#Quick Verb Script # Note: This script is VERY large. You should set your scripts to be # stored locally (this may happen automatically when you enter it). # This script only works on Stormfront. debug off setvariable return NOVERB IF_1 goto %1 echo echo Welcome to the quick verb script! echo Brought to you by Greminty echo Data contributed by Wexna: http://sylvanfair.com/library/verb_page.htm echo echo You have the following options: echo .qvs {verb} echo .qvs find {word} echo .qvs readme echo .qvs credits echo This is version 2.0, update date is 7/20/08. echo Made the script somewhat smaller (but more convoluted) echo goto FINAL find: setvariable return NOFIND IF_2 goto ~%2 exit go_ca: counter add 1 go_c: setvariable return SUCCESS setvariable go_tmp %%d%c%%% goto %go_tmp% labelError: goto %return% NOVERB: echo Sorry, that verb does not exist. goto FINAL NOFIND: echo Sorry, that search phase couldn't be found. echo Try .qvs Q2 and .qvs Q5 for some help. goto FINAL SUCCESS: setvariable return CLEAN counter set %dmax% CLEAN: deletevariable d%c% counter subtract 1 goto C%c% C-1: C0: deletevariable go_tmp deletevariable dmax FINAL: deletevariable return exit readme: echo This is an explaination of how to use this script. echo The basic usage is .qvs {verb} where verb is the echo verb you'd like to know a little about. You'll get echo a few lines of text illustrating each option and echo the conditions they can be used in, and what others echo will see if you use them. echo echo If you'd like more information on a verb, use the echo .qvs details {verb} where verb is again the verb echo you're looking into. This will give you the 1st, echo 2nd (if applicable) and 3rd person responses to echo the verb as well as any additional information you echo should know. It may take quite a few lines. echo echo The .qvs find {word} option is useful to find out echo how to do something. Where word is one (ONE) word echo of a verb response that you want to look up. It will echo then give you list of all verbs for which the 3rd echo person response contains the word you search, along echo with the full 3rd person response of that verb. echo echo Finally, you can use .qvs state {profession/race/condition} echo to find special sets of verbs. For example, verbs only echo usable by rogues, or by halflings, or while you're dead, echo or while you're swimming, etc. For a list of options, echo just use: .qvs state options echo echo Other options are .qvs readme, which gives this guide; echo .qvs troubleshoot, which may answer a few additional echo quetions; echo and .qvs credits, which gives info on the makers of echo this script. exit troubleshoot: echo Sorry you're having some trouble, hope this helps. echo Q1: What is the form of the verb expressions? echo Q2: How does find work? echo Q3: How is punctuation handled again? echo Q4: A verb I want to know about doesn't show up. echo Q5: A word I'm searching for doesn't show up. echo Q6: I found an error. echo Type .qvs Q# to answer your question. exit Q1: echo ** What is the form of the verb expressions? ** echo The first word, in all caps, is the base verb: echo AGREE echo echo The following expression (if any) up to any echo parentheses or dashes are the various options: echo ATTEND {item} or ATTEND EYES echo capitalized words imply you should type exactly echo those words, while a word in brackets means you echo should type an example of that word, echo ie "attend my box" or "attend eyes". echo Also, in a few cases, _or_ is used between two similar echo options and only the output of one is shown. echo echo Next comes the conditions, in parentheses, (which echo may or may not exist). These tell you what situation echo you must be in or what race you must be for the verb echo to work. echo BEG (when dead) or BELCH DEEP (DWARF) echo In both cases you don't need to type anything echo extra for the parentheses, but you must be either echo dead or a dwarf (and it's arguable which is preferred). echo echo Finally, the dash offsets the output of the verb. echo The output is what other people will see when you echo type it, which "Player" (or in some cases a race echo name, such as Half-Elf) replaced by your name. echo AGREE - Player adopts an agreeable expression. echo so if you type "agree" and your name is Wexna echo others will see "Wexna adopts an agreeable expression." echo (Note: in cases of pronouns, the female one is used; echo be assured, if your character is male, the male echo pronoun will be used in its place.) exit Q2: echo ** How does find work? ** echo You're only allowed to type one word at a time echo and it must be a complete word that appears echo in the output of the verb. So, echo .qvs find agree echo won't return anything, while echo .qvs find agreeable echo will print AGREE, among others. echo It is therefore recommended to try several echo versions of the word you're searching for echo ie fly, flys, flying, flied, flew, etc. Q3b: echo Punctuation other than dashes is ignored. echo So "wild-eyed" is an ok search but you echo can't search "fear!" or "what's" and echo instead must search "fear" and "whats". exit Q3: echo ** How is punctuation handled again? ** goto Q3b Q4: echo ** A verb I want to know about doesn't show up ** echo There are a few possibilities. echo 1) You might have the verb wrong. Check your echo spelling as well as form (eg. it's AGREE, not AGREES) echo 2) The verb might not exist echo or 3) The verb may not be in our database, see Q6. exit Q5: echo ** A word I'm searching for doesn't show up ** echo 1) You might have the word wrong. Check your echo spelling, try alternate forms (flys instead echo of fly), and make sure you include no puctuation echo other than dashes. echo 2) It might never be used. echo 3) It might be used too often. Some common echo words are excluded from the search to save space. echo 4) It might have been missed or from a verb echo not in the database. See Q6. exit Q6: echo ** I found an error. ** echo We want the qvs to be as accurate and complete echo as possible. If you've found a mistake or an omission, echo please e-mail Greminty@play.net with the error and echo what you think its correction should be. echo Note: some omissions can be obscure responses of a verb echo (eg. if you're dead and a gnome in water and being echo dragged by a half-elf, something different happens) echo and do not necessarily need to be sumbitted. echo Use your best judgement. exit credit: credits: echo Verb database created by Wexna, who inheireted some part of it from Eratika. echo See the most up-to-date verb database at http://sylvanfair.com/library/verb_page.htm echo Database adapted to script form by Greminty. exit Eratika: echo Had a very complete verb guide some time ago, but dropped the ball. exit Wexna: echo The creator, editor, etc. of the best verb database for Gemstone. echo She did most of the work! exit Greminty: echo Created some programs to adapt Wexna's database to a script form for more common use. exit Augie: echo Had added in verb details as well as specific verbs you can use in the right conditions echo and some other general improvements. Some or most of this has been left out of the lite version though. exit v0: echo AGREE - Player adopts an agreeable expression. goto go_ca v1: echo AGREE {person} - Player agrees with {person}. goto go_ca v2: echo AGREE {self} - Player appears to be more self-confident. goto go_ca v3: echo AGREE {target} - Player finds the {target} agreeable. goto go_ca v4: echo APPLAUD - Player applauds. goto go_ca v5: echo APPLAUD (when you have an arm missing) - Player waves an arm around in a vain attempt to applaud. goto go_ca v6: echo APPLAUD {person} - Player applauds {person}. goto go_ca v7: echo APPLAUD {self} - Player claps her hands. goto go_ca v8: echo APPLAUD {target} - Player glances at {target} and claps her hands. goto go_ca v9: echo ARREST - Player scowls and mutters for a moment, looking rather trod upon. goto go_ca v10: echo ATTEND {item} (worn or held) - Player attends to her {item}, making the {item} as presentable as possible. goto go_ca v11: echo ATTEND {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player sets about preparing {person} to be as presentable as possible. goto go_ca v12: echo ATTEND {self} - Player sets about preparing herself to be as presentable as possible. goto go_ca v13: echo ATTEND EYES - Player rubs her {eye color} eyes. goto go_ca v14: echo ATTEND FACE - Player passes a hand over her {skin tone} face. goto go_ca v15: echo ATTEND HAIR - Player runs a hand through her {hair}, trying to make herself presentable. goto go_ca v16: echo ATTUNE ELEMENT (20 ranks Earth) - Player closes his eyes in concentration for a moment. When they open, they appear to be glowing dark brown. goto go_ca v17: echo ATTUNE ELEMENT (20 ranks Fire) - Player closes her eyes in concentration for a moment. When they open, they appear to be glowing light red. goto go_ca v18: echo ATTUNE ELEMENT (20 ranks Water) - Player closes her eyes in concentration for a moment. When they open, they appear to be glowing light blue. goto go_ca v19: echo ATTUNE RANDOM - Player closes her eyes in concentration for a moment. goto go_ca v20: echo BABBLE - Player babbles something unintelligible. goto go_ca v21: echo BARK - Player barks! goto go_ca v22: echo BARK {person} - Player barks at you like a wild dog. You hope she has had her shots! goto go_ca v23: echo BARK {self} - Player barks to herself like a manic little puppy! goto go_ca v24: echo BARK ANGRY (HALF-KROLVIN) - Half-Krolvin pulls back her upper lip revealing her sharp incisors, giving an angry snarl. goto go_ca v25: echo BARK BYE (HALF-KROLVIN) - Half-Krolvin barks an abrupt goodbye. goto go_ca v26: echo BARK FEAR (HALF-KROLVIN) - Half-Krolvin releases a high-pitched yelp of fear! goto go_ca v27: echo BARK HELLO (HALF-KROLVIN) - Half-Krolvin gives a sharp bark of greeting. goto go_ca v28: echo BARK JOY (HALF-KROLVIN) - Half-Krolvin gives a piercing bark of pure joy! goto go_ca v29: echo BARK LAUGH (HALF-KROLVIN) - Half-Krolvin lets loose a wild yowl of laughter. goto go_ca v30: echo BARK LOUD (HALF-KROLVIN) - Half-Krolvin abruptly releases an ear-piercing bark! goto go_ca v31: echo BARK NO (HALF-KROLVIN) - Half-Krolvin holds herself in dignified silence, bristling with pride. goto go_ca v32: echo BARK PAIN (HALF-KROLVIN) - Half-Krolvin lets out a sharp yelp of pain! goto go_ca v33: echo BARK PLEASURE (HALF-KROLVIN) - Half-Krolvin tilts back her head and gives a great yowlp of pleasure! goto go_ca v34: echo BARK PROUD (HALF-KROLVIN) - Half-Krolvin draws herself up proudly and gives a deep, guttural bark full of dignity. goto go_ca v35: echo BARK YES (HALF-KROLVIN) - Half-Krolvin barks loudly in agreement. goto go_ca v36: echo BEAM - Player beams! goto go_ca v37: echo BEAM {person} - Player beams happily at {person}! goto go_ca v38: echo BEFRIEND {companion} (not your companion) - A {companion} turns and glares sharply at {person}.! goto go_ca v39: echo BEFRIEND {companion} (your companion already befriended) - A {companion} stares intently at {person}. goto go_ca v40: echo BEG - Player begs. goto go_ca v41: echo BEG (when dead) - {dead person}'s spirit murmurs a few whispered words of pleading, though you can't quite make out whether she is begging for mercy or revenge. goto go_ca v42: echo BEG {creature} -or- {npc} - Player gazes at a {creature}, silently begging it to spare her life. goto go_ca v43: echo BEG {person} - Player begs and pleads with {person}! goto go_ca v44: echo BEG {self} - Player furrows her brow, her face tensed in some inner conflict. goto go_ca v45: echo BEG DRINK - Player begs, looking very thirsty and weaving slightly. goto go_ca v46: echo BEG FOOD - Player begs, pointing at her mouth as her stomach rumbles. goto go_ca v47: echo BEG GEM - Player gives a pleading look, a gemlike gleam in her eye! goto go_ca v48: echo BEG GLEE - Player begs gleefully, barely able to control her excitement! goto go_ca v49: echo BEG GREED - Player leans forward, pleading with an undisguised gaze of pure greed! goto go_ca v50: echo BEG HEAL {body part} - Player clutches her {body part}, her eyes pleading for relief. goto go_ca v51: echo BEG HEAL BLOOD - Player clutches her temples as if ready to faint from blood loss, her eyes pleading for relief. goto go_ca v52: echo BEG HEAL - Player clutches her jaw into a grimace of pain, her eyes pleading for relief. goto go_ca v53: echo BEG HELP - Player looks around urgently, begging and motioning for assistance! goto go_ca v54: echo BEG NO - Player shakes her head no in a silent plea, cowering slightly. goto go_ca v55: echo BEG OFF - Player shakes her head and turns away. goto go_ca v56: echo BEG PRAY - Player casts her eyes upward, begging the gods for guidance. goto go_ca v57: echo BEG SHY - Player looks up with a shy glance, her eyes pleading silently. goto go_ca v58: echo BEG SILVER (all but EMPATHS) - Player holds out her palm, looking for a handout. goto go_ca v59: echo BEG TIRED - Player gives an exasperated yawn, looking around tiredly as if begging the world to leave her alone. goto go_ca v60: echo BEG WHAT - Player looks around with pleading eyes, wondering what's going on! goto go_ca v61: echo BEG YES - Player nods her head yes, begging with pleading eyes. goto go_ca v62: echo BELCH - Player belches. goto go_ca v63: echo BELCH DEEP (DWARF) - A low, guttural belch rumbles from Dwarf's mouth. goto go_ca v64: echo BELCH DRUNK (DWARF) - Dwarf belches drunkenly, a goofy smile plastered on her face. goto go_ca v65: echo BELCH EXPLODE (DWARF) - Dwarf lets loose with an explosive belch. goto go_ca v66: echo BELCH HEARTY (DWARF) - Dwarf belches heartily, apparently satisfied. goto go_ca v67: echo BELCH JUICY (DWARF) - Dwarf belches juicily, wiping the gastric secretions from her chin. goto go_ca v68: echo BELCH LAZY (DWARF) - Dwarf lets out a loud belch as she lazily scratches her backside. goto go_ca v69: echo BELCH LONG (DWARF) - Dwarf releases a long, drawn out belch. goto go_ca v70: echo BELCH LOUD (DWARF) - Dwarf belches lustily, her breath reeking of garlic and ale. Phew! goto go_ca v71: echo BELCH QUICK (DWARF) - Dwarf gives a quick belch. goto go_ca v72: echo BELCH RELIEF (DWARF) - Dwarf belches loudly, then gives a sigh of relief. goto go_ca v73: echo BELCH ROLTON (DWARF) - Dwarf belches, sounding suspiciously like an angry rolton. goto go_ca v74: echo BELCH SOFT (DWARF) - Dwarf belches softly. goto go_ca v75: echo BELCH STRONG (DWARF) - A thunderous belch explodes from Dwarf's mouth, filling the air with the stench of rancid cheese. goto go_ca v76: echo BELCH TALK (DWARF) - Dwarf opens her mouth to speak, but is interrupted by an unexpected belch. goto go_ca v77: echo BELCH UNDER (DWARF) - Dwarf belches under her breath, trying to avoid notice. goto go_ca v78: echo BELCH VOMIT (DWARF) - Dwarf belches forcefully, then swallows. goto go_ca v79: echo BERSERK {self} (NON-WARRIOR GUILD when prone) - Player flails about on the ground, screaming like a madwoman! goto go_ca v80: echo BERSERK {self} (NON-WARRIOR GUILD when prone) - Player flails about on the ground, screaming like a madman! goto go_ca v81: echo BERSERK {self} (NON-WARRIOR GUILD when standing) - Player jumps up and down screaming like a madwoman! goto go_ca v82: echo BERSERK {self} (NON-WARRIOR GUILD when standing) - Player jumps up and down screaming like a madman! goto go_ca v83: echo BLANCH - Player's face turns slightly pale. goto go_ca v84: echo BLINK - Player blinks. goto go_ca v85: echo BLINK {person} - Player blinks at {person}. goto go_ca v86: echo BLINK {self} - Player closes her eyes for a moment. goto go_ca v87: echo BLUSH {self} - Player blushes sheepishly to herself. goto go_ca v88: echo BLUSH HEAVY - Player blushes a bright {blush color} to the tops of her ears. goto go_ca v89: echo BLUSH LIGHT - Player flushes slightly, some color reaching her cheeks. goto go_ca v90: echo BOUNCE - Player bounces around happily. goto go_ca v91: echo BOUNCE (when at a table) - Player bounces up and down in her chair, doing a perfect imitation of a child impatiently waiting for her food. goto go_ca v92: echo BOUNCE (when hidden at a table) - You hear something shuffling beneath the table. Suddenly, the table begins to bounce wildly, upsetting all the items stacked upon it! Earthquake!!! goto go_ca v93: echo BOUNCE (when hidden) - You hear an odd thumping, but can't seem to place the source. goto go_ca v94: echo BOUNCE (when in water) - Player leaps up out of the water and lands in a belly flop that sends water spraying in all directions, drenching {person}. goto go_ca v95: echo BOUNCE {creature} -or- {npc} - Player glances at a {creature} then shakes her head, obviously reconsidering something. goto go_ca v96: echo BOUNCE {item} - Inexplicably, Player flings herself at {item}. goto go_ca v97: echo BOUNCE {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player flings herself against you, bounces off you, and giggles madly! goto go_ca v98: echo BOUNCE {self} - For no apparent reason, Player flings herself at the ground. goto go_ca v99: echo BOW - Player bows. goto go_ca v100: echo BOW (when in mud pool) - Player bows down and dips her face into the mud. goto go_ca v101: echo BOW (when in skating area) - Player skates along low to the ice with her knees bent. goto go_ca v102: echo BOW {target} - Player bows to {target}. goto go_ca v103: echo BOW CONTEMPTUOUSLY {person} (HUMANS) - Human makes a contemptuous half-bow to {person}. goto go_ca v104: echo BOW CONTEMPTUOUSLY (HUMANS) - Human makes a contemptuous half-bow. goto go_ca v105: echo BOW CROSS {target} (ERITHIAN) - Crossing his arms over his chest, palms flat against each shoulder, Erithian bows to {target}. goto go_ca v106: echo BOW CROSS (ERITHIAN) - Crossing his arms over his chest, palms flat against each shoulder, Erithian bows. goto go_ca v107: echo BOW DEEP {target} (ERITHIAN) - Erithian bows deeply to {target}. goto go_ca v108: echo BOW DEEP (ERITHIAN) - Erithian bows deeply. goto go_ca v109: echo BOW FLOOR {target} (ERITHIAN) - Erithian bows to {target} in a fluid movement, touching his forehead to the floor. goto go_ca v110: echo BOW FLOOR (ERITHIAN) - Erithian bows from the waist in a fluid movement, touching his forehead to the floor. goto go_ca v111: echo BOW FOLD {target} (ERITHIAN) - Erithian folds his hands together and bows to {target}, bending shallowly from the waist. goto go_ca v112: echo BOW FOLD (ERITHIAN) - Folding his hands together, Erithian bows shallowly from the waist. goto go_ca v113: echo BOW GRACEFULLY {target} (ERITHIAN) - Erithian bows to {target}, his movements as graceful as a hawk gliding on the wind. goto go_ca v114: echo BOW GRACEFULLY (ERITHIAN) - Erithian bows with sweeping grace, like a hawk gliding on the wind. goto go_ca v115: echo BOW GRANDLY {person} (HUMANS) - Sweeping her arm outward, Human bows low in a grand fashion before {person}. goto go_ca v116: echo BOW GRANDLY (HUMANS) - Sweeping her arm outward, Human bows low in a grand fashion. goto go_ca v117: echo BOW MOCKINGLY {person} (HUMANS) - Human bows mockingly before {person}, her every move a grotesque exaggeration. goto go_ca v118: echo BOW MOCKINGLY (HUMANS) - Human bows mockingly, her every move a grotesque exaggeration. goto go_ca v119: echo BOW RECOGNITION (ERITHIAN) - Nodding slightly, Erithian bows an acknowledgement. goto go_ca v120: echo BOW RECOGNITION {target} (ERITHIAN) - Nodding slightly to {target}, Erithian bows in recognition. goto go_ca v121: echo BOW RESPECTFULLY {person} (HUMANS) - Human bows respectfully before {person}, her eyes fixed firmly on the ground. goto go_ca v122: echo BOW RESPECTFULLY (HUMANS) - Human bows respectfully, her eyes fixed firmly on the ground. goto go_ca v123: echo BOW SUBMISSIVELY {person} (HUMANS) - Human bows low, abasing herself before {person}. goto go_ca v124: echo BOW SUBMISSIVELY (HUMANS) - Human bows low, abasing herself before all. goto go_ca v125: echo BOW WINGS {target} (AELOTOI) - Aelotoi turns to {target} and bows low, spreading her wings for all to see. goto go_ca v126: echo BOW WINGS (AELOTOI) - Aelotoi bows low, spreading her wings for all to see. goto go_ca v127: echo BREATHE - Player takes a deep breath. goto go_ca v128: echo BREATHE ANNOY - Player sharply inhales and exhales a heavy breath in annoyance. goto go_ca v129: echo BREATHE ANTICIPATE {person} - Player watches {person} in breathless anticipation. goto go_ca v130: echo BREATHE ANTICIPATE {self} - Player appears to be breathlessly anticipating something to happen to her at any moment. goto go_ca v131: echo BREATHE ANTICIPATE - Player watches the surroundings in breathless anticipation. goto go_ca v132: echo BREATHE BLUE - Player holds her breath until she looks like she's going to turn blue! goto go_ca v133: echo BREATHE BORED - Player breathes heavily, looking bored. goto go_ca v134: echo BREATHE CATCH - Player pants, trying to catch her breath. goto go_ca v135: echo BREATHE DRINK - Player lets out a long breath of air which reeks of alcohol. goto go_ca v136: echo BREATHE FAST - Player breathes rapidly, her nostrils flaring. goto go_ca v137: echo BREATHE FEAR - Player gasps a quick breath, obviously terrified! goto go_ca v138: echo BREATHE FIERCE - Player inhales a deep breath through her teeth, snarling! goto go_ca v139: echo BREATHE HOLD - Player holds her breath. goto go_ca v140: echo BREATHE LOUD - Player snuffles and gasps, making an enormous production out of the simple matter of breathing. goto go_ca v141: echo BREATHE OUT - Player lets out a long, contemplative breath. goto go_ca v142: echo BREATHE PAIN - Player rapidly sucks in air through her teeth in pain. goto go_ca v143: echo BREATHE QUIET - Player breathes almost without making a sound. goto go_ca v144: echo BREATHE SLIGHT - Player breathes in slightly. goto go_ca v145: echo BREATHE SLOW - Player breathes very slowly and looks much calmer. goto go_ca v146: echo BRISTLE - Player tries to bristle, but only succeeds in grimacing. goto go_ca v147: echo BRISTLE - Player tries to bristle, but only succeeds in grimacing. goto go_ca v148: echo BRISTLE {self} (HALF-KROLVIN) - Half-Krolvin turns her head slightly and tenses up, bristling. goto go_ca v149: echo BRISTLE ANXIOUS (HALF-KROLVIN) - Half-Krolvin glances around, bristling with anxiety. goto go_ca v150: echo BRISTLE EXCITED (HALF-KROLVIN) - Half-Krolvin bristles with excitement! goto go_ca v151: echo BRISTLE HAPPY (HALF-KROLVIN) - Half-Krolvin gives a bright yelp of laughter, bristling with happiness. goto go_ca v152: echo BRISTLE IMPATIENT (HALF-KROLVIN) - Half-Krolvin bristles impatiently. goto go_ca v153: echo BRISTLE NERVOUS (HALF-KROLVIN) - Half-Krolvin bristles nervously. goto go_ca v154: echo BRISTLE PROUD (HALF-KROLVIN) - Half-Krolvin holds herself in dignified silence, bristling with pride. goto go_ca v155: echo BRISTLE SATISFIED (HALF-KROLVIN) - Half-Krolvin stretches slowly, bristling with satisfaction. goto go_ca v156: echo BRISTLE SLEEPY (HALF-KROLVIN) - Half-Krolvin stretches lazily, bristling as she suppresses a yawn. goto go_ca v157: echo BRISTLE SMUG (HALF-KROLVIN) - Half-Krolvin bristles smugly. goto go_ca v158: echo CACKLE - Player cackles! goto go_ca v159: echo CACKLE {person} - Player cackles at {person}! goto go_ca v160: echo CAST AT {target} - Player gestures at {person}. goto go_ca v161: echo CHALLENGE {self} - Player raises her chin slightly in a show of defiance. goto go_ca v162: echo CHANT (BARD) - Bard chants an impromptu melodic lilt which causes the air around her to shimmer. goto go_ca v163: echo CHANT (CLERIC) - Cleric chants a short but reverent litany to her chosen deity. goto go_ca v164: echo CHANT (EMPATH) - Empath closes her eyes and chants quietly under her breath. goto go_ca v165: echo CHANT (RANGER) - Ranger touches one hand to the ground and chants a respectful bird-like trill. Ranger's fingernails flash briefly with a tinge of green coloring. goto go_ca v166: echo CHANT (ROGUE ) - Rogue chants in an almost imperceptible voice. goto go_ca v167: echo CHANT (SORCERER) - The whites of Sorcerer's eyes go dark as he chants forcefully in an archaic tongue. goto go_ca v168: echo CHANT (WARRIOR) - Warrior begins a steady and decisive chant, as if rallying the troops. goto go_ca v169: echo CHANT (WIZARD) - Wizard chants an esoteric incantation as small sparks surround his hands. goto go_ca v170: echo CHANT RETRIBUTION {spell number} {target} - Player chants some unintelligible gibberish. goto go_ca v171: echo CHEER - Player lets out a cheer! goto go_ca v172: echo CHEER {person} - Player turns to {person} and cheers! goto go_ca v173: echo CHEER {self} - Player bursts out in a resounding cheer! goto go_ca v174: echo CHEER {target} - Player looks at {target} and cheers! goto go_ca v175: echo CHORTLE - Player starts chortling. goto go_ca v176: echo CHORTLE (when dead) - {dead person} gives a ghostly chortle. goto go_ca v177: echo CHORTLE {person} - Player starts chortling at {person}! goto go_ca v178: echo CHORTLE {self} - Player chortles softly at some secret joke. goto go_ca v179: echo CHUCKLE - Player chuckles. goto go_ca v180: echo CHUCKLE (when dead) - {dead person} gives a ghostly chuckle. goto go_ca v181: echo CHUCKLE {person} - Player starts chuckling at {person}! goto go_ca v182: echo CHUCKLE {self} - Player chuckles to herself. goto go_ca v183: echo CLAP - Player applauds. goto go_ca v184: echo CLAP (when you have an arm missing) - Player waves an arm around in a vain attempt to applaud. goto go_ca v185: echo CLAP {person} - Player applauds {person}. goto go_ca v186: echo CLAP {self} - Player claps her hands. goto go_ca v187: echo CLAP {target} - Player glances at {target} and claps her hands. goto go_ca v188: echo CLEAN {heat source} (when in a home) - Player picks up a piece of broken pottery and a bundle of dried grasses from beside a {heat source}, and uses them to clean the ashes and coals from its bottom into a worn-out backpack. goto go_ca v189: echo CLENCH FIST (GIANT with hands empty) - Giant's entire body tenses as she clenches her fist. goto go_ca v190: echo CLENCH FIST (GIANT
item held) - Giant's entire body tenses as she tightens her grip on {item}. goto go_ca v191: echo CLENCH FIST (item held) - Player tightens her grip on {item}. goto go_ca v192: echo CLENCH FIST (with hands empty) - Player clenches her fist. goto go_ca v193: echo CLENCH FIST {person} (GIANT with hands empty) - Giants's entire body tenses as she clenches her fist and glances over at {person}. goto go_ca v194: echo CLENCH FIST {person} (with hands empty) - Player clenches her fist and glances over at {person}. goto go_ca v195: echo CLENCH FIST {person} (GIANT
item held) - Giant's entire body tenses as she tightens her grip on her {item} and glances over at {person}. goto go_ca v196: echo CLENCH FIST {person} (item held) - Player tightens her grip on her {item} and glances over at {person}. goto go_ca v197: echo CLENCH JAW - Player clenches her jaw. goto go_ca v198: echo CLENCH MUSCLE - You flex your muscles, doing your best to look strong and powerful. goto go_ca v199: echo CLENCH MUSCLE - You flex your muscles. goto go_ca v200: echo CLENCH MUSCLE - You flex your powerful muscles. goto go_ca v201: echo CLENCH TATTOO - Bunching your muscles tightly, you flex and proudly display a {tattoo} on your {body part}. goto go_ca v202: echo CLENCH TATTOO - Kinda hard to really flex that muscle group to any significance. goto go_ca v203: echo CLENCH TEETH - Player grits her teeth. goto go_ca v204: echo CLUTCH - Player wrings her hands. goto go_ca v205: echo CLUTCH {armor} (worn) - Player clutches her {armor} , looking relieved to realize she is wearing it. goto go_ca v206: echo CLUTCH {item} (item held or worn) - Player clutches her {item} tightly. goto go_ca v207: echo CLUTCH {person} ARM - Player grabs {person} by the arm and whimpers softly. goto go_ca v208: echo CLUTCH {person} HAIR - Player glares angrily at {person}, her fingers twitching. goto go_ca v209: echo CLUTCH {person} HAND - Player grabs your hand and whimpers softly. goto go_ca v210: echo CLUTCH {person} NECK - Player's fingers twitch as she looks at {person} angrily. goto go_ca v211: echo CLUTCH {person} - Player tries to grab your arm, but misses by a mile. goto go_ca v212: echo CLUTCH {self} ABDOMEN - Player doubles over, clutching her belly and moaning. goto go_ca v213: echo CLUTCH {self} ARM - Player clutches her arm in obvious pain. goto go_ca v214: echo CLUTCH {self} BACK - Player grimaces with pain, pressing one hand against the small of her back. goto go_ca v215: echo CLUTCH {self} CHEST - Player clutches her chest with an anguished expression. goto go_ca v216: echo CLUTCH {self} EYES - Tears stream down Player's cheeks as she clutches her eyes. goto go_ca v217: echo CLUTCH {self} HAIR - Player tears at her hair with a frantic expression. goto go_ca v218: echo CLUTCH {self} HAND - Player rubs her hand, flexing the fingers with a pained grimace. goto go_ca v219: echo CLUTCH {self} HEAD - Player grabs her head and moans softly. goto go_ca v220: echo CLUTCH {self} LEG - Player clutches at her leg, almost falling. goto go_ca v221: echo CLUTCH {self} NECK - Player clutches her throat with a piteous whimper. goto go_ca v222: echo CLUTCH {self} - Player clutches her chest in mock horror. goto go_ca v223: echo CLUTCH {weapon} (item held) - Player looks nervous as she clutches her {weapon}. goto go_ca v224: echo COCK CROSSBOW - Player cocks her {crossbow}. goto go_ca v225: echo COUGH - Player coughs. goto go_ca v226: echo COUGH (when hidden) - You hear someone cough. goto go_ca v227: echo COVER {dead person} - Player kicks some dirt on your corpse. goto go_ca v228: echo COVER {item} (item held or worn) - Player places her hand on her {item}. goto go_ca v229: echo COVER {item} (item not held or worn) - Player seems to be trying to conceal {item} from view. goto go_ca v230: echo COVER {person} (when sitting) - Player scoots over in front of {person}. goto go_ca v231: echo COVER {person} (when standing) - Player stands in front of {person}. goto go_ca v232: echo COVER {self} (with shield) - Player ducks behind her {shield}. goto go_ca v233: echo COVER {self} - Player buries her face in her hands. goto go_ca v234: echo COVER {target} (when standing) - Player stands in front of {target}. goto go_ca v235: echo COVER MY EARS - Player covers her ears. goto go_ca v236: echo COVER MY EYES - Player covers her eyes with her hands. goto go_ca v237: echo COVER MY HEAD - Player ducks slightly and covers her head with her arms. goto go_ca v238: echo COVER MY HEART - Player places a hand over her heart. goto go_ca v239: echo COVER MY MOUTH - Player clasps her hand over her mouth. goto go_ca v240: echo COVER MY NOSE - Player covers her nose tightly. goto go_ca v241: echo COWER - Player cowers. goto go_ca v242: echo COWER {target} - Player cowers away from {target}. goto go_ca v243: echo CRACK - Player cracks her knuckles! goto go_ca v244: echo CRACK (when hidden) - You hear a loud "craaaa--ck!". goto go_ca v245: echo CRACK BACK - Player twists slightly, cracking her spine. She looks much better. goto go_ca v246: echo CRACK KNUCKLES - Player cracks her knuckles! goto go_ca v247: echo CRACK NECK - Player twists her head slightly, cracking her neck. She looks relieved. goto go_ca v248: echo CRAWL - Player crawls around a bit on her hands and knees. goto go_ca v249: echo CRAWL {direction} - Player just crawled east. goto go_ca v250: echo CRAWL {exits} - Player just crawled through {target}, with her group following closely behind her. goto go_ca v251: echo CRAWL {person} - Player comes crawling up to you. goto go_ca v252: echo CRAWL {self} - Player crawls around in a circle. goto go_ca v253: echo CRAWL {target} - Player crawls over to a {target}. goto go_ca v254: echo CRAWL BEHIND {person} - Player crawls around behind {person}. goto go_ca v255: echo CRAWL BEHIND {self} - Player slowly crawls backward. goto go_ca v256: echo CRAWL BEHIND {target} - Player crawls behind a {target}. goto go_ca v257: echo CRAWL LEFT -or- RIGHT {person} - Player crawls a bit to your left. goto go_ca v258: echo CRAWL LEFT -or- RIGHT - Player crawls a bit to her left. goto go_ca v259: echo CRINGE - Player cringes. goto go_ca v260: echo CRINGE {person} - Player glances at {person} and cringes. goto go_ca v261: echo CRINGE {self} - Player makes a sour face. goto go_ca v262: echo CRINGE {target} - Player glances at a {target} and cringes. goto go_ca v263: echo CRY - Suddenly, Player bursts into tears!. goto go_ca v264: echo CRY (when dead) - With great effort the spirit of {dead person} gives a keening cry, spectral tears falling to the ground. goto go_ca v265: echo CRY (when hidden) - You hear someone weeping nearby. goto go_ca v266: echo CRY ANGRY (when hidden) - You hear someone crying angrily nearby. goto go_ca v267: echo CRY ANGRY - Player bursts out in tears of frustrated anger. goto go_ca v268: echo CRY BABY (when hidden) - You hear someone crying like a baby nearby. goto go_ca v269: echo CRY BABY - Player cries like a baby, howling and snuffling through her tears. goto go_ca v270: echo CRY BRAVE - Player holds back her tears, her eyes glistening with pain. goto go_ca v271: echo CRY DRUNK (when hidden) - You hear someone weeping drunkenly nearby. goto go_ca v272: echo CRY DRUNK - Player bursts out in drunken tears, weeping and giggling at once. goto go_ca v273: echo CRY FEAR (when hidden) - You hear a sound of terrified weeping nearby. goto go_ca v274: echo CRY FEAR - Player bursts into tears, her eyes glazed with fear. goto go_ca v275: echo CRY GENTLE (when hidden) - You hear someone weeping gently nearby. goto go_ca v276: echo CRY GENTLE - Player weeps gently, trying to smile through her tears. goto go_ca v277: echo CRY HAPPY (when hidden) - You hear someone crying tears of joy nearby. goto go_ca v278: echo CRY HAPPY - Player cries with happiness, laughing through her tears. goto go_ca v279: echo CRY INSANE (when hidden) - You hear someone crying madly nearby. goto go_ca v280: echo CRY INSANE - Player bursts into a fit of crying, her eyes darting wildly and tears flying everywhere! goto go_ca v281: echo CRY LONGING (when hidden) - You hear someone weeping quietly nearby. goto go_ca v282: echo CRY LONGING - Player gazes into the distance, weeping quiet tears of longing. goto go_ca v283: echo CRY LOUD - Player bursts into a river of tears, wailing and crying loudly. goto go_ca v284: echo CRY LOUD (when hidden) - You hear someone crying and wailing nearby. goto go_ca v285: echo CRY MOURNING (when hidden) - You hear someone weeping mournfully nearby. goto go_ca v286: echo CRY MOURNING - Player weeps softly, shedding solemn tears of mourning. goto go_ca v287: echo CRY PAIN (when hidden) - You hear someone weeping in pain nearby. goto go_ca v288: echo CRY PAIN - Player cries in pain, her face contorted in torment as she weeps. goto go_ca v289: echo CRY PITY (when hidden) - You hear someone weeping piteously nearby. goto go_ca v290: echo CRY PITY - Player weeps piteously, sniffling through her tears. goto go_ca v291: echo CRY SOFT (when hidden) - You hear someone weeping softly nearby. goto go_ca v292: echo CRY SOFT - Player weeps softly, quiet tears falling from her eyes. goto go_ca v293: echo CRY SORROW (when hidden) - You hear someone weeping sorrowfully nearby. goto go_ca v294: echo CRY SORROW - Player cries sadly, tears of sorrow flowing down her cheeks. goto go_ca v295: echo CUDDLE {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player slides over to you and cuddles you in her arms. goto go_ca v296: echo CURTSY - Player curtsies. goto go_ca v297: echo CURTSY (when in mud pools) - Player sinks down into the warm mud. goto go_ca v298: echo CURTSY {person} - Player curtsies to {person}. goto go_ca v299: echo CUT {person} (ROGUE) - Rogue glances at {person} and slowly draws her finger across her throat meaningfully. goto go_ca v300: echo CUT {self} (ROGUE) - Rogue slowly draws her finger across her throat meaningfully. goto go_ca v301: echo DANCE - Player dances around the room to only music she can hear. goto go_ca v302: echo DANCE (when at a table) - Player climbs up on the table and does a wild, stomping, flailing, twirling, kicking, whirling, gyrating dance! Once out of breath, she hops off the table and collapses in a chair. goto go_ca v303: echo DANCE (when in mud pools) - Player wallows around in the mud, snorting like a warthog and emerges from the pool covered in mud from head to toe. goto go_ca v304: echo DANCE (when in water) - Player splashes around in the water, attempting to perform a water ballet. goto go_ca v305: echo DANCE {person} (when in mud pools) - Player splashes mud in all directions while trying to dance with {person} in this slippery goo. goto go_ca v306: echo DANCE {person} (when not joined) - You are offered the next dance by Player who reaches over, gently clasps your hand and smiles. goto go_ca v307: echo DAYDREAM - Player's eyes take on a glassy look as she appears to fall into a vivid daydream. goto go_ca v308: echo DAYDREAM {person} - Player stares at {person} with an unreadable look of utter blankness. goto go_ca v309: echo DAYDREAM {person} EVIL - Player gives {person} a disturbingly dreamy look. goto go_ca v310: echo DAYDREAM {person} GOOD - Player stares dreamily at a {target} with a pleasant smile on her face. goto go_ca v311: echo DAYDREAM {person} GOOD (target opposite sex) - Player gives {person} a dreamy look. goto go_ca v312: echo DAYDREAM {person} GOOD (target same sex) - Player stares at {person} with a completely baffled expression. goto go_ca v313: echo DAYDREAM {self} (when prone) - Player suddenly looks like she wishes she were somewhere else. goto go_ca v314: echo DAYDREAM {self} EVIL - Player twitches and cackles with glee as she glances around. goto go_ca v315: echo DAYDREAM {self} GOOD - Player's face ripples with a disgustingly sweet smile. goto go_ca v316: echo DAYDREAM {target} - Player stares dreamily at a {target} . goto go_ca v317: echo DAYDREAM {target} EVIL - Player stares dreamily at a {target}, as if she wanted to steal it. goto go_ca v318: echo DIAGNOSE {person} - Player glances at {person} with a concerned expression, checking for injuries. goto go_ca v319: echo DIAGNOSE FULL {person} - Player carefully diagnoses your injuries. goto go_ca v320: echo DISDAIN - Player looks around, a disdained expression on her face. goto go_ca v321: echo DISDAIN BLANK (ELF) - Player stares blankly around the room, her face utterly devoid of emotion. goto go_ca v322: echo DISDAIN GAZE (ELF) - Player gazes around the room, a haughty expression on her face. goto go_ca v323: echo DISDAIN GLANCE (ELF) - Player glances around the room, running a finger up and over the point of her ear, purposely trying to draw attention to it. goto go_ca v324: echo DISDAIN GLARE (ELF) - Player stares around the room, one eyebrow arched in an arrogant, but quizzical, expression.. goto go_ca v325: echo DISDAIN STARE (ELF) - Player stares down her nose, haughtily surveying the room. goto go_ca v326: echo DISMISS - Player waves her hand in a dismissive gesture. goto go_ca v327: echo DISMISS {creature} -or- {npc} - Player waves a hand at the {creature}, shooing it off. goto go_ca v328: echo DISMISS {creature} (familiar, companion, or house pet) - Player waves her hand at her {creature}, shooing it off. A {creature} stands and wanders off. goto go_ca v329: echo DISMISS {person} - Player waves a hand at you, dismissing you indifferently. goto go_ca v330: echo DISMISS {self} - Player chatters to herself, apparently engaged in a spirited debate with her alter ego. goto go_ca v331: echo DISMISS {target} - Player waves a hand at the {target}, dismissing it indifferently. goto go_ca v332: echo DISMISS DISK - The Player disk disintegrates, dropping everything on the ground. goto go_ca v333: echo DISMISS SWARM - With a motion of your hand, you disperse your swarm. goto go_ca v334: echo DISMISS VINE - The thorny vine suddenly stops moving, drops to the ground, and dissolves away. goto go_ca v335: echo DROOL - Player drools. goto go_ca v336: echo DROOL {person} - Player drools at {person}!. goto go_ca v337: echo DROOL {target} - Player drools at a {target}! goto go_ca v338: echo DUCK - Player ducks her head. goto go_ca v339: echo DUST {item} - Player dusts off {item}. goto go_ca v340: echo DUST {person} - Player dusts {person} off. goto go_ca v341: echo DUST {self} - Player dusts herself off. goto go_ca v342: echo DUST HANDS - Player dusts off her hands. goto go_ca v343: echo EAT {edible item} - Player takes a bite of her {edible item}. goto go_ca v344: echo EAT {item} - Player tries to eat her {item}. goto go_ca v345: echo EAT {person} (when they are BEFRIENDED to you as NEUTRAL, FRIENDLY, or WARM) - Player gently bites {person}. goto go_ca v346: echo EAT {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player bites you! Of all the nerve! goto go_ca v347: echo EAT {self} - Player chews on her fingernails. goto go_ca v348: echo EAT MESSAGE - Player suddenly stuffs a bit of folded parchment in her mouth and chews it up rapidly as if fearing some enemy will snatch it away and read it. goto go_ca v349: echo EMPTY MY {container1} INTO {container2} - Player tries to empty the contents of her {container1} into her {container2}, and everything falls in quite nicely. goto go_ca v350: echo ENCUMBRANCE - Player checks her equipment, adjusting and rearranging her gear. goto go_ca v351: echo EXHALE - Player slowly empties her lungs. goto go_ca v352: echo EXHALE {item} (metallic item held or worn) - Player blows on her {item}. A faint foggy mist forms over the surface of the {item} then slowly fades away. goto go_ca v353: echo EXHALE {item} (non-metallic item held or worn) - Player blows on her {item}. goto go_ca v354: echo EXHALE {person} - Player glances at {person} and slowly exhales. goto go_ca v355: echo EXHALE {self} - Player releases a slow, low whistle. goto go_ca v356: echo EXPRESS - Player gets a blank look on her face. goto go_ca v357: echo EXPRESS ANGER {person} - Player lets out a scream of rage at {person}. goto go_ca v358: echo EXPRESS ANGER {self} - Player lets out a scream of rage, angry with herself. goto go_ca v359: echo EXPRESS ANGER - Player lets out a scream of rage.. goto go_ca v360: echo EXPRESS CONCERN {person} - Player looks at {person} with concern. goto go_ca v361: echo EXPRESS CONCERN {self} - Player glances about with concern for her own condition. goto go_ca v362: echo EXPRESS CONCERN - Player glances about with concern on her face. goto go_ca v363: echo EXPRESS DISGUST {person} - Player glares with disgust at {person}. goto go_ca v364: echo EXPRESS DISGUST {self} - Player glares, disgusted with herself. goto go_ca v365: echo EXPRESS DISGUST - Player glances about with a disgusted look on her face. goto go_ca v366: echo EXPRESS FEAR {person} - Player shivers in fear of {person}. goto go_ca v367: echo EXPRESS FEAR {self} - Player shivers in fear of some inner thought. goto go_ca v368: echo EXPRESS FEAR - Player shivers in fear. goto go_ca v369: echo EXPRESS JOY {person} - Player's face lights up with joy for {person}. goto go_ca v370: echo EXPRESS JOY {self} - Player's face lights up with joy for herself. goto go_ca v371: echo EXPRESS JOY - Player's face lights up with joy. goto go_ca v372: echo EXPRESS LOSS {person} - Player looks at {person} blankly, at a loss to express herself. goto go_ca v373: echo EXPRESS LOSS {self} - Player shakes her head, totally at a loss. goto go_ca v374: echo EXPRESS LOSS - Player shakes her head, totally at a loss. goto go_ca v375: echo EXPRESS PUZZLE {person} - Player blinks in puzzlement at {person}. goto go_ca v376: echo EXPRESS PUZZLE {self} - Player blinks in puzzlement. goto go_ca v377: echo EXPRESS PUZZLE - Player looks about with a puzzled expression on her face. goto go_ca v378: echo EXPRESS RELIEF {person} - Player lets out a sigh of relief for {person}. goto go_ca v379: echo EXPRESS RELIEF {self} - Player lets out a sigh of relief for herself. goto go_ca v380: echo EXPRESS RELIEF - Player lets out a sigh of relief. goto go_ca v381: echo FALL - Player falls over. goto go_ca v382: echo FALL (when at table, sitting) - Player leans a bit too far back in her chair and falls over backwards! goto go_ca v383: echo FALL (when in mud pools) - Player falls down into the mud and sends warm gooey mud in all directions. goto go_ca v384: echo FALL (when standing on bed) - Player falls down on the bed! goto go_ca v385: echo FALL {furniture} (when standing on furniture) - Player falls off the {furniture}! goto go_ca v386: echo FEED {self} - Player's stomach growls. goto go_ca v387: echo FIDGET - Player fidgets. goto go_ca v388: echo FIDGET {target} - Player fidgets, glancing at {target}. goto go_ca v389: echo FIDGET ANNOYED {target} (HALF-ELF) - Half-Elf fidgets and glances at {target}, an annoyed look on her face. goto go_ca v390: echo FIDGET ANNOYED (HALF-ELF) - Half-Elf fidgets agitatedly, an annoyed look on her face. goto go_ca v391: echo FIDGET ANXIOUSLY {target} (HALF-ELF) - Half-Elf fidgets anxiously, glancing at {target} with a troubled look on her face. goto go_ca v392: echo FIDGET ANXIOUSLY (HALF-ELF) - Half-Elf fidgets anxiously, a troubled look on her face. goto go_ca v393: echo FIDGET CONCERNED {target} (HALF-ELF) - Half-Elf fidgets uneasily, glancing at {target} with a concerned look on her face. goto go_ca v394: echo FIDGET CONCERNED (HALF-ELF) - Half-Elf fidgets uneasily, a concerned look on her face. goto go_ca v395: echo FIDGET EXCITED {target} (HALF-ELF) - Half-Elf fidgets excitedly, rubbing her hands together at {target}. goto go_ca v396: echo FIDGET EXCITED (HALF-ELF) - Half-Elf fidgets excitedly, rubbing her hands together. goto go_ca v397: echo FIDGET NERVOUSLY {target} (HALF-ELF) - Half-Elf fidgets nervously, glancing apprehensively at {target}. goto go_ca v398: echo FIDGET NERVOUSLY (HALF-ELF) - Half-Elf fidgets nervously, beads of sweat forming on her brow. goto go_ca v399: echo FLAIL - Player flails her arms about. goto go_ca v400: echo FLAIL (when in mud pools) - Player flings mud all over the place! goto go_ca v401: echo FLAIL (when prone) - Player thrashes around on the floor. goto go_ca v402: echo FLAIL {person} (when in mud pools) - Player flings mud all over {person}! goto go_ca v403: echo FLAP - Player flaps her arms wildly. goto go_ca v404: echo FLAP (AELOTOI and you are cold or reserved
-or-
you are neutral, friendly, or warm and they are neutral) - Aelotoi flaps her wings at {person}. goto go_ca v405: echo FLAP (AELOTOI and you are neutral, friendly, or warm and they are friendly) - Aelotoi flaps her wings and smiles at {person}. goto go_ca v406: echo FLAP (AELOTOI and you are neutral, friendly, or warm and they are warm) - Aelotoi excitedly flaps her wings at {person}. goto go_ca v407: echo FLAP (AELOTOI) - Aelotoi flaps her wings in a steady beat. goto go_ca v408: echo FLAP {self} (AELOTOI) - Aelotoi shivers her wings. goto go_ca v409: echo FLAP {target} (AELOTOI) - Aelotoi just flapped her wings at {target}. goto go_ca v410: echo FLICK - Player makes a flicking motion with her hand. goto go_ca v411: echo FLICK {item} from {container} (WIZARD, item over 2lbs.) - Wizard gives a subtle flick of the wrist, and a disappointed look crosses his face. goto go_ca v412: echo FLICK {item} from {container} (WIZARD, item under 2lbs.) - Wizard gives a slight flick of his wrist, and {item} suddenly appears in his hand! goto go_ca v413: echo FLINCH - Player flinches. goto go_ca v414: echo FLIRT - Player bats her eyelashes for attention. goto go_ca v415: echo FLIRT {person} (when they are DEMEANOR FRIENDLY) - Player smiles and winks at you, flirting. goto go_ca v416: echo FLIRT {person} (when they are DEMEANOR NEUTRAL) - Player catches your eye, smiles slowly, and begins flirting with you. goto go_ca v417: echo FLIRT {person} (when they are DEMEANOR WARM) - Player raises an eyebrow in your direction as she smiles invitingly, flirting with you. goto go_ca v418: echo FLUSTER - Player blushes and babbles a few incoherent words, looking sincerely flustered. goto go_ca v419: echo FLUSTER (when dead) - {dead person}'s spirit babbles a few incoherent words, sounding extremely flustered at her current state. goto go_ca v420: echo FLUSTER (when hidden) - You hear Player babbling a few incoherent words, sounding extremely flustered. goto go_ca v421: echo FLUSTER {person} (when hidden) - You hear someone nearby mumble quietly, clearly embarrassed. goto go_ca v422: echo FLUSTER {person} - Player glances at {person} bashfully, blushes, and mumbles a few words, plainly embarrassed. goto go_ca v423: echo FLUTTER - Player flutters her eyelashes. goto go_ca v424: echo FLUTTER (AELOTOI) - Aelotoi flutters her wings stirring the air slightly. goto go_ca v425: echo FLUTTER {target} - Player flutters her eyelashes at {target}. goto go_ca v426: echo FLUTTER {target} (AELOTOI) - Aelotoi flutters her wings at {target}. goto go_ca v427: echo FLUTTER AFRAID {target} (AELOTOI) - Aelotoi flutters her wings and cowers back from {target}. goto go_ca v428: echo FLUTTER AFRAID (AELOTOI) - Aelotoi flutters her wings and cowers back a little. goto go_ca v429: echo FLUTTER ANGRY {target} (AELOTOI) - Aelotoi flutters her wings and scowls at {target}. goto go_ca v430: echo FLUTTER ANGRY (AELOTOI) - Aelotoi flutters her wings and scowls. goto go_ca v431: echo FLUTTER ANNOYED {target} (AELOTOI) - Aelotoi flutters her wings at {target} and sharply snaps them to her body. goto go_ca v432: echo FLUTTER ANNOYED (AELOTOI) - Aelotoi flutters her wings and sharply snaps them to her body. goto go_ca v433: echo FLUTTER BASHFUL {target} (AELOTOI) - Aelotoi flutters her wings at {target} as her cheeks blush a shade of {blush color}. goto go_ca v434: echo FLUTTER BASHFUL (AELOTOI) - Aelotoi flutters her wings as her cheeks blush a shade of {blush color}. goto go_ca v435: echo FLUTTER BORED {target} (AELOTOI) - Aelotoi glances at {target} and flutters her wings lazily. goto go_ca v436: echo FLUTTER BORED (AELOTOI) - Aelotoi flutters her wings lazily. goto go_ca v437: echo FLUTTER CALMLY {target} (AELOTOI) - Aelotoi calmly flutters her wings at {target} to an unheard rhythm. goto go_ca v438: echo FLUTTER CALMLY (AELOTOI) - Aelotoi calmly flutters her wings to an unheard rhythm. goto go_ca v439: echo FLUTTER CRAZY {target} (AELOTOI) - Aelotoi glances at {target} and flutters her wings wildly. She knows they're attached, right? goto go_ca v440: echo FLUTTER CRAZY (AELOTOI) - Aelotoi flutters her wings wildly. She knows they're attached, right? goto go_ca v441: echo FLUTTER EYELASH {target} (AELOTOI) - Aelotoi flutters her eyelashes at {target}. goto go_ca v442: echo FLUTTER EYELASH (AELOTOI) - Aelotoi flutters her eyelashes. goto go_ca v443: echo FLUTTER FLASHY {target} (AELOTOI) - Aelotoi turns towards {target} and flutters her wings out wide for you to see. goto go_ca v444: echo FLUTTER FLASHY (AELOTOI) - Aelotoi flutters her wings out wide for all to see. goto go_ca v445: echo FLUTTER HAPPY {target} (AELOTOI) - Aelotoi flutters her wings at {target} happily, bouncing in place. goto go_ca v446: echo FLUTTER HAPPY (AELOTOI) - Aelotoi flutters her wings happily, bouncing in place. goto go_ca v447: echo FLUTTER NERVOUS {target} (AELOTOI) - Aelotoi's wings flutter, trembling slightly as she turns away from {target}. goto go_ca v448: echo FLUTTER NERVOUS (AELOTOI) - Aelotoi's wings flutter, trembling slightly from {target}. goto go_ca v449: echo FLUTTER SCARED {target} (AELOTOI) - Aelotoi attempts to hide her head from {target} behind her fluttering wings. goto go_ca v450: echo FLUTTER SCARED (AELOTOI) - Aelotoi attempts to hide her head behind her fluttering wings goto go_ca v451: echo FLUTTER TIRED {target} (AELOTOI) - Aelotoi glances at {target}, flutters her wings, and lets them droop tiredly. goto go_ca v452: echo FLUTTER TIRED (AELOTOI) - Aelotoi flutters her wings before they droop tiredly. goto go_ca v453: echo FOLD - Player folds her arms over her chest. goto go_ca v454: echo FOLD {person} - Player folds her arms over her chest, glancing at {person}. goto go_ca v455: echo FOLD {self} - Player places her arms akimbo and looks about as if waiting for something. goto go_ca v456: echo FOLD ANGRY {target} - Player glances at {target} and thrusts her chest out, angrily folding her arms over it. goto go_ca v457: echo FOLD ANGRY - Player thrusts her chest out, angrily folding her arms over it. goto go_ca v458: echo FOLD ANNOY {target} - Player glances at {target} and folds her arms tightly across her chest, clearly annoyed. goto go_ca v459: echo FOLD ANNOY - Player folds her arms tightly across her chest, clearly annoyed. goto go_ca v460: echo FOLD ARMS {target} - Player glances at {target} and folds her arms, grasping her shoulders. goto go_ca v461: echo FOLD ARMS - Player folds her arms, grasping her shoulders. goto go_ca v462: echo FOLD BACK {target} - Player glances at {target} and folds her hands behind her back. goto go_ca v463: echo FOLD BACK - Player folds her hands behind her back. goto go_ca v464: echo FOLD BORED {target} - Player glances at {target} and folds her arms over her chest, her eyes glazing over with boredom. goto go_ca v465: echo FOLD BORED - Player folds her arms over her chest, her eyes glazing over with boredom. goto go_ca v466: echo FOLD HANDS {target} - Player glances at {target} and folds her hands. goto go_ca v467: echo FOLD HANDS - Player folds her hands. goto go_ca v468: echo FOLD HAUGHTY {target} - Player glances at {target} and folds her arms over her chest with an air of superiority. goto go_ca v469: echo FOLD HAUGHTY - Player folds her arms over her chest with an air of superiority. goto go_ca v470: echo FOLD HEAD {target} - Player glances at {target} and leans back a bit and folds her arms behind her head. goto go_ca v471: echo FOLD HEAD - Player leans back a bit and folds her arms behind her head. goto go_ca v472: echo FOLD IMPATIENT {target} - Player glances at {target} and folds her arms across her chest, tapping her foot impatiently. goto go_ca v473: echo FOLD IMPATIENT - Player folds her arms across her chest, tapping her foot impatiently. goto go_ca v474: echo FOLD LAZY {target} - Player glances at {target} and folds her arms over her chest with a lazy yawn. goto go_ca v475: echo FOLD LAZY - Player folds her arms over her chest with a lazy yawn. goto go_ca v476: echo FOLD PRAYER {target} - Player glances at {target} and clasps her hands in a reverent gesture. goto go_ca v477: echo FOLD PRAYER - Player clasps her hands in a reverent gesture. goto go_ca v478: echo FOLD STUBBORN {target} - Player glances at {target} and stands there stubbornly, folding her arms over her chest. goto go_ca v479: echo FOLD STUBBORN - Player stands there stubbornly, folding her arms over her chest. goto go_ca v480: echo FOLD WAIST {target} - Player glances at {target} and folds her arms at the waist. goto go_ca v481: echo FOLD WAIST - Player folds her arms at the waist. goto go_ca v482: echo FOLD WINGS {target} (AELOTOI) - Aelotoi glances at {target} and folds her wings across her back. goto go_ca v483: echo FOLD WINGS (AELOTOI) - Aelotoi folds her wings across her back. goto go_ca v484: echo FOLLOW {person} - Player joins your group. goto go_ca v485: echo FRET - Player frets. goto go_ca v486: echo FROWN - Player frowns. goto go_ca v487: echo FROWN {person} - Player frowns at {person}. goto go_ca v488: echo FURROW BROW - Player furrows her brow. goto go_ca v489: echo GAG - Player gags. goto go_ca v490: echo GAG (when hidden) - You hear a gagging sound. goto go_ca v491: echo GAG {person} - Player looks at {person} and gags. goto go_ca v492: echo GAG {self} - Player makes a choking sound. goto go_ca v493: echo GASP - Player gasps. goto go_ca v494: echo GASP (when hidden) - You hear someone gasp. goto go_ca v495: echo GAWK - Player's jaw drops. goto go_ca v496: echo GAWK {person} - Player gawks at {person}. goto go_ca v497: echo GAWK {self} - Player crosses her eyes. goto go_ca v498: echo GAZE - Player gazes in wonder at her surroundings. goto go_ca v499: echo GAZE {creature} -or- {npc} - You gaze in amazement at a {creature}. goto go_ca v500: echo GAZE {creature} -or- {npc} - You gaze in amusement at a {creature}. goto go_ca v501: echo GAZE {item} (item in a worn container) - Player surveys the area. goto go_ca v502: echo GAZE {item} - Player gazes with interest at {item}. goto go_ca v503: echo GAZE {person} (target same sex) - Player gazes in awe at {person}. goto go_ca v504: echo GAZE {person} AWE - Player gazes in awe at {person}. goto go_ca v505: echo GAZE {person} FOND - Player gazes fondly at {person}. goto go_ca v506: echo GAZE {person} (SORCERER) - Sorcerer shifts her eyes to {person}. goto go_ca v507: echo GAZE {person} (target opposite sex) - Player gazes fondly at {person}. goto go_ca v508: echo GAZE {self} - Player wrinkles her nose. goto go_ca v509: echo GAZE AMAZEMENT - Player gazes in amazement at her surroundings. goto go_ca v510: echo GAZE AMAZEMENT {target} - Player gazes in amazement at {target}. goto go_ca v511: echo GAZE AMUSEMENT - Player gazes in amusement at her surroundings. goto go_ca v512: echo GAZE AMUSEMENT {target} - Player gazes in amusement at {target}. goto go_ca v513: echo GAZE AWE - Player gazes in awe at her surroundings. goto go_ca v514: echo GAZE AWE {target} - Player gazes in awe at {target}. goto go_ca v515: echo GAZE CONFIDENT - Player gazes confidently at her surroundings. goto go_ca v516: echo GAZE CONFIDENT {target} - Player gazes confidently at {target}. goto go_ca v517: echo GAZE DAZED - Player gazes dazedly at her surroundings. goto go_ca v518: echo GAZE DAZED {target} - Player gazes dazedly at {target}. goto go_ca v519: echo GAZE DOWN - Player hangs her head. goto go_ca v520: echo GAZE DREAD {target} - Player gazes with dread at {target}. goto go_ca v521: echo GAZE DREAD - Player gazes with dread at her surroundings. goto go_ca v522: echo GAZE FEAR {target} - Player gazes fearfully at {target}. goto go_ca v523: echo GAZE FEAR - Player gazes fearfully at her surroundings. goto go_ca v524: echo GAZE FONDNESS {target} - Player gazes fondly at {target}. goto go_ca v525: echo GAZE FONDNESS - Player gazes fondly at her surroundings. goto go_ca v526: echo GAZE GREED - Player gazes greedily at her surroundings. goto go_ca v527: echo GAZE GREED {target} - Player gazes greedily at {target}. goto go_ca v528: echo GAZE INTEREST - Player gazes with interest at her surroundings. goto go_ca v529: echo GAZE INTEREST {target} - Player gazes with interest at {target}. goto go_ca v530: echo GAZE MY FEET - Player checks her footing. goto go_ca v531: echo GAZE MY HAND - Player examines her fingernails. goto go_ca v532: echo GAZE NORMAL - Player gazes at her surroundings. goto go_ca v533: echo GAZE NORMAL {target} - Player gazes at {target}. goto go_ca v534: echo GAZE PROUD - Player gazes proudly at her surroundings. goto go_ca v535: echo GAZE PROUD {target} - Player gazes proudly at {target}. goto go_ca v536: echo GAZE STUPID - Player gazes stupidly at her surroundings. goto go_ca v537: echo GAZE STUPID {target} - Player gazes stupidly at {target}. goto go_ca v538: echo GAZE UP - Player gazes heavenward. goto go_ca v539: echo GAZE WONDER - Player gazes in wonder at her surroundings. goto go_ca v540: echo GAZE WONDER {target} - Player gazes in wonder at {target}. goto go_ca v541: echo GET {#} ARROW - Player removes a single arrow from some arrows. Player nocks an arrow in her {bow}. goto go_ca v542: echo GIBBER - Player gibbers incoherently. goto go_ca v543: echo GIBBER (when hidden) - You hear the sound of incoherent gibbering coming from somewhere. goto go_ca v544: echo GIGGLE - Player giggles. goto go_ca v545: echo GIGGLE (when dead) - {dead person} giggles eerily. goto go_ca v546: echo GIGGLE (when hidden) - You hear someone giggling. goto go_ca v547: echo GIGGLE {person} - Player giggles at {person}! goto go_ca v548: echo GIGGLE {self} - Player giggles to herself. goto go_ca v549: echo GLANCE {item} - Player glances at {item}. goto go_ca v550: echo GLANCE {item} (item inside a container) - Player glances at something inside {container}. goto go_ca v551: echo GLANCE {person} - Player glances at {person}. goto go_ca v552: echo GLANCE {self} - Player glances around the room. goto go_ca v553: echo GLARE - Player glares. goto go_ca v554: echo GLARE {person} - Player glares at {person}. goto go_ca v555: echo GLOWER - Player glowers. goto go_ca v556: echo GLOWER {person} - Player glowers darkly at {person}. goto go_ca v557: echo GLOWER {self} - Player sulks, glowering sullenly at nothing in particular. goto go_ca v558: echo GLOWER {target} - Player glowers at {target}. goto go_ca v559: echo GNASH - Player gnashes her teeth in frustration! goto go_ca v560: echo GNASH (when hidden) - You hear someone gnashing their teeth in the shadows. goto go_ca v561: echo GO {person} (with MOVEMENT clear) - Player walks towards {person}. goto go_ca v562: echo GO {self} (with MOVEMENT clear) - Player pauses in place and glances around for a moment, as if pondering which direction to go. goto go_ca v563: echo GO BEHIND DOOR - Player just went through {door}. goto go_ca v564: echo GOBBLE - Player makes a gobbling sound. goto go_ca v565: echo GOBBLE (when hidden) - You hear someone making a gobbling sound. goto go_ca v566: echo GOBBLE {edible item} - Player gobbles down a big bite of her {edible item}. goto go_ca v567: echo GREET {creature} -or- {npc} - Player greets a {creature}. Perhaps they're in cahoots! goto go_ca v568: echo GREET {person} - Player nods to {person} in greeting. goto go_ca v569: echo GREET {person} (WARRIOR to BARD) - Warrior greets {person} with a grin. goto go_ca v570: echo GREET {person} (WARRIOR to CLERIC) - Warrior smiles and nods in greeting to {person}. goto go_ca v571: echo GREET {person} (WARRIOR to EMPATH) - Warrior smiles and nods in greeting to {person}. goto go_ca v572: echo GREET {person} (WARRIOR to RANGER) - Warrior clasps your forearm in greeting. goto go_ca v573: echo GREET {person} (WARRIOR to ROGUE) - Warrior nods warily to {person}. goto go_ca v574: echo GREET {person} (WARRIOR to SORCERER) - Warrior nods curtly to {person}. goto go_ca v575: echo GREET {person} (WARRIOR to WIZARD) - Warrior nods curtly to {person}. goto go_ca v576: echo GREET {person} (WARRIOR to WARRIOR) - Warrior bashes forearms with {person} in greeting. goto go_ca v577: echo GRIEVE - Player lets out a loud keening cry of pure grief. goto go_ca v578: echo GRIEVE (when hidden) - You hear a heartbreaking cry of grief from the shadows. goto go_ca v579: echo GRIEVE {creature} -or- {npc} - Player grieves for a {creature}. goto go_ca v580: echo GRIEVE {person} - Player gazes at {person} with a look of utter sorrow in her eyes. goto go_ca v581: echo GRIEVE {self} (sitting or kneeling) - Player throws back her head and lets out a mournful wail of grief. goto go_ca v582: echo GRIEVE {self} (when standing) - Player falls to the ground and lets out a heart breaking cry of pure grief. goto go_ca v583: echo GRIEVE {self} (when prone) - Player gazes up at the ceiling and lets out a loud keeling cry of pure grief. goto go_ca v584: echo GRIMACE - A pained expression crosses Player's face. goto go_ca v585: echo GRIN - Player grins. goto go_ca v586: echo GRIN {dead creature} - Player looks at the dead {creature} and grins. goto go_ca v587: echo GRIN {item} - Player glances at {item} and grins. goto go_ca v588: echo GRIN {person} - Player grins at {person}. goto go_ca v589: echo GRIN {self} - Player appears to be trying hard not to grin. goto go_ca v590: echo GRIN ABASHEDLY - Player grins abashedly. goto go_ca v591: echo GRIN CHEERFULLY - Player grins cheerfully. goto go_ca v592: echo GRIN COLDLY - Player grins coldly, her eyes reflecting no emotion. goto go_ca v593: echo GRIN CROOKEDLY - Player grins crookedly. goto go_ca v594: echo GRIN DRUNK - Player grins drunkenly. goto go_ca v595: echo GRIN EAR-TO-EAR - Player grins ear-to-ear. goto go_ca v596: echo GRIN EVILLY - Player grins evilly. goto go_ca v597: echo GRIN FLASH - Player flashes a quick grin. goto go_ca v598: echo GRIN HALFHEARTEDLY - Player gives a half-hearted grin. goto go_ca v599: echo GRIN HAPPY - Player grins happily. goto go_ca v600: echo GRIN IDIOTICALLY - Player grins like an idiot. goto go_ca v601: echo GRIN IMPISHLY - Player grins impishly. goto go_ca v602: echo GRIN INSANELY - Player twitches a bit and contorts her face in a lunatic grin. goto go_ca v603: echo GRIN JOYFULLY - Player grins joyfully. goto go_ca v604: echo GRIN MANIACALLY - Player grins maniacally! goto go_ca v605: echo GRIN MISCHIEVOUSLY - Player grins mischievously. goto go_ca v606: echo GRIN NERVOUSLY - Player grins nervously. goto go_ca v607: echo GRIN PAINFULLY - Player grins bravely, ignoring her obvious pain. goto go_ca v608: echo GRIN RELIEVED - Player grins, looking relieved. goto go_ca v609: echo GRIN SADLY - Player manages a sad-eyed grin. goto go_ca v610: echo GRIN SHEEPISHLY - Player grins sheepishly. goto go_ca v611: echo GRIN SILLY - Player breaks out in a silly grin. goto go_ca v612: echo GRIN SLOWLY - Player grins slowly. goto go_ca v613: echo GRIN SLYLY - Player winks and flashes a sly grin. goto go_ca v614: echo GRIN SMUGLY - Player grins smugly. goto go_ca v615: echo GRIN STUPIDLY - Player grins stupidly. goto go_ca v616: echo GRIN TRIUMPHANTLY - Player breaks out in a triumphant grin. goto go_ca v617: echo GRIN UGLY - Player contorts her face in an ugly grin. goto go_ca v618: echo GRIN WEAKLY - Player grins weakly. goto go_ca v619: echo GRIN WEARILY - Player grins wearily. goto go_ca v620: echo GRIN WICKEDLY - Player grins wickedly. goto go_ca v621: echo GRIN WIDELY - Player flashes a wide grin. goto go_ca v622: echo GRIN WRYLY - Player grins wryly. goto go_ca v623: echo GROAN - Player groans. goto go_ca v624: echo GROAN (when dead) - An unsettling groan comes from the spirit of {dead person}. goto go_ca v625: echo GROAN (when hidden) - You hear someone groaning. goto go_ca v626: echo GROAN {person} - Player groans at {person}. goto go_ca v627: echo GROVEL - Player falls to her knees and begins to grovel with a desperate look on her face! goto go_ca v628: echo GROVEL {creature} -or- {npc} - Player falls forward on her knees and grovels before a {creature} begging for mercy and kindness! goto go_ca v629: echo GROVEL {person} - Player bows to {person} and begins groveling! With a quivering voice, Player begs {person} to show mercy and kindness for her inexcusable actions! goto go_ca v630: echo GROVEL {self} - Player appears consumed with inner conflict. goto go_ca v631: echo GROWL - Player growls ferociously! goto go_ca v632: echo GROWL (when dead) - A hollow, resonating growl echoes from the spirit of {dead person}. goto go_ca v633: echo GROWL {person} - Player growls ferociously at {person}! goto go_ca v634: echo GROWL {self} - Player growls to herself. goto go_ca v635: echo GROWL {target} - Player growls ferociously at {target}. goto go_ca v636: echo GRUMBLE - Player grumbles. goto go_ca v637: echo GRUMBLE (when hidden) - You hear someone grumbling. goto go_ca v638: echo GRUMBLE {person} - Player grumbles at {person}! goto go_ca v639: echo GRUMBLE {self} - Player grumbles to herself. goto go_ca v640: echo GRUMBLE {target} - Player grumbles at {target}. goto go_ca v641: echo GRUNT - Player grunts. goto go_ca v642: echo GRUNT (HALFLING) - Halfling squeaks oddly. goto go_ca v643: echo GRUNT AGREE (DWARF) - Dwarf grunts in agreement. goto go_ca v644: echo GRUNT AMUSE (DWARF) - Dwarf grunts, amused. goto go_ca v645: echo GRUNT ANGER (DWARF) - Dwarf grunts angrily, glaring and snorting. goto go_ca v646: echo GRUNT ANNOY (DWARF) - Dwarf grunts in annoyance, rolling her eyes. goto go_ca v647: echo GRUNT BASHFUL (DWARF) - Dwarf grunts shyly, averting her eyes. goto go_ca v648: echo GRUNT BORED (DWARF) - Dwarf grunts in ennui. goto go_ca v649: echo GRUNT BYE (DWARF) - Dwarf grunts in farewell. goto go_ca v650: echo GRUNT CRAZY (DWARF) - Dwarf grunts, rolls her eyes, and sticks out her tongue. What a loon. goto go_ca v651: echo GRUNT DRINK (DWARF) - Dwarf grunts and motions for a drink. goto go_ca v652: echo GRUNT DRUNK (DWARF) - Dwarf grunts and hiccups, weaving slightly. goto go_ca v653: echo GRUNT ELF (DWARF) - Dwarf grunts and sneers at the same time in obvious distaste! goto go_ca v654: echo GRUNT FEAR (DWARF) - Dwarf grunts, obviously terrified! goto go_ca v655: echo GRUNT FIERCE (DWARF) - Dwarf grunts and snarls at the same time, looking mighty fierce! goto go_ca v656: echo GRUNT FOOD (DWARF) - Dwarf grunts as her belly rumbles. goto go_ca v657: echo GRUNT FOOL (DWARF) - Dwarf grunts in obvious annoyance. goto go_ca v658: echo GRUNT GEM (DWARF) - Dwarf grunts with a sparkle in her eye! goto go_ca v659: echo GRUNT GLEE (DWARF) - Dwarf grunts gleefully, rubbing her hands together! goto go_ca v660: echo GRUNT GREEDY (DWARF) - Dwarf grunts, the gleam of silver in her eye! goto go_ca v661: echo GRUNT HAPPY (DWARF) - Dwarf grunts, grinning. goto go_ca v662: echo GRUNT HELLO (DWARF) - Dwarf grunts in greeting. goto go_ca v663: echo GRUNT HELP (DWARF) - Dwarf grunts urgently, calling for assistance! goto go_ca v664: echo GRUNT HUNGER (DWARF) - Dwarf grunts as her stomach rumbles. goto go_ca v665: echo GRUNT MAYBE (DWARF) - Dwarf grunts non-committally and shrugs her shoulders. goto go_ca v666: echo GRUNT MENACE (DWARF) - Dwarf grunts menacingly. goto go_ca v667: echo GRUNT MINE (DWARF) - Dwarf grunts possessively, glaring at the same time! goto go_ca v668: echo GRUNT NO (DWARF) - Dwarf grunts and shakes her head. goto go_ca v669: echo GRUNT PAIN (DWARF) - Dwarf grunts in pain. goto go_ca v670: echo GRUNT QUESTION (DWARF) - Dwarf grunts, a quizzical look on her face. goto go_ca v671: echo GRUNT SAD (DWARF) - Dwarf grunts sadly, a small tear forming in the corner of her eye. goto go_ca v672: echo GRUNT SATISFIED (DWARF) - Dwarf grunts in satisfaction. goto go_ca v673: echo GRUNT SKEPTICALLY (DWARF) - Dwarf grunts skeptically, raising her bushy eyebrows. goto go_ca v674: echo GRUNT SLEEPY (DWARF) - Dwarf grunts sleepily. goto go_ca v675: echo GRUNT STUPID (DWARF) - Dwarf grunts, grinning like a fool. goto go_ca v676: echo GRUNT THOUGHTFULLY (DWARF) - Dwarf grunts pensively, deep in thought. goto go_ca v677: echo GRUNT TIRED (DWARF) - Dwarf grunts tiredly. goto go_ca v678: echo GRUNT WHAT (DWARF) - Dwarf grunts loudly in annoyance and impatience! goto go_ca v679: echo GRUNT YES (DWARF) - Dwarf grunts and nods. goto go_ca v680: echo GUARD {person} ((non-warriors)) - Player mills about with an uncertain look on her face. goto go_ca v681: echo GUARD {person} (WARRIOR) - Warrior moves over to {person} and stands ready to guard him from attack. goto go_ca v682: echo GULP - Player gulps. goto go_ca v683: echo HICCUP - Player hiccups! goto go_ca v684: echo HIDE (when in mud pools) - Player sticks her head into the mud as if assuming that if she can't see you, then you can't see her. goto go_ca v685: echo HISS - Player hisses. goto go_ca v686: echo HISS {person} - Player hisses at {person}. goto go_ca v687: echo HISS {self} - Player inhales sharply, hissing through her teeth. goto go_ca v688: echo HISS {target} - Player glances at {target} and hisses. goto go_ca v689: echo HIT {person} - Player walks over and punches {person}! goto go_ca v690: echo HIT {self} - Player just punched herself! goto go_ca v691: echo HIT {target} - Player looked like she was about ready to punch the {target}. goto go_ca v692: echo HOLD {dead person} - Player reaches down and tenderly cradles {dead person}'s lifeless hand in hers. goto go_ca v693: echo HOLD {self} - Player wrings her hands. goto go_ca v694: echo HOOT - Player hoots. goto go_ca v695: echo HOOT (RANGER ) - You hear the hoot of an owl come from Ranger. goto go_ca v696: echo HOOT (RANGER or SYLVAN when hidden) - You hear someone hooting like an owl. goto go_ca v697: echo HOOT (SYLVAN) - You hear the hoot of an owl come from Sylvan. goto go_ca v698: echo HOOT (when hidden) - You hear someone hooting. goto go_ca v699: echo HOWL - Player throws her head back and howls! goto go_ca v700: echo HOWL (when dead) - {dead person}'s spirit howls in frustration! goto go_ca v701: echo HUG {person} (when in dance area) - Player draws {person} closer into her arms in a slow, romantic dance. goto go_ca v702: echo HUG {person} (when in skating area) - Player embraces you tightly, as you glide together over the ice. goto go_ca v703: echo HUG {person} (when you have no arms) - Player attempts to hug you, but ends up just bumping into you. goto go_ca v704: echo HUG {person} (when they are DEMEANOR FRIENDLY) - Player gives {person} a friendly hug. goto go_ca v705: echo HUG {person} (when they are DEMEANOR NEUTRAL) - Player hugs {person}. goto go_ca v706: echo HUG {person} (when they are DEMEANOR WARM) - Player hugs you, and you wrap her in a warm embrace. goto go_ca v707: echo HUG {self} - Player is hugging herself. goto go_ca v708: echo HUM (BARD, when you are DEMEANOR NEUTRAL) - Bard hums a fancy little tune to herself. goto go_ca v709: echo HUM (BARD, when you are DEMEANOR COLD) - Bard skillfully hums an old funeral dirge. goto go_ca v710: echo HUM (BARD, when you are DEMEANOR FRIENDLY) - Bard hums a happy tune, skillfully expressing her friendly mood. goto go_ca v711: echo HUM (BARD, when you are DEMEANOR RESERVED) - Bard hums a stately melody. goto go_ca v712: echo HUM (BARD, when you are DEMEANOR WARM) - Bard hums a jaunty melody, masterfully exploring the cheerful notes. goto go_ca v713: echo HUM (when you are DEMEANOR NEUTRAL) - Player hums a seemingly random tune. goto go_ca v714: echo HUM (when you are DEMEANOR COLD) - Player hums a disjointed, angry little tune. goto go_ca v715: echo HUM (when you are DEMEANOR FRIENDLY) - Player attempts to hum a merry little tune. goto go_ca v716: echo HUM (when you are DEMEANOR RESERVED) - Player hums quietly to herself. goto go_ca v717: echo HUM (when you are DEMEANOR WARM) - Player tries humming a joyful tune. goto go_ca v718: echo HUM ANGRY - Player hums angrily to herself. goto go_ca v719: echo HUM HAPPY - Player hums happily to herself. goto go_ca v720: echo HUM LORE (BARD) - Bard hums an old {bard's race} tune. goto go_ca v721: echo HUM SAD - Player hums a sad little tune. goto go_ca v722: echo HUM SKILLFUL - Bard hums a fancy melody, embellishing each note as only a bard can. goto go_ca v723: echo HUM SURPRISE - Player gives a short little hum of surprise. goto go_ca v724: echo IGNORE - Player appears to be ignoring everything going on around her. goto go_ca v725: echo IGNORE {creature} -or- {npc} - Player ignores a {npc}. goto go_ca v726: echo IGNORE {person} - Player turns away, ignoring {person}. goto go_ca v727: echo IGNORE {self} - Player looks rather confused. goto go_ca v728: echo IGNORE {target} - Player pretends not to notice {target}. goto go_ca v729: echo IMITATE BEAR {bear type} - Player growls ferociously! goto go_ca v730: echo IMITATE BEAR {bear type} - Player growls ferociously, sounding somewhat like a {bear type}! goto go_ca v731: echo IMITATE BEAR {bear type} - Player growls ferociously, sounding remarkably like a {bear type}! goto go_ca v732: echo IMITATE BEAR {bear type} - Player growls ferociously, sounding somewhat like a {bear type}! goto go_ca v733: echo IMITATE BIRD {bird type} - Player emits a fair reproduction of the whistle of a {bird type}. goto go_ca v734: echo IMITATE BIRD {bird type} - Player emits a skillful reproduction of the delicate whistle of a {bird type}. goto go_ca v735: echo IMITATE BIRD {bird type} - Player whistles like a {bird type}. goto go_ca v736: echo IMITATE DOG {dog type} - Player barks loudly! goto go_ca v737: echo IMITATE DOG {dog type} - Player barks loudly, and it sounds similar to a {dog type}! goto go_ca v738: echo IMITATE DOG {dog type} - Player barks loudly, and it sounds rather like a {dog type}! goto go_ca v739: echo IMITATE FEATURES {person} - Player arranges her posture and features in a skillful imitation of {person}! goto go_ca v740: echo IMITATE FEATURES {person} - Player arranges her posture and features in a decent imitation of {person}! goto go_ca v741: echo IMITATE FEATURES {person} - Player tries to do an imitation, but ends up tangling her feet together and falling down! goto go_ca v742: echo IMITATE FELINE {feline type} - Player makes a purring sound. goto go_ca v743: echo IMITATE FELINE {feline type} - Player produces a hacking cough. goto go_ca v744: echo IMITATE FELINE {feline type} - Player produces a passable imitation of a {feline type}'s purr. goto go_ca v745: echo IMITATE FELINE {feline type} - Player produces a skillful imitation of a {feline type}'s purr. goto go_ca v746: echo IMITATE OWL {owl type} - Player hoots. goto go_ca v747: echo IMITATE OWL {owl type} - You hear a good imitation of the hoot of an owl come from Player. goto go_ca v748: echo IMITATE OWL {owl type} - You hear a skillful imitation of the hoot of a {owl type} come from Player. goto go_ca v749: echo IMITATE WOLF {wolf type} - Player throws her head back and howls, sounding quite like a wolf! goto go_ca v750: echo IMITATE WOLF {wolf type} - Player throws her head back and howls, sounding quite like a {wolf type}! goto go_ca v751: echo IMITATE WOLF {wolf type} - Player throws her head back and howls, sounding something like a wolf! goto go_ca v752: echo IMITATE WOLF {wolf type} - Player throws her head back and howls, sounding something like a {wolf type}! goto go_ca v753: echo IMITATE WOLF {wolf type} - Player throws her head back and howls! goto go_ca v754: echo IMPOSE (HALFLING) - Halfling pulls back her shoulders, stretches her neck and raises up on her toes in an attempt to appear more imposing. goto go_ca v755: echo JOIN {person} - Player joins your group. goto go_ca v756: echo JUMP - Player starts jumping around like a twelve-year-old. goto go_ca v757: echo JUMP (when at a table) - Player's chair flies back as she leaps to her feet! goto go_ca v758: echo JUMP (when in mud pools) - Player leaps up out of the mud with a slurping sound and comes down in a belly flop that sends mud flying in all directions, coating {person}. goto go_ca v759: echo JUMP (when in skating area) - Player leaps into the air and lands on one foot, gliding along the ice. goto go_ca v760: echo JUMP (when in water) - Player leaps up out of the water and lands in a belly flop that sends water spraying in all directions, drenching {person}. goto go_ca v761: echo KICK (when you are DEMEANOR NEUTRAL) - Player kicks you! goto go_ca v762: echo KICK (when you are DEMEANOR COLD) - Player kicks you hard in the shin! goto go_ca v763: echo KICK (when you are DEMEANOR FRIENDLY) - Player gives you a friendly little kick. goto go_ca v764: echo KICK (when you are DEMEANOR RESERVED) - Player gives you a firm kick to the shin! goto go_ca v765: echo KICK (when you are DEMEANOR WARM) - Player gives you a playful kick in the leg. goto go_ca v766: echo KICK {person} (when in water) - Player kicks her feet rapidly, drenching {person} in a sudden wash of water. goto go_ca v767: echo KICK {person} (when they are DEMEMANOR COLD or RESERVED) - Player drew her foot back as though she were going to kick you, but thought better of it. goto go_ca v768: echo KICK {self} (when in water) - Player kicks her feet rapidly, sending a spray of water in all directions. goto go_ca v769: echo KICK {target} (when prone) - Player throws a bit of a temper tantrum! goto go_ca v770: echo KICK {target} (when standing) - Player just tried to kick the door! goto go_ca v771: echo KISS {person} (when in skating area) - Player steals a kiss as he sways with you across the smooth ice. goto go_ca v772: echo KISS {person} {body part} (when they are DEMEANOR FRIENDLY) - Player kisses {person} tenderly on the {body part}. goto go_ca v773: echo KISS {person} {body part} (when they are DEMEANOR NEUTRAL) - Player kisses {person} on the {body part}. goto go_ca v774: echo KISS {person} {body part} (when they are DEMEANOR WARM) - Player gives {person} a lingering kiss on the {body part}. goto go_ca v775: echo KISS {person} (when they are DEMEANOR FRIENDLY) - Player kisses {person} tenderly. goto go_ca v776: echo KISS {person} (when they are DEMEANOR NEUTRAL) - Player kisses {person}. goto go_ca v777: echo KISS {person} (when they are DEMEANOR WARM) - Player kisses you, his mouth lingering on yours. goto go_ca v778: echo KISS {self} - Player is kissing herself. goto go_ca v779: echo KNEEL - Player kneels down. goto go_ca v780: echo KNOCK {target} - You knock on {target}. goto go_ca v781: echo LAUGH - Player laughs! goto go_ca v782: echo LAUGH (when dead) - The ghostly laughter of {dead person} echoes through the room, sending a shiver down your spine. goto go_ca v783: echo LAUGH {person} - Player laughs at {person}! goto go_ca v784: echo LAUGH {self} - Player laughs at herself! goto go_ca v785: echo LAUGH {target} - Player laughs at {target}! goto go_ca v786: echo LAUGH BELLY - Player holds her sides and lets out a rumbling belly laugh. goto go_ca v787: echo LAUGH DELIGHT - Player laughs with delight, her eyes full of merriment. goto go_ca v788: echo LAUGH DONKEY - Player rears back her head and lets out a honking guffaw that would inspire envy in a donkey. goto go_ca v789: echo LAUGH DRUNK - Player hiccups and giggles with drunken laughter. goto go_ca v790: echo LAUGH EVIL - Player cackles deep in her throat, her voice rising in chilling laughter. goto go_ca v791: echo LAUGH INSANE - Player cackles insanely, wild-eyed and drooling. goto go_ca v792: echo LAUGH LOUD - Player bursts out in loud, raucous laughter. goto go_ca v793: echo LAUGH MERRY - Player raises her voice in merry laughter. goto go_ca v794: echo LAUGH MOCKING - Player snorts a derisive laugh, sneering in mockery. goto go_ca v795: echo LAUGH NERVOUS - Player forces a grin and laughs nervously. goto go_ca v796: echo LAUGH PAIN - Player laughs through her pain, grinning stoically. goto go_ca v797: echo LAUGH ROAR - Player throws back her head and roars with laughter! goto go_ca v798: echo LAUGH SAD - Player laughs, her eyes reflecting barely hidden sorrow. goto go_ca v799: echo LAUGH SILLY - Player begins to giggle, then bursts out in a silly laugh. goto go_ca v800: echo LAUGH SNORT (when holding drink) - Player bursts out in laughter, snorting {drink} through her nose. goto go_ca v801: echo LAUGH SNORT - Player bursts out in a sudden snort of laughter. goto go_ca v802: echo LAUGH SOFT - Player laughs softly, trying to hide her amusement. goto go_ca v803: echo LAUGH TRIUMPH - Player bursts out in triumphant laughter! goto go_ca v804: echo LAY - Player lies down. goto go_ca v805: echo LEAN - Player shifts her weight. goto go_ca v806: echo LEAN {person} (when they are DEMEANOR FRIENDLY) - Player leans on {person}, giving {person} a companionable grin. goto go_ca v807: echo LEAN {person} (when they are DEMEANOR NEUTRAL) - Player leans on {person}. goto go_ca v808: echo LEAN {person} (when they are DEMEANOR WARM) - Player leans softly against {person}. goto go_ca v809: echo LEAN {target} - Player leans against {target}. goto go_ca v810: echo LEAN BACK (when at a table) - Player leans back in her chair, balancing herself on two legs for a few moments, then sets the chair back down on all four legs. goto go_ca v811: echo LEAN BACK - Player leans back. goto go_ca v812: echo LEAN FORWARD - Player leans forward. goto go_ca v813: echo LEAN LEFT - Player leans to her left slightly. goto go_ca v814: echo LEAN RIGHT - Player leans to her right slightly. goto go_ca v815: echo LEAP - Player starts jumping around like a twelve-year-old. goto go_ca v816: echo LEAP (when at a table) - Player's chair flies back as she leaps to her feet! goto go_ca v817: echo LEAP (when in mud pools) - Player leaps up out of the mud with a slurping sound and comes down in a belly flop that sends mud flying in all directions, coating {person}. goto go_ca v818: echo LEAP (when in water) - Player leaps up out of the water and lands in a belly flop that sends water spraying in all directions, drenching {person}. goto go_ca v819: echo LICK - Player sticks out her tongue. goto go_ca v820: echo LICK {dead person} - Player leans over and licks {dead body}. Yuck, she's dead! That's gross! goto go_ca v821: echo LICK {person} (when both either kneeling or lying) - Player kisses {person} deeply. goto go_ca v822: echo LICK {person} (when they are DEMEAMOR COLD) - Player sticks her tongue out at {person}, but the impertinent muscle disappears quickly. goto go_ca v823: echo LICK {person} (when they are DEMEANOR FRIENDLY) - Player gives {person} a lick! goto go_ca v824: echo LICK {person} (when they are DEMEANOR NEUTRAL) - Player makes a rude suggestion and {person} gives her a firm punch for it. goto go_ca v825: echo LICK {person} (when they are DEMEANOR RESERVED) - Player sticks her tongue out at you, though she soon puts it away. goto go_ca v826: echo LICK {person} (when they are DEMEANOR WARM) - Player leans over and licks {person}'s cheek sloppily! goto go_ca v827: echo LICK {self} - Oddly, you see Player attempting to lick herself. goto go_ca v828: echo LICK {target} - Player licks {target}. goto go_ca v829: echo LIE - Player lies down. goto go_ca v830: echo LIMP - Player limps around a bit, favoring one leg. goto go_ca v831: echo LIMP {direction} - Player just limped west, with her group following closely behind her. goto go_ca v832: echo LIMP {exits} - Player just limped through {exit}. goto go_ca v833: echo LIMP {person} - Player comes limping over to you. goto go_ca v834: echo LIMP {self} - Player limps around in a circle. How sad! goto go_ca v835: echo LIMP {target} - Player limps towards {target}. goto go_ca v836: echo LIMP BEHIND {person} - Player limps around behind {person}. goto go_ca v837: echo LIMP BEHIND {self} - Player slowly limps back a few steps. goto go_ca v838: echo LIMP BEHIND {target} - Player limps behind {target}. goto go_ca v839: echo LIMP LEFT -or- RIGHT {person} - Player limp over to your left. goto go_ca v840: echo LIMP LEFT -or- RIGHT - Player limps a bit to her left. goto go_ca v841: echo LISTEN {item} (item not held) - Player turns an ear towards {item}. goto go_ca v842: echo LISTEN {item} (item held) - Player holds {item} up to her ear. goto go_ca v843: echo LISTEN {person} - Player turns an inquisitive ear towards {person}. goto go_ca v844: echo LISTEN {self} - Player turns an inquisitive ear towards herself. goto go_ca v845: echo LOOK CONSTELLATION - Player gazes up into the sky. goto go_ca v846: echo LOOK LIABO - Player gazes up into the sky. goto go_ca v847: echo LOOK LORNON - Player gazes up into the sky. goto go_ca v848: echo LOOK STARS - Player gazes up into the sky. goto go_ca v849: echo LOOK TILAOK - Player gazes up into the sky. goto go_ca v850: echo MARCH - Player marches back and forth, sharply turning at the end of each stride. goto go_ca v851: echo MARCH {creature} -or- {npc} - Player marches up to the {npc} and glares darkly. goto go_ca v852: echo MARCH {direction} - Player just marched away moving east, with her group following closely behind her. goto go_ca v853: echo MARCH {exits} - Player just went through {target}, marching stiffly. goto go_ca v854: echo MARCH {item} (worn or held) - Player marches along, proudly displaying {item}! goto go_ca v855: echo MARCH {person} - Player comes marching up to you and gives you a crisp salute. goto go_ca v856: echo MARCH {self} - Player marches back and forth a bit. goto go_ca v857: echo MARCH {target} - Player marches up to a display case and stands at attention. goto go_ca v858: echo MARCH BEHIND {creature} -or- {npc} - Player marches up behind {npc} and gives a mocking salute. goto go_ca v859: echo MARCH BEHIND {person} - Player marches up behind {person}. goto go_ca v860: echo MARCH BEHIND {self} - Player suddenly turns about-face and marches a bit in that direction. goto go_ca v861: echo MARCH BEHIND {target} - Player marches up behind a display case and stands at attention. goto go_ca v862: echo MARCH LEFT -or- RIGHT {person} - Player stands sharply at attention next to {person} before marching to the left. goto go_ca v863: echo MARCH LEFT -or- RIGHT - Player sharply turns to the left and marches back and forth. goto go_ca v864: echo MEDITATE - Player kneels down and begins to meditate. goto go_ca v865: echo MEDITATE (when in mud pools) - Player kneels down and starts covering herself with the warm mud. goto go_ca v866: echo MOAN - Player moans. goto go_ca v867: echo MOAN (when dead) - {dead person}'s spirit lets out a hollow moan. goto go_ca v868: echo MUMBLE - Player mumbles something that you don't quite catch. goto go_ca v869: echo MUTTER - Player mutters under her breath. goto go_ca v870: echo MUTTER (when dead) - The spirit of {dead person} mutters, complaining bitterly about her state of affairs. goto go_ca v871: echo MUTTER {word} - Player mutters {word}. goto go_ca v872: echo MUTTER ABOUT {word} - Player mutters something about {word}. goto go_ca v873: echo NOD - Player nods. goto go_ca v874: echo NOD {person} - Player nods to {person}. goto go_ca v875: echo NUDGE {creature} -or- {npc} - Player just edged a little closer to the {npc}! goto go_ca v876: echo NUDGE {person} (when in dance area) - Player swings you out and, holding your hand high, she gracefully twirls you. goto go_ca v877: echo NUDGE {person} (when in skating area) - Player swings you out as you execute a neat little spin. goto go_ca v878: echo NUDGE {person} - Player just nudged you. goto go_ca v879: echo NUDGE {target} - Player just edged a little closer to the flute! goto go_ca v880: echo OBSERVE - Player casually observes her surroundings. goto go_ca v881: echo OBSERVE {self} (SYLVAN) - Sylvan becomes observantly introspective. goto go_ca v882: echo OBSERVE {target} - Player takes a moment to observe {target}. goto go_ca v883: echo OBSERVE AIR (SYLVAN) - Sylvan pauses in an observational trance. goto go_ca v884: echo OBSERVE DOUBT (SYLVAN) - Sylvan looks around with concern. goto go_ca v885: echo OBSERVE ENEMY (SYLVAN) - Sylvan surveys his surroundings warily. goto go_ca v886: echo OBSERVE ENVIRONMENT (SYLVAN when in town, indoors) - Sylvan observes his surroundings with a keen eye. goto go_ca v887: echo OBSERVE ENVIRONMENT (SYLVAN when in town, outdoors) - Sylvan appears uncomfortable as he observes his environment. goto go_ca v888: echo OBSERVE ENVIRONMENT (SYLVAN when out of town, forested) - Sylvan relaxes as he observes his environment. goto go_ca v889: echo OBSERVE ENVIRONMENT (SYLVAN when out of town, not forested) - Sylvan observes his environment carefully. goto go_ca v890: echo OBSERVE ESCAPE (SYLVAN) - Sylvan looks around nervously, ready to bolt. goto go_ca v891: echo OBSERVE GROUND (SYLVAN) - Sylvan observes the ground closely for tracks. goto go_ca v892: echo OBSERVE LIFE (SYLVAN) - Sylvan looks around, a serene expression on his face. goto go_ca v893: echo OBSERVE QUICK (SYLVAN) - Sylvan glances around, his eyes falling briefly on each aspect of his surroundings. goto go_ca v894: echo OBSERVE SKY (SYLVAN when Indoors) - Sylvan looks up, as though searching for something. goto go_ca v895: echo OBSERVE SKY (SYLVAN when outdoors, daytime) - Sylvan looks up towards the sun. goto go_ca v896: echo OBSERVE SKY (SYLVAN when outdoors, nighttime ) - Sylvan's eyes scan the heavens. goto go_ca v897: echo OBSERVE SLOW (SYLVAN) - Sylvan observes his surroundings with an almost excruciating slowness. goto go_ca v898: echo PACE - Player paces back and forth. goto go_ca v899: echo PACE (when in skating area) - You skate around the pond to some distant melody that echos in your mind. goto go_ca v900: echo PACE {person} - Player glances at {person} and paces back and forth. goto go_ca v901: echo PACE {word} - Player paces back and forth, muttering something about {word}. goto go_ca v902: echo PALE - Player's face turns slightly pale. goto go_ca v903: echo PANIC (when not standing) - Player shrieks in panic, trembling and flailing on the ground! goto go_ca v904: echo PANIC (when standing) - Player gasps in terrified panic, trembling and flailing her arms about! goto go_ca v905: echo PANIC {person} - Player looks at {person} and gasps, trembling and flailing her arms in panic! goto go_ca v906: echo PANIC {self} - Player's eyes widen as she trembles in quiet panic. goto go_ca v907: echo PANIC {target} - Player glances at {target} and shrieks, trembling and flailing her arms in panic! goto go_ca v908: echo PANT - Player pants. goto go_ca v909: echo PEER {creature} -or- {npc} - Player peers quizzically at a {creature}. goto go_ca v910: echo PEER {person} - Player peers quizzically at {person}. goto go_ca v911: echo PEER {self} - Player is admiring herself again. goto go_ca v912: echo PET {creature} (familiar, companion, or house pet) - Player pets your {creature}. goto go_ca v913: echo PET {person} (when they are DEMEANOR FRIENDLY) - Player reaches over and gently rests her hand on your shoulder. goto go_ca v914: echo PET {person} (when they are DEMEANOR NEUTRAL) - Player touches {person}. goto go_ca v915: echo PET {person} (when they are DEMEANOR RESERVED) - Player tries to touch you, but you manage to get away. goto go_ca v916: echo PET {person} (when they are DEMEANOR WARM) - Player reaches over and gently rests her hand on your arm. goto go_ca v917: echo PET {self} - Player touches one finger to her lips. goto go_ca v918: echo PET {target} - Player just touched {target}. goto go_ca v919: echo PINCH - Player cracks her knuckles. goto go_ca v920: echo PINCH {dead person} - Player pinches you and there's nothing you can do about it. goto go_ca v921: echo PINCH {person} - Player gives {person} a good pinch! goto go_ca v922: echo PINCH {self} - Player just pinched herself! goto go_ca v923: echo PINCH {target} - Player idly picks at {target}. goto go_ca v924: echo PINCH TATTOO - Player pinches her golden key tattoo! That looked painful. goto go_ca v925: echo POINT {direction} - Player points northeast. goto go_ca v926: echo POINT {item} AT {person} (item held) - Player points her {item} at {person}. goto go_ca v927: echo POINT {item} AT {target} (item held) - Player points her {item} at {target}. goto go_ca v928: echo POINT {person} - Player points at {person}. goto go_ca v929: echo POINT {person} (when they are hidden) - Player points at you, ruining your hiding place. goto go_ca v930: echo POINT {self} - Player points at herself. goto go_ca v931: echo POINT {target} - Player points at {target}. goto go_ca v932: echo POINT UP -or- DOWN - Player points up. goto go_ca v933: echo POKE {person} (when in skating area) - Player links hands with you, forming a bridge, then ducks underneath you, as you spin around and begin to skate with your hands on his hips. goto go_ca v934: echo POKE {person} - Player pokes {person} in the ribs. goto go_ca v935: echo POKE {self} - Player appears to be poking herself. goto go_ca v936: echo POKE {target} - Player pokes her finger at {target}. goto go_ca v937: echo PONDER - Player ponders. goto go_ca v938: echo PONDER {person} - Player looks thoughtfully at {person}. goto go_ca v939: echo PONDER {self} - Player looks lost in thought. goto go_ca v940: echo PONDER {target} - Player gazes thoughtfully at the marble table. goto go_ca v941: echo POSE (when kneeling) - Player places her hands beneath her chin and turns her eyes up to the heavens. goto go_ca v942: echo POSE (when prone) - Player stretches one arm along her side and props up her head with the other hand. goto go_ca v943: echo POSE (when sitting) - Player leans forward and rests her chin in her hand, a thoughtful expression on her face. goto go_ca v944: echo POSE (when standing) - Player strikes a heroic pose. goto go_ca v945: echo POSTURE ADVANCE - Player moves into an aggressive posture, clearly preparing for an attack. goto go_ca v946: echo POSTURE DEFENSIVE - Player moves into a defensive posture, ready to fend off an attack. goto go_ca v947: echo POSTURE FORWARD - Player switches to a slightly aggressive posture. goto go_ca v948: echo POSTURE GUARDED - Player moves into a defensive posture, clearly guarding herself. goto go_ca v949: echo POSTURE NEUTRAL - Player falls back into a relaxed, neutral posture. goto go_ca v950: echo POSTURE OFFENSIVE - Player drops all defense as she moves into a battle-ready posture. goto go_ca v951: echo POUND {npc} - Player pounds one of her fists in to the other, and glances at an {npc}. goto go_ca v952: echo POUND {person} () - Player pounds {person} with her fist. goto go_ca v953: echo POUND {self} () - Player pounds both her fists against her chest. goto go_ca v954: echo POUND {self} (GIANT) - Giant heavily pounds both her fists against her chest and bows her head slightly. goto go_ca v955: echo POUND {target} () - Player pounds a {target} with her fist, but nothing happens. goto go_ca v956: echo POUND {target} () - Player pounds a {target} with her fist, causing it to shake slightly. goto go_ca v957: echo POUND {target} (GIANT) - Giant pounds a {target} with her fist, causing it to shake and tremble. goto go_ca v958: echo POUND {target} (GIANT) - Giant pounds a {target} with her fist, sending it flying. goto go_ca v959: echo POUND ANGRILY {person} (GIANT) - Giant glances at {person}, looking angry, then pounds one of her fists into the other a few times. goto go_ca v960: echo POUND ANGRILY (GIANT) - Giant glances around, looking angry, then pounds one of her fists into the other a few times. goto go_ca v961: echo POUND CONTEMPTUOUSLY {person} (GIANT) - Giant pounds one of her fists into the other, then shakes her head contemptuously at {person}. goto go_ca v962: echo POUND CONTEMPTUOUSLY (GIANT) - Giant pounds one of her fists into the other, then shakes her head contemptuously. goto go_ca v963: echo POUND HALFHEARTEDLY {person} (GIANT) - Giant lightly pounds one of her fists into the other. You think she is looking at you, but you can't be certain. goto go_ca v964: echo POUND HALFHEARTEDLY (GIANT) - Giant lightly pounds one of her fists into the other. Not very threatening. goto go_ca v965: echo POUND LOUDLY {person} (GIANT) - Giant heavily pounds one of her fists into the other, producing a loud clap. With a grin, she glances at {person}. goto go_ca v966: echo POUND LOUDLY (GIANT) - Giant heavily pounds one of her fists into the other, producing a loud clap. goto go_ca v967: echo POUND NERVOUSLY {person} (GIANT) - Giant glances over her shoulders nervously, then silently pounds one fist into the other as she stares at {person}. goto go_ca v968: echo POUND NERVOUSLY (GIANT) - Giant glances over her shoulders nervously, then silently pounds one fist into the other. goto go_ca v969: echo POUND SLOWLY {person} (GIANT) - Giant slowly and deliberately pounds one of her fists into the other as she stares at {person} . goto go_ca v970: echo POUND SLOWLY (GIANT) - Giant slowly and deliberately pounds one of her fists into the other. goto go_ca v971: echo POUR {liquid} INTO {dead person} - Player forces your mouth open, and pours in a small amount from her {liquid}. goto go_ca v972: echo POUR {liquid} INTO MY {container} - You carefully pour a little bit from your {liquid} into {container}. goto go_ca v973: echo POUR {liquid} ON {person} - Player just poured {liquid} on {person}! goto go_ca v974: echo POUR {liquid} ON {self} - Player just poured some liquid from her {liquid} on top of her head. goto go_ca v975: echo POUR {liquid} ON {target} - Player pours her {liquid} on {target}. The liquid quickly evaporates. goto go_ca v976: echo POUR {liquid} - Player pours a small amount of liquid from her {liquid} on the floor. It puddles, and then quickly evaporates. goto go_ca v977: echo POUT - Player begins pouting. goto go_ca v978: echo POUT {person} - Player pouts at {person}! goto go_ca v979: echo POUT {target} - Player pouts at {target}. goto go_ca v980: echo PRAISE {person} ELOQUENT - Player praises you, expounding upon your fine features and excellent characteristics. goto go_ca v981: echo PRAISE {person} - Player praises {person}. goto go_ca v982: echo PRAISE {target} ELOQUENT - Player praises {target}, expounding upon its wondrous features and details. goto go_ca v983: echo PRAISE {target} - Player praises the virtues of {target}. goto go_ca v984: echo PRAY (when at a table) - Player mumbles a quick prayer of blessing for her meal. goto go_ca v985: echo PRAY (when dead) - {dead person} whispers a ghostly prayer for her soul. goto go_ca v986: echo PRAY (when kneeling) - Player continues to beseech the gods for mercy and guidance. goto go_ca v987: echo PRAY (when not kneeling) - Player kneels down and begins to recite prayers. goto go_ca v988: echo PREEN - Player preens. goto go_ca v989: echo PREEN {item} (worn) - Player fingers her {item} and preens. goto go_ca v990: echo PREEN {item} (item held or worn) - Player glances at {item} and preens. goto go_ca v991: echo PREEN {person} - Player glances at {person} and preens. goto go_ca v992: echo PREEN {self} - Player tosses back her head and runs her fingers through her hair. goto go_ca v993: echo PREEN {self} (AELOTOI) - Aelotoi tosses back her head and straightens out her wings. goto go_ca v994: echo PREEN {target} - Player glances at {target} and preens. goto go_ca v995: echo PREEN {target} (AELOTOI) - Aelotoi glances at {target} and preens her wings. goto go_ca v996: echo PROCRASTINATE - Player looks thoughtful for a moment, then shrugs. goto go_ca v997: echo PROD {dead creature} - Player prods the {creature} with her toe. goto go_ca v998: echo PROD {person} (when they are BEFRIENDED to you as WARM) - Player gives you a series of teasing little prods along the spine. goto go_ca v999: echo PROD {person} (when they are DEMEANOR FRIENDLY or WARM -or- are BEFRIENDED to you as FRIENDLY or WARM) - Player gives you a friendly prod against the back. goto go_ca v1000: echo PROD {person} (when they are DEMEMANOR NEUTRAL or FRIENDLY) - Player gives you a little prod between the shoulder blades. goto go_ca v1001: echo PROD {self} - Player prods herself in the ribs with her thumb. goto go_ca v1002: echo PROTECT {person} ((non-warriors)) - Player mills about with an uncertain look on her face. goto go_ca v1003: echo PROTECT {person} (WARRIOR) - Warrior moves over to {person} and stands ready to guard him from attack. goto go_ca v1004: echo PULL {dead person} - Player just kneeled down and pulled your lifeless body into her arms. goto go_ca v1005: echo PULL {male} (when in dance area) - Player lays her head on your shoulder as you dance. goto go_ca v1006: echo PULL {person} (female, when in dance area) - Player leans his head down to touch his cheek to your own as you dance. goto go_ca v1007: echo PULL {person} (when they are DEMEANOR FRIENDLY) - Player pulls on you, trying to get you closer. goto go_ca v1008: echo PULL {person} (when they are DEMEANOR NEUTRAL) - Player tries to pull you towards her. goto go_ca v1009: echo PULL {person} (when they are DEMEANOR WARM) - Player pulls you closer. goto go_ca v1010: echo PUNCH {person} - Player walks over and punches {person}! goto go_ca v1011: echo PUNCH {self} - Player just punched herself! goto go_ca v1012: echo PUNCH {target} - Player looked like she was about ready to punch the {target}. goto go_ca v1013: echo PUNISH {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player beats {person} severely. goto go_ca v1014: echo PURR - Player makes a purring sound. goto go_ca v1015: echo PURR {person} - Player glances at {person} and makes a little purring sound. goto go_ca v1016: echo PURR {self} - Player makes a low, rumbling sound deep in her throat. goto go_ca v1017: echo PURR {target} - Player glances at {target} and makes a little purring sound. goto go_ca v1018: echo PUSH {person} (when in dance area) - Player lifts you up high into the air and twirls with you! goto go_ca v1019: echo PUSH {person} (when in mud pools) - Player leaps on you and forces {person}'s; head down under the mud. {person} quickly emerge, flailing and flinging mud everywhere. goto go_ca v1020: echo PUSH {person} (when in skating area) - Player throws you up into the air, but you land safely in his arms! goto go_ca v1021: echo PUSH {person} (when in water) - Player leaps on you and forces your head down under the water. You quickly emerge, sputtering and spitting. goto go_ca v1022: echo PUZZLE - Player acts puzzled. goto go_ca v1023: echo PUZZLE {person} - Player looks at {person}, puzzled. goto go_ca v1024: echo PUZZLE {self} - Player seems puzzled. goto go_ca v1025: echo PUZZLE {target} - Player puzzles over {target}. goto go_ca v1026: echo RAISE {drink} - Player raises her {drink} in a toast! goto go_ca v1027: echo RAISE {item} - Player raises her {item} skyward! goto go_ca v1028: echo RAISE {item} (a found box) - You heft your find in the air for all to see! goto go_ca v1029: echo RAISE {weapon} (item held) - Player raises her {weapon} in triumph! goto go_ca v1030: echo RAISE EYE {person} - Player raises an eyebrow in your direction. goto go_ca v1031: echo RAISE EYE - Player raises an eyebrow goto go_ca v1032: echo RAISE FIST {person} - Player raises her fist at {person}. goto go_ca v1033: echo RAISE FIST - Player raises her fist defiantly. goto go_ca v1034: echo RAISE HAND - Player raises her hand. goto go_ca v1035: echo RASPBERRY - Player sticks out her tongue and lets loose with a loud, "Thbtbtbtbt" from her lips! goto go_ca v1036: echo RASPBERRY {person} - Player sticks her tongue out at you, and lets out with a loud, "Thbtbtbtbt" from her lips! goto go_ca v1037: echo RASPBERRY {self} - Player lets out an exasperated, "Pbpbpb." goto go_ca v1038: echo REST (when kneeling) - Player takes a deep breath, closing her eyes briefly to relax. goto go_ca v1039: echo REST (when prone) - Player folds her arms behind her head and takes a deep breath, relaxing. goto go_ca v1040: echo REST (when sitting) - Player rests her hands on her knees and breathes deep to relax. goto go_ca v1041: echo REST {person} (when they are DEMEANOR WARM) - Player rests against you, and you smile at her. goto go_ca v1042: echo REST {person} (when they are DEMEMANOR NEUTRAL or FRIENDLY) - Player rests against you, closing her eyes briefly to relax. goto go_ca v1043: echo REST {target} - Player leans against the case, taking a momentary rest. goto go_ca v1044: echo ROAR - Player roars! goto go_ca v1045: echo ROAR {person} - Player roars at {person}! goto go_ca v1046: echo ROAR {self} - Player roars to herself. goto go_ca v1047: echo ROAR ANGRY {player} (HALF-KROLVIN) - Half-Krolvin bares his fangs and roars angrily at {player}! goto go_ca v1048: echo ROAR ANGRY (HALF-KROLVIN) - Half-Krolvin bares his fangs and roars angrily! goto go_ca v1049: echo ROAR FEAR (HALF-KROLVIN) - Half-Krolvin quivers fearfully as he lets out a tentative roar! goto go_ca v1050: echo ROAR FEAR {player} (HALF-KROLVIN) - Half-Krolvin quivers fearfully as he lets out a tentative roar at {player}! goto go_ca v1051: echo ROAR HUNGRY (HALF-KROLVIN) - Pointing to his mouth, Half-Krolvin lets out a roar of hunger! goto go_ca v1052: echo ROAR HUNGRY {player} (HALF-KROLVIN) - Pointing to his mouth, Half-Krolvin roars hungrily at {player}! goto go_ca v1053: echo ROAR LOUDLY {player} (HALF-KROLVIN) - Half-Krolvin takes a deep breath, then levels a deafening roar at {player}! goto go_ca v1054: echo ROAR LOUDLY (HALF-KROLVIN) - Half-Krolvin takes a deep breath and levels a deafening roar! goto go_ca v1055: echo ROAR PAIN (HALF-KROLVIN) - Half-Krolvin winces with pain as he lets out a roar! goto go_ca v1056: echo ROAR PAIN {player} (HALF-KROLVIN) - Wincing with pain, Half-Krolvin roars at {player}! goto go_ca v1057: echo ROAR TRIUMPH (HALF-KROLVIN) - Half-Krolvin throws back his head and lets loose with a roar of triumph! goto go_ca v1058: echo ROAR TRIUMPH {player} (HALF-KROLVIN) - Half-Krolvin throws back his head and roars at {player} triumphantly! goto go_ca v1059: echo ROCK - Player rocks back on her heels. goto go_ca v1060: echo ROCK (when sitting) - Player clasps her arms around her knees and rocks back and forth. goto go_ca v1061: echo ROLL (when prone) - Player rolls around on the ground. goto go_ca v1062: echo ROLL {dead person} - Player gently rolls your lifeless body over. goto go_ca v1063: echo ROLL {person} (when they are not prone) - Player shoves futilely at {person}. goto go_ca v1064: echo ROLL {person} (when they are prone) - Player rolls {person} over. goto go_ca v1065: echo ROLL EYES - Player rolls her eyes. goto go_ca v1066: echo ROLL LAUGH (when at table, sitting) - Player falls out of her chair and rolls around on the floor laughing! goto go_ca v1067: echo ROLL LAUGH (when in mud pool) - Player wallows around in the mud, snorting like a warthog and emerges from the pool covered in mud from head to toe. goto go_ca v1068: echo ROLL LAUGH (when not prone) - Player falls to the ground laughing hysterically! goto go_ca v1069: echo ROLL LAUGH (when prone) - Player rolls around on the ground laughing hysterically! goto go_ca v1070: echo RUB {person} (when they are DEMEANOR FRIENDLY) - Player rubs {person} gently. goto go_ca v1071: echo RUB {person} (when they are DEMEANOR NEUTRAL) - Player rubs {person}. goto go_ca v1072: echo RUB {person} (when they are DEMEANOR WARM) - Player rubs {person} tenderly. goto go_ca v1073: echo RUB {target} - Player rubs some saucy black leather leggings. goto go_ca v1074: echo RUMMAGE {target} - Player rummages through a {container}. goto go_ca v1075: echo RUMMAGE BEHIND {target} - Player rummages behind {target}. goto go_ca v1076: echo RUMMAGE IN {item} - Player rummages through {container}, pausing once in a while and then quickly resuming the search. goto go_ca v1077: echo RUMMAGE ON {target} - Player rummages around on {target} searching with intent, but it quickly becomes apparent she's not got a clue where to look. goto go_ca v1078: echo RUMMAGE UNDER {target} - Player rummages under {target}, pausing once in a while and then quickly resuming the search. goto go_ca v1079: echo SACRIFICE {person} - Player appears to be trying to concentrate when suddenly her eyes widen and she twitches with a quick shiver. goto go_ca v1080: echo SACRIFICE {person} (SORCERER) - Sorcerer glares at {target} with a murderous glint in his eyes, his lips tightening into a cool sneer. goto go_ca v1081: echo SALUTE (when at a table) - Player mimes raising a glass and gives a toast to your health. goto go_ca v1082: echo SALUTE {dead person} (item in right hand) - Player turns towards your body and renders you a sharp salute with her {item}. goto go_ca v1083: echo SALUTE {dead person} (right hand empty) - Player turns towards your body and renders you a sharp hand salute. goto go_ca v1084: echo SALUTE {person} (right hand empty) - Player turns towards you and renders you a sharp hand salute. goto go_ca v1085: echo SALUTE {person} (item in right hand) - Player turns towards you and renders you a sharp salute with her {item}. goto go_ca v1086: echo SALUTE {self} - Player wipes the sweat from her brow. goto go_ca v1087: echo SASHAY - Player sashays about with a content look on her face. goto go_ca v1088: echo SASHAY {direction} - Player just gracefully sashayed east. goto go_ca v1089: echo SASHAY {exits} - Player just sashayed gracefully through {target}, with her group following closely behind her. goto go_ca v1090: echo SASHAY {item} (worn or held) - Player sashays along, displaying {item}! goto go_ca v1091: echo SASHAY {person} - Player comes sashaying gracefully up to {person}. goto go_ca v1092: echo SASHAY {self} - Player sashays about in a circle with her head thrown back and arms wide. goto go_ca v1093: echo SASHAY {target} - Player sashays gracefully up to {target}. goto go_ca v1094: echo SASHAY BEHIND {person} - Player sashays gracefully to stand behind {person}. goto go_ca v1095: echo SASHAY BEHIND {self} - Player takes a few graceful steps backwards. goto go_ca v1096: echo SASHAY BEHIND {target} - Player sashays gracefully up behind {target}. goto go_ca v1097: echo SASHAY LEFT -or- RIGHT {person} - Player sashays graceful circles around {person} to the left. goto go_ca v1098: echo SASHAY LEFT -or- RIGHT - Player sashays in a circle to the left. goto go_ca v1099: echo SCOFF - Player scoffs. goto go_ca v1100: echo SCOFF {person} - Player scoffs at {person}. goto go_ca v1101: echo SCOLD - Player shakes her head, clucking her tongue. goto go_ca v1102: echo SCOLD {person} - Player shakes her head at {person} and clucks her tongue. goto go_ca v1103: echo SCOLD {self} - Player smacks her forehead with the palm of her hand! goto go_ca v1104: echo SCOWL - Player scowls. goto go_ca v1105: echo SCOWL {person} - Player scowls at {person}. goto go_ca v1106: echo SCOWL {target} - Player scowls at {target}. goto go_ca v1107: echo SCRATCH - Player scratches herself idly. goto go_ca v1108: echo SCRATCH {dead person} - Player scratches futilely at your corpse. goto go_ca v1109: echo SCRATCH {person} (when not joined) - Player scratches her fingernails at {person}! Meeeowww! goto go_ca v1110: echo SCRATCH {person} (when joined) - Player scratches your back. goto go_ca v1111: echo SCRATCH {self} - Player reaches inside her {back worn} and scratches herself under the arm. goto go_ca v1112: echo SCRATCH {target} - Player scratches her fingernails on {target}. goto go_ca v1113: echo SCRATCH MY ARM - Player scratches herself on the arm. goto go_ca v1114: echo SCRATCH MY BACK - Player scratches under her {back worn}, trying to reach that pesky itch on her back. goto go_ca v1115: echo SCRATCH MY BEARD - Player scratches his beard. goto go_ca v1116: echo SCRATCH MY CHIN - Player scratches her chin. goto go_ca v1117: echo SCRATCH MY EAR - Player scratches her ear. goto go_ca v1118: echo SCRATCH MY FOOT (HALFLING with no footgear) - Halfling reaches down and scratches her foot, taking a moment to groom the silky hair between her toes. goto go_ca v1119: echo SCRATCH MY FOOT (with footgear) - Player reaches down and works her fingers inside her {footgear} to scratch her foot. goto go_ca v1120: echo SCRATCH MY FOOT (with no footgear) - Player reaches down and scratches her foot. goto go_ca v1121: echo SCRATCH MY HEAD (with headgear) - Player works her fingers under her {headgear} and scratches her head. goto go_ca v1122: echo SCRATCH MY HEAD (with no headgear) - Player scratches her head. goto go_ca v1123: echo SCRATCH MY NECK - Player idly scratches herself on the neck. goto go_ca v1124: echo SCRATCH MY NOSE - Player scratches her nose. goto go_ca v1125: echo SCREAM - Player screams! goto go_ca v1126: echo SCREAM {person} - Player screams at {person}! goto go_ca v1127: echo SCREAM {self} - Player clears her throat. goto go_ca v1128: echo SCREAM {target} - Player screams at {target}! goto go_ca v1129: echo SENSE - Player gets an odd look on her face for a moment. goto go_ca v1130: echo SENSE - WizardMan gets an odd look in his eyes for a moment and they seem to glow slightly. goto go_ca v1131: echo SENSE (RANGER) - Ranger scans her surroundings with the alertness of a seasoned forestwalker. goto go_ca v1132: echo SHAKE {person} (when they are DEMEANOR FRIENDLY) - You receive a firm handshake from Player. goto go_ca v1133: echo SHAKE {person} (when they are DEMEANOR NEUTRAL) - Player shakes your hand. goto go_ca v1134: echo SHAKE {person} (when they are DEMEANOR WARM) - Player clasps your hand, and you shake it enthusiastically in return. goto go_ca v1135: echo SHAKE {person} (when they are DEMEMANOR COLD or RESERVED) - Player extends a hand to {person}. goto go_ca v1136: echo SHAKE HEAD {person} - Player looks over at {person} and shakes her head. goto go_ca v1137: echo SHAKE HEAD - Player shakes her head. goto go_ca v1138: echo SHIVER - Player shivers. goto go_ca v1139: echo SHOW TATTOO TO {person} - Player pulls aside her sash and shows {person} a golden key tattoo. goto go_ca v1140: echo SHRIEK - Player shrieks! goto go_ca v1141: echo SHRIEK {person} - Player faces {person} and shrieks at the top of her lungs! goto go_ca v1142: echo SHRIEK {target} - Player looks at {target} and shrieks at the top of her lungs. goto go_ca v1143: echo SHRUG - Player shrugs. goto go_ca v1144: echo SHUDDER - Player shudders. goto go_ca v1145: echo SHUFFLE - Player shuffles her feet. goto go_ca v1146: echo SHUN {person} - Player stares darkly at you then sticks her nose up and turns her head away from you with a snap. goto go_ca v1147: echo SHUN {self} - Player looks around seeking someone to help. goto go_ca v1148: echo SHUN {target} - Player turns away from {target} in disgust. goto go_ca v1149: echo SIGH - Player sighs. goto go_ca v1150: echo SIGH (when dead) - The spirit of {dead person} sighs softly, raising the hairs on the back of your neck. goto go_ca v1151: echo SIGH {adverb} - Player sighs loudly. goto go_ca v1152: echo SIGH AT {noun} - Player gives a sigh of frustration. goto go_ca v1153: echo SIGH WITH {noun} - Player gives a sigh of frustration. goto go_ca v1154: echo SIMPER - Lorilea simpers. goto go_ca v1155: echo SIMPER {person} (target same sex) - Player simpers at {person}. goto go_ca v1156: echo SIMPER {person} (target opposite sex) - Player glances at {person}, the corners of his mouth turning up in a slow, coy fashion. goto go_ca v1157: echo SIMPER {self} - Lorilea turns up her lips in a silly, self-conscious smile. goto go_ca v1158: echo SIMPER {target} - Lorilea glances at {target} and simpers. goto go_ca v1159: echo SIT - Player sits down. goto go_ca v1160: echo SIT (when at a table) - Player pulls out a chair and seats herself at the table. goto go_ca v1161: echo SIT (when in mud pools) - Player sinks down into the warm mud. goto go_ca v1162: echo SIT BEND (when at a table) - Player pulls out a chair and seats herself at the table, bending one leg underneath the other. goto go_ca v1163: echo SIT DAINTY (when at a table) - Player pulls out a chair and daintily seats herself at the table. goto go_ca v1164: echo SIT FLOURISH (when at a table) - With exaggerated movements, Player quickly pulls out a chair and seats herself at the table with a flourish! goto go_ca v1165: echo SIT GRACEFUL (when at a table) - Player pulls out a chair and gracefully seats herself at the table. goto go_ca v1166: echo SIT NEAR {target} (when sitting) - Player scoots over to {target}. goto go_ca v1167: echo SIT NEAR {target} (when standing) - Player sits down near {target}. goto go_ca v1168: echo SIT PLOP (when at a table) - Player pulls out a chair and plops herself down at the table. goto go_ca v1169: echo SIT SLOW (when at a table) - Player pulls out a chair and slowly seats herself at the table. goto go_ca v1170: echo SIT STRADDLE (when at a table) - Player turns a chair around and straddles the seat, resting her arms across the back. goto go_ca v1171: echo SIT TIRED (when at a table) - Player pulls out a chair and tiredly allows gravity to seat her. goto go_ca v1172: echo SKIP - Player skips around in a happy little circle. goto go_ca v1173: echo SKIP {direction} - Player just skipped merrily east. goto go_ca v1174: echo SKIP {exits} - Player just skipped merrily through {target}, with her bemused companions following close behind. goto go_ca v1175: echo SKIP {person} - Player comes merrily skipping up to you. goto go_ca v1176: echo SKIP {self} - Player skips around in a merry little circle. goto go_ca v1177: echo SKIP {target} - Player skips happily towards {target} goto go_ca v1178: echo SKIP BEHIND {person} - Player skips in a circle around {person}. goto go_ca v1179: echo SKIP BEHIND {self} - Player merrily skips a few steps back, grinning impishly. goto go_ca v1180: echo SKIP BEHIND {target} - Player skips in a merry little circle around {target} goto go_ca v1181: echo SKIP LEFT -or- RIGHT {person} - Player skips merrily over to your right. goto go_ca v1182: echo SKIP LEFT -or- RIGHT - Player skips sideways a few strides to her left. goto go_ca v1183: echo SLAP (when you are DEMEANOR NEUTRAL) - Player hauls off and slaps {person} up'side the head! goto go_ca v1184: echo SLAP (when you are DEMEANOR COLD) - Player gives {person} a slap across the face with the back of her hand! goto go_ca v1185: echo SLAP (when you are DEMEANOR FRIENDLY) - Player gives {person} a warning slap against the shoulder. goto go_ca v1186: echo SLAP (when you are DEMEANOR RESERVED) - Player slaps {person} against the cheek, hard. goto go_ca v1187: echo SLAP (when you are DEMEANOR WARM) - Player gives {person} a warning slap against the shoulder. goto go_ca v1188: echo SLAP {self} - Player slaps herself on the forehead. goto go_ca v1189: echo SMELL - Player sniffs. goto go_ca v1190: echo SMELL {person} - Player sniffs at {person}. goto go_ca v1191: echo SMELL {target} - Player sniffs at {target}. goto go_ca v1192: echo SMILE - Player smiles. goto go_ca v1193: echo SMILE {person} - Player smiles at {person}. goto go_ca v1194: echo SMILE {self} - Player smiles quietly to herself. goto go_ca v1195: echo SMIRK - Player smirks. goto go_ca v1196: echo SMIRK {person} - Player smirks at {person}! goto go_ca v1197: echo SMIRK {target} - Player smirks at {target}. goto go_ca v1198: echo SMOOCH - Player smacks her lips. goto go_ca v1199: echo SMOOCH {person} (when they are DEMEANOR FRIENDLY) - Player smooches {person} on the cheek. goto go_ca v1200: echo SMOOCH {person} (when they are DEMEANOR NEUTRAL) - Player gives {person} a quick little smooch. goto go_ca v1201: echo SMOOCH {person} (when they are DEMEANOR RESERVED) - Player puckers up for you, but you turn your nose up at her. goto go_ca v1202: echo SMOOCH {person} (when they are DEMEANOR WARM) - Player turns to give you a quick smooch, and you tilt your head slightly, giving her a warm buss on the lips. goto go_ca v1203: echo SMOOCH {self} - Player bites her lip. goto go_ca v1204: echo SMOOCH {target} - Player just gave {target} a smooch. goto go_ca v1205: echo SNAP - Player snaps her fingers. goto go_ca v1206: echo SNAP (when hidden) - You hear a *snap* nearby. goto go_ca v1207: echo SNAP {person} - Player snaps her fingers at {person}. goto go_ca v1208: echo SNAP {self} - Player snaps her fingers to a rhythm only she can hear. goto go_ca v1209: echo SNAP {target} - Player glances at {target} and snaps her fingers. goto go_ca v1210: echo SNAP ATTENTION - Player snaps smartly to attention! goto go_ca v1211: echo SNARL - Player snarls menacingly! goto go_ca v1212: echo SNARL {person} - Player snarls at {person}. goto go_ca v1213: echo SNARL {self} - Player tries to snarl at herself but her face ends up looking like a raisin. goto go_ca v1214: echo SNARL {target} - Player hunches her shoulders and snarls menacingly at {target}! goto go_ca v1215: echo SNEAK {direction} - Player just tiptoed east. goto go_ca v1216: echo SNEAK {exits} - Player just tiptoed stealthily through {target}. goto go_ca v1217: echo SNEAK {person} - Player comes tiptoeing up to you. goto go_ca v1218: echo SNEAK {self} - Player tiptoes around a bit. goto go_ca v1219: echo SNEAK {target} - Player sneaks up to {target} goto go_ca v1220: echo SNEAK BEHIND {person} - Player appears to be tiptoeing up behind you. goto go_ca v1221: echo SNEAK BEHIND {self} - Player slowly tiptoes backwards. goto go_ca v1222: echo SNEAK BEHIND {target} - Player sneaks around behind {target} goto go_ca v1223: echo SNEER - Player sneers. goto go_ca v1224: echo SNEER {person} - Player sneers at {person}. goto go_ca v1225: echo SNEEZE - Player lets out a great honking sneeze! goto go_ca v1226: echo SNEEZE - Player sneezes loudly! goto go_ca v1227: echo SNEEZE - Player sneezes, trying vainly to keep from spraying you. goto go_ca v1228: echo SNEEZE - Player sneezes. goto go_ca v1229: echo SNEEZE - Player suddenly lets out a noise sounding much like a stuck rolton. goto go_ca v1230: echo SNEEZE - Player tries to stifle a sneeze but fails tremendously. goto go_ca v1231: echo SNICKER - Player snickers. goto go_ca v1232: echo SNICKER {person} - Player snickers at {person}! goto go_ca v1233: echo SNICKER {self} - Player snickers to herself. goto go_ca v1234: echo SNICKER {target} - Player snickers at {target}. goto go_ca v1235: echo SNIFF - Player sniffs. goto go_ca v1236: echo SNIFF {person} - Player sniffs at {person}. goto go_ca v1237: echo SNIFF {target} - Player sniffs at {target}. goto go_ca v1238: echo SNORT - Player snorts. goto go_ca v1239: echo SNORT {person} - Player snorts at {person}. goto go_ca v1240: echo SNUGGLE {person} (when they are DEMEANOR FRIENDLY) - Player snuggles up to you, resting her head on your shoulder. goto go_ca v1241: echo SNUGGLE {person} (when they are DEMEANOR NEUTRAL) - Player snuggles up to you. goto go_ca v1242: echo SNUGGLE {person} (when they are DEMEANOR WARM) - Player snuggles up against you, and you cradle an arm around her in response. goto go_ca v1243: echo SOB - Player sobs. goto go_ca v1244: echo SPIN {person} (when in dance area) - Player swings you out then spins you right back into her arms. goto go_ca v1245: echo SPLASH (when in mud pools) - Player flings mud all over the place! goto go_ca v1246: echo SPLASH (when in water) - Player splashes playfully about in the water. goto go_ca v1247: echo SPLASH {person} (when in mud pools) - Player flings mud all over {person}! goto go_ca v1248: echo SPLASH {person} (when in water) - Player splashes water all over {person}! goto go_ca v1249: echo SPLUTTER - Player splutters. goto go_ca v1250: echo SPRINKLE {item} BEHIND {target} - Player sprinkles her {item} behind {target}. goto go_ca v1251: echo SPRINKLE {item} IN {target} - Player sprinkles her {item} in {target}. goto go_ca v1252: echo SPRINKLE {item} ON {target} - Player sprinkles her {item} on {target}. goto go_ca v1253: echo SPRINKLE {item} UNDER {target} - Player sprinkles her {item} under {target}. goto go_ca v1254: echo SQUEAL - Player squeals. goto go_ca v1255: echo SQUEAL {person} - Player looks at {person} and squeals. goto go_ca v1256: echo SQUEAL {self} - Player lets out a little squeal of delight. goto go_ca v1257: echo SQUEAL {target} - Player looks at {target} and squeals. goto go_ca v1258: echo SQUINT - Player squints. goto go_ca v1259: echo SQUINT {person} - Player squints at {person}. goto go_ca v1260: echo SQUINT {self} - Player narrows her eyes. goto go_ca v1261: echo SQUINT {target} - Player squints at {target}. goto go_ca v1262: echo SQUIRM - Player squirms. goto go_ca v1263: echo STACK {heat source} (when in a home) - Player stacks some of the stockpiled fuel from beside the {heat source} into its bottom. goto go_ca v1264: echo STARE - Player stares off into space. goto go_ca v1265: echo STARE {person} - Player stares at {person}. goto go_ca v1266: echo STARE {target} - Player stares at {target}. goto go_ca v1267: echo STEEPLE - Player steeples her fingers together, quietly observing her surroundings. goto go_ca v1268: echo STEEPLE {self} - Player glances at her fingers and steeple them together. goto go_ca v1269: echo STEEPLE {target} ANGER (DARK-ELF) - Dark-Elf laces her fingers together with barely hidden anger as she glances at {target}. The pressure she applies to her fingers causes them to turn white. goto go_ca v1270: echo STEEPLE {target} ARROGANT (DARK-ELF) - Grinning arrogantly, Dark-Elf glances at {target} and laces her fingers together, squaring her shoulders in righteous indignation. goto go_ca v1271: echo STEEPLE {target} BACK (DARK-ELF) - Glancing at {target}, Dark-Elf laces her fingers behind her back and stands at rigid attention. goto go_ca v1272: echo STEEPLE {target} EVIL (DARK-ELF) - Dark-Elf steeples her fingers slowly and glances at {target} as a smirk plays across her lips. Her eyes narrow into mere slits as she glances around. goto go_ca v1273: echo STEEPLE {target} HEAD (DARK-ELF) - Dark-Elf laces her fingers together and places them behind her head, raising one eyebrow as she glances at {target} in slight annoyance. goto go_ca v1274: echo STEEPLE {target} LISTEN (DARK-ELF) - Lacing her fingers together, Dark-Elf 's body stiffens as she quietly listens to {target}. goto go_ca v1275: echo STEEPLE {target} PONDER (DARK-ELF) - Deep in thought, Dark-Elf absently stares at {target} and laces her fingers before her. goto go_ca v1276: echo STEEPLE {target} - Player steeples her fingers together as she glances at {target}. goto go_ca v1277: echo STEEPLE ANGER (DARK-ELF) - Dark-Elf laces her fingers together with barely hidden anger. The pressure she applies to her fingers causes them to turn white. goto go_ca v1278: echo STEEPLE ARROGANT (DARK-ELF) - Grinning arrogantly, Dark-Elf laces her fingers together and squares her shoulders in righteous indignation. goto go_ca v1279: echo STEEPLE BACK (DARK-ELF) - Dark-Elf laces her fingers behind her back and stands at rigid attention. goto go_ca v1280: echo STEEPLE EVIL (DARK-ELF) - Dark-Elf steeples her fingers slowly as a smirk plays across her lips. Her eyes narrow into mere slits as she glances around. goto go_ca v1281: echo STEEPLE GOOD - With a serene smile, Player laces her fingers together in quiet repose. goto go_ca v1282: echo STEEPLE HEAD (DARK-ELF) - Dark-Elf laces her fingers together and places them behind her head, raising one eyebrow in slight annoyance. goto go_ca v1283: echo STEEPLE LISTEN (DARK-ELF) - Lacing her fingers together, Dark-Elf 's body stiffens as she listens quietly. goto go_ca v1284: echo STEEPLE NOSE - Player takes a slow, deep breath then pinches the bridge of her nose. goto go_ca v1285: echo STEEPLE PONDER (DARK-ELF) - Deep in thought, Dark-Elf laces her fingers before her. goto go_ca v1286: echo STEEPLE SHY - Player lowers her head in a shy manner laces her fingers behind her back and scuffs the ground with her foot. goto go_ca v1287: echo STOCK {heat source} (when in a home) - Player adds a chunk of dry firewood to the {heat source}'s stockpile of fuel. goto go_ca v1288: echo STOCK {heat source} (when in a home) - Player starts a stockpile of fuel next to the {heat source} with a chunk of dry firewood. goto go_ca v1289: echo STOKE {heat source} (when in a home) - Using a jagged, broken longsword from beside the {heat source}, Player pulls aside the remaining wood and stirs up the coals at its bottom. This causes the flames to leap higher and a wave of heat to billow out into the room. goto go_ca v1290: echo STOMP - Player stamps her feet. goto go_ca v1291: echo STOMP {person} -or- {creature} - Player stamps her feet at {person}! goto go_ca v1292: echo STOMP {person} -or- {creature} (GIANT) - Giant stamps her feet at {person}! The ground seems to tremble slightly beneath the impact. goto go_ca v1293: echo STOMP {self} - Player stamps her feet with impatience. goto go_ca v1294: echo STOMP {target} - Player stamps her way around {target}! goto go_ca v1295: echo STRETCH - Player stretches. goto go_ca v1296: echo STRETCH BACK - Raising her arms slightly, Player arches her back and gently lets her head rock back. goto go_ca v1297: echo STRETCH DIAMOND (ERITHIAN when sitting) - Erithian draws her legs up in front of herself, positioning her heels and toes against each other to form a perfect diamond. goto go_ca v1298: echo STRETCH DOWN - Player bends forward at the waist and attempts to reach down and touch her toes with her fingers. goto go_ca v1299: echo STRETCH FORWARD - Player stretches her arms out in front of her, attempting to loosen the tension in her neck and shoulders. goto go_ca v1300: echo STRETCH HAWK (ERITHIAN when sitting) - Erithian folds her left leg beneath her, extending her right leg behind her fully. Raising her arms overhead she arches her back, easing the tension in her spine. goto go_ca v1301: echo STRETCH LEFT -or- RIGHT - Player turns her shoulders to the left in a long, slow stretch. goto go_ca v1302: echo STRETCH MOON (ERITHIAN when prone) - Balancing on her stomach, Erithian extends her arms behind her, grasping her ankles. Drawing her limbs upward, Erithian's body forms a complete circle. goto go_ca v1303: echo STRETCH MOUNTAIN (ERITHIAN when standing) - Gracefully bending at the waist, Erithian places her palms and wrists on the ground in front of her, extending the pose forward until her body forms a perfect mountain peak. goto go_ca v1304: echo STRETCH TREE (ERITHIAN when standing) - Extending her arms straight up over her head, Erithian draws one leg up towards the center of her body, balancing lightly on her other leg. goto go_ca v1305: echo STRETCH UP - Interlocking her fingers above her head, Player stretches slowly, extending her spine in a satisfying stretch. goto go_ca v1306: echo STRETCH WAVE (ERITHIAN when prone) - Erithian folds her hands over her chest, arching her spine and legs to perform a perfect wave posture. goto go_ca v1307: echo STRETCH WINGS (AELOTOI) - Aelotoi stretches, flexing her wings. goto go_ca v1308: echo STRIDE - Player strides a few steps forward. goto go_ca v1309: echo STRIDE {direction} - Player strides away moving east. goto go_ca v1310: echo STRIDE {exits} - Player's group just strode purposefully through {target}. goto go_ca v1311: echo STRIDE {item} (worn or held) - Player strides along, tightly gripping {item}. goto go_ca v1312: echo STRIDE {person} - Player strides over to stand before {person}. goto go_ca v1313: echo STRIDE {self} - Player takes a few steps in a small circle. goto go_ca v1314: echo STRIDE {target} - Player strides a few steps toward {target} goto go_ca v1315: echo STRIDE BEHIND {person} - Player moves to stand behind {person}. goto go_ca v1316: echo STRIDE BEHIND {self} - Player takes a few steps back. goto go_ca v1317: echo STRIDE BEHIND {target} - Player walks around to stand behind {target} goto go_ca v1318: echo STRIDE LEFT -or- RIGHT {person} (when joined) - Player holds your hand as you both turn to the right and take a few steps. goto go_ca v1319: echo STRIDE LEFT -or- RIGHT {person} - Player slowly paces to her right, moving in a circle around {person}. goto go_ca v1320: echo STRIDE LEFT -or- RIGHT - Player takes a few steps to her left. goto go_ca v1321: echo STRUT - Player struts about. goto go_ca v1322: echo STRUT ARROGANT - Player struts about arrogantly. goto go_ca v1323: echo STRUT PROUDLY - Player struts about proudly. goto go_ca v1324: echo STRUT SATISFIED - Player struts about satisfied. goto go_ca v1325: echo STRUT SLOW - Player struts about slowly. goto go_ca v1326: echo STUMBLE - Player suddenly stumbles for no apparent reason. goto go_ca v1327: echo STUMBLE {direction} - Player begins to walk {direction} but suddenly trips and goes flailing out of sight! goto go_ca v1328: echo STUMBLE {exits} - Player moves toward {target} and then stumbles, making a total fool out of herself. A group of people follows her, rolling their eyes and chortling. goto go_ca v1329: echo STUMBLE {item} (item held) - Player stumbles around, trying to hold on to {item}! goto go_ca v1330: echo STUMBLE {person} - Player suddenly comes flailing at you as she trips over something! goto go_ca v1331: echo STUMBLE {self} - Player gets her legs tangled together and nearly tips over! goto go_ca v1332: echo STUMBLE {target} - Player stumbles toward {target} before regaining her balance. goto go_ca v1333: echo STUMBLE BEHIND {person} - Player stumbles behind {person} and you hear a loud crash! goto go_ca v1334: echo STUMBLE BEHIND {self} - Player flails her arms about as she stumbles backward. goto go_ca v1335: echo STUMBLE BEHIND {target} - Player stumbles behind {target} and falls over. goto go_ca v1336: echo STUMBLE LEFT -or- RIGHT {person} - Player falls to the left and stumbles into you. You give her a hard shove and she falls over! goto go_ca v1337: echo STUMBLE LEFT -or- RIGHT {self} - Player suddenly trips over her own feet and falls sideways to the left! goto go_ca v1338: echo STUMBLE LEFT -or- RIGHT - Player suddenly loses her balance and stumbles a bit to the left before righting herself. goto go_ca v1339: echo SULK - Player looks downright miserable. goto go_ca v1340: echo SUMMON {pet} (when in a home or neighborhood) - Player calls out into the air, then spends a moment listening. goto go_ca v1341: echo SWAY (sitting and stunned) - Player sways side to side, looking a bit unsteady. goto go_ca v1342: echo SWAY (standing and stunned) - Player sways back and forth unsteadily. goto go_ca v1343: echo SWAY (when kneeling -or- kneeling and stunned) - Player sways side to side on her knees. goto go_ca v1344: echo SWAY (when sitting) - Player hugs her knees and sways side to side. goto go_ca v1345: echo SWAY (when standing) - Player sways back and forth. goto go_ca v1346: echo SWEAR {person} ASPERSION - Player casts growled aspersions on your character and makeup. goto go_ca v1347: echo SWEAR {person} BREATH - Player swears quietly at {person}. goto go_ca v1348: echo SWEAR {person} CURSE - Player lets loose with an involved curse detailing your improbable ancestry. goto go_ca v1349: echo SWEAR {person} ELOQUENT (DWARF) - Dwarf grunts out an eloquent description of your beardless cowardice. goto go_ca v1350: echo SWEAR {person} FLAME - Player lets out a flaming volley of invective at {person}. goto go_ca v1351: echo SWEAR {person} FLUID (ELF) - Elf swears fluidly and vividly at {person}. goto go_ca v1352: echo SWEAR {person} INDIGNANT (HALFLING ) - Halfling squeaks out an indignant suggestion about your baking abilities. goto go_ca v1353: echo SWEAR {person} LOUD (HUMAN) - Human swears long, loud and well at {person}. goto go_ca v1354: echo SWEAR {person} LYRIC - Player expounds lyrically upon your shortcomings. goto go_ca v1355: echo SWEAR {person} OATH (GIANT) - Giant bellows a guttural series of oaths at {person}. goto go_ca v1356: echo SWEAR {person} SPASM - Player hurls an especially vitriolic spasm of oaths in your direction, probably managing to offend the gods if not you. goto go_ca v1357: echo SWEAR {person} SPITE (DARK ELF) - Dark-Elf curses darkly at {person}, his eyes narrowing in spite. goto go_ca v1358: echo SWEAR {person} SPITTLE - Player offers a seething account of your usefulness that is more spittle than speech. goto go_ca v1359: echo SWEAR {person} THORN (HALF-ELF) - Half-elf swears in a fluid mixture of common and elven at {person}. goto go_ca v1360: echo SWEAR {person} UNHEARD - Player mutters something better left unheard in your direction. goto go_ca v1361: echo SWEAR {person} VILE - Player growls something vile at {person}. goto go_ca v1362: echo SWEAR {target} SHODDY - Player vividly accuses the gods of shoddy workmanship when it came time to create {target}. goto go_ca v1363: echo SWEAR {target} SPITE (DARK ELF) - Dark-Elf curses darkly at {target}, his eyes narrowing in spite. goto go_ca v1364: echo SWEAR {target} TREE (SYLVAN) - Sylvan swears at a faint path vehemently enough to scour the bark from a tree. goto go_ca v1365: echo SWEAR ASPERSION - Player casts growled aspersions into mid-air. goto go_ca v1366: echo SWEAR BREATH - Player swears under her breath. goto go_ca v1367: echo SWEAR CURSE - Player lets loose with an involved and improbable curse against the day she was born. goto go_ca v1368: echo SWEAR ELOQUENT (DWARF) - Dwarf lets out an eloquently vile series of grunts. goto go_ca v1369: echo SWEAR FLAME - Player lets out a flaming volley of invective that makes your ears burn. goto go_ca v1370: echo SWEAR FLUID (ELF) - Elf swears fluidly and vividly. goto go_ca v1371: echo SWEAR INDIGNANT (HALFLING) - Halfling squeaks out an indignant suggestion involving stale tart crumbs. goto go_ca v1372: echo SWEAR LOUD (HUMAN) - Human swears long, loud and well. goto go_ca v1373: echo SWEAR LYRIC - Player whistles something nasty between clenched teeth. goto go_ca v1374: echo SWEAR OATH (GIANT) - Giant bellows a guttural series of oaths. goto go_ca v1375: echo SWEAR SPASM - Player manages to offend an inordinate number of gods with an especially vitriolic spasm of oaths. goto go_ca v1376: echo SWEAR SPITE (DARK ELF) - Dark-Elf curses darkly, his eyes narrowing in spite. goto go_ca v1377: echo SWEAR SPITTLE - Player spits out a muttered curse. goto go_ca v1378: echo SWEAR THORN (HALF-ELF) - Half-elf swears in a fluid mixture of common and elven that would make a spike-thorn take pause. goto go_ca v1379: echo SWEAR TREE (SYLVAN) - Sylvan swears vehemently enough to scour the bark from a tree. goto go_ca v1380: echo SWEAR UNHEARD - Player mutters something better left unheard. goto go_ca v1381: echo SWEAR VILE - Player growls something vile beneath her breath. goto go_ca v1382: echo SWEAT - Player breaks out in a sweat. goto go_ca v1383: echo SWEAT {person} - Player glances at {person} and begins to sweat. goto go_ca v1384: echo SWEAT {self} - Player tenses up, beads of sweat glistening on her brow. goto go_ca v1385: echo SWEAT {target} - Player glances at {target} and begins to sweat. goto go_ca v1386: echo SWEAT HEAVY - Heavy droplets of sweat drip from Player's brow. goto go_ca v1387: echo SWEAT LIGHT - Player perspires delicately. goto go_ca v1388: echo SWEEP {person} - Player crouches and attempts to sweep {person}, but only manages a clumsy little floor dance. goto go_ca v1389: echo SWOON - Player swoons. goto go_ca v1390: echo SWOON (when at a table) - Player faints, falling face-first onto the table with a hearty SMACK! She jerks upright and blinks a few times as a brilliant goose-egg begins to form on her forehead. goto go_ca v1391: echo TACKLE {person} - Player hurls herself at {person}! Player flies a bit wide and lands in a heap on the ground. goto go_ca v1392: echo TAP - Player taps her foot impatiently. goto go_ca v1393: echo TAP {person} - Player taps {person} lightly on the shoulder. goto go_ca v1394: echo TAP {self} - Player taps herself on the chest. goto go_ca v1395: echo TAP {target} - Player taps some black demon rum. goto go_ca v1396: echo THINK - Player rubs her chin thoughtfully. goto go_ca v1397: echo THUMP - You notice a vein pulsing in Player's forehead. goto go_ca v1398: echo THUMP {dead person} - Player thumps your dead body. It doesn't help, you're still dead. goto go_ca v1399: echo THUMP {person} - Player thumps {person}! goto go_ca v1400: echo THUMP {person} (target under 5 trains) - Player thumps you! The blow catches you square in the solar plexus! You double over, gasping for air. goto go_ca v1401: echo THUMP {self} - Player rubs her eyes. goto go_ca v1402: echo TICKLE {person} (when they are DEMEANOR FRIENDLY) - You grin as Player tickles you. goto go_ca v1403: echo TICKLE {person} (when they are DEMEANOR NEUTRAL) - Player tickles you. goto go_ca v1404: echo TICKLE {person} (when they are DEMEANOR RESERVED) - Player fruitlessly attempts to tickle you. goto go_ca v1405: echo TICKLE {person} (when they are DEMEANOR WARM) - You laugh as Player tickles you. goto go_ca v1406: echo TILT {item} (item held) - Player tilts her {item} side to side, making the light play off it. goto go_ca v1407: echo TILT {person} - Player cocks her head at {person}. goto go_ca v1408: echo TILT {self} - Player tilts her head back. goto go_ca v1409: echo TILT {target} - Player cocks her head and examines the scarab-clasped backpack. goto go_ca v1410: echo TILT DOWN - Player tilts her head down. goto go_ca v1411: echo TILT MY HAND - Player holds up her hand and tilts it side to side in a so-so gesture. goto go_ca v1412: echo TILT MY HEAD - Player cocks her head. goto go_ca v1413: echo TILT TABLE - Player lifts one end of the table, causing everything upon it to slide precariously to the other side! Player sets the table level before any of the items meet disaster. goto go_ca v1414: echo TILT UP - Player tilts her head up. goto go_ca v1415: echo TINKER {item} - Player tries to tinker with {item} goto go_ca v1416: echo TINKER {item} (GNOME) - Gnome tinkers with {item} goto go_ca v1417: echo TINKER {person} (GNOME and when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM ) - Gnome moves very close to {person}. goto go_ca v1418: echo TINKER {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player tinkers with {person}’s appearance. goto go_ca v1419: echo TINKER {self} - Player looks around for something. goto go_ca v1420: echo TINKER {self} (GNOME) - Player glances around for something. goto go_ca v1421: echo TOUCH {creature} (familiar, companion, or house pet) - Player pets your {creature}. goto go_ca v1422: echo TOUCH {person} (when they are DEMEANOR FRIENDLY) - Player reaches over and gently rests her hand on your shoulder. goto go_ca v1423: echo TOUCH {person} (when they are DEMEANOR NEUTRAL) - Player touches {person}. goto go_ca v1424: echo TOUCH {person} (when they are DEMEANOR RESERVED) - Player tries to touch you, but you manage to get away. goto go_ca v1425: echo TOUCH {person} (when they are DEMEANOR WARM) - Player reaches over and gently rests her hand on your arm. goto go_ca v1426: echo TOUCH {self} - Player touches one finger to her lips. goto go_ca v1427: echo TOUCH {target} - Player just touched {target}. goto go_ca v1428: echo TREMBLE - Player trembles. goto go_ca v1429: echo TREMBLE (when dead) - {dead person}'s body jerks and trembles involuntarily, her muscles no longer controlled by her brain. goto go_ca v1430: echo TREMBLE {person} ANGER - Player trembles with anger at {person}. goto go_ca v1431: echo TREMBLE {person} FEAR - Player glances at {person} and trembles in fear. goto go_ca v1432: echo TREMBLE {person} FRUSTRATION - Player looks at {person} and trembles with pure frustration. goto go_ca v1433: echo TREMBLE {person} HAPPY - Player looks at {person} and trembles with glee. goto go_ca v1434: echo TREMBLE {person} RAGE - Player trembles with rage at {person}. goto go_ca v1435: echo TREMBLE {person} - Player looks at {person} and trembles. goto go_ca v1436: echo TREMBLE {self} - Player shifts her weight, trembling slightly. goto go_ca v1437: echo TREMBLE ANGER - Player trembles with anger. goto go_ca v1438: echo TREMBLE COLD - Player trembles as if a cold chill just ran up her spine. goto go_ca v1439: echo TREMBLE EXCITE - Player's eyes light up and her tremble with excitement. goto go_ca v1440: echo TREMBLE EYE - Player's eyelid begins to twitch and quiver uncontrollably. goto go_ca v1441: echo TREMBLE FEAR - Player's whole body trembles with fear. goto go_ca v1442: echo TREMBLE FRUSTRATION - Player trembles with pure frustration, an angry look on her face. goto go_ca v1443: echo TREMBLE HAND - Player's hand trembles. goto go_ca v1444: echo TREMBLE HAPPY - Player trembles with glee from head to toe, grinning. goto go_ca v1445: echo TREMBLE LEAF - Player trembles like a leaf. goto go_ca v1446: echo TREMBLE LEG - Like a puppy scratched behind the ear, Player's leg trembles in an uncontrollable spasm. goto go_ca v1447: echo TREMBLE LIP - Player's lower lip trembles slightly. goto go_ca v1448: echo TREMBLE RAGE - Player trembles with rage. goto go_ca v1449: echo TRUDGE - Player trudges back and forth. goto go_ca v1450: echo TRUDGE {creature} -or- {npc} - You trudge up to a {creature} and stare defiantly. goto go_ca v1451: echo TRUDGE {direction} - Player just trudged away moving east. goto go_ca v1452: echo TRUDGE {exits} - Player's group just trudged through {target}. goto go_ca v1453: echo TRUDGE {person} - Player comes trudging up to {person}. goto go_ca v1454: echo TRUDGE {target} - Player trudges up to {target}. goto go_ca v1455: echo TRUDGE BEHIND {person} - Player trudges up behind {person}. goto go_ca v1456: echo TRUDGE BEHIND {self} - Player slowly trudges backward. goto go_ca v1457: echo TRUDGE BEHIND {target} - Player trudges up behind {target}. goto go_ca v1458: echo TRUDGE LEFT -or- RIGHT {person} (when joined) - Player holds your hand and trudges off to the left. goto go_ca v1459: echo TRUDGE LEFT -or- RIGHT {person} - Player trudges a bit to your left. goto go_ca v1460: echo TRUDGE LEFT -or- RIGHT - Player trudges a bit to her left. goto go_ca v1461: echo TURN (when in skating area) - Player does an easy spin on two feet, turning around twice. goto go_ca v1462: echo TURN {item} (item held) - Player turns over her {item}. goto go_ca v1463: echo TURN {person} - Player turns to face {person}. goto go_ca v1464: echo TURN {self} - Player turns around. goto go_ca v1465: echo TURN {target} (item not held or worn) - Player turns to face {target}. goto go_ca v1466: echo TURN MY DISK - You give your disk a flip that sends it spinning end over end dumping everything inside onto the ground. goto go_ca v1467: echo TURN MY LOCKPICK (ROGUE) - Rogue deftly twirls a {lockpick} between two fingers. goto go_ca v1468: echo TWIDDLE - Player twiddles her thumbs. goto go_ca v1469: echo TWITCH - Player begins to twitch. goto go_ca v1470: echo TWITCH (AELOTOI) - Aelotoi begins to twitch her wings. goto go_ca v1471: echo TWITCH {person} - As Player glances at {person}, you notice a faint twitch near her eye. goto go_ca v1472: echo TWITCH {person} (AELOTOI) - As Aelotoi glances at {target}, you notice a faint twitch of her wings. goto go_ca v1473: echo VOTE {item} - Player indicates {item} as a possible option. goto go_ca v1474: echo VOTE YES -or- NO -or- {#} TO {player} - Player announces a vote of "No" to you, which you record. goto go_ca v1475: echo VOTE YES -or- NO -or- {#} TO {player} [silently] - Player offers you a silent vote of "Yes", which you record. goto go_ca v1476: echo VOTE YES -or- NO - Player casts her vote with an emphatic "Aye!" goto go_ca v1477: echo WAGGLE {dead person} - Player waggles her fingers mystically at you. You're still as dead as a dead thing. goto go_ca v1478: echo WAGGLE {person} - Player waggles her fingers mystically at you! Ooh! Scary! goto go_ca v1479: echo WAGGLE {person} (when they are stunned) - Player waggles her fingers mystically at you. You're still as stunned as you were before that bit of amazing prestidigitation. goto go_ca v1480: echo WAGGLE {self} - Player waggles her fingers mystically. Ooh...impressive. goto go_ca v1481: echo WAGGLE {target} - Player waggles her fingers at {target}. goto go_ca v1482: echo WAIL - Player wails! goto go_ca v1483: echo WAIL (when dead) - The spirit of {dead person} begins to wail eerily. goto go_ca v1484: echo WAIL (when hidden) - You hear someone wailing from the shadows! goto go_ca v1485: echo WAIL {dead person} (when kneeling) - Player flings herself on {dead person}, wailing mournfully. goto go_ca v1486: echo WAIL {dead person} (when standing) - Player falls to her knees beside {dead person}'s body and wails mournfully! goto go_ca v1487: echo WAIL {person} - Player glances at {person} and begins to wail! goto go_ca v1488: echo WAIT - Player seems to be waiting for something. goto go_ca v1489: echo WARBLE - Player warbles like a bird. goto go_ca v1490: echo WARBLE (BARD) - A mellifluous warbling fills the air from Bard's voice. goto go_ca v1491: echo WARBLE (BARD, when hidden) - You hear a warbling lark or perhaps someone imitating one. goto go_ca v1492: echo WARBLE (when hidden) - You hear someone warbling like a bird. goto go_ca v1493: echo WARN {creature} -or- {npc} - Player glances at a {npc}, the threat of violence evident in her eyes. goto go_ca v1494: echo WARN {item} - Player glances warily at an {item}, issuing a silent warning. goto go_ca v1495: echo WARN {person} - Player casts {person} a stern warning glance. goto go_ca v1496: echo WARN {self} - Player's eyes narrow to slits as he glares around the area. goto go_ca v1497: echo WARSALUTE ARMOR {person} (WARRIOR) - Warrior faces {person} and smartly brings her right fist up to her chest. Holding it there, she bows deeply. goto go_ca v1498: echo WARSALUTE BARBARIC {target} (WARRIOR) - Warrior grunts to {person} in tribute as he bangs his fist sharply upon his {chest armor} in a barbaric salute. goto go_ca v1499: echo WARSALUTE BOW {target} (WARRIOR) - Warrior bows deeply at the waist, honoring {person}. goto go_ca v1500: echo WARSALUTE CHIVALROUS {person} (WARRIOR) - Warrior faces {person} and crisply renders a chivalrous salute. goto go_ca v1501: echo WARSALUTE HEAD {person} (WARRIOR with headgear) - Warrior's fingers briefly touch his {headgear} as he renders {person} a casual salute. goto go_ca v1502: echo WARSALUTE HEAD {person} (WARRIOR with no headgear) - Warrior's fingers briefly touch her brow as she renders {person} a casual salute. goto go_ca v1503: echo WARSALUTE MOCK {person} (WARRIOR) - Warrior renders a mocking salute to {person}. goto go_ca v1504: echo WARSALUTE SHIELD {person} (WARRIOR) - Warrior faces {person} and bashes his fist sharply against his {shield}. goto go_ca v1505: echo WARSALUTE WEAPON {target} (WARRIOR with no weapon in hand) - Warrior raises his fist overhead in salute. goto go_ca v1506: echo WARSALUTE WEAPON {target} (WARRIOR with weapon in hand) - Warrior raises his {weapon} straight up and nods slightly as he tilts it forward momentarily in salute. goto go_ca v1507: echo WATCH - Player surveys her surroundings carefully. goto go_ca v1508: echo WATCH {creature} -or- {npc} - goto go_ca v1509: echo WATCH {item} - Player watches {item} closely for a moment. goto go_ca v1510: echo WATCH {person} - You notice Player watching {person} warily out of the corner of her eyes. goto go_ca v1511: echo WAVE - Player waves. goto go_ca v1512: echo WAVE {item} - Player waves {item} around. goto go_ca v1513: echo WAVE {person} - Player waves to {person}. goto go_ca v1514: echo WAVE {self} - Player fans herself. goto go_ca v1515: echo WEIGH {person} - Player is admiring {person}. goto go_ca v1516: echo WEIGH {self} - Player is admiring herself again. goto go_ca v1517: echo WHEEZE - Player makes a wheezing sound. goto go_ca v1518: echo WHEEZE (when dead) - The spirit of {dead person} emits a ghostly wheezing sound. goto go_ca v1519: echo WHEEZE (when stunned) - Player makes a faint wheezing sound. goto go_ca v1520: echo WHIMPER - Player whimpers. goto go_ca v1521: echo WHIMPER (when hidden) - You hear someone whimpering. goto go_ca v1522: echo WHINE - Player whines. goto go_ca v1523: echo WHINE {person} - Player whines at {person}! goto go_ca v1524: echo WHINE {target} - Player whines at {target}. goto go_ca v1525: echo WHISTLE - Player whistles tunelessly to herself. goto go_ca v1526: echo WHISTLE (BARD) - Bard whistles a complicated ditty, impressing you with her virtuosity. goto go_ca v1527: echo WHISTLE {person} - Player whistles at {person}! goto go_ca v1528: echo WHISTLE BIRD {bird type} - Player emits a fair reproduction of the whistle of a {bird type}. goto go_ca v1529: echo WHISTLE BIRD {bird type} - Player emits a skillful reproduction of the delicate whistle of a {bird type}. goto go_ca v1530: echo WHISTLE BIRD {bird type} - Player whistles like a bird. goto go_ca v1531: echo WIGGLE ARMS {person} - Player tucks in her arms and flaps them like a bird as she glances at {person}. goto go_ca v1532: echo WIGGLE ARMS - Player tucks in her arms and flaps them like a bird. goto go_ca v1533: echo WIGGLE EARS {person} - Player wiggles her ears at {person}. goto go_ca v1534: echo WIGGLE EARS - Player wiggles her ears. goto go_ca v1535: echo WIGGLE EYEBROWS {person} - Player wiggles her eyebrows at {person}. goto go_ca v1536: echo WIGGLE EYEBROWS - Player wiggles her eyebrows. goto go_ca v1537: echo WIGGLE FINGERS {person} - Player wiggles her fingers at {person}. goto go_ca v1538: echo WIGGLE FINGERS - Player wiggles her fingers. goto go_ca v1539: echo WIGGLE HEAD -or- FACE {person} - Player vigorously shakes her head at {person}. goto go_ca v1540: echo WIGGLE HEAD -or- FACE - Player vigorously shakes her head. goto go_ca v1541: echo WIGGLE KNEES -or- LEGS {person} - Player's knees begin to shake as she glances at {person}. goto go_ca v1542: echo WIGGLE KNEES -or- LEGS - Player's knees begin to shake. goto go_ca v1543: echo WIGGLE NOSE {person} - Player wiggles her nose at {person}. goto go_ca v1544: echo WIGGLE NOSE - Player wiggles her nose. goto go_ca v1545: echo WIGGLE TOES (HALFLING with no footgear) - Halfling wiggles her toes in a fanciful display of her well-groomed feet. goto go_ca v1546: echo WIGGLE TOES (with no footgear) - Player wiggles her toes. goto go_ca v1547: echo WIGGLE TOES {person} (HALFLING with no footgear) - Halfling wiggles her toes at you in a fanciful display of her well-groomed feet. goto go_ca v1548: echo WIGGLE TOES {person} (with no footgear) - Player wiggles her toes at {person}. goto go_ca v1549: echo WINCE - Player winces. goto go_ca v1550: echo WINCE {dead person} - Player glances over at you, sizes up your injuries and winces. goto go_ca v1551: echo WINCE {person} - Player glances over at {person} and winces. goto go_ca v1552: echo WINK - Player winks. goto go_ca v1553: echo WINK {person} - Player winks at {person}. goto go_ca v1554: echo WINK {self} - Player squints as if she has something in her eye. goto go_ca v1555: echo WISH {message} - Player looks very far away for a moment, a wistful expression on her face. goto go_ca v1556: echo WOBBLE - Player wobbles, looking a bit faint. goto go_ca v1557: echo WRITE {target} - Player makes a writing motion at the {target}. goto go_ca v1558: echo YAWN - Player yawns. goto go_ca v1559: echo YAWN {person} - Player glances at {person} and yawns. goto go_ca v1560: echo YAWN {self} - Player stifles a yawn. goto go_ca v1561: echo YAWN {target} - Player glances at {target} and yawns. goto go_ca v1562: echo YELP - Player lets out a yelp! goto go_ca v1563: echo YELP {self} - Player makes a gurgling sound in her throat. goto go_ca agree: setvariable d1 v0 setvariable d2 v1 setvariable d3 v2 setvariable d4 v3 setvariable dmax 4 counter set 1 goto go_c applaud: setvariable d1 v4 setvariable d2 v5 setvariable d3 v6 setvariable d4 v7 setvariable d5 v8 setvariable dmax 5 counter set 1 goto go_c arrest: setvariable d1 v9 setvariable dmax 1 counter set 1 goto go_c attend: setvariable d1 v10 setvariable d2 v11 setvariable d3 v12 setvariable d4 v13 setvariable d5 v14 setvariable d6 v15 setvariable dmax 6 counter set 1 goto go_c attune: setvariable d1 v16 setvariable d2 v17 setvariable d3 v18 setvariable d4 v19 setvariable dmax 4 counter set 1 goto go_c babble: setvariable d1 v20 setvariable dmax 1 counter set 1 goto go_c bark: setvariable d1 v21 setvariable d2 v22 setvariable d3 v23 setvariable d4 v24 setvariable d5 v25 setvariable d6 v26 setvariable d7 v27 setvariable d8 v28 setvariable d9 v29 setvariable d10 v30 setvariable d11 v31 setvariable d12 v32 setvariable d13 v33 setvariable d14 v34 setvariable d15 v35 setvariable dmax 15 counter set 1 goto go_c beam: setvariable d1 v36 setvariable d2 v37 setvariable dmax 2 counter set 1 goto go_c befriend: setvariable d1 v38 setvariable d2 v39 setvariable dmax 2 counter set 1 goto go_c beg: setvariable d1 v40 setvariable d2 v41 setvariable d3 v42 setvariable d4 v43 setvariable d5 v44 setvariable d6 v45 setvariable d7 v46 setvariable d8 v47 setvariable d9 v48 setvariable d10 v49 setvariable d11 v50 setvariable d12 v51 setvariable d13 v52 setvariable d14 v53 setvariable d15 v54 setvariable d16 v55 setvariable d17 v56 setvariable d18 v57 setvariable d19 v58 setvariable d20 v59 setvariable d21 v60 setvariable d22 v61 setvariable dmax 22 counter set 1 goto go_c belch: setvariable d1 v62 setvariable d2 v63 setvariable d3 v64 setvariable d4 v65 setvariable d5 v66 setvariable d6 v67 setvariable d7 v68 setvariable d8 v69 setvariable d9 v70 setvariable d10 v71 setvariable d11 v72 setvariable d12 v73 setvariable d13 v74 setvariable d14 v75 setvariable d15 v76 setvariable d16 v77 setvariable d17 v78 setvariable dmax 17 counter set 1 goto go_c berserk: setvariable d1 v79 setvariable d2 v80 setvariable d3 v81 setvariable d4 v82 setvariable dmax 4 counter set 1 goto go_c blanch: setvariable d1 v83 setvariable dmax 1 counter set 1 goto go_c blink: setvariable d1 v84 setvariable d2 v85 setvariable d3 v86 setvariable dmax 3 counter set 1 goto go_c blush: setvariable d1 v87 setvariable d2 v88 setvariable d3 v89 setvariable dmax 3 counter set 1 goto go_c bounce: setvariable d1 v90 setvariable d2 v91 setvariable d3 v92 setvariable d4 v93 setvariable d5 v94 setvariable d6 v95 setvariable d7 v96 setvariable d8 v97 setvariable d9 v98 setvariable dmax 9 counter set 1 goto go_c bow: setvariable d1 v99 setvariable d2 v100 setvariable d3 v101 setvariable d4 v102 setvariable d5 v103 setvariable d6 v104 setvariable d7 v105 setvariable d8 v106 setvariable d9 v107 setvariable d10 v108 setvariable d11 v109 setvariable d12 v110 setvariable d13 v111 setvariable d14 v112 setvariable d15 v113 setvariable d16 v114 setvariable d17 v115 setvariable d18 v116 setvariable d19 v117 setvariable d20 v118 setvariable d21 v119 setvariable d22 v120 setvariable d23 v121 setvariable d24 v122 setvariable d25 v123 setvariable d26 v124 setvariable d27 v125 setvariable d28 v126 setvariable dmax 28 counter set 1 goto go_c breathe: setvariable d1 v127 setvariable d2 v128 setvariable d3 v129 setvariable d4 v130 setvariable d5 v131 setvariable d6 v132 setvariable d7 v133 setvariable d8 v134 setvariable d9 v135 setvariable d10 v136 setvariable d11 v137 setvariable d12 v138 setvariable d13 v139 setvariable d14 v140 setvariable d15 v141 setvariable d16 v142 setvariable d17 v143 setvariable d18 v144 setvariable d19 v145 setvariable dmax 19 counter set 1 goto go_c bristle: setvariable d1 v146 setvariable d2 v147 setvariable d3 v148 setvariable d4 v149 setvariable d5 v150 setvariable d6 v151 setvariable d7 v152 setvariable d8 v153 setvariable d9 v154 setvariable d10 v155 setvariable d11 v156 setvariable d12 v157 setvariable dmax 12 counter set 1 goto go_c cackle: setvariable d1 v158 setvariable d2 v159 setvariable dmax 2 counter set 1 goto go_c cast: setvariable d1 v160 setvariable dmax 1 counter set 1 goto go_c challenge: setvariable d1 v161 setvariable dmax 1 counter set 1 goto go_c chant: setvariable d1 v162 setvariable d2 v163 setvariable d3 v164 setvariable d4 v165 setvariable d5 v166 setvariable d6 v167 setvariable d7 v168 setvariable d8 v169 setvariable d9 v170 setvariable dmax 9 counter set 1 goto go_c cheer: setvariable d1 v171 setvariable d2 v172 setvariable d3 v173 setvariable d4 v174 setvariable dmax 4 counter set 1 goto go_c chortle: setvariable d1 v175 setvariable d2 v176 setvariable d3 v177 setvariable d4 v178 setvariable dmax 4 counter set 1 goto go_c chuckle: setvariable d1 v179 setvariable d2 v180 setvariable d3 v181 setvariable d4 v182 setvariable dmax 4 counter set 1 goto go_c clap: setvariable d1 v183 setvariable d2 v184 setvariable d3 v185 setvariable d4 v186 setvariable d5 v187 setvariable dmax 5 counter set 1 goto go_c clean: setvariable d1 v188 setvariable dmax 1 counter set 1 goto go_c clench: setvariable d1 v189 setvariable d2 v190 setvariable d3 v191 setvariable d4 v192 setvariable d5 v193 setvariable d6 v194 setvariable d7 v195 setvariable d8 v196 setvariable d9 v197 setvariable d10 v198 setvariable d11 v199 setvariable d12 v200 setvariable d13 v201 setvariable d14 v202 setvariable d15 v203 setvariable dmax 15 counter set 1 goto go_c clutch: setvariable d1 v204 setvariable d2 v205 setvariable d3 v206 setvariable d4 v207 setvariable d5 v208 setvariable d6 v209 setvariable d7 v210 setvariable d8 v211 setvariable d9 v212 setvariable d10 v213 setvariable d11 v214 setvariable d12 v215 setvariable d13 v216 setvariable d14 v217 setvariable d15 v218 setvariable d16 v219 setvariable d17 v220 setvariable d18 v221 setvariable d19 v222 setvariable d20 v223 setvariable dmax 20 counter set 1 goto go_c cock: setvariable d1 v224 setvariable dmax 1 counter set 1 goto go_c cough: setvariable d1 v225 setvariable d2 v226 setvariable dmax 2 counter set 1 goto go_c cover: setvariable d1 v227 setvariable d2 v228 setvariable d3 v229 setvariable d4 v230 setvariable d5 v231 setvariable d6 v232 setvariable d7 v233 setvariable d8 v234 setvariable d9 v235 setvariable d10 v236 setvariable d11 v237 setvariable d12 v238 setvariable d13 v239 setvariable d14 v240 setvariable dmax 14 counter set 1 goto go_c cower: setvariable d1 v241 setvariable d2 v242 setvariable dmax 2 counter set 1 goto go_c crack: setvariable d1 v243 setvariable d2 v244 setvariable d3 v245 setvariable d4 v246 setvariable d5 v247 setvariable dmax 5 counter set 1 goto go_c crawl: setvariable d1 v248 setvariable d2 v249 setvariable d3 v250 setvariable d4 v251 setvariable d5 v252 setvariable d6 v253 setvariable d7 v254 setvariable d8 v255 setvariable d9 v256 setvariable d10 v257 setvariable d11 v258 setvariable dmax 11 counter set 1 goto go_c cringe: setvariable d1 v259 setvariable d2 v260 setvariable d3 v261 setvariable d4 v262 setvariable dmax 4 counter set 1 goto go_c cry: setvariable d1 v263 setvariable d2 v264 setvariable d3 v265 setvariable d4 v266 setvariable d5 v267 setvariable d6 v268 setvariable d7 v269 setvariable d8 v270 setvariable d9 v271 setvariable d10 v272 setvariable d11 v273 setvariable d12 v274 setvariable d13 v275 setvariable d14 v276 setvariable d15 v277 setvariable d16 v278 setvariable d17 v279 setvariable d18 v280 setvariable d19 v281 setvariable d20 v282 setvariable d21 v283 setvariable d22 v284 setvariable d23 v285 setvariable d24 v286 setvariable d25 v287 setvariable d26 v288 setvariable d27 v289 setvariable d28 v290 setvariable d29 v291 setvariable d30 v292 setvariable d31 v293 setvariable d32 v294 setvariable dmax 32 counter set 1 goto go_c cuddle: setvariable d1 v295 setvariable dmax 1 counter set 1 goto go_c curtsy: setvariable d1 v296 setvariable d2 v297 setvariable d3 v298 setvariable dmax 3 counter set 1 goto go_c cut: setvariable d1 v299 setvariable d2 v300 setvariable dmax 2 counter set 1 goto go_c dance: setvariable d1 v301 setvariable d2 v302 setvariable d3 v303 setvariable d4 v304 setvariable d5 v305 setvariable d6 v306 setvariable dmax 6 counter set 1 goto go_c daydream: setvariable d1 v307 setvariable d2 v308 setvariable d3 v309 setvariable d4 v310 setvariable d5 v311 setvariable d6 v312 setvariable d7 v313 setvariable d8 v314 setvariable d9 v315 setvariable d10 v316 setvariable d11 v317 setvariable dmax 11 counter set 1 goto go_c diagnose: setvariable d1 v318 setvariable d2 v319 setvariable dmax 2 counter set 1 goto go_c disdain: setvariable d1 v320 setvariable d2 v321 setvariable d3 v322 setvariable d4 v323 setvariable d5 v324 setvariable d6 v325 setvariable dmax 6 counter set 1 goto go_c dismiss: setvariable d1 v326 setvariable d2 v327 setvariable d3 v328 setvariable d4 v329 setvariable d5 v330 setvariable d6 v331 setvariable d7 v332 setvariable d8 v333 setvariable d9 v334 setvariable dmax 9 counter set 1 goto go_c drool: setvariable d1 v335 setvariable d2 v336 setvariable d3 v337 setvariable dmax 3 counter set 1 goto go_c duck: setvariable d1 v338 setvariable dmax 1 counter set 1 goto go_c dust: setvariable d1 v339 setvariable d2 v340 setvariable d3 v341 setvariable d4 v342 setvariable dmax 4 counter set 1 goto go_c eat: setvariable d1 v343 setvariable d2 v344 setvariable d3 v345 setvariable d4 v346 setvariable d5 v347 setvariable d6 v348 setvariable dmax 6 counter set 1 goto go_c empty: setvariable d1 v349 setvariable dmax 1 counter set 1 goto go_c encumbrance: setvariable d1 v350 setvariable dmax 1 counter set 1 goto go_c exhale: setvariable d1 v351 setvariable d2 v352 setvariable d3 v353 setvariable d4 v354 setvariable d5 v355 setvariable dmax 5 counter set 1 goto go_c express: setvariable d1 v356 setvariable d2 v357 setvariable d3 v358 setvariable d4 v359 setvariable d5 v360 setvariable d6 v361 setvariable d7 v362 setvariable d8 v363 setvariable d9 v364 setvariable d10 v365 setvariable d11 v366 setvariable d12 v367 setvariable d13 v368 setvariable d14 v369 setvariable d15 v370 setvariable d16 v371 setvariable d17 v372 setvariable d18 v373 setvariable d19 v374 setvariable d20 v375 setvariable d21 v376 setvariable d22 v377 setvariable d23 v378 setvariable d24 v379 setvariable d25 v380 setvariable dmax 25 counter set 1 goto go_c fall: setvariable d1 v381 setvariable d2 v382 setvariable d3 v383 setvariable d4 v384 setvariable d5 v385 setvariable dmax 5 counter set 1 goto go_c feed: setvariable d1 v386 setvariable dmax 1 counter set 1 goto go_c fidget: setvariable d1 v387 setvariable d2 v388 setvariable d3 v389 setvariable d4 v390 setvariable d5 v391 setvariable d6 v392 setvariable d7 v393 setvariable d8 v394 setvariable d9 v395 setvariable d10 v396 setvariable d11 v397 setvariable d12 v398 setvariable dmax 12 counter set 1 goto go_c flail: setvariable d1 v399 setvariable d2 v400 setvariable d3 v401 setvariable d4 v402 setvariable dmax 4 counter set 1 goto go_c flap: setvariable d1 v403 setvariable d2 v404 setvariable d3 v405 setvariable d4 v406 setvariable d5 v407 setvariable d6 v408 setvariable d7 v409 setvariable dmax 7 counter set 1 goto go_c flick: setvariable d1 v410 setvariable d2 v411 setvariable d3 v412 setvariable dmax 3 counter set 1 goto go_c flinch: setvariable d1 v413 setvariable dmax 1 counter set 1 goto go_c flirt: setvariable d1 v414 setvariable d2 v415 setvariable d3 v416 setvariable d4 v417 setvariable dmax 4 counter set 1 goto go_c fluster: setvariable d1 v418 setvariable d2 v419 setvariable d3 v420 setvariable d4 v421 setvariable d5 v422 setvariable dmax 5 counter set 1 goto go_c flutter: setvariable d1 v423 setvariable d2 v424 setvariable d3 v425 setvariable d4 v426 setvariable d5 v427 setvariable d6 v428 setvariable d7 v429 setvariable d8 v430 setvariable d9 v431 setvariable d10 v432 setvariable d11 v433 setvariable d12 v434 setvariable d13 v435 setvariable d14 v436 setvariable d15 v437 setvariable d16 v438 setvariable d17 v439 setvariable d18 v440 setvariable d19 v441 setvariable d20 v442 setvariable d21 v443 setvariable d22 v444 setvariable d23 v445 setvariable d24 v446 setvariable d25 v447 setvariable d26 v448 setvariable d27 v449 setvariable d28 v450 setvariable d29 v451 setvariable d30 v452 setvariable dmax 30 counter set 1 goto go_c fold: setvariable d1 v453 setvariable d2 v454 setvariable d3 v455 setvariable d4 v456 setvariable d5 v457 setvariable d6 v458 setvariable d7 v459 setvariable d8 v460 setvariable d9 v461 setvariable d10 v462 setvariable d11 v463 setvariable d12 v464 setvariable d13 v465 setvariable d14 v466 setvariable d15 v467 setvariable d16 v468 setvariable d17 v469 setvariable d18 v470 setvariable d19 v471 setvariable d20 v472 setvariable d21 v473 setvariable d22 v474 setvariable d23 v475 setvariable d24 v476 setvariable d25 v477 setvariable d26 v478 setvariable d27 v479 setvariable d28 v480 setvariable d29 v481 setvariable d30 v482 setvariable d31 v483 setvariable dmax 31 counter set 1 goto go_c follow: setvariable d1 v484 setvariable dmax 1 counter set 1 goto go_c fret: setvariable d1 v485 setvariable dmax 1 counter set 1 goto go_c frown: setvariable d1 v486 setvariable d2 v487 setvariable dmax 2 counter set 1 goto go_c furrow: setvariable d1 v488 setvariable dmax 1 counter set 1 goto go_c gag: setvariable d1 v489 setvariable d2 v490 setvariable d3 v491 setvariable d4 v492 setvariable dmax 4 counter set 1 goto go_c gasp: setvariable d1 v493 setvariable d2 v494 setvariable dmax 2 counter set 1 goto go_c gawk: setvariable d1 v495 setvariable d2 v496 setvariable d3 v497 setvariable dmax 3 counter set 1 goto go_c gaze: setvariable d1 v498 setvariable d2 v499 setvariable d3 v500 setvariable d4 v501 setvariable d5 v502 setvariable d6 v503 setvariable d7 v504 setvariable d8 v505 setvariable d9 v506 setvariable d10 v507 setvariable d11 v508 setvariable d12 v509 setvariable d13 v510 setvariable d14 v511 setvariable d15 v512 setvariable d16 v513 setvariable d17 v514 setvariable d18 v515 setvariable d19 v516 setvariable d20 v517 setvariable d21 v518 setvariable d22 v519 setvariable d23 v520 setvariable d24 v521 setvariable d25 v522 setvariable d26 v523 setvariable d27 v524 setvariable d28 v525 setvariable d29 v526 setvariable d30 v527 setvariable d31 v528 setvariable d32 v529 setvariable d33 v530 setvariable d34 v531 setvariable d35 v532 setvariable d36 v533 setvariable d37 v534 setvariable d38 v535 setvariable d39 v536 setvariable d40 v537 setvariable d41 v538 setvariable d42 v539 setvariable d43 v540 setvariable dmax 43 counter set 1 goto go_c get: setvariable d1 v541 setvariable dmax 1 counter set 1 goto go_c gibber: setvariable d1 v542 setvariable d2 v543 setvariable dmax 2 counter set 1 goto go_c giggle: setvariable d1 v544 setvariable d2 v545 setvariable d3 v546 setvariable d4 v547 setvariable d5 v548 setvariable dmax 5 counter set 1 goto go_c glance: setvariable d1 v549 setvariable d2 v550 setvariable d3 v551 setvariable d4 v552 setvariable dmax 4 counter set 1 goto go_c glare: setvariable d1 v553 setvariable d2 v554 setvariable dmax 2 counter set 1 goto go_c glower: setvariable d1 v555 setvariable d2 v556 setvariable d3 v557 setvariable d4 v558 setvariable dmax 4 counter set 1 goto go_c gnash: setvariable d1 v559 setvariable d2 v560 setvariable dmax 2 counter set 1 goto go_c go: setvariable d1 v561 setvariable d2 v562 setvariable d3 v563 setvariable dmax 3 counter set 1 goto go_c gobble: setvariable d1 v564 setvariable d2 v565 setvariable d3 v566 setvariable dmax 3 counter set 1 goto go_c greet: setvariable d1 v567 setvariable d2 v568 setvariable d3 v569 setvariable d4 v570 setvariable d5 v571 setvariable d6 v572 setvariable d7 v573 setvariable d8 v574 setvariable d9 v575 setvariable d10 v576 setvariable dmax 10 counter set 1 goto go_c grieve: setvariable d1 v577 setvariable d2 v578 setvariable d3 v579 setvariable d4 v580 setvariable d5 v581 setvariable d6 v582 setvariable d7 v583 setvariable dmax 7 counter set 1 goto go_c grimace: setvariable d1 v584 setvariable dmax 1 counter set 1 goto go_c grin: setvariable d1 v585 setvariable d2 v586 setvariable d3 v587 setvariable d4 v588 setvariable d5 v589 setvariable d6 v590 setvariable d7 v591 setvariable d8 v592 setvariable d9 v593 setvariable d10 v594 setvariable d11 v595 setvariable d12 v596 setvariable d13 v597 setvariable d14 v598 setvariable d15 v599 setvariable d16 v600 setvariable d17 v601 setvariable d18 v602 setvariable d19 v603 setvariable d20 v604 setvariable d21 v605 setvariable d22 v606 setvariable d23 v607 setvariable d24 v608 setvariable d25 v609 setvariable d26 v610 setvariable d27 v611 setvariable d28 v612 setvariable d29 v613 setvariable d30 v614 setvariable d31 v615 setvariable d32 v616 setvariable d33 v617 setvariable d34 v618 setvariable d35 v619 setvariable d36 v620 setvariable d37 v621 setvariable d38 v622 setvariable dmax 38 counter set 1 goto go_c groan: setvariable d1 v623 setvariable d2 v624 setvariable d3 v625 setvariable d4 v626 setvariable dmax 4 counter set 1 goto go_c grovel: setvariable d1 v627 setvariable d2 v628 setvariable d3 v629 setvariable d4 v630 setvariable dmax 4 counter set 1 goto go_c growl: setvariable d1 v631 setvariable d2 v632 setvariable d3 v633 setvariable d4 v634 setvariable d5 v635 setvariable dmax 5 counter set 1 goto go_c grumble: setvariable d1 v636 setvariable d2 v637 setvariable d3 v638 setvariable d4 v639 setvariable d5 v640 setvariable dmax 5 counter set 1 goto go_c grunt: setvariable d1 v641 setvariable d2 v642 setvariable d3 v643 setvariable d4 v644 setvariable d5 v645 setvariable d6 v646 setvariable d7 v647 setvariable d8 v648 setvariable d9 v649 setvariable d10 v650 setvariable d11 v651 setvariable d12 v652 setvariable d13 v653 setvariable d14 v654 setvariable d15 v655 setvariable d16 v656 setvariable d17 v657 setvariable d18 v658 setvariable d19 v659 setvariable d20 v660 setvariable d21 v661 setvariable d22 v662 setvariable d23 v663 setvariable d24 v664 setvariable d25 v665 setvariable d26 v666 setvariable d27 v667 setvariable d28 v668 setvariable d29 v669 setvariable d30 v670 setvariable d31 v671 setvariable d32 v672 setvariable d33 v673 setvariable d34 v674 setvariable d35 v675 setvariable d36 v676 setvariable d37 v677 setvariable d38 v678 setvariable d39 v679 setvariable dmax 39 counter set 1 goto go_c guard: setvariable d1 v680 setvariable d2 v681 setvariable dmax 2 counter set 1 goto go_c gulp: setvariable d1 v682 setvariable dmax 1 counter set 1 goto go_c hiccup: setvariable d1 v683 setvariable dmax 1 counter set 1 goto go_c hide: setvariable d1 v684 setvariable dmax 1 counter set 1 goto go_c hiss: setvariable d1 v685 setvariable d2 v686 setvariable d3 v687 setvariable d4 v688 setvariable dmax 4 counter set 1 goto go_c hit: setvariable d1 v689 setvariable d2 v690 setvariable d3 v691 setvariable dmax 3 counter set 1 goto go_c hold: setvariable d1 v692 setvariable d2 v693 setvariable dmax 2 counter set 1 goto go_c hoot: setvariable d1 v694 setvariable d2 v695 setvariable d3 v696 setvariable d4 v697 setvariable d5 v698 setvariable dmax 5 counter set 1 goto go_c howl: setvariable d1 v699 setvariable d2 v700 setvariable dmax 2 counter set 1 goto go_c hug: setvariable d1 v701 setvariable d2 v702 setvariable d3 v703 setvariable d4 v704 setvariable d5 v705 setvariable d6 v706 setvariable d7 v707 setvariable dmax 7 counter set 1 goto go_c hum: setvariable d1 v708 setvariable d2 v709 setvariable d3 v710 setvariable d4 v711 setvariable d5 v712 setvariable d6 v713 setvariable d7 v714 setvariable d8 v715 setvariable d9 v716 setvariable d10 v717 setvariable d11 v718 setvariable d12 v719 setvariable d13 v720 setvariable d14 v721 setvariable d15 v722 setvariable d16 v723 setvariable dmax 16 counter set 1 goto go_c ignore: setvariable d1 v724 setvariable d2 v725 setvariable d3 v726 setvariable d4 v727 setvariable d5 v728 setvariable dmax 5 counter set 1 goto go_c imitate: setvariable d1 v729 setvariable d2 v730 setvariable d3 v731 setvariable d4 v732 setvariable d5 v733 setvariable d6 v734 setvariable d7 v735 setvariable d8 v736 setvariable d9 v737 setvariable d10 v738 setvariable d11 v739 setvariable d12 v740 setvariable d13 v741 setvariable d14 v742 setvariable d15 v743 setvariable d16 v744 setvariable d17 v745 setvariable d18 v746 setvariable d19 v747 setvariable d20 v748 setvariable d21 v749 setvariable d22 v750 setvariable d23 v751 setvariable d24 v752 setvariable d25 v753 setvariable dmax 25 counter set 1 goto go_c impose: setvariable d1 v754 setvariable dmax 1 counter set 1 goto go_c join: setvariable d1 v755 setvariable dmax 1 counter set 1 goto go_c jump: setvariable d1 v756 setvariable d2 v757 setvariable d3 v758 setvariable d4 v759 setvariable d5 v760 setvariable dmax 5 counter set 1 goto go_c kick: setvariable d1 v761 setvariable d2 v762 setvariable d3 v763 setvariable d4 v764 setvariable d5 v765 setvariable d6 v766 setvariable d7 v767 setvariable d8 v768 setvariable d9 v769 setvariable d10 v770 setvariable dmax 10 counter set 1 goto go_c kiss: setvariable d1 v771 setvariable d2 v772 setvariable d3 v773 setvariable d4 v774 setvariable d5 v775 setvariable d6 v776 setvariable d7 v777 setvariable d8 v778 setvariable dmax 8 counter set 1 goto go_c kneel: setvariable d1 v779 setvariable dmax 1 counter set 1 goto go_c knock: setvariable d1 v780 setvariable dmax 1 counter set 1 goto go_c laugh: setvariable d1 v781 setvariable d2 v782 setvariable d3 v783 setvariable d4 v784 setvariable d5 v785 setvariable d6 v786 setvariable d7 v787 setvariable d8 v788 setvariable d9 v789 setvariable d10 v790 setvariable d11 v791 setvariable d12 v792 setvariable d13 v793 setvariable d14 v794 setvariable d15 v795 setvariable d16 v796 setvariable d17 v797 setvariable d18 v798 setvariable d19 v799 setvariable d20 v800 setvariable d21 v801 setvariable d22 v802 setvariable d23 v803 setvariable dmax 23 counter set 1 goto go_c lay: setvariable d1 v804 setvariable dmax 1 counter set 1 goto go_c lean: setvariable d1 v805 setvariable d2 v806 setvariable d3 v807 setvariable d4 v808 setvariable d5 v809 setvariable d6 v810 setvariable d7 v811 setvariable d8 v812 setvariable d9 v813 setvariable d10 v814 setvariable dmax 10 counter set 1 goto go_c leap: setvariable d1 v815 setvariable d2 v816 setvariable d3 v817 setvariable d4 v818 setvariable dmax 4 counter set 1 goto go_c lick: setvariable d1 v819 setvariable d2 v820 setvariable d3 v821 setvariable d4 v822 setvariable d5 v823 setvariable d6 v824 setvariable d7 v825 setvariable d8 v826 setvariable d9 v827 setvariable d10 v828 setvariable dmax 10 counter set 1 goto go_c lie: setvariable d1 v829 setvariable dmax 1 counter set 1 goto go_c limp: setvariable d1 v830 setvariable d2 v831 setvariable d3 v832 setvariable d4 v833 setvariable d5 v834 setvariable d6 v835 setvariable d7 v836 setvariable d8 v837 setvariable d9 v838 setvariable d10 v839 setvariable d11 v840 setvariable dmax 11 counter set 1 goto go_c listen: setvariable d1 v841 setvariable d2 v842 setvariable d3 v843 setvariable d4 v844 setvariable dmax 4 counter set 1 goto go_c look: setvariable d1 v845 setvariable d2 v846 setvariable d3 v847 setvariable d4 v848 setvariable d5 v849 setvariable dmax 5 counter set 1 goto go_c march: setvariable d1 v850 setvariable d2 v851 setvariable d3 v852 setvariable d4 v853 setvariable d5 v854 setvariable d6 v855 setvariable d7 v856 setvariable d8 v857 setvariable d9 v858 setvariable d10 v859 setvariable d11 v860 setvariable d12 v861 setvariable d13 v862 setvariable d14 v863 setvariable dmax 14 counter set 1 goto go_c meditate: setvariable d1 v864 setvariable d2 v865 setvariable dmax 2 counter set 1 goto go_c moan: setvariable d1 v866 setvariable d2 v867 setvariable dmax 2 counter set 1 goto go_c mumble: setvariable d1 v868 setvariable dmax 1 counter set 1 goto go_c mutter: setvariable d1 v869 setvariable d2 v870 setvariable d3 v871 setvariable d4 v872 setvariable dmax 4 counter set 1 goto go_c nod: setvariable d1 v873 setvariable d2 v874 setvariable dmax 2 counter set 1 goto go_c nudge: setvariable d1 v875 setvariable d2 v876 setvariable d3 v877 setvariable d4 v878 setvariable d5 v879 setvariable dmax 5 counter set 1 goto go_c observe: setvariable d1 v880 setvariable d2 v881 setvariable d3 v882 setvariable d4 v883 setvariable d5 v884 setvariable d6 v885 setvariable d7 v886 setvariable d8 v887 setvariable d9 v888 setvariable d10 v889 setvariable d11 v890 setvariable d12 v891 setvariable d13 v892 setvariable d14 v893 setvariable d15 v894 setvariable d16 v895 setvariable d17 v896 setvariable d18 v897 setvariable dmax 18 counter set 1 goto go_c pace: setvariable d1 v898 setvariable d2 v899 setvariable d3 v900 setvariable d4 v901 setvariable dmax 4 counter set 1 goto go_c pale: setvariable d1 v902 setvariable dmax 1 counter set 1 goto go_c panic: setvariable d1 v903 setvariable d2 v904 setvariable d3 v905 setvariable d4 v906 setvariable d5 v907 setvariable dmax 5 counter set 1 goto go_c pant: setvariable d1 v908 setvariable dmax 1 counter set 1 goto go_c peer: setvariable d1 v909 setvariable d2 v910 setvariable d3 v911 setvariable dmax 3 counter set 1 goto go_c pet: setvariable d1 v912 setvariable d2 v913 setvariable d3 v914 setvariable d4 v915 setvariable d5 v916 setvariable d6 v917 setvariable d7 v918 setvariable dmax 7 counter set 1 goto go_c pinch: setvariable d1 v919 setvariable d2 v920 setvariable d3 v921 setvariable d4 v922 setvariable d5 v923 setvariable d6 v924 setvariable dmax 6 counter set 1 goto go_c point: setvariable d1 v925 setvariable d2 v926 setvariable d3 v927 setvariable d4 v928 setvariable d5 v929 setvariable d6 v930 setvariable d7 v931 setvariable d8 v932 setvariable dmax 8 counter set 1 goto go_c poke: setvariable d1 v933 setvariable d2 v934 setvariable d3 v935 setvariable d4 v936 setvariable dmax 4 counter set 1 goto go_c ponder: setvariable d1 v937 setvariable d2 v938 setvariable d3 v939 setvariable d4 v940 setvariable dmax 4 counter set 1 goto go_c pose: setvariable d1 v941 setvariable d2 v942 setvariable d3 v943 setvariable d4 v944 setvariable dmax 4 counter set 1 goto go_c posture: setvariable d1 v945 setvariable d2 v946 setvariable d3 v947 setvariable d4 v948 setvariable d5 v949 setvariable d6 v950 setvariable dmax 6 counter set 1 goto go_c pound: setvariable d1 v951 setvariable d2 v952 setvariable d3 v953 setvariable d4 v954 setvariable d5 v955 setvariable d6 v956 setvariable d7 v957 setvariable d8 v958 setvariable d9 v959 setvariable d10 v960 setvariable d11 v961 setvariable d12 v962 setvariable d13 v963 setvariable d14 v964 setvariable d15 v965 setvariable d16 v966 setvariable d17 v967 setvariable d18 v968 setvariable d19 v969 setvariable d20 v970 setvariable dmax 20 counter set 1 goto go_c pour: setvariable d1 v971 setvariable d2 v972 setvariable d3 v973 setvariable d4 v974 setvariable d5 v975 setvariable d6 v976 setvariable dmax 6 counter set 1 goto go_c pout: setvariable d1 v977 setvariable d2 v978 setvariable d3 v979 setvariable dmax 3 counter set 1 goto go_c praise: setvariable d1 v980 setvariable d2 v981 setvariable d3 v982 setvariable d4 v983 setvariable dmax 4 counter set 1 goto go_c pray: setvariable d1 v984 setvariable d2 v985 setvariable d3 v986 setvariable d4 v987 setvariable dmax 4 counter set 1 goto go_c preen: setvariable d1 v988 setvariable d2 v989 setvariable d3 v990 setvariable d4 v991 setvariable d5 v992 setvariable d6 v993 setvariable d7 v994 setvariable d8 v995 setvariable dmax 8 counter set 1 goto go_c procrastinate: setvariable d1 v996 setvariable dmax 1 counter set 1 goto go_c prod: setvariable d1 v997 setvariable d2 v998 setvariable d3 v999 setvariable d4 v1000 setvariable d5 v1001 setvariable dmax 5 counter set 1 goto go_c protect: setvariable d1 v1002 setvariable d2 v1003 setvariable dmax 2 counter set 1 goto go_c pull: setvariable d1 v1004 setvariable d2 v1005 setvariable d3 v1006 setvariable d4 v1007 setvariable d5 v1008 setvariable d6 v1009 setvariable dmax 6 counter set 1 goto go_c punch: setvariable d1 v1010 setvariable d2 v1011 setvariable d3 v1012 setvariable dmax 3 counter set 1 goto go_c punish: setvariable d1 v1013 setvariable dmax 1 counter set 1 goto go_c purr: setvariable d1 v1014 setvariable d2 v1015 setvariable d3 v1016 setvariable d4 v1017 setvariable dmax 4 counter set 1 goto go_c push: setvariable d1 v1018 setvariable d2 v1019 setvariable d3 v1020 setvariable d4 v1021 setvariable dmax 4 counter set 1 goto go_c puzzle: setvariable d1 v1022 setvariable d2 v1023 setvariable d3 v1024 setvariable d4 v1025 setvariable dmax 4 counter set 1 goto go_c raise: setvariable d1 v1026 setvariable d2 v1027 setvariable d3 v1028 setvariable d4 v1029 setvariable d5 v1030 setvariable d6 v1031 setvariable d7 v1032 setvariable d8 v1033 setvariable d9 v1034 setvariable dmax 9 counter set 1 goto go_c raspberry: setvariable d1 v1035 setvariable d2 v1036 setvariable d3 v1037 setvariable dmax 3 counter set 1 goto go_c rest: setvariable d1 v1038 setvariable d2 v1039 setvariable d3 v1040 setvariable d4 v1041 setvariable d5 v1042 setvariable d6 v1043 setvariable dmax 6 counter set 1 goto go_c roar: setvariable d1 v1044 setvariable d2 v1045 setvariable d3 v1046 setvariable d4 v1047 setvariable d5 v1048 setvariable d6 v1049 setvariable d7 v1050 setvariable d8 v1051 setvariable d9 v1052 setvariable d10 v1053 setvariable d11 v1054 setvariable d12 v1055 setvariable d13 v1056 setvariable d14 v1057 setvariable d15 v1058 setvariable dmax 15 counter set 1 goto go_c rock: setvariable d1 v1059 setvariable d2 v1060 setvariable dmax 2 counter set 1 goto go_c roll: setvariable d1 v1061 setvariable d2 v1062 setvariable d3 v1063 setvariable d4 v1064 setvariable d5 v1065 setvariable d6 v1066 setvariable d7 v1067 setvariable d8 v1068 setvariable d9 v1069 setvariable dmax 9 counter set 1 goto go_c rub: setvariable d1 v1070 setvariable d2 v1071 setvariable d3 v1072 setvariable d4 v1073 setvariable dmax 4 counter set 1 goto go_c rummage: setvariable d1 v1074 setvariable d2 v1075 setvariable d3 v1076 setvariable d4 v1077 setvariable d5 v1078 setvariable dmax 5 counter set 1 goto go_c sacrifice: setvariable d1 v1079 setvariable d2 v1080 setvariable dmax 2 counter set 1 goto go_c salute: setvariable d1 v1081 setvariable d2 v1082 setvariable d3 v1083 setvariable d4 v1084 setvariable d5 v1085 setvariable d6 v1086 setvariable dmax 6 counter set 1 goto go_c sashay: setvariable d1 v1087 setvariable d2 v1088 setvariable d3 v1089 setvariable d4 v1090 setvariable d5 v1091 setvariable d6 v1092 setvariable d7 v1093 setvariable d8 v1094 setvariable d9 v1095 setvariable d10 v1096 setvariable d11 v1097 setvariable d12 v1098 setvariable dmax 12 counter set 1 goto go_c scoff: setvariable d1 v1099 setvariable d2 v1100 setvariable dmax 2 counter set 1 goto go_c scold: setvariable d1 v1101 setvariable d2 v1102 setvariable d3 v1103 setvariable dmax 3 counter set 1 goto go_c scowl: setvariable d1 v1104 setvariable d2 v1105 setvariable d3 v1106 setvariable dmax 3 counter set 1 goto go_c scratch: setvariable d1 v1107 setvariable d2 v1108 setvariable d3 v1109 setvariable d4 v1110 setvariable d5 v1111 setvariable d6 v1112 setvariable d7 v1113 setvariable d8 v1114 setvariable d9 v1115 setvariable d10 v1116 setvariable d11 v1117 setvariable d12 v1118 setvariable d13 v1119 setvariable d14 v1120 setvariable d15 v1121 setvariable d16 v1122 setvariable d17 v1123 setvariable d18 v1124 setvariable dmax 18 counter set 1 goto go_c scream: setvariable d1 v1125 setvariable d2 v1126 setvariable d3 v1127 setvariable d4 v1128 setvariable dmax 4 counter set 1 goto go_c sense: setvariable d1 v1129 setvariable d2 v1130 setvariable d3 v1131 setvariable dmax 3 counter set 1 goto go_c shake: setvariable d1 v1132 setvariable d2 v1133 setvariable d3 v1134 setvariable d4 v1135 setvariable d5 v1136 setvariable d6 v1137 setvariable dmax 6 counter set 1 goto go_c shiver: setvariable d1 v1138 setvariable dmax 1 counter set 1 goto go_c show: setvariable d1 v1139 setvariable dmax 1 counter set 1 goto go_c shriek: setvariable d1 v1140 setvariable d2 v1141 setvariable d3 v1142 setvariable dmax 3 counter set 1 goto go_c shrug: setvariable d1 v1143 setvariable dmax 1 counter set 1 goto go_c shudder: setvariable d1 v1144 setvariable dmax 1 counter set 1 goto go_c shuffle: setvariable d1 v1145 setvariable dmax 1 counter set 1 goto go_c shun: setvariable d1 v1146 setvariable d2 v1147 setvariable d3 v1148 setvariable dmax 3 counter set 1 goto go_c sigh: setvariable d1 v1149 setvariable d2 v1150 setvariable d3 v1151 setvariable d4 v1152 setvariable d5 v1153 setvariable dmax 5 counter set 1 goto go_c simper: setvariable d1 v1154 setvariable d2 v1155 setvariable d3 v1156 setvariable d4 v1157 setvariable d5 v1158 setvariable dmax 5 counter set 1 goto go_c sit: setvariable d1 v1159 setvariable d2 v1160 setvariable d3 v1161 setvariable d4 v1162 setvariable d5 v1163 setvariable d6 v1164 setvariable d7 v1165 setvariable d8 v1166 setvariable d9 v1167 setvariable d10 v1168 setvariable d11 v1169 setvariable d12 v1170 setvariable d13 v1171 setvariable dmax 13 counter set 1 goto go_c skip: setvariable d1 v1172 setvariable d2 v1173 setvariable d3 v1174 setvariable d4 v1175 setvariable d5 v1176 setvariable d6 v1177 setvariable d7 v1178 setvariable d8 v1179 setvariable d9 v1180 setvariable d10 v1181 setvariable d11 v1182 setvariable dmax 11 counter set 1 goto go_c slap: setvariable d1 v1183 setvariable d2 v1184 setvariable d3 v1185 setvariable d4 v1186 setvariable d5 v1187 setvariable d6 v1188 setvariable dmax 6 counter set 1 goto go_c smell: setvariable d1 v1189 setvariable d2 v1190 setvariable d3 v1191 setvariable dmax 3 counter set 1 goto go_c smile: setvariable d1 v1192 setvariable d2 v1193 setvariable d3 v1194 setvariable dmax 3 counter set 1 goto go_c smirk: setvariable d1 v1195 setvariable d2 v1196 setvariable d3 v1197 setvariable dmax 3 counter set 1 goto go_c smooch: setvariable d1 v1198 setvariable d2 v1199 setvariable d3 v1200 setvariable d4 v1201 setvariable d5 v1202 setvariable d6 v1203 setvariable d7 v1204 setvariable dmax 7 counter set 1 goto go_c snap: setvariable d1 v1205 setvariable d2 v1206 setvariable d3 v1207 setvariable d4 v1208 setvariable d5 v1209 setvariable d6 v1210 setvariable dmax 6 counter set 1 goto go_c snarl: setvariable d1 v1211 setvariable d2 v1212 setvariable d3 v1213 setvariable d4 v1214 setvariable dmax 4 counter set 1 goto go_c sneak: setvariable d1 v1215 setvariable d2 v1216 setvariable d3 v1217 setvariable d4 v1218 setvariable d5 v1219 setvariable d6 v1220 setvariable d7 v1221 setvariable d8 v1222 setvariable dmax 8 counter set 1 goto go_c sneer: setvariable d1 v1223 setvariable d2 v1224 setvariable dmax 2 counter set 1 goto go_c sneeze: setvariable d1 v1225 setvariable d2 v1226 setvariable d3 v1227 setvariable d4 v1228 setvariable d5 v1229 setvariable d6 v1230 setvariable dmax 6 counter set 1 goto go_c snicker: setvariable d1 v1231 setvariable d2 v1232 setvariable d3 v1233 setvariable d4 v1234 setvariable dmax 4 counter set 1 goto go_c sniff: setvariable d1 v1235 setvariable d2 v1236 setvariable d3 v1237 setvariable dmax 3 counter set 1 goto go_c snort: setvariable d1 v1238 setvariable d2 v1239 setvariable dmax 2 counter set 1 goto go_c snuggle: setvariable d1 v1240 setvariable d2 v1241 setvariable d3 v1242 setvariable dmax 3 counter set 1 goto go_c sob: setvariable d1 v1243 setvariable dmax 1 counter set 1 goto go_c spin: setvariable d1 v1244 setvariable dmax 1 counter set 1 goto go_c splash: setvariable d1 v1245 setvariable d2 v1246 setvariable d3 v1247 setvariable d4 v1248 setvariable dmax 4 counter set 1 goto go_c splutter: setvariable d1 v1249 setvariable dmax 1 counter set 1 goto go_c sprinkle: setvariable d1 v1250 setvariable d2 v1251 setvariable d3 v1252 setvariable d4 v1253 setvariable dmax 4 counter set 1 goto go_c squeal: setvariable d1 v1254 setvariable d2 v1255 setvariable d3 v1256 setvariable d4 v1257 setvariable dmax 4 counter set 1 goto go_c squint: setvariable d1 v1258 setvariable d2 v1259 setvariable d3 v1260 setvariable d4 v1261 setvariable dmax 4 counter set 1 goto go_c squirm: setvariable d1 v1262 setvariable dmax 1 counter set 1 goto go_c stack: setvariable d1 v1263 setvariable dmax 1 counter set 1 goto go_c stare: setvariable d1 v1264 setvariable d2 v1265 setvariable d3 v1266 setvariable dmax 3 counter set 1 goto go_c steeple: setvariable d1 v1267 setvariable d2 v1268 setvariable d3 v1269 setvariable d4 v1270 setvariable d5 v1271 setvariable d6 v1272 setvariable d7 v1273 setvariable d8 v1274 setvariable d9 v1275 setvariable d10 v1276 setvariable d11 v1277 setvariable d12 v1278 setvariable d13 v1279 setvariable d14 v1280 setvariable d15 v1281 setvariable d16 v1282 setvariable d17 v1283 setvariable d18 v1284 setvariable d19 v1285 setvariable d20 v1286 setvariable dmax 20 counter set 1 goto go_c stock: setvariable d1 v1287 setvariable d2 v1288 setvariable dmax 2 counter set 1 goto go_c stoke: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c stomp: setvariable d1 v1290 setvariable d2 v1291 setvariable d3 v1292 setvariable d4 v1293 setvariable d5 v1294 setvariable dmax 5 counter set 1 goto go_c stretch: setvariable d1 v1295 setvariable d2 v1296 setvariable d3 v1297 setvariable d4 v1298 setvariable d5 v1299 setvariable d6 v1300 setvariable d7 v1301 setvariable d8 v1302 setvariable d9 v1303 setvariable d10 v1304 setvariable d11 v1305 setvariable d12 v1306 setvariable d13 v1307 setvariable dmax 13 counter set 1 goto go_c stride: setvariable d1 v1308 setvariable d2 v1309 setvariable d3 v1310 setvariable d4 v1311 setvariable d5 v1312 setvariable d6 v1313 setvariable d7 v1314 setvariable d8 v1315 setvariable d9 v1316 setvariable d10 v1317 setvariable d11 v1318 setvariable d12 v1319 setvariable d13 v1320 setvariable dmax 13 counter set 1 goto go_c strut: setvariable d1 v1321 setvariable d2 v1322 setvariable d3 v1323 setvariable d4 v1324 setvariable d5 v1325 setvariable dmax 5 counter set 1 goto go_c stumble: setvariable d1 v1326 setvariable d2 v1327 setvariable d3 v1328 setvariable d4 v1329 setvariable d5 v1330 setvariable d6 v1331 setvariable d7 v1332 setvariable d8 v1333 setvariable d9 v1334 setvariable d10 v1335 setvariable d11 v1336 setvariable d12 v1337 setvariable d13 v1338 setvariable dmax 13 counter set 1 goto go_c sulk: setvariable d1 v1339 setvariable dmax 1 counter set 1 goto go_c summon: setvariable d1 v1340 setvariable dmax 1 counter set 1 goto go_c sway: setvariable d1 v1341 setvariable d2 v1342 setvariable d3 v1343 setvariable d4 v1344 setvariable d5 v1345 setvariable dmax 5 counter set 1 goto go_c swear: setvariable d1 v1346 setvariable d2 v1347 setvariable d3 v1348 setvariable d4 v1349 setvariable d5 v1350 setvariable d6 v1351 setvariable d7 v1352 setvariable d8 v1353 setvariable d9 v1354 setvariable d10 v1355 setvariable d11 v1356 setvariable d12 v1357 setvariable d13 v1358 setvariable d14 v1359 setvariable d15 v1360 setvariable d16 v1361 setvariable d17 v1362 setvariable d18 v1363 setvariable d19 v1364 setvariable d20 v1365 setvariable d21 v1366 setvariable d22 v1367 setvariable d23 v1368 setvariable d24 v1369 setvariable d25 v1370 setvariable d26 v1371 setvariable d27 v1372 setvariable d28 v1373 setvariable d29 v1374 setvariable d30 v1375 setvariable d31 v1376 setvariable d32 v1377 setvariable d33 v1378 setvariable d34 v1379 setvariable d35 v1380 setvariable d36 v1381 setvariable dmax 36 counter set 1 goto go_c sweat: setvariable d1 v1382 setvariable d2 v1383 setvariable d3 v1384 setvariable d4 v1385 setvariable d5 v1386 setvariable d6 v1387 setvariable dmax 6 counter set 1 goto go_c sweep: setvariable d1 v1388 setvariable dmax 1 counter set 1 goto go_c swoon: setvariable d1 v1389 setvariable d2 v1390 setvariable dmax 2 counter set 1 goto go_c tackle: setvariable d1 v1391 setvariable dmax 1 counter set 1 goto go_c tap: setvariable d1 v1392 setvariable d2 v1393 setvariable d3 v1394 setvariable d4 v1395 setvariable dmax 4 counter set 1 goto go_c think: setvariable d1 v1396 setvariable dmax 1 counter set 1 goto go_c thump: setvariable d1 v1397 setvariable d2 v1398 setvariable d3 v1399 setvariable d4 v1400 setvariable d5 v1401 setvariable dmax 5 counter set 1 goto go_c tickle: setvariable d1 v1402 setvariable d2 v1403 setvariable d3 v1404 setvariable d4 v1405 setvariable dmax 4 counter set 1 goto go_c tilt: setvariable d1 v1406 setvariable d2 v1407 setvariable d3 v1408 setvariable d4 v1409 setvariable d5 v1410 setvariable d6 v1411 setvariable d7 v1412 setvariable d8 v1413 setvariable d9 v1414 setvariable dmax 9 counter set 1 goto go_c tinker: setvariable d1 v1415 setvariable d2 v1416 setvariable d3 v1417 setvariable d4 v1418 setvariable d5 v1419 setvariable d6 v1420 setvariable dmax 6 counter set 1 goto go_c touch: setvariable d1 v1421 setvariable d2 v1422 setvariable d3 v1423 setvariable d4 v1424 setvariable d5 v1425 setvariable d6 v1426 setvariable d7 v1427 setvariable dmax 7 counter set 1 goto go_c tremble: setvariable d1 v1428 setvariable d2 v1429 setvariable d3 v1430 setvariable d4 v1431 setvariable d5 v1432 setvariable d6 v1433 setvariable d7 v1434 setvariable d8 v1435 setvariable d9 v1436 setvariable d10 v1437 setvariable d11 v1438 setvariable d12 v1439 setvariable d13 v1440 setvariable d14 v1441 setvariable d15 v1442 setvariable d16 v1443 setvariable d17 v1444 setvariable d18 v1445 setvariable d19 v1446 setvariable d20 v1447 setvariable d21 v1448 setvariable dmax 21 counter set 1 goto go_c trudge: setvariable d1 v1449 setvariable d2 v1450 setvariable d3 v1451 setvariable d4 v1452 setvariable d5 v1453 setvariable d6 v1454 setvariable d7 v1455 setvariable d8 v1456 setvariable d9 v1457 setvariable d10 v1458 setvariable d11 v1459 setvariable d12 v1460 setvariable dmax 12 counter set 1 goto go_c turn: setvariable d1 v1461 setvariable d2 v1462 setvariable d3 v1463 setvariable d4 v1464 setvariable d5 v1465 setvariable d6 v1466 setvariable d7 v1467 setvariable dmax 7 counter set 1 goto go_c twiddle: setvariable d1 v1468 setvariable dmax 1 counter set 1 goto go_c twitch: setvariable d1 v1469 setvariable d2 v1470 setvariable d3 v1471 setvariable d4 v1472 setvariable dmax 4 counter set 1 goto go_c vote: setvariable d1 v1473 setvariable d2 v1474 setvariable d3 v1475 setvariable d4 v1476 setvariable dmax 4 counter set 1 goto go_c waggle: setvariable d1 v1477 setvariable d2 v1478 setvariable d3 v1479 setvariable d4 v1480 setvariable d5 v1481 setvariable dmax 5 counter set 1 goto go_c wail: setvariable d1 v1482 setvariable d2 v1483 setvariable d3 v1484 setvariable d4 v1485 setvariable d5 v1486 setvariable d6 v1487 setvariable dmax 6 counter set 1 goto go_c wait: setvariable d1 v1488 setvariable dmax 1 counter set 1 goto go_c warble: setvariable d1 v1489 setvariable d2 v1490 setvariable d3 v1491 setvariable d4 v1492 setvariable dmax 4 counter set 1 goto go_c warn: setvariable d1 v1493 setvariable d2 v1494 setvariable d3 v1495 setvariable d4 v1496 setvariable dmax 4 counter set 1 goto go_c warsalute: setvariable d1 v1497 setvariable d2 v1498 setvariable d3 v1499 setvariable d4 v1500 setvariable d5 v1501 setvariable d6 v1502 setvariable d7 v1503 setvariable d8 v1504 setvariable d9 v1505 setvariable d10 v1506 setvariable dmax 10 counter set 1 goto go_c watch: setvariable d1 v1507 setvariable d2 v1508 setvariable d3 v1509 setvariable d4 v1510 setvariable dmax 4 counter set 1 goto go_c wave: setvariable d1 v1511 setvariable d2 v1512 setvariable d3 v1513 setvariable d4 v1514 setvariable dmax 4 counter set 1 goto go_c weigh: setvariable d1 v1515 setvariable d2 v1516 setvariable dmax 2 counter set 1 goto go_c wheeze: setvariable d1 v1517 setvariable d2 v1518 setvariable d3 v1519 setvariable dmax 3 counter set 1 goto go_c whimper: setvariable d1 v1520 setvariable d2 v1521 setvariable dmax 2 counter set 1 goto go_c whine: setvariable d1 v1522 setvariable d2 v1523 setvariable d3 v1524 setvariable dmax 3 counter set 1 goto go_c whistle: setvariable d1 v1525 setvariable d2 v1526 setvariable d3 v1527 setvariable d4 v1528 setvariable d5 v1529 setvariable d6 v1530 setvariable dmax 6 counter set 1 goto go_c wiggle: setvariable d1 v1531 setvariable d2 v1532 setvariable d3 v1533 setvariable d4 v1534 setvariable d5 v1535 setvariable d6 v1536 setvariable d7 v1537 setvariable d8 v1538 setvariable d9 v1539 setvariable d10 v1540 setvariable d11 v1541 setvariable d12 v1542 setvariable d13 v1543 setvariable d14 v1544 setvariable d15 v1545 setvariable d16 v1546 setvariable d17 v1547 setvariable d18 v1548 setvariable dmax 18 counter set 1 goto go_c wince: setvariable d1 v1549 setvariable d2 v1550 setvariable d3 v1551 setvariable dmax 3 counter set 1 goto go_c wink: setvariable d1 v1552 setvariable d2 v1553 setvariable d3 v1554 setvariable dmax 3 counter set 1 goto go_c wish: setvariable d1 v1555 setvariable dmax 1 counter set 1 goto go_c wobble: setvariable d1 v1556 setvariable dmax 1 counter set 1 goto go_c write: setvariable d1 v1557 setvariable dmax 1 counter set 1 goto go_c yawn: setvariable d1 v1558 setvariable d2 v1559 setvariable d3 v1560 setvariable d4 v1561 setvariable dmax 4 counter set 1 goto go_c yelp: setvariable d1 v1562 setvariable d2 v1563 setvariable dmax 2 counter set 1 goto go_c ~abashedly: setvariable d1 v590 setvariable dmax 1 counter set 1 goto go_c ~abasing: setvariable d1 v123 setvariable d2 v124 setvariable dmax 2 counter set 1 goto go_c ~abilities: setvariable d1 v1352 setvariable dmax 1 counter set 1 goto go_c ~able: setvariable d1 v48 setvariable dmax 1 counter set 1 goto go_c ~above: setvariable d1 v1305 setvariable dmax 1 counter set 1 goto go_c ~abrupt: setvariable d1 v25 setvariable dmax 1 counter set 1 goto go_c ~abruptly: setvariable d1 v30 setvariable dmax 1 counter set 1 goto go_c ~absently: setvariable d1 v1275 setvariable dmax 1 counter set 1 goto go_c ~account: setvariable d1 v1358 setvariable dmax 1 counter set 1 goto go_c ~accuses: setvariable d1 v1362 setvariable dmax 1 counter set 1 goto go_c ~acknowledgement: setvariable d1 v119 setvariable dmax 1 counter set 1 goto go_c ~across: setvariable d1 v299 setvariable d2 v300 setvariable d3 v458 setvariable d4 v459 setvariable d5 v472 setvariable d6 v473 setvariable d7 v482 setvariable d8 v483 setvariable d9 v771 setvariable d10 v1170 setvariable d11 v1184 setvariable d12 v1272 setvariable d13 v1280 setvariable dmax 13 counter set 1 goto go_c ~actions: setvariable d1 v629 setvariable dmax 1 counter set 1 goto go_c ~acts: setvariable d1 v1022 setvariable dmax 1 counter set 1 goto go_c ~adds: setvariable d1 v1287 setvariable dmax 1 counter set 1 goto go_c ~adjusting: setvariable d1 v350 setvariable dmax 1 counter set 1 goto go_c ~admiring: setvariable d1 v911 setvariable d2 v1515 setvariable d3 v1516 setvariable dmax 3 counter set 1 goto go_c ~adopts: setvariable d1 v0 setvariable dmax 1 counter set 1 goto go_c ~aelotois: setvariable d1 v447 setvariable d2 v448 setvariable dmax 2 counter set 1 goto go_c ~affairs: setvariable d1 v870 setvariable dmax 1 counter set 1 goto go_c ~again: setvariable d1 v911 setvariable d2 v1516 setvariable dmax 2 counter set 1 goto go_c ~against: setvariable d1 v97 setvariable d2 v105 setvariable d3 v106 setvariable d4 v214 setvariable d5 v808 setvariable d6 v809 setvariable d7 v953 setvariable d8 v954 setvariable d9 v999 setvariable d10 v1041 setvariable d11 v1042 setvariable d12 v1043 setvariable d13 v1185 setvariable d14 v1186 setvariable d15 v1187 setvariable d16 v1242 setvariable d17 v1297 setvariable d18 v1367 setvariable d19 v1504 setvariable dmax 19 counter set 1 goto go_c ~aggressive: setvariable d1 v945 setvariable d2 v947 setvariable dmax 2 counter set 1 goto go_c ~agitatedly: setvariable d1 v390 setvariable dmax 1 counter set 1 goto go_c ~agreeable: setvariable d1 v0 setvariable d2 v3 setvariable dmax 2 counter set 1 goto go_c ~agreement: setvariable d1 v35 setvariable d2 v643 setvariable dmax 2 counter set 1 goto go_c ~agrees: setvariable d1 v1 setvariable dmax 1 counter set 1 goto go_c ~air: setvariable d1 v75 setvariable d2 v135 setvariable d3 v142 setvariable d4 v162 setvariable d5 v424 setvariable d6 v468 setvariable d7 v469 setvariable d8 v759 setvariable d9 v1018 setvariable d10 v1020 setvariable d11 v1028 setvariable d12 v1340 setvariable d13 v1365 setvariable d14 v1400 setvariable d15 v1490 setvariable dmax 15 counter set 1 goto go_c ~akimbo: setvariable d1 v455 setvariable dmax 1 counter set 1 goto go_c ~alcohol: setvariable d1 v135 setvariable dmax 1 counter set 1 goto go_c ~ale: setvariable d1 v70 setvariable dmax 1 counter set 1 goto go_c ~alertness: setvariable d1 v1131 setvariable dmax 1 counter set 1 goto go_c ~allows: setvariable d1 v1171 setvariable dmax 1 counter set 1 goto go_c ~almost: setvariable d1 v143 setvariable d2 v166 setvariable d3 v220 setvariable d4 v897 setvariable dmax 4 counter set 1 goto go_c ~alone: setvariable d1 v59 setvariable dmax 1 counter set 1 goto go_c ~along: setvariable d1 v101 setvariable d2 v759 setvariable d3 v854 setvariable d4 v942 setvariable d5 v998 setvariable d6 v1090 setvariable d7 v1311 setvariable dmax 7 counter set 1 goto go_c ~alter: setvariable d1 v330 setvariable dmax 1 counter set 1 goto go_c ~amazement: setvariable d1 v499 setvariable d2 v509 setvariable d3 v510 setvariable dmax 3 counter set 1 goto go_c ~amazing: setvariable d1 v1479 setvariable dmax 1 counter set 1 goto go_c ~amount: setvariable d1 v971 setvariable d2 v976 setvariable dmax 2 counter set 1 goto go_c ~amused: setvariable d1 v644 setvariable dmax 1 counter set 1 goto go_c ~amusement: setvariable d1 v500 setvariable d2 v511 setvariable d3 v512 setvariable d4 v802 setvariable dmax 4 counter set 1 goto go_c ~ancestry: setvariable d1 v1348 setvariable dmax 1 counter set 1 goto go_c ~anger: setvariable d1 v267 setvariable d2 v1269 setvariable d3 v1277 setvariable d4 v1430 setvariable d5 v1437 setvariable dmax 5 counter set 1 goto go_c ~angrily: setvariable d1 v208 setvariable d2 v210 setvariable d3 v266 setvariable d4 v456 setvariable d5 v457 setvariable d6 v645 setvariable d7 v718 setvariable d8 v1047 setvariable d9 v1048 setvariable dmax 9 counter set 1 goto go_c ~angry: setvariable d1 v24 setvariable d2 v73 setvariable d3 v358 setvariable d4 v714 setvariable d5 v959 setvariable d6 v960 setvariable d7 v1442 setvariable dmax 7 counter set 1 goto go_c ~anguished: setvariable d1 v215 setvariable dmax 1 counter set 1 goto go_c ~ankles: setvariable d1 v1302 setvariable dmax 1 counter set 1 goto go_c ~announces: setvariable d1 v1474 setvariable dmax 1 counter set 1 goto go_c ~annoyance: setvariable d1 v128 setvariable d2 v646 setvariable d3 v657 setvariable d4 v678 setvariable d5 v1273 setvariable d6 v1282 setvariable dmax 6 counter set 1 goto go_c ~annoyed: setvariable d1 v389 setvariable d2 v390 setvariable d3 v458 setvariable d4 v459 setvariable dmax 4 counter set 1 goto go_c ~anticipating: setvariable d1 v130 setvariable dmax 1 counter set 1 goto go_c ~anticipation: setvariable d1 v129 setvariable d2 v131 setvariable dmax 2 counter set 1 goto go_c ~anxiety: setvariable d1 v149 setvariable dmax 1 counter set 1 goto go_c ~anxiously: setvariable d1 v391 setvariable d2 v392 setvariable dmax 2 counter set 1 goto go_c ~any: setvariable d1 v130 setvariable d2 v202 setvariable d3 v1413 setvariable dmax 3 counter set 1 goto go_c ~apparent: setvariable d1 v98 setvariable d2 v1077 setvariable d3 v1326 setvariable dmax 3 counter set 1 goto go_c ~apparently: setvariable d1 v66 setvariable d2 v330 setvariable dmax 2 counter set 1 goto go_c ~appear: setvariable d1 v16 setvariable d2 v17 setvariable d3 v18 setvariable d4 v754 setvariable dmax 4 counter set 1 goto go_c ~appearance: setvariable d1 v1418 setvariable dmax 1 counter set 1 goto go_c ~appears: setvariable d1 v2 setvariable d2 v130 setvariable d3 v307 setvariable d4 v412 setvariable d5 v589 setvariable d6 v630 setvariable d7 v724 setvariable d8 v887 setvariable d9 v935 setvariable d10 v1079 setvariable d11 v1220 setvariable dmax 11 counter set 1 goto go_c ~applaud: setvariable d1 v5 setvariable d2 v184 setvariable dmax 2 counter set 1 goto go_c ~applauds: setvariable d1 v4 setvariable d2 v6 setvariable d3 v183 setvariable d4 v185 setvariable dmax 4 counter set 1 goto go_c ~applies: setvariable d1 v1269 setvariable d2 v1277 setvariable dmax 2 counter set 1 goto go_c ~apprehensively: setvariable d1 v397 setvariable dmax 1 counter set 1 goto go_c ~archaic: setvariable d1 v167 setvariable dmax 1 counter set 1 goto go_c ~arched: setvariable d1 v324 setvariable dmax 1 counter set 1 goto go_c ~arches: setvariable d1 v1296 setvariable d2 v1300 setvariable dmax 2 counter set 1 goto go_c ~arching: setvariable d1 v1306 setvariable dmax 1 counter set 1 goto go_c ~are: setvariable d1 v306 setvariable dmax 1 counter set 1 goto go_c ~area: setvariable d1 v501 setvariable d2 v1496 setvariable dmax 2 counter set 1 goto go_c ~arm: setvariable d1 v5 setvariable d2 v115 setvariable d3 v116 setvariable d4 v184 setvariable d5 v207 setvariable d6 v211 setvariable d7 v213 setvariable d8 v916 setvariable d9 v942 setvariable d10 v1111 setvariable d11 v1113 setvariable d12 v1242 setvariable d13 v1425 setvariable dmax 13 counter set 1 goto go_c ~armor: setvariable d1 v205 setvariable d2 v1498 setvariable dmax 2 counter set 1 goto go_c ~arranges: setvariable d1 v739 setvariable d2 v740 setvariable dmax 2 counter set 1 goto go_c ~arrogant: setvariable d1 v324 setvariable dmax 1 counter set 1 goto go_c ~arrogantly: setvariable d1 v1270 setvariable d2 v1278 setvariable d3 v1322 setvariable dmax 3 counter set 1 goto go_c ~arrow: setvariable d1 v541 setvariable d2 v541 setvariable dmax 2 counter set 1 goto go_c ~arrows: setvariable d1 v541 setvariable dmax 1 counter set 1 goto go_c ~ashes: setvariable d1 v188 setvariable dmax 1 counter set 1 goto go_c ~aside: setvariable d1 v1139 setvariable d2 v1289 setvariable dmax 2 counter set 1 goto go_c ~aspect: setvariable d1 v893 setvariable dmax 1 counter set 1 goto go_c ~aspersions: setvariable d1 v1346 setvariable d2 v1365 setvariable dmax 2 counter set 1 goto go_c ~assistance: setvariable d1 v53 setvariable d2 v663 setvariable dmax 2 counter set 1 goto go_c ~assuming: setvariable d1 v684 setvariable dmax 1 counter set 1 goto go_c ~attached: setvariable d1 v439 setvariable d2 v440 setvariable dmax 2 counter set 1 goto go_c ~attack: setvariable d1 v681 setvariable d2 v945 setvariable d3 v946 setvariable d4 v1003 setvariable dmax 4 counter set 1 goto go_c ~attempt: setvariable d1 v5 setvariable d2 v184 setvariable d3 v754 setvariable dmax 3 counter set 1 goto go_c ~attempting: setvariable d1 v304 setvariable d2 v827 setvariable d3 v1299 setvariable dmax 3 counter set 1 goto go_c ~attempts: setvariable d1 v449 setvariable d2 v450 setvariable d3 v703 setvariable d4 v715 setvariable d5 v1298 setvariable d6 v1388 setvariable d7 v1404 setvariable dmax 7 counter set 1 goto go_c ~attends: setvariable d1 v10 setvariable dmax 1 counter set 1 goto go_c ~attention: setvariable d1 v323 setvariable d2 v414 setvariable d3 v857 setvariable d4 v861 setvariable d5 v862 setvariable d6 v1210 setvariable d7 v1271 setvariable d8 v1279 setvariable dmax 8 counter set 1 goto go_c ~averting: setvariable d1 v647 setvariable dmax 1 counter set 1 goto go_c ~avoid: setvariable d1 v77 setvariable dmax 1 counter set 1 goto go_c ~away: setvariable d1 v55 setvariable d2 v242 setvariable d3 v334 setvariable d4 v348 setvariable d5 v352 setvariable d6 v447 setvariable d7 v726 setvariable d8 v825 setvariable d9 v852 setvariable d10 v915 setvariable d11 v1146 setvariable d12 v1148 setvariable d13 v1309 setvariable d14 v1424 setvariable d15 v1451 setvariable d16 v1555 setvariable dmax 16 counter set 1 goto go_c ~awe: setvariable d1 v503 setvariable d2 v504 setvariable d3 v513 setvariable d4 v514 setvariable dmax 4 counter set 1 goto go_c ~aye: setvariable d1 v1476 setvariable dmax 1 counter set 1 goto go_c ~babbles: setvariable d1 v20 setvariable d2 v418 setvariable d3 v419 setvariable dmax 3 counter set 1 goto go_c ~babbling: setvariable d1 v420 setvariable dmax 1 counter set 1 goto go_c ~baby: setvariable d1 v268 setvariable d2 v269 setvariable dmax 2 counter set 1 goto go_c ~backpack: setvariable d1 v188 setvariable d2 v1409 setvariable dmax 2 counter set 1 goto go_c ~backside: setvariable d1 v68 setvariable dmax 1 counter set 1 goto go_c ~backward: setvariable d1 v255 setvariable d2 v1334 setvariable d3 v1456 setvariable dmax 3 counter set 1 goto go_c ~backwards: setvariable d1 v382 setvariable d2 v1095 setvariable d3 v1221 setvariable dmax 3 counter set 1 goto go_c ~baffled: setvariable d1 v312 setvariable dmax 1 counter set 1 goto go_c ~baking: setvariable d1 v1352 setvariable dmax 1 counter set 1 goto go_c ~balance: setvariable d1 v1332 setvariable d2 v1338 setvariable dmax 2 counter set 1 goto go_c ~balancing: setvariable d1 v810 setvariable d2 v1302 setvariable d3 v1304 setvariable dmax 3 counter set 1 goto go_c ~ballet: setvariable d1 v304 setvariable dmax 1 counter set 1 goto go_c ~bangs: setvariable d1 v1498 setvariable dmax 1 counter set 1 goto go_c ~barbaric: setvariable d1 v1498 setvariable dmax 1 counter set 1 goto go_c ~bard: setvariable d1 v162 setvariable d2 v708 setvariable d3 v709 setvariable d4 v710 setvariable d5 v711 setvariable d6 v712 setvariable d7 v720 setvariable d8 v722 setvariable d9 v722 setvariable d10 v1526 setvariable dmax 10 counter set 1 goto go_c ~bards: setvariable d1 v720 setvariable d2 v1490 setvariable dmax 2 counter set 1 goto go_c ~barely: setvariable d1 v48 setvariable d2 v798 setvariable d3 v1269 setvariable d4 v1277 setvariable dmax 4 counter set 1 goto go_c ~bares: setvariable d1 v1047 setvariable d2 v1048 setvariable dmax 2 counter set 1 goto go_c ~bark: setvariable d1 v27 setvariable d2 v28 setvariable d3 v30 setvariable d4 v34 setvariable d5 v1364 setvariable d6 v1379 setvariable dmax 6 counter set 1 goto go_c ~barks: setvariable d1 v21 setvariable d2 v22 setvariable d3 v23 setvariable d4 v25 setvariable d5 v35 setvariable d6 v736 setvariable d7 v737 setvariable d8 v738 setvariable dmax 8 counter set 1 goto go_c ~bashes: setvariable d1 v576 setvariable d2 v1504 setvariable dmax 2 counter set 1 goto go_c ~bashfully: setvariable d1 v422 setvariable dmax 1 counter set 1 goto go_c ~bats: setvariable d1 v414 setvariable dmax 1 counter set 1 goto go_c ~battle: setvariable d1 v950 setvariable dmax 1 counter set 1 goto go_c ~be: setvariable d1 v2 setvariable d2 v11 setvariable d3 v12 setvariable d4 v16 setvariable d5 v17 setvariable d6 v18 setvariable d7 v130 setvariable d8 v229 setvariable d9 v589 setvariable d10 v724 setvariable d11 v935 setvariable d12 v963 setvariable d13 v1079 setvariable d14 v1220 setvariable d15 v1488 setvariable dmax 15 counter set 1 goto go_c ~beads: setvariable d1 v398 setvariable d2 v1384 setvariable dmax 2 counter set 1 goto go_c ~beams: setvariable d1 v36 setvariable d2 v37 setvariable dmax 2 counter set 1 goto go_c ~bear: setvariable d1 v730 setvariable d2 v731 setvariable d3 v732 setvariable dmax 3 counter set 1 goto go_c ~beard: setvariable d1 v1115 setvariable dmax 1 counter set 1 goto go_c ~beardless: setvariable d1 v1349 setvariable dmax 1 counter set 1 goto go_c ~beat: setvariable d1 v407 setvariable dmax 1 counter set 1 goto go_c ~beats: setvariable d1 v1013 setvariable dmax 1 counter set 1 goto go_c ~becomes: setvariable d1 v881 setvariable d2 v1077 setvariable dmax 2 counter set 1 goto go_c ~bed: setvariable d1 v384 setvariable dmax 1 counter set 1 goto go_c ~before: setvariable d1 v115 setvariable d2 v117 setvariable d3 v121 setvariable d4 v123 setvariable d5 v124 setvariable d6 v452 setvariable d7 v628 setvariable d8 v862 setvariable d9 v1275 setvariable d10 v1285 setvariable d11 v1312 setvariable d12 v1332 setvariable d13 v1338 setvariable d14 v1413 setvariable d15 v1479 setvariable dmax 15 counter set 1 goto go_c ~begging: setvariable d1 v41 setvariable d2 v42 setvariable d3 v53 setvariable d4 v56 setvariable d5 v59 setvariable d6 v61 setvariable d7 v628 setvariable dmax 7 counter set 1 goto go_c ~begin: setvariable d1 v933 setvariable d2 v1541 setvariable d3 v1542 setvariable dmax 3 counter set 1 goto go_c ~begins: setvariable d1 v92 setvariable d2 v168 setvariable d3 v416 setvariable d4 v627 setvariable d5 v629 setvariable d6 v799 setvariable d7 v864 setvariable d8 v977 setvariable d9 v987 setvariable d10 v1327 setvariable d11 v1383 setvariable d12 v1385 setvariable d13 v1390 setvariable d14 v1440 setvariable d15 v1469 setvariable d16 v1470 setvariable d17 v1483 setvariable d18 v1487 setvariable dmax 18 counter set 1 goto go_c ~begs: setvariable d1 v40 setvariable d2 v43 setvariable d3 v45 setvariable d4 v46 setvariable d5 v48 setvariable d6 v629 setvariable dmax 6 counter set 1 goto go_c ~belch: setvariable d1 v63 setvariable d2 v65 setvariable d3 v68 setvariable d4 v69 setvariable d5 v71 setvariable d6 v75 setvariable d7 v76 setvariable dmax 7 counter set 1 goto go_c ~belches: setvariable d1 v62 setvariable d2 v64 setvariable d3 v66 setvariable d4 v67 setvariable d5 v70 setvariable d6 v72 setvariable d7 v73 setvariable d8 v74 setvariable d9 v77 setvariable d10 v78 setvariable dmax 10 counter set 1 goto go_c ~bellows: setvariable d1 v1355 setvariable d2 v1374 setvariable dmax 2 counter set 1 goto go_c ~belly: setvariable d1 v94 setvariable d2 v212 setvariable d3 v656 setvariable d4 v758 setvariable d5 v760 setvariable d6 v786 setvariable d7 v817 setvariable d8 v818 setvariable dmax 8 counter set 1 goto go_c ~bemused: setvariable d1 v1174 setvariable dmax 1 counter set 1 goto go_c ~bending: setvariable d1 v111 setvariable d2 v1162 setvariable d3 v1303 setvariable dmax 3 counter set 1 goto go_c ~bends: setvariable d1 v1298 setvariable dmax 1 counter set 1 goto go_c ~beneath: setvariable d1 v92 setvariable d2 v941 setvariable d3 v1292 setvariable d4 v1300 setvariable d5 v1381 setvariable dmax 5 counter set 1 goto go_c ~bent: setvariable d1 v101 setvariable dmax 1 counter set 1 goto go_c ~beseech: setvariable d1 v986 setvariable dmax 1 counter set 1 goto go_c ~beside: setvariable d1 v188 setvariable d2 v1263 setvariable d3 v1289 setvariable d4 v1486 setvariable dmax 4 counter set 1 goto go_c ~best: setvariable d1 v198 setvariable dmax 1 counter set 1 goto go_c ~better: setvariable d1 v245 setvariable d2 v767 setvariable d3 v1360 setvariable d4 v1380 setvariable dmax 4 counter set 1 goto go_c ~between: setvariable d1 v1000 setvariable d2 v1118 setvariable d3 v1373 setvariable d4 v1467 setvariable dmax 4 counter set 1 goto go_c ~big: setvariable d1 v566 setvariable dmax 1 counter set 1 goto go_c ~billow: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c ~bird: setvariable d1 v165 setvariable d2 v733 setvariable d3 v734 setvariable d4 v735 setvariable d5 v1489 setvariable d6 v1492 setvariable d7 v1528 setvariable d8 v1529 setvariable d9 v1530 setvariable d10 v1531 setvariable d11 v1532 setvariable dmax 11 counter set 1 goto go_c ~bite: setvariable d1 v343 setvariable d2 v566 setvariable dmax 2 counter set 1 goto go_c ~bites: setvariable d1 v345 setvariable d2 v346 setvariable d3 v1203 setvariable dmax 3 counter set 1 goto go_c ~bitterly: setvariable d1 v870 setvariable dmax 1 counter set 1 goto go_c ~black: setvariable d1 v1073 setvariable d2 v1395 setvariable dmax 2 counter set 1 goto go_c ~blades: setvariable d1 v1000 setvariable dmax 1 counter set 1 goto go_c ~blank: setvariable d1 v356 setvariable dmax 1 counter set 1 goto go_c ~blankly: setvariable d1 v321 setvariable d2 v372 setvariable dmax 2 counter set 1 goto go_c ~blankness: setvariable d1 v308 setvariable dmax 1 counter set 1 goto go_c ~blessing: setvariable d1 v984 setvariable dmax 1 counter set 1 goto go_c ~blinks: setvariable d1 v84 setvariable d2 v85 setvariable d3 v375 setvariable d4 v376 setvariable d5 v1390 setvariable dmax 5 counter set 1 goto go_c ~blood: setvariable d1 v51 setvariable dmax 1 counter set 1 goto go_c ~blow: setvariable d1 v1400 setvariable dmax 1 counter set 1 goto go_c ~blows: setvariable d1 v352 setvariable d2 v353 setvariable dmax 2 counter set 1 goto go_c ~blue: setvariable d1 v18 setvariable d2 v132 setvariable dmax 2 counter set 1 goto go_c ~blush: setvariable d1 v88 setvariable d2 v433 setvariable d3 v433 setvariable d4 v434 setvariable d5 v434 setvariable dmax 5 counter set 1 goto go_c ~blushes: setvariable d1 v87 setvariable d2 v88 setvariable d3 v418 setvariable d4 v422 setvariable dmax 4 counter set 1 goto go_c ~bolt: setvariable d1 v890 setvariable dmax 1 counter set 1 goto go_c ~bored: setvariable d1 v133 setvariable dmax 1 counter set 1 goto go_c ~boredom: setvariable d1 v464 setvariable d2 v465 setvariable dmax 2 counter set 1 goto go_c ~born: setvariable d1 v1367 setvariable dmax 1 counter set 1 goto go_c ~both: setvariable d1 v953 setvariable d2 v954 setvariable d3 v1318 setvariable dmax 3 counter set 1 goto go_c ~bottom: setvariable d1 v188 setvariable d2 v1263 setvariable d3 v1289 setvariable dmax 3 counter set 1 goto go_c ~bounce: setvariable d1 v92 setvariable dmax 1 counter set 1 goto go_c ~bounces: setvariable d1 v90 setvariable d2 v91 setvariable d3 v97 setvariable dmax 3 counter set 1 goto go_c ~bouncing: setvariable d1 v445 setvariable d2 v446 setvariable dmax 2 counter set 1 goto go_c ~bow: setvariable d1 v103 setvariable d2 v104 setvariable d3 v541 setvariable dmax 3 counter set 1 goto go_c ~brain: setvariable d1 v1429 setvariable dmax 1 counter set 1 goto go_c ~bravely: setvariable d1 v607 setvariable dmax 1 counter set 1 goto go_c ~breaking: setvariable d1 v582 setvariable dmax 1 counter set 1 goto go_c ~breaks: setvariable d1 v611 setvariable d2 v616 setvariable d3 v1382 setvariable dmax 3 counter set 1 goto go_c ~breathes: setvariable d1 v133 setvariable d2 v136 setvariable d3 v143 setvariable d4 v144 setvariable d5 v145 setvariable d6 v1040 setvariable dmax 6 counter set 1 goto go_c ~breathing: setvariable d1 v140 setvariable dmax 1 counter set 1 goto go_c ~breathless: setvariable d1 v129 setvariable d2 v131 setvariable dmax 2 counter set 1 goto go_c ~breathlessly: setvariable d1 v130 setvariable dmax 1 counter set 1 goto go_c ~bridge: setvariable d1 v933 setvariable d2 v1284 setvariable dmax 2 counter set 1 goto go_c ~briefly: setvariable d1 v165 setvariable d2 v893 setvariable d3 v1038 setvariable d4 v1042 setvariable d5 v1501 setvariable d6 v1502 setvariable dmax 6 counter set 1 goto go_c ~bright: setvariable d1 v88 setvariable d2 v151 setvariable dmax 2 counter set 1 goto go_c ~brilliant: setvariable d1 v1390 setvariable dmax 1 counter set 1 goto go_c ~brings: setvariable d1 v1497 setvariable dmax 1 counter set 1 goto go_c ~bristle: setvariable d1 v146 setvariable d2 v147 setvariable dmax 2 counter set 1 goto go_c ~bristles: setvariable d1 v150 setvariable d2 v152 setvariable d3 v153 setvariable d4 v157 setvariable dmax 4 counter set 1 goto go_c ~bristling: setvariable d1 v31 setvariable d2 v148 setvariable d3 v149 setvariable d4 v151 setvariable d5 v154 setvariable d6 v155 setvariable d7 v156 setvariable dmax 7 counter set 1 goto go_c ~broken: setvariable d1 v188 setvariable d2 v1289 setvariable dmax 2 counter set 1 goto go_c ~brow: setvariable d1 v44 setvariable d2 v398 setvariable d3 v488 setvariable d4 v1086 setvariable d5 v1384 setvariable d6 v1386 setvariable d7 v1502 setvariable dmax 7 counter set 1 goto go_c ~brown: setvariable d1 v16 setvariable dmax 1 counter set 1 goto go_c ~bumping: setvariable d1 v703 setvariable dmax 1 counter set 1 goto go_c ~bunching: setvariable d1 v201 setvariable dmax 1 counter set 1 goto go_c ~bundle: setvariable d1 v188 setvariable dmax 1 counter set 1 goto go_c ~buries: setvariable d1 v233 setvariable dmax 1 counter set 1 goto go_c ~burn: setvariable d1 v1369 setvariable dmax 1 counter set 1 goto go_c ~bursts: setvariable d1 v173 setvariable d2 v263 setvariable d3 v267 setvariable d4 v272 setvariable d5 v274 setvariable d6 v280 setvariable d7 v283 setvariable d8 v792 setvariable d9 v799 setvariable d10 v800 setvariable d11 v801 setvariable d12 v803 setvariable dmax 12 counter set 1 goto go_c ~bushy: setvariable d1 v673 setvariable dmax 1 counter set 1 goto go_c ~buss: setvariable d1 v1202 setvariable dmax 1 counter set 1 goto go_c ~by: setvariable d1 v76 setvariable d2 v207 setvariable d3 v211 setvariable d4 v306 setvariable d5 v1429 setvariable dmax 5 counter set 1 goto go_c ~cackles: setvariable d1 v158 setvariable d2 v159 setvariable d3 v314 setvariable d4 v790 setvariable d5 v791 setvariable dmax 5 counter set 1 goto go_c ~cahoots: setvariable d1 v567 setvariable dmax 1 counter set 1 goto go_c ~calling: setvariable d1 v663 setvariable dmax 1 counter set 1 goto go_c ~calls: setvariable d1 v1340 setvariable dmax 1 counter set 1 goto go_c ~calmer: setvariable d1 v145 setvariable dmax 1 counter set 1 goto go_c ~calmly: setvariable d1 v437 setvariable d2 v438 setvariable dmax 2 counter set 1 goto go_c ~came: setvariable d1 v1362 setvariable dmax 1 counter set 1 goto go_c ~can: setvariable d1 v301 setvariable d2 v722 setvariable d3 v920 setvariable d4 v1208 setvariable dmax 4 counter set 1 goto go_c ~cant: setvariable d1 v41 setvariable d2 v93 setvariable d3 v684 setvariable d4 v684 setvariable d5 v963 setvariable dmax 5 counter set 1 goto go_c ~carefully: setvariable d1 v319 setvariable d2 v889 setvariable d3 v972 setvariable d4 v1507 setvariable dmax 4 counter set 1 goto go_c ~case: setvariable d1 v857 setvariable d2 v861 setvariable d3 v1043 setvariable dmax 3 counter set 1 goto go_c ~casts: setvariable d1 v56 setvariable d2 v1346 setvariable d3 v1365 setvariable d4 v1476 setvariable d5 v1495 setvariable dmax 5 counter set 1 goto go_c ~casual: setvariable d1 v1501 setvariable d2 v1502 setvariable dmax 2 counter set 1 goto go_c ~casually: setvariable d1 v880 setvariable dmax 1 counter set 1 goto go_c ~catch: setvariable d1 v134 setvariable d2 v868 setvariable dmax 2 counter set 1 goto go_c ~catches: setvariable d1 v416 setvariable d2 v1400 setvariable dmax 2 counter set 1 goto go_c ~causes: setvariable d1 v162 setvariable d2 v1269 setvariable d3 v1277 setvariable d4 v1289 setvariable dmax 4 counter set 1 goto go_c ~causing: setvariable d1 v956 setvariable d2 v957 setvariable d3 v1413 setvariable dmax 3 counter set 1 goto go_c ~ceiling: setvariable d1 v583 setvariable dmax 1 counter set 1 goto go_c ~center: setvariable d1 v1304 setvariable dmax 1 counter set 1 goto go_c ~certain: setvariable d1 v963 setvariable dmax 1 counter set 1 goto go_c ~chair: setvariable d1 v91 setvariable d2 v302 setvariable d3 v382 setvariable d4 v757 setvariable d5 v810 setvariable d6 v810 setvariable d7 v816 setvariable d8 v1066 setvariable d9 v1160 setvariable d10 v1162 setvariable d11 v1163 setvariable d12 v1164 setvariable d13 v1165 setvariable d14 v1168 setvariable d15 v1169 setvariable d16 v1170 setvariable d17 v1171 setvariable dmax 17 counter set 1 goto go_c ~chant: setvariable d1 v168 setvariable dmax 1 counter set 1 goto go_c ~chants: setvariable d1 v162 setvariable d2 v163 setvariable d3 v164 setvariable d4 v165 setvariable d5 v166 setvariable d6 v167 setvariable d7 v169 setvariable d8 v170 setvariable dmax 8 counter set 1 goto go_c ~character: setvariable d1 v1346 setvariable dmax 1 counter set 1 goto go_c ~characteristics: setvariable d1 v980 setvariable dmax 1 counter set 1 goto go_c ~chatters: setvariable d1 v330 setvariable dmax 1 counter set 1 goto go_c ~checking: setvariable d1 v318 setvariable dmax 1 counter set 1 goto go_c ~checks: setvariable d1 v350 setvariable d2 v530 setvariable dmax 2 counter set 1 goto go_c ~cheek: setvariable d1 v826 setvariable d2 v1006 setvariable d3 v1186 setvariable d4 v1199 setvariable dmax 4 counter set 1 goto go_c ~cheeks: setvariable d1 v89 setvariable d2 v216 setvariable d3 v294 setvariable d4 v433 setvariable d5 v434 setvariable dmax 5 counter set 1 goto go_c ~cheer: setvariable d1 v171 setvariable d2 v173 setvariable dmax 2 counter set 1 goto go_c ~cheerful: setvariable d1 v712 setvariable dmax 1 counter set 1 goto go_c ~cheerfully: setvariable d1 v591 setvariable dmax 1 counter set 1 goto go_c ~cheers: setvariable d1 v172 setvariable d2 v174 setvariable dmax 2 counter set 1 goto go_c ~cheese: setvariable d1 v75 setvariable dmax 1 counter set 1 goto go_c ~chews: setvariable d1 v347 setvariable d2 v348 setvariable dmax 2 counter set 1 goto go_c ~child: setvariable d1 v91 setvariable dmax 1 counter set 1 goto go_c ~chill: setvariable d1 v1438 setvariable dmax 1 counter set 1 goto go_c ~chilling: setvariable d1 v790 setvariable dmax 1 counter set 1 goto go_c ~chin: setvariable d1 v67 setvariable d2 v161 setvariable d3 v941 setvariable d4 v943 setvariable d5 v1116 setvariable d6 v1396 setvariable dmax 6 counter set 1 goto go_c ~chivalrous: setvariable d1 v1500 setvariable dmax 1 counter set 1 goto go_c ~choking: setvariable d1 v492 setvariable dmax 1 counter set 1 goto go_c ~chortle: setvariable d1 v176 setvariable dmax 1 counter set 1 goto go_c ~chortles: setvariable d1 v178 setvariable dmax 1 counter set 1 goto go_c ~chortling: setvariable d1 v175 setvariable d2 v177 setvariable d3 v1328 setvariable dmax 3 counter set 1 goto go_c ~chosen: setvariable d1 v163 setvariable dmax 1 counter set 1 goto go_c ~chuckle: setvariable d1 v180 setvariable dmax 1 counter set 1 goto go_c ~chuckles: setvariable d1 v179 setvariable d2 v182 setvariable dmax 2 counter set 1 goto go_c ~chuckling: setvariable d1 v181 setvariable dmax 1 counter set 1 goto go_c ~chunk: setvariable d1 v1287 setvariable d2 v1288 setvariable dmax 2 counter set 1 goto go_c ~circle: setvariable d1 v252 setvariable d2 v834 setvariable d3 v1092 setvariable d4 v1098 setvariable d5 v1172 setvariable d6 v1176 setvariable d7 v1178 setvariable d8 v1180 setvariable d9 v1302 setvariable d10 v1313 setvariable d11 v1319 setvariable dmax 11 counter set 1 goto go_c ~circles: setvariable d1 v1097 setvariable dmax 1 counter set 1 goto go_c ~ck: setvariable d1 v244 setvariable dmax 1 counter set 1 goto go_c ~clap: setvariable d1 v965 setvariable d2 v966 setvariable dmax 2 counter set 1 goto go_c ~claps: setvariable d1 v7 setvariable d2 v8 setvariable d3 v186 setvariable d4 v187 setvariable dmax 4 counter set 1 goto go_c ~clasped: setvariable d1 v1409 setvariable dmax 1 counter set 1 goto go_c ~clasps: setvariable d1 v239 setvariable d2 v306 setvariable d3 v476 setvariable d4 v477 setvariable d5 v572 setvariable d6 v1060 setvariable d7 v1134 setvariable dmax 7 counter set 1 goto go_c ~clean: setvariable d1 v188 setvariable dmax 1 counter set 1 goto go_c ~clearly: setvariable d1 v421 setvariable d2 v458 setvariable d3 v459 setvariable d4 v945 setvariable d5 v948 setvariable dmax 5 counter set 1 goto go_c ~clears: setvariable d1 v1127 setvariable dmax 1 counter set 1 goto go_c ~clenched: setvariable d1 v1373 setvariable dmax 1 counter set 1 goto go_c ~clenches: setvariable d1 v189 setvariable d2 v192 setvariable d3 v193 setvariable d4 v194 setvariable d5 v197 setvariable dmax 5 counter set 1 goto go_c ~cleric: setvariable d1 v163 setvariable dmax 1 counter set 1 goto go_c ~climbs: setvariable d1 v302 setvariable dmax 1 counter set 1 goto go_c ~close: setvariable d1 v1174 setvariable d2 v1417 setvariable dmax 2 counter set 1 goto go_c ~closely: setvariable d1 v250 setvariable d2 v831 setvariable d3 v852 setvariable d4 v891 setvariable d5 v1089 setvariable d6 v1509 setvariable dmax 6 counter set 1 goto go_c ~closer: setvariable d1 v701 setvariable d2 v875 setvariable d3 v879 setvariable d4 v1007 setvariable d5 v1009 setvariable dmax 5 counter set 1 goto go_c ~closes: setvariable d1 v16 setvariable d2 v17 setvariable d3 v18 setvariable d4 v19 setvariable d5 v86 setvariable d6 v164 setvariable dmax 6 counter set 1 goto go_c ~closing: setvariable d1 v1038 setvariable d2 v1042 setvariable dmax 2 counter set 1 goto go_c ~clucking: setvariable d1 v1101 setvariable dmax 1 counter set 1 goto go_c ~clucks: setvariable d1 v1102 setvariable dmax 1 counter set 1 goto go_c ~clue: setvariable d1 v1077 setvariable dmax 1 counter set 1 goto go_c ~clumsy: setvariable d1 v1388 setvariable dmax 1 counter set 1 goto go_c ~clutches: setvariable d1 v50 setvariable d2 v51 setvariable d3 v52 setvariable d4 v205 setvariable d5 v206 setvariable d6 v213 setvariable d7 v215 setvariable d8 v216 setvariable d9 v220 setvariable d10 v221 setvariable d11 v222 setvariable d12 v223 setvariable dmax 12 counter set 1 goto go_c ~clutching: setvariable d1 v212 setvariable dmax 1 counter set 1 goto go_c ~coals: setvariable d1 v188 setvariable d2 v1289 setvariable dmax 2 counter set 1 goto go_c ~coating: setvariable d1 v758 setvariable d2 v817 setvariable dmax 2 counter set 1 goto go_c ~cocks: setvariable d1 v224 setvariable d2 v1407 setvariable d3 v1409 setvariable d4 v1412 setvariable dmax 4 counter set 1 goto go_c ~cold: setvariable d1 v1438 setvariable dmax 1 counter set 1 goto go_c ~coldly: setvariable d1 v592 setvariable dmax 1 counter set 1 goto go_c ~collapses: setvariable d1 v302 setvariable dmax 1 counter set 1 goto go_c ~color: setvariable d1 v13 setvariable d2 v88 setvariable d3 v89 setvariable d4 v433 setvariable d5 v434 setvariable dmax 5 counter set 1 goto go_c ~coloring: setvariable d1 v165 setvariable dmax 1 counter set 1 goto go_c ~come: setvariable d1 v695 setvariable d2 v697 setvariable d3 v747 setvariable d4 v748 setvariable dmax 4 counter set 1 goto go_c ~comes: setvariable d1 v251 setvariable d2 v624 setvariable d3 v758 setvariable d4 v817 setvariable d5 v833 setvariable d6 v855 setvariable d7 v1091 setvariable d8 v1175 setvariable d9 v1217 setvariable d10 v1330 setvariable d11 v1453 setvariable dmax 11 counter set 1 goto go_c ~coming: setvariable d1 v543 setvariable dmax 1 counter set 1 goto go_c ~committally: setvariable d1 v665 setvariable dmax 1 counter set 1 goto go_c ~common: setvariable d1 v1359 setvariable d2 v1378 setvariable dmax 2 counter set 1 goto go_c ~companion: setvariable d1 v38 setvariable d2 v39 setvariable dmax 2 counter set 1 goto go_c ~companionable: setvariable d1 v806 setvariable dmax 1 counter set 1 goto go_c ~companions: setvariable d1 v1174 setvariable dmax 1 counter set 1 goto go_c ~complaining: setvariable d1 v870 setvariable dmax 1 counter set 1 goto go_c ~complete: setvariable d1 v1302 setvariable dmax 1 counter set 1 goto go_c ~completely: setvariable d1 v312 setvariable dmax 1 counter set 1 goto go_c ~complicated: setvariable d1 v1526 setvariable dmax 1 counter set 1 goto go_c ~conceal: setvariable d1 v229 setvariable dmax 1 counter set 1 goto go_c ~concentrate: setvariable d1 v1079 setvariable dmax 1 counter set 1 goto go_c ~concentration: setvariable d1 v16 setvariable d2 v17 setvariable d3 v18 setvariable d4 v19 setvariable dmax 4 counter set 1 goto go_c ~concern: setvariable d1 v360 setvariable d2 v361 setvariable d3 v362 setvariable d4 v884 setvariable dmax 4 counter set 1 goto go_c ~concerned: setvariable d1 v318 setvariable d2 v393 setvariable d3 v394 setvariable dmax 3 counter set 1 goto go_c ~condition: setvariable d1 v361 setvariable dmax 1 counter set 1 goto go_c ~confident: setvariable d1 v2 setvariable dmax 1 counter set 1 goto go_c ~confidently: setvariable d1 v515 setvariable d2 v516 setvariable dmax 2 counter set 1 goto go_c ~conflict: setvariable d1 v44 setvariable d2 v630 setvariable dmax 2 counter set 1 goto go_c ~confused: setvariable d1 v727 setvariable dmax 1 counter set 1 goto go_c ~conscious: setvariable d1 v1157 setvariable dmax 1 counter set 1 goto go_c ~consumed: setvariable d1 v630 setvariable dmax 1 counter set 1 goto go_c ~container: setvariable d1 v349 setvariable d2 v349 setvariable d3 v550 setvariable d4 v972 setvariable d5 v1074 setvariable d6 v1076 setvariable dmax 6 counter set 1 goto go_c ~contemplative: setvariable d1 v141 setvariable dmax 1 counter set 1 goto go_c ~contemptuous: setvariable d1 v103 setvariable d2 v104 setvariable dmax 2 counter set 1 goto go_c ~contemptuously: setvariable d1 v961 setvariable d2 v962 setvariable dmax 2 counter set 1 goto go_c ~content: setvariable d1 v1087 setvariable dmax 1 counter set 1 goto go_c ~contents: setvariable d1 v349 setvariable dmax 1 counter set 1 goto go_c ~continues: setvariable d1 v986 setvariable dmax 1 counter set 1 goto go_c ~contorted: setvariable d1 v288 setvariable dmax 1 counter set 1 goto go_c ~contorts: setvariable d1 v602 setvariable d2 v617 setvariable dmax 2 counter set 1 goto go_c ~control: setvariable d1 v48 setvariable dmax 1 counter set 1 goto go_c ~controlled: setvariable d1 v1429 setvariable dmax 1 counter set 1 goto go_c ~cool: setvariable d1 v1080 setvariable dmax 1 counter set 1 goto go_c ~corner: setvariable d1 v671 setvariable d2 v1510 setvariable dmax 2 counter set 1 goto go_c ~corners: setvariable d1 v1156 setvariable dmax 1 counter set 1 goto go_c ~corpse: setvariable d1 v227 setvariable d2 v1108 setvariable dmax 2 counter set 1 goto go_c ~cough: setvariable d1 v226 setvariable d2 v743 setvariable dmax 2 counter set 1 goto go_c ~coughs: setvariable d1 v225 setvariable dmax 1 counter set 1 goto go_c ~covered: setvariable d1 v303 setvariable d2 v1067 setvariable dmax 2 counter set 1 goto go_c ~covering: setvariable d1 v865 setvariable dmax 1 counter set 1 goto go_c ~covers: setvariable d1 v235 setvariable d2 v236 setvariable d3 v237 setvariable d4 v240 setvariable dmax 4 counter set 1 goto go_c ~cowardice: setvariable d1 v1349 setvariable dmax 1 counter set 1 goto go_c ~cowering: setvariable d1 v54 setvariable dmax 1 counter set 1 goto go_c ~cowers: setvariable d1 v241 setvariable d2 v242 setvariable d3 v427 setvariable d4 v428 setvariable dmax 4 counter set 1 goto go_c ~coy: setvariable d1 v1156 setvariable dmax 1 counter set 1 goto go_c ~craaaa: setvariable d1 v244 setvariable dmax 1 counter set 1 goto go_c ~cracking: setvariable d1 v245 setvariable d2 v247 setvariable dmax 2 counter set 1 goto go_c ~cracks: setvariable d1 v243 setvariable d2 v246 setvariable d3 v919 setvariable dmax 3 counter set 1 goto go_c ~cradle: setvariable d1 v1242 setvariable dmax 1 counter set 1 goto go_c ~cradles: setvariable d1 v692 setvariable dmax 1 counter set 1 goto go_c ~crash: setvariable d1 v1333 setvariable dmax 1 counter set 1 goto go_c ~crawled: setvariable d1 v249 setvariable d2 v250 setvariable dmax 2 counter set 1 goto go_c ~crawling: setvariable d1 v251 setvariable dmax 1 counter set 1 goto go_c ~crawls: setvariable d1 v248 setvariable d2 v252 setvariable d3 v253 setvariable d4 v254 setvariable d5 v255 setvariable d6 v256 setvariable d7 v257 setvariable d8 v258 setvariable dmax 8 counter set 1 goto go_c ~create: setvariable d1 v1362 setvariable dmax 1 counter set 1 goto go_c ~creature: setvariable d1 v42 setvariable d2 v95 setvariable d3 v327 setvariable d4 v328 setvariable d5 v328 setvariable d6 v499 setvariable d7 v500 setvariable d8 v567 setvariable d9 v579 setvariable d10 v586 setvariable d11 v628 setvariable d12 v909 setvariable d13 v912 setvariable d14 v997 setvariable d15 v1421 setvariable d16 v1450 setvariable dmax 16 counter set 1 goto go_c ~cries: setvariable d1 v269 setvariable d2 v278 setvariable d3 v288 setvariable d4 v294 setvariable dmax 4 counter set 1 goto go_c ~cringes: setvariable d1 v259 setvariable d2 v260 setvariable d3 v262 setvariable dmax 3 counter set 1 goto go_c ~crisp: setvariable d1 v855 setvariable dmax 1 counter set 1 goto go_c ~crisply: setvariable d1 v1500 setvariable dmax 1 counter set 1 goto go_c ~crookedly: setvariable d1 v593 setvariable dmax 1 counter set 1 goto go_c ~crossbow: setvariable d1 v224 setvariable dmax 1 counter set 1 goto go_c ~crosses: setvariable d1 v411 setvariable d2 v497 setvariable d3 v584 setvariable dmax 3 counter set 1 goto go_c ~crossing: setvariable d1 v105 setvariable d2 v106 setvariable dmax 2 counter set 1 goto go_c ~crouches: setvariable d1 v1388 setvariable dmax 1 counter set 1 goto go_c ~crumbs: setvariable d1 v1371 setvariable dmax 1 counter set 1 goto go_c ~cry: setvariable d1 v264 setvariable d2 v577 setvariable d3 v578 setvariable d4 v582 setvariable d5 v583 setvariable dmax 5 counter set 1 goto go_c ~crying: setvariable d1 v266 setvariable d2 v268 setvariable d3 v277 setvariable d4 v279 setvariable d5 v280 setvariable d6 v283 setvariable d7 v284 setvariable dmax 7 counter set 1 goto go_c ~cuddles: setvariable d1 v295 setvariable dmax 1 counter set 1 goto go_c ~current: setvariable d1 v419 setvariable dmax 1 counter set 1 goto go_c ~curse: setvariable d1 v1348 setvariable d2 v1367 setvariable d3 v1377 setvariable dmax 3 counter set 1 goto go_c ~curses: setvariable d1 v1357 setvariable d2 v1363 setvariable d3 v1376 setvariable dmax 3 counter set 1 goto go_c ~curtly: setvariable d1 v574 setvariable d2 v575 setvariable dmax 2 counter set 1 goto go_c ~curtsies: setvariable d1 v296 setvariable d2 v298 setvariable dmax 2 counter set 1 goto go_c ~daintily: setvariable d1 v1163 setvariable dmax 1 counter set 1 goto go_c ~dance: setvariable d1 v302 setvariable d2 v305 setvariable d3 v306 setvariable d4 v701 setvariable d5 v1005 setvariable d6 v1006 setvariable d7 v1388 setvariable dmax 7 counter set 1 goto go_c ~dances: setvariable d1 v301 setvariable dmax 1 counter set 1 goto go_c ~dark: setvariable d1 v16 setvariable d2 v167 setvariable d3 v1269 setvariable d4 v1270 setvariable d5 v1271 setvariable d6 v1272 setvariable d7 v1273 setvariable d8 v1274 setvariable d9 v1275 setvariable d10 v1277 setvariable d11 v1278 setvariable d12 v1279 setvariable d13 v1280 setvariable d14 v1282 setvariable d15 v1283 setvariable d16 v1285 setvariable d17 v1357 setvariable d18 v1363 setvariable d19 v1376 setvariable dmax 19 counter set 1 goto go_c ~darkly: setvariable d1 v556 setvariable d2 v851 setvariable d3 v1146 setvariable d4 v1357 setvariable d5 v1363 setvariable d6 v1376 setvariable dmax 6 counter set 1 goto go_c ~darting: setvariable d1 v280 setvariable dmax 1 counter set 1 goto go_c ~day: setvariable d1 v1367 setvariable dmax 1 counter set 1 goto go_c ~daydream: setvariable d1 v307 setvariable dmax 1 counter set 1 goto go_c ~dazedly: setvariable d1 v517 setvariable d2 v518 setvariable dmax 2 counter set 1 goto go_c ~deafening: setvariable d1 v1053 setvariable d2 v1054 setvariable dmax 2 counter set 1 goto go_c ~debate: setvariable d1 v330 setvariable dmax 1 counter set 1 goto go_c ~decent: setvariable d1 v740 setvariable dmax 1 counter set 1 goto go_c ~decisive: setvariable d1 v168 setvariable dmax 1 counter set 1 goto go_c ~deep: setvariable d1 v34 setvariable d2 v127 setvariable d3 v138 setvariable d4 v676 setvariable d5 v790 setvariable d6 v1016 setvariable d7 v1038 setvariable d8 v1039 setvariable d9 v1040 setvariable d10 v1053 setvariable d11 v1054 setvariable d12 v1275 setvariable d13 v1284 setvariable d14 v1285 setvariable dmax 14 counter set 1 goto go_c ~deeply: setvariable d1 v107 setvariable d2 v108 setvariable d3 v821 setvariable d4 v1497 setvariable d5 v1499 setvariable dmax 5 counter set 1 goto go_c ~defense: setvariable d1 v950 setvariable dmax 1 counter set 1 goto go_c ~defensive: setvariable d1 v946 setvariable d2 v948 setvariable dmax 2 counter set 1 goto go_c ~defiance: setvariable d1 v161 setvariable dmax 1 counter set 1 goto go_c ~defiantly: setvariable d1 v1033 setvariable d2 v1450 setvariable dmax 2 counter set 1 goto go_c ~deftly: setvariable d1 v1467 setvariable dmax 1 counter set 1 goto go_c ~deity: setvariable d1 v163 setvariable dmax 1 counter set 1 goto go_c ~deliberately: setvariable d1 v969 setvariable d2 v970 setvariable dmax 2 counter set 1 goto go_c ~delicate: setvariable d1 v734 setvariable d2 v1529 setvariable dmax 2 counter set 1 goto go_c ~delicately: setvariable d1 v1387 setvariable dmax 1 counter set 1 goto go_c ~delight: setvariable d1 v787 setvariable d2 v1256 setvariable dmax 2 counter set 1 goto go_c ~demon: setvariable d1 v1395 setvariable dmax 1 counter set 1 goto go_c ~derisive: setvariable d1 v794 setvariable dmax 1 counter set 1 goto go_c ~description: setvariable d1 v1349 setvariable dmax 1 counter set 1 goto go_c ~desperate: setvariable d1 v627 setvariable dmax 1 counter set 1 goto go_c ~detailing: setvariable d1 v1348 setvariable dmax 1 counter set 1 goto go_c ~details: setvariable d1 v982 setvariable dmax 1 counter set 1 goto go_c ~devoid: setvariable d1 v321 setvariable dmax 1 counter set 1 goto go_c ~diagnoses: setvariable d1 v319 setvariable dmax 1 counter set 1 goto go_c ~diamond: setvariable d1 v1297 setvariable dmax 1 counter set 1 goto go_c ~dignified: setvariable d1 v31 setvariable d2 v154 setvariable dmax 2 counter set 1 goto go_c ~dignity: setvariable d1 v34 setvariable dmax 1 counter set 1 goto go_c ~dips: setvariable d1 v100 setvariable dmax 1 counter set 1 goto go_c ~direction: setvariable d1 v417 setvariable d2 v562 setvariable d3 v860 setvariable d4 v1030 setvariable d5 v1327 setvariable d6 v1356 setvariable d7 v1360 setvariable dmax 7 counter set 1 goto go_c ~directions: setvariable d1 v94 setvariable d2 v305 setvariable d3 v383 setvariable d4 v758 setvariable d5 v760 setvariable d6 v768 setvariable d7 v817 setvariable d8 v818 setvariable dmax 8 counter set 1 goto go_c ~dirge: setvariable d1 v709 setvariable dmax 1 counter set 1 goto go_c ~dirt: setvariable d1 v227 setvariable dmax 1 counter set 1 goto go_c ~disappears: setvariable d1 v822 setvariable dmax 1 counter set 1 goto go_c ~disappointed: setvariable d1 v411 setvariable dmax 1 counter set 1 goto go_c ~disaster: setvariable d1 v1413 setvariable dmax 1 counter set 1 goto go_c ~disdained: setvariable d1 v320 setvariable dmax 1 counter set 1 goto go_c ~disgust: setvariable d1 v363 setvariable d2 v1148 setvariable dmax 2 counter set 1 goto go_c ~disgusted: setvariable d1 v364 setvariable d2 v365 setvariable dmax 2 counter set 1 goto go_c ~disgustingly: setvariable d1 v315 setvariable dmax 1 counter set 1 goto go_c ~disintegrates: setvariable d1 v332 setvariable dmax 1 counter set 1 goto go_c ~disjointed: setvariable d1 v714 setvariable dmax 1 counter set 1 goto go_c ~disk: setvariable d1 v332 setvariable d2 v1466 setvariable dmax 2 counter set 1 goto go_c ~dismissing: setvariable d1 v329 setvariable d2 v331 setvariable dmax 2 counter set 1 goto go_c ~dismissive: setvariable d1 v326 setvariable dmax 1 counter set 1 goto go_c ~disperse: setvariable d1 v333 setvariable dmax 1 counter set 1 goto go_c ~display: setvariable d1 v201 setvariable d2 v857 setvariable d3 v861 setvariable d4 v1545 setvariable d5 v1547 setvariable dmax 5 counter set 1 goto go_c ~displaying: setvariable d1 v854 setvariable d2 v1090 setvariable dmax 2 counter set 1 goto go_c ~dissolves: setvariable d1 v334 setvariable dmax 1 counter set 1 goto go_c ~distance: setvariable d1 v282 setvariable dmax 1 counter set 1 goto go_c ~distant: setvariable d1 v899 setvariable dmax 1 counter set 1 goto go_c ~distaste: setvariable d1 v653 setvariable dmax 1 counter set 1 goto go_c ~disturbingly: setvariable d1 v309 setvariable dmax 1 counter set 1 goto go_c ~ditty: setvariable d1 v1526 setvariable dmax 1 counter set 1 goto go_c ~do: setvariable d1 v741 setvariable d2 v920 setvariable dmax 2 counter set 1 goto go_c ~does: setvariable d1 v302 setvariable d2 v1461 setvariable dmax 2 counter set 1 goto go_c ~doesnt: setvariable d1 v1398 setvariable dmax 1 counter set 1 goto go_c ~dog: setvariable d1 v22 setvariable d2 v737 setvariable d3 v738 setvariable dmax 3 counter set 1 goto go_c ~doing: setvariable d1 v91 setvariable d2 v198 setvariable dmax 2 counter set 1 goto go_c ~donkey: setvariable d1 v788 setvariable dmax 1 counter set 1 goto go_c ~dont: setvariable d1 v868 setvariable dmax 1 counter set 1 goto go_c ~door: setvariable d1 v563 setvariable d2 v770 setvariable dmax 2 counter set 1 goto go_c ~double: setvariable d1 v1400 setvariable dmax 1 counter set 1 goto go_c ~doubles: setvariable d1 v212 setvariable dmax 1 counter set 1 goto go_c ~downright: setvariable d1 v1339 setvariable dmax 1 counter set 1 goto go_c ~draw: setvariable d1 v323 setvariable dmax 1 counter set 1 goto go_c ~drawing: setvariable d1 v1302 setvariable dmax 1 counter set 1 goto go_c ~drawn: setvariable d1 v69 setvariable dmax 1 counter set 1 goto go_c ~draws: setvariable d1 v34 setvariable d2 v299 setvariable d3 v300 setvariable d4 v701 setvariable d5 v1297 setvariable d6 v1304 setvariable dmax 6 counter set 1 goto go_c ~dread: setvariable d1 v520 setvariable d2 v521 setvariable dmax 2 counter set 1 goto go_c ~dreamily: setvariable d1 v310 setvariable d2 v316 setvariable d3 v317 setvariable dmax 3 counter set 1 goto go_c ~dreamy: setvariable d1 v309 setvariable d2 v311 setvariable dmax 2 counter set 1 goto go_c ~drenching: setvariable d1 v94 setvariable d2 v760 setvariable d3 v766 setvariable d4 v818 setvariable dmax 4 counter set 1 goto go_c ~drew: setvariable d1 v767 setvariable dmax 1 counter set 1 goto go_c ~dried: setvariable d1 v188 setvariable dmax 1 counter set 1 goto go_c ~drink: setvariable d1 v651 setvariable d2 v800 setvariable d3 v1026 setvariable dmax 3 counter set 1 goto go_c ~drip: setvariable d1 v1386 setvariable dmax 1 counter set 1 goto go_c ~drooling: setvariable d1 v791 setvariable dmax 1 counter set 1 goto go_c ~drools: setvariable d1 v335 setvariable d2 v336 setvariable d3 v337 setvariable dmax 3 counter set 1 goto go_c ~droop: setvariable d1 v451 setvariable d2 v452 setvariable dmax 2 counter set 1 goto go_c ~droplets: setvariable d1 v1386 setvariable dmax 1 counter set 1 goto go_c ~dropping: setvariable d1 v332 setvariable dmax 1 counter set 1 goto go_c ~drops: setvariable d1 v334 setvariable d2 v495 setvariable d3 v950 setvariable dmax 3 counter set 1 goto go_c ~drunken: setvariable d1 v272 setvariable d2 v789 setvariable dmax 2 counter set 1 goto go_c ~drunkenly: setvariable d1 v64 setvariable d2 v271 setvariable d3 v594 setvariable dmax 3 counter set 1 goto go_c ~dry: setvariable d1 v1287 setvariable d2 v1288 setvariable dmax 2 counter set 1 goto go_c ~ducks: setvariable d1 v232 setvariable d2 v237 setvariable d3 v338 setvariable d4 v933 setvariable dmax 4 counter set 1 goto go_c ~dumping: setvariable d1 v1466 setvariable dmax 1 counter set 1 goto go_c ~dusts: setvariable d1 v339 setvariable d2 v340 setvariable d3 v341 setvariable d4 v342 setvariable dmax 4 counter set 1 goto go_c ~dwarfs: setvariable d1 v63 setvariable d2 v75 setvariable dmax 2 counter set 1 goto go_c ~each: setvariable d1 v105 setvariable d2 v106 setvariable d3 v722 setvariable d4 v850 setvariable d5 v893 setvariable d6 v1297 setvariable dmax 6 counter set 1 goto go_c ~ear: setvariable d1 v30 setvariable d2 v323 setvariable d3 v595 setvariable d4 v595 setvariable d5 v841 setvariable d6 v842 setvariable d7 v843 setvariable d8 v844 setvariable d9 v1117 setvariable d10 v1446 setvariable dmax 10 counter set 1 goto go_c ~ears: setvariable d1 v88 setvariable d2 v235 setvariable d3 v1369 setvariable d4 v1533 setvariable d5 v1534 setvariable dmax 5 counter set 1 goto go_c ~earthquake: setvariable d1 v92 setvariable dmax 1 counter set 1 goto go_c ~easing: setvariable d1 v1300 setvariable dmax 1 counter set 1 goto go_c ~east: setvariable d1 v249 setvariable d2 v852 setvariable d3 v1088 setvariable d4 v1173 setvariable d5 v1215 setvariable d6 v1309 setvariable d7 v1451 setvariable dmax 7 counter set 1 goto go_c ~easy: setvariable d1 v1461 setvariable dmax 1 counter set 1 goto go_c ~eat: setvariable d1 v344 setvariable dmax 1 counter set 1 goto go_c ~echoes: setvariable d1 v632 setvariable d2 v782 setvariable dmax 2 counter set 1 goto go_c ~echos: setvariable d1 v899 setvariable dmax 1 counter set 1 goto go_c ~edged: setvariable d1 v875 setvariable d2 v879 setvariable dmax 2 counter set 1 goto go_c ~edible: setvariable d1 v343 setvariable d2 v566 setvariable dmax 2 counter set 1 goto go_c ~eerily: setvariable d1 v545 setvariable d2 v1483 setvariable dmax 2 counter set 1 goto go_c ~effort: setvariable d1 v264 setvariable dmax 1 counter set 1 goto go_c ~egg: setvariable d1 v1390 setvariable dmax 1 counter set 1 goto go_c ~ego: setvariable d1 v330 setvariable dmax 1 counter set 1 goto go_c ~eloquent: setvariable d1 v1349 setvariable dmax 1 counter set 1 goto go_c ~eloquently: setvariable d1 v1368 setvariable dmax 1 counter set 1 goto go_c ~else: setvariable d1 v313 setvariable dmax 1 counter set 1 goto go_c ~elven: setvariable d1 v1359 setvariable d2 v1378 setvariable dmax 2 counter set 1 goto go_c ~embarrassed: setvariable d1 v421 setvariable d2 v422 setvariable dmax 2 counter set 1 goto go_c ~embellishing: setvariable d1 v722 setvariable dmax 1 counter set 1 goto go_c ~embrace: setvariable d1 v706 setvariable dmax 1 counter set 1 goto go_c ~embraces: setvariable d1 v702 setvariable dmax 1 counter set 1 goto go_c ~emerge: setvariable d1 v1019 setvariable d2 v1021 setvariable dmax 2 counter set 1 goto go_c ~emerges: setvariable d1 v303 setvariable d2 v1067 setvariable dmax 2 counter set 1 goto go_c ~emits: setvariable d1 v733 setvariable d2 v734 setvariable d3 v1518 setvariable d4 v1528 setvariable d5 v1529 setvariable dmax 5 counter set 1 goto go_c ~emotion: setvariable d1 v321 setvariable d2 v592 setvariable dmax 2 counter set 1 goto go_c ~empath: setvariable d1 v164 setvariable dmax 1 counter set 1 goto go_c ~emphatic: setvariable d1 v1476 setvariable dmax 1 counter set 1 goto go_c ~empties: setvariable d1 v351 setvariable dmax 1 counter set 1 goto go_c ~empty: setvariable d1 v349 setvariable dmax 1 counter set 1 goto go_c ~end: setvariable d1 v850 setvariable d2 v1413 setvariable d3 v1466 setvariable d4 v1466 setvariable dmax 4 counter set 1 goto go_c ~ends: setvariable d1 v703 setvariable d2 v741 setvariable d3 v1213 setvariable dmax 3 counter set 1 goto go_c ~enemy: setvariable d1 v348 setvariable dmax 1 counter set 1 goto go_c ~engaged: setvariable d1 v330 setvariable dmax 1 counter set 1 goto go_c ~ennui: setvariable d1 v648 setvariable dmax 1 counter set 1 goto go_c ~enormous: setvariable d1 v140 setvariable dmax 1 counter set 1 goto go_c ~enough: setvariable d1 v1364 setvariable d2 v1379 setvariable dmax 2 counter set 1 goto go_c ~enthusiastically: setvariable d1 v1134 setvariable dmax 1 counter set 1 goto go_c ~entire: setvariable d1 v189 setvariable d2 v190 setvariable d3 v193 setvariable d4 v195 setvariable dmax 4 counter set 1 goto go_c ~environment: setvariable d1 v887 setvariable d2 v888 setvariable d3 v889 setvariable dmax 3 counter set 1 goto go_c ~envy: setvariable d1 v788 setvariable dmax 1 counter set 1 goto go_c ~equipment: setvariable d1 v350 setvariable dmax 1 counter set 1 goto go_c ~erithian: setvariable d1 v105 setvariable d2 v106 setvariable d3 v107 setvariable d4 v108 setvariable d5 v109 setvariable d6 v110 setvariable d7 v111 setvariable d8 v112 setvariable d9 v113 setvariable d10 v114 setvariable d11 v119 setvariable d12 v120 setvariable d13 v1297 setvariable d14 v1300 setvariable d15 v1302 setvariable d16 v1303 setvariable d17 v1304 setvariable d18 v1306 setvariable dmax 18 counter set 1 goto go_c ~erithians: setvariable d1 v1302 setvariable dmax 1 counter set 1 goto go_c ~esoteric: setvariable d1 v169 setvariable dmax 1 counter set 1 goto go_c ~especially: setvariable d1 v1356 setvariable d2 v1375 setvariable dmax 2 counter set 1 goto go_c ~evaporates: setvariable d1 v975 setvariable d2 v976 setvariable dmax 2 counter set 1 goto go_c ~every: setvariable d1 v117 setvariable d2 v118 setvariable dmax 2 counter set 1 goto go_c ~everything: setvariable d1 v332 setvariable d2 v349 setvariable d3 v724 setvariable d4 v1413 setvariable d5 v1466 setvariable dmax 5 counter set 1 goto go_c ~everywhere: setvariable d1 v280 setvariable d2 v1019 setvariable dmax 2 counter set 1 goto go_c ~evident: setvariable d1 v1493 setvariable dmax 1 counter set 1 goto go_c ~evilly: setvariable d1 v596 setvariable dmax 1 counter set 1 goto go_c ~exaggerated: setvariable d1 v1164 setvariable dmax 1 counter set 1 goto go_c ~exaggeration: setvariable d1 v117 setvariable d2 v118 setvariable dmax 2 counter set 1 goto go_c ~examines: setvariable d1 v531 setvariable d2 v1409 setvariable dmax 2 counter set 1 goto go_c ~exasperated: setvariable d1 v59 setvariable d2 v1037 setvariable dmax 2 counter set 1 goto go_c ~excellent: setvariable d1 v980 setvariable dmax 1 counter set 1 goto go_c ~excitedly: setvariable d1 v395 setvariable d2 v396 setvariable d3 v406 setvariable dmax 3 counter set 1 goto go_c ~excitement: setvariable d1 v48 setvariable d2 v150 setvariable d3 v1439 setvariable dmax 3 counter set 1 goto go_c ~excruciating: setvariable d1 v897 setvariable dmax 1 counter set 1 goto go_c ~execute: setvariable d1 v877 setvariable dmax 1 counter set 1 goto go_c ~exhales: setvariable d1 v128 setvariable d2 v354 setvariable dmax 2 counter set 1 goto go_c ~exit: setvariable d1 v832 setvariable dmax 1 counter set 1 goto go_c ~explodes: setvariable d1 v75 setvariable dmax 1 counter set 1 goto go_c ~exploring: setvariable d1 v712 setvariable dmax 1 counter set 1 goto go_c ~explosive: setvariable d1 v65 setvariable dmax 1 counter set 1 goto go_c ~expounding: setvariable d1 v980 setvariable d2 v982 setvariable dmax 2 counter set 1 goto go_c ~expounds: setvariable d1 v1354 setvariable dmax 1 counter set 1 goto go_c ~express: setvariable d1 v372 setvariable dmax 1 counter set 1 goto go_c ~expressing: setvariable d1 v710 setvariable dmax 1 counter set 1 goto go_c ~expression: setvariable d1 v0 setvariable d2 v215 setvariable d3 v217 setvariable d4 v312 setvariable d5 v318 setvariable d6 v320 setvariable d7 v322 setvariable d8 v324 setvariable d9 v377 setvariable d10 v584 setvariable d11 v892 setvariable d12 v943 setvariable d13 v1555 setvariable dmax 13 counter set 1 goto go_c ~extending: setvariable d1 v1300 setvariable d2 v1303 setvariable d3 v1304 setvariable d4 v1305 setvariable dmax 4 counter set 1 goto go_c ~extends: setvariable d1 v1135 setvariable d2 v1302 setvariable dmax 2 counter set 1 goto go_c ~extremely: setvariable d1 v419 setvariable d2 v420 setvariable dmax 2 counter set 1 goto go_c ~eye: setvariable d1 v13 setvariable d2 v47 setvariable d3 v416 setvariable d4 v658 setvariable d5 v660 setvariable d6 v671 setvariable d7 v886 setvariable d8 v1471 setvariable d9 v1554 setvariable dmax 9 counter set 1 goto go_c ~eyebrow: setvariable d1 v324 setvariable d2 v417 setvariable d3 v1030 setvariable d4 v1031 setvariable d5 v1273 setvariable d6 v1282 setvariable dmax 6 counter set 1 goto go_c ~eyebrows: setvariable d1 v673 setvariable d2 v1535 setvariable d3 v1536 setvariable dmax 3 counter set 1 goto go_c ~eyed: setvariable d1 v609 setvariable d2 v791 setvariable dmax 2 counter set 1 goto go_c ~eyelashes: setvariable d1 v414 setvariable d2 v423 setvariable d3 v425 setvariable d4 v441 setvariable d5 v442 setvariable dmax 5 counter set 1 goto go_c ~eyelid: setvariable d1 v1440 setvariable dmax 1 counter set 1 goto go_c ~faces: setvariable d1 v1141 setvariable d2 v1497 setvariable d3 v1500 setvariable d4 v1504 setvariable dmax 4 counter set 1 goto go_c ~fades: setvariable d1 v352 setvariable dmax 1 counter set 1 goto go_c ~fails: setvariable d1 v1230 setvariable dmax 1 counter set 1 goto go_c ~faint: setvariable d1 v51 setvariable d2 v352 setvariable d3 v1364 setvariable d4 v1471 setvariable d5 v1472 setvariable d6 v1519 setvariable d7 v1556 setvariable dmax 7 counter set 1 goto go_c ~faints: setvariable d1 v1390 setvariable dmax 1 counter set 1 goto go_c ~fair: setvariable d1 v733 setvariable d2 v1528 setvariable dmax 2 counter set 1 goto go_c ~fall: setvariable d1 v307 setvariable dmax 1 counter set 1 goto go_c ~falling: setvariable d1 v220 setvariable d2 v264 setvariable d3 v292 setvariable d4 v741 setvariable d5 v893 setvariable d6 v1390 setvariable dmax 6 counter set 1 goto go_c ~falls: setvariable d1 v349 setvariable d2 v381 setvariable d3 v382 setvariable d4 v383 setvariable d5 v384 setvariable d6 v385 setvariable d7 v582 setvariable d8 v627 setvariable d9 v628 setvariable d10 v949 setvariable d11 v1066 setvariable d12 v1068 setvariable d13 v1335 setvariable d14 v1336 setvariable d15 v1336 setvariable d16 v1337 setvariable d17 v1486 setvariable dmax 17 counter set 1 goto go_c ~fanciful: setvariable d1 v1545 setvariable d2 v1547 setvariable dmax 2 counter set 1 goto go_c ~fancy: setvariable d1 v708 setvariable d2 v722 setvariable dmax 2 counter set 1 goto go_c ~fangs: setvariable d1 v1047 setvariable d2 v1048 setvariable dmax 2 counter set 1 goto go_c ~fans: setvariable d1 v1514 setvariable dmax 1 counter set 1 goto go_c ~far: setvariable d1 v382 setvariable d2 v1555 setvariable dmax 2 counter set 1 goto go_c ~farewell: setvariable d1 v649 setvariable dmax 1 counter set 1 goto go_c ~fashion: setvariable d1 v115 setvariable d2 v116 setvariable d3 v1156 setvariable dmax 3 counter set 1 goto go_c ~favoring: setvariable d1 v830 setvariable dmax 1 counter set 1 goto go_c ~fear: setvariable d1 v26 setvariable d2 v274 setvariable d3 v366 setvariable d4 v367 setvariable d5 v368 setvariable d6 v1431 setvariable d7 v1441 setvariable dmax 7 counter set 1 goto go_c ~fearfully: setvariable d1 v522 setvariable d2 v523 setvariable d3 v1049 setvariable d4 v1050 setvariable dmax 4 counter set 1 goto go_c ~fearing: setvariable d1 v348 setvariable dmax 1 counter set 1 goto go_c ~features: setvariable d1 v739 setvariable d2 v740 setvariable d3 v980 setvariable d4 v982 setvariable dmax 4 counter set 1 goto go_c ~feet: setvariable d1 v741 setvariable d2 v757 setvariable d3 v766 setvariable d4 v768 setvariable d5 v816 setvariable d6 v1145 setvariable d7 v1290 setvariable d8 v1291 setvariable d9 v1292 setvariable d10 v1293 setvariable d11 v1337 setvariable d12 v1461 setvariable d13 v1545 setvariable d14 v1547 setvariable dmax 14 counter set 1 goto go_c ~feline: setvariable d1 v744 setvariable d2 v745 setvariable dmax 2 counter set 1 goto go_c ~fend: setvariable d1 v946 setvariable dmax 1 counter set 1 goto go_c ~ferociously: setvariable d1 v631 setvariable d2 v633 setvariable d3 v635 setvariable d4 v729 setvariable d5 v730 setvariable d6 v731 setvariable d7 v732 setvariable dmax 7 counter set 1 goto go_c ~few: setvariable d1 v41 setvariable d2 v418 setvariable d3 v419 setvariable d4 v420 setvariable d5 v422 setvariable d6 v810 setvariable d7 v837 setvariable d8 v959 setvariable d9 v960 setvariable d10 v1095 setvariable d11 v1179 setvariable d12 v1182 setvariable d13 v1308 setvariable d14 v1313 setvariable d15 v1314 setvariable d16 v1316 setvariable d17 v1318 setvariable d18 v1320 setvariable d19 v1390 setvariable dmax 19 counter set 1 goto go_c ~fidgets: setvariable d1 v387 setvariable d2 v388 setvariable d3 v389 setvariable d4 v390 setvariable d5 v391 setvariable d6 v392 setvariable d7 v393 setvariable d8 v394 setvariable d9 v395 setvariable d10 v396 setvariable d11 v397 setvariable d12 v398 setvariable dmax 12 counter set 1 goto go_c ~fierce: setvariable d1 v655 setvariable dmax 1 counter set 1 goto go_c ~filling: setvariable d1 v75 setvariable dmax 1 counter set 1 goto go_c ~fills: setvariable d1 v1490 setvariable dmax 1 counter set 1 goto go_c ~find: setvariable d1 v1028 setvariable dmax 1 counter set 1 goto go_c ~finds: setvariable d1 v3 setvariable dmax 1 counter set 1 goto go_c ~fine: setvariable d1 v980 setvariable dmax 1 counter set 1 goto go_c ~finger: setvariable d1 v299 setvariable d2 v300 setvariable d3 v323 setvariable d4 v917 setvariable d5 v936 setvariable d6 v1426 setvariable dmax 6 counter set 1 goto go_c ~fingernails: setvariable d1 v165 setvariable d2 v347 setvariable d3 v531 setvariable d4 v1109 setvariable d5 v1112 setvariable dmax 5 counter set 1 goto go_c ~firewood: setvariable d1 v1287 setvariable d2 v1288 setvariable dmax 2 counter set 1 goto go_c ~firm: setvariable d1 v764 setvariable d2 v824 setvariable d3 v1132 setvariable dmax 3 counter set 1 goto go_c ~firmly: setvariable d1 v121 setvariable d2 v122 setvariable dmax 2 counter set 1 goto go_c ~first: setvariable d1 v1390 setvariable dmax 1 counter set 1 goto go_c ~fist: setvariable d1 v189 setvariable d2 v192 setvariable d3 v193 setvariable d4 v194 setvariable d5 v952 setvariable d6 v955 setvariable d7 v956 setvariable d8 v957 setvariable d9 v958 setvariable d10 v967 setvariable d11 v968 setvariable d12 v1032 setvariable d13 v1033 setvariable d14 v1497 setvariable d15 v1498 setvariable d16 v1504 setvariable d17 v1505 setvariable dmax 17 counter set 1 goto go_c ~fists: setvariable d1 v951 setvariable d2 v953 setvariable d3 v954 setvariable d4 v959 setvariable d5 v960 setvariable d6 v961 setvariable d7 v962 setvariable d8 v963 setvariable d9 v964 setvariable d10 v965 setvariable d11 v966 setvariable d12 v969 setvariable d13 v970 setvariable dmax 13 counter set 1 goto go_c ~fit: setvariable d1 v280 setvariable dmax 1 counter set 1 goto go_c ~fixed: setvariable d1 v121 setvariable d2 v122 setvariable dmax 2 counter set 1 goto go_c ~flailing: setvariable d1 v302 setvariable d2 v903 setvariable d3 v904 setvariable d4 v905 setvariable d5 v907 setvariable d6 v1019 setvariable d7 v1327 setvariable d8 v1330 setvariable dmax 8 counter set 1 goto go_c ~flails: setvariable d1 v79 setvariable d2 v80 setvariable d3 v399 setvariable d4 v1334 setvariable dmax 4 counter set 1 goto go_c ~flames: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c ~flaming: setvariable d1 v1350 setvariable d2 v1369 setvariable dmax 2 counter set 1 goto go_c ~flapped: setvariable d1 v409 setvariable dmax 1 counter set 1 goto go_c ~flaps: setvariable d1 v403 setvariable d2 v404 setvariable d3 v405 setvariable d4 v406 setvariable d5 v407 setvariable d6 v1531 setvariable d7 v1532 setvariable dmax 7 counter set 1 goto go_c ~flaring: setvariable d1 v136 setvariable dmax 1 counter set 1 goto go_c ~flash: setvariable d1 v165 setvariable dmax 1 counter set 1 goto go_c ~flashes: setvariable d1 v597 setvariable d2 v613 setvariable d3 v621 setvariable dmax 3 counter set 1 goto go_c ~flat: setvariable d1 v105 setvariable d2 v106 setvariable dmax 2 counter set 1 goto go_c ~flex: setvariable d1 v198 setvariable d2 v199 setvariable d3 v200 setvariable d4 v201 setvariable d5 v202 setvariable dmax 5 counter set 1 goto go_c ~flexing: setvariable d1 v218 setvariable d2 v1307 setvariable dmax 2 counter set 1 goto go_c ~flick: setvariable d1 v411 setvariable d2 v412 setvariable dmax 2 counter set 1 goto go_c ~flicking: setvariable d1 v410 setvariable dmax 1 counter set 1 goto go_c ~flies: setvariable d1 v757 setvariable d2 v816 setvariable d3 v1391 setvariable dmax 3 counter set 1 goto go_c ~flinches: setvariable d1 v413 setvariable dmax 1 counter set 1 goto go_c ~flinging: setvariable d1 v1019 setvariable dmax 1 counter set 1 goto go_c ~flings: setvariable d1 v96 setvariable d2 v97 setvariable d3 v98 setvariable d4 v400 setvariable d5 v402 setvariable d6 v1245 setvariable d7 v1247 setvariable d8 v1485 setvariable dmax 8 counter set 1 goto go_c ~flip: setvariable d1 v1466 setvariable dmax 1 counter set 1 goto go_c ~flirting: setvariable d1 v415 setvariable d2 v416 setvariable d3 v417 setvariable dmax 3 counter set 1 goto go_c ~floor: setvariable d1 v109 setvariable d2 v110 setvariable d3 v401 setvariable d4 v976 setvariable d5 v1066 setvariable d6 v1388 setvariable dmax 6 counter set 1 goto go_c ~flop: setvariable d1 v94 setvariable d2 v758 setvariable d3 v760 setvariable d4 v817 setvariable d5 v818 setvariable dmax 5 counter set 1 goto go_c ~flourish: setvariable d1 v1164 setvariable dmax 1 counter set 1 goto go_c ~flowing: setvariable d1 v294 setvariable dmax 1 counter set 1 goto go_c ~fluid: setvariable d1 v109 setvariable d2 v110 setvariable d3 v1359 setvariable d4 v1378 setvariable dmax 4 counter set 1 goto go_c ~fluidly: setvariable d1 v1351 setvariable d2 v1370 setvariable dmax 2 counter set 1 goto go_c ~flushes: setvariable d1 v89 setvariable dmax 1 counter set 1 goto go_c ~flustered: setvariable d1 v418 setvariable d2 v419 setvariable d3 v420 setvariable dmax 3 counter set 1 goto go_c ~flute: setvariable d1 v879 setvariable dmax 1 counter set 1 goto go_c ~flutter: setvariable d1 v447 setvariable d2 v448 setvariable dmax 2 counter set 1 goto go_c ~fluttering: setvariable d1 v449 setvariable d2 v450 setvariable dmax 2 counter set 1 goto go_c ~flying: setvariable d1 v280 setvariable d2 v758 setvariable d3 v817 setvariable d4 v958 setvariable dmax 4 counter set 1 goto go_c ~foggy: setvariable d1 v352 setvariable dmax 1 counter set 1 goto go_c ~folded: setvariable d1 v348 setvariable dmax 1 counter set 1 goto go_c ~folding: setvariable d1 v112 setvariable d2 v456 setvariable d3 v457 setvariable d4 v478 setvariable d5 v479 setvariable dmax 5 counter set 1 goto go_c ~following: setvariable d1 v250 setvariable d2 v831 setvariable d3 v852 setvariable d4 v1089 setvariable d5 v1174 setvariable dmax 5 counter set 1 goto go_c ~follows: setvariable d1 v1328 setvariable dmax 1 counter set 1 goto go_c ~fondly: setvariable d1 v505 setvariable d2 v507 setvariable d3 v524 setvariable d4 v525 setvariable dmax 4 counter set 1 goto go_c ~food: setvariable d1 v91 setvariable dmax 1 counter set 1 goto go_c ~fool: setvariable d1 v675 setvariable d2 v1328 setvariable dmax 2 counter set 1 goto go_c ~foot: setvariable d1 v472 setvariable d2 v473 setvariable d3 v759 setvariable d4 v767 setvariable d5 v1118 setvariable d6 v1119 setvariable d7 v1120 setvariable d8 v1286 setvariable d9 v1392 setvariable dmax 9 counter set 1 goto go_c ~footgear: setvariable d1 v1119 setvariable dmax 1 counter set 1 goto go_c ~footing: setvariable d1 v530 setvariable dmax 1 counter set 1 goto go_c ~forcefully: setvariable d1 v78 setvariable d2 v167 setvariable dmax 2 counter set 1 goto go_c ~forces: setvariable d1 v795 setvariable d2 v971 setvariable d3 v1019 setvariable d4 v1021 setvariable dmax 4 counter set 1 goto go_c ~forearm: setvariable d1 v572 setvariable dmax 1 counter set 1 goto go_c ~forearms: setvariable d1 v576 setvariable dmax 1 counter set 1 goto go_c ~forehead: setvariable d1 v109 setvariable d2 v110 setvariable d3 v1103 setvariable d4 v1188 setvariable d5 v1390 setvariable d6 v1397 setvariable dmax 6 counter set 1 goto go_c ~forestwalker: setvariable d1 v1131 setvariable dmax 1 counter set 1 goto go_c ~form: setvariable d1 v1297 setvariable d2 v1390 setvariable dmax 2 counter set 1 goto go_c ~forming: setvariable d1 v398 setvariable d2 v671 setvariable d3 v933 setvariable dmax 3 counter set 1 goto go_c ~forms: setvariable d1 v352 setvariable d2 v1302 setvariable d3 v1303 setvariable dmax 3 counter set 1 goto go_c ~forth: setvariable d1 v850 setvariable d2 v856 setvariable d3 v863 setvariable d4 v898 setvariable d5 v900 setvariable d6 v901 setvariable d7 v1060 setvariable d8 v1342 setvariable d9 v1345 setvariable d10 v1449 setvariable dmax 10 counter set 1 goto go_c ~forward: setvariable d1 v49 setvariable d2 v628 setvariable d3 v812 setvariable d4 v943 setvariable d5 v1298 setvariable d6 v1303 setvariable d7 v1308 setvariable d8 v1506 setvariable dmax 8 counter set 1 goto go_c ~four: setvariable d1 v810 setvariable dmax 1 counter set 1 goto go_c ~frantic: setvariable d1 v217 setvariable dmax 1 counter set 1 goto go_c ~frets: setvariable d1 v485 setvariable dmax 1 counter set 1 goto go_c ~friendly: setvariable d1 v704 setvariable d2 v710 setvariable d3 v763 setvariable d4 v999 setvariable dmax 4 counter set 1 goto go_c ~front: setvariable d1 v230 setvariable d2 v231 setvariable d3 v234 setvariable d4 v1297 setvariable d5 v1299 setvariable d6 v1303 setvariable dmax 6 counter set 1 goto go_c ~frowns: setvariable d1 v486 setvariable d2 v487 setvariable dmax 2 counter set 1 goto go_c ~fruitlessly: setvariable d1 v1404 setvariable dmax 1 counter set 1 goto go_c ~frustrated: setvariable d1 v267 setvariable dmax 1 counter set 1 goto go_c ~frustration: setvariable d1 v559 setvariable d2 v700 setvariable d3 v1152 setvariable d4 v1153 setvariable d5 v1432 setvariable d6 v1442 setvariable dmax 6 counter set 1 goto go_c ~fuel: setvariable d1 v1263 setvariable d2 v1287 setvariable d3 v1288 setvariable dmax 3 counter set 1 goto go_c ~full: setvariable d1 v34 setvariable d2 v787 setvariable dmax 2 counter set 1 goto go_c ~fully: setvariable d1 v1300 setvariable dmax 1 counter set 1 goto go_c ~funeral: setvariable d1 v709 setvariable dmax 1 counter set 1 goto go_c ~furniture: setvariable d1 v385 setvariable dmax 1 counter set 1 goto go_c ~furrows: setvariable d1 v44 setvariable d2 v488 setvariable dmax 2 counter set 1 goto go_c ~futilely: setvariable d1 v1063 setvariable d2 v1108 setvariable dmax 2 counter set 1 goto go_c ~gagging: setvariable d1 v490 setvariable dmax 1 counter set 1 goto go_c ~gags: setvariable d1 v489 setvariable d2 v491 setvariable dmax 2 counter set 1 goto go_c ~garlic: setvariable d1 v70 setvariable dmax 1 counter set 1 goto go_c ~gasp: setvariable d1 v494 setvariable dmax 1 counter set 1 goto go_c ~gasping: setvariable d1 v1400 setvariable dmax 1 counter set 1 goto go_c ~gasps: setvariable d1 v137 setvariable d2 v140 setvariable d3 v493 setvariable d4 v904 setvariable d5 v905 setvariable dmax 5 counter set 1 goto go_c ~gastric: setvariable d1 v67 setvariable dmax 1 counter set 1 goto go_c ~gave: setvariable d1 v1204 setvariable dmax 1 counter set 1 goto go_c ~gawks: setvariable d1 v496 setvariable dmax 1 counter set 1 goto go_c ~gaze: setvariable d1 v49 setvariable d2 v499 setvariable d3 v500 setvariable dmax 3 counter set 1 goto go_c ~gear: setvariable d1 v350 setvariable dmax 1 counter set 1 goto go_c ~gemlike: setvariable d1 v47 setvariable dmax 1 counter set 1 goto go_c ~gently: setvariable d1 v275 setvariable d2 v276 setvariable d3 v306 setvariable d4 v345 setvariable d5 v913 setvariable d6 v916 setvariable d7 v1062 setvariable d8 v1070 setvariable d9 v1296 setvariable d10 v1422 setvariable d11 v1425 setvariable dmax 11 counter set 1 goto go_c ~gesture: setvariable d1 v326 setvariable d2 v476 setvariable d3 v477 setvariable d4 v1411 setvariable dmax 4 counter set 1 goto go_c ~gestures: setvariable d1 v160 setvariable dmax 1 counter set 1 goto go_c ~get: setvariable d1 v915 setvariable d2 v1007 setvariable d3 v1424 setvariable dmax 3 counter set 1 goto go_c ~gets: setvariable d1 v356 setvariable d2 v1129 setvariable d3 v1130 setvariable d4 v1331 setvariable dmax 4 counter set 1 goto go_c ~ghostly: setvariable d1 v176 setvariable d2 v180 setvariable d3 v782 setvariable d4 v985 setvariable d5 v1518 setvariable dmax 5 counter set 1 goto go_c ~giant: setvariable d1 v954 setvariable d2 v957 setvariable d3 v958 setvariable d4 v959 setvariable d5 v960 setvariable d6 v961 setvariable d7 v962 setvariable d8 v963 setvariable d9 v964 setvariable d10 v965 setvariable d11 v966 setvariable d12 v967 setvariable d13 v968 setvariable d14 v969 setvariable d15 v970 setvariable d16 v1292 setvariable d17 v1355 setvariable d18 v1374 setvariable dmax 18 counter set 1 goto go_c ~giants: setvariable d1 v189 setvariable d2 v190 setvariable d3 v195 setvariable dmax 3 counter set 1 goto go_c ~giantss: setvariable d1 v193 setvariable dmax 1 counter set 1 goto go_c ~gibbering: setvariable d1 v543 setvariable dmax 1 counter set 1 goto go_c ~gibberish: setvariable d1 v170 setvariable dmax 1 counter set 1 goto go_c ~gibbers: setvariable d1 v542 setvariable dmax 1 counter set 1 goto go_c ~giggle: setvariable d1 v799 setvariable dmax 1 counter set 1 goto go_c ~giggles: setvariable d1 v97 setvariable d2 v544 setvariable d3 v545 setvariable d4 v547 setvariable d5 v548 setvariable d6 v789 setvariable dmax 6 counter set 1 goto go_c ~giggling: setvariable d1 v272 setvariable d2 v546 setvariable dmax 2 counter set 1 goto go_c ~give: setvariable d1 v1202 setvariable d2 v1336 setvariable d3 v1466 setvariable dmax 3 counter set 1 goto go_c ~giving: setvariable d1 v24 setvariable d2 v806 setvariable d3 v1202 setvariable dmax 3 counter set 1 goto go_c ~glance: setvariable d1 v57 setvariable d2 v1495 setvariable dmax 2 counter set 1 goto go_c ~glancing: setvariable d1 v388 setvariable d2 v391 setvariable d3 v393 setvariable d4 v397 setvariable d5 v454 setvariable d6 v1271 setvariable dmax 6 counter set 1 goto go_c ~glares: setvariable d1 v38 setvariable d2 v208 setvariable d3 v363 setvariable d4 v364 setvariable d5 v553 setvariable d6 v554 setvariable d7 v851 setvariable d8 v1080 setvariable d9 v1496 setvariable dmax 9 counter set 1 goto go_c ~glaring: setvariable d1 v645 setvariable d2 v667 setvariable dmax 2 counter set 1 goto go_c ~glass: setvariable d1 v1081 setvariable dmax 1 counter set 1 goto go_c ~glassy: setvariable d1 v307 setvariable dmax 1 counter set 1 goto go_c ~glazed: setvariable d1 v274 setvariable dmax 1 counter set 1 goto go_c ~glazing: setvariable d1 v464 setvariable d2 v465 setvariable dmax 2 counter set 1 goto go_c ~gleam: setvariable d1 v47 setvariable d2 v660 setvariable dmax 2 counter set 1 goto go_c ~glee: setvariable d1 v314 setvariable d2 v1433 setvariable d3 v1444 setvariable dmax 3 counter set 1 goto go_c ~gleefully: setvariable d1 v48 setvariable d2 v659 setvariable dmax 2 counter set 1 goto go_c ~glide: setvariable d1 v702 setvariable dmax 1 counter set 1 goto go_c ~gliding: setvariable d1 v113 setvariable d2 v114 setvariable d3 v759 setvariable dmax 3 counter set 1 goto go_c ~glint: setvariable d1 v1080 setvariable dmax 1 counter set 1 goto go_c ~glistening: setvariable d1 v270 setvariable d2 v1384 setvariable dmax 2 counter set 1 goto go_c ~glow: setvariable d1 v1130 setvariable dmax 1 counter set 1 goto go_c ~glowering: setvariable d1 v557 setvariable dmax 1 counter set 1 goto go_c ~glowers: setvariable d1 v555 setvariable d2 v556 setvariable d3 v558 setvariable dmax 3 counter set 1 goto go_c ~glowing: setvariable d1 v16 setvariable d2 v17 setvariable d3 v18 setvariable dmax 3 counter set 1 goto go_c ~gnashes: setvariable d1 v559 setvariable dmax 1 counter set 1 goto go_c ~gnashing: setvariable d1 v560 setvariable dmax 1 counter set 1 goto go_c ~gnome: setvariable d1 v1416 setvariable d2 v1417 setvariable dmax 2 counter set 1 goto go_c ~go: setvariable d1 v167 setvariable d2 v562 setvariable dmax 2 counter set 1 goto go_c ~gobbles: setvariable d1 v566 setvariable dmax 1 counter set 1 goto go_c ~gobbling: setvariable d1 v564 setvariable d2 v565 setvariable dmax 2 counter set 1 goto go_c ~gods: setvariable d1 v56 setvariable d2 v986 setvariable d3 v1356 setvariable d4 v1362 setvariable d5 v1375 setvariable dmax 5 counter set 1 goto go_c ~goes: setvariable d1 v1327 setvariable dmax 1 counter set 1 goto go_c ~going: setvariable d1 v60 setvariable d2 v132 setvariable d3 v724 setvariable d4 v767 setvariable dmax 4 counter set 1 goto go_c ~golden: setvariable d1 v924 setvariable d2 v1139 setvariable dmax 2 counter set 1 goto go_c ~goo: setvariable d1 v305 setvariable dmax 1 counter set 1 goto go_c ~good: setvariable d1 v747 setvariable d2 v921 setvariable dmax 2 counter set 1 goto go_c ~goodbye: setvariable d1 v25 setvariable dmax 1 counter set 1 goto go_c ~gooey: setvariable d1 v383 setvariable dmax 1 counter set 1 goto go_c ~goofy: setvariable d1 v64 setvariable dmax 1 counter set 1 goto go_c ~goose: setvariable d1 v1390 setvariable dmax 1 counter set 1 goto go_c ~got: setvariable d1 v1077 setvariable dmax 1 counter set 1 goto go_c ~grab: setvariable d1 v211 setvariable dmax 1 counter set 1 goto go_c ~grabs: setvariable d1 v207 setvariable d2 v209 setvariable d3 v219 setvariable dmax 3 counter set 1 goto go_c ~grace: setvariable d1 v114 setvariable dmax 1 counter set 1 goto go_c ~graceful: setvariable d1 v113 setvariable d2 v1095 setvariable d3 v1097 setvariable dmax 3 counter set 1 goto go_c ~gracefully: setvariable d1 v876 setvariable d2 v1088 setvariable d3 v1089 setvariable d4 v1091 setvariable d5 v1093 setvariable d6 v1094 setvariable d7 v1096 setvariable d8 v1165 setvariable d9 v1303 setvariable dmax 9 counter set 1 goto go_c ~grand: setvariable d1 v115 setvariable d2 v116 setvariable dmax 2 counter set 1 goto go_c ~grasping: setvariable d1 v460 setvariable d2 v461 setvariable d3 v1302 setvariable dmax 3 counter set 1 goto go_c ~grasses: setvariable d1 v188 setvariable dmax 1 counter set 1 goto go_c ~gravity: setvariable d1 v1171 setvariable dmax 1 counter set 1 goto go_c ~great: setvariable d1 v33 setvariable d2 v264 setvariable d3 v1225 setvariable dmax 3 counter set 1 goto go_c ~greed: setvariable d1 v49 setvariable dmax 1 counter set 1 goto go_c ~greedily: setvariable d1 v526 setvariable d2 v527 setvariable dmax 2 counter set 1 goto go_c ~green: setvariable d1 v165 setvariable dmax 1 counter set 1 goto go_c ~greeting: setvariable d1 v27 setvariable d2 v568 setvariable d3 v570 setvariable d4 v571 setvariable d5 v572 setvariable d6 v576 setvariable d7 v662 setvariable dmax 7 counter set 1 goto go_c ~greets: setvariable d1 v567 setvariable d2 v569 setvariable dmax 2 counter set 1 goto go_c ~grief: setvariable d1 v577 setvariable d2 v578 setvariable d3 v581 setvariable d4 v582 setvariable d5 v583 setvariable dmax 5 counter set 1 goto go_c ~grieves: setvariable d1 v579 setvariable dmax 1 counter set 1 goto go_c ~grimace: setvariable d1 v52 setvariable d2 v218 setvariable dmax 2 counter set 1 goto go_c ~grimaces: setvariable d1 v214 setvariable dmax 1 counter set 1 goto go_c ~grimacing: setvariable d1 v146 setvariable d2 v147 setvariable dmax 2 counter set 1 goto go_c ~grin: setvariable d1 v569 setvariable d2 v589 setvariable d3 v597 setvariable d4 v598 setvariable d5 v602 setvariable d6 v609 setvariable d7 v611 setvariable d8 v613 setvariable d9 v616 setvariable d10 v617 setvariable d11 v621 setvariable d12 v795 setvariable d13 v806 setvariable d14 v965 setvariable d15 v1402 setvariable dmax 15 counter set 1 goto go_c ~grinning: setvariable d1 v661 setvariable d2 v675 setvariable d3 v796 setvariable d4 v1179 setvariable d5 v1270 setvariable d6 v1278 setvariable d7 v1444 setvariable dmax 7 counter set 1 goto go_c ~grip: setvariable d1 v190 setvariable d2 v191 setvariable d3 v195 setvariable d4 v196 setvariable dmax 4 counter set 1 goto go_c ~gripping: setvariable d1 v1311 setvariable dmax 1 counter set 1 goto go_c ~grits: setvariable d1 v203 setvariable dmax 1 counter set 1 goto go_c ~groan: setvariable d1 v624 setvariable dmax 1 counter set 1 goto go_c ~groaning: setvariable d1 v625 setvariable dmax 1 counter set 1 goto go_c ~groans: setvariable d1 v623 setvariable d2 v626 setvariable dmax 2 counter set 1 goto go_c ~groom: setvariable d1 v1118 setvariable dmax 1 counter set 1 goto go_c ~groomed: setvariable d1 v1545 setvariable d2 v1547 setvariable dmax 2 counter set 1 goto go_c ~gross: setvariable d1 v820 setvariable dmax 1 counter set 1 goto go_c ~grotesque: setvariable d1 v117 setvariable d2 v118 setvariable dmax 2 counter set 1 goto go_c ~group: setvariable d1 v202 setvariable d2 v250 setvariable d3 v484 setvariable d4 v755 setvariable d5 v831 setvariable d6 v852 setvariable d7 v1089 setvariable d8 v1310 setvariable d9 v1328 setvariable d10 v1452 setvariable dmax 10 counter set 1 goto go_c ~grovel: setvariable d1 v627 setvariable dmax 1 counter set 1 goto go_c ~groveling: setvariable d1 v629 setvariable dmax 1 counter set 1 goto go_c ~grovels: setvariable d1 v628 setvariable dmax 1 counter set 1 goto go_c ~growl: setvariable d1 v632 setvariable dmax 1 counter set 1 goto go_c ~growled: setvariable d1 v1346 setvariable d2 v1365 setvariable dmax 2 counter set 1 goto go_c ~growls: setvariable d1 v386 setvariable d2 v631 setvariable d3 v633 setvariable d4 v634 setvariable d5 v635 setvariable d6 v729 setvariable d7 v730 setvariable d8 v731 setvariable d9 v732 setvariable d10 v1361 setvariable d11 v1381 setvariable dmax 11 counter set 1 goto go_c ~grumbles: setvariable d1 v636 setvariable d2 v638 setvariable d3 v639 setvariable d4 v640 setvariable dmax 4 counter set 1 goto go_c ~grumbling: setvariable d1 v637 setvariable dmax 1 counter set 1 goto go_c ~guard: setvariable d1 v681 setvariable d2 v1003 setvariable dmax 2 counter set 1 goto go_c ~guarding: setvariable d1 v948 setvariable dmax 1 counter set 1 goto go_c ~guffaw: setvariable d1 v788 setvariable dmax 1 counter set 1 goto go_c ~guidance: setvariable d1 v56 setvariable d2 v986 setvariable dmax 2 counter set 1 goto go_c ~gulps: setvariable d1 v682 setvariable dmax 1 counter set 1 goto go_c ~gurgling: setvariable d1 v1563 setvariable dmax 1 counter set 1 goto go_c ~guttural: setvariable d1 v34 setvariable d2 v63 setvariable d3 v1355 setvariable d4 v1374 setvariable dmax 4 counter set 1 goto go_c ~gyrating: setvariable d1 v302 setvariable dmax 1 counter set 1 goto go_c ~hacking: setvariable d1 v743 setvariable dmax 1 counter set 1 goto go_c ~had: setvariable d1 v22 setvariable dmax 1 counter set 1 goto go_c ~hair: setvariable d1 v15 setvariable d2 v217 setvariable d3 v992 setvariable d4 v1118 setvariable dmax 4 counter set 1 goto go_c ~hairs: setvariable d1 v1150 setvariable dmax 1 counter set 1 goto go_c ~halfling: setvariable d1 v642 setvariable d2 v754 setvariable d3 v1118 setvariable d4 v1352 setvariable d5 v1371 setvariable d6 v1545 setvariable d7 v1547 setvariable dmax 7 counter set 1 goto go_c ~handout: setvariable d1 v58 setvariable dmax 1 counter set 1 goto go_c ~handshake: setvariable d1 v1132 setvariable dmax 1 counter set 1 goto go_c ~hangs: setvariable d1 v519 setvariable dmax 1 counter set 1 goto go_c ~happen: setvariable d1 v130 setvariable dmax 1 counter set 1 goto go_c ~happens: setvariable d1 v955 setvariable dmax 1 counter set 1 goto go_c ~happily: setvariable d1 v37 setvariable d2 v90 setvariable d3 v445 setvariable d4 v446 setvariable d5 v599 setvariable d6 v719 setvariable d7 v1177 setvariable dmax 7 counter set 1 goto go_c ~happiness: setvariable d1 v151 setvariable d2 v278 setvariable dmax 2 counter set 1 goto go_c ~happy: setvariable d1 v710 setvariable d2 v1172 setvariable dmax 2 counter set 1 goto go_c ~hard: setvariable d1 v202 setvariable d2 v589 setvariable d3 v762 setvariable d4 v1186 setvariable d5 v1336 setvariable dmax 5 counter set 1 goto go_c ~has: setvariable d1 v22 setvariable d2 v1554 setvariable dmax 2 counter set 1 goto go_c ~haughtily: setvariable d1 v325 setvariable dmax 1 counter set 1 goto go_c ~haughty: setvariable d1 v322 setvariable dmax 1 counter set 1 goto go_c ~hauls: setvariable d1 v1183 setvariable dmax 1 counter set 1 goto go_c ~hawk: setvariable d1 v113 setvariable d2 v114 setvariable dmax 2 counter set 1 goto go_c ~he: setvariable d1 v167 setvariable d2 v771 setvariable d3 v887 setvariable d4 v888 setvariable d5 v1049 setvariable d6 v1050 setvariable d7 v1055 setvariable d8 v1496 setvariable d9 v1498 setvariable d10 v1501 setvariable d11 v1506 setvariable dmax 11 counter set 1 goto go_c ~headgear: setvariable d1 v1121 setvariable d2 v1501 setvariable dmax 2 counter set 1 goto go_c ~health: setvariable d1 v1081 setvariable dmax 1 counter set 1 goto go_c ~heap: setvariable d1 v1391 setvariable dmax 1 counter set 1 goto go_c ~heart: setvariable d1 v238 setvariable d2 v582 setvariable dmax 2 counter set 1 goto go_c ~heartbreaking: setvariable d1 v578 setvariable dmax 1 counter set 1 goto go_c ~hearted: setvariable d1 v598 setvariable dmax 1 counter set 1 goto go_c ~heartily: setvariable d1 v66 setvariable dmax 1 counter set 1 goto go_c ~hearty: setvariable d1 v1390 setvariable dmax 1 counter set 1 goto go_c ~heat: setvariable d1 v188 setvariable d2 v1263 setvariable d3 v1287 setvariable d4 v1288 setvariable d5 v1289 setvariable d6 v1289 setvariable dmax 6 counter set 1 goto go_c ~heavens: setvariable d1 v896 setvariable d2 v941 setvariable dmax 2 counter set 1 goto go_c ~heavenward: setvariable d1 v538 setvariable dmax 1 counter set 1 goto go_c ~heavily: setvariable d1 v133 setvariable d2 v954 setvariable d3 v965 setvariable d4 v966 setvariable dmax 4 counter set 1 goto go_c ~heavy: setvariable d1 v128 setvariable d2 v1386 setvariable dmax 2 counter set 1 goto go_c ~heels: setvariable d1 v1059 setvariable d2 v1297 setvariable dmax 2 counter set 1 goto go_c ~heft: setvariable d1 v1028 setvariable dmax 1 counter set 1 goto go_c ~help: setvariable d1 v1147 setvariable d2 v1398 setvariable dmax 2 counter set 1 goto go_c ~heroic: setvariable d1 v944 setvariable dmax 1 counter set 1 goto go_c ~hers: setvariable d1 v692 setvariable dmax 1 counter set 1 goto go_c ~hiccups: setvariable d1 v652 setvariable d2 v683 setvariable d3 v789 setvariable dmax 3 counter set 1 goto go_c ~hidden: setvariable d1 v798 setvariable d2 v1269 setvariable d3 v1277 setvariable dmax 3 counter set 1 goto go_c ~hide: setvariable d1 v449 setvariable d2 v450 setvariable d3 v802 setvariable dmax 3 counter set 1 goto go_c ~hiding: setvariable d1 v929 setvariable dmax 1 counter set 1 goto go_c ~high: setvariable d1 v26 setvariable d2 v876 setvariable d3 v1018 setvariable dmax 3 counter set 1 goto go_c ~higher: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c ~him: setvariable d1 v681 setvariable d2 v1003 setvariable dmax 2 counter set 1 goto go_c ~hips: setvariable d1 v933 setvariable dmax 1 counter set 1 goto go_c ~hisses: setvariable d1 v685 setvariable d2 v686 setvariable d3 v688 setvariable dmax 3 counter set 1 goto go_c ~hissing: setvariable d1 v687 setvariable dmax 1 counter set 1 goto go_c ~hold: setvariable d1 v1329 setvariable dmax 1 counter set 1 goto go_c ~holding: setvariable d1 v876 setvariable d2 v1497 setvariable dmax 2 counter set 1 goto go_c ~holds: setvariable d1 v31 setvariable d2 v58 setvariable d3 v132 setvariable d4 v139 setvariable d5 v154 setvariable d6 v270 setvariable d7 v786 setvariable d8 v842 setvariable d9 v1318 setvariable d10 v1411 setvariable d11 v1458 setvariable dmax 11 counter set 1 goto go_c ~hollow: setvariable d1 v632 setvariable d2 v867 setvariable dmax 2 counter set 1 goto go_c ~honking: setvariable d1 v788 setvariable d2 v1225 setvariable dmax 2 counter set 1 goto go_c ~honoring: setvariable d1 v1499 setvariable dmax 1 counter set 1 goto go_c ~hoot: setvariable d1 v695 setvariable d2 v697 setvariable d3 v747 setvariable d4 v748 setvariable dmax 4 counter set 1 goto go_c ~hooting: setvariable d1 v696 setvariable d2 v698 setvariable dmax 2 counter set 1 goto go_c ~hoots: setvariable d1 v694 setvariable d2 v746 setvariable dmax 2 counter set 1 goto go_c ~hope: setvariable d1 v22 setvariable dmax 1 counter set 1 goto go_c ~hops: setvariable d1 v302 setvariable dmax 1 counter set 1 goto go_c ~horror: setvariable d1 v222 setvariable dmax 1 counter set 1 goto go_c ~how: setvariable d1 v834 setvariable dmax 1 counter set 1 goto go_c ~howling: setvariable d1 v269 setvariable dmax 1 counter set 1 goto go_c ~howls: setvariable d1 v699 setvariable d2 v700 setvariable d3 v749 setvariable d4 v750 setvariable d5 v751 setvariable d6 v752 setvariable d7 v753 setvariable dmax 7 counter set 1 goto go_c ~hug: setvariable d1 v703 setvariable d2 v704 setvariable dmax 2 counter set 1 goto go_c ~hugging: setvariable d1 v707 setvariable dmax 1 counter set 1 goto go_c ~hugs: setvariable d1 v705 setvariable d2 v706 setvariable d3 v1344 setvariable dmax 3 counter set 1 goto go_c ~hum: setvariable d1 v715 setvariable d2 v723 setvariable dmax 2 counter set 1 goto go_c ~human: setvariable d1 v103 setvariable d2 v104 setvariable d3 v115 setvariable d4 v116 setvariable d5 v117 setvariable d6 v118 setvariable d7 v121 setvariable d8 v122 setvariable d9 v123 setvariable d10 v124 setvariable d11 v1353 setvariable d12 v1372 setvariable dmax 12 counter set 1 goto go_c ~humming: setvariable d1 v717 setvariable dmax 1 counter set 1 goto go_c ~hums: setvariable d1 v708 setvariable d2 v709 setvariable d3 v710 setvariable d4 v711 setvariable d5 v712 setvariable d6 v713 setvariable d7 v714 setvariable d8 v716 setvariable d9 v718 setvariable d10 v719 setvariable d11 v720 setvariable d12 v721 setvariable d13 v722 setvariable dmax 13 counter set 1 goto go_c ~hunches: setvariable d1 v1214 setvariable dmax 1 counter set 1 goto go_c ~hunger: setvariable d1 v1051 setvariable dmax 1 counter set 1 goto go_c ~hungrily: setvariable d1 v1052 setvariable dmax 1 counter set 1 goto go_c ~hurls: setvariable d1 v1356 setvariable d2 v1391 setvariable dmax 2 counter set 1 goto go_c ~hysterically: setvariable d1 v1068 setvariable d2 v1069 setvariable dmax 2 counter set 1 goto go_c ~ice: setvariable d1 v101 setvariable d2 v702 setvariable d3 v759 setvariable d4 v771 setvariable dmax 4 counter set 1 goto go_c ~idiot: setvariable d1 v600 setvariable dmax 1 counter set 1 goto go_c ~idly: setvariable d1 v923 setvariable d2 v1107 setvariable d3 v1123 setvariable dmax 3 counter set 1 goto go_c ~if: setvariable d1 v51 setvariable d2 v59 setvariable d3 v168 setvariable d4 v317 setvariable d5 v348 setvariable d6 v455 setvariable d7 v562 setvariable d8 v684 setvariable d9 v684 setvariable d10 v1356 setvariable d11 v1438 setvariable d12 v1554 setvariable dmax 12 counter set 1 goto go_c ~ignores: setvariable d1 v725 setvariable dmax 1 counter set 1 goto go_c ~ignoring: setvariable d1 v607 setvariable d2 v724 setvariable d3 v726 setvariable dmax 3 counter set 1 goto go_c ~imitating: setvariable d1 v1491 setvariable dmax 1 counter set 1 goto go_c ~imitation: setvariable d1 v91 setvariable d2 v739 setvariable d3 v740 setvariable d4 v741 setvariable d5 v744 setvariable d6 v745 setvariable d7 v747 setvariable d8 v748 setvariable dmax 8 counter set 1 goto go_c ~impact: setvariable d1 v1292 setvariable dmax 1 counter set 1 goto go_c ~impatience: setvariable d1 v678 setvariable d2 v1293 setvariable dmax 2 counter set 1 goto go_c ~impatiently: setvariable d1 v91 setvariable d2 v152 setvariable d3 v472 setvariable d4 v473 setvariable d5 v1392 setvariable dmax 5 counter set 1 goto go_c ~imperceptible: setvariable d1 v166 setvariable dmax 1 counter set 1 goto go_c ~impertinent: setvariable d1 v822 setvariable dmax 1 counter set 1 goto go_c ~impishly: setvariable d1 v601 setvariable d2 v1179 setvariable dmax 2 counter set 1 goto go_c ~imposing: setvariable d1 v754 setvariable dmax 1 counter set 1 goto go_c ~impressing: setvariable d1 v1526 setvariable dmax 1 counter set 1 goto go_c ~improbable: setvariable d1 v1348 setvariable d2 v1367 setvariable dmax 2 counter set 1 goto go_c ~impromptu: setvariable d1 v162 setvariable dmax 1 counter set 1 goto go_c ~incantation: setvariable d1 v169 setvariable dmax 1 counter set 1 goto go_c ~incisors: setvariable d1 v24 setvariable dmax 1 counter set 1 goto go_c ~incoherent: setvariable d1 v418 setvariable d2 v419 setvariable d3 v420 setvariable d4 v543 setvariable dmax 4 counter set 1 goto go_c ~incoherently: setvariable d1 v542 setvariable dmax 1 counter set 1 goto go_c ~indicates: setvariable d1 v1473 setvariable dmax 1 counter set 1 goto go_c ~indifferently: setvariable d1 v329 setvariable d2 v331 setvariable dmax 2 counter set 1 goto go_c ~indignant: setvariable d1 v1352 setvariable d2 v1371 setvariable dmax 2 counter set 1 goto go_c ~indignation: setvariable d1 v1270 setvariable d2 v1278 setvariable dmax 2 counter set 1 goto go_c ~inexcusable: setvariable d1 v629 setvariable dmax 1 counter set 1 goto go_c ~inexplicably: setvariable d1 v96 setvariable dmax 1 counter set 1 goto go_c ~inhales: setvariable d1 v128 setvariable d2 v138 setvariable d3 v687 setvariable dmax 3 counter set 1 goto go_c ~injuries: setvariable d1 v318 setvariable d2 v319 setvariable d3 v1550 setvariable dmax 3 counter set 1 goto go_c ~inner: setvariable d1 v44 setvariable d2 v367 setvariable d3 v630 setvariable dmax 3 counter set 1 goto go_c ~inordinate: setvariable d1 v1375 setvariable dmax 1 counter set 1 goto go_c ~inquisitive: setvariable d1 v843 setvariable d2 v844 setvariable dmax 2 counter set 1 goto go_c ~insanely: setvariable d1 v791 setvariable dmax 1 counter set 1 goto go_c ~inside: setvariable d1 v550 setvariable d2 v1111 setvariable d3 v1119 setvariable d4 v1466 setvariable dmax 4 counter set 1 goto go_c ~inspire: setvariable d1 v788 setvariable dmax 1 counter set 1 goto go_c ~intent: setvariable d1 v1077 setvariable dmax 1 counter set 1 goto go_c ~intently: setvariable d1 v39 setvariable dmax 1 counter set 1 goto go_c ~interest: setvariable d1 v502 setvariable d2 v528 setvariable d3 v529 setvariable dmax 3 counter set 1 goto go_c ~interlocking: setvariable d1 v1305 setvariable dmax 1 counter set 1 goto go_c ~interrupted: setvariable d1 v76 setvariable dmax 1 counter set 1 goto go_c ~introspective: setvariable d1 v881 setvariable dmax 1 counter set 1 goto go_c ~invective: setvariable d1 v1350 setvariable d2 v1369 setvariable dmax 2 counter set 1 goto go_c ~invitingly: setvariable d1 v417 setvariable dmax 1 counter set 1 goto go_c ~involuntarily: setvariable d1 v1429 setvariable dmax 1 counter set 1 goto go_c ~involved: setvariable d1 v1348 setvariable d2 v1367 setvariable dmax 2 counter set 1 goto go_c ~involving: setvariable d1 v1371 setvariable dmax 1 counter set 1 goto go_c ~is: setvariable d1 v41 setvariable d2 v76 setvariable d3 v205 setvariable d4 v707 setvariable d5 v778 setvariable d6 v911 setvariable d7 v963 setvariable d8 v1358 setvariable d9 v1515 setvariable d10 v1516 setvariable dmax 10 counter set 1 goto go_c ~issuing: setvariable d1 v1494 setvariable dmax 1 counter set 1 goto go_c ~itch: setvariable d1 v1114 setvariable dmax 1 counter set 1 goto go_c ~items: setvariable d1 v92 setvariable d2 v1413 setvariable dmax 2 counter set 1 goto go_c ~its: setvariable d1 v188 setvariable d2 v982 setvariable d3 v1263 setvariable d4 v1289 setvariable dmax 4 counter set 1 goto go_c ~jagged: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c ~jaunty: setvariable d1 v712 setvariable dmax 1 counter set 1 goto go_c ~jaw: setvariable d1 v52 setvariable d2 v197 setvariable d3 v495 setvariable dmax 3 counter set 1 goto go_c ~jerks: setvariable d1 v1390 setvariable d2 v1429 setvariable dmax 2 counter set 1 goto go_c ~joins: setvariable d1 v484 setvariable d2 v755 setvariable dmax 2 counter set 1 goto go_c ~joke: setvariable d1 v178 setvariable dmax 1 counter set 1 goto go_c ~joy: setvariable d1 v28 setvariable d2 v277 setvariable d3 v369 setvariable d4 v370 setvariable d5 v371 setvariable dmax 5 counter set 1 goto go_c ~joyful: setvariable d1 v717 setvariable dmax 1 counter set 1 goto go_c ~joyfully: setvariable d1 v603 setvariable dmax 1 counter set 1 goto go_c ~juicily: setvariable d1 v67 setvariable dmax 1 counter set 1 goto go_c ~jumping: setvariable d1 v756 setvariable d2 v815 setvariable dmax 2 counter set 1 goto go_c ~jumps: setvariable d1 v81 setvariable d2 v82 setvariable dmax 2 counter set 1 goto go_c ~keeling: setvariable d1 v583 setvariable dmax 1 counter set 1 goto go_c ~keen: setvariable d1 v886 setvariable dmax 1 counter set 1 goto go_c ~keening: setvariable d1 v264 setvariable d2 v577 setvariable dmax 2 counter set 1 goto go_c ~keep: setvariable d1 v1227 setvariable dmax 1 counter set 1 goto go_c ~key: setvariable d1 v924 setvariable d2 v1139 setvariable dmax 2 counter set 1 goto go_c ~kick: setvariable d1 v763 setvariable d2 v764 setvariable d3 v765 setvariable d4 v767 setvariable d5 v770 setvariable dmax 5 counter set 1 goto go_c ~kicking: setvariable d1 v302 setvariable dmax 1 counter set 1 goto go_c ~kicks: setvariable d1 v227 setvariable d2 v761 setvariable d3 v762 setvariable d4 v766 setvariable d5 v768 setvariable dmax 5 counter set 1 goto go_c ~kinda: setvariable d1 v202 setvariable dmax 1 counter set 1 goto go_c ~kindness: setvariable d1 v628 setvariable d2 v629 setvariable dmax 2 counter set 1 goto go_c ~kiss: setvariable d1 v771 setvariable d2 v774 setvariable dmax 2 counter set 1 goto go_c ~kisses: setvariable d1 v772 setvariable d2 v773 setvariable d3 v775 setvariable d4 v776 setvariable d5 v777 setvariable d6 v821 setvariable dmax 6 counter set 1 goto go_c ~kissing: setvariable d1 v778 setvariable dmax 1 counter set 1 goto go_c ~kneeled: setvariable d1 v1004 setvariable dmax 1 counter set 1 goto go_c ~kneels: setvariable d1 v779 setvariable d2 v864 setvariable d3 v865 setvariable d4 v987 setvariable dmax 4 counter set 1 goto go_c ~knees: setvariable d1 v101 setvariable d2 v248 setvariable d3 v627 setvariable d4 v628 setvariable d5 v1040 setvariable d6 v1060 setvariable d7 v1343 setvariable d8 v1344 setvariable d9 v1486 setvariable d10 v1541 setvariable d11 v1542 setvariable dmax 11 counter set 1 goto go_c ~knock: setvariable d1 v780 setvariable dmax 1 counter set 1 goto go_c ~knows: setvariable d1 v439 setvariable d2 v440 setvariable dmax 2 counter set 1 goto go_c ~knuckles: setvariable d1 v243 setvariable d2 v246 setvariable d3 v919 setvariable dmax 3 counter set 1 goto go_c ~laces: setvariable d1 v1269 setvariable d2 v1270 setvariable d3 v1271 setvariable d4 v1273 setvariable d5 v1275 setvariable d6 v1277 setvariable d7 v1278 setvariable d8 v1279 setvariable d9 v1281 setvariable d10 v1282 setvariable d11 v1285 setvariable d12 v1286 setvariable dmax 12 counter set 1 goto go_c ~lacing: setvariable d1 v1274 setvariable d2 v1283 setvariable dmax 2 counter set 1 goto go_c ~land: setvariable d1 v1020 setvariable dmax 1 counter set 1 goto go_c ~lands: setvariable d1 v94 setvariable d2 v759 setvariable d3 v760 setvariable d4 v818 setvariable d5 v1391 setvariable dmax 5 counter set 1 goto go_c ~lark: setvariable d1 v1491 setvariable dmax 1 counter set 1 goto go_c ~laugh: setvariable d1 v786 setvariable d2 v794 setvariable d3 v799 setvariable d4 v1405 setvariable dmax 4 counter set 1 goto go_c ~laughing: setvariable d1 v278 setvariable d2 v1066 setvariable d3 v1068 setvariable d4 v1069 setvariable dmax 4 counter set 1 goto go_c ~laughs: setvariable d1 v781 setvariable d2 v783 setvariable d3 v784 setvariable d4 v785 setvariable d5 v787 setvariable d6 v795 setvariable d7 v796 setvariable d8 v798 setvariable d9 v802 setvariable dmax 9 counter set 1 goto go_c ~laughter: setvariable d1 v29 setvariable d2 v151 setvariable d3 v782 setvariable d4 v789 setvariable d5 v790 setvariable d6 v792 setvariable d7 v793 setvariable d8 v797 setvariable d9 v800 setvariable d10 v801 setvariable d11 v803 setvariable dmax 11 counter set 1 goto go_c ~lays: setvariable d1 v1005 setvariable dmax 1 counter set 1 goto go_c ~lazily: setvariable d1 v68 setvariable d2 v156 setvariable d3 v435 setvariable d4 v436 setvariable dmax 4 counter set 1 goto go_c ~lazy: setvariable d1 v474 setvariable d2 v475 setvariable dmax 2 counter set 1 goto go_c ~leaf: setvariable d1 v1445 setvariable dmax 1 counter set 1 goto go_c ~leans: setvariable d1 v49 setvariable d2 v382 setvariable d3 v470 setvariable d4 v471 setvariable d5 v806 setvariable d6 v807 setvariable d7 v808 setvariable d8 v809 setvariable d9 v810 setvariable d10 v811 setvariable d11 v812 setvariable d12 v813 setvariable d13 v814 setvariable d14 v820 setvariable d15 v826 setvariable d16 v943 setvariable d17 v1006 setvariable d18 v1043 setvariable dmax 18 counter set 1 goto go_c ~leap: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c ~leaps: setvariable d1 v94 setvariable d2 v757 setvariable d3 v758 setvariable d4 v759 setvariable d5 v760 setvariable d6 v816 setvariable d7 v817 setvariable d8 v818 setvariable d9 v1019 setvariable d10 v1021 setvariable dmax 10 counter set 1 goto go_c ~leather: setvariable d1 v1073 setvariable dmax 1 counter set 1 goto go_c ~leave: setvariable d1 v59 setvariable dmax 1 counter set 1 goto go_c ~leg: setvariable d1 v220 setvariable d2 v765 setvariable d3 v830 setvariable d4 v1162 setvariable d5 v1300 setvariable d6 v1300 setvariable d7 v1304 setvariable d8 v1304 setvariable d9 v1446 setvariable dmax 9 counter set 1 goto go_c ~leggings: setvariable d1 v1073 setvariable dmax 1 counter set 1 goto go_c ~legs: setvariable d1 v810 setvariable d2 v810 setvariable d3 v1297 setvariable d4 v1306 setvariable d5 v1331 setvariable dmax 5 counter set 1 goto go_c ~level: setvariable d1 v1413 setvariable dmax 1 counter set 1 goto go_c ~levels: setvariable d1 v1053 setvariable d2 v1054 setvariable dmax 2 counter set 1 goto go_c ~lick: setvariable d1 v823 setvariable d2 v827 setvariable dmax 2 counter set 1 goto go_c ~licks: setvariable d1 v820 setvariable d2 v826 setvariable d3 v828 setvariable dmax 3 counter set 1 goto go_c ~lies: setvariable d1 v804 setvariable d2 v829 setvariable dmax 2 counter set 1 goto go_c ~life: setvariable d1 v42 setvariable dmax 1 counter set 1 goto go_c ~lifeless: setvariable d1 v692 setvariable d2 v1004 setvariable d3 v1062 setvariable dmax 3 counter set 1 goto go_c ~lifts: setvariable d1 v1018 setvariable d2 v1413 setvariable dmax 2 counter set 1 goto go_c ~light: setvariable d1 v17 setvariable d2 v18 setvariable d3 v1406 setvariable d4 v1439 setvariable dmax 4 counter set 1 goto go_c ~lightly: setvariable d1 v963 setvariable d2 v964 setvariable d3 v1304 setvariable d4 v1393 setvariable dmax 4 counter set 1 goto go_c ~lights: setvariable d1 v369 setvariable d2 v370 setvariable d3 v371 setvariable dmax 3 counter set 1 goto go_c ~lilt: setvariable d1 v162 setvariable dmax 1 counter set 1 goto go_c ~limbs: setvariable d1 v1302 setvariable dmax 1 counter set 1 goto go_c ~limp: setvariable d1 v839 setvariable dmax 1 counter set 1 goto go_c ~limped: setvariable d1 v831 setvariable d2 v832 setvariable dmax 2 counter set 1 goto go_c ~limping: setvariable d1 v833 setvariable dmax 1 counter set 1 goto go_c ~limps: setvariable d1 v830 setvariable d2 v834 setvariable d3 v835 setvariable d4 v836 setvariable d5 v837 setvariable d6 v838 setvariable d7 v840 setvariable dmax 7 counter set 1 goto go_c ~lingering: setvariable d1 v774 setvariable d2 v777 setvariable dmax 2 counter set 1 goto go_c ~links: setvariable d1 v933 setvariable dmax 1 counter set 1 goto go_c ~lip: setvariable d1 v24 setvariable d2 v1203 setvariable d3 v1447 setvariable dmax 3 counter set 1 goto go_c ~lips: setvariable d1 v917 setvariable d2 v1035 setvariable d3 v1036 setvariable d4 v1080 setvariable d5 v1157 setvariable d6 v1198 setvariable d7 v1202 setvariable d8 v1272 setvariable d9 v1280 setvariable d10 v1426 setvariable dmax 10 counter set 1 goto go_c ~liquid: setvariable d1 v971 setvariable d2 v972 setvariable d3 v973 setvariable d4 v974 setvariable d5 v974 setvariable d6 v975 setvariable d7 v975 setvariable d8 v976 setvariable d9 v976 setvariable dmax 9 counter set 1 goto go_c ~listening: setvariable d1 v1340 setvariable dmax 1 counter set 1 goto go_c ~listens: setvariable d1 v1274 setvariable d2 v1283 setvariable dmax 2 counter set 1 goto go_c ~litany: setvariable d1 v163 setvariable dmax 1 counter set 1 goto go_c ~lockpick: setvariable d1 v1467 setvariable dmax 1 counter set 1 goto go_c ~long: setvariable d1 v69 setvariable d2 v135 setvariable d3 v141 setvariable d4 v1301 setvariable d5 v1353 setvariable d6 v1372 setvariable dmax 6 counter set 1 goto go_c ~longer: setvariable d1 v1429 setvariable dmax 1 counter set 1 goto go_c ~longing: setvariable d1 v282 setvariable dmax 1 counter set 1 goto go_c ~longsword: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c ~looked: setvariable d1 v691 setvariable d2 v924 setvariable d3 v1012 setvariable dmax 3 counter set 1 goto go_c ~looking: setvariable d1 v9 setvariable d2 v45 setvariable d3 v58 setvariable d4 v59 setvariable d5 v133 setvariable d6 v205 setvariable d7 v418 setvariable d8 v608 setvariable d9 v655 setvariable d10 v959 setvariable d11 v960 setvariable d12 v963 setvariable d13 v1213 setvariable d14 v1341 setvariable d15 v1556 setvariable dmax 15 counter set 1 goto go_c ~loon: setvariable d1 v650 setvariable dmax 1 counter set 1 goto go_c ~loose: setvariable d1 v29 setvariable d2 v65 setvariable d3 v1035 setvariable d4 v1057 setvariable d5 v1348 setvariable d6 v1367 setvariable dmax 6 counter set 1 goto go_c ~loosen: setvariable d1 v1299 setvariable dmax 1 counter set 1 goto go_c ~lorilea: setvariable d1 v1154 setvariable d2 v1157 setvariable d3 v1158 setvariable dmax 3 counter set 1 goto go_c ~loses: setvariable d1 v1338 setvariable dmax 1 counter set 1 goto go_c ~loss: setvariable d1 v51 setvariable d2 v372 setvariable d3 v373 setvariable d4 v374 setvariable dmax 4 counter set 1 goto go_c ~lost: setvariable d1 v939 setvariable dmax 1 counter set 1 goto go_c ~loud: setvariable d1 v68 setvariable d2 v244 setvariable d3 v577 setvariable d4 v583 setvariable d5 v792 setvariable d6 v965 setvariable d7 v966 setvariable d8 v1035 setvariable d9 v1036 setvariable d10 v1333 setvariable d11 v1353 setvariable d12 v1372 setvariable dmax 12 counter set 1 goto go_c ~loudly: setvariable d1 v35 setvariable d2 v72 setvariable d3 v283 setvariable d4 v678 setvariable d5 v736 setvariable d6 v737 setvariable d7 v738 setvariable d8 v1151 setvariable d9 v1226 setvariable dmax 9 counter set 1 goto go_c ~low: setvariable d1 v63 setvariable d2 v101 setvariable d3 v115 setvariable d4 v116 setvariable d5 v123 setvariable d6 v124 setvariable d7 v125 setvariable d8 v126 setvariable d9 v355 setvariable d10 v1016 setvariable dmax 10 counter set 1 goto go_c ~lower: setvariable d1 v1447 setvariable dmax 1 counter set 1 goto go_c ~lowers: setvariable d1 v1286 setvariable dmax 1 counter set 1 goto go_c ~lunatic: setvariable d1 v602 setvariable dmax 1 counter set 1 goto go_c ~lungs: setvariable d1 v351 setvariable d2 v1141 setvariable d3 v1142 setvariable dmax 3 counter set 1 goto go_c ~lustily: setvariable d1 v70 setvariable dmax 1 counter set 1 goto go_c ~lyrically: setvariable d1 v1354 setvariable dmax 1 counter set 1 goto go_c ~madly: setvariable d1 v97 setvariable d2 v279 setvariable dmax 2 counter set 1 goto go_c ~madman: setvariable d1 v80 setvariable d2 v82 setvariable dmax 2 counter set 1 goto go_c ~madwoman: setvariable d1 v79 setvariable d2 v81 setvariable dmax 2 counter set 1 goto go_c ~make: setvariable d1 v15 setvariable d2 v41 setvariable d3 v1378 setvariable dmax 3 counter set 1 goto go_c ~makes: setvariable d1 v103 setvariable d2 v104 setvariable d3 v261 setvariable d4 v410 setvariable d5 v492 setvariable d6 v564 setvariable d7 v742 setvariable d8 v824 setvariable d9 v1014 setvariable d10 v1015 setvariable d11 v1016 setvariable d12 v1017 setvariable d13 v1369 setvariable d14 v1517 setvariable d15 v1519 setvariable d16 v1557 setvariable d17 v1563 setvariable dmax 17 counter set 1 goto go_c ~makeup: setvariable d1 v1346 setvariable dmax 1 counter set 1 goto go_c ~making: setvariable d1 v10 setvariable d2 v140 setvariable d3 v143 setvariable d4 v565 setvariable d5 v1328 setvariable d6 v1406 setvariable dmax 6 counter set 1 goto go_c ~manage: setvariable d1 v915 setvariable d2 v1424 setvariable dmax 2 counter set 1 goto go_c ~manages: setvariable d1 v609 setvariable d2 v1375 setvariable d3 v1388 setvariable dmax 3 counter set 1 goto go_c ~managing: setvariable d1 v1356 setvariable dmax 1 counter set 1 goto go_c ~maniacally: setvariable d1 v604 setvariable dmax 1 counter set 1 goto go_c ~manic: setvariable d1 v23 setvariable dmax 1 counter set 1 goto go_c ~manner: setvariable d1 v1286 setvariable dmax 1 counter set 1 goto go_c ~marble: setvariable d1 v940 setvariable dmax 1 counter set 1 goto go_c ~marched: setvariable d1 v852 setvariable dmax 1 counter set 1 goto go_c ~marches: setvariable d1 v850 setvariable d2 v851 setvariable d3 v854 setvariable d4 v856 setvariable d5 v857 setvariable d6 v858 setvariable d7 v859 setvariable d8 v860 setvariable d9 v861 setvariable d10 v863 setvariable dmax 10 counter set 1 goto go_c ~marching: setvariable d1 v853 setvariable d2 v855 setvariable d3 v862 setvariable dmax 3 counter set 1 goto go_c ~masterfully: setvariable d1 v712 setvariable dmax 1 counter set 1 goto go_c ~matter: setvariable d1 v140 setvariable dmax 1 counter set 1 goto go_c ~meal: setvariable d1 v984 setvariable dmax 1 counter set 1 goto go_c ~meaningfully: setvariable d1 v299 setvariable d2 v300 setvariable dmax 2 counter set 1 goto go_c ~meditate: setvariable d1 v864 setvariable dmax 1 counter set 1 goto go_c ~meeeowww: setvariable d1 v1109 setvariable dmax 1 counter set 1 goto go_c ~meet: setvariable d1 v1413 setvariable dmax 1 counter set 1 goto go_c ~mellifluous: setvariable d1 v1490 setvariable dmax 1 counter set 1 goto go_c ~melodic: setvariable d1 v162 setvariable dmax 1 counter set 1 goto go_c ~melody: setvariable d1 v711 setvariable d2 v712 setvariable d3 v722 setvariable d4 v899 setvariable dmax 4 counter set 1 goto go_c ~menacingly: setvariable d1 v666 setvariable d2 v1211 setvariable d3 v1214 setvariable dmax 3 counter set 1 goto go_c ~mercy: setvariable d1 v41 setvariable d2 v628 setvariable d3 v629 setvariable d4 v986 setvariable dmax 4 counter set 1 goto go_c ~mere: setvariable d1 v1272 setvariable d2 v1280 setvariable dmax 2 counter set 1 goto go_c ~merrily: setvariable d1 v1173 setvariable d2 v1174 setvariable d3 v1175 setvariable d4 v1179 setvariable d5 v1181 setvariable dmax 5 counter set 1 goto go_c ~merriment: setvariable d1 v787 setvariable dmax 1 counter set 1 goto go_c ~merry: setvariable d1 v715 setvariable d2 v793 setvariable d3 v1176 setvariable d4 v1180 setvariable dmax 4 counter set 1 goto go_c ~mid: setvariable d1 v1365 setvariable dmax 1 counter set 1 goto go_c ~mighty: setvariable d1 v655 setvariable dmax 1 counter set 1 goto go_c ~mile: setvariable d1 v211 setvariable dmax 1 counter set 1 goto go_c ~mills: setvariable d1 v680 setvariable d2 v1002 setvariable dmax 2 counter set 1 goto go_c ~mimes: setvariable d1 v1081 setvariable dmax 1 counter set 1 goto go_c ~mind: setvariable d1 v899 setvariable dmax 1 counter set 1 goto go_c ~mischievously: setvariable d1 v605 setvariable dmax 1 counter set 1 goto go_c ~miserable: setvariable d1 v1339 setvariable dmax 1 counter set 1 goto go_c ~misses: setvariable d1 v211 setvariable dmax 1 counter set 1 goto go_c ~mist: setvariable d1 v352 setvariable dmax 1 counter set 1 goto go_c ~mixture: setvariable d1 v1359 setvariable d2 v1378 setvariable dmax 2 counter set 1 goto go_c ~moan: setvariable d1 v867 setvariable dmax 1 counter set 1 goto go_c ~moaning: setvariable d1 v212 setvariable dmax 1 counter set 1 goto go_c ~moans: setvariable d1 v219 setvariable d2 v866 setvariable dmax 2 counter set 1 goto go_c ~mock: setvariable d1 v222 setvariable dmax 1 counter set 1 goto go_c ~mockery: setvariable d1 v794 setvariable dmax 1 counter set 1 goto go_c ~mocking: setvariable d1 v858 setvariable d2 v1503 setvariable dmax 2 counter set 1 goto go_c ~mockingly: setvariable d1 v117 setvariable d2 v118 setvariable dmax 2 counter set 1 goto go_c ~moment: setvariable d1 v9 setvariable d2 v16 setvariable d3 v17 setvariable d4 v18 setvariable d5 v19 setvariable d6 v86 setvariable d7 v130 setvariable d8 v562 setvariable d9 v882 setvariable d10 v996 setvariable d11 v1118 setvariable d12 v1129 setvariable d13 v1130 setvariable d14 v1340 setvariable d15 v1509 setvariable d16 v1555 setvariable dmax 16 counter set 1 goto go_c ~momentarily: setvariable d1 v1506 setvariable dmax 1 counter set 1 goto go_c ~momentary: setvariable d1 v1043 setvariable dmax 1 counter set 1 goto go_c ~moments: setvariable d1 v810 setvariable dmax 1 counter set 1 goto go_c ~mood: setvariable d1 v710 setvariable dmax 1 counter set 1 goto go_c ~more: setvariable d1 v2 setvariable d2 v754 setvariable d3 v1358 setvariable dmax 3 counter set 1 goto go_c ~motion: setvariable d1 v333 setvariable d2 v410 setvariable d3 v1557 setvariable dmax 3 counter set 1 goto go_c ~motioning: setvariable d1 v53 setvariable dmax 1 counter set 1 goto go_c ~motions: setvariable d1 v651 setvariable dmax 1 counter set 1 goto go_c ~mountain: setvariable d1 v1303 setvariable dmax 1 counter set 1 goto go_c ~mournful: setvariable d1 v581 setvariable dmax 1 counter set 1 goto go_c ~mournfully: setvariable d1 v285 setvariable d2 v1485 setvariable d3 v1486 setvariable dmax 3 counter set 1 goto go_c ~mourning: setvariable d1 v286 setvariable dmax 1 counter set 1 goto go_c ~mouth: setvariable d1 v46 setvariable d2 v63 setvariable d3 v75 setvariable d4 v76 setvariable d5 v239 setvariable d6 v348 setvariable d7 v777 setvariable d8 v971 setvariable d9 v1051 setvariable d10 v1052 setvariable d11 v1156 setvariable dmax 11 counter set 1 goto go_c ~move: setvariable d1 v117 setvariable d2 v118 setvariable dmax 2 counter set 1 goto go_c ~movement: setvariable d1 v109 setvariable d2 v110 setvariable dmax 2 counter set 1 goto go_c ~movements: setvariable d1 v113 setvariable d2 v1164 setvariable dmax 2 counter set 1 goto go_c ~moves: setvariable d1 v681 setvariable d2 v945 setvariable d3 v946 setvariable d4 v948 setvariable d5 v950 setvariable d6 v1003 setvariable d7 v1315 setvariable d8 v1328 setvariable d9 v1417 setvariable dmax 9 counter set 1 goto go_c ~moving: setvariable d1 v334 setvariable d2 v852 setvariable d3 v1309 setvariable d4 v1319 setvariable d5 v1451 setvariable dmax 5 counter set 1 goto go_c ~much: setvariable d1 v145 setvariable d2 v245 setvariable d3 v1229 setvariable dmax 3 counter set 1 goto go_c ~mumble: setvariable d1 v421 setvariable dmax 1 counter set 1 goto go_c ~mumbles: setvariable d1 v422 setvariable d2 v868 setvariable d3 v984 setvariable dmax 3 counter set 1 goto go_c ~murderous: setvariable d1 v1080 setvariable dmax 1 counter set 1 goto go_c ~murmurs: setvariable d1 v41 setvariable dmax 1 counter set 1 goto go_c ~muscle: setvariable d1 v202 setvariable d2 v822 setvariable dmax 2 counter set 1 goto go_c ~muscles: setvariable d1 v198 setvariable d2 v199 setvariable d3 v200 setvariable d4 v201 setvariable d5 v1429 setvariable dmax 5 counter set 1 goto go_c ~music: setvariable d1 v301 setvariable dmax 1 counter set 1 goto go_c ~muttered: setvariable d1 v1377 setvariable dmax 1 counter set 1 goto go_c ~muttering: setvariable d1 v901 setvariable dmax 1 counter set 1 goto go_c ~mutters: setvariable d1 v9 setvariable d2 v869 setvariable d3 v870 setvariable d4 v871 setvariable d5 v872 setvariable d6 v1360 setvariable d7 v1380 setvariable dmax 7 counter set 1 goto go_c ~mystically: setvariable d1 v1477 setvariable d2 v1478 setvariable d3 v1479 setvariable d4 v1480 setvariable dmax 4 counter set 1 goto go_c ~narrow: setvariable d1 v1272 setvariable d2 v1280 setvariable d3 v1496 setvariable dmax 3 counter set 1 goto go_c ~narrowing: setvariable d1 v1357 setvariable d2 v1363 setvariable d3 v1376 setvariable dmax 3 counter set 1 goto go_c ~narrows: setvariable d1 v1260 setvariable dmax 1 counter set 1 goto go_c ~nasty: setvariable d1 v1373 setvariable dmax 1 counter set 1 goto go_c ~near: setvariable d1 v1167 setvariable d2 v1471 setvariable dmax 2 counter set 1 goto go_c ~nearby: setvariable d1 v265 setvariable d2 v266 setvariable d3 v268 setvariable d4 v271 setvariable d5 v273 setvariable d6 v275 setvariable d7 v277 setvariable d8 v279 setvariable d9 v281 setvariable d10 v284 setvariable d11 v285 setvariable d12 v287 setvariable d13 v289 setvariable d14 v291 setvariable d15 v293 setvariable d16 v421 setvariable d17 v1206 setvariable dmax 17 counter set 1 goto go_c ~nearly: setvariable d1 v1331 setvariable dmax 1 counter set 1 goto go_c ~neat: setvariable d1 v877 setvariable dmax 1 counter set 1 goto go_c ~neck: setvariable d1 v247 setvariable d2 v754 setvariable d3 v1123 setvariable d4 v1150 setvariable d5 v1299 setvariable dmax 5 counter set 1 goto go_c ~nerve: setvariable d1 v346 setvariable dmax 1 counter set 1 goto go_c ~nervous: setvariable d1 v223 setvariable dmax 1 counter set 1 goto go_c ~nervously: setvariable d1 v153 setvariable d2 v397 setvariable d3 v398 setvariable d4 v606 setvariable d5 v795 setvariable d6 v890 setvariable d7 v967 setvariable d8 v968 setvariable dmax 8 counter set 1 goto go_c ~neutral: setvariable d1 v949 setvariable dmax 1 counter set 1 goto go_c ~next: setvariable d1 v306 setvariable d2 v862 setvariable d3 v1288 setvariable dmax 3 counter set 1 goto go_c ~nicely: setvariable d1 v349 setvariable dmax 1 counter set 1 goto go_c ~no: setvariable d1 v54 setvariable d2 v98 setvariable d3 v592 setvariable d4 v1326 setvariable d5 v1429 setvariable d6 v1474 setvariable dmax 6 counter set 1 goto go_c ~nocks: setvariable d1 v541 setvariable dmax 1 counter set 1 goto go_c ~nodding: setvariable d1 v119 setvariable d2 v120 setvariable dmax 2 counter set 1 goto go_c ~nods: setvariable d1 v61 setvariable d2 v568 setvariable d3 v570 setvariable d4 v571 setvariable d5 v573 setvariable d6 v574 setvariable d7 v575 setvariable d8 v679 setvariable d9 v873 setvariable d10 v874 setvariable d11 v1506 setvariable dmax 11 counter set 1 goto go_c ~noise: setvariable d1 v1229 setvariable dmax 1 counter set 1 goto go_c ~non: setvariable d1 v665 setvariable dmax 1 counter set 1 goto go_c ~northeast: setvariable d1 v925 setvariable dmax 1 counter set 1 goto go_c ~nose: setvariable d1 v240 setvariable d2 v325 setvariable d3 v508 setvariable d4 v800 setvariable d5 v1124 setvariable d6 v1146 setvariable d7 v1201 setvariable d8 v1284 setvariable d9 v1543 setvariable d10 v1544 setvariable dmax 10 counter set 1 goto go_c ~nostrils: setvariable d1 v136 setvariable dmax 1 counter set 1 goto go_c ~not: setvariable d1 v589 setvariable d2 v728 setvariable d3 v964 setvariable d4 v1077 setvariable d5 v1356 setvariable dmax 5 counter set 1 goto go_c ~note: setvariable d1 v722 setvariable dmax 1 counter set 1 goto go_c ~notes: setvariable d1 v712 setvariable dmax 1 counter set 1 goto go_c ~nothing: setvariable d1 v557 setvariable d2 v920 setvariable d3 v955 setvariable dmax 3 counter set 1 goto go_c ~notice: setvariable d1 v77 setvariable d2 v728 setvariable d3 v1397 setvariable d4 v1471 setvariable d5 v1472 setvariable d6 v1510 setvariable dmax 6 counter set 1 goto go_c ~npc: setvariable d1 v725 setvariable d2 v851 setvariable d3 v858 setvariable d4 v875 setvariable d5 v951 setvariable d6 v1493 setvariable dmax 6 counter set 1 goto go_c ~nudged: setvariable d1 v878 setvariable dmax 1 counter set 1 goto go_c ~number: setvariable d1 v1375 setvariable dmax 1 counter set 1 goto go_c ~oaths: setvariable d1 v1355 setvariable d2 v1356 setvariable d3 v1374 setvariable d4 v1375 setvariable dmax 4 counter set 1 goto go_c ~observantly: setvariable d1 v881 setvariable dmax 1 counter set 1 goto go_c ~observational: setvariable d1 v883 setvariable dmax 1 counter set 1 goto go_c ~observe: setvariable d1 v882 setvariable dmax 1 counter set 1 goto go_c ~observes: setvariable d1 v880 setvariable d2 v886 setvariable d3 v887 setvariable d4 v888 setvariable d5 v889 setvariable d6 v891 setvariable d7 v897 setvariable dmax 7 counter set 1 goto go_c ~observing: setvariable d1 v1267 setvariable dmax 1 counter set 1 goto go_c ~obvious: setvariable d1 v213 setvariable d2 v607 setvariable d3 v653 setvariable d4 v657 setvariable dmax 4 counter set 1 goto go_c ~obviously: setvariable d1 v95 setvariable d2 v137 setvariable d3 v654 setvariable dmax 3 counter set 1 goto go_c ~odd: setvariable d1 v93 setvariable d2 v1129 setvariable d3 v1130 setvariable dmax 3 counter set 1 goto go_c ~oddly: setvariable d1 v642 setvariable d2 v827 setvariable dmax 2 counter set 1 goto go_c ~off: setvariable d1 v97 setvariable d2 v302 setvariable d3 v327 setvariable d4 v328 setvariable d5 v328 setvariable d6 v339 setvariable d7 v340 setvariable d8 v341 setvariable d9 v342 setvariable d10 v385 setvariable d11 v946 setvariable d12 v1183 setvariable d13 v1264 setvariable d14 v1406 setvariable d15 v1458 setvariable dmax 15 counter set 1 goto go_c ~offend: setvariable d1 v1356 setvariable d2 v1375 setvariable dmax 2 counter set 1 goto go_c ~offered: setvariable d1 v306 setvariable dmax 1 counter set 1 goto go_c ~offers: setvariable d1 v1358 setvariable d2 v1475 setvariable dmax 2 counter set 1 goto go_c ~old: setvariable d1 v709 setvariable d2 v720 setvariable d3 v756 setvariable d4 v815 setvariable dmax 4 counter set 1 goto go_c ~once: setvariable d1 v272 setvariable d2 v302 setvariable d3 v1076 setvariable d4 v1078 setvariable dmax 4 counter set 1 goto go_c ~only: setvariable d1 v146 setvariable d2 v147 setvariable d3 v301 setvariable d4 v722 setvariable d5 v1208 setvariable d6 v1388 setvariable dmax 6 counter set 1 goto go_c ~onto: setvariable d1 v1390 setvariable d2 v1466 setvariable dmax 2 counter set 1 goto go_c ~ooh: setvariable d1 v1478 setvariable dmax 1 counter set 1 goto go_c ~oohimpressive: setvariable d1 v1480 setvariable dmax 1 counter set 1 goto go_c ~open: setvariable d1 v16 setvariable d2 v17 setvariable d3 v18 setvariable d4 v971 setvariable dmax 4 counter set 1 goto go_c ~opens: setvariable d1 v76 setvariable dmax 1 counter set 1 goto go_c ~option: setvariable d1 v1473 setvariable dmax 1 counter set 1 goto go_c ~or: setvariable d1 v41 setvariable d2 v1491 setvariable dmax 2 counter set 1 goto go_c ~other: setvariable d1 v942 setvariable d2 v951 setvariable d3 v959 setvariable d4 v960 setvariable d5 v961 setvariable d6 v962 setvariable d7 v963 setvariable d8 v964 setvariable d9 v965 setvariable d10 v966 setvariable d11 v967 setvariable d12 v968 setvariable d13 v969 setvariable d14 v970 setvariable d15 v1162 setvariable d16 v1297 setvariable d17 v1304 setvariable d18 v1413 setvariable dmax 18 counter set 1 goto go_c ~outward: setvariable d1 v115 setvariable d2 v116 setvariable dmax 2 counter set 1 goto go_c ~overhead: setvariable d1 v1300 setvariable d2 v1505 setvariable dmax 2 counter set 1 goto go_c ~owl: setvariable d1 v695 setvariable d2 v696 setvariable d3 v697 setvariable d4 v747 setvariable d5 v748 setvariable dmax 5 counter set 1 goto go_c ~own: setvariable d1 v361 setvariable d2 v1006 setvariable d3 v1337 setvariable dmax 3 counter set 1 goto go_c ~paces: setvariable d1 v898 setvariable d2 v900 setvariable d3 v901 setvariable d4 v1319 setvariable dmax 4 counter set 1 goto go_c ~pain: setvariable d1 v32 setvariable d2 v52 setvariable d3 v142 setvariable d4 v213 setvariable d5 v214 setvariable d6 v270 setvariable d7 v287 setvariable d8 v288 setvariable d9 v607 setvariable d10 v669 setvariable d11 v796 setvariable d12 v1055 setvariable d13 v1056 setvariable dmax 13 counter set 1 goto go_c ~pained: setvariable d1 v218 setvariable d2 v584 setvariable dmax 2 counter set 1 goto go_c ~painful: setvariable d1 v924 setvariable dmax 1 counter set 1 goto go_c ~pale: setvariable d1 v83 setvariable d2 v902 setvariable dmax 2 counter set 1 goto go_c ~palm: setvariable d1 v58 setvariable d2 v1103 setvariable dmax 2 counter set 1 goto go_c ~palms: setvariable d1 v105 setvariable d2 v106 setvariable d3 v1303 setvariable dmax 3 counter set 1 goto go_c ~panic: setvariable d1 v903 setvariable d2 v904 setvariable d3 v905 setvariable d4 v906 setvariable d5 v907 setvariable dmax 5 counter set 1 goto go_c ~pants: setvariable d1 v134 setvariable d2 v908 setvariable dmax 2 counter set 1 goto go_c ~parchment: setvariable d1 v348 setvariable dmax 1 counter set 1 goto go_c ~part: setvariable d1 v50 setvariable d2 v201 setvariable d3 v772 setvariable d4 v773 setvariable d5 v774 setvariable dmax 5 counter set 1 goto go_c ~particular: setvariable d1 v557 setvariable dmax 1 counter set 1 goto go_c ~passable: setvariable d1 v744 setvariable dmax 1 counter set 1 goto go_c ~passes: setvariable d1 v14 setvariable dmax 1 counter set 1 goto go_c ~path: setvariable d1 v1364 setvariable dmax 1 counter set 1 goto go_c ~pause: setvariable d1 v1378 setvariable dmax 1 counter set 1 goto go_c ~pauses: setvariable d1 v562 setvariable d2 v883 setvariable dmax 2 counter set 1 goto go_c ~pausing: setvariable d1 v1076 setvariable d2 v1078 setvariable dmax 2 counter set 1 goto go_c ~pbpbpb: setvariable d1 v1037 setvariable dmax 1 counter set 1 goto go_c ~peak: setvariable d1 v1303 setvariable dmax 1 counter set 1 goto go_c ~peers: setvariable d1 v909 setvariable d2 v910 setvariable dmax 2 counter set 1 goto go_c ~pensively: setvariable d1 v676 setvariable dmax 1 counter set 1 goto go_c ~people: setvariable d1 v1328 setvariable dmax 1 counter set 1 goto go_c ~perfect: setvariable d1 v91 setvariable d2 v1297 setvariable d3 v1303 setvariable d4 v1306 setvariable dmax 4 counter set 1 goto go_c ~perform: setvariable d1 v304 setvariable d2 v1306 setvariable dmax 2 counter set 1 goto go_c ~perhaps: setvariable d1 v567 setvariable d2 v1491 setvariable dmax 2 counter set 1 goto go_c ~persons: setvariable d1 v41 setvariable d2 v419 setvariable d3 v692 setvariable d4 v700 setvariable d5 v826 setvariable d6 v867 setvariable d7 v1019 setvariable d8 v1418 setvariable d9 v1429 setvariable d10 v1486 setvariable dmax 10 counter set 1 goto go_c ~perspires: setvariable d1 v1387 setvariable dmax 1 counter set 1 goto go_c ~pesky: setvariable d1 v1114 setvariable dmax 1 counter set 1 goto go_c ~pets: setvariable d1 v912 setvariable d2 v1421 setvariable dmax 2 counter set 1 goto go_c ~phew: setvariable d1 v70 setvariable dmax 1 counter set 1 goto go_c ~picks: setvariable d1 v188 setvariable d2 v923 setvariable dmax 2 counter set 1 goto go_c ~piece: setvariable d1 v188 setvariable dmax 1 counter set 1 goto go_c ~piercing: setvariable d1 v28 setvariable d2 v30 setvariable dmax 2 counter set 1 goto go_c ~pinch: setvariable d1 v921 setvariable dmax 1 counter set 1 goto go_c ~pinched: setvariable d1 v922 setvariable dmax 1 counter set 1 goto go_c ~pinches: setvariable d1 v920 setvariable d2 v924 setvariable d3 v1284 setvariable dmax 3 counter set 1 goto go_c ~pitched: setvariable d1 v26 setvariable dmax 1 counter set 1 goto go_c ~piteous: setvariable d1 v221 setvariable dmax 1 counter set 1 goto go_c ~piteously: setvariable d1 v289 setvariable d2 v290 setvariable dmax 2 counter set 1 goto go_c ~place: setvariable d1 v93 setvariable d2 v400 setvariable d3 v445 setvariable d4 v446 setvariable d5 v562 setvariable d6 v929 setvariable d7 v1245 setvariable dmax 7 counter set 1 goto go_c ~places: setvariable d1 v228 setvariable d2 v238 setvariable d3 v455 setvariable d4 v941 setvariable d5 v1273 setvariable d6 v1282 setvariable d7 v1303 setvariable dmax 7 counter set 1 goto go_c ~plainly: setvariable d1 v422 setvariable dmax 1 counter set 1 goto go_c ~plastered: setvariable d1 v64 setvariable dmax 1 counter set 1 goto go_c ~play: setvariable d1 v1406 setvariable dmax 1 counter set 1 goto go_c ~playful: setvariable d1 v765 setvariable dmax 1 counter set 1 goto go_c ~playfully: setvariable d1 v1246 setvariable dmax 1 counter set 1 goto go_c ~plays: setvariable d1 v1272 setvariable d2 v1280 setvariable dmax 2 counter set 1 goto go_c ~plea: setvariable d1 v54 setvariable dmax 1 counter set 1 goto go_c ~pleading: setvariable d1 v41 setvariable d2 v47 setvariable d3 v49 setvariable d4 v50 setvariable d5 v51 setvariable d6 v52 setvariable d7 v57 setvariable d8 v60 setvariable d9 v61 setvariable dmax 9 counter set 1 goto go_c ~pleads: setvariable d1 v43 setvariable dmax 1 counter set 1 goto go_c ~pleasant: setvariable d1 v310 setvariable dmax 1 counter set 1 goto go_c ~pleasure: setvariable d1 v33 setvariable dmax 1 counter set 1 goto go_c ~plexus: setvariable d1 v1400 setvariable dmax 1 counter set 1 goto go_c ~plops: setvariable d1 v1168 setvariable dmax 1 counter set 1 goto go_c ~point: setvariable d1 v323 setvariable dmax 1 counter set 1 goto go_c ~pointing: setvariable d1 v46 setvariable d2 v1051 setvariable d3 v1052 setvariable dmax 3 counter set 1 goto go_c ~points: setvariable d1 v925 setvariable d2 v926 setvariable d3 v927 setvariable d4 v928 setvariable d5 v929 setvariable d6 v930 setvariable d7 v931 setvariable d8 v932 setvariable dmax 8 counter set 1 goto go_c ~pokes: setvariable d1 v934 setvariable d2 v936 setvariable dmax 2 counter set 1 goto go_c ~poking: setvariable d1 v935 setvariable dmax 1 counter set 1 goto go_c ~pond: setvariable d1 v899 setvariable dmax 1 counter set 1 goto go_c ~pondering: setvariable d1 v562 setvariable dmax 1 counter set 1 goto go_c ~ponders: setvariable d1 v937 setvariable dmax 1 counter set 1 goto go_c ~pool: setvariable d1 v303 setvariable d2 v1067 setvariable dmax 2 counter set 1 goto go_c ~pose: setvariable d1 v944 setvariable d2 v1303 setvariable dmax 2 counter set 1 goto go_c ~positioning: setvariable d1 v1297 setvariable dmax 1 counter set 1 goto go_c ~possessively: setvariable d1 v667 setvariable dmax 1 counter set 1 goto go_c ~possible: setvariable d1 v10 setvariable d2 v11 setvariable d3 v12 setvariable d4 v1473 setvariable dmax 4 counter set 1 goto go_c ~posture: setvariable d1 v739 setvariable d2 v740 setvariable d3 v945 setvariable d4 v946 setvariable d5 v947 setvariable d6 v948 setvariable d7 v949 setvariable d8 v950 setvariable d9 v1306 setvariable dmax 9 counter set 1 goto go_c ~pottery: setvariable d1 v188 setvariable dmax 1 counter set 1 goto go_c ~pour: setvariable d1 v972 setvariable dmax 1 counter set 1 goto go_c ~poured: setvariable d1 v973 setvariable d2 v974 setvariable dmax 2 counter set 1 goto go_c ~pours: setvariable d1 v971 setvariable d2 v975 setvariable d3 v976 setvariable dmax 3 counter set 1 goto go_c ~pouting: setvariable d1 v977 setvariable dmax 1 counter set 1 goto go_c ~pouts: setvariable d1 v978 setvariable d2 v979 setvariable dmax 2 counter set 1 goto go_c ~powerful: setvariable d1 v198 setvariable d2 v200 setvariable dmax 2 counter set 1 goto go_c ~praises: setvariable d1 v980 setvariable d2 v981 setvariable d3 v982 setvariable d4 v983 setvariable dmax 4 counter set 1 goto go_c ~prayer: setvariable d1 v984 setvariable d2 v985 setvariable dmax 2 counter set 1 goto go_c ~prayers: setvariable d1 v987 setvariable dmax 1 counter set 1 goto go_c ~precariously: setvariable d1 v1413 setvariable dmax 1 counter set 1 goto go_c ~preens: setvariable d1 v988 setvariable d2 v989 setvariable d3 v990 setvariable d4 v991 setvariable d5 v994 setvariable d6 v995 setvariable dmax 6 counter set 1 goto go_c ~preparing: setvariable d1 v11 setvariable d2 v12 setvariable d3 v945 setvariable dmax 3 counter set 1 goto go_c ~presentable: setvariable d1 v10 setvariable d2 v11 setvariable d3 v12 setvariable d4 v15 setvariable dmax 4 counter set 1 goto go_c ~pressing: setvariable d1 v214 setvariable dmax 1 counter set 1 goto go_c ~pressure: setvariable d1 v1269 setvariable d2 v1277 setvariable dmax 2 counter set 1 goto go_c ~prestidigitation: setvariable d1 v1479 setvariable dmax 1 counter set 1 goto go_c ~pretends: setvariable d1 v728 setvariable dmax 1 counter set 1 goto go_c ~pride: setvariable d1 v31 setvariable d2 v154 setvariable dmax 2 counter set 1 goto go_c ~probably: setvariable d1 v1356 setvariable dmax 1 counter set 1 goto go_c ~prod: setvariable d1 v999 setvariable d2 v1000 setvariable dmax 2 counter set 1 goto go_c ~prods: setvariable d1 v997 setvariable d2 v998 setvariable d3 v1001 setvariable dmax 3 counter set 1 goto go_c ~produces: setvariable d1 v743 setvariable d2 v744 setvariable d3 v745 setvariable dmax 3 counter set 1 goto go_c ~producing: setvariable d1 v965 setvariable d2 v966 setvariable dmax 2 counter set 1 goto go_c ~production: setvariable d1 v140 setvariable dmax 1 counter set 1 goto go_c ~props: setvariable d1 v942 setvariable dmax 1 counter set 1 goto go_c ~proudly: setvariable d1 v34 setvariable d2 v201 setvariable d3 v534 setvariable d4 v535 setvariable d5 v854 setvariable d6 v1323 setvariable dmax 6 counter set 1 goto go_c ~puckers: setvariable d1 v1201 setvariable dmax 1 counter set 1 goto go_c ~puddles: setvariable d1 v976 setvariable dmax 1 counter set 1 goto go_c ~pull: setvariable d1 v1008 setvariable dmax 1 counter set 1 goto go_c ~pulled: setvariable d1 v1004 setvariable dmax 1 counter set 1 goto go_c ~pulls: setvariable d1 v24 setvariable d2 v754 setvariable d3 v1007 setvariable d4 v1009 setvariable d5 v1139 setvariable d6 v1160 setvariable d7 v1162 setvariable d8 v1163 setvariable d9 v1164 setvariable d10 v1165 setvariable d11 v1168 setvariable d12 v1169 setvariable d13 v1171 setvariable d14 v1289 setvariable dmax 14 counter set 1 goto go_c ~pulsing: setvariable d1 v1397 setvariable dmax 1 counter set 1 goto go_c ~punch: setvariable d1 v691 setvariable d2 v824 setvariable d3 v1012 setvariable dmax 3 counter set 1 goto go_c ~punched: setvariable d1 v690 setvariable d2 v1011 setvariable dmax 2 counter set 1 goto go_c ~punches: setvariable d1 v689 setvariable d2 v1010 setvariable dmax 2 counter set 1 goto go_c ~puppy: setvariable d1 v23 setvariable d2 v1446 setvariable dmax 2 counter set 1 goto go_c ~pure: setvariable d1 v28 setvariable d2 v49 setvariable d3 v577 setvariable d4 v582 setvariable d5 v583 setvariable d6 v1432 setvariable d7 v1442 setvariable dmax 7 counter set 1 goto go_c ~purposefully: setvariable d1 v1310 setvariable dmax 1 counter set 1 goto go_c ~purposely: setvariable d1 v323 setvariable dmax 1 counter set 1 goto go_c ~purr: setvariable d1 v744 setvariable d2 v745 setvariable dmax 2 counter set 1 goto go_c ~purring: setvariable d1 v742 setvariable d2 v1014 setvariable d3 v1015 setvariable d4 v1017 setvariable dmax 4 counter set 1 goto go_c ~puts: setvariable d1 v825 setvariable dmax 1 counter set 1 goto go_c ~puzzled: setvariable d1 v377 setvariable d2 v1022 setvariable d3 v1023 setvariable d4 v1024 setvariable dmax 4 counter set 1 goto go_c ~puzzlement: setvariable d1 v375 setvariable d2 v376 setvariable dmax 2 counter set 1 goto go_c ~puzzles: setvariable d1 v1025 setvariable dmax 1 counter set 1 goto go_c ~quick: setvariable d1 v71 setvariable d2 v137 setvariable d3 v597 setvariable d4 v984 setvariable d5 v1079 setvariable d6 v1200 setvariable d7 v1202 setvariable dmax 7 counter set 1 goto go_c ~quickly: setvariable d1 v822 setvariable d2 v975 setvariable d3 v976 setvariable d4 v1019 setvariable d5 v1021 setvariable d6 v1076 setvariable d7 v1077 setvariable d8 v1078 setvariable d9 v1164 setvariable dmax 9 counter set 1 goto go_c ~quiet: setvariable d1 v282 setvariable d2 v292 setvariable d3 v906 setvariable d4 v1281 setvariable dmax 4 counter set 1 goto go_c ~quietly: setvariable d1 v164 setvariable d2 v281 setvariable d3 v421 setvariable d4 v716 setvariable d5 v1194 setvariable d6 v1267 setvariable d7 v1274 setvariable d8 v1283 setvariable d9 v1347 setvariable dmax 9 counter set 1 goto go_c ~quite: setvariable d1 v41 setvariable d2 v349 setvariable d3 v749 setvariable d4 v750 setvariable d5 v868 setvariable dmax 5 counter set 1 goto go_c ~quiver: setvariable d1 v1440 setvariable dmax 1 counter set 1 goto go_c ~quivering: setvariable d1 v629 setvariable dmax 1 counter set 1 goto go_c ~quivers: setvariable d1 v1049 setvariable d2 v1050 setvariable dmax 2 counter set 1 goto go_c ~quizzical: setvariable d1 v324 setvariable d2 v670 setvariable dmax 2 counter set 1 goto go_c ~quizzically: setvariable d1 v909 setvariable d2 v910 setvariable dmax 2 counter set 1 goto go_c ~race: setvariable d1 v720 setvariable dmax 1 counter set 1 goto go_c ~rage: setvariable d1 v357 setvariable d2 v358 setvariable d3 v359 setvariable d4 v1434 setvariable d5 v1448 setvariable dmax 5 counter set 1 goto go_c ~raises: setvariable d1 v161 setvariable d2 v417 setvariable d3 v754 setvariable d4 v793 setvariable d5 v1026 setvariable d6 v1027 setvariable d7 v1029 setvariable d8 v1030 setvariable d9 v1031 setvariable d10 v1032 setvariable d11 v1033 setvariable d12 v1034 setvariable d13 v1505 setvariable d14 v1506 setvariable dmax 14 counter set 1 goto go_c ~raisin: setvariable d1 v1213 setvariable dmax 1 counter set 1 goto go_c ~raising: setvariable d1 v673 setvariable d2 v1081 setvariable d3 v1150 setvariable d4 v1273 setvariable d5 v1282 setvariable d6 v1296 setvariable d7 v1300 setvariable dmax 7 counter set 1 goto go_c ~rallying: setvariable d1 v168 setvariable dmax 1 counter set 1 goto go_c ~ran: setvariable d1 v1438 setvariable dmax 1 counter set 1 goto go_c ~rancid: setvariable d1 v75 setvariable dmax 1 counter set 1 goto go_c ~random: setvariable d1 v713 setvariable dmax 1 counter set 1 goto go_c ~ranger: setvariable d1 v165 setvariable d2 v695 setvariable d3 v1131 setvariable dmax 3 counter set 1 goto go_c ~rangers: setvariable d1 v165 setvariable dmax 1 counter set 1 goto go_c ~rapidly: setvariable d1 v136 setvariable d2 v142 setvariable d3 v348 setvariable d4 v766 setvariable d5 v768 setvariable dmax 5 counter set 1 goto go_c ~rather: setvariable d1 v9 setvariable d2 v727 setvariable d3 v738 setvariable dmax 3 counter set 1 goto go_c ~raucous: setvariable d1 v792 setvariable dmax 1 counter set 1 goto go_c ~reach: setvariable d1 v1114 setvariable d2 v1298 setvariable dmax 2 counter set 1 goto go_c ~reaches: setvariable d1 v306 setvariable d2 v692 setvariable d3 v913 setvariable d4 v916 setvariable d5 v1111 setvariable d6 v1118 setvariable d7 v1119 setvariable d8 v1120 setvariable d9 v1422 setvariable d10 v1425 setvariable dmax 10 counter set 1 goto go_c ~reaching: setvariable d1 v89 setvariable dmax 1 counter set 1 goto go_c ~read: setvariable d1 v348 setvariable dmax 1 counter set 1 goto go_c ~ready: setvariable d1 v51 setvariable d2 v681 setvariable d3 v691 setvariable d4 v890 setvariable d5 v946 setvariable d6 v950 setvariable d7 v1003 setvariable d8 v1012 setvariable dmax 8 counter set 1 goto go_c ~realize: setvariable d1 v205 setvariable dmax 1 counter set 1 goto go_c ~really: setvariable d1 v202 setvariable dmax 1 counter set 1 goto go_c ~rearranging: setvariable d1 v350 setvariable dmax 1 counter set 1 goto go_c ~rears: setvariable d1 v788 setvariable dmax 1 counter set 1 goto go_c ~reason: setvariable d1 v98 setvariable d2 v1326 setvariable dmax 2 counter set 1 goto go_c ~receive: setvariable d1 v1132 setvariable dmax 1 counter set 1 goto go_c ~recite: setvariable d1 v987 setvariable dmax 1 counter set 1 goto go_c ~recognition: setvariable d1 v120 setvariable dmax 1 counter set 1 goto go_c ~reconsidering: setvariable d1 v95 setvariable dmax 1 counter set 1 goto go_c ~record: setvariable d1 v1474 setvariable d2 v1475 setvariable dmax 2 counter set 1 goto go_c ~red: setvariable d1 v17 setvariable dmax 1 counter set 1 goto go_c ~reeking: setvariable d1 v70 setvariable dmax 1 counter set 1 goto go_c ~reeks: setvariable d1 v135 setvariable dmax 1 counter set 1 goto go_c ~reflecting: setvariable d1 v592 setvariable d2 v798 setvariable dmax 2 counter set 1 goto go_c ~regaining: setvariable d1 v1332 setvariable dmax 1 counter set 1 goto go_c ~relax: setvariable d1 v1038 setvariable d2 v1040 setvariable d3 v1042 setvariable dmax 3 counter set 1 goto go_c ~relaxed: setvariable d1 v949 setvariable dmax 1 counter set 1 goto go_c ~relaxes: setvariable d1 v888 setvariable dmax 1 counter set 1 goto go_c ~relaxing: setvariable d1 v1039 setvariable dmax 1 counter set 1 goto go_c ~releases: setvariable d1 v26 setvariable d2 v30 setvariable d3 v69 setvariable d4 v355 setvariable dmax 4 counter set 1 goto go_c ~relief: setvariable d1 v50 setvariable d2 v51 setvariable d3 v52 setvariable d4 v72 setvariable d5 v378 setvariable d6 v379 setvariable d7 v380 setvariable dmax 7 counter set 1 goto go_c ~relieved: setvariable d1 v205 setvariable d2 v247 setvariable d3 v608 setvariable dmax 3 counter set 1 goto go_c ~remaining: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c ~remarkably: setvariable d1 v731 setvariable dmax 1 counter set 1 goto go_c ~removes: setvariable d1 v541 setvariable dmax 1 counter set 1 goto go_c ~renders: setvariable d1 v1082 setvariable d2 v1083 setvariable d3 v1084 setvariable d4 v1085 setvariable d5 v1500 setvariable d6 v1501 setvariable d7 v1502 setvariable d8 v1503 setvariable dmax 8 counter set 1 goto go_c ~repose: setvariable d1 v1281 setvariable dmax 1 counter set 1 goto go_c ~reproduction: setvariable d1 v733 setvariable d2 v734 setvariable d3 v1528 setvariable d4 v1529 setvariable dmax 4 counter set 1 goto go_c ~resonating: setvariable d1 v632 setvariable dmax 1 counter set 1 goto go_c ~resounding: setvariable d1 v173 setvariable dmax 1 counter set 1 goto go_c ~respectful: setvariable d1 v165 setvariable dmax 1 counter set 1 goto go_c ~respectfully: setvariable d1 v121 setvariable d2 v122 setvariable dmax 2 counter set 1 goto go_c ~response: setvariable d1 v1242 setvariable dmax 1 counter set 1 goto go_c ~rest: setvariable d1 v1043 setvariable dmax 1 counter set 1 goto go_c ~resting: setvariable d1 v1170 setvariable d2 v1240 setvariable dmax 2 counter set 1 goto go_c ~rests: setvariable d1 v913 setvariable d2 v916 setvariable d3 v943 setvariable d4 v1040 setvariable d5 v1041 setvariable d6 v1042 setvariable d7 v1422 setvariable d8 v1425 setvariable dmax 8 counter set 1 goto go_c ~resuming: setvariable d1 v1076 setvariable d2 v1078 setvariable dmax 2 counter set 1 goto go_c ~return: setvariable d1 v1134 setvariable dmax 1 counter set 1 goto go_c ~revealing: setvariable d1 v24 setvariable dmax 1 counter set 1 goto go_c ~revenge: setvariable d1 v41 setvariable dmax 1 counter set 1 goto go_c ~reverent: setvariable d1 v163 setvariable d2 v476 setvariable d3 v477 setvariable dmax 3 counter set 1 goto go_c ~rhythm: setvariable d1 v437 setvariable d2 v438 setvariable d3 v1208 setvariable dmax 3 counter set 1 goto go_c ~ribs: setvariable d1 v934 setvariable d2 v1001 setvariable dmax 2 counter set 1 goto go_c ~right: setvariable d1 v439 setvariable d2 v440 setvariable d3 v814 setvariable d4 v1181 setvariable d5 v1244 setvariable d6 v1300 setvariable d7 v1318 setvariable d8 v1319 setvariable d9 v1497 setvariable dmax 9 counter set 1 goto go_c ~righteous: setvariable d1 v1270 setvariable d2 v1278 setvariable dmax 2 counter set 1 goto go_c ~righting: setvariable d1 v1338 setvariable dmax 1 counter set 1 goto go_c ~rigid: setvariable d1 v1271 setvariable d2 v1279 setvariable dmax 2 counter set 1 goto go_c ~ripples: setvariable d1 v315 setvariable dmax 1 counter set 1 goto go_c ~rising: setvariable d1 v790 setvariable dmax 1 counter set 1 goto go_c ~river: setvariable d1 v283 setvariable dmax 1 counter set 1 goto go_c ~roar: setvariable d1 v1049 setvariable d2 v1050 setvariable d3 v1051 setvariable d4 v1053 setvariable d5 v1054 setvariable d6 v1055 setvariable d7 v1057 setvariable dmax 7 counter set 1 goto go_c ~roars: setvariable d1 v797 setvariable d2 v1044 setvariable d3 v1045 setvariable d4 v1046 setvariable d5 v1047 setvariable d6 v1048 setvariable d7 v1052 setvariable d8 v1056 setvariable d9 v1058 setvariable dmax 9 counter set 1 goto go_c ~rock: setvariable d1 v1296 setvariable dmax 1 counter set 1 goto go_c ~rocks: setvariable d1 v1059 setvariable d2 v1060 setvariable dmax 2 counter set 1 goto go_c ~rogue: setvariable d1 v166 setvariable d2 v299 setvariable d3 v300 setvariable d4 v1467 setvariable dmax 4 counter set 1 goto go_c ~rolling: setvariable d1 v646 setvariable d2 v1328 setvariable dmax 2 counter set 1 goto go_c ~rolls: setvariable d1 v650 setvariable d2 v1061 setvariable d3 v1062 setvariable d4 v1064 setvariable d5 v1065 setvariable d6 v1066 setvariable d7 v1069 setvariable dmax 7 counter set 1 goto go_c ~rolton: setvariable d1 v73 setvariable d2 v1229 setvariable dmax 2 counter set 1 goto go_c ~romantic: setvariable d1 v701 setvariable dmax 1 counter set 1 goto go_c ~room: setvariable d1 v301 setvariable d2 v321 setvariable d3 v322 setvariable d4 v323 setvariable d5 v324 setvariable d6 v325 setvariable d7 v552 setvariable d8 v782 setvariable d9 v1289 setvariable dmax 9 counter set 1 goto go_c ~rubbing: setvariable d1 v395 setvariable d2 v396 setvariable d3 v659 setvariable dmax 3 counter set 1 goto go_c ~rubs: setvariable d1 v13 setvariable d2 v218 setvariable d3 v1070 setvariable d4 v1071 setvariable d5 v1072 setvariable d6 v1073 setvariable d7 v1396 setvariable d8 v1401 setvariable dmax 8 counter set 1 goto go_c ~rude: setvariable d1 v824 setvariable dmax 1 counter set 1 goto go_c ~ruining: setvariable d1 v929 setvariable dmax 1 counter set 1 goto go_c ~rum: setvariable d1 v1395 setvariable dmax 1 counter set 1 goto go_c ~rumbles: setvariable d1 v46 setvariable d2 v63 setvariable d3 v656 setvariable d4 v664 setvariable dmax 4 counter set 1 goto go_c ~rumbling: setvariable d1 v786 setvariable d2 v1016 setvariable dmax 2 counter set 1 goto go_c ~rummages: setvariable d1 v1074 setvariable d2 v1075 setvariable d3 v1076 setvariable d4 v1077 setvariable d5 v1078 setvariable dmax 5 counter set 1 goto go_c ~running: setvariable d1 v323 setvariable dmax 1 counter set 1 goto go_c ~runs: setvariable d1 v15 setvariable d2 v992 setvariable dmax 2 counter set 1 goto go_c ~s: setvariable d1 v1274 setvariable d2 v1283 setvariable dmax 2 counter set 1 goto go_c ~sad: setvariable d1 v609 setvariable d2 v721 setvariable d3 v834 setvariable dmax 3 counter set 1 goto go_c ~sadly: setvariable d1 v294 setvariable d2 v671 setvariable dmax 2 counter set 1 goto go_c ~safely: setvariable d1 v1020 setvariable dmax 1 counter set 1 goto go_c ~salute: setvariable d1 v855 setvariable d2 v858 setvariable d3 v1082 setvariable d4 v1083 setvariable d5 v1084 setvariable d6 v1085 setvariable d7 v1498 setvariable d8 v1500 setvariable d9 v1501 setvariable d10 v1502 setvariable d11 v1503 setvariable d12 v1505 setvariable d13 v1506 setvariable dmax 13 counter set 1 goto go_c ~same: setvariable d1 v653 setvariable d2 v655 setvariable d3 v667 setvariable dmax 3 counter set 1 goto go_c ~sash: setvariable d1 v1139 setvariable dmax 1 counter set 1 goto go_c ~sashayed: setvariable d1 v1088 setvariable d2 v1089 setvariable dmax 2 counter set 1 goto go_c ~sashaying: setvariable d1 v1091 setvariable dmax 1 counter set 1 goto go_c ~sashays: setvariable d1 v1087 setvariable d2 v1090 setvariable d3 v1092 setvariable d4 v1093 setvariable d5 v1094 setvariable d6 v1096 setvariable d7 v1097 setvariable d8 v1098 setvariable dmax 8 counter set 1 goto go_c ~satisfaction: setvariable d1 v155 setvariable d2 v672 setvariable dmax 2 counter set 1 goto go_c ~satisfied: setvariable d1 v66 setvariable d2 v1324 setvariable dmax 2 counter set 1 goto go_c ~satisfying: setvariable d1 v1305 setvariable dmax 1 counter set 1 goto go_c ~saucy: setvariable d1 v1073 setvariable dmax 1 counter set 1 goto go_c ~scan: setvariable d1 v896 setvariable dmax 1 counter set 1 goto go_c ~scans: setvariable d1 v1131 setvariable dmax 1 counter set 1 goto go_c ~scarab: setvariable d1 v1409 setvariable dmax 1 counter set 1 goto go_c ~scary: setvariable d1 v1478 setvariable dmax 1 counter set 1 goto go_c ~scoffs: setvariable d1 v1099 setvariable d2 v1100 setvariable dmax 2 counter set 1 goto go_c ~scoots: setvariable d1 v230 setvariable d2 v1166 setvariable dmax 2 counter set 1 goto go_c ~scour: setvariable d1 v1364 setvariable d2 v1379 setvariable dmax 2 counter set 1 goto go_c ~scowls: setvariable d1 v9 setvariable d2 v429 setvariable d3 v430 setvariable d4 v1104 setvariable d5 v1105 setvariable d6 v1106 setvariable dmax 6 counter set 1 goto go_c ~scratch: setvariable d1 v1119 setvariable dmax 1 counter set 1 goto go_c ~scratched: setvariable d1 v1446 setvariable dmax 1 counter set 1 goto go_c ~scratches: setvariable d1 v68 setvariable d2 v1107 setvariable d3 v1108 setvariable d4 v1109 setvariable d5 v1110 setvariable d6 v1111 setvariable d7 v1112 setvariable d8 v1113 setvariable d9 v1114 setvariable d10 v1115 setvariable d11 v1116 setvariable d12 v1117 setvariable d13 v1118 setvariable d14 v1120 setvariable d15 v1121 setvariable d16 v1122 setvariable d17 v1123 setvariable d18 v1124 setvariable dmax 18 counter set 1 goto go_c ~scream: setvariable d1 v357 setvariable d2 v358 setvariable d3 v359 setvariable dmax 3 counter set 1 goto go_c ~screaming: setvariable d1 v79 setvariable d2 v80 setvariable d3 v81 setvariable d4 v82 setvariable dmax 4 counter set 1 goto go_c ~screams: setvariable d1 v1125 setvariable d2 v1126 setvariable d3 v1128 setvariable dmax 3 counter set 1 goto go_c ~scuffs: setvariable d1 v1286 setvariable dmax 1 counter set 1 goto go_c ~search: setvariable d1 v1076 setvariable d2 v1078 setvariable dmax 2 counter set 1 goto go_c ~searching: setvariable d1 v894 setvariable d2 v1077 setvariable dmax 2 counter set 1 goto go_c ~seasoned: setvariable d1 v1131 setvariable dmax 1 counter set 1 goto go_c ~seat: setvariable d1 v1170 setvariable d2 v1171 setvariable dmax 2 counter set 1 goto go_c ~seats: setvariable d1 v1160 setvariable d2 v1162 setvariable d3 v1163 setvariable d4 v1164 setvariable d5 v1165 setvariable d6 v1169 setvariable dmax 6 counter set 1 goto go_c ~secret: setvariable d1 v178 setvariable dmax 1 counter set 1 goto go_c ~secretions: setvariable d1 v67 setvariable dmax 1 counter set 1 goto go_c ~see: setvariable d1 v125 setvariable d2 v126 setvariable d3 v443 setvariable d4 v444 setvariable d5 v684 setvariable d6 v684 setvariable d7 v827 setvariable d8 v1028 setvariable dmax 8 counter set 1 goto go_c ~seeking: setvariable d1 v1147 setvariable dmax 1 counter set 1 goto go_c ~seem: setvariable d1 v93 setvariable d2 v1130 setvariable dmax 2 counter set 1 goto go_c ~seemingly: setvariable d1 v713 setvariable dmax 1 counter set 1 goto go_c ~seems: setvariable d1 v229 setvariable d2 v1024 setvariable d3 v1292 setvariable d4 v1488 setvariable dmax 4 counter set 1 goto go_c ~seething: setvariable d1 v1358 setvariable dmax 1 counter set 1 goto go_c ~self: setvariable d1 v2 setvariable d2 v1157 setvariable dmax 2 counter set 1 goto go_c ~sending: setvariable d1 v768 setvariable d2 v782 setvariable d3 v958 setvariable dmax 3 counter set 1 goto go_c ~sends: setvariable d1 v94 setvariable d2 v383 setvariable d3 v758 setvariable d4 v760 setvariable d5 v817 setvariable d6 v818 setvariable d7 v1466 setvariable dmax 7 counter set 1 goto go_c ~serene: setvariable d1 v892 setvariable d2 v1281 setvariable dmax 2 counter set 1 goto go_c ~series: setvariable d1 v998 setvariable d2 v1355 setvariable d3 v1368 setvariable d4 v1374 setvariable dmax 4 counter set 1 goto go_c ~sets: setvariable d1 v11 setvariable d2 v12 setvariable d3 v810 setvariable d4 v1413 setvariable dmax 4 counter set 1 goto go_c ~severely: setvariable d1 v1013 setvariable dmax 1 counter set 1 goto go_c ~shade: setvariable d1 v433 setvariable d2 v434 setvariable dmax 2 counter set 1 goto go_c ~shadows: setvariable d1 v560 setvariable d2 v578 setvariable d3 v1484 setvariable dmax 3 counter set 1 goto go_c ~shake: setvariable d1 v956 setvariable d2 v957 setvariable d3 v1134 setvariable d4 v1541 setvariable d5 v1542 setvariable dmax 5 counter set 1 goto go_c ~shakes: setvariable d1 v54 setvariable d2 v55 setvariable d3 v95 setvariable d4 v373 setvariable d5 v374 setvariable d6 v668 setvariable d7 v961 setvariable d8 v962 setvariable d9 v1101 setvariable d10 v1102 setvariable d11 v1133 setvariable d12 v1136 setvariable d13 v1137 setvariable d14 v1539 setvariable d15 v1540 setvariable dmax 15 counter set 1 goto go_c ~shallowly: setvariable d1 v111 setvariable d2 v112 setvariable dmax 2 counter set 1 goto go_c ~sharp: setvariable d1 v24 setvariable d2 v27 setvariable d3 v32 setvariable d4 v1082 setvariable d5 v1083 setvariable d6 v1084 setvariable d7 v1085 setvariable dmax 7 counter set 1 goto go_c ~sharply: setvariable d1 v38 setvariable d2 v128 setvariable d3 v431 setvariable d4 v432 setvariable d5 v687 setvariable d6 v850 setvariable d7 v862 setvariable d8 v863 setvariable d9 v1498 setvariable d10 v1504 setvariable dmax 10 counter set 1 goto go_c ~shedding: setvariable d1 v286 setvariable dmax 1 counter set 1 goto go_c ~sheepishly: setvariable d1 v87 setvariable d2 v610 setvariable dmax 2 counter set 1 goto go_c ~shes: setvariable d1 v132 setvariable d2 v820 setvariable d3 v1077 setvariable dmax 3 counter set 1 goto go_c ~shield: setvariable d1 v232 setvariable d2 v1504 setvariable dmax 2 counter set 1 goto go_c ~shifts: setvariable d1 v506 setvariable d2 v805 setvariable d3 v1436 setvariable dmax 3 counter set 1 goto go_c ~shimmer: setvariable d1 v162 setvariable dmax 1 counter set 1 goto go_c ~shin: setvariable d1 v762 setvariable d2 v764 setvariable dmax 2 counter set 1 goto go_c ~shiver: setvariable d1 v782 setvariable d2 v1079 setvariable dmax 2 counter set 1 goto go_c ~shivers: setvariable d1 v366 setvariable d2 v367 setvariable d3 v368 setvariable d4 v408 setvariable d5 v1138 setvariable dmax 5 counter set 1 goto go_c ~shoddy: setvariable d1 v1362 setvariable dmax 1 counter set 1 goto go_c ~shooing: setvariable d1 v327 setvariable d2 v328 setvariable dmax 2 counter set 1 goto go_c ~short: setvariable d1 v163 setvariable d2 v723 setvariable dmax 2 counter set 1 goto go_c ~shortcomings: setvariable d1 v1354 setvariable dmax 1 counter set 1 goto go_c ~shots: setvariable d1 v22 setvariable dmax 1 counter set 1 goto go_c ~shoulder: setvariable d1 v105 setvariable d2 v106 setvariable d3 v913 setvariable d4 v1000 setvariable d5 v1005 setvariable d6 v1185 setvariable d7 v1187 setvariable d8 v1240 setvariable d9 v1393 setvariable d10 v1422 setvariable dmax 10 counter set 1 goto go_c ~shoulders: setvariable d1 v460 setvariable d2 v461 setvariable d3 v665 setvariable d4 v754 setvariable d5 v967 setvariable d6 v968 setvariable d7 v1214 setvariable d8 v1270 setvariable d9 v1278 setvariable d10 v1299 setvariable d11 v1301 setvariable dmax 11 counter set 1 goto go_c ~shove: setvariable d1 v1336 setvariable dmax 1 counter set 1 goto go_c ~shoves: setvariable d1 v1063 setvariable dmax 1 counter set 1 goto go_c ~show: setvariable d1 v161 setvariable d2 v629 setvariable dmax 2 counter set 1 goto go_c ~shows: setvariable d1 v1139 setvariable dmax 1 counter set 1 goto go_c ~shrieks: setvariable d1 v903 setvariable d2 v907 setvariable d3 v1140 setvariable d4 v1141 setvariable d5 v1142 setvariable dmax 5 counter set 1 goto go_c ~shrugs: setvariable d1 v665 setvariable d2 v996 setvariable d3 v1143 setvariable dmax 3 counter set 1 goto go_c ~shudders: setvariable d1 v1144 setvariable dmax 1 counter set 1 goto go_c ~shuffles: setvariable d1 v1145 setvariable dmax 1 counter set 1 goto go_c ~shuffling: setvariable d1 v92 setvariable dmax 1 counter set 1 goto go_c ~shy: setvariable d1 v57 setvariable d2 v1286 setvariable dmax 2 counter set 1 goto go_c ~shyly: setvariable d1 v647 setvariable dmax 1 counter set 1 goto go_c ~side: setvariable d1 v942 setvariable d2 v1341 setvariable d3 v1341 setvariable d4 v1343 setvariable d5 v1343 setvariable d6 v1344 setvariable d7 v1344 setvariable d8 v1406 setvariable d9 v1406 setvariable d10 v1411 setvariable d11 v1411 setvariable d12 v1413 setvariable dmax 12 counter set 1 goto go_c ~sides: setvariable d1 v786 setvariable dmax 1 counter set 1 goto go_c ~sideways: setvariable d1 v1182 setvariable d2 v1337 setvariable dmax 2 counter set 1 goto go_c ~sigh: setvariable d1 v72 setvariable d2 v378 setvariable d3 v379 setvariable d4 v380 setvariable d5 v1152 setvariable d6 v1153 setvariable dmax 6 counter set 1 goto go_c ~sighs: setvariable d1 v1149 setvariable d2 v1150 setvariable d3 v1151 setvariable dmax 3 counter set 1 goto go_c ~sight: setvariable d1 v1327 setvariable dmax 1 counter set 1 goto go_c ~significance: setvariable d1 v202 setvariable dmax 1 counter set 1 goto go_c ~silence: setvariable d1 v31 setvariable d2 v154 setvariable dmax 2 counter set 1 goto go_c ~silent: setvariable d1 v54 setvariable d2 v1475 setvariable d3 v1494 setvariable dmax 3 counter set 1 goto go_c ~silently: setvariable d1 v42 setvariable d2 v57 setvariable d3 v967 setvariable d4 v968 setvariable dmax 4 counter set 1 goto go_c ~silky: setvariable d1 v1118 setvariable dmax 1 counter set 1 goto go_c ~silly: setvariable d1 v611 setvariable d2 v799 setvariable d3 v1157 setvariable dmax 3 counter set 1 goto go_c ~silver: setvariable d1 v660 setvariable dmax 1 counter set 1 goto go_c ~similar: setvariable d1 v737 setvariable dmax 1 counter set 1 goto go_c ~simpers: setvariable d1 v1154 setvariable d2 v1155 setvariable d3 v1158 setvariable dmax 3 counter set 1 goto go_c ~simple: setvariable d1 v140 setvariable dmax 1 counter set 1 goto go_c ~sincerely: setvariable d1 v418 setvariable dmax 1 counter set 1 goto go_c ~single: setvariable d1 v541 setvariable dmax 1 counter set 1 goto go_c ~sinks: setvariable d1 v297 setvariable d2 v1161 setvariable dmax 2 counter set 1 goto go_c ~sits: setvariable d1 v1159 setvariable d2 v1167 setvariable dmax 2 counter set 1 goto go_c ~sizes: setvariable d1 v1550 setvariable dmax 1 counter set 1 goto go_c ~skate: setvariable d1 v899 setvariable d2 v933 setvariable dmax 2 counter set 1 goto go_c ~skates: setvariable d1 v101 setvariable dmax 1 counter set 1 goto go_c ~skeptically: setvariable d1 v673 setvariable dmax 1 counter set 1 goto go_c ~skillful: setvariable d1 v734 setvariable d2 v739 setvariable d3 v745 setvariable d4 v748 setvariable d5 v1529 setvariable dmax 5 counter set 1 goto go_c ~skillfully: setvariable d1 v709 setvariable d2 v710 setvariable dmax 2 counter set 1 goto go_c ~skin: setvariable d1 v14 setvariable dmax 1 counter set 1 goto go_c ~skipped: setvariable d1 v1173 setvariable d2 v1174 setvariable dmax 2 counter set 1 goto go_c ~skipping: setvariable d1 v1175 setvariable dmax 1 counter set 1 goto go_c ~skips: setvariable d1 v1172 setvariable d2 v1176 setvariable d3 v1177 setvariable d4 v1178 setvariable d5 v1179 setvariable d6 v1180 setvariable d7 v1181 setvariable d8 v1182 setvariable dmax 8 counter set 1 goto go_c ~sky: setvariable d1 v845 setvariable d2 v846 setvariable d3 v847 setvariable d4 v848 setvariable d5 v849 setvariable dmax 5 counter set 1 goto go_c ~skyward: setvariable d1 v1027 setvariable dmax 1 counter set 1 goto go_c ~slap: setvariable d1 v1184 setvariable d2 v1185 setvariable d3 v1187 setvariable dmax 3 counter set 1 goto go_c ~slaps: setvariable d1 v1183 setvariable d2 v1186 setvariable d3 v1188 setvariable dmax 3 counter set 1 goto go_c ~sleepily: setvariable d1 v674 setvariable dmax 1 counter set 1 goto go_c ~slide: setvariable d1 v1413 setvariable dmax 1 counter set 1 goto go_c ~slides: setvariable d1 v295 setvariable dmax 1 counter set 1 goto go_c ~slight: setvariable d1 v412 setvariable d2 v1273 setvariable d3 v1282 setvariable dmax 3 counter set 1 goto go_c ~slippery: setvariable d1 v305 setvariable dmax 1 counter set 1 goto go_c ~slits: setvariable d1 v1272 setvariable d2 v1280 setvariable d3 v1496 setvariable dmax 3 counter set 1 goto go_c ~sloppily: setvariable d1 v826 setvariable dmax 1 counter set 1 goto go_c ~slow: setvariable d1 v355 setvariable d2 v701 setvariable d3 v1156 setvariable d4 v1284 setvariable d5 v1301 setvariable dmax 5 counter set 1 goto go_c ~slowness: setvariable d1 v897 setvariable dmax 1 counter set 1 goto go_c ~slurping: setvariable d1 v758 setvariable d2 v817 setvariable dmax 2 counter set 1 goto go_c ~sly: setvariable d1 v613 setvariable dmax 1 counter set 1 goto go_c ~smack: setvariable d1 v1390 setvariable dmax 1 counter set 1 goto go_c ~smacks: setvariable d1 v1103 setvariable d2 v1198 setvariable dmax 2 counter set 1 goto go_c ~small: setvariable d1 v169 setvariable d2 v214 setvariable d3 v671 setvariable d4 v971 setvariable d5 v976 setvariable d6 v1313 setvariable dmax 6 counter set 1 goto go_c ~smartly: setvariable d1 v1210 setvariable d2 v1497 setvariable dmax 2 counter set 1 goto go_c ~smile: setvariable d1 v64 setvariable d2 v276 setvariable d3 v310 setvariable d4 v315 setvariable d5 v1041 setvariable d6 v1157 setvariable d7 v1281 setvariable dmax 7 counter set 1 goto go_c ~smiles: setvariable d1 v306 setvariable d2 v405 setvariable d3 v415 setvariable d4 v416 setvariable d5 v417 setvariable d6 v570 setvariable d7 v571 setvariable d8 v1192 setvariable d9 v1193 setvariable d10 v1194 setvariable dmax 10 counter set 1 goto go_c ~smirk: setvariable d1 v1272 setvariable d2 v1280 setvariable dmax 2 counter set 1 goto go_c ~smirks: setvariable d1 v1195 setvariable d2 v1196 setvariable d3 v1197 setvariable dmax 3 counter set 1 goto go_c ~smooch: setvariable d1 v1200 setvariable d2 v1202 setvariable d3 v1204 setvariable dmax 3 counter set 1 goto go_c ~smooches: setvariable d1 v1199 setvariable dmax 1 counter set 1 goto go_c ~smooth: setvariable d1 v771 setvariable dmax 1 counter set 1 goto go_c ~smugly: setvariable d1 v157 setvariable d2 v614 setvariable dmax 2 counter set 1 goto go_c ~snap: setvariable d1 v1146 setvariable d2 v1206 setvariable dmax 2 counter set 1 goto go_c ~snaps: setvariable d1 v431 setvariable d2 v432 setvariable d3 v1205 setvariable d4 v1207 setvariable d5 v1208 setvariable d6 v1209 setvariable d7 v1210 setvariable dmax 7 counter set 1 goto go_c ~snarl: setvariable d1 v24 setvariable d2 v1213 setvariable dmax 2 counter set 1 goto go_c ~snarling: setvariable d1 v138 setvariable dmax 1 counter set 1 goto go_c ~snarls: setvariable d1 v655 setvariable d2 v1211 setvariable d3 v1212 setvariable d4 v1214 setvariable dmax 4 counter set 1 goto go_c ~snatch: setvariable d1 v348 setvariable dmax 1 counter set 1 goto go_c ~sneaks: setvariable d1 v1219 setvariable d2 v1222 setvariable dmax 2 counter set 1 goto go_c ~sneer: setvariable d1 v1080 setvariable dmax 1 counter set 1 goto go_c ~sneering: setvariable d1 v794 setvariable dmax 1 counter set 1 goto go_c ~sneers: setvariable d1 v653 setvariable d2 v1223 setvariable d3 v1224 setvariable dmax 3 counter set 1 goto go_c ~sneeze: setvariable d1 v1225 setvariable d2 v1230 setvariable dmax 2 counter set 1 goto go_c ~sneezes: setvariable d1 v1226 setvariable d2 v1227 setvariable d3 v1228 setvariable dmax 3 counter set 1 goto go_c ~snickers: setvariable d1 v1231 setvariable d2 v1232 setvariable d3 v1233 setvariable d4 v1234 setvariable dmax 4 counter set 1 goto go_c ~sniffling: setvariable d1 v290 setvariable dmax 1 counter set 1 goto go_c ~sniffs: setvariable d1 v1189 setvariable d2 v1190 setvariable d3 v1191 setvariable d4 v1235 setvariable d5 v1236 setvariable d6 v1237 setvariable dmax 6 counter set 1 goto go_c ~snort: setvariable d1 v801 setvariable dmax 1 counter set 1 goto go_c ~snorting: setvariable d1 v303 setvariable d2 v645 setvariable d3 v800 setvariable d4 v1067 setvariable dmax 4 counter set 1 goto go_c ~snorts: setvariable d1 v794 setvariable d2 v1238 setvariable d3 v1239 setvariable dmax 3 counter set 1 goto go_c ~snuffles: setvariable d1 v140 setvariable dmax 1 counter set 1 goto go_c ~snuffling: setvariable d1 v269 setvariable dmax 1 counter set 1 goto go_c ~snuggles: setvariable d1 v1240 setvariable d2 v1241 setvariable d3 v1242 setvariable dmax 3 counter set 1 goto go_c ~so: setvariable d1 v1411 setvariable d2 v1411 setvariable dmax 2 counter set 1 goto go_c ~sobs: setvariable d1 v1243 setvariable dmax 1 counter set 1 goto go_c ~softly: setvariable d1 v74 setvariable d2 v178 setvariable d3 v207 setvariable d4 v209 setvariable d5 v219 setvariable d6 v286 setvariable d7 v291 setvariable d8 v292 setvariable d9 v802 setvariable d10 v808 setvariable d11 v1150 setvariable dmax 11 counter set 1 goto go_c ~solar: setvariable d1 v1400 setvariable dmax 1 counter set 1 goto go_c ~solemn: setvariable d1 v286 setvariable dmax 1 counter set 1 goto go_c ~some: setvariable d1 v44 setvariable d2 v89 setvariable d3 v170 setvariable d4 v178 setvariable d5 v227 setvariable d6 v348 setvariable d7 v367 setvariable d8 v541 setvariable d9 v899 setvariable d10 v974 setvariable d11 v1073 setvariable d12 v1263 setvariable d13 v1395 setvariable dmax 13 counter set 1 goto go_c ~somewhat: setvariable d1 v730 setvariable d2 v732 setvariable dmax 2 counter set 1 goto go_c ~somewhere: setvariable d1 v313 setvariable d2 v543 setvariable dmax 2 counter set 1 goto go_c ~soon: setvariable d1 v825 setvariable dmax 1 counter set 1 goto go_c ~sorcerer: setvariable d1 v506 setvariable d2 v1080 setvariable dmax 2 counter set 1 goto go_c ~sorcerers: setvariable d1 v167 setvariable dmax 1 counter set 1 goto go_c ~sorrow: setvariable d1 v294 setvariable d2 v580 setvariable d3 v798 setvariable dmax 3 counter set 1 goto go_c ~sorrowfully: setvariable d1 v293 setvariable dmax 1 counter set 1 goto go_c ~soul: setvariable d1 v985 setvariable dmax 1 counter set 1 goto go_c ~sound: setvariable d1 v143 setvariable d2 v273 setvariable d3 v490 setvariable d4 v492 setvariable d5 v543 setvariable d6 v564 setvariable d7 v565 setvariable d8 v742 setvariable d9 v758 setvariable d10 v817 setvariable d11 v1014 setvariable d12 v1015 setvariable d13 v1016 setvariable d14 v1017 setvariable d15 v1517 setvariable d16 v1518 setvariable d17 v1519 setvariable d18 v1563 setvariable dmax 18 counter set 1 goto go_c ~sounding: setvariable d1 v73 setvariable d2 v419 setvariable d3 v420 setvariable d4 v730 setvariable d5 v731 setvariable d6 v732 setvariable d7 v749 setvariable d8 v750 setvariable d9 v751 setvariable d10 v752 setvariable d11 v1229 setvariable dmax 11 counter set 1 goto go_c ~sounds: setvariable d1 v737 setvariable d2 v738 setvariable dmax 2 counter set 1 goto go_c ~sour: setvariable d1 v261 setvariable dmax 1 counter set 1 goto go_c ~source: setvariable d1 v93 setvariable d2 v188 setvariable d3 v1263 setvariable d4 v1288 setvariable d5 v1289 setvariable dmax 5 counter set 1 goto go_c ~sources: setvariable d1 v1287 setvariable dmax 1 counter set 1 goto go_c ~space: setvariable d1 v1264 setvariable dmax 1 counter set 1 goto go_c ~spare: setvariable d1 v42 setvariable dmax 1 counter set 1 goto go_c ~sparkle: setvariable d1 v658 setvariable dmax 1 counter set 1 goto go_c ~sparks: setvariable d1 v169 setvariable dmax 1 counter set 1 goto go_c ~spasm: setvariable d1 v1356 setvariable d2 v1375 setvariable d3 v1446 setvariable dmax 3 counter set 1 goto go_c ~speak: setvariable d1 v76 setvariable dmax 1 counter set 1 goto go_c ~spectral: setvariable d1 v264 setvariable dmax 1 counter set 1 goto go_c ~speech: setvariable d1 v1358 setvariable dmax 1 counter set 1 goto go_c ~spends: setvariable d1 v1340 setvariable dmax 1 counter set 1 goto go_c ~spike: setvariable d1 v1378 setvariable dmax 1 counter set 1 goto go_c ~spin: setvariable d1 v877 setvariable d2 v933 setvariable d3 v1461 setvariable dmax 3 counter set 1 goto go_c ~spine: setvariable d1 v245 setvariable d2 v782 setvariable d3 v998 setvariable d4 v1300 setvariable d5 v1305 setvariable d6 v1306 setvariable d7 v1438 setvariable dmax 7 counter set 1 goto go_c ~spinning: setvariable d1 v1466 setvariable dmax 1 counter set 1 goto go_c ~spins: setvariable d1 v1244 setvariable dmax 1 counter set 1 goto go_c ~spirit: setvariable d1 v41 setvariable d2 v264 setvariable d3 v419 setvariable d4 v624 setvariable d5 v632 setvariable d6 v700 setvariable d7 v867 setvariable d8 v870 setvariable d9 v1150 setvariable d10 v1483 setvariable d11 v1518 setvariable dmax 11 counter set 1 goto go_c ~spirited: setvariable d1 v330 setvariable dmax 1 counter set 1 goto go_c ~spite: setvariable d1 v1357 setvariable d2 v1363 setvariable d3 v1376 setvariable dmax 3 counter set 1 goto go_c ~spits: setvariable d1 v1377 setvariable dmax 1 counter set 1 goto go_c ~spitting: setvariable d1 v1021 setvariable dmax 1 counter set 1 goto go_c ~spittle: setvariable d1 v1358 setvariable dmax 1 counter set 1 goto go_c ~splashes: setvariable d1 v304 setvariable d2 v305 setvariable d3 v1246 setvariable d4 v1248 setvariable dmax 4 counter set 1 goto go_c ~splutters: setvariable d1 v1249 setvariable dmax 1 counter set 1 goto go_c ~spray: setvariable d1 v768 setvariable dmax 1 counter set 1 goto go_c ~spraying: setvariable d1 v94 setvariable d2 v760 setvariable d3 v818 setvariable d4 v1227 setvariable dmax 4 counter set 1 goto go_c ~spreading: setvariable d1 v125 setvariable d2 v126 setvariable dmax 2 counter set 1 goto go_c ~sprinkles: setvariable d1 v1250 setvariable d2 v1251 setvariable d3 v1252 setvariable d4 v1253 setvariable dmax 4 counter set 1 goto go_c ~sputtering: setvariable d1 v1021 setvariable dmax 1 counter set 1 goto go_c ~square: setvariable d1 v1400 setvariable dmax 1 counter set 1 goto go_c ~squares: setvariable d1 v1278 setvariable dmax 1 counter set 1 goto go_c ~squaring: setvariable d1 v1270 setvariable dmax 1 counter set 1 goto go_c ~squeaks: setvariable d1 v642 setvariable d2 v1352 setvariable d3 v1371 setvariable dmax 3 counter set 1 goto go_c ~squeal: setvariable d1 v1256 setvariable dmax 1 counter set 1 goto go_c ~squeals: setvariable d1 v1254 setvariable d2 v1255 setvariable d3 v1257 setvariable dmax 3 counter set 1 goto go_c ~squints: setvariable d1 v1258 setvariable d2 v1259 setvariable d3 v1261 setvariable d4 v1554 setvariable dmax 4 counter set 1 goto go_c ~squirms: setvariable d1 v1262 setvariable dmax 1 counter set 1 goto go_c ~stacked: setvariable d1 v92 setvariable dmax 1 counter set 1 goto go_c ~stacks: setvariable d1 v1263 setvariable dmax 1 counter set 1 goto go_c ~stale: setvariable d1 v1371 setvariable dmax 1 counter set 1 goto go_c ~stamps: setvariable d1 v1290 setvariable d2 v1291 setvariable d3 v1292 setvariable d4 v1293 setvariable d5 v1294 setvariable dmax 5 counter set 1 goto go_c ~stand: setvariable d1 v1094 setvariable d2 v1312 setvariable d3 v1315 setvariable d4 v1317 setvariable dmax 4 counter set 1 goto go_c ~stands: setvariable d1 v231 setvariable d2 v234 setvariable d3 v328 setvariable d4 v478 setvariable d5 v479 setvariable d6 v681 setvariable d7 v857 setvariable d8 v861 setvariable d9 v862 setvariable d10 v1003 setvariable d11 v1271 setvariable d12 v1279 setvariable dmax 12 counter set 1 goto go_c ~stare: setvariable d1 v1450 setvariable dmax 1 counter set 1 goto go_c ~stares: setvariable d1 v39 setvariable d2 v308 setvariable d3 v310 setvariable d4 v312 setvariable d5 v316 setvariable d6 v317 setvariable d7 v321 setvariable d8 v324 setvariable d9 v325 setvariable d10 v967 setvariable d11 v969 setvariable d12 v1146 setvariable d13 v1264 setvariable d14 v1265 setvariable d15 v1266 setvariable d16 v1275 setvariable dmax 16 counter set 1 goto go_c ~starts: setvariable d1 v175 setvariable d2 v177 setvariable d3 v181 setvariable d4 v756 setvariable d5 v815 setvariable d6 v865 setvariable d7 v1288 setvariable dmax 7 counter set 1 goto go_c ~state: setvariable d1 v419 setvariable d2 v870 setvariable dmax 2 counter set 1 goto go_c ~stately: setvariable d1 v711 setvariable dmax 1 counter set 1 goto go_c ~steady: setvariable d1 v168 setvariable d2 v407 setvariable dmax 2 counter set 1 goto go_c ~steal: setvariable d1 v317 setvariable dmax 1 counter set 1 goto go_c ~steals: setvariable d1 v771 setvariable dmax 1 counter set 1 goto go_c ~stealthily: setvariable d1 v1216 setvariable dmax 1 counter set 1 goto go_c ~steeple: setvariable d1 v1268 setvariable dmax 1 counter set 1 goto go_c ~steeples: setvariable d1 v1267 setvariable d2 v1272 setvariable d3 v1276 setvariable d4 v1280 setvariable dmax 4 counter set 1 goto go_c ~stench: setvariable d1 v75 setvariable dmax 1 counter set 1 goto go_c ~steps: setvariable d1 v837 setvariable d2 v1095 setvariable d3 v1179 setvariable d4 v1308 setvariable d5 v1313 setvariable d6 v1314 setvariable d7 v1316 setvariable d8 v1318 setvariable d9 v1320 setvariable dmax 9 counter set 1 goto go_c ~stern: setvariable d1 v1495 setvariable dmax 1 counter set 1 goto go_c ~sticks: setvariable d1 v650 setvariable d2 v684 setvariable d3 v819 setvariable d4 v822 setvariable d5 v825 setvariable d6 v1035 setvariable d7 v1036 setvariable d8 v1146 setvariable dmax 8 counter set 1 goto go_c ~stiffens: setvariable d1 v1274 setvariable d2 v1283 setvariable dmax 2 counter set 1 goto go_c ~stiffly: setvariable d1 v853 setvariable dmax 1 counter set 1 goto go_c ~stifle: setvariable d1 v1230 setvariable dmax 1 counter set 1 goto go_c ~stifles: setvariable d1 v1560 setvariable dmax 1 counter set 1 goto go_c ~still: setvariable d1 v1398 setvariable d2 v1477 setvariable d3 v1479 setvariable dmax 3 counter set 1 goto go_c ~stirring: setvariable d1 v424 setvariable dmax 1 counter set 1 goto go_c ~stirs: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c ~stockpile: setvariable d1 v1287 setvariable d2 v1288 setvariable dmax 2 counter set 1 goto go_c ~stockpiled: setvariable d1 v1263 setvariable dmax 1 counter set 1 goto go_c ~stoically: setvariable d1 v796 setvariable dmax 1 counter set 1 goto go_c ~stomach: setvariable d1 v46 setvariable d2 v386 setvariable d3 v664 setvariable d4 v1302 setvariable dmax 4 counter set 1 goto go_c ~stomping: setvariable d1 v302 setvariable dmax 1 counter set 1 goto go_c ~stops: setvariable d1 v334 setvariable dmax 1 counter set 1 goto go_c ~straddles: setvariable d1 v1170 setvariable dmax 1 counter set 1 goto go_c ~straight: setvariable d1 v1304 setvariable d2 v1506 setvariable dmax 2 counter set 1 goto go_c ~straightens: setvariable d1 v993 setvariable dmax 1 counter set 1 goto go_c ~stream: setvariable d1 v216 setvariable dmax 1 counter set 1 goto go_c ~stretch: setvariable d1 v1301 setvariable d2 v1305 setvariable dmax 2 counter set 1 goto go_c ~stretches: setvariable d1 v155 setvariable d2 v156 setvariable d3 v754 setvariable d4 v942 setvariable d5 v1295 setvariable d6 v1299 setvariable d7 v1305 setvariable d8 v1307 setvariable dmax 8 counter set 1 goto go_c ~stride: setvariable d1 v850 setvariable dmax 1 counter set 1 goto go_c ~strides: setvariable d1 v1182 setvariable d2 v1308 setvariable d3 v1309 setvariable d4 v1311 setvariable d5 v1312 setvariable d6 v1314 setvariable dmax 6 counter set 1 goto go_c ~strikes: setvariable d1 v944 setvariable dmax 1 counter set 1 goto go_c ~strode: setvariable d1 v1310 setvariable dmax 1 counter set 1 goto go_c ~strong: setvariable d1 v198 setvariable dmax 1 counter set 1 goto go_c ~struts: setvariable d1 v1321 setvariable d2 v1322 setvariable d3 v1323 setvariable d4 v1324 setvariable d5 v1325 setvariable dmax 5 counter set 1 goto go_c ~stubbornly: setvariable d1 v478 setvariable d2 v479 setvariable dmax 2 counter set 1 goto go_c ~stuck: setvariable d1 v1229 setvariable dmax 1 counter set 1 goto go_c ~stuffs: setvariable d1 v348 setvariable dmax 1 counter set 1 goto go_c ~stumbles: setvariable d1 v1326 setvariable d2 v1328 setvariable d3 v1329 setvariable d4 v1332 setvariable d5 v1333 setvariable d6 v1334 setvariable d7 v1335 setvariable d8 v1336 setvariable d9 v1338 setvariable dmax 9 counter set 1 goto go_c ~stunned: setvariable d1 v1479 setvariable dmax 1 counter set 1 goto go_c ~stupidly: setvariable d1 v536 setvariable d2 v537 setvariable d3 v615 setvariable dmax 3 counter set 1 goto go_c ~subtle: setvariable d1 v411 setvariable dmax 1 counter set 1 goto go_c ~succeeds: setvariable d1 v146 setvariable d2 v147 setvariable dmax 2 counter set 1 goto go_c ~sucks: setvariable d1 v142 setvariable dmax 1 counter set 1 goto go_c ~sudden: setvariable d1 v766 setvariable d2 v801 setvariable dmax 2 counter set 1 goto go_c ~suddenly: setvariable d1 v92 setvariable d2 v263 setvariable d3 v313 setvariable d4 v334 setvariable d5 v348 setvariable d6 v412 setvariable d7 v860 setvariable d8 v1079 setvariable d9 v1229 setvariable d10 v1326 setvariable d11 v1327 setvariable d12 v1330 setvariable d13 v1337 setvariable d14 v1338 setvariable dmax 14 counter set 1 goto go_c ~suggestion: setvariable d1 v824 setvariable d2 v1352 setvariable d3 v1371 setvariable dmax 3 counter set 1 goto go_c ~sulks: setvariable d1 v557 setvariable dmax 1 counter set 1 goto go_c ~sullenly: setvariable d1 v557 setvariable dmax 1 counter set 1 goto go_c ~sun: setvariable d1 v895 setvariable dmax 1 counter set 1 goto go_c ~superiority: setvariable d1 v468 setvariable d2 v469 setvariable dmax 2 counter set 1 goto go_c ~suppresses: setvariable d1 v156 setvariable dmax 1 counter set 1 goto go_c ~surface: setvariable d1 v352 setvariable dmax 1 counter set 1 goto go_c ~surprise: setvariable d1 v723 setvariable dmax 1 counter set 1 goto go_c ~surround: setvariable d1 v169 setvariable dmax 1 counter set 1 goto go_c ~surveying: setvariable d1 v325 setvariable dmax 1 counter set 1 goto go_c ~surveys: setvariable d1 v501 setvariable d2 v885 setvariable d3 v1507 setvariable dmax 3 counter set 1 goto go_c ~suspiciously: setvariable d1 v73 setvariable dmax 1 counter set 1 goto go_c ~swallows: setvariable d1 v78 setvariable dmax 1 counter set 1 goto go_c ~swarm: setvariable d1 v333 setvariable dmax 1 counter set 1 goto go_c ~sways: setvariable d1 v771 setvariable d2 v1341 setvariable d3 v1342 setvariable d4 v1343 setvariable d5 v1344 setvariable d6 v1345 setvariable dmax 6 counter set 1 goto go_c ~swears: setvariable d1 v1347 setvariable d2 v1351 setvariable d3 v1353 setvariable d4 v1359 setvariable d5 v1364 setvariable d6 v1366 setvariable d7 v1370 setvariable d8 v1372 setvariable d9 v1378 setvariable d10 v1379 setvariable dmax 10 counter set 1 goto go_c ~sweat: setvariable d1 v398 setvariable d2 v1086 setvariable d3 v1382 setvariable d4 v1383 setvariable d5 v1384 setvariable d6 v1385 setvariable d7 v1386 setvariable dmax 7 counter set 1 goto go_c ~sweep: setvariable d1 v1388 setvariable dmax 1 counter set 1 goto go_c ~sweeping: setvariable d1 v114 setvariable d2 v115 setvariable d3 v116 setvariable dmax 3 counter set 1 goto go_c ~sweet: setvariable d1 v315 setvariable dmax 1 counter set 1 goto go_c ~swings: setvariable d1 v876 setvariable d2 v877 setvariable d3 v1244 setvariable dmax 3 counter set 1 goto go_c ~switches: setvariable d1 v947 setvariable dmax 1 counter set 1 goto go_c ~swoons: setvariable d1 v1389 setvariable dmax 1 counter set 1 goto go_c ~sylvan: setvariable d1 v697 setvariable d2 v881 setvariable d3 v883 setvariable d4 v884 setvariable d5 v885 setvariable d6 v886 setvariable d7 v887 setvariable d8 v888 setvariable d9 v889 setvariable d10 v890 setvariable d11 v891 setvariable d12 v892 setvariable d13 v893 setvariable d14 v894 setvariable d15 v895 setvariable d16 v897 setvariable d17 v1364 setvariable d18 v1379 setvariable dmax 18 counter set 1 goto go_c ~sylvans: setvariable d1 v896 setvariable dmax 1 counter set 1 goto go_c ~table: setvariable d1 v92 setvariable d2 v92 setvariable d3 v302 setvariable d4 v302 setvariable d5 v940 setvariable d6 v1160 setvariable d7 v1162 setvariable d8 v1163 setvariable d9 v1164 setvariable d10 v1165 setvariable d11 v1168 setvariable d12 v1169 setvariable d13 v1390 setvariable d14 v1413 setvariable d15 v1413 setvariable dmax 15 counter set 1 goto go_c ~take: setvariable d1 v307 setvariable d2 v1318 setvariable d3 v1378 setvariable dmax 3 counter set 1 goto go_c ~takes: setvariable d1 v127 setvariable d2 v343 setvariable d3 v882 setvariable d4 v1038 setvariable d5 v1039 setvariable d6 v1053 setvariable d7 v1054 setvariable d8 v1095 setvariable d9 v1284 setvariable d10 v1313 setvariable d11 v1316 setvariable d12 v1320 setvariable dmax 12 counter set 1 goto go_c ~taking: setvariable d1 v1043 setvariable d2 v1118 setvariable dmax 2 counter set 1 goto go_c ~tangled: setvariable d1 v1331 setvariable dmax 1 counter set 1 goto go_c ~tangling: setvariable d1 v741 setvariable dmax 1 counter set 1 goto go_c ~tantrum: setvariable d1 v769 setvariable dmax 1 counter set 1 goto go_c ~tapping: setvariable d1 v472 setvariable d2 v473 setvariable dmax 2 counter set 1 goto go_c ~taps: setvariable d1 v1392 setvariable d2 v1393 setvariable d3 v1394 setvariable d4 v1395 setvariable dmax 4 counter set 1 goto go_c ~tart: setvariable d1 v1371 setvariable dmax 1 counter set 1 goto go_c ~tattoo: setvariable d1 v201 setvariable d2 v924 setvariable d3 v1139 setvariable dmax 3 counter set 1 goto go_c ~tear: setvariable d1 v671 setvariable dmax 1 counter set 1 goto go_c ~tears: setvariable d1 v216 setvariable d2 v217 setvariable d3 v263 setvariable d4 v264 setvariable d5 v267 setvariable d6 v269 setvariable d7 v270 setvariable d8 v272 setvariable d9 v274 setvariable d10 v276 setvariable d11 v277 setvariable d12 v278 setvariable d13 v280 setvariable d14 v282 setvariable d15 v283 setvariable d16 v286 setvariable d17 v290 setvariable d18 v292 setvariable d19 v294 setvariable dmax 19 counter set 1 goto go_c ~teasing: setvariable d1 v998 setvariable dmax 1 counter set 1 goto go_c ~teeth: setvariable d1 v138 setvariable d2 v142 setvariable d3 v203 setvariable d4 v559 setvariable d5 v560 setvariable d6 v687 setvariable d7 v1373 setvariable dmax 7 counter set 1 goto go_c ~temper: setvariable d1 v769 setvariable dmax 1 counter set 1 goto go_c ~temples: setvariable d1 v51 setvariable dmax 1 counter set 1 goto go_c ~tenderly: setvariable d1 v692 setvariable d2 v772 setvariable d3 v775 setvariable d4 v1072 setvariable dmax 4 counter set 1 goto go_c ~tensed: setvariable d1 v44 setvariable dmax 1 counter set 1 goto go_c ~tenses: setvariable d1 v148 setvariable d2 v189 setvariable d3 v190 setvariable d4 v193 setvariable d5 v195 setvariable d6 v1384 setvariable dmax 6 counter set 1 goto go_c ~tension: setvariable d1 v1299 setvariable d2 v1300 setvariable dmax 2 counter set 1 goto go_c ~tentative: setvariable d1 v1049 setvariable d2 v1050 setvariable dmax 2 counter set 1 goto go_c ~terrified: setvariable d1 v137 setvariable d2 v273 setvariable d3 v654 setvariable d4 v904 setvariable dmax 4 counter set 1 goto go_c ~than: setvariable d1 v1358 setvariable dmax 1 counter set 1 goto go_c ~that: setvariable d1 v94 setvariable d2 v202 setvariable d3 v684 setvariable d4 v758 setvariable d5 v760 setvariable d6 v788 setvariable d7 v817 setvariable d8 v818 setvariable d9 v860 setvariable d10 v868 setvariable d11 v899 setvariable d12 v924 setvariable d13 v1114 setvariable d14 v1358 setvariable d15 v1369 setvariable d16 v1378 setvariable d17 v1466 setvariable d18 v1479 setvariable dmax 18 counter set 1 goto go_c ~thats: setvariable d1 v820 setvariable dmax 1 counter set 1 goto go_c ~thbtbtbtbt: setvariable d1 v1035 setvariable d2 v1036 setvariable dmax 2 counter set 1 goto go_c ~their: setvariable d1 v560 setvariable d2 v1328 setvariable dmax 2 counter set 1 goto go_c ~them: setvariable d1 v188 setvariable d2 v431 setvariable d3 v432 setvariable d4 v451 setvariable d5 v1268 setvariable d6 v1269 setvariable d7 v1273 setvariable d8 v1277 setvariable d9 v1282 setvariable d10 v1531 setvariable d11 v1532 setvariable dmax 11 counter set 1 goto go_c ~there: setvariable d1 v478 setvariable d2 v479 setvariable d3 v1497 setvariable dmax 3 counter set 1 goto go_c ~theres: setvariable d1 v920 setvariable dmax 1 counter set 1 goto go_c ~they: setvariable d1 v16 setvariable d2 v16 setvariable d3 v17 setvariable d4 v17 setvariable d5 v18 setvariable d6 v18 setvariable d7 v452 setvariable d8 v1130 setvariable dmax 8 counter set 1 goto go_c ~theyre: setvariable d1 v439 setvariable d2 v440 setvariable d3 v567 setvariable dmax 3 counter set 1 goto go_c ~thing: setvariable d1 v1477 setvariable dmax 1 counter set 1 goto go_c ~think: setvariable d1 v963 setvariable dmax 1 counter set 1 goto go_c ~thirsty: setvariable d1 v45 setvariable dmax 1 counter set 1 goto go_c ~this: setvariable d1 v305 setvariable d2 v1289 setvariable dmax 2 counter set 1 goto go_c ~thorn: setvariable d1 v1378 setvariable dmax 1 counter set 1 goto go_c ~thorny: setvariable d1 v334 setvariable dmax 1 counter set 1 goto go_c ~though: setvariable d1 v41 setvariable d2 v767 setvariable d3 v825 setvariable d4 v894 setvariable dmax 4 counter set 1 goto go_c ~thought: setvariable d1 v367 setvariable d2 v676 setvariable d3 v767 setvariable d4 v939 setvariable d5 v1275 setvariable d6 v1285 setvariable dmax 6 counter set 1 goto go_c ~thoughtful: setvariable d1 v943 setvariable d2 v996 setvariable dmax 2 counter set 1 goto go_c ~thoughtfully: setvariable d1 v938 setvariable d2 v940 setvariable d3 v1396 setvariable dmax 3 counter set 1 goto go_c ~thrashes: setvariable d1 v401 setvariable dmax 1 counter set 1 goto go_c ~threat: setvariable d1 v1493 setvariable dmax 1 counter set 1 goto go_c ~threatening: setvariable d1 v964 setvariable dmax 1 counter set 1 goto go_c ~throat: setvariable d1 v221 setvariable d2 v299 setvariable d3 v300 setvariable d4 v790 setvariable d5 v1016 setvariable d6 v1127 setvariable d7 v1563 setvariable dmax 7 counter set 1 goto go_c ~thrown: setvariable d1 v1092 setvariable dmax 1 counter set 1 goto go_c ~throws: setvariable d1 v581 setvariable d2 v699 setvariable d3 v749 setvariable d4 v750 setvariable d5 v751 setvariable d6 v752 setvariable d7 v753 setvariable d8 v769 setvariable d9 v797 setvariable d10 v1020 setvariable d11 v1057 setvariable d12 v1058 setvariable dmax 12 counter set 1 goto go_c ~thrusts: setvariable d1 v456 setvariable d2 v457 setvariable dmax 2 counter set 1 goto go_c ~thumb: setvariable d1 v1001 setvariable dmax 1 counter set 1 goto go_c ~thumbs: setvariable d1 v1468 setvariable dmax 1 counter set 1 goto go_c ~thumping: setvariable d1 v93 setvariable dmax 1 counter set 1 goto go_c ~thumps: setvariable d1 v1398 setvariable d2 v1399 setvariable d3 v1400 setvariable dmax 3 counter set 1 goto go_c ~thunderous: setvariable d1 v75 setvariable dmax 1 counter set 1 goto go_c ~tickle: setvariable d1 v1404 setvariable dmax 1 counter set 1 goto go_c ~tickles: setvariable d1 v1402 setvariable d2 v1403 setvariable d3 v1405 setvariable dmax 3 counter set 1 goto go_c ~tightening: setvariable d1 v1080 setvariable dmax 1 counter set 1 goto go_c ~tightens: setvariable d1 v190 setvariable d2 v191 setvariable d3 v195 setvariable d4 v196 setvariable dmax 4 counter set 1 goto go_c ~tightly: setvariable d1 v201 setvariable d2 v206 setvariable d3 v240 setvariable d4 v458 setvariable d5 v459 setvariable d6 v702 setvariable d7 v1311 setvariable dmax 7 counter set 1 goto go_c ~tilt: setvariable d1 v1202 setvariable dmax 1 counter set 1 goto go_c ~tilts: setvariable d1 v33 setvariable d2 v1406 setvariable d3 v1408 setvariable d4 v1410 setvariable d5 v1411 setvariable d6 v1414 setvariable d7 v1506 setvariable dmax 7 counter set 1 goto go_c ~time: setvariable d1 v653 setvariable d2 v655 setvariable d3 v667 setvariable d4 v1362 setvariable dmax 4 counter set 1 goto go_c ~times: setvariable d1 v959 setvariable d2 v960 setvariable d3 v1390 setvariable dmax 3 counter set 1 goto go_c ~tinge: setvariable d1 v165 setvariable dmax 1 counter set 1 goto go_c ~tinker: setvariable d1 v1415 setvariable dmax 1 counter set 1 goto go_c ~tinkers: setvariable d1 v1416 setvariable d2 v1418 setvariable dmax 2 counter set 1 goto go_c ~tips: setvariable d1 v1331 setvariable dmax 1 counter set 1 goto go_c ~tiptoed: setvariable d1 v1215 setvariable d2 v1216 setvariable dmax 2 counter set 1 goto go_c ~tiptoeing: setvariable d1 v1217 setvariable d2 v1220 setvariable dmax 2 counter set 1 goto go_c ~tiptoes: setvariable d1 v1218 setvariable d2 v1221 setvariable dmax 2 counter set 1 goto go_c ~tiredly: setvariable d1 v59 setvariable d2 v451 setvariable d3 v452 setvariable d4 v677 setvariable d5 v1171 setvariable dmax 5 counter set 1 goto go_c ~toast: setvariable d1 v1026 setvariable d2 v1081 setvariable dmax 2 counter set 1 goto go_c ~toe: setvariable d1 v303 setvariable d2 v997 setvariable d3 v1067 setvariable d4 v1444 setvariable dmax 4 counter set 1 goto go_c ~toes: setvariable d1 v754 setvariable d2 v1118 setvariable d3 v1297 setvariable d4 v1298 setvariable d5 v1545 setvariable d6 v1546 setvariable d7 v1547 setvariable d8 v1548 setvariable dmax 8 counter set 1 goto go_c ~tone: setvariable d1 v14 setvariable dmax 1 counter set 1 goto go_c ~tongue: setvariable d1 v167 setvariable d2 v650 setvariable d3 v819 setvariable d4 v822 setvariable d5 v825 setvariable d6 v1035 setvariable d7 v1036 setvariable d8 v1101 setvariable d9 v1102 setvariable dmax 9 counter set 1 goto go_c ~too: setvariable d1 v382 setvariable dmax 1 counter set 1 goto go_c ~top: setvariable d1 v974 setvariable d2 v1141 setvariable d3 v1142 setvariable dmax 3 counter set 1 goto go_c ~tops: setvariable d1 v88 setvariable dmax 1 counter set 1 goto go_c ~torment: setvariable d1 v288 setvariable dmax 1 counter set 1 goto go_c ~tosses: setvariable d1 v992 setvariable d2 v993 setvariable dmax 2 counter set 1 goto go_c ~total: setvariable d1 v1328 setvariable dmax 1 counter set 1 goto go_c ~totally: setvariable d1 v373 setvariable d2 v374 setvariable dmax 2 counter set 1 goto go_c ~touch: setvariable d1 v915 setvariable d2 v1006 setvariable d3 v1298 setvariable d4 v1424 setvariable d5 v1501 setvariable d6 v1502 setvariable dmax 6 counter set 1 goto go_c ~touched: setvariable d1 v918 setvariable d2 v1427 setvariable dmax 2 counter set 1 goto go_c ~touches: setvariable d1 v165 setvariable d2 v914 setvariable d3 v917 setvariable d4 v1423 setvariable d5 v1426 setvariable dmax 5 counter set 1 goto go_c ~touching: setvariable d1 v109 setvariable d2 v110 setvariable dmax 2 counter set 1 goto go_c ~toward: setvariable d1 v1314 setvariable d2 v1328 setvariable d3 v1332 setvariable dmax 3 counter set 1 goto go_c ~towards: setvariable d1 v443 setvariable d2 v561 setvariable d3 v835 setvariable d4 v841 setvariable d5 v843 setvariable d6 v844 setvariable d7 v895 setvariable d8 v1008 setvariable d9 v1082 setvariable d10 v1083 setvariable d11 v1084 setvariable d12 v1085 setvariable d13 v1177 setvariable d14 v1304 setvariable dmax 14 counter set 1 goto go_c ~tracks: setvariable d1 v891 setvariable dmax 1 counter set 1 goto go_c ~trance: setvariable d1 v883 setvariable dmax 1 counter set 1 goto go_c ~tree: setvariable d1 v1364 setvariable d2 v1379 setvariable dmax 2 counter set 1 goto go_c ~tremble: setvariable d1 v957 setvariable d2 v1292 setvariable d3 v1439 setvariable dmax 3 counter set 1 goto go_c ~trembles: setvariable d1 v906 setvariable d2 v1428 setvariable d3 v1429 setvariable d4 v1430 setvariable d5 v1431 setvariable d6 v1432 setvariable d7 v1433 setvariable d8 v1434 setvariable d9 v1435 setvariable d10 v1437 setvariable d11 v1438 setvariable d12 v1441 setvariable d13 v1442 setvariable d14 v1443 setvariable d15 v1444 setvariable d16 v1445 setvariable d17 v1446 setvariable d18 v1447 setvariable d19 v1448 setvariable dmax 19 counter set 1 goto go_c ~trembling: setvariable d1 v447 setvariable d2 v448 setvariable d3 v903 setvariable d4 v904 setvariable d5 v905 setvariable d6 v907 setvariable d7 v1436 setvariable dmax 7 counter set 1 goto go_c ~tremendously: setvariable d1 v1230 setvariable dmax 1 counter set 1 goto go_c ~tribute: setvariable d1 v1498 setvariable dmax 1 counter set 1 goto go_c ~tried: setvariable d1 v770 setvariable dmax 1 counter set 1 goto go_c ~tries: setvariable d1 v146 setvariable d2 v147 setvariable d3 v211 setvariable d4 v344 setvariable d5 v349 setvariable d6 v717 setvariable d7 v741 setvariable d8 v915 setvariable d9 v1008 setvariable d10 v1213 setvariable d11 v1230 setvariable d12 v1415 setvariable d13 v1424 setvariable dmax 13 counter set 1 goto go_c ~trill: setvariable d1 v165 setvariable dmax 1 counter set 1 goto go_c ~trips: setvariable d1 v1327 setvariable d2 v1330 setvariable d3 v1337 setvariable dmax 3 counter set 1 goto go_c ~triumph: setvariable d1 v1029 setvariable d2 v1057 setvariable dmax 2 counter set 1 goto go_c ~triumphant: setvariable d1 v616 setvariable d2 v803 setvariable dmax 2 counter set 1 goto go_c ~triumphantly: setvariable d1 v1058 setvariable dmax 1 counter set 1 goto go_c ~trod: setvariable d1 v9 setvariable dmax 1 counter set 1 goto go_c ~troops: setvariable d1 v168 setvariable dmax 1 counter set 1 goto go_c ~troubled: setvariable d1 v391 setvariable d2 v392 setvariable dmax 2 counter set 1 goto go_c ~trudge: setvariable d1 v1450 setvariable dmax 1 counter set 1 goto go_c ~trudged: setvariable d1 v1451 setvariable d2 v1452 setvariable dmax 2 counter set 1 goto go_c ~trudges: setvariable d1 v1449 setvariable d2 v1454 setvariable d3 v1455 setvariable d4 v1456 setvariable d5 v1457 setvariable d6 v1458 setvariable d7 v1459 setvariable d8 v1460 setvariable dmax 8 counter set 1 goto go_c ~trudging: setvariable d1 v1453 setvariable dmax 1 counter set 1 goto go_c ~trying: setvariable d1 v15 setvariable d2 v77 setvariable d3 v134 setvariable d4 v229 setvariable d5 v276 setvariable d6 v305 setvariable d7 v323 setvariable d8 v589 setvariable d9 v802 setvariable d10 v1007 setvariable d11 v1079 setvariable d12 v1114 setvariable d13 v1227 setvariable d14 v1329 setvariable dmax 14 counter set 1 goto go_c ~tucks: setvariable d1 v1531 setvariable d2 v1532 setvariable dmax 2 counter set 1 goto go_c ~tune: setvariable d1 v708 setvariable d2 v710 setvariable d3 v713 setvariable d4 v714 setvariable d5 v715 setvariable d6 v717 setvariable d7 v720 setvariable d8 v721 setvariable dmax 8 counter set 1 goto go_c ~tunelessly: setvariable d1 v1525 setvariable dmax 1 counter set 1 goto go_c ~turn: setvariable d1 v132 setvariable d2 v1201 setvariable d3 v1269 setvariable d4 v1277 setvariable d5 v1318 setvariable dmax 5 counter set 1 goto go_c ~turning: setvariable d1 v850 setvariable d2 v1156 setvariable d3 v1461 setvariable dmax 3 counter set 1 goto go_c ~twelve: setvariable d1 v756 setvariable d2 v815 setvariable dmax 2 counter set 1 goto go_c ~twice: setvariable d1 v1461 setvariable dmax 1 counter set 1 goto go_c ~twiddles: setvariable d1 v1468 setvariable dmax 1 counter set 1 goto go_c ~twirling: setvariable d1 v302 setvariable dmax 1 counter set 1 goto go_c ~twirls: setvariable d1 v876 setvariable d2 v1018 setvariable d3 v1467 setvariable dmax 3 counter set 1 goto go_c ~twists: setvariable d1 v245 setvariable d2 v247 setvariable dmax 2 counter set 1 goto go_c ~twitch: setvariable d1 v210 setvariable d2 v1440 setvariable d3 v1469 setvariable d4 v1470 setvariable d5 v1471 setvariable d6 v1472 setvariable dmax 6 counter set 1 goto go_c ~twitches: setvariable d1 v314 setvariable d2 v602 setvariable d3 v1079 setvariable dmax 3 counter set 1 goto go_c ~twitching: setvariable d1 v208 setvariable dmax 1 counter set 1 goto go_c ~two: setvariable d1 v810 setvariable d2 v1461 setvariable d3 v1467 setvariable dmax 3 counter set 1 goto go_c ~type: setvariable d1 v730 setvariable d2 v731 setvariable d3 v732 setvariable d4 v733 setvariable d5 v734 setvariable d6 v735 setvariable d7 v737 setvariable d8 v738 setvariable d9 v748 setvariable d10 v750 setvariable d11 v752 setvariable d12 v1528 setvariable d13 v1529 setvariable dmax 13 counter set 1 goto go_c ~types: setvariable d1 v744 setvariable d2 v745 setvariable dmax 2 counter set 1 goto go_c ~ugly: setvariable d1 v617 setvariable dmax 1 counter set 1 goto go_c ~uncertain: setvariable d1 v680 setvariable d2 v1002 setvariable dmax 2 counter set 1 goto go_c ~uncomfortable: setvariable d1 v887 setvariable dmax 1 counter set 1 goto go_c ~uncontrollable: setvariable d1 v1446 setvariable dmax 1 counter set 1 goto go_c ~uncontrollably: setvariable d1 v1440 setvariable dmax 1 counter set 1 goto go_c ~under: setvariable d1 v77 setvariable d2 v164 setvariable d3 v869 setvariable d4 v1019 setvariable d5 v1021 setvariable d6 v1078 setvariable d7 v1111 setvariable d8 v1114 setvariable d9 v1121 setvariable d10 v1253 setvariable d11 v1366 setvariable dmax 11 counter set 1 goto go_c ~underneath: setvariable d1 v933 setvariable d2 v1162 setvariable dmax 2 counter set 1 goto go_c ~undisguised: setvariable d1 v49 setvariable dmax 1 counter set 1 goto go_c ~uneasily: setvariable d1 v393 setvariable d2 v394 setvariable dmax 2 counter set 1 goto go_c ~unexpected: setvariable d1 v76 setvariable dmax 1 counter set 1 goto go_c ~unheard: setvariable d1 v437 setvariable d2 v438 setvariable d3 v1360 setvariable d4 v1380 setvariable dmax 4 counter set 1 goto go_c ~unintelligible: setvariable d1 v20 setvariable d2 v170 setvariable dmax 2 counter set 1 goto go_c ~unreadable: setvariable d1 v308 setvariable dmax 1 counter set 1 goto go_c ~unsettling: setvariable d1 v624 setvariable dmax 1 counter set 1 goto go_c ~unsteadily: setvariable d1 v1342 setvariable dmax 1 counter set 1 goto go_c ~unsteady: setvariable d1 v1341 setvariable dmax 1 counter set 1 goto go_c ~until: setvariable d1 v132 setvariable d2 v1303 setvariable dmax 2 counter set 1 goto go_c ~upon: setvariable d1 v9 setvariable d2 v92 setvariable d3 v980 setvariable d4 v982 setvariable d5 v1354 setvariable d6 v1413 setvariable d7 v1498 setvariable dmax 7 counter set 1 goto go_c ~upper: setvariable d1 v24 setvariable dmax 1 counter set 1 goto go_c ~upright: setvariable d1 v1390 setvariable dmax 1 counter set 1 goto go_c ~upsetting: setvariable d1 v92 setvariable dmax 1 counter set 1 goto go_c ~upside: setvariable d1 v1183 setvariable dmax 1 counter set 1 goto go_c ~upward: setvariable d1 v56 setvariable d2 v1302 setvariable dmax 2 counter set 1 goto go_c ~urgently: setvariable d1 v53 setvariable d2 v663 setvariable dmax 2 counter set 1 goto go_c ~usefulness: setvariable d1 v1358 setvariable dmax 1 counter set 1 goto go_c ~uses: setvariable d1 v188 setvariable dmax 1 counter set 1 goto go_c ~using: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c ~utter: setvariable d1 v308 setvariable d2 v580 setvariable dmax 2 counter set 1 goto go_c ~utterly: setvariable d1 v321 setvariable dmax 1 counter set 1 goto go_c ~vain: setvariable d1 v5 setvariable d2 v184 setvariable dmax 2 counter set 1 goto go_c ~vainly: setvariable d1 v1227 setvariable dmax 1 counter set 1 goto go_c ~vehemently: setvariable d1 v1364 setvariable d2 v1379 setvariable dmax 2 counter set 1 goto go_c ~vein: setvariable d1 v1397 setvariable dmax 1 counter set 1 goto go_c ~very: setvariable d1 v45 setvariable d2 v145 setvariable d3 v964 setvariable d4 v1417 setvariable d5 v1555 setvariable dmax 5 counter set 1 goto go_c ~view: setvariable d1 v229 setvariable dmax 1 counter set 1 goto go_c ~vigorously: setvariable d1 v1539 setvariable d2 v1540 setvariable dmax 2 counter set 1 goto go_c ~vile: setvariable d1 v1361 setvariable d2 v1368 setvariable d3 v1381 setvariable dmax 3 counter set 1 goto go_c ~vine: setvariable d1 v334 setvariable dmax 1 counter set 1 goto go_c ~violence: setvariable d1 v1493 setvariable dmax 1 counter set 1 goto go_c ~virtues: setvariable d1 v983 setvariable dmax 1 counter set 1 goto go_c ~virtuosity: setvariable d1 v1526 setvariable dmax 1 counter set 1 goto go_c ~vitriolic: setvariable d1 v1356 setvariable d2 v1375 setvariable dmax 2 counter set 1 goto go_c ~vivid: setvariable d1 v307 setvariable dmax 1 counter set 1 goto go_c ~vividly: setvariable d1 v1351 setvariable d2 v1362 setvariable d3 v1370 setvariable dmax 3 counter set 1 goto go_c ~voice: setvariable d1 v166 setvariable d2 v629 setvariable d3 v790 setvariable d4 v793 setvariable d5 v1490 setvariable dmax 5 counter set 1 goto go_c ~volley: setvariable d1 v1350 setvariable d2 v1369 setvariable dmax 2 counter set 1 goto go_c ~vote: setvariable d1 v1474 setvariable d2 v1475 setvariable d3 v1476 setvariable dmax 3 counter set 1 goto go_c ~waggles: setvariable d1 v1477 setvariable d2 v1478 setvariable d3 v1479 setvariable d4 v1480 setvariable d5 v1481 setvariable dmax 5 counter set 1 goto go_c ~wail: setvariable d1 v581 setvariable d2 v1483 setvariable d3 v1487 setvariable dmax 3 counter set 1 goto go_c ~wailing: setvariable d1 v283 setvariable d2 v284 setvariable d3 v1484 setvariable d4 v1485 setvariable dmax 4 counter set 1 goto go_c ~wails: setvariable d1 v1482 setvariable d2 v1486 setvariable dmax 2 counter set 1 goto go_c ~waist: setvariable d1 v110 setvariable d2 v111 setvariable d3 v112 setvariable d4 v480 setvariable d5 v481 setvariable d6 v1298 setvariable d7 v1303 setvariable d8 v1499 setvariable dmax 8 counter set 1 goto go_c ~waiting: setvariable d1 v91 setvariable d2 v455 setvariable d3 v1488 setvariable dmax 3 counter set 1 goto go_c ~walk: setvariable d1 v1327 setvariable dmax 1 counter set 1 goto go_c ~walks: setvariable d1 v561 setvariable d2 v689 setvariable d3 v1010 setvariable d4 v1317 setvariable dmax 4 counter set 1 goto go_c ~wallows: setvariable d1 v303 setvariable d2 v1067 setvariable dmax 2 counter set 1 goto go_c ~wanders: setvariable d1 v328 setvariable dmax 1 counter set 1 goto go_c ~wanted: setvariable d1 v317 setvariable dmax 1 counter set 1 goto go_c ~warbles: setvariable d1 v1489 setvariable dmax 1 counter set 1 goto go_c ~warbling: setvariable d1 v1490 setvariable d2 v1491 setvariable d3 v1492 setvariable dmax 3 counter set 1 goto go_c ~warily: setvariable d1 v573 setvariable d2 v885 setvariable d3 v1494 setvariable d4 v1510 setvariable dmax 4 counter set 1 goto go_c ~warm: setvariable d1 v297 setvariable d2 v383 setvariable d3 v706 setvariable d4 v865 setvariable d5 v1161 setvariable d6 v1202 setvariable dmax 6 counter set 1 goto go_c ~warning: setvariable d1 v1185 setvariable d2 v1187 setvariable d3 v1494 setvariable d4 v1495 setvariable dmax 4 counter set 1 goto go_c ~warrior: setvariable d1 v168 setvariable d2 v569 setvariable d3 v570 setvariable d4 v571 setvariable d5 v572 setvariable d6 v573 setvariable d7 v574 setvariable d8 v575 setvariable d9 v576 setvariable d10 v681 setvariable d11 v1003 setvariable d12 v1497 setvariable d13 v1498 setvariable d14 v1499 setvariable d15 v1500 setvariable d16 v1503 setvariable d17 v1504 setvariable d18 v1505 setvariable d19 v1506 setvariable dmax 19 counter set 1 goto go_c ~warriors: setvariable d1 v1501 setvariable d2 v1502 setvariable dmax 2 counter set 1 goto go_c ~warthog: setvariable d1 v303 setvariable d2 v1067 setvariable dmax 2 counter set 1 goto go_c ~was: setvariable d1 v691 setvariable d2 v1012 setvariable d3 v1367 setvariable dmax 3 counter set 1 goto go_c ~wash: setvariable d1 v766 setvariable dmax 1 counter set 1 goto go_c ~watches: setvariable d1 v129 setvariable d2 v131 setvariable d3 v1509 setvariable dmax 3 counter set 1 goto go_c ~watching: setvariable d1 v1510 setvariable dmax 1 counter set 1 goto go_c ~water: setvariable d1 v94 setvariable d2 v94 setvariable d3 v304 setvariable d4 v304 setvariable d5 v760 setvariable d6 v760 setvariable d7 v766 setvariable d8 v768 setvariable d9 v818 setvariable d10 v818 setvariable d11 v1021 setvariable d12 v1246 setvariable d13 v1248 setvariable dmax 13 counter set 1 goto go_c ~wave: setvariable d1 v1289 setvariable d2 v1306 setvariable dmax 2 counter set 1 goto go_c ~waves: setvariable d1 v5 setvariable d2 v184 setvariable d3 v326 setvariable d4 v327 setvariable d5 v328 setvariable d6 v329 setvariable d7 v331 setvariable d8 v1511 setvariable d9 v1512 setvariable d10 v1513 setvariable dmax 10 counter set 1 goto go_c ~way: setvariable d1 v1294 setvariable dmax 1 counter set 1 goto go_c ~weakly: setvariable d1 v618 setvariable dmax 1 counter set 1 goto go_c ~weapon: setvariable d1 v223 setvariable d2 v1029 setvariable d3 v1506 setvariable dmax 3 counter set 1 goto go_c ~wearily: setvariable d1 v619 setvariable dmax 1 counter set 1 goto go_c ~wearing: setvariable d1 v205 setvariable dmax 1 counter set 1 goto go_c ~weaving: setvariable d1 v45 setvariable d2 v652 setvariable dmax 2 counter set 1 goto go_c ~weeping: setvariable d1 v265 setvariable d2 v271 setvariable d3 v272 setvariable d4 v273 setvariable d5 v275 setvariable d6 v281 setvariable d7 v282 setvariable d8 v285 setvariable d9 v287 setvariable d10 v289 setvariable d11 v291 setvariable d12 v293 setvariable dmax 12 counter set 1 goto go_c ~weeps: setvariable d1 v276 setvariable d2 v286 setvariable d3 v288 setvariable d4 v290 setvariable d5 v292 setvariable dmax 5 counter set 1 goto go_c ~weight: setvariable d1 v805 setvariable d2 v1436 setvariable dmax 2 counter set 1 goto go_c ~well: setvariable d1 v1353 setvariable d2 v1372 setvariable d3 v1545 setvariable d4 v1547 setvariable dmax 4 counter set 1 goto go_c ~went: setvariable d1 v563 setvariable d2 v853 setvariable dmax 2 counter set 1 goto go_c ~were: setvariable d1 v313 setvariable d2 v767 setvariable d3 v1479 setvariable dmax 3 counter set 1 goto go_c ~west: setvariable d1 v831 setvariable dmax 1 counter set 1 goto go_c ~what: setvariable d1 v650 setvariable dmax 1 counter set 1 goto go_c ~whats: setvariable d1 v60 setvariable dmax 1 counter set 1 goto go_c ~wheezing: setvariable d1 v1517 setvariable d2 v1518 setvariable d3 v1519 setvariable dmax 3 counter set 1 goto go_c ~when: setvariable d1 v16 setvariable d2 v17 setvariable d3 v18 setvariable d4 v1079 setvariable d5 v1362 setvariable dmax 5 counter set 1 goto go_c ~where: setvariable d1 v1077 setvariable dmax 1 counter set 1 goto go_c ~whether: setvariable d1 v41 setvariable dmax 1 counter set 1 goto go_c ~which: setvariable d1 v135 setvariable d2 v162 setvariable d3 v562 setvariable d4 v1474 setvariable d5 v1475 setvariable dmax 5 counter set 1 goto go_c ~while: setvariable d1 v305 setvariable d2 v1076 setvariable d3 v1078 setvariable dmax 3 counter set 1 goto go_c ~whimper: setvariable d1 v221 setvariable dmax 1 counter set 1 goto go_c ~whimpering: setvariable d1 v1521 setvariable dmax 1 counter set 1 goto go_c ~whimpers: setvariable d1 v207 setvariable d2 v209 setvariable d3 v1520 setvariable dmax 3 counter set 1 goto go_c ~whines: setvariable d1 v1522 setvariable d2 v1523 setvariable d3 v1524 setvariable dmax 3 counter set 1 goto go_c ~whirling: setvariable d1 v302 setvariable dmax 1 counter set 1 goto go_c ~whispered: setvariable d1 v41 setvariable dmax 1 counter set 1 goto go_c ~whispers: setvariable d1 v985 setvariable dmax 1 counter set 1 goto go_c ~whistle: setvariable d1 v355 setvariable d2 v733 setvariable d3 v734 setvariable d4 v1528 setvariable d5 v1529 setvariable dmax 5 counter set 1 goto go_c ~whistles: setvariable d1 v735 setvariable d2 v1373 setvariable d3 v1525 setvariable d4 v1526 setvariable d5 v1527 setvariable d6 v1530 setvariable dmax 6 counter set 1 goto go_c ~white: setvariable d1 v1269 setvariable d2 v1277 setvariable dmax 2 counter set 1 goto go_c ~whites: setvariable d1 v167 setvariable dmax 1 counter set 1 goto go_c ~who: setvariable d1 v306 setvariable dmax 1 counter set 1 goto go_c ~whole: setvariable d1 v1441 setvariable dmax 1 counter set 1 goto go_c ~wickedly: setvariable d1 v620 setvariable dmax 1 counter set 1 goto go_c ~wide: setvariable d1 v443 setvariable d2 v444 setvariable d3 v621 setvariable d4 v1092 setvariable d5 v1391 setvariable dmax 5 counter set 1 goto go_c ~widen: setvariable d1 v906 setvariable d2 v1079 setvariable dmax 2 counter set 1 goto go_c ~wiggles: setvariable d1 v1533 setvariable d2 v1534 setvariable d3 v1535 setvariable d4 v1536 setvariable d5 v1537 setvariable d6 v1538 setvariable d7 v1543 setvariable d8 v1544 setvariable d9 v1545 setvariable d10 v1546 setvariable d11 v1547 setvariable d12 v1548 setvariable dmax 12 counter set 1 goto go_c ~wild: setvariable d1 v22 setvariable d2 v29 setvariable d3 v302 setvariable d4 v791 setvariable dmax 4 counter set 1 goto go_c ~wildly: setvariable d1 v92 setvariable d2 v280 setvariable d3 v403 setvariable d4 v439 setvariable d5 v440 setvariable dmax 5 counter set 1 goto go_c ~will: setvariable d1 v348 setvariable dmax 1 counter set 1 goto go_c ~winces: setvariable d1 v1055 setvariable d2 v1549 setvariable d3 v1550 setvariable d4 v1551 setvariable dmax 4 counter set 1 goto go_c ~wincing: setvariable d1 v1056 setvariable dmax 1 counter set 1 goto go_c ~wind: setvariable d1 v113 setvariable d2 v114 setvariable dmax 2 counter set 1 goto go_c ~winks: setvariable d1 v415 setvariable d2 v613 setvariable d3 v1552 setvariable d4 v1553 setvariable dmax 4 counter set 1 goto go_c ~wipes: setvariable d1 v1086 setvariable dmax 1 counter set 1 goto go_c ~wiping: setvariable d1 v67 setvariable dmax 1 counter set 1 goto go_c ~wishes: setvariable d1 v313 setvariable dmax 1 counter set 1 goto go_c ~wistful: setvariable d1 v1555 setvariable dmax 1 counter set 1 goto go_c ~without: setvariable d1 v143 setvariable dmax 1 counter set 1 goto go_c ~wizard: setvariable d1 v169 setvariable d2 v411 setvariable d3 v412 setvariable dmax 3 counter set 1 goto go_c ~wizardman: setvariable d1 v1130 setvariable dmax 1 counter set 1 goto go_c ~wobbles: setvariable d1 v1556 setvariable dmax 1 counter set 1 goto go_c ~wolf: setvariable d1 v749 setvariable d2 v750 setvariable d3 v751 setvariable d4 v752 setvariable dmax 4 counter set 1 goto go_c ~wonder: setvariable d1 v498 setvariable d2 v539 setvariable d3 v540 setvariable dmax 3 counter set 1 goto go_c ~wondering: setvariable d1 v60 setvariable dmax 1 counter set 1 goto go_c ~wondrous: setvariable d1 v982 setvariable dmax 1 counter set 1 goto go_c ~wood: setvariable d1 v1289 setvariable dmax 1 counter set 1 goto go_c ~word: setvariable d1 v871 setvariable d2 v872 setvariable d3 v901 setvariable dmax 3 counter set 1 goto go_c ~words: setvariable d1 v41 setvariable d2 v418 setvariable d3 v419 setvariable d4 v420 setvariable d5 v422 setvariable dmax 5 counter set 1 goto go_c ~workmanship: setvariable d1 v1362 setvariable dmax 1 counter set 1 goto go_c ~works: setvariable d1 v1119 setvariable d2 v1121 setvariable dmax 2 counter set 1 goto go_c ~world: setvariable d1 v59 setvariable dmax 1 counter set 1 goto go_c ~worn: setvariable d1 v188 setvariable d2 v1111 setvariable d3 v1114 setvariable dmax 3 counter set 1 goto go_c ~would: setvariable d1 v788 setvariable d2 v1378 setvariable dmax 2 counter set 1 goto go_c ~wrap: setvariable d1 v706 setvariable dmax 1 counter set 1 goto go_c ~wrings: setvariable d1 v204 setvariable d2 v693 setvariable dmax 2 counter set 1 goto go_c ~wrinkles: setvariable d1 v508 setvariable dmax 1 counter set 1 goto go_c ~wrist: setvariable d1 v411 setvariable d2 v412 setvariable dmax 2 counter set 1 goto go_c ~wrists: setvariable d1 v1303 setvariable dmax 1 counter set 1 goto go_c ~writing: setvariable d1 v1557 setvariable dmax 1 counter set 1 goto go_c ~wryly: setvariable d1 v622 setvariable dmax 1 counter set 1 goto go_c ~yawn: setvariable d1 v59 setvariable d2 v156 setvariable d3 v474 setvariable d4 v475 setvariable d5 v1560 setvariable dmax 5 counter set 1 goto go_c ~yawns: setvariable d1 v1558 setvariable d2 v1559 setvariable d3 v1561 setvariable dmax 3 counter set 1 goto go_c ~year: setvariable d1 v756 setvariable d2 v815 setvariable dmax 2 counter set 1 goto go_c ~yelp: setvariable d1 v26 setvariable d2 v32 setvariable d3 v151 setvariable d4 v1562 setvariable dmax 4 counter set 1 goto go_c ~yes: setvariable d1 v61 setvariable d2 v1475 setvariable dmax 2 counter set 1 goto go_c ~youre: setvariable d1 v1398 setvariable d2 v1477 setvariable d3 v1479 setvariable dmax 3 counter set 1 goto go_c ~yours: setvariable d1 v777 setvariable dmax 1 counter set 1 goto go_c ~yowl: setvariable d1 v29 setvariable dmax 1 counter set 1 goto go_c ~yowlp: setvariable d1 v33 setvariable dmax 1 counter set 1 goto go_c ~yuck: setvariable d1 v820 setvariable dmax 1 counter set 1 goto go_c