#Quick Verb Script
# Note: This script is VERY large. You should set your scripts to be
# stored locally (this may happen automatically when you enter it).
# This script only works on Stormfront.
debug off
setvariable return NOVERB
IF_1 goto %1
echo
echo Welcome to the quick verb script!
echo Brought to you by Greminty
echo Data contributed by Wexna: http://sylvanfair.com/library/verb_page.htm
echo
echo You have the following options:
echo .qvs {verb}
echo .qvs find {word}
echo .qvs readme
echo .qvs credits
echo This is version 2.0, update date is 7/20/08.
echo Made the script somewhat smaller (but more convoluted)
echo
goto FINAL
find:
setvariable return NOFIND
IF_2 goto ~%2
exit
go_ca:
counter add 1
go_c:
setvariable return SUCCESS
setvariable go_tmp %%d%c%%%
goto %go_tmp%
labelError:
goto %return%
NOVERB:
echo Sorry, that verb does not exist.
goto FINAL
NOFIND:
echo Sorry, that search phase couldn't be found.
echo Try .qvs Q2 and .qvs Q5 for some help.
goto FINAL
SUCCESS:
setvariable return CLEAN
counter set %dmax%
CLEAN:
deletevariable d%c%
counter subtract 1
goto C%c%
C-1:
C0:
deletevariable go_tmp
deletevariable dmax
FINAL:
deletevariable return
exit
readme:
echo This is an explaination of how to use this script.
echo The basic usage is .qvs {verb} where verb is the
echo verb you'd like to know a little about. You'll get
echo a few lines of text illustrating each option and
echo the conditions they can be used in, and what others
echo will see if you use them.
echo
echo If you'd like more information on a verb, use the
echo .qvs details {verb} where verb is again the verb
echo you're looking into. This will give you the 1st,
echo 2nd (if applicable) and 3rd person responses to
echo the verb as well as any additional information you
echo should know. It may take quite a few lines.
echo
echo The .qvs find {word} option is useful to find out
echo how to do something. Where word is one (ONE) word
echo of a verb response that you want to look up. It will
echo then give you list of all verbs for which the 3rd
echo person response contains the word you search, along
echo with the full 3rd person response of that verb.
echo
echo Finally, you can use .qvs state {profession/race/condition}
echo to find special sets of verbs. For example, verbs only
echo usable by rogues, or by halflings, or while you're dead,
echo or while you're swimming, etc. For a list of options,
echo just use: .qvs state options
echo
echo Other options are .qvs readme, which gives this guide;
echo .qvs troubleshoot, which may answer a few additional
echo quetions;
echo and .qvs credits, which gives info on the makers of
echo this script.
exit
troubleshoot:
echo Sorry you're having some trouble, hope this helps.
echo Q1: What is the form of the verb expressions?
echo Q2: How does find work?
echo Q3: How is punctuation handled again?
echo Q4: A verb I want to know about doesn't show up.
echo Q5: A word I'm searching for doesn't show up.
echo Q6: I found an error.
echo Type .qvs Q# to answer your question.
exit
Q1:
echo ** What is the form of the verb expressions? **
echo The first word, in all caps, is the base verb:
echo AGREE
echo
echo The following expression (if any) up to any
echo parentheses or dashes are the various options:
echo ATTEND {item} or ATTEND EYES
echo capitalized words imply you should type exactly
echo those words, while a word in brackets means you
echo should type an example of that word,
echo ie "attend my box" or "attend eyes".
echo Also, in a few cases, _or_ is used between two similar
echo options and only the output of one is shown.
echo
echo Next comes the conditions, in parentheses, (which
echo may or may not exist). These tell you what situation
echo you must be in or what race you must be for the verb
echo to work.
echo BEG (when dead) or BELCH DEEP (DWARF)
echo In both cases you don't need to type anything
echo extra for the parentheses, but you must be either
echo dead or a dwarf (and it's arguable which is preferred).
echo
echo Finally, the dash offsets the output of the verb.
echo The output is what other people will see when you
echo type it, which "Player" (or in some cases a race
echo name, such as Half-Elf) replaced by your name.
echo AGREE - Player adopts an agreeable expression.
echo so if you type "agree" and your name is Wexna
echo others will see "Wexna adopts an agreeable expression."
echo (Note: in cases of pronouns, the female one is used;
echo be assured, if your character is male, the male
echo pronoun will be used in its place.)
exit
Q2:
echo ** How does find work? **
echo You're only allowed to type one word at a time
echo and it must be a complete word that appears
echo in the output of the verb. So,
echo .qvs find agree
echo won't return anything, while
echo .qvs find agreeable
echo will print AGREE, among others.
echo It is therefore recommended to try several
echo versions of the word you're searching for
echo ie fly, flys, flying, flied, flew, etc.
Q3b:
echo Punctuation other than dashes is ignored.
echo So "wild-eyed" is an ok search but you
echo can't search "fear!" or "what's" and
echo instead must search "fear" and "whats".
exit
Q3:
echo ** How is punctuation handled again? **
goto Q3b
Q4:
echo ** A verb I want to know about doesn't show up **
echo There are a few possibilities.
echo 1) You might have the verb wrong. Check your
echo spelling as well as form (eg. it's AGREE, not AGREES)
echo 2) The verb might not exist
echo or 3) The verb may not be in our database, see Q6.
exit
Q5:
echo ** A word I'm searching for doesn't show up **
echo 1) You might have the word wrong. Check your
echo spelling, try alternate forms (flys instead
echo of fly), and make sure you include no puctuation
echo other than dashes.
echo 2) It might never be used.
echo 3) It might be used too often. Some common
echo words are excluded from the search to save space.
echo 4) It might have been missed or from a verb
echo not in the database. See Q6.
exit
Q6:
echo ** I found an error. **
echo We want the qvs to be as accurate and complete
echo as possible. If you've found a mistake or an omission,
echo please e-mail Greminty@play.net with the error and
echo what you think its correction should be.
echo Note: some omissions can be obscure responses of a verb
echo (eg. if you're dead and a gnome in water and being
echo dragged by a half-elf, something different happens)
echo and do not necessarily need to be sumbitted.
echo Use your best judgement.
exit
credit:
credits:
echo Verb database created by Wexna, who inheireted some part of it from Eratika.
echo See the most up-to-date verb database at http://sylvanfair.com/library/verb_page.htm
echo Database adapted to script form by Greminty.
exit
Eratika:
echo Had a very complete verb guide some time ago, but dropped the ball.
exit
Wexna:
echo The creator, editor, etc. of the best verb database for Gemstone.
echo She did most of the work!
exit
Greminty:
echo Created some programs to adapt Wexna's database to a script form for more common use.
exit
Augie:
echo Had added in verb details as well as specific verbs you can use in the right conditions
echo and some other general improvements. Some or most of this has been left out of the lite version though.
exit
v0:
echo AGREE - Player adopts an agreeable expression.
goto go_ca
v1:
echo AGREE {person} - Player agrees with {person}.
goto go_ca
v2:
echo AGREE {self} - Player appears to be more self-confident.
goto go_ca
v3:
echo AGREE {target} - Player finds the {target} agreeable.
goto go_ca
v4:
echo APPLAUD - Player applauds.
goto go_ca
v5:
echo APPLAUD (when you have an arm missing) - Player waves an arm around in a vain attempt to applaud.
goto go_ca
v6:
echo APPLAUD {person} - Player applauds {person}.
goto go_ca
v7:
echo APPLAUD {self} - Player claps her hands.
goto go_ca
v8:
echo APPLAUD {target} - Player glances at {target} and claps her hands.
goto go_ca
v9:
echo ARREST - Player scowls and mutters for a moment, looking rather trod upon.
goto go_ca
v10:
echo ATTEND {item} (worn or held) - Player attends to her {item}, making the {item} as presentable as possible.
goto go_ca
v11:
echo ATTEND {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player sets about preparing {person} to be as presentable as possible.
goto go_ca
v12:
echo ATTEND {self} - Player sets about preparing herself to be as presentable as possible.
goto go_ca
v13:
echo ATTEND EYES - Player rubs her {eye color} eyes.
goto go_ca
v14:
echo ATTEND FACE - Player passes a hand over her {skin tone} face.
goto go_ca
v15:
echo ATTEND HAIR - Player runs a hand through her {hair}, trying to make herself presentable.
goto go_ca
v16:
echo ATTUNE ELEMENT (20 ranks Earth) - Player closes his eyes in concentration for a moment. When they open, they appear to be glowing dark brown.
goto go_ca
v17:
echo ATTUNE ELEMENT (20 ranks Fire) - Player closes her eyes in concentration for a moment. When they open, they appear to be glowing light red.
goto go_ca
v18:
echo ATTUNE ELEMENT (20 ranks Water) - Player closes her eyes in concentration for a moment. When they open, they appear to be glowing light blue.
goto go_ca
v19:
echo ATTUNE RANDOM - Player closes her eyes in concentration for a moment.
goto go_ca
v20:
echo BABBLE - Player babbles something unintelligible.
goto go_ca
v21:
echo BARK - Player barks!
goto go_ca
v22:
echo BARK {person} - Player barks at you like a wild dog. You hope she has had her shots!
goto go_ca
v23:
echo BARK {self} - Player barks to herself like a manic little puppy!
goto go_ca
v24:
echo BARK ANGRY (HALF-KROLVIN) - Half-Krolvin pulls back her upper lip revealing her sharp incisors, giving an angry snarl.
goto go_ca
v25:
echo BARK BYE (HALF-KROLVIN) - Half-Krolvin barks an abrupt goodbye.
goto go_ca
v26:
echo BARK FEAR (HALF-KROLVIN) - Half-Krolvin releases a high-pitched yelp of fear!
goto go_ca
v27:
echo BARK HELLO (HALF-KROLVIN) - Half-Krolvin gives a sharp bark of greeting.
goto go_ca
v28:
echo BARK JOY (HALF-KROLVIN) - Half-Krolvin gives a piercing bark of pure joy!
goto go_ca
v29:
echo BARK LAUGH (HALF-KROLVIN) - Half-Krolvin lets loose a wild yowl of laughter.
goto go_ca
v30:
echo BARK LOUD (HALF-KROLVIN) - Half-Krolvin abruptly releases an ear-piercing bark!
goto go_ca
v31:
echo BARK NO (HALF-KROLVIN) - Half-Krolvin holds herself in dignified silence, bristling with pride.
goto go_ca
v32:
echo BARK PAIN (HALF-KROLVIN) - Half-Krolvin lets out a sharp yelp of pain!
goto go_ca
v33:
echo BARK PLEASURE (HALF-KROLVIN) - Half-Krolvin tilts back her head and gives a great yowlp of pleasure!
goto go_ca
v34:
echo BARK PROUD (HALF-KROLVIN) - Half-Krolvin draws herself up proudly and gives a deep, guttural bark full of dignity.
goto go_ca
v35:
echo BARK YES (HALF-KROLVIN) - Half-Krolvin barks loudly in agreement.
goto go_ca
v36:
echo BEAM - Player beams!
goto go_ca
v37:
echo BEAM {person} - Player beams happily at {person}!
goto go_ca
v38:
echo BEFRIEND {companion} (not your companion) - A {companion} turns and glares sharply at {person}.!
goto go_ca
v39:
echo BEFRIEND {companion} (your companion already befriended) - A {companion} stares intently at {person}.
goto go_ca
v40:
echo BEG - Player begs.
goto go_ca
v41:
echo BEG (when dead) - {dead person}'s spirit murmurs a few whispered words of pleading, though you can't quite make out whether she is begging for mercy or revenge.
goto go_ca
v42:
echo BEG {creature} -or- {npc} - Player gazes at a {creature}, silently begging it to spare her life.
goto go_ca
v43:
echo BEG {person} - Player begs and pleads with {person}!
goto go_ca
v44:
echo BEG {self} - Player furrows her brow, her face tensed in some inner conflict.
goto go_ca
v45:
echo BEG DRINK - Player begs, looking very thirsty and weaving slightly.
goto go_ca
v46:
echo BEG FOOD - Player begs, pointing at her mouth as her stomach rumbles.
goto go_ca
v47:
echo BEG GEM - Player gives a pleading look, a gemlike gleam in her eye!
goto go_ca
v48:
echo BEG GLEE - Player begs gleefully, barely able to control her excitement!
goto go_ca
v49:
echo BEG GREED - Player leans forward, pleading with an undisguised gaze of pure greed!
goto go_ca
v50:
echo BEG HEAL {body part} - Player clutches her {body part}, her eyes pleading for relief.
goto go_ca
v51:
echo BEG HEAL BLOOD - Player clutches her temples as if ready to faint from blood loss, her eyes pleading for relief.
goto go_ca
v52:
echo BEG HEAL - Player clutches her jaw into a grimace of pain, her eyes pleading for relief.
goto go_ca
v53:
echo BEG HELP - Player looks around urgently, begging and motioning for assistance!
goto go_ca
v54:
echo BEG NO - Player shakes her head no in a silent plea, cowering slightly.
goto go_ca
v55:
echo BEG OFF - Player shakes her head and turns away.
goto go_ca
v56:
echo BEG PRAY - Player casts her eyes upward, begging the gods for guidance.
goto go_ca
v57:
echo BEG SHY - Player looks up with a shy glance, her eyes pleading silently.
goto go_ca
v58:
echo BEG SILVER (all but EMPATHS) - Player holds out her palm, looking for a handout.
goto go_ca
v59:
echo BEG TIRED - Player gives an exasperated yawn, looking around tiredly as if begging the world to leave her alone.
goto go_ca
v60:
echo BEG WHAT - Player looks around with pleading eyes, wondering what's going on!
goto go_ca
v61:
echo BEG YES - Player nods her head yes, begging with pleading eyes.
goto go_ca
v62:
echo BELCH - Player belches.
goto go_ca
v63:
echo BELCH DEEP (DWARF) - A low, guttural belch rumbles from Dwarf's mouth.
goto go_ca
v64:
echo BELCH DRUNK (DWARF) - Dwarf belches drunkenly, a goofy smile plastered on her face.
goto go_ca
v65:
echo BELCH EXPLODE (DWARF) - Dwarf lets loose with an explosive belch.
goto go_ca
v66:
echo BELCH HEARTY (DWARF) - Dwarf belches heartily, apparently satisfied.
goto go_ca
v67:
echo BELCH JUICY (DWARF) - Dwarf belches juicily, wiping the gastric secretions from her chin.
goto go_ca
v68:
echo BELCH LAZY (DWARF) - Dwarf lets out a loud belch as she lazily scratches her backside.
goto go_ca
v69:
echo BELCH LONG (DWARF) - Dwarf releases a long, drawn out belch.
goto go_ca
v70:
echo BELCH LOUD (DWARF) - Dwarf belches lustily, her breath reeking of garlic and ale. Phew!
goto go_ca
v71:
echo BELCH QUICK (DWARF) - Dwarf gives a quick belch.
goto go_ca
v72:
echo BELCH RELIEF (DWARF) - Dwarf belches loudly, then gives a sigh of relief.
goto go_ca
v73:
echo BELCH ROLTON (DWARF) - Dwarf belches, sounding suspiciously like an angry rolton.
goto go_ca
v74:
echo BELCH SOFT (DWARF) - Dwarf belches softly.
goto go_ca
v75:
echo BELCH STRONG (DWARF) - A thunderous belch explodes from Dwarf's mouth, filling the air with the stench of rancid cheese.
goto go_ca
v76:
echo BELCH TALK (DWARF) - Dwarf opens her mouth to speak, but is interrupted by an unexpected belch.
goto go_ca
v77:
echo BELCH UNDER (DWARF) - Dwarf belches under her breath, trying to avoid notice.
goto go_ca
v78:
echo BELCH VOMIT (DWARF) - Dwarf belches forcefully, then swallows.
goto go_ca
v79:
echo BERSERK {self} (NON-WARRIOR GUILD when prone) - Player flails about on the ground, screaming like a madwoman!
goto go_ca
v80:
echo BERSERK {self} (NON-WARRIOR GUILD when prone) - Player flails about on the ground, screaming like a madman!
goto go_ca
v81:
echo BERSERK {self} (NON-WARRIOR GUILD when standing) - Player jumps up and down screaming like a madwoman!
goto go_ca
v82:
echo BERSERK {self} (NON-WARRIOR GUILD when standing) - Player jumps up and down screaming like a madman!
goto go_ca
v83:
echo BLANCH - Player's face turns slightly pale.
goto go_ca
v84:
echo BLINK - Player blinks.
goto go_ca
v85:
echo BLINK {person} - Player blinks at {person}.
goto go_ca
v86:
echo BLINK {self} - Player closes her eyes for a moment.
goto go_ca
v87:
echo BLUSH {self} - Player blushes sheepishly to herself.
goto go_ca
v88:
echo BLUSH HEAVY - Player blushes a bright {blush color} to the tops of her ears.
goto go_ca
v89:
echo BLUSH LIGHT - Player flushes slightly, some color reaching her cheeks.
goto go_ca
v90:
echo BOUNCE - Player bounces around happily.
goto go_ca
v91:
echo BOUNCE (when at a table) - Player bounces up and down in her chair, doing a perfect imitation of a child impatiently waiting for her food.
goto go_ca
v92:
echo BOUNCE (when hidden at a table) - You hear something shuffling beneath the table. Suddenly, the table begins to bounce wildly, upsetting all the items stacked upon it! Earthquake!!!
goto go_ca
v93:
echo BOUNCE (when hidden) - You hear an odd thumping, but can't seem to place the source.
goto go_ca
v94:
echo BOUNCE (when in water) - Player leaps up out of the water and lands in a belly flop that sends water spraying in all directions, drenching {person}.
goto go_ca
v95:
echo BOUNCE {creature} -or- {npc} - Player glances at a {creature} then shakes her head, obviously reconsidering something.
goto go_ca
v96:
echo BOUNCE {item} - Inexplicably, Player flings herself at {item}.
goto go_ca
v97:
echo BOUNCE {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player flings herself against you, bounces off you, and giggles madly!
goto go_ca
v98:
echo BOUNCE {self} - For no apparent reason, Player flings herself at the ground.
goto go_ca
v99:
echo BOW - Player bows.
goto go_ca
v100:
echo BOW (when in mud pool) - Player bows down and dips her face into the mud.
goto go_ca
v101:
echo BOW (when in skating area) - Player skates along low to the ice with her knees bent.
goto go_ca
v102:
echo BOW {target} - Player bows to {target}.
goto go_ca
v103:
echo BOW CONTEMPTUOUSLY {person} (HUMANS) - Human makes a contemptuous half-bow to {person}.
goto go_ca
v104:
echo BOW CONTEMPTUOUSLY (HUMANS) - Human makes a contemptuous half-bow.
goto go_ca
v105:
echo BOW CROSS {target} (ERITHIAN) - Crossing his arms over his chest, palms flat against each shoulder, Erithian bows to {target}.
goto go_ca
v106:
echo BOW CROSS (ERITHIAN) - Crossing his arms over his chest, palms flat against each shoulder, Erithian bows.
goto go_ca
v107:
echo BOW DEEP {target} (ERITHIAN) - Erithian bows deeply to {target}.
goto go_ca
v108:
echo BOW DEEP (ERITHIAN) - Erithian bows deeply.
goto go_ca
v109:
echo BOW FLOOR {target} (ERITHIAN) - Erithian bows to {target} in a fluid movement, touching his forehead to the floor.
goto go_ca
v110:
echo BOW FLOOR (ERITHIAN) - Erithian bows from the waist in a fluid movement, touching his forehead to the floor.
goto go_ca
v111:
echo BOW FOLD {target} (ERITHIAN) - Erithian folds his hands together and bows to {target}, bending shallowly from the waist.
goto go_ca
v112:
echo BOW FOLD (ERITHIAN) - Folding his hands together, Erithian bows shallowly from the waist.
goto go_ca
v113:
echo BOW GRACEFULLY {target} (ERITHIAN) - Erithian bows to {target}, his movements as graceful as a hawk gliding on the wind.
goto go_ca
v114:
echo BOW GRACEFULLY (ERITHIAN) - Erithian bows with sweeping grace, like a hawk gliding on the wind.
goto go_ca
v115:
echo BOW GRANDLY {person} (HUMANS) - Sweeping her arm outward, Human bows low in a grand fashion before {person}.
goto go_ca
v116:
echo BOW GRANDLY (HUMANS) - Sweeping her arm outward, Human bows low in a grand fashion.
goto go_ca
v117:
echo BOW MOCKINGLY {person} (HUMANS) - Human bows mockingly before {person}, her every move a grotesque exaggeration.
goto go_ca
v118:
echo BOW MOCKINGLY (HUMANS) - Human bows mockingly, her every move a grotesque exaggeration.
goto go_ca
v119:
echo BOW RECOGNITION (ERITHIAN) - Nodding slightly, Erithian bows an acknowledgement.
goto go_ca
v120:
echo BOW RECOGNITION {target} (ERITHIAN) - Nodding slightly to {target}, Erithian bows in recognition.
goto go_ca
v121:
echo BOW RESPECTFULLY {person} (HUMANS) - Human bows respectfully before {person}, her eyes fixed firmly on the ground.
goto go_ca
v122:
echo BOW RESPECTFULLY (HUMANS) - Human bows respectfully, her eyes fixed firmly on the ground.
goto go_ca
v123:
echo BOW SUBMISSIVELY {person} (HUMANS) - Human bows low, abasing herself before {person}.
goto go_ca
v124:
echo BOW SUBMISSIVELY (HUMANS) - Human bows low, abasing herself before all.
goto go_ca
v125:
echo BOW WINGS {target} (AELOTOI) - Aelotoi turns to {target} and bows low, spreading her wings for all to see.
goto go_ca
v126:
echo BOW WINGS (AELOTOI) - Aelotoi bows low, spreading her wings for all to see.
goto go_ca
v127:
echo BREATHE - Player takes a deep breath.
goto go_ca
v128:
echo BREATHE ANNOY - Player sharply inhales and exhales a heavy breath in annoyance.
goto go_ca
v129:
echo BREATHE ANTICIPATE {person} - Player watches {person} in breathless anticipation.
goto go_ca
v130:
echo BREATHE ANTICIPATE {self} - Player appears to be breathlessly anticipating something to happen to her at any moment.
goto go_ca
v131:
echo BREATHE ANTICIPATE - Player watches the surroundings in breathless anticipation.
goto go_ca
v132:
echo BREATHE BLUE - Player holds her breath until she looks like she's going to turn blue!
goto go_ca
v133:
echo BREATHE BORED - Player breathes heavily, looking bored.
goto go_ca
v134:
echo BREATHE CATCH - Player pants, trying to catch her breath.
goto go_ca
v135:
echo BREATHE DRINK - Player lets out a long breath of air which reeks of alcohol.
goto go_ca
v136:
echo BREATHE FAST - Player breathes rapidly, her nostrils flaring.
goto go_ca
v137:
echo BREATHE FEAR - Player gasps a quick breath, obviously terrified!
goto go_ca
v138:
echo BREATHE FIERCE - Player inhales a deep breath through her teeth, snarling!
goto go_ca
v139:
echo BREATHE HOLD - Player holds her breath.
goto go_ca
v140:
echo BREATHE LOUD - Player snuffles and gasps, making an enormous production out of the simple matter of breathing.
goto go_ca
v141:
echo BREATHE OUT - Player lets out a long, contemplative breath.
goto go_ca
v142:
echo BREATHE PAIN - Player rapidly sucks in air through her teeth in pain.
goto go_ca
v143:
echo BREATHE QUIET - Player breathes almost without making a sound.
goto go_ca
v144:
echo BREATHE SLIGHT - Player breathes in slightly.
goto go_ca
v145:
echo BREATHE SLOW - Player breathes very slowly and looks much calmer.
goto go_ca
v146:
echo BRISTLE - Player tries to bristle, but only succeeds in grimacing.
goto go_ca
v147:
echo BRISTLE - Player tries to bristle, but only succeeds in grimacing.
goto go_ca
v148:
echo BRISTLE {self} (HALF-KROLVIN) - Half-Krolvin turns her head slightly and tenses up, bristling.
goto go_ca
v149:
echo BRISTLE ANXIOUS (HALF-KROLVIN) - Half-Krolvin glances around, bristling with anxiety.
goto go_ca
v150:
echo BRISTLE EXCITED (HALF-KROLVIN) - Half-Krolvin bristles with excitement!
goto go_ca
v151:
echo BRISTLE HAPPY (HALF-KROLVIN) - Half-Krolvin gives a bright yelp of laughter, bristling with happiness.
goto go_ca
v152:
echo BRISTLE IMPATIENT (HALF-KROLVIN) - Half-Krolvin bristles impatiently.
goto go_ca
v153:
echo BRISTLE NERVOUS (HALF-KROLVIN) - Half-Krolvin bristles nervously.
goto go_ca
v154:
echo BRISTLE PROUD (HALF-KROLVIN) - Half-Krolvin holds herself in dignified silence, bristling with pride.
goto go_ca
v155:
echo BRISTLE SATISFIED (HALF-KROLVIN) - Half-Krolvin stretches slowly, bristling with satisfaction.
goto go_ca
v156:
echo BRISTLE SLEEPY (HALF-KROLVIN) - Half-Krolvin stretches lazily, bristling as she suppresses a yawn.
goto go_ca
v157:
echo BRISTLE SMUG (HALF-KROLVIN) - Half-Krolvin bristles smugly.
goto go_ca
v158:
echo CACKLE - Player cackles!
goto go_ca
v159:
echo CACKLE {person} - Player cackles at {person}!
goto go_ca
v160:
echo CAST AT {target} - Player gestures at {person}.
goto go_ca
v161:
echo CHALLENGE {self} - Player raises her chin slightly in a show of defiance.
goto go_ca
v162:
echo CHANT (BARD) - Bard chants an impromptu melodic lilt which causes the air around her to shimmer.
goto go_ca
v163:
echo CHANT (CLERIC) - Cleric chants a short but reverent litany to her chosen deity.
goto go_ca
v164:
echo CHANT (EMPATH) - Empath closes her eyes and chants quietly under her breath.
goto go_ca
v165:
echo CHANT (RANGER) - Ranger touches one hand to the ground and chants a respectful bird-like trill. Ranger's fingernails flash briefly with a tinge of green coloring.
goto go_ca
v166:
echo CHANT (ROGUE ) - Rogue chants in an almost imperceptible voice.
goto go_ca
v167:
echo CHANT (SORCERER) - The whites of Sorcerer's eyes go dark as he chants forcefully in an archaic tongue.
goto go_ca
v168:
echo CHANT (WARRIOR) - Warrior begins a steady and decisive chant, as if rallying the troops.
goto go_ca
v169:
echo CHANT (WIZARD) - Wizard chants an esoteric incantation as small sparks surround his hands.
goto go_ca
v170:
echo CHANT RETRIBUTION {spell number} {target} - Player chants some unintelligible gibberish.
goto go_ca
v171:
echo CHEER - Player lets out a cheer!
goto go_ca
v172:
echo CHEER {person} - Player turns to {person} and cheers!
goto go_ca
v173:
echo CHEER {self} - Player bursts out in a resounding cheer!
goto go_ca
v174:
echo CHEER {target} - Player looks at {target} and cheers!
goto go_ca
v175:
echo CHORTLE - Player starts chortling.
goto go_ca
v176:
echo CHORTLE (when dead) - {dead person} gives a ghostly chortle.
goto go_ca
v177:
echo CHORTLE {person} - Player starts chortling at {person}!
goto go_ca
v178:
echo CHORTLE {self} - Player chortles softly at some secret joke.
goto go_ca
v179:
echo CHUCKLE - Player chuckles.
goto go_ca
v180:
echo CHUCKLE (when dead) - {dead person} gives a ghostly chuckle.
goto go_ca
v181:
echo CHUCKLE {person} - Player starts chuckling at {person}!
goto go_ca
v182:
echo CHUCKLE {self} - Player chuckles to herself.
goto go_ca
v183:
echo CLAP - Player applauds.
goto go_ca
v184:
echo CLAP (when you have an arm missing) - Player waves an arm around in a vain attempt to applaud.
goto go_ca
v185:
echo CLAP {person} - Player applauds {person}.
goto go_ca
v186:
echo CLAP {self} - Player claps her hands.
goto go_ca
v187:
echo CLAP {target} - Player glances at {target} and claps her hands.
goto go_ca
v188:
echo CLEAN {heat source} (when in a home) - Player picks up a piece of broken pottery and a bundle of dried grasses from beside a {heat source}, and uses them to clean the ashes and coals from its bottom into a worn-out backpack.
goto go_ca
v189:
echo CLENCH FIST (GIANT with hands empty) - Giant's entire body tenses as she clenches her fist.
goto go_ca
v190:
echo CLENCH FIST (GIANT
item held) - Giant's entire body tenses as she tightens her grip on {item}.
goto go_ca
v191:
echo CLENCH FIST (item held) - Player tightens her grip on {item}.
goto go_ca
v192:
echo CLENCH FIST (with hands empty) - Player clenches her fist.
goto go_ca
v193:
echo CLENCH FIST {person} (GIANT with hands empty) - Giants's entire body tenses as she clenches her fist and glances over at {person}.
goto go_ca
v194:
echo CLENCH FIST {person} (with hands empty) - Player clenches her fist and glances over at {person}.
goto go_ca
v195:
echo CLENCH FIST {person} (GIANT
item held) - Giant's entire body tenses as she tightens her grip on her {item} and glances over at {person}.
goto go_ca
v196:
echo CLENCH FIST {person} (item held) - Player tightens her grip on her {item} and glances over at {person}.
goto go_ca
v197:
echo CLENCH JAW - Player clenches her jaw.
goto go_ca
v198:
echo CLENCH MUSCLE - You flex your muscles, doing your best to look strong and powerful.
goto go_ca
v199:
echo CLENCH MUSCLE - You flex your muscles.
goto go_ca
v200:
echo CLENCH MUSCLE - You flex your powerful muscles.
goto go_ca
v201:
echo CLENCH TATTOO - Bunching your muscles tightly, you flex and proudly display a {tattoo} on your {body part}.
goto go_ca
v202:
echo CLENCH TATTOO - Kinda hard to really flex that muscle group to any significance.
goto go_ca
v203:
echo CLENCH TEETH - Player grits her teeth.
goto go_ca
v204:
echo CLUTCH - Player wrings her hands.
goto go_ca
v205:
echo CLUTCH {armor} (worn) - Player clutches her {armor} , looking relieved to realize she is wearing it.
goto go_ca
v206:
echo CLUTCH {item} (item held or worn) - Player clutches her {item} tightly.
goto go_ca
v207:
echo CLUTCH {person} ARM - Player grabs {person} by the arm and whimpers softly.
goto go_ca
v208:
echo CLUTCH {person} HAIR - Player glares angrily at {person}, her fingers twitching.
goto go_ca
v209:
echo CLUTCH {person} HAND - Player grabs your hand and whimpers softly.
goto go_ca
v210:
echo CLUTCH {person} NECK - Player's fingers twitch as she looks at {person} angrily.
goto go_ca
v211:
echo CLUTCH {person} - Player tries to grab your arm, but misses by a mile.
goto go_ca
v212:
echo CLUTCH {self} ABDOMEN - Player doubles over, clutching her belly and moaning.
goto go_ca
v213:
echo CLUTCH {self} ARM - Player clutches her arm in obvious pain.
goto go_ca
v214:
echo CLUTCH {self} BACK - Player grimaces with pain, pressing one hand against the small of her back.
goto go_ca
v215:
echo CLUTCH {self} CHEST - Player clutches her chest with an anguished expression.
goto go_ca
v216:
echo CLUTCH {self} EYES - Tears stream down Player's cheeks as she clutches her eyes.
goto go_ca
v217:
echo CLUTCH {self} HAIR - Player tears at her hair with a frantic expression.
goto go_ca
v218:
echo CLUTCH {self} HAND - Player rubs her hand, flexing the fingers with a pained grimace.
goto go_ca
v219:
echo CLUTCH {self} HEAD - Player grabs her head and moans softly.
goto go_ca
v220:
echo CLUTCH {self} LEG - Player clutches at her leg, almost falling.
goto go_ca
v221:
echo CLUTCH {self} NECK - Player clutches her throat with a piteous whimper.
goto go_ca
v222:
echo CLUTCH {self} - Player clutches her chest in mock horror.
goto go_ca
v223:
echo CLUTCH {weapon} (item held) - Player looks nervous as she clutches her {weapon}.
goto go_ca
v224:
echo COCK CROSSBOW - Player cocks her {crossbow}.
goto go_ca
v225:
echo COUGH - Player coughs.
goto go_ca
v226:
echo COUGH (when hidden) - You hear someone cough.
goto go_ca
v227:
echo COVER {dead person} - Player kicks some dirt on your corpse.
goto go_ca
v228:
echo COVER {item} (item held or worn) - Player places her hand on her {item}.
goto go_ca
v229:
echo COVER {item} (item not held or worn) - Player seems to be trying to conceal {item} from view.
goto go_ca
v230:
echo COVER {person} (when sitting) - Player scoots over in front of {person}.
goto go_ca
v231:
echo COVER {person} (when standing) - Player stands in front of {person}.
goto go_ca
v232:
echo COVER {self} (with shield) - Player ducks behind her {shield}.
goto go_ca
v233:
echo COVER {self} - Player buries her face in her hands.
goto go_ca
v234:
echo COVER {target} (when standing) - Player stands in front of {target}.
goto go_ca
v235:
echo COVER MY EARS - Player covers her ears.
goto go_ca
v236:
echo COVER MY EYES - Player covers her eyes with her hands.
goto go_ca
v237:
echo COVER MY HEAD - Player ducks slightly and covers her head with her arms.
goto go_ca
v238:
echo COVER MY HEART - Player places a hand over her heart.
goto go_ca
v239:
echo COVER MY MOUTH - Player clasps her hand over her mouth.
goto go_ca
v240:
echo COVER MY NOSE - Player covers her nose tightly.
goto go_ca
v241:
echo COWER - Player cowers.
goto go_ca
v242:
echo COWER {target} - Player cowers away from {target}.
goto go_ca
v243:
echo CRACK - Player cracks her knuckles!
goto go_ca
v244:
echo CRACK (when hidden) - You hear a loud "craaaa--ck!".
goto go_ca
v245:
echo CRACK BACK - Player twists slightly, cracking her spine. She looks much better.
goto go_ca
v246:
echo CRACK KNUCKLES - Player cracks her knuckles!
goto go_ca
v247:
echo CRACK NECK - Player twists her head slightly, cracking her neck. She looks relieved.
goto go_ca
v248:
echo CRAWL - Player crawls around a bit on her hands and knees.
goto go_ca
v249:
echo CRAWL {direction} - Player just crawled east.
goto go_ca
v250:
echo CRAWL {exits} - Player just crawled through {target}, with her group following closely behind her.
goto go_ca
v251:
echo CRAWL {person} - Player comes crawling up to you.
goto go_ca
v252:
echo CRAWL {self} - Player crawls around in a circle.
goto go_ca
v253:
echo CRAWL {target} - Player crawls over to a {target}.
goto go_ca
v254:
echo CRAWL BEHIND {person} - Player crawls around behind {person}.
goto go_ca
v255:
echo CRAWL BEHIND {self} - Player slowly crawls backward.
goto go_ca
v256:
echo CRAWL BEHIND {target} - Player crawls behind a {target}.
goto go_ca
v257:
echo CRAWL LEFT -or- RIGHT {person} - Player crawls a bit to your left.
goto go_ca
v258:
echo CRAWL LEFT -or- RIGHT - Player crawls a bit to her left.
goto go_ca
v259:
echo CRINGE - Player cringes.
goto go_ca
v260:
echo CRINGE {person} - Player glances at {person} and cringes.
goto go_ca
v261:
echo CRINGE {self} - Player makes a sour face.
goto go_ca
v262:
echo CRINGE {target} - Player glances at a {target} and cringes.
goto go_ca
v263:
echo CRY - Suddenly, Player bursts into tears!.
goto go_ca
v264:
echo CRY (when dead) - With great effort the spirit of {dead person} gives a keening cry, spectral tears falling to the ground.
goto go_ca
v265:
echo CRY (when hidden) - You hear someone weeping nearby.
goto go_ca
v266:
echo CRY ANGRY (when hidden) - You hear someone crying angrily nearby.
goto go_ca
v267:
echo CRY ANGRY - Player bursts out in tears of frustrated anger.
goto go_ca
v268:
echo CRY BABY (when hidden) - You hear someone crying like a baby nearby.
goto go_ca
v269:
echo CRY BABY - Player cries like a baby, howling and snuffling through her tears.
goto go_ca
v270:
echo CRY BRAVE - Player holds back her tears, her eyes glistening with pain.
goto go_ca
v271:
echo CRY DRUNK (when hidden) - You hear someone weeping drunkenly nearby.
goto go_ca
v272:
echo CRY DRUNK - Player bursts out in drunken tears, weeping and giggling at once.
goto go_ca
v273:
echo CRY FEAR (when hidden) - You hear a sound of terrified weeping nearby.
goto go_ca
v274:
echo CRY FEAR - Player bursts into tears, her eyes glazed with fear.
goto go_ca
v275:
echo CRY GENTLE (when hidden) - You hear someone weeping gently nearby.
goto go_ca
v276:
echo CRY GENTLE - Player weeps gently, trying to smile through her tears.
goto go_ca
v277:
echo CRY HAPPY (when hidden) - You hear someone crying tears of joy nearby.
goto go_ca
v278:
echo CRY HAPPY - Player cries with happiness, laughing through her tears.
goto go_ca
v279:
echo CRY INSANE (when hidden) - You hear someone crying madly nearby.
goto go_ca
v280:
echo CRY INSANE - Player bursts into a fit of crying, her eyes darting wildly and tears flying everywhere!
goto go_ca
v281:
echo CRY LONGING (when hidden) - You hear someone weeping quietly nearby.
goto go_ca
v282:
echo CRY LONGING - Player gazes into the distance, weeping quiet tears of longing.
goto go_ca
v283:
echo CRY LOUD - Player bursts into a river of tears, wailing and crying loudly.
goto go_ca
v284:
echo CRY LOUD (when hidden) - You hear someone crying and wailing nearby.
goto go_ca
v285:
echo CRY MOURNING (when hidden) - You hear someone weeping mournfully nearby.
goto go_ca
v286:
echo CRY MOURNING - Player weeps softly, shedding solemn tears of mourning.
goto go_ca
v287:
echo CRY PAIN (when hidden) - You hear someone weeping in pain nearby.
goto go_ca
v288:
echo CRY PAIN - Player cries in pain, her face contorted in torment as she weeps.
goto go_ca
v289:
echo CRY PITY (when hidden) - You hear someone weeping piteously nearby.
goto go_ca
v290:
echo CRY PITY - Player weeps piteously, sniffling through her tears.
goto go_ca
v291:
echo CRY SOFT (when hidden) - You hear someone weeping softly nearby.
goto go_ca
v292:
echo CRY SOFT - Player weeps softly, quiet tears falling from her eyes.
goto go_ca
v293:
echo CRY SORROW (when hidden) - You hear someone weeping sorrowfully nearby.
goto go_ca
v294:
echo CRY SORROW - Player cries sadly, tears of sorrow flowing down her cheeks.
goto go_ca
v295:
echo CUDDLE {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player slides over to you and cuddles you in her arms.
goto go_ca
v296:
echo CURTSY - Player curtsies.
goto go_ca
v297:
echo CURTSY (when in mud pools) - Player sinks down into the warm mud.
goto go_ca
v298:
echo CURTSY {person} - Player curtsies to {person}.
goto go_ca
v299:
echo CUT {person} (ROGUE) - Rogue glances at {person} and slowly draws her finger across her throat meaningfully.
goto go_ca
v300:
echo CUT {self} (ROGUE) - Rogue slowly draws her finger across her throat meaningfully.
goto go_ca
v301:
echo DANCE - Player dances around the room to only music she can hear.
goto go_ca
v302:
echo DANCE (when at a table) - Player climbs up on the table and does a wild, stomping, flailing, twirling, kicking, whirling, gyrating dance! Once out of breath, she hops off the table and collapses in a chair.
goto go_ca
v303:
echo DANCE (when in mud pools) - Player wallows around in the mud, snorting like a warthog and emerges from the pool covered in mud from head to toe.
goto go_ca
v304:
echo DANCE (when in water) - Player splashes around in the water, attempting to perform a water ballet.
goto go_ca
v305:
echo DANCE {person} (when in mud pools) - Player splashes mud in all directions while trying to dance with {person} in this slippery goo.
goto go_ca
v306:
echo DANCE {person} (when not joined) - You are offered the next dance by Player who reaches over, gently clasps your hand and smiles.
goto go_ca
v307:
echo DAYDREAM - Player's eyes take on a glassy look as she appears to fall into a vivid daydream.
goto go_ca
v308:
echo DAYDREAM {person} - Player stares at {person} with an unreadable look of utter blankness.
goto go_ca
v309:
echo DAYDREAM {person} EVIL - Player gives {person} a disturbingly dreamy look.
goto go_ca
v310:
echo DAYDREAM {person} GOOD - Player stares dreamily at a {target} with a pleasant smile on her face.
goto go_ca
v311:
echo DAYDREAM {person} GOOD (target opposite sex) - Player gives {person} a dreamy look.
goto go_ca
v312:
echo DAYDREAM {person} GOOD (target same sex) - Player stares at {person} with a completely baffled expression.
goto go_ca
v313:
echo DAYDREAM {self} (when prone) - Player suddenly looks like she wishes she were somewhere else.
goto go_ca
v314:
echo DAYDREAM {self} EVIL - Player twitches and cackles with glee as she glances around.
goto go_ca
v315:
echo DAYDREAM {self} GOOD - Player's face ripples with a disgustingly sweet smile.
goto go_ca
v316:
echo DAYDREAM {target} - Player stares dreamily at a {target} .
goto go_ca
v317:
echo DAYDREAM {target} EVIL - Player stares dreamily at a {target}, as if she wanted to steal it.
goto go_ca
v318:
echo DIAGNOSE {person} - Player glances at {person} with a concerned expression, checking for injuries.
goto go_ca
v319:
echo DIAGNOSE FULL {person} - Player carefully diagnoses your injuries.
goto go_ca
v320:
echo DISDAIN - Player looks around, a disdained expression on her face.
goto go_ca
v321:
echo DISDAIN BLANK (ELF) - Player stares blankly around the room, her face utterly devoid of emotion.
goto go_ca
v322:
echo DISDAIN GAZE (ELF) - Player gazes around the room, a haughty expression on her face.
goto go_ca
v323:
echo DISDAIN GLANCE (ELF) - Player glances around the room, running a finger up and over the point of her ear, purposely trying to draw attention to it.
goto go_ca
v324:
echo DISDAIN GLARE (ELF) - Player stares around the room, one eyebrow arched in an arrogant, but quizzical, expression..
goto go_ca
v325:
echo DISDAIN STARE (ELF) - Player stares down her nose, haughtily surveying the room.
goto go_ca
v326:
echo DISMISS - Player waves her hand in a dismissive gesture.
goto go_ca
v327:
echo DISMISS {creature} -or- {npc} - Player waves a hand at the {creature}, shooing it off.
goto go_ca
v328:
echo DISMISS {creature} (familiar, companion, or house pet) - Player waves her hand at her {creature}, shooing it off. A {creature} stands and wanders off.
goto go_ca
v329:
echo DISMISS {person} - Player waves a hand at you, dismissing you indifferently.
goto go_ca
v330:
echo DISMISS {self} - Player chatters to herself, apparently engaged in a spirited debate with her alter ego.
goto go_ca
v331:
echo DISMISS {target} - Player waves a hand at the {target}, dismissing it indifferently.
goto go_ca
v332:
echo DISMISS DISK - The Player disk disintegrates, dropping everything on the ground.
goto go_ca
v333:
echo DISMISS SWARM - With a motion of your hand, you disperse your swarm.
goto go_ca
v334:
echo DISMISS VINE - The thorny vine suddenly stops moving, drops to the ground, and dissolves away.
goto go_ca
v335:
echo DROOL - Player drools.
goto go_ca
v336:
echo DROOL {person} - Player drools at {person}!.
goto go_ca
v337:
echo DROOL {target} - Player drools at a {target}!
goto go_ca
v338:
echo DUCK - Player ducks her head.
goto go_ca
v339:
echo DUST {item} - Player dusts off {item}.
goto go_ca
v340:
echo DUST {person} - Player dusts {person} off.
goto go_ca
v341:
echo DUST {self} - Player dusts herself off.
goto go_ca
v342:
echo DUST HANDS - Player dusts off her hands.
goto go_ca
v343:
echo EAT {edible item} - Player takes a bite of her {edible item}.
goto go_ca
v344:
echo EAT {item} - Player tries to eat her {item}.
goto go_ca
v345:
echo EAT {person} (when they are BEFRIENDED to you as NEUTRAL, FRIENDLY, or WARM) - Player gently bites {person}.
goto go_ca
v346:
echo EAT {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player bites you! Of all the nerve!
goto go_ca
v347:
echo EAT {self} - Player chews on her fingernails.
goto go_ca
v348:
echo EAT MESSAGE - Player suddenly stuffs a bit of folded parchment in her mouth and chews it up rapidly as if fearing some enemy will snatch it away and read it.
goto go_ca
v349:
echo EMPTY MY {container1} INTO {container2} - Player tries to empty the contents of her {container1} into her {container2}, and everything falls in quite nicely.
goto go_ca
v350:
echo ENCUMBRANCE - Player checks her equipment, adjusting and rearranging her gear.
goto go_ca
v351:
echo EXHALE - Player slowly empties her lungs.
goto go_ca
v352:
echo EXHALE {item} (metallic item held or worn) - Player blows on her {item}. A faint foggy mist forms over the surface of the {item} then slowly fades away.
goto go_ca
v353:
echo EXHALE {item} (non-metallic item held or worn) - Player blows on her {item}.
goto go_ca
v354:
echo EXHALE {person} - Player glances at {person} and slowly exhales.
goto go_ca
v355:
echo EXHALE {self} - Player releases a slow, low whistle.
goto go_ca
v356:
echo EXPRESS - Player gets a blank look on her face.
goto go_ca
v357:
echo EXPRESS ANGER {person} - Player lets out a scream of rage at {person}.
goto go_ca
v358:
echo EXPRESS ANGER {self} - Player lets out a scream of rage, angry with herself.
goto go_ca
v359:
echo EXPRESS ANGER - Player lets out a scream of rage..
goto go_ca
v360:
echo EXPRESS CONCERN {person} - Player looks at {person} with concern.
goto go_ca
v361:
echo EXPRESS CONCERN {self} - Player glances about with concern for her own condition.
goto go_ca
v362:
echo EXPRESS CONCERN - Player glances about with concern on her face.
goto go_ca
v363:
echo EXPRESS DISGUST {person} - Player glares with disgust at {person}.
goto go_ca
v364:
echo EXPRESS DISGUST {self} - Player glares, disgusted with herself.
goto go_ca
v365:
echo EXPRESS DISGUST - Player glances about with a disgusted look on her face.
goto go_ca
v366:
echo EXPRESS FEAR {person} - Player shivers in fear of {person}.
goto go_ca
v367:
echo EXPRESS FEAR {self} - Player shivers in fear of some inner thought.
goto go_ca
v368:
echo EXPRESS FEAR - Player shivers in fear.
goto go_ca
v369:
echo EXPRESS JOY {person} - Player's face lights up with joy for {person}.
goto go_ca
v370:
echo EXPRESS JOY {self} - Player's face lights up with joy for herself.
goto go_ca
v371:
echo EXPRESS JOY - Player's face lights up with joy.
goto go_ca
v372:
echo EXPRESS LOSS {person} - Player looks at {person} blankly, at a loss to express herself.
goto go_ca
v373:
echo EXPRESS LOSS {self} - Player shakes her head, totally at a loss.
goto go_ca
v374:
echo EXPRESS LOSS - Player shakes her head, totally at a loss.
goto go_ca
v375:
echo EXPRESS PUZZLE {person} - Player blinks in puzzlement at {person}.
goto go_ca
v376:
echo EXPRESS PUZZLE {self} - Player blinks in puzzlement.
goto go_ca
v377:
echo EXPRESS PUZZLE - Player looks about with a puzzled expression on her face.
goto go_ca
v378:
echo EXPRESS RELIEF {person} - Player lets out a sigh of relief for {person}.
goto go_ca
v379:
echo EXPRESS RELIEF {self} - Player lets out a sigh of relief for herself.
goto go_ca
v380:
echo EXPRESS RELIEF - Player lets out a sigh of relief.
goto go_ca
v381:
echo FALL - Player falls over.
goto go_ca
v382:
echo FALL (when at table, sitting) - Player leans a bit too far back in her chair and falls over backwards!
goto go_ca
v383:
echo FALL (when in mud pools) - Player falls down into the mud and sends warm gooey mud in all directions.
goto go_ca
v384:
echo FALL (when standing on bed) - Player falls down on the bed!
goto go_ca
v385:
echo FALL {furniture} (when standing on furniture) - Player falls off the {furniture}!
goto go_ca
v386:
echo FEED {self} - Player's stomach growls.
goto go_ca
v387:
echo FIDGET - Player fidgets.
goto go_ca
v388:
echo FIDGET {target} - Player fidgets, glancing at {target}.
goto go_ca
v389:
echo FIDGET ANNOYED {target} (HALF-ELF) - Half-Elf fidgets and glances at {target}, an annoyed look on her face.
goto go_ca
v390:
echo FIDGET ANNOYED (HALF-ELF) - Half-Elf fidgets agitatedly, an annoyed look on her face.
goto go_ca
v391:
echo FIDGET ANXIOUSLY {target} (HALF-ELF) - Half-Elf fidgets anxiously, glancing at {target} with a troubled look on her face.
goto go_ca
v392:
echo FIDGET ANXIOUSLY (HALF-ELF) - Half-Elf fidgets anxiously, a troubled look on her face.
goto go_ca
v393:
echo FIDGET CONCERNED {target} (HALF-ELF) - Half-Elf fidgets uneasily, glancing at {target} with a concerned look on her face.
goto go_ca
v394:
echo FIDGET CONCERNED (HALF-ELF) - Half-Elf fidgets uneasily, a concerned look on her face.
goto go_ca
v395:
echo FIDGET EXCITED {target} (HALF-ELF) - Half-Elf fidgets excitedly, rubbing her hands together at {target}.
goto go_ca
v396:
echo FIDGET EXCITED (HALF-ELF) - Half-Elf fidgets excitedly, rubbing her hands together.
goto go_ca
v397:
echo FIDGET NERVOUSLY {target} (HALF-ELF) - Half-Elf fidgets nervously, glancing apprehensively at {target}.
goto go_ca
v398:
echo FIDGET NERVOUSLY (HALF-ELF) - Half-Elf fidgets nervously, beads of sweat forming on her brow.
goto go_ca
v399:
echo FLAIL - Player flails her arms about.
goto go_ca
v400:
echo FLAIL (when in mud pools) - Player flings mud all over the place!
goto go_ca
v401:
echo FLAIL (when prone) - Player thrashes around on the floor.
goto go_ca
v402:
echo FLAIL {person} (when in mud pools) - Player flings mud all over {person}!
goto go_ca
v403:
echo FLAP - Player flaps her arms wildly.
goto go_ca
v404:
echo FLAP (AELOTOI and you are cold or reserved
-or-
you are neutral, friendly, or warm and they are neutral) - Aelotoi flaps her wings at {person}.
goto go_ca
v405:
echo FLAP (AELOTOI and you are neutral, friendly, or warm and they are friendly) - Aelotoi flaps her wings and smiles at {person}.
goto go_ca
v406:
echo FLAP (AELOTOI and you are neutral, friendly, or warm and they are warm) - Aelotoi excitedly flaps her wings at {person}.
goto go_ca
v407:
echo FLAP (AELOTOI) - Aelotoi flaps her wings in a steady beat.
goto go_ca
v408:
echo FLAP {self} (AELOTOI) - Aelotoi shivers her wings.
goto go_ca
v409:
echo FLAP {target} (AELOTOI) - Aelotoi just flapped her wings at {target}.
goto go_ca
v410:
echo FLICK - Player makes a flicking motion with her hand.
goto go_ca
v411:
echo FLICK {item} from {container} (WIZARD, item over 2lbs.) - Wizard gives a subtle flick of the wrist, and a disappointed look crosses his face.
goto go_ca
v412:
echo FLICK {item} from {container} (WIZARD, item under 2lbs.) - Wizard gives a slight flick of his wrist, and {item} suddenly appears in his hand!
goto go_ca
v413:
echo FLINCH - Player flinches.
goto go_ca
v414:
echo FLIRT - Player bats her eyelashes for attention.
goto go_ca
v415:
echo FLIRT {person} (when they are DEMEANOR FRIENDLY) - Player smiles and winks at you, flirting.
goto go_ca
v416:
echo FLIRT {person} (when they are DEMEANOR NEUTRAL) - Player catches your eye, smiles slowly, and begins flirting with you.
goto go_ca
v417:
echo FLIRT {person} (when they are DEMEANOR WARM) - Player raises an eyebrow in your direction as she smiles invitingly, flirting with you.
goto go_ca
v418:
echo FLUSTER - Player blushes and babbles a few incoherent words, looking sincerely flustered.
goto go_ca
v419:
echo FLUSTER (when dead) - {dead person}'s spirit babbles a few incoherent words, sounding extremely flustered at her current state.
goto go_ca
v420:
echo FLUSTER (when hidden) - You hear Player babbling a few incoherent words, sounding extremely flustered.
goto go_ca
v421:
echo FLUSTER {person} (when hidden) - You hear someone nearby mumble quietly, clearly embarrassed.
goto go_ca
v422:
echo FLUSTER {person} - Player glances at {person} bashfully, blushes, and mumbles a few words, plainly embarrassed.
goto go_ca
v423:
echo FLUTTER - Player flutters her eyelashes.
goto go_ca
v424:
echo FLUTTER (AELOTOI) - Aelotoi flutters her wings stirring the air slightly.
goto go_ca
v425:
echo FLUTTER {target} - Player flutters her eyelashes at {target}.
goto go_ca
v426:
echo FLUTTER {target} (AELOTOI) - Aelotoi flutters her wings at {target}.
goto go_ca
v427:
echo FLUTTER AFRAID {target} (AELOTOI) - Aelotoi flutters her wings and cowers back from {target}.
goto go_ca
v428:
echo FLUTTER AFRAID (AELOTOI) - Aelotoi flutters her wings and cowers back a little.
goto go_ca
v429:
echo FLUTTER ANGRY {target} (AELOTOI) - Aelotoi flutters her wings and scowls at {target}.
goto go_ca
v430:
echo FLUTTER ANGRY (AELOTOI) - Aelotoi flutters her wings and scowls.
goto go_ca
v431:
echo FLUTTER ANNOYED {target} (AELOTOI) - Aelotoi flutters her wings at {target} and sharply snaps them to her body.
goto go_ca
v432:
echo FLUTTER ANNOYED (AELOTOI) - Aelotoi flutters her wings and sharply snaps them to her body.
goto go_ca
v433:
echo FLUTTER BASHFUL {target} (AELOTOI) - Aelotoi flutters her wings at {target} as her cheeks blush a shade of {blush color}.
goto go_ca
v434:
echo FLUTTER BASHFUL (AELOTOI) - Aelotoi flutters her wings as her cheeks blush a shade of {blush color}.
goto go_ca
v435:
echo FLUTTER BORED {target} (AELOTOI) - Aelotoi glances at {target} and flutters her wings lazily.
goto go_ca
v436:
echo FLUTTER BORED (AELOTOI) - Aelotoi flutters her wings lazily.
goto go_ca
v437:
echo FLUTTER CALMLY {target} (AELOTOI) - Aelotoi calmly flutters her wings at {target} to an unheard rhythm.
goto go_ca
v438:
echo FLUTTER CALMLY (AELOTOI) - Aelotoi calmly flutters her wings to an unheard rhythm.
goto go_ca
v439:
echo FLUTTER CRAZY {target} (AELOTOI) - Aelotoi glances at {target} and flutters her wings wildly. She knows they're attached, right?
goto go_ca
v440:
echo FLUTTER CRAZY (AELOTOI) - Aelotoi flutters her wings wildly. She knows they're attached, right?
goto go_ca
v441:
echo FLUTTER EYELASH {target} (AELOTOI) - Aelotoi flutters her eyelashes at {target}.
goto go_ca
v442:
echo FLUTTER EYELASH (AELOTOI) - Aelotoi flutters her eyelashes.
goto go_ca
v443:
echo FLUTTER FLASHY {target} (AELOTOI) - Aelotoi turns towards {target} and flutters her wings out wide for you to see.
goto go_ca
v444:
echo FLUTTER FLASHY (AELOTOI) - Aelotoi flutters her wings out wide for all to see.
goto go_ca
v445:
echo FLUTTER HAPPY {target} (AELOTOI) - Aelotoi flutters her wings at {target} happily, bouncing in place.
goto go_ca
v446:
echo FLUTTER HAPPY (AELOTOI) - Aelotoi flutters her wings happily, bouncing in place.
goto go_ca
v447:
echo FLUTTER NERVOUS {target} (AELOTOI) - Aelotoi's wings flutter, trembling slightly as she turns away from {target}.
goto go_ca
v448:
echo FLUTTER NERVOUS (AELOTOI) - Aelotoi's wings flutter, trembling slightly from {target}.
goto go_ca
v449:
echo FLUTTER SCARED {target} (AELOTOI) - Aelotoi attempts to hide her head from {target} behind her fluttering wings.
goto go_ca
v450:
echo FLUTTER SCARED (AELOTOI) - Aelotoi attempts to hide her head behind her fluttering wings
goto go_ca
v451:
echo FLUTTER TIRED {target} (AELOTOI) - Aelotoi glances at {target}, flutters her wings, and lets them droop tiredly.
goto go_ca
v452:
echo FLUTTER TIRED (AELOTOI) - Aelotoi flutters her wings before they droop tiredly.
goto go_ca
v453:
echo FOLD - Player folds her arms over her chest.
goto go_ca
v454:
echo FOLD {person} - Player folds her arms over her chest, glancing at {person}.
goto go_ca
v455:
echo FOLD {self} - Player places her arms akimbo and looks about as if waiting for something.
goto go_ca
v456:
echo FOLD ANGRY {target} - Player glances at {target} and thrusts her chest out, angrily folding her arms over it.
goto go_ca
v457:
echo FOLD ANGRY - Player thrusts her chest out, angrily folding her arms over it.
goto go_ca
v458:
echo FOLD ANNOY {target} - Player glances at {target} and folds her arms tightly across her chest, clearly annoyed.
goto go_ca
v459:
echo FOLD ANNOY - Player folds her arms tightly across her chest, clearly annoyed.
goto go_ca
v460:
echo FOLD ARMS {target} - Player glances at {target} and folds her arms, grasping her shoulders.
goto go_ca
v461:
echo FOLD ARMS - Player folds her arms, grasping her shoulders.
goto go_ca
v462:
echo FOLD BACK {target} - Player glances at {target} and folds her hands behind her back.
goto go_ca
v463:
echo FOLD BACK - Player folds her hands behind her back.
goto go_ca
v464:
echo FOLD BORED {target} - Player glances at {target} and folds her arms over her chest, her eyes glazing over with boredom.
goto go_ca
v465:
echo FOLD BORED - Player folds her arms over her chest, her eyes glazing over with boredom.
goto go_ca
v466:
echo FOLD HANDS {target} - Player glances at {target} and folds her hands.
goto go_ca
v467:
echo FOLD HANDS - Player folds her hands.
goto go_ca
v468:
echo FOLD HAUGHTY {target} - Player glances at {target} and folds her arms over her chest with an air of superiority.
goto go_ca
v469:
echo FOLD HAUGHTY - Player folds her arms over her chest with an air of superiority.
goto go_ca
v470:
echo FOLD HEAD {target} - Player glances at {target} and leans back a bit and folds her arms behind her head.
goto go_ca
v471:
echo FOLD HEAD - Player leans back a bit and folds her arms behind her head.
goto go_ca
v472:
echo FOLD IMPATIENT {target} - Player glances at {target} and folds her arms across her chest, tapping her foot impatiently.
goto go_ca
v473:
echo FOLD IMPATIENT - Player folds her arms across her chest, tapping her foot impatiently.
goto go_ca
v474:
echo FOLD LAZY {target} - Player glances at {target} and folds her arms over her chest with a lazy yawn.
goto go_ca
v475:
echo FOLD LAZY - Player folds her arms over her chest with a lazy yawn.
goto go_ca
v476:
echo FOLD PRAYER {target} - Player glances at {target} and clasps her hands in a reverent gesture.
goto go_ca
v477:
echo FOLD PRAYER - Player clasps her hands in a reverent gesture.
goto go_ca
v478:
echo FOLD STUBBORN {target} - Player glances at {target} and stands there stubbornly, folding her arms over her chest.
goto go_ca
v479:
echo FOLD STUBBORN - Player stands there stubbornly, folding her arms over her chest.
goto go_ca
v480:
echo FOLD WAIST {target} - Player glances at {target} and folds her arms at the waist.
goto go_ca
v481:
echo FOLD WAIST - Player folds her arms at the waist.
goto go_ca
v482:
echo FOLD WINGS {target} (AELOTOI) - Aelotoi glances at {target} and folds her wings across her back.
goto go_ca
v483:
echo FOLD WINGS (AELOTOI) - Aelotoi folds her wings across her back.
goto go_ca
v484:
echo FOLLOW {person} - Player joins your group.
goto go_ca
v485:
echo FRET - Player frets.
goto go_ca
v486:
echo FROWN - Player frowns.
goto go_ca
v487:
echo FROWN {person} - Player frowns at {person}.
goto go_ca
v488:
echo FURROW BROW - Player furrows her brow.
goto go_ca
v489:
echo GAG - Player gags.
goto go_ca
v490:
echo GAG (when hidden) - You hear a gagging sound.
goto go_ca
v491:
echo GAG {person} - Player looks at {person} and gags.
goto go_ca
v492:
echo GAG {self} - Player makes a choking sound.
goto go_ca
v493:
echo GASP - Player gasps.
goto go_ca
v494:
echo GASP (when hidden) - You hear someone gasp.
goto go_ca
v495:
echo GAWK - Player's jaw drops.
goto go_ca
v496:
echo GAWK {person} - Player gawks at {person}.
goto go_ca
v497:
echo GAWK {self} - Player crosses her eyes.
goto go_ca
v498:
echo GAZE - Player gazes in wonder at her surroundings.
goto go_ca
v499:
echo GAZE {creature} -or- {npc} - You gaze in amazement at a {creature}.
goto go_ca
v500:
echo GAZE {creature} -or- {npc} - You gaze in amusement at a {creature}.
goto go_ca
v501:
echo GAZE {item} (item in a worn container) - Player surveys the area.
goto go_ca
v502:
echo GAZE {item} - Player gazes with interest at {item}.
goto go_ca
v503:
echo GAZE {person} (target same sex) - Player gazes in awe at {person}.
goto go_ca
v504:
echo GAZE {person} AWE - Player gazes in awe at {person}.
goto go_ca
v505:
echo GAZE {person} FOND - Player gazes fondly at {person}.
goto go_ca
v506:
echo GAZE {person} (SORCERER) - Sorcerer shifts her eyes to {person}.
goto go_ca
v507:
echo GAZE {person} (target opposite sex) - Player gazes fondly at {person}.
goto go_ca
v508:
echo GAZE {self} - Player wrinkles her nose.
goto go_ca
v509:
echo GAZE AMAZEMENT - Player gazes in amazement at her surroundings.
goto go_ca
v510:
echo GAZE AMAZEMENT {target} - Player gazes in amazement at {target}.
goto go_ca
v511:
echo GAZE AMUSEMENT - Player gazes in amusement at her surroundings.
goto go_ca
v512:
echo GAZE AMUSEMENT {target} - Player gazes in amusement at {target}.
goto go_ca
v513:
echo GAZE AWE - Player gazes in awe at her surroundings.
goto go_ca
v514:
echo GAZE AWE {target} - Player gazes in awe at {target}.
goto go_ca
v515:
echo GAZE CONFIDENT - Player gazes confidently at her surroundings.
goto go_ca
v516:
echo GAZE CONFIDENT {target} - Player gazes confidently at {target}.
goto go_ca
v517:
echo GAZE DAZED - Player gazes dazedly at her surroundings.
goto go_ca
v518:
echo GAZE DAZED {target} - Player gazes dazedly at {target}.
goto go_ca
v519:
echo GAZE DOWN - Player hangs her head.
goto go_ca
v520:
echo GAZE DREAD {target} - Player gazes with dread at {target}.
goto go_ca
v521:
echo GAZE DREAD - Player gazes with dread at her surroundings.
goto go_ca
v522:
echo GAZE FEAR {target} - Player gazes fearfully at {target}.
goto go_ca
v523:
echo GAZE FEAR - Player gazes fearfully at her surroundings.
goto go_ca
v524:
echo GAZE FONDNESS {target} - Player gazes fondly at {target}.
goto go_ca
v525:
echo GAZE FONDNESS - Player gazes fondly at her surroundings.
goto go_ca
v526:
echo GAZE GREED - Player gazes greedily at her surroundings.
goto go_ca
v527:
echo GAZE GREED {target} - Player gazes greedily at {target}.
goto go_ca
v528:
echo GAZE INTEREST - Player gazes with interest at her surroundings.
goto go_ca
v529:
echo GAZE INTEREST {target} - Player gazes with interest at {target}.
goto go_ca
v530:
echo GAZE MY FEET - Player checks her footing.
goto go_ca
v531:
echo GAZE MY HAND - Player examines her fingernails.
goto go_ca
v532:
echo GAZE NORMAL - Player gazes at her surroundings.
goto go_ca
v533:
echo GAZE NORMAL {target} - Player gazes at {target}.
goto go_ca
v534:
echo GAZE PROUD - Player gazes proudly at her surroundings.
goto go_ca
v535:
echo GAZE PROUD {target} - Player gazes proudly at {target}.
goto go_ca
v536:
echo GAZE STUPID - Player gazes stupidly at her surroundings.
goto go_ca
v537:
echo GAZE STUPID {target} - Player gazes stupidly at {target}.
goto go_ca
v538:
echo GAZE UP - Player gazes heavenward.
goto go_ca
v539:
echo GAZE WONDER - Player gazes in wonder at her surroundings.
goto go_ca
v540:
echo GAZE WONDER {target} - Player gazes in wonder at {target}.
goto go_ca
v541:
echo GET {#} ARROW - Player removes a single arrow from some arrows. Player nocks an arrow in her {bow}.
goto go_ca
v542:
echo GIBBER - Player gibbers incoherently.
goto go_ca
v543:
echo GIBBER (when hidden) - You hear the sound of incoherent gibbering coming from somewhere.
goto go_ca
v544:
echo GIGGLE - Player giggles.
goto go_ca
v545:
echo GIGGLE (when dead) - {dead person} giggles eerily.
goto go_ca
v546:
echo GIGGLE (when hidden) - You hear someone giggling.
goto go_ca
v547:
echo GIGGLE {person} - Player giggles at {person}!
goto go_ca
v548:
echo GIGGLE {self} - Player giggles to herself.
goto go_ca
v549:
echo GLANCE {item} - Player glances at {item}.
goto go_ca
v550:
echo GLANCE {item} (item inside a container) - Player glances at something inside {container}.
goto go_ca
v551:
echo GLANCE {person} - Player glances at {person}.
goto go_ca
v552:
echo GLANCE {self} - Player glances around the room.
goto go_ca
v553:
echo GLARE - Player glares.
goto go_ca
v554:
echo GLARE {person} - Player glares at {person}.
goto go_ca
v555:
echo GLOWER - Player glowers.
goto go_ca
v556:
echo GLOWER {person} - Player glowers darkly at {person}.
goto go_ca
v557:
echo GLOWER {self} - Player sulks, glowering sullenly at nothing in particular.
goto go_ca
v558:
echo GLOWER {target} - Player glowers at {target}.
goto go_ca
v559:
echo GNASH - Player gnashes her teeth in frustration!
goto go_ca
v560:
echo GNASH (when hidden) - You hear someone gnashing their teeth in the shadows.
goto go_ca
v561:
echo GO {person} (with MOVEMENT clear) - Player walks towards {person}.
goto go_ca
v562:
echo GO {self} (with MOVEMENT clear) - Player pauses in place and glances around for a moment, as if pondering which direction to go.
goto go_ca
v563:
echo GO BEHIND DOOR - Player just went through {door}.
goto go_ca
v564:
echo GOBBLE - Player makes a gobbling sound.
goto go_ca
v565:
echo GOBBLE (when hidden) - You hear someone making a gobbling sound.
goto go_ca
v566:
echo GOBBLE {edible item} - Player gobbles down a big bite of her {edible item}.
goto go_ca
v567:
echo GREET {creature} -or- {npc} - Player greets a {creature}. Perhaps they're in cahoots!
goto go_ca
v568:
echo GREET {person} - Player nods to {person} in greeting.
goto go_ca
v569:
echo GREET {person} (WARRIOR to BARD) - Warrior greets {person} with a grin.
goto go_ca
v570:
echo GREET {person} (WARRIOR to CLERIC) - Warrior smiles and nods in greeting to {person}.
goto go_ca
v571:
echo GREET {person} (WARRIOR to EMPATH) - Warrior smiles and nods in greeting to {person}.
goto go_ca
v572:
echo GREET {person} (WARRIOR to RANGER) - Warrior clasps your forearm in greeting.
goto go_ca
v573:
echo GREET {person} (WARRIOR to ROGUE) - Warrior nods warily to {person}.
goto go_ca
v574:
echo GREET {person} (WARRIOR to SORCERER) - Warrior nods curtly to {person}.
goto go_ca
v575:
echo GREET {person} (WARRIOR to WIZARD) - Warrior nods curtly to {person}.
goto go_ca
v576:
echo GREET {person} (WARRIOR to WARRIOR) - Warrior bashes forearms with {person} in greeting.
goto go_ca
v577:
echo GRIEVE - Player lets out a loud keening cry of pure grief.
goto go_ca
v578:
echo GRIEVE (when hidden) - You hear a heartbreaking cry of grief from the shadows.
goto go_ca
v579:
echo GRIEVE {creature} -or- {npc} - Player grieves for a {creature}.
goto go_ca
v580:
echo GRIEVE {person} - Player gazes at {person} with a look of utter sorrow in her eyes.
goto go_ca
v581:
echo GRIEVE {self} (sitting or kneeling) - Player throws back her head and lets out a mournful wail of grief.
goto go_ca
v582:
echo GRIEVE {self} (when standing) - Player falls to the ground and lets out a heart breaking cry of pure grief.
goto go_ca
v583:
echo GRIEVE {self} (when prone) - Player gazes up at the ceiling and lets out a loud keeling cry of pure grief.
goto go_ca
v584:
echo GRIMACE - A pained expression crosses Player's face.
goto go_ca
v585:
echo GRIN - Player grins.
goto go_ca
v586:
echo GRIN {dead creature} - Player looks at the dead {creature} and grins.
goto go_ca
v587:
echo GRIN {item} - Player glances at {item} and grins.
goto go_ca
v588:
echo GRIN {person} - Player grins at {person}.
goto go_ca
v589:
echo GRIN {self} - Player appears to be trying hard not to grin.
goto go_ca
v590:
echo GRIN ABASHEDLY - Player grins abashedly.
goto go_ca
v591:
echo GRIN CHEERFULLY - Player grins cheerfully.
goto go_ca
v592:
echo GRIN COLDLY - Player grins coldly, her eyes reflecting no emotion.
goto go_ca
v593:
echo GRIN CROOKEDLY - Player grins crookedly.
goto go_ca
v594:
echo GRIN DRUNK - Player grins drunkenly.
goto go_ca
v595:
echo GRIN EAR-TO-EAR - Player grins ear-to-ear.
goto go_ca
v596:
echo GRIN EVILLY - Player grins evilly.
goto go_ca
v597:
echo GRIN FLASH - Player flashes a quick grin.
goto go_ca
v598:
echo GRIN HALFHEARTEDLY - Player gives a half-hearted grin.
goto go_ca
v599:
echo GRIN HAPPY - Player grins happily.
goto go_ca
v600:
echo GRIN IDIOTICALLY - Player grins like an idiot.
goto go_ca
v601:
echo GRIN IMPISHLY - Player grins impishly.
goto go_ca
v602:
echo GRIN INSANELY - Player twitches a bit and contorts her face in a lunatic grin.
goto go_ca
v603:
echo GRIN JOYFULLY - Player grins joyfully.
goto go_ca
v604:
echo GRIN MANIACALLY - Player grins maniacally!
goto go_ca
v605:
echo GRIN MISCHIEVOUSLY - Player grins mischievously.
goto go_ca
v606:
echo GRIN NERVOUSLY - Player grins nervously.
goto go_ca
v607:
echo GRIN PAINFULLY - Player grins bravely, ignoring her obvious pain.
goto go_ca
v608:
echo GRIN RELIEVED - Player grins, looking relieved.
goto go_ca
v609:
echo GRIN SADLY - Player manages a sad-eyed grin.
goto go_ca
v610:
echo GRIN SHEEPISHLY - Player grins sheepishly.
goto go_ca
v611:
echo GRIN SILLY - Player breaks out in a silly grin.
goto go_ca
v612:
echo GRIN SLOWLY - Player grins slowly.
goto go_ca
v613:
echo GRIN SLYLY - Player winks and flashes a sly grin.
goto go_ca
v614:
echo GRIN SMUGLY - Player grins smugly.
goto go_ca
v615:
echo GRIN STUPIDLY - Player grins stupidly.
goto go_ca
v616:
echo GRIN TRIUMPHANTLY - Player breaks out in a triumphant grin.
goto go_ca
v617:
echo GRIN UGLY - Player contorts her face in an ugly grin.
goto go_ca
v618:
echo GRIN WEAKLY - Player grins weakly.
goto go_ca
v619:
echo GRIN WEARILY - Player grins wearily.
goto go_ca
v620:
echo GRIN WICKEDLY - Player grins wickedly.
goto go_ca
v621:
echo GRIN WIDELY - Player flashes a wide grin.
goto go_ca
v622:
echo GRIN WRYLY - Player grins wryly.
goto go_ca
v623:
echo GROAN - Player groans.
goto go_ca
v624:
echo GROAN (when dead) - An unsettling groan comes from the spirit of {dead person}.
goto go_ca
v625:
echo GROAN (when hidden) - You hear someone groaning.
goto go_ca
v626:
echo GROAN {person} - Player groans at {person}.
goto go_ca
v627:
echo GROVEL - Player falls to her knees and begins to grovel with a desperate look on her face!
goto go_ca
v628:
echo GROVEL {creature} -or- {npc} - Player falls forward on her knees and grovels before a {creature} begging for mercy and kindness!
goto go_ca
v629:
echo GROVEL {person} - Player bows to {person} and begins groveling! With a quivering voice, Player begs {person} to show mercy and kindness for her inexcusable actions!
goto go_ca
v630:
echo GROVEL {self} - Player appears consumed with inner conflict.
goto go_ca
v631:
echo GROWL - Player growls ferociously!
goto go_ca
v632:
echo GROWL (when dead) - A hollow, resonating growl echoes from the spirit of {dead person}.
goto go_ca
v633:
echo GROWL {person} - Player growls ferociously at {person}!
goto go_ca
v634:
echo GROWL {self} - Player growls to herself.
goto go_ca
v635:
echo GROWL {target} - Player growls ferociously at {target}.
goto go_ca
v636:
echo GRUMBLE - Player grumbles.
goto go_ca
v637:
echo GRUMBLE (when hidden) - You hear someone grumbling.
goto go_ca
v638:
echo GRUMBLE {person} - Player grumbles at {person}!
goto go_ca
v639:
echo GRUMBLE {self} - Player grumbles to herself.
goto go_ca
v640:
echo GRUMBLE {target} - Player grumbles at {target}.
goto go_ca
v641:
echo GRUNT - Player grunts.
goto go_ca
v642:
echo GRUNT (HALFLING) - Halfling squeaks oddly.
goto go_ca
v643:
echo GRUNT AGREE (DWARF) - Dwarf grunts in agreement.
goto go_ca
v644:
echo GRUNT AMUSE (DWARF) - Dwarf grunts, amused.
goto go_ca
v645:
echo GRUNT ANGER (DWARF) - Dwarf grunts angrily, glaring and snorting.
goto go_ca
v646:
echo GRUNT ANNOY (DWARF) - Dwarf grunts in annoyance, rolling her eyes.
goto go_ca
v647:
echo GRUNT BASHFUL (DWARF) - Dwarf grunts shyly, averting her eyes.
goto go_ca
v648:
echo GRUNT BORED (DWARF) - Dwarf grunts in ennui.
goto go_ca
v649:
echo GRUNT BYE (DWARF) - Dwarf grunts in farewell.
goto go_ca
v650:
echo GRUNT CRAZY (DWARF) - Dwarf grunts, rolls her eyes, and sticks out her tongue. What a loon.
goto go_ca
v651:
echo GRUNT DRINK (DWARF) - Dwarf grunts and motions for a drink.
goto go_ca
v652:
echo GRUNT DRUNK (DWARF) - Dwarf grunts and hiccups, weaving slightly.
goto go_ca
v653:
echo GRUNT ELF (DWARF) - Dwarf grunts and sneers at the same time in obvious distaste!
goto go_ca
v654:
echo GRUNT FEAR (DWARF) - Dwarf grunts, obviously terrified!
goto go_ca
v655:
echo GRUNT FIERCE (DWARF) - Dwarf grunts and snarls at the same time, looking mighty fierce!
goto go_ca
v656:
echo GRUNT FOOD (DWARF) - Dwarf grunts as her belly rumbles.
goto go_ca
v657:
echo GRUNT FOOL (DWARF) - Dwarf grunts in obvious annoyance.
goto go_ca
v658:
echo GRUNT GEM (DWARF) - Dwarf grunts with a sparkle in her eye!
goto go_ca
v659:
echo GRUNT GLEE (DWARF) - Dwarf grunts gleefully, rubbing her hands together!
goto go_ca
v660:
echo GRUNT GREEDY (DWARF) - Dwarf grunts, the gleam of silver in her eye!
goto go_ca
v661:
echo GRUNT HAPPY (DWARF) - Dwarf grunts, grinning.
goto go_ca
v662:
echo GRUNT HELLO (DWARF) - Dwarf grunts in greeting.
goto go_ca
v663:
echo GRUNT HELP (DWARF) - Dwarf grunts urgently, calling for assistance!
goto go_ca
v664:
echo GRUNT HUNGER (DWARF) - Dwarf grunts as her stomach rumbles.
goto go_ca
v665:
echo GRUNT MAYBE (DWARF) - Dwarf grunts non-committally and shrugs her shoulders.
goto go_ca
v666:
echo GRUNT MENACE (DWARF) - Dwarf grunts menacingly.
goto go_ca
v667:
echo GRUNT MINE (DWARF) - Dwarf grunts possessively, glaring at the same time!
goto go_ca
v668:
echo GRUNT NO (DWARF) - Dwarf grunts and shakes her head.
goto go_ca
v669:
echo GRUNT PAIN (DWARF) - Dwarf grunts in pain.
goto go_ca
v670:
echo GRUNT QUESTION (DWARF) - Dwarf grunts, a quizzical look on her face.
goto go_ca
v671:
echo GRUNT SAD (DWARF) - Dwarf grunts sadly, a small tear forming in the corner of her eye.
goto go_ca
v672:
echo GRUNT SATISFIED (DWARF) - Dwarf grunts in satisfaction.
goto go_ca
v673:
echo GRUNT SKEPTICALLY (DWARF) - Dwarf grunts skeptically, raising her bushy eyebrows.
goto go_ca
v674:
echo GRUNT SLEEPY (DWARF) - Dwarf grunts sleepily.
goto go_ca
v675:
echo GRUNT STUPID (DWARF) - Dwarf grunts, grinning like a fool.
goto go_ca
v676:
echo GRUNT THOUGHTFULLY (DWARF) - Dwarf grunts pensively, deep in thought.
goto go_ca
v677:
echo GRUNT TIRED (DWARF) - Dwarf grunts tiredly.
goto go_ca
v678:
echo GRUNT WHAT (DWARF) - Dwarf grunts loudly in annoyance and impatience!
goto go_ca
v679:
echo GRUNT YES (DWARF) - Dwarf grunts and nods.
goto go_ca
v680:
echo GUARD {person} ((non-warriors)) - Player mills about with an uncertain look on her face.
goto go_ca
v681:
echo GUARD {person} (WARRIOR) - Warrior moves over to {person} and stands ready to guard him from attack.
goto go_ca
v682:
echo GULP - Player gulps.
goto go_ca
v683:
echo HICCUP - Player hiccups!
goto go_ca
v684:
echo HIDE (when in mud pools) - Player sticks her head into the mud as if assuming that if she can't see you, then you can't see her.
goto go_ca
v685:
echo HISS - Player hisses.
goto go_ca
v686:
echo HISS {person} - Player hisses at {person}.
goto go_ca
v687:
echo HISS {self} - Player inhales sharply, hissing through her teeth.
goto go_ca
v688:
echo HISS {target} - Player glances at {target} and hisses.
goto go_ca
v689:
echo HIT {person} - Player walks over and punches {person}!
goto go_ca
v690:
echo HIT {self} - Player just punched herself!
goto go_ca
v691:
echo HIT {target} - Player looked like she was about ready to punch the {target}.
goto go_ca
v692:
echo HOLD {dead person} - Player reaches down and tenderly cradles {dead person}'s lifeless hand in hers.
goto go_ca
v693:
echo HOLD {self} - Player wrings her hands.
goto go_ca
v694:
echo HOOT - Player hoots.
goto go_ca
v695:
echo HOOT (RANGER ) - You hear the hoot of an owl come from Ranger.
goto go_ca
v696:
echo HOOT (RANGER or SYLVAN when hidden) - You hear someone hooting like an owl.
goto go_ca
v697:
echo HOOT (SYLVAN) - You hear the hoot of an owl come from Sylvan.
goto go_ca
v698:
echo HOOT (when hidden) - You hear someone hooting.
goto go_ca
v699:
echo HOWL - Player throws her head back and howls!
goto go_ca
v700:
echo HOWL (when dead) - {dead person}'s spirit howls in frustration!
goto go_ca
v701:
echo HUG {person} (when in dance area) - Player draws {person} closer into her arms in a slow, romantic dance.
goto go_ca
v702:
echo HUG {person} (when in skating area) - Player embraces you tightly, as you glide together over the ice.
goto go_ca
v703:
echo HUG {person} (when you have no arms) - Player attempts to hug you, but ends up just bumping into you.
goto go_ca
v704:
echo HUG {person} (when they are DEMEANOR FRIENDLY) - Player gives {person} a friendly hug.
goto go_ca
v705:
echo HUG {person} (when they are DEMEANOR NEUTRAL) - Player hugs {person}.
goto go_ca
v706:
echo HUG {person} (when they are DEMEANOR WARM) - Player hugs you, and you wrap her in a warm embrace.
goto go_ca
v707:
echo HUG {self} - Player is hugging herself.
goto go_ca
v708:
echo HUM (BARD, when you are DEMEANOR NEUTRAL) - Bard hums a fancy little tune to herself.
goto go_ca
v709:
echo HUM (BARD, when you are DEMEANOR COLD) - Bard skillfully hums an old funeral dirge.
goto go_ca
v710:
echo HUM (BARD, when you are DEMEANOR FRIENDLY) - Bard hums a happy tune, skillfully expressing her friendly mood.
goto go_ca
v711:
echo HUM (BARD, when you are DEMEANOR RESERVED) - Bard hums a stately melody.
goto go_ca
v712:
echo HUM (BARD, when you are DEMEANOR WARM) - Bard hums a jaunty melody, masterfully exploring the cheerful notes.
goto go_ca
v713:
echo HUM (when you are DEMEANOR NEUTRAL) - Player hums a seemingly random tune.
goto go_ca
v714:
echo HUM (when you are DEMEANOR COLD) - Player hums a disjointed, angry little tune.
goto go_ca
v715:
echo HUM (when you are DEMEANOR FRIENDLY) - Player attempts to hum a merry little tune.
goto go_ca
v716:
echo HUM (when you are DEMEANOR RESERVED) - Player hums quietly to herself.
goto go_ca
v717:
echo HUM (when you are DEMEANOR WARM) - Player tries humming a joyful tune.
goto go_ca
v718:
echo HUM ANGRY - Player hums angrily to herself.
goto go_ca
v719:
echo HUM HAPPY - Player hums happily to herself.
goto go_ca
v720:
echo HUM LORE (BARD) - Bard hums an old {bard's race} tune.
goto go_ca
v721:
echo HUM SAD - Player hums a sad little tune.
goto go_ca
v722:
echo HUM SKILLFUL - Bard hums a fancy melody, embellishing each note as only a bard can.
goto go_ca
v723:
echo HUM SURPRISE - Player gives a short little hum of surprise.
goto go_ca
v724:
echo IGNORE - Player appears to be ignoring everything going on around her.
goto go_ca
v725:
echo IGNORE {creature} -or- {npc} - Player ignores a {npc}.
goto go_ca
v726:
echo IGNORE {person} - Player turns away, ignoring {person}.
goto go_ca
v727:
echo IGNORE {self} - Player looks rather confused.
goto go_ca
v728:
echo IGNORE {target} - Player pretends not to notice {target}.
goto go_ca
v729:
echo IMITATE BEAR {bear type} - Player growls ferociously!
goto go_ca
v730:
echo IMITATE BEAR {bear type} - Player growls ferociously, sounding somewhat like a {bear type}!
goto go_ca
v731:
echo IMITATE BEAR {bear type} - Player growls ferociously, sounding remarkably like a {bear type}!
goto go_ca
v732:
echo IMITATE BEAR {bear type} - Player growls ferociously, sounding somewhat like a {bear type}!
goto go_ca
v733:
echo IMITATE BIRD {bird type} - Player emits a fair reproduction of the whistle of a {bird type}.
goto go_ca
v734:
echo IMITATE BIRD {bird type} - Player emits a skillful reproduction of the delicate whistle of a {bird type}.
goto go_ca
v735:
echo IMITATE BIRD {bird type} - Player whistles like a {bird type}.
goto go_ca
v736:
echo IMITATE DOG {dog type} - Player barks loudly!
goto go_ca
v737:
echo IMITATE DOG {dog type} - Player barks loudly, and it sounds similar to a {dog type}!
goto go_ca
v738:
echo IMITATE DOG {dog type} - Player barks loudly, and it sounds rather like a {dog type}!
goto go_ca
v739:
echo IMITATE FEATURES {person} - Player arranges her posture and features in a skillful imitation of {person}!
goto go_ca
v740:
echo IMITATE FEATURES {person} - Player arranges her posture and features in a decent imitation of {person}!
goto go_ca
v741:
echo IMITATE FEATURES {person} - Player tries to do an imitation, but ends up tangling her feet together and falling down!
goto go_ca
v742:
echo IMITATE FELINE {feline type} - Player makes a purring sound.
goto go_ca
v743:
echo IMITATE FELINE {feline type} - Player produces a hacking cough.
goto go_ca
v744:
echo IMITATE FELINE {feline type} - Player produces a passable imitation of a {feline type}'s purr.
goto go_ca
v745:
echo IMITATE FELINE {feline type} - Player produces a skillful imitation of a {feline type}'s purr.
goto go_ca
v746:
echo IMITATE OWL {owl type} - Player hoots.
goto go_ca
v747:
echo IMITATE OWL {owl type} - You hear a good imitation of the hoot of an owl come from Player.
goto go_ca
v748:
echo IMITATE OWL {owl type} - You hear a skillful imitation of the hoot of a {owl type} come from Player.
goto go_ca
v749:
echo IMITATE WOLF {wolf type} - Player throws her head back and howls, sounding quite like a wolf!
goto go_ca
v750:
echo IMITATE WOLF {wolf type} - Player throws her head back and howls, sounding quite like a {wolf type}!
goto go_ca
v751:
echo IMITATE WOLF {wolf type} - Player throws her head back and howls, sounding something like a wolf!
goto go_ca
v752:
echo IMITATE WOLF {wolf type} - Player throws her head back and howls, sounding something like a {wolf type}!
goto go_ca
v753:
echo IMITATE WOLF {wolf type} - Player throws her head back and howls!
goto go_ca
v754:
echo IMPOSE (HALFLING) - Halfling pulls back her shoulders, stretches her neck and raises up on her toes in an attempt to appear more imposing.
goto go_ca
v755:
echo JOIN {person} - Player joins your group.
goto go_ca
v756:
echo JUMP - Player starts jumping around like a twelve-year-old.
goto go_ca
v757:
echo JUMP (when at a table) - Player's chair flies back as she leaps to her feet!
goto go_ca
v758:
echo JUMP (when in mud pools) - Player leaps up out of the mud with a slurping sound and comes down in a belly flop that sends mud flying in all directions, coating {person}.
goto go_ca
v759:
echo JUMP (when in skating area) - Player leaps into the air and lands on one foot, gliding along the ice.
goto go_ca
v760:
echo JUMP (when in water) - Player leaps up out of the water and lands in a belly flop that sends water spraying in all directions, drenching {person}.
goto go_ca
v761:
echo KICK (when you are DEMEANOR NEUTRAL) - Player kicks you!
goto go_ca
v762:
echo KICK (when you are DEMEANOR COLD) - Player kicks you hard in the shin!
goto go_ca
v763:
echo KICK (when you are DEMEANOR FRIENDLY) - Player gives you a friendly little kick.
goto go_ca
v764:
echo KICK (when you are DEMEANOR RESERVED) - Player gives you a firm kick to the shin!
goto go_ca
v765:
echo KICK (when you are DEMEANOR WARM) - Player gives you a playful kick in the leg.
goto go_ca
v766:
echo KICK {person} (when in water) - Player kicks her feet rapidly, drenching {person} in a sudden wash of water.
goto go_ca
v767:
echo KICK {person} (when they are DEMEMANOR COLD or RESERVED) - Player drew her foot back as though she were going to kick you, but thought better of it.
goto go_ca
v768:
echo KICK {self} (when in water) - Player kicks her feet rapidly, sending a spray of water in all directions.
goto go_ca
v769:
echo KICK {target} (when prone) - Player throws a bit of a temper tantrum!
goto go_ca
v770:
echo KICK {target} (when standing) - Player just tried to kick the door!
goto go_ca
v771:
echo KISS {person} (when in skating area) - Player steals a kiss as he sways with you across the smooth ice.
goto go_ca
v772:
echo KISS {person} {body part} (when they are DEMEANOR FRIENDLY) - Player kisses {person} tenderly on the {body part}.
goto go_ca
v773:
echo KISS {person} {body part} (when they are DEMEANOR NEUTRAL) - Player kisses {person} on the {body part}.
goto go_ca
v774:
echo KISS {person} {body part} (when they are DEMEANOR WARM) - Player gives {person} a lingering kiss on the {body part}.
goto go_ca
v775:
echo KISS {person} (when they are DEMEANOR FRIENDLY) - Player kisses {person} tenderly.
goto go_ca
v776:
echo KISS {person} (when they are DEMEANOR NEUTRAL) - Player kisses {person}.
goto go_ca
v777:
echo KISS {person} (when they are DEMEANOR WARM) - Player kisses you, his mouth lingering on yours.
goto go_ca
v778:
echo KISS {self} - Player is kissing herself.
goto go_ca
v779:
echo KNEEL - Player kneels down.
goto go_ca
v780:
echo KNOCK {target} - You knock on {target}.
goto go_ca
v781:
echo LAUGH - Player laughs!
goto go_ca
v782:
echo LAUGH (when dead) - The ghostly laughter of {dead person} echoes through the room, sending a shiver down your spine.
goto go_ca
v783:
echo LAUGH {person} - Player laughs at {person}!
goto go_ca
v784:
echo LAUGH {self} - Player laughs at herself!
goto go_ca
v785:
echo LAUGH {target} - Player laughs at {target}!
goto go_ca
v786:
echo LAUGH BELLY - Player holds her sides and lets out a rumbling belly laugh.
goto go_ca
v787:
echo LAUGH DELIGHT - Player laughs with delight, her eyes full of merriment.
goto go_ca
v788:
echo LAUGH DONKEY - Player rears back her head and lets out a honking guffaw that would inspire envy in a donkey.
goto go_ca
v789:
echo LAUGH DRUNK - Player hiccups and giggles with drunken laughter.
goto go_ca
v790:
echo LAUGH EVIL - Player cackles deep in her throat, her voice rising in chilling laughter.
goto go_ca
v791:
echo LAUGH INSANE - Player cackles insanely, wild-eyed and drooling.
goto go_ca
v792:
echo LAUGH LOUD - Player bursts out in loud, raucous laughter.
goto go_ca
v793:
echo LAUGH MERRY - Player raises her voice in merry laughter.
goto go_ca
v794:
echo LAUGH MOCKING - Player snorts a derisive laugh, sneering in mockery.
goto go_ca
v795:
echo LAUGH NERVOUS - Player forces a grin and laughs nervously.
goto go_ca
v796:
echo LAUGH PAIN - Player laughs through her pain, grinning stoically.
goto go_ca
v797:
echo LAUGH ROAR - Player throws back her head and roars with laughter!
goto go_ca
v798:
echo LAUGH SAD - Player laughs, her eyes reflecting barely hidden sorrow.
goto go_ca
v799:
echo LAUGH SILLY - Player begins to giggle, then bursts out in a silly laugh.
goto go_ca
v800:
echo LAUGH SNORT (when holding drink) - Player bursts out in laughter, snorting {drink} through her nose.
goto go_ca
v801:
echo LAUGH SNORT - Player bursts out in a sudden snort of laughter.
goto go_ca
v802:
echo LAUGH SOFT - Player laughs softly, trying to hide her amusement.
goto go_ca
v803:
echo LAUGH TRIUMPH - Player bursts out in triumphant laughter!
goto go_ca
v804:
echo LAY - Player lies down.
goto go_ca
v805:
echo LEAN - Player shifts her weight.
goto go_ca
v806:
echo LEAN {person} (when they are DEMEANOR FRIENDLY) - Player leans on {person}, giving {person} a companionable grin.
goto go_ca
v807:
echo LEAN {person} (when they are DEMEANOR NEUTRAL) - Player leans on {person}.
goto go_ca
v808:
echo LEAN {person} (when they are DEMEANOR WARM) - Player leans softly against {person}.
goto go_ca
v809:
echo LEAN {target} - Player leans against {target}.
goto go_ca
v810:
echo LEAN BACK (when at a table) - Player leans back in her chair, balancing herself on two legs for a few moments, then sets the chair back down on all four legs.
goto go_ca
v811:
echo LEAN BACK - Player leans back.
goto go_ca
v812:
echo LEAN FORWARD - Player leans forward.
goto go_ca
v813:
echo LEAN LEFT - Player leans to her left slightly.
goto go_ca
v814:
echo LEAN RIGHT - Player leans to her right slightly.
goto go_ca
v815:
echo LEAP - Player starts jumping around like a twelve-year-old.
goto go_ca
v816:
echo LEAP (when at a table) - Player's chair flies back as she leaps to her feet!
goto go_ca
v817:
echo LEAP (when in mud pools) - Player leaps up out of the mud with a slurping sound and comes down in a belly flop that sends mud flying in all directions, coating {person}.
goto go_ca
v818:
echo LEAP (when in water) - Player leaps up out of the water and lands in a belly flop that sends water spraying in all directions, drenching {person}.
goto go_ca
v819:
echo LICK - Player sticks out her tongue.
goto go_ca
v820:
echo LICK {dead person} - Player leans over and licks {dead body}. Yuck, she's dead! That's gross!
goto go_ca
v821:
echo LICK {person} (when both either kneeling or lying) - Player kisses {person} deeply.
goto go_ca
v822:
echo LICK {person} (when they are DEMEAMOR COLD) - Player sticks her tongue out at {person}, but the impertinent muscle disappears quickly.
goto go_ca
v823:
echo LICK {person} (when they are DEMEANOR FRIENDLY) - Player gives {person} a lick!
goto go_ca
v824:
echo LICK {person} (when they are DEMEANOR NEUTRAL) - Player makes a rude suggestion and {person} gives her a firm punch for it.
goto go_ca
v825:
echo LICK {person} (when they are DEMEANOR RESERVED) - Player sticks her tongue out at you, though she soon puts it away.
goto go_ca
v826:
echo LICK {person} (when they are DEMEANOR WARM) - Player leans over and licks {person}'s cheek sloppily!
goto go_ca
v827:
echo LICK {self} - Oddly, you see Player attempting to lick herself.
goto go_ca
v828:
echo LICK {target} - Player licks {target}.
goto go_ca
v829:
echo LIE - Player lies down.
goto go_ca
v830:
echo LIMP - Player limps around a bit, favoring one leg.
goto go_ca
v831:
echo LIMP {direction} - Player just limped west, with her group following closely behind her.
goto go_ca
v832:
echo LIMP {exits} - Player just limped through {exit}.
goto go_ca
v833:
echo LIMP {person} - Player comes limping over to you.
goto go_ca
v834:
echo LIMP {self} - Player limps around in a circle. How sad!
goto go_ca
v835:
echo LIMP {target} - Player limps towards {target}.
goto go_ca
v836:
echo LIMP BEHIND {person} - Player limps around behind {person}.
goto go_ca
v837:
echo LIMP BEHIND {self} - Player slowly limps back a few steps.
goto go_ca
v838:
echo LIMP BEHIND {target} - Player limps behind {target}.
goto go_ca
v839:
echo LIMP LEFT -or- RIGHT {person} - Player limp over to your left.
goto go_ca
v840:
echo LIMP LEFT -or- RIGHT - Player limps a bit to her left.
goto go_ca
v841:
echo LISTEN {item} (item not held) - Player turns an ear towards {item}.
goto go_ca
v842:
echo LISTEN {item} (item held) - Player holds {item} up to her ear.
goto go_ca
v843:
echo LISTEN {person} - Player turns an inquisitive ear towards {person}.
goto go_ca
v844:
echo LISTEN {self} - Player turns an inquisitive ear towards herself.
goto go_ca
v845:
echo LOOK CONSTELLATION - Player gazes up into the sky.
goto go_ca
v846:
echo LOOK LIABO - Player gazes up into the sky.
goto go_ca
v847:
echo LOOK LORNON - Player gazes up into the sky.
goto go_ca
v848:
echo LOOK STARS - Player gazes up into the sky.
goto go_ca
v849:
echo LOOK TILAOK - Player gazes up into the sky.
goto go_ca
v850:
echo MARCH - Player marches back and forth, sharply turning at the end of each stride.
goto go_ca
v851:
echo MARCH {creature} -or- {npc} - Player marches up to the {npc} and glares darkly.
goto go_ca
v852:
echo MARCH {direction} - Player just marched away moving east, with her group following closely behind her.
goto go_ca
v853:
echo MARCH {exits} - Player just went through {target}, marching stiffly.
goto go_ca
v854:
echo MARCH {item} (worn or held) - Player marches along, proudly displaying {item}!
goto go_ca
v855:
echo MARCH {person} - Player comes marching up to you and gives you a crisp salute.
goto go_ca
v856:
echo MARCH {self} - Player marches back and forth a bit.
goto go_ca
v857:
echo MARCH {target} - Player marches up to a display case and stands at attention.
goto go_ca
v858:
echo MARCH BEHIND {creature} -or- {npc} - Player marches up behind {npc} and gives a mocking salute.
goto go_ca
v859:
echo MARCH BEHIND {person} - Player marches up behind {person}.
goto go_ca
v860:
echo MARCH BEHIND {self} - Player suddenly turns about-face and marches a bit in that direction.
goto go_ca
v861:
echo MARCH BEHIND {target} - Player marches up behind a display case and stands at attention.
goto go_ca
v862:
echo MARCH LEFT -or- RIGHT {person} - Player stands sharply at attention next to {person} before marching to the left.
goto go_ca
v863:
echo MARCH LEFT -or- RIGHT - Player sharply turns to the left and marches back and forth.
goto go_ca
v864:
echo MEDITATE - Player kneels down and begins to meditate.
goto go_ca
v865:
echo MEDITATE (when in mud pools) - Player kneels down and starts covering herself with the warm mud.
goto go_ca
v866:
echo MOAN - Player moans.
goto go_ca
v867:
echo MOAN (when dead) - {dead person}'s spirit lets out a hollow moan.
goto go_ca
v868:
echo MUMBLE - Player mumbles something that you don't quite catch.
goto go_ca
v869:
echo MUTTER - Player mutters under her breath.
goto go_ca
v870:
echo MUTTER (when dead) - The spirit of {dead person} mutters, complaining bitterly about her state of affairs.
goto go_ca
v871:
echo MUTTER {word} - Player mutters {word}.
goto go_ca
v872:
echo MUTTER ABOUT {word} - Player mutters something about {word}.
goto go_ca
v873:
echo NOD - Player nods.
goto go_ca
v874:
echo NOD {person} - Player nods to {person}.
goto go_ca
v875:
echo NUDGE {creature} -or- {npc} - Player just edged a little closer to the {npc}!
goto go_ca
v876:
echo NUDGE {person} (when in dance area) - Player swings you out and, holding your hand high, she gracefully twirls you.
goto go_ca
v877:
echo NUDGE {person} (when in skating area) - Player swings you out as you execute a neat little spin.
goto go_ca
v878:
echo NUDGE {person} - Player just nudged you.
goto go_ca
v879:
echo NUDGE {target} - Player just edged a little closer to the flute!
goto go_ca
v880:
echo OBSERVE - Player casually observes her surroundings.
goto go_ca
v881:
echo OBSERVE {self} (SYLVAN) - Sylvan becomes observantly introspective.
goto go_ca
v882:
echo OBSERVE {target} - Player takes a moment to observe {target}.
goto go_ca
v883:
echo OBSERVE AIR (SYLVAN) - Sylvan pauses in an observational trance.
goto go_ca
v884:
echo OBSERVE DOUBT (SYLVAN) - Sylvan looks around with concern.
goto go_ca
v885:
echo OBSERVE ENEMY (SYLVAN) - Sylvan surveys his surroundings warily.
goto go_ca
v886:
echo OBSERVE ENVIRONMENT (SYLVAN when in town, indoors) - Sylvan observes his surroundings with a keen eye.
goto go_ca
v887:
echo OBSERVE ENVIRONMENT (SYLVAN when in town, outdoors) - Sylvan appears uncomfortable as he observes his environment.
goto go_ca
v888:
echo OBSERVE ENVIRONMENT (SYLVAN when out of town, forested) - Sylvan relaxes as he observes his environment.
goto go_ca
v889:
echo OBSERVE ENVIRONMENT (SYLVAN when out of town, not forested) - Sylvan observes his environment carefully.
goto go_ca
v890:
echo OBSERVE ESCAPE (SYLVAN) - Sylvan looks around nervously, ready to bolt.
goto go_ca
v891:
echo OBSERVE GROUND (SYLVAN) - Sylvan observes the ground closely for tracks.
goto go_ca
v892:
echo OBSERVE LIFE (SYLVAN) - Sylvan looks around, a serene expression on his face.
goto go_ca
v893:
echo OBSERVE QUICK (SYLVAN) - Sylvan glances around, his eyes falling briefly on each aspect of his surroundings.
goto go_ca
v894:
echo OBSERVE SKY (SYLVAN when Indoors) - Sylvan looks up, as though searching for something.
goto go_ca
v895:
echo OBSERVE SKY (SYLVAN when outdoors, daytime) - Sylvan looks up towards the sun.
goto go_ca
v896:
echo OBSERVE SKY (SYLVAN when outdoors, nighttime ) - Sylvan's eyes scan the heavens.
goto go_ca
v897:
echo OBSERVE SLOW (SYLVAN) - Sylvan observes his surroundings with an almost excruciating slowness.
goto go_ca
v898:
echo PACE - Player paces back and forth.
goto go_ca
v899:
echo PACE (when in skating area) - You skate around the pond to some distant melody that echos in your mind.
goto go_ca
v900:
echo PACE {person} - Player glances at {person} and paces back and forth.
goto go_ca
v901:
echo PACE {word} - Player paces back and forth, muttering something about {word}.
goto go_ca
v902:
echo PALE - Player's face turns slightly pale.
goto go_ca
v903:
echo PANIC (when not standing) - Player shrieks in panic, trembling and flailing on the ground!
goto go_ca
v904:
echo PANIC (when standing) - Player gasps in terrified panic, trembling and flailing her arms about!
goto go_ca
v905:
echo PANIC {person} - Player looks at {person} and gasps, trembling and flailing her arms in panic!
goto go_ca
v906:
echo PANIC {self} - Player's eyes widen as she trembles in quiet panic.
goto go_ca
v907:
echo PANIC {target} - Player glances at {target} and shrieks, trembling and flailing her arms in panic!
goto go_ca
v908:
echo PANT - Player pants.
goto go_ca
v909:
echo PEER {creature} -or- {npc} - Player peers quizzically at a {creature}.
goto go_ca
v910:
echo PEER {person} - Player peers quizzically at {person}.
goto go_ca
v911:
echo PEER {self} - Player is admiring herself again.
goto go_ca
v912:
echo PET {creature} (familiar, companion, or house pet) - Player pets your {creature}.
goto go_ca
v913:
echo PET {person} (when they are DEMEANOR FRIENDLY) - Player reaches over and gently rests her hand on your shoulder.
goto go_ca
v914:
echo PET {person} (when they are DEMEANOR NEUTRAL) - Player touches {person}.
goto go_ca
v915:
echo PET {person} (when they are DEMEANOR RESERVED) - Player tries to touch you, but you manage to get away.
goto go_ca
v916:
echo PET {person} (when they are DEMEANOR WARM) - Player reaches over and gently rests her hand on your arm.
goto go_ca
v917:
echo PET {self} - Player touches one finger to her lips.
goto go_ca
v918:
echo PET {target} - Player just touched {target}.
goto go_ca
v919:
echo PINCH - Player cracks her knuckles.
goto go_ca
v920:
echo PINCH {dead person} - Player pinches you and there's nothing you can do about it.
goto go_ca
v921:
echo PINCH {person} - Player gives {person} a good pinch!
goto go_ca
v922:
echo PINCH {self} - Player just pinched herself!
goto go_ca
v923:
echo PINCH {target} - Player idly picks at {target}.
goto go_ca
v924:
echo PINCH TATTOO - Player pinches her golden key tattoo! That looked painful.
goto go_ca
v925:
echo POINT {direction} - Player points northeast.
goto go_ca
v926:
echo POINT {item} AT {person} (item held) - Player points her {item} at {person}.
goto go_ca
v927:
echo POINT {item} AT {target} (item held) - Player points her {item} at {target}.
goto go_ca
v928:
echo POINT {person} - Player points at {person}.
goto go_ca
v929:
echo POINT {person} (when they are hidden) - Player points at you, ruining your hiding place.
goto go_ca
v930:
echo POINT {self} - Player points at herself.
goto go_ca
v931:
echo POINT {target} - Player points at {target}.
goto go_ca
v932:
echo POINT UP -or- DOWN - Player points up.
goto go_ca
v933:
echo POKE {person} (when in skating area) - Player links hands with you, forming a bridge, then ducks underneath you, as you spin around and begin to skate with your hands on his hips.
goto go_ca
v934:
echo POKE {person} - Player pokes {person} in the ribs.
goto go_ca
v935:
echo POKE {self} - Player appears to be poking herself.
goto go_ca
v936:
echo POKE {target} - Player pokes her finger at {target}.
goto go_ca
v937:
echo PONDER - Player ponders.
goto go_ca
v938:
echo PONDER {person} - Player looks thoughtfully at {person}.
goto go_ca
v939:
echo PONDER {self} - Player looks lost in thought.
goto go_ca
v940:
echo PONDER {target} - Player gazes thoughtfully at the marble table.
goto go_ca
v941:
echo POSE (when kneeling) - Player places her hands beneath her chin and turns her eyes up to the heavens.
goto go_ca
v942:
echo POSE (when prone) - Player stretches one arm along her side and props up her head with the other hand.
goto go_ca
v943:
echo POSE (when sitting) - Player leans forward and rests her chin in her hand, a thoughtful expression on her face.
goto go_ca
v944:
echo POSE (when standing) - Player strikes a heroic pose.
goto go_ca
v945:
echo POSTURE ADVANCE - Player moves into an aggressive posture, clearly preparing for an attack.
goto go_ca
v946:
echo POSTURE DEFENSIVE - Player moves into a defensive posture, ready to fend off an attack.
goto go_ca
v947:
echo POSTURE FORWARD - Player switches to a slightly aggressive posture.
goto go_ca
v948:
echo POSTURE GUARDED - Player moves into a defensive posture, clearly guarding herself.
goto go_ca
v949:
echo POSTURE NEUTRAL - Player falls back into a relaxed, neutral posture.
goto go_ca
v950:
echo POSTURE OFFENSIVE - Player drops all defense as she moves into a battle-ready posture.
goto go_ca
v951:
echo POUND {npc} - Player pounds one of her fists in to the other, and glances at an {npc}.
goto go_ca
v952:
echo POUND {person} () - Player pounds {person} with her fist.
goto go_ca
v953:
echo POUND {self} () - Player pounds both her fists against her chest.
goto go_ca
v954:
echo POUND {self} (GIANT) - Giant heavily pounds both her fists against her chest and bows her head slightly.
goto go_ca
v955:
echo POUND {target} () - Player pounds a {target} with her fist, but nothing happens.
goto go_ca
v956:
echo POUND {target} () - Player pounds a {target} with her fist, causing it to shake slightly.
goto go_ca
v957:
echo POUND {target} (GIANT) - Giant pounds a {target} with her fist, causing it to shake and tremble.
goto go_ca
v958:
echo POUND {target} (GIANT) - Giant pounds a {target} with her fist, sending it flying.
goto go_ca
v959:
echo POUND ANGRILY {person} (GIANT) - Giant glances at {person}, looking angry, then pounds one of her fists into the other a few times.
goto go_ca
v960:
echo POUND ANGRILY (GIANT) - Giant glances around, looking angry, then pounds one of her fists into the other a few times.
goto go_ca
v961:
echo POUND CONTEMPTUOUSLY {person} (GIANT) - Giant pounds one of her fists into the other, then shakes her head contemptuously at {person}.
goto go_ca
v962:
echo POUND CONTEMPTUOUSLY (GIANT) - Giant pounds one of her fists into the other, then shakes her head contemptuously.
goto go_ca
v963:
echo POUND HALFHEARTEDLY {person} (GIANT) - Giant lightly pounds one of her fists into the other. You think she is looking at you, but you can't be certain.
goto go_ca
v964:
echo POUND HALFHEARTEDLY (GIANT) - Giant lightly pounds one of her fists into the other. Not very threatening.
goto go_ca
v965:
echo POUND LOUDLY {person} (GIANT) - Giant heavily pounds one of her fists into the other, producing a loud clap. With a grin, she glances at {person}.
goto go_ca
v966:
echo POUND LOUDLY (GIANT) - Giant heavily pounds one of her fists into the other, producing a loud clap.
goto go_ca
v967:
echo POUND NERVOUSLY {person} (GIANT) - Giant glances over her shoulders nervously, then silently pounds one fist into the other as she stares at {person}.
goto go_ca
v968:
echo POUND NERVOUSLY (GIANT) - Giant glances over her shoulders nervously, then silently pounds one fist into the other.
goto go_ca
v969:
echo POUND SLOWLY {person} (GIANT) - Giant slowly and deliberately pounds one of her fists into the other as she stares at {person} .
goto go_ca
v970:
echo POUND SLOWLY (GIANT) - Giant slowly and deliberately pounds one of her fists into the other.
goto go_ca
v971:
echo POUR {liquid} INTO {dead person} - Player forces your mouth open, and pours in a small amount from her {liquid}.
goto go_ca
v972:
echo POUR {liquid} INTO MY {container} - You carefully pour a little bit from your {liquid} into {container}.
goto go_ca
v973:
echo POUR {liquid} ON {person} - Player just poured {liquid} on {person}!
goto go_ca
v974:
echo POUR {liquid} ON {self} - Player just poured some liquid from her {liquid} on top of her head.
goto go_ca
v975:
echo POUR {liquid} ON {target} - Player pours her {liquid} on {target}. The liquid quickly evaporates.
goto go_ca
v976:
echo POUR {liquid} - Player pours a small amount of liquid from her {liquid} on the floor. It puddles, and then quickly evaporates.
goto go_ca
v977:
echo POUT - Player begins pouting.
goto go_ca
v978:
echo POUT {person} - Player pouts at {person}!
goto go_ca
v979:
echo POUT {target} - Player pouts at {target}.
goto go_ca
v980:
echo PRAISE {person} ELOQUENT - Player praises you, expounding upon your fine features and excellent characteristics.
goto go_ca
v981:
echo PRAISE {person} - Player praises {person}.
goto go_ca
v982:
echo PRAISE {target} ELOQUENT - Player praises {target}, expounding upon its wondrous features and details.
goto go_ca
v983:
echo PRAISE {target} - Player praises the virtues of {target}.
goto go_ca
v984:
echo PRAY (when at a table) - Player mumbles a quick prayer of blessing for her meal.
goto go_ca
v985:
echo PRAY (when dead) - {dead person} whispers a ghostly prayer for her soul.
goto go_ca
v986:
echo PRAY (when kneeling) - Player continues to beseech the gods for mercy and guidance.
goto go_ca
v987:
echo PRAY (when not kneeling) - Player kneels down and begins to recite prayers.
goto go_ca
v988:
echo PREEN - Player preens.
goto go_ca
v989:
echo PREEN {item} (worn) - Player fingers her {item} and preens.
goto go_ca
v990:
echo PREEN {item} (item held or worn) - Player glances at {item} and preens.
goto go_ca
v991:
echo PREEN {person} - Player glances at {person} and preens.
goto go_ca
v992:
echo PREEN {self} - Player tosses back her head and runs her fingers through her hair.
goto go_ca
v993:
echo PREEN {self} (AELOTOI) - Aelotoi tosses back her head and straightens out her wings.
goto go_ca
v994:
echo PREEN {target} - Player glances at {target} and preens.
goto go_ca
v995:
echo PREEN {target} (AELOTOI) - Aelotoi glances at {target} and preens her wings.
goto go_ca
v996:
echo PROCRASTINATE - Player looks thoughtful for a moment, then shrugs.
goto go_ca
v997:
echo PROD {dead creature} - Player prods the {creature} with her toe.
goto go_ca
v998:
echo PROD {person} (when they are BEFRIENDED to you as WARM) - Player gives you a series of teasing little prods along the spine.
goto go_ca
v999:
echo PROD {person} (when they are DEMEANOR FRIENDLY or WARM -or- are BEFRIENDED to you as FRIENDLY or WARM) - Player gives you a friendly prod against the back.
goto go_ca
v1000:
echo PROD {person} (when they are DEMEMANOR NEUTRAL or FRIENDLY) - Player gives you a little prod between the shoulder blades.
goto go_ca
v1001:
echo PROD {self} - Player prods herself in the ribs with her thumb.
goto go_ca
v1002:
echo PROTECT {person} ((non-warriors)) - Player mills about with an uncertain look on her face.
goto go_ca
v1003:
echo PROTECT {person} (WARRIOR) - Warrior moves over to {person} and stands ready to guard him from attack.
goto go_ca
v1004:
echo PULL {dead person} - Player just kneeled down and pulled your lifeless body into her arms.
goto go_ca
v1005:
echo PULL {male} (when in dance area) - Player lays her head on your shoulder as you dance.
goto go_ca
v1006:
echo PULL {person} (female, when in dance area) - Player leans his head down to touch his cheek to your own as you dance.
goto go_ca
v1007:
echo PULL {person} (when they are DEMEANOR FRIENDLY) - Player pulls on you, trying to get you closer.
goto go_ca
v1008:
echo PULL {person} (when they are DEMEANOR NEUTRAL) - Player tries to pull you towards her.
goto go_ca
v1009:
echo PULL {person} (when they are DEMEANOR WARM) - Player pulls you closer.
goto go_ca
v1010:
echo PUNCH {person} - Player walks over and punches {person}!
goto go_ca
v1011:
echo PUNCH {self} - Player just punched herself!
goto go_ca
v1012:
echo PUNCH {target} - Player looked like she was about ready to punch the {target}.
goto go_ca
v1013:
echo PUNISH {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player beats {person} severely.
goto go_ca
v1014:
echo PURR - Player makes a purring sound.
goto go_ca
v1015:
echo PURR {person} - Player glances at {person} and makes a little purring sound.
goto go_ca
v1016:
echo PURR {self} - Player makes a low, rumbling sound deep in her throat.
goto go_ca
v1017:
echo PURR {target} - Player glances at {target} and makes a little purring sound.
goto go_ca
v1018:
echo PUSH {person} (when in dance area) - Player lifts you up high into the air and twirls with you!
goto go_ca
v1019:
echo PUSH {person} (when in mud pools) - Player leaps on you and forces {person}'s; head down under the mud. {person} quickly emerge, flailing and flinging mud everywhere.
goto go_ca
v1020:
echo PUSH {person} (when in skating area) - Player throws you up into the air, but you land safely in his arms!
goto go_ca
v1021:
echo PUSH {person} (when in water) - Player leaps on you and forces your head down under the water. You quickly emerge, sputtering and spitting.
goto go_ca
v1022:
echo PUZZLE - Player acts puzzled.
goto go_ca
v1023:
echo PUZZLE {person} - Player looks at {person}, puzzled.
goto go_ca
v1024:
echo PUZZLE {self} - Player seems puzzled.
goto go_ca
v1025:
echo PUZZLE {target} - Player puzzles over {target}.
goto go_ca
v1026:
echo RAISE {drink} - Player raises her {drink} in a toast!
goto go_ca
v1027:
echo RAISE {item} - Player raises her {item} skyward!
goto go_ca
v1028:
echo RAISE {item} (a found box) - You heft your find in the air for all to see!
goto go_ca
v1029:
echo RAISE {weapon} (item held) - Player raises her {weapon} in triumph!
goto go_ca
v1030:
echo RAISE EYE {person} - Player raises an eyebrow in your direction.
goto go_ca
v1031:
echo RAISE EYE - Player raises an eyebrow
goto go_ca
v1032:
echo RAISE FIST {person} - Player raises her fist at {person}.
goto go_ca
v1033:
echo RAISE FIST - Player raises her fist defiantly.
goto go_ca
v1034:
echo RAISE HAND - Player raises her hand.
goto go_ca
v1035:
echo RASPBERRY - Player sticks out her tongue and lets loose with a loud, "Thbtbtbtbt" from her lips!
goto go_ca
v1036:
echo RASPBERRY {person} - Player sticks her tongue out at you, and lets out with a loud, "Thbtbtbtbt" from her lips!
goto go_ca
v1037:
echo RASPBERRY {self} - Player lets out an exasperated, "Pbpbpb."
goto go_ca
v1038:
echo REST (when kneeling) - Player takes a deep breath, closing her eyes briefly to relax.
goto go_ca
v1039:
echo REST (when prone) - Player folds her arms behind her head and takes a deep breath, relaxing.
goto go_ca
v1040:
echo REST (when sitting) - Player rests her hands on her knees and breathes deep to relax.
goto go_ca
v1041:
echo REST {person} (when they are DEMEANOR WARM) - Player rests against you, and you smile at her.
goto go_ca
v1042:
echo REST {person} (when they are DEMEMANOR NEUTRAL or FRIENDLY) - Player rests against you, closing her eyes briefly to relax.
goto go_ca
v1043:
echo REST {target} - Player leans against the case, taking a momentary rest.
goto go_ca
v1044:
echo ROAR - Player roars!
goto go_ca
v1045:
echo ROAR {person} - Player roars at {person}!
goto go_ca
v1046:
echo ROAR {self} - Player roars to herself.
goto go_ca
v1047:
echo ROAR ANGRY {player} (HALF-KROLVIN) - Half-Krolvin bares his fangs and roars angrily at {player}!
goto go_ca
v1048:
echo ROAR ANGRY (HALF-KROLVIN) - Half-Krolvin bares his fangs and roars angrily!
goto go_ca
v1049:
echo ROAR FEAR (HALF-KROLVIN) - Half-Krolvin quivers fearfully as he lets out a tentative roar!
goto go_ca
v1050:
echo ROAR FEAR {player} (HALF-KROLVIN) - Half-Krolvin quivers fearfully as he lets out a tentative roar at {player}!
goto go_ca
v1051:
echo ROAR HUNGRY (HALF-KROLVIN) - Pointing to his mouth, Half-Krolvin lets out a roar of hunger!
goto go_ca
v1052:
echo ROAR HUNGRY {player} (HALF-KROLVIN) - Pointing to his mouth, Half-Krolvin roars hungrily at {player}!
goto go_ca
v1053:
echo ROAR LOUDLY {player} (HALF-KROLVIN) - Half-Krolvin takes a deep breath, then levels a deafening roar at {player}!
goto go_ca
v1054:
echo ROAR LOUDLY (HALF-KROLVIN) - Half-Krolvin takes a deep breath and levels a deafening roar!
goto go_ca
v1055:
echo ROAR PAIN (HALF-KROLVIN) - Half-Krolvin winces with pain as he lets out a roar!
goto go_ca
v1056:
echo ROAR PAIN {player} (HALF-KROLVIN) - Wincing with pain, Half-Krolvin roars at {player}!
goto go_ca
v1057:
echo ROAR TRIUMPH (HALF-KROLVIN) - Half-Krolvin throws back his head and lets loose with a roar of triumph!
goto go_ca
v1058:
echo ROAR TRIUMPH {player} (HALF-KROLVIN) - Half-Krolvin throws back his head and roars at {player} triumphantly!
goto go_ca
v1059:
echo ROCK - Player rocks back on her heels.
goto go_ca
v1060:
echo ROCK (when sitting) - Player clasps her arms around her knees and rocks back and forth.
goto go_ca
v1061:
echo ROLL (when prone) - Player rolls around on the ground.
goto go_ca
v1062:
echo ROLL {dead person} - Player gently rolls your lifeless body over.
goto go_ca
v1063:
echo ROLL {person} (when they are not prone) - Player shoves futilely at {person}.
goto go_ca
v1064:
echo ROLL {person} (when they are prone) - Player rolls {person} over.
goto go_ca
v1065:
echo ROLL EYES - Player rolls her eyes.
goto go_ca
v1066:
echo ROLL LAUGH (when at table, sitting) - Player falls out of her chair and rolls around on the floor laughing!
goto go_ca
v1067:
echo ROLL LAUGH (when in mud pool) - Player wallows around in the mud, snorting like a warthog and emerges from the pool covered in mud from head to toe.
goto go_ca
v1068:
echo ROLL LAUGH (when not prone) - Player falls to the ground laughing hysterically!
goto go_ca
v1069:
echo ROLL LAUGH (when prone) - Player rolls around on the ground laughing hysterically!
goto go_ca
v1070:
echo RUB {person} (when they are DEMEANOR FRIENDLY) - Player rubs {person} gently.
goto go_ca
v1071:
echo RUB {person} (when they are DEMEANOR NEUTRAL) - Player rubs {person}.
goto go_ca
v1072:
echo RUB {person} (when they are DEMEANOR WARM) - Player rubs {person} tenderly.
goto go_ca
v1073:
echo RUB {target} - Player rubs some saucy black leather leggings.
goto go_ca
v1074:
echo RUMMAGE {target} - Player rummages through a {container}.
goto go_ca
v1075:
echo RUMMAGE BEHIND {target} - Player rummages behind {target}.
goto go_ca
v1076:
echo RUMMAGE IN {item} - Player rummages through {container}, pausing once in a while and then quickly resuming the search.
goto go_ca
v1077:
echo RUMMAGE ON {target} - Player rummages around on {target} searching with intent, but it quickly becomes apparent she's not got a clue where to look.
goto go_ca
v1078:
echo RUMMAGE UNDER {target} - Player rummages under {target}, pausing once in a while and then quickly resuming the search.
goto go_ca
v1079:
echo SACRIFICE {person} - Player appears to be trying to concentrate when suddenly her eyes widen and she twitches with a quick shiver.
goto go_ca
v1080:
echo SACRIFICE {person} (SORCERER) - Sorcerer glares at {target} with a murderous glint in his eyes, his lips tightening into a cool sneer.
goto go_ca
v1081:
echo SALUTE (when at a table) - Player mimes raising a glass and gives a toast to your health.
goto go_ca
v1082:
echo SALUTE {dead person} (item in right hand) - Player turns towards your body and renders you a sharp salute with her {item}.
goto go_ca
v1083:
echo SALUTE {dead person} (right hand empty) - Player turns towards your body and renders you a sharp hand salute.
goto go_ca
v1084:
echo SALUTE {person} (right hand empty) - Player turns towards you and renders you a sharp hand salute.
goto go_ca
v1085:
echo SALUTE {person} (item in right hand) - Player turns towards you and renders you a sharp salute with her {item}.
goto go_ca
v1086:
echo SALUTE {self} - Player wipes the sweat from her brow.
goto go_ca
v1087:
echo SASHAY - Player sashays about with a content look on her face.
goto go_ca
v1088:
echo SASHAY {direction} - Player just gracefully sashayed east.
goto go_ca
v1089:
echo SASHAY {exits} - Player just sashayed gracefully through {target}, with her group following closely behind her.
goto go_ca
v1090:
echo SASHAY {item} (worn or held) - Player sashays along, displaying {item}!
goto go_ca
v1091:
echo SASHAY {person} - Player comes sashaying gracefully up to {person}.
goto go_ca
v1092:
echo SASHAY {self} - Player sashays about in a circle with her head thrown back and arms wide.
goto go_ca
v1093:
echo SASHAY {target} - Player sashays gracefully up to {target}.
goto go_ca
v1094:
echo SASHAY BEHIND {person} - Player sashays gracefully to stand behind {person}.
goto go_ca
v1095:
echo SASHAY BEHIND {self} - Player takes a few graceful steps backwards.
goto go_ca
v1096:
echo SASHAY BEHIND {target} - Player sashays gracefully up behind {target}.
goto go_ca
v1097:
echo SASHAY LEFT -or- RIGHT {person} - Player sashays graceful circles around {person} to the left.
goto go_ca
v1098:
echo SASHAY LEFT -or- RIGHT - Player sashays in a circle to the left.
goto go_ca
v1099:
echo SCOFF - Player scoffs.
goto go_ca
v1100:
echo SCOFF {person} - Player scoffs at {person}.
goto go_ca
v1101:
echo SCOLD - Player shakes her head, clucking her tongue.
goto go_ca
v1102:
echo SCOLD {person} - Player shakes her head at {person} and clucks her tongue.
goto go_ca
v1103:
echo SCOLD {self} - Player smacks her forehead with the palm of her hand!
goto go_ca
v1104:
echo SCOWL - Player scowls.
goto go_ca
v1105:
echo SCOWL {person} - Player scowls at {person}.
goto go_ca
v1106:
echo SCOWL {target} - Player scowls at {target}.
goto go_ca
v1107:
echo SCRATCH - Player scratches herself idly.
goto go_ca
v1108:
echo SCRATCH {dead person} - Player scratches futilely at your corpse.
goto go_ca
v1109:
echo SCRATCH {person} (when not joined) - Player scratches her fingernails at {person}! Meeeowww!
goto go_ca
v1110:
echo SCRATCH {person} (when joined) - Player scratches your back.
goto go_ca
v1111:
echo SCRATCH {self} - Player reaches inside her {back worn} and scratches herself under the arm.
goto go_ca
v1112:
echo SCRATCH {target} - Player scratches her fingernails on {target}.
goto go_ca
v1113:
echo SCRATCH MY ARM - Player scratches herself on the arm.
goto go_ca
v1114:
echo SCRATCH MY BACK - Player scratches under her {back worn}, trying to reach that pesky itch on her back.
goto go_ca
v1115:
echo SCRATCH MY BEARD - Player scratches his beard.
goto go_ca
v1116:
echo SCRATCH MY CHIN - Player scratches her chin.
goto go_ca
v1117:
echo SCRATCH MY EAR - Player scratches her ear.
goto go_ca
v1118:
echo SCRATCH MY FOOT (HALFLING with no footgear) - Halfling reaches down and scratches her foot, taking a moment to groom the silky hair between her toes.
goto go_ca
v1119:
echo SCRATCH MY FOOT (with footgear) - Player reaches down and works her fingers inside her {footgear} to scratch her foot.
goto go_ca
v1120:
echo SCRATCH MY FOOT (with no footgear) - Player reaches down and scratches her foot.
goto go_ca
v1121:
echo SCRATCH MY HEAD (with headgear) - Player works her fingers under her {headgear} and scratches her head.
goto go_ca
v1122:
echo SCRATCH MY HEAD (with no headgear) - Player scratches her head.
goto go_ca
v1123:
echo SCRATCH MY NECK - Player idly scratches herself on the neck.
goto go_ca
v1124:
echo SCRATCH MY NOSE - Player scratches her nose.
goto go_ca
v1125:
echo SCREAM - Player screams!
goto go_ca
v1126:
echo SCREAM {person} - Player screams at {person}!
goto go_ca
v1127:
echo SCREAM {self} - Player clears her throat.
goto go_ca
v1128:
echo SCREAM {target} - Player screams at {target}!
goto go_ca
v1129:
echo SENSE - Player gets an odd look on her face for a moment.
goto go_ca
v1130:
echo SENSE - WizardMan gets an odd look in his eyes for a moment and they seem to glow slightly.
goto go_ca
v1131:
echo SENSE (RANGER) - Ranger scans her surroundings with the alertness of a seasoned forestwalker.
goto go_ca
v1132:
echo SHAKE {person} (when they are DEMEANOR FRIENDLY) - You receive a firm handshake from Player.
goto go_ca
v1133:
echo SHAKE {person} (when they are DEMEANOR NEUTRAL) - Player shakes your hand.
goto go_ca
v1134:
echo SHAKE {person} (when they are DEMEANOR WARM) - Player clasps your hand, and you shake it enthusiastically in return.
goto go_ca
v1135:
echo SHAKE {person} (when they are DEMEMANOR COLD or RESERVED) - Player extends a hand to {person}.
goto go_ca
v1136:
echo SHAKE HEAD {person} - Player looks over at {person} and shakes her head.
goto go_ca
v1137:
echo SHAKE HEAD - Player shakes her head.
goto go_ca
v1138:
echo SHIVER - Player shivers.
goto go_ca
v1139:
echo SHOW TATTOO TO {person} - Player pulls aside her sash and shows {person} a golden key tattoo.
goto go_ca
v1140:
echo SHRIEK - Player shrieks!
goto go_ca
v1141:
echo SHRIEK {person} - Player faces {person} and shrieks at the top of her lungs!
goto go_ca
v1142:
echo SHRIEK {target} - Player looks at {target} and shrieks at the top of her lungs.
goto go_ca
v1143:
echo SHRUG - Player shrugs.
goto go_ca
v1144:
echo SHUDDER - Player shudders.
goto go_ca
v1145:
echo SHUFFLE - Player shuffles her feet.
goto go_ca
v1146:
echo SHUN {person} - Player stares darkly at you then sticks her nose up and turns her head away from you with a snap.
goto go_ca
v1147:
echo SHUN {self} - Player looks around seeking someone to help.
goto go_ca
v1148:
echo SHUN {target} - Player turns away from {target} in disgust.
goto go_ca
v1149:
echo SIGH - Player sighs.
goto go_ca
v1150:
echo SIGH (when dead) - The spirit of {dead person} sighs softly, raising the hairs on the back of your neck.
goto go_ca
v1151:
echo SIGH {adverb} - Player sighs loudly.
goto go_ca
v1152:
echo SIGH AT {noun} - Player gives a sigh of frustration.
goto go_ca
v1153:
echo SIGH WITH {noun} - Player gives a sigh of frustration.
goto go_ca
v1154:
echo SIMPER - Lorilea simpers.
goto go_ca
v1155:
echo SIMPER {person} (target same sex) - Player simpers at {person}.
goto go_ca
v1156:
echo SIMPER {person} (target opposite sex) - Player glances at {person}, the corners of his mouth turning up in a slow, coy fashion.
goto go_ca
v1157:
echo SIMPER {self} - Lorilea turns up her lips in a silly, self-conscious smile.
goto go_ca
v1158:
echo SIMPER {target} - Lorilea glances at {target} and simpers.
goto go_ca
v1159:
echo SIT - Player sits down.
goto go_ca
v1160:
echo SIT (when at a table) - Player pulls out a chair and seats herself at the table.
goto go_ca
v1161:
echo SIT (when in mud pools) - Player sinks down into the warm mud.
goto go_ca
v1162:
echo SIT BEND (when at a table) - Player pulls out a chair and seats herself at the table, bending one leg underneath the other.
goto go_ca
v1163:
echo SIT DAINTY (when at a table) - Player pulls out a chair and daintily seats herself at the table.
goto go_ca
v1164:
echo SIT FLOURISH (when at a table) - With exaggerated movements, Player quickly pulls out a chair and seats herself at the table with a flourish!
goto go_ca
v1165:
echo SIT GRACEFUL (when at a table) - Player pulls out a chair and gracefully seats herself at the table.
goto go_ca
v1166:
echo SIT NEAR {target} (when sitting) - Player scoots over to {target}.
goto go_ca
v1167:
echo SIT NEAR {target} (when standing) - Player sits down near {target}.
goto go_ca
v1168:
echo SIT PLOP (when at a table) - Player pulls out a chair and plops herself down at the table.
goto go_ca
v1169:
echo SIT SLOW (when at a table) - Player pulls out a chair and slowly seats herself at the table.
goto go_ca
v1170:
echo SIT STRADDLE (when at a table) - Player turns a chair around and straddles the seat, resting her arms across the back.
goto go_ca
v1171:
echo SIT TIRED (when at a table) - Player pulls out a chair and tiredly allows gravity to seat her.
goto go_ca
v1172:
echo SKIP - Player skips around in a happy little circle.
goto go_ca
v1173:
echo SKIP {direction} - Player just skipped merrily east.
goto go_ca
v1174:
echo SKIP {exits} - Player just skipped merrily through {target}, with her bemused companions following close behind.
goto go_ca
v1175:
echo SKIP {person} - Player comes merrily skipping up to you.
goto go_ca
v1176:
echo SKIP {self} - Player skips around in a merry little circle.
goto go_ca
v1177:
echo SKIP {target} - Player skips happily towards {target}
goto go_ca
v1178:
echo SKIP BEHIND {person} - Player skips in a circle around {person}.
goto go_ca
v1179:
echo SKIP BEHIND {self} - Player merrily skips a few steps back, grinning impishly.
goto go_ca
v1180:
echo SKIP BEHIND {target} - Player skips in a merry little circle around {target}
goto go_ca
v1181:
echo SKIP LEFT -or- RIGHT {person} - Player skips merrily over to your right.
goto go_ca
v1182:
echo SKIP LEFT -or- RIGHT - Player skips sideways a few strides to her left.
goto go_ca
v1183:
echo SLAP (when you are DEMEANOR NEUTRAL) - Player hauls off and slaps {person} up'side the head!
goto go_ca
v1184:
echo SLAP (when you are DEMEANOR COLD) - Player gives {person} a slap across the face with the back of her hand!
goto go_ca
v1185:
echo SLAP (when you are DEMEANOR FRIENDLY) - Player gives {person} a warning slap against the shoulder.
goto go_ca
v1186:
echo SLAP (when you are DEMEANOR RESERVED) - Player slaps {person} against the cheek, hard.
goto go_ca
v1187:
echo SLAP (when you are DEMEANOR WARM) - Player gives {person} a warning slap against the shoulder.
goto go_ca
v1188:
echo SLAP {self} - Player slaps herself on the forehead.
goto go_ca
v1189:
echo SMELL - Player sniffs.
goto go_ca
v1190:
echo SMELL {person} - Player sniffs at {person}.
goto go_ca
v1191:
echo SMELL {target} - Player sniffs at {target}.
goto go_ca
v1192:
echo SMILE - Player smiles.
goto go_ca
v1193:
echo SMILE {person} - Player smiles at {person}.
goto go_ca
v1194:
echo SMILE {self} - Player smiles quietly to herself.
goto go_ca
v1195:
echo SMIRK - Player smirks.
goto go_ca
v1196:
echo SMIRK {person} - Player smirks at {person}!
goto go_ca
v1197:
echo SMIRK {target} - Player smirks at {target}.
goto go_ca
v1198:
echo SMOOCH - Player smacks her lips.
goto go_ca
v1199:
echo SMOOCH {person} (when they are DEMEANOR FRIENDLY) - Player smooches {person} on the cheek.
goto go_ca
v1200:
echo SMOOCH {person} (when they are DEMEANOR NEUTRAL) - Player gives {person} a quick little smooch.
goto go_ca
v1201:
echo SMOOCH {person} (when they are DEMEANOR RESERVED) - Player puckers up for you, but you turn your nose up at her.
goto go_ca
v1202:
echo SMOOCH {person} (when they are DEMEANOR WARM) - Player turns to give you a quick smooch, and you tilt your head slightly, giving her a warm buss on the lips.
goto go_ca
v1203:
echo SMOOCH {self} - Player bites her lip.
goto go_ca
v1204:
echo SMOOCH {target} - Player just gave {target} a smooch.
goto go_ca
v1205:
echo SNAP - Player snaps her fingers.
goto go_ca
v1206:
echo SNAP (when hidden) - You hear a *snap* nearby.
goto go_ca
v1207:
echo SNAP {person} - Player snaps her fingers at {person}.
goto go_ca
v1208:
echo SNAP {self} - Player snaps her fingers to a rhythm only she can hear.
goto go_ca
v1209:
echo SNAP {target} - Player glances at {target} and snaps her fingers.
goto go_ca
v1210:
echo SNAP ATTENTION - Player snaps smartly to attention!
goto go_ca
v1211:
echo SNARL - Player snarls menacingly!
goto go_ca
v1212:
echo SNARL {person} - Player snarls at {person}.
goto go_ca
v1213:
echo SNARL {self} - Player tries to snarl at herself but her face ends up looking like a raisin.
goto go_ca
v1214:
echo SNARL {target} - Player hunches her shoulders and snarls menacingly at {target}!
goto go_ca
v1215:
echo SNEAK {direction} - Player just tiptoed east.
goto go_ca
v1216:
echo SNEAK {exits} - Player just tiptoed stealthily through {target}.
goto go_ca
v1217:
echo SNEAK {person} - Player comes tiptoeing up to you.
goto go_ca
v1218:
echo SNEAK {self} - Player tiptoes around a bit.
goto go_ca
v1219:
echo SNEAK {target} - Player sneaks up to {target}
goto go_ca
v1220:
echo SNEAK BEHIND {person} - Player appears to be tiptoeing up behind you.
goto go_ca
v1221:
echo SNEAK BEHIND {self} - Player slowly tiptoes backwards.
goto go_ca
v1222:
echo SNEAK BEHIND {target} - Player sneaks around behind {target}
goto go_ca
v1223:
echo SNEER - Player sneers.
goto go_ca
v1224:
echo SNEER {person} - Player sneers at {person}.
goto go_ca
v1225:
echo SNEEZE - Player lets out a great honking sneeze!
goto go_ca
v1226:
echo SNEEZE - Player sneezes loudly!
goto go_ca
v1227:
echo SNEEZE - Player sneezes, trying vainly to keep from spraying you.
goto go_ca
v1228:
echo SNEEZE - Player sneezes.
goto go_ca
v1229:
echo SNEEZE - Player suddenly lets out a noise sounding much like a stuck rolton.
goto go_ca
v1230:
echo SNEEZE - Player tries to stifle a sneeze but fails tremendously.
goto go_ca
v1231:
echo SNICKER - Player snickers.
goto go_ca
v1232:
echo SNICKER {person} - Player snickers at {person}!
goto go_ca
v1233:
echo SNICKER {self} - Player snickers to herself.
goto go_ca
v1234:
echo SNICKER {target} - Player snickers at {target}.
goto go_ca
v1235:
echo SNIFF - Player sniffs.
goto go_ca
v1236:
echo SNIFF {person} - Player sniffs at {person}.
goto go_ca
v1237:
echo SNIFF {target} - Player sniffs at {target}.
goto go_ca
v1238:
echo SNORT - Player snorts.
goto go_ca
v1239:
echo SNORT {person} - Player snorts at {person}.
goto go_ca
v1240:
echo SNUGGLE {person} (when they are DEMEANOR FRIENDLY) - Player snuggles up to you, resting her head on your shoulder.
goto go_ca
v1241:
echo SNUGGLE {person} (when they are DEMEANOR NEUTRAL) - Player snuggles up to you.
goto go_ca
v1242:
echo SNUGGLE {person} (when they are DEMEANOR WARM) - Player snuggles up against you, and you cradle an arm around her in response.
goto go_ca
v1243:
echo SOB - Player sobs.
goto go_ca
v1244:
echo SPIN {person} (when in dance area) - Player swings you out then spins you right back into her arms.
goto go_ca
v1245:
echo SPLASH (when in mud pools) - Player flings mud all over the place!
goto go_ca
v1246:
echo SPLASH (when in water) - Player splashes playfully about in the water.
goto go_ca
v1247:
echo SPLASH {person} (when in mud pools) - Player flings mud all over {person}!
goto go_ca
v1248:
echo SPLASH {person} (when in water) - Player splashes water all over {person}!
goto go_ca
v1249:
echo SPLUTTER - Player splutters.
goto go_ca
v1250:
echo SPRINKLE {item} BEHIND {target} - Player sprinkles her {item} behind {target}.
goto go_ca
v1251:
echo SPRINKLE {item} IN {target} - Player sprinkles her {item} in {target}.
goto go_ca
v1252:
echo SPRINKLE {item} ON {target} - Player sprinkles her {item} on {target}.
goto go_ca
v1253:
echo SPRINKLE {item} UNDER {target} - Player sprinkles her {item} under {target}.
goto go_ca
v1254:
echo SQUEAL - Player squeals.
goto go_ca
v1255:
echo SQUEAL {person} - Player looks at {person} and squeals.
goto go_ca
v1256:
echo SQUEAL {self} - Player lets out a little squeal of delight.
goto go_ca
v1257:
echo SQUEAL {target} - Player looks at {target} and squeals.
goto go_ca
v1258:
echo SQUINT - Player squints.
goto go_ca
v1259:
echo SQUINT {person} - Player squints at {person}.
goto go_ca
v1260:
echo SQUINT {self} - Player narrows her eyes.
goto go_ca
v1261:
echo SQUINT {target} - Player squints at {target}.
goto go_ca
v1262:
echo SQUIRM - Player squirms.
goto go_ca
v1263:
echo STACK {heat source} (when in a home) - Player stacks some of the stockpiled fuel from beside the {heat source} into its bottom.
goto go_ca
v1264:
echo STARE - Player stares off into space.
goto go_ca
v1265:
echo STARE {person} - Player stares at {person}.
goto go_ca
v1266:
echo STARE {target} - Player stares at {target}.
goto go_ca
v1267:
echo STEEPLE - Player steeples her fingers together, quietly observing her surroundings.
goto go_ca
v1268:
echo STEEPLE {self} - Player glances at her fingers and steeple them together.
goto go_ca
v1269:
echo STEEPLE {target} ANGER (DARK-ELF) - Dark-Elf laces her fingers together with barely hidden anger as she glances at {target}. The pressure she applies to her fingers causes them to turn white.
goto go_ca
v1270:
echo STEEPLE {target} ARROGANT (DARK-ELF) - Grinning arrogantly, Dark-Elf glances at {target} and laces her fingers together, squaring her shoulders in righteous indignation.
goto go_ca
v1271:
echo STEEPLE {target} BACK (DARK-ELF) - Glancing at {target}, Dark-Elf laces her fingers behind her back and stands at rigid attention.
goto go_ca
v1272:
echo STEEPLE {target} EVIL (DARK-ELF) - Dark-Elf steeples her fingers slowly and glances at {target} as a smirk plays across her lips. Her eyes narrow into mere slits as she glances around.
goto go_ca
v1273:
echo STEEPLE {target} HEAD (DARK-ELF) - Dark-Elf laces her fingers together and places them behind her head, raising one eyebrow as she glances at {target} in slight annoyance.
goto go_ca
v1274:
echo STEEPLE {target} LISTEN (DARK-ELF) - Lacing her fingers together, Dark-Elf 's body stiffens as she quietly listens to {target}.
goto go_ca
v1275:
echo STEEPLE {target} PONDER (DARK-ELF) - Deep in thought, Dark-Elf absently stares at {target} and laces her fingers before her.
goto go_ca
v1276:
echo STEEPLE {target} - Player steeples her fingers together as she glances at {target}.
goto go_ca
v1277:
echo STEEPLE ANGER (DARK-ELF) - Dark-Elf laces her fingers together with barely hidden anger. The pressure she applies to her fingers causes them to turn white.
goto go_ca
v1278:
echo STEEPLE ARROGANT (DARK-ELF) - Grinning arrogantly, Dark-Elf laces her fingers together and squares her shoulders in righteous indignation.
goto go_ca
v1279:
echo STEEPLE BACK (DARK-ELF) - Dark-Elf laces her fingers behind her back and stands at rigid attention.
goto go_ca
v1280:
echo STEEPLE EVIL (DARK-ELF) - Dark-Elf steeples her fingers slowly as a smirk plays across her lips. Her eyes narrow into mere slits as she glances around.
goto go_ca
v1281:
echo STEEPLE GOOD - With a serene smile, Player laces her fingers together in quiet repose.
goto go_ca
v1282:
echo STEEPLE HEAD (DARK-ELF) - Dark-Elf laces her fingers together and places them behind her head, raising one eyebrow in slight annoyance.
goto go_ca
v1283:
echo STEEPLE LISTEN (DARK-ELF) - Lacing her fingers together, Dark-Elf 's body stiffens as she listens quietly.
goto go_ca
v1284:
echo STEEPLE NOSE - Player takes a slow, deep breath then pinches the bridge of her nose.
goto go_ca
v1285:
echo STEEPLE PONDER (DARK-ELF) - Deep in thought, Dark-Elf laces her fingers before her.
goto go_ca
v1286:
echo STEEPLE SHY - Player lowers her head in a shy manner laces her fingers behind her back and scuffs the ground with her foot.
goto go_ca
v1287:
echo STOCK {heat source} (when in a home) - Player adds a chunk of dry firewood to the {heat source}'s stockpile of fuel.
goto go_ca
v1288:
echo STOCK {heat source} (when in a home) - Player starts a stockpile of fuel next to the {heat source} with a chunk of dry firewood.
goto go_ca
v1289:
echo STOKE {heat source} (when in a home) - Using a jagged, broken longsword from beside the {heat source}, Player pulls aside the remaining wood and stirs up the coals at its bottom. This causes the flames to leap higher and a wave of heat to billow out into the room.
goto go_ca
v1290:
echo STOMP - Player stamps her feet.
goto go_ca
v1291:
echo STOMP {person} -or- {creature} - Player stamps her feet at {person}!
goto go_ca
v1292:
echo STOMP {person} -or- {creature} (GIANT) - Giant stamps her feet at {person}! The ground seems to tremble slightly beneath the impact.
goto go_ca
v1293:
echo STOMP {self} - Player stamps her feet with impatience.
goto go_ca
v1294:
echo STOMP {target} - Player stamps her way around {target}!
goto go_ca
v1295:
echo STRETCH - Player stretches.
goto go_ca
v1296:
echo STRETCH BACK - Raising her arms slightly, Player arches her back and gently lets her head rock back.
goto go_ca
v1297:
echo STRETCH DIAMOND (ERITHIAN when sitting) - Erithian draws her legs up in front of herself, positioning her heels and toes against each other to form a perfect diamond.
goto go_ca
v1298:
echo STRETCH DOWN - Player bends forward at the waist and attempts to reach down and touch her toes with her fingers.
goto go_ca
v1299:
echo STRETCH FORWARD - Player stretches her arms out in front of her, attempting to loosen the tension in her neck and shoulders.
goto go_ca
v1300:
echo STRETCH HAWK (ERITHIAN when sitting) - Erithian folds her left leg beneath her, extending her right leg behind her fully. Raising her arms overhead she arches her back, easing the tension in her spine.
goto go_ca
v1301:
echo STRETCH LEFT -or- RIGHT - Player turns her shoulders to the left in a long, slow stretch.
goto go_ca
v1302:
echo STRETCH MOON (ERITHIAN when prone) - Balancing on her stomach, Erithian extends her arms behind her, grasping her ankles. Drawing her limbs upward, Erithian's body forms a complete circle.
goto go_ca
v1303:
echo STRETCH MOUNTAIN (ERITHIAN when standing) - Gracefully bending at the waist, Erithian places her palms and wrists on the ground in front of her, extending the pose forward until her body forms a perfect mountain peak.
goto go_ca
v1304:
echo STRETCH TREE (ERITHIAN when standing) - Extending her arms straight up over her head, Erithian draws one leg up towards the center of her body, balancing lightly on her other leg.
goto go_ca
v1305:
echo STRETCH UP - Interlocking her fingers above her head, Player stretches slowly, extending her spine in a satisfying stretch.
goto go_ca
v1306:
echo STRETCH WAVE (ERITHIAN when prone) - Erithian folds her hands over her chest, arching her spine and legs to perform a perfect wave posture.
goto go_ca
v1307:
echo STRETCH WINGS (AELOTOI) - Aelotoi stretches, flexing her wings.
goto go_ca
v1308:
echo STRIDE - Player strides a few steps forward.
goto go_ca
v1309:
echo STRIDE {direction} - Player strides away moving east.
goto go_ca
v1310:
echo STRIDE {exits} - Player's group just strode purposefully through {target}.
goto go_ca
v1311:
echo STRIDE {item} (worn or held) - Player strides along, tightly gripping {item}.
goto go_ca
v1312:
echo STRIDE {person} - Player strides over to stand before {person}.
goto go_ca
v1313:
echo STRIDE {self} - Player takes a few steps in a small circle.
goto go_ca
v1314:
echo STRIDE {target} - Player strides a few steps toward {target}
goto go_ca
v1315:
echo STRIDE BEHIND {person} - Player moves to stand behind {person}.
goto go_ca
v1316:
echo STRIDE BEHIND {self} - Player takes a few steps back.
goto go_ca
v1317:
echo STRIDE BEHIND {target} - Player walks around to stand behind {target}
goto go_ca
v1318:
echo STRIDE LEFT -or- RIGHT {person} (when joined) - Player holds your hand as you both turn to the right and take a few steps.
goto go_ca
v1319:
echo STRIDE LEFT -or- RIGHT {person} - Player slowly paces to her right, moving in a circle around {person}.
goto go_ca
v1320:
echo STRIDE LEFT -or- RIGHT - Player takes a few steps to her left.
goto go_ca
v1321:
echo STRUT - Player struts about.
goto go_ca
v1322:
echo STRUT ARROGANT - Player struts about arrogantly.
goto go_ca
v1323:
echo STRUT PROUDLY - Player struts about proudly.
goto go_ca
v1324:
echo STRUT SATISFIED - Player struts about satisfied.
goto go_ca
v1325:
echo STRUT SLOW - Player struts about slowly.
goto go_ca
v1326:
echo STUMBLE - Player suddenly stumbles for no apparent reason.
goto go_ca
v1327:
echo STUMBLE {direction} - Player begins to walk {direction} but suddenly trips and goes flailing out of sight!
goto go_ca
v1328:
echo STUMBLE {exits} - Player moves toward {target} and then stumbles, making a total fool out of herself. A group of people follows her, rolling their eyes and chortling.
goto go_ca
v1329:
echo STUMBLE {item} (item held) - Player stumbles around, trying to hold on to {item}!
goto go_ca
v1330:
echo STUMBLE {person} - Player suddenly comes flailing at you as she trips over something!
goto go_ca
v1331:
echo STUMBLE {self} - Player gets her legs tangled together and nearly tips over!
goto go_ca
v1332:
echo STUMBLE {target} - Player stumbles toward {target} before regaining her balance.
goto go_ca
v1333:
echo STUMBLE BEHIND {person} - Player stumbles behind {person} and you hear a loud crash!
goto go_ca
v1334:
echo STUMBLE BEHIND {self} - Player flails her arms about as she stumbles backward.
goto go_ca
v1335:
echo STUMBLE BEHIND {target} - Player stumbles behind {target} and falls over.
goto go_ca
v1336:
echo STUMBLE LEFT -or- RIGHT {person} - Player falls to the left and stumbles into you. You give her a hard shove and she falls over!
goto go_ca
v1337:
echo STUMBLE LEFT -or- RIGHT {self} - Player suddenly trips over her own feet and falls sideways to the left!
goto go_ca
v1338:
echo STUMBLE LEFT -or- RIGHT - Player suddenly loses her balance and stumbles a bit to the left before righting herself.
goto go_ca
v1339:
echo SULK - Player looks downright miserable.
goto go_ca
v1340:
echo SUMMON {pet} (when in a home or neighborhood) - Player calls out into the air, then spends a moment listening.
goto go_ca
v1341:
echo SWAY (sitting and stunned) - Player sways side to side, looking a bit unsteady.
goto go_ca
v1342:
echo SWAY (standing and stunned) - Player sways back and forth unsteadily.
goto go_ca
v1343:
echo SWAY (when kneeling -or- kneeling and stunned) - Player sways side to side on her knees.
goto go_ca
v1344:
echo SWAY (when sitting) - Player hugs her knees and sways side to side.
goto go_ca
v1345:
echo SWAY (when standing) - Player sways back and forth.
goto go_ca
v1346:
echo SWEAR {person} ASPERSION - Player casts growled aspersions on your character and makeup.
goto go_ca
v1347:
echo SWEAR {person} BREATH - Player swears quietly at {person}.
goto go_ca
v1348:
echo SWEAR {person} CURSE - Player lets loose with an involved curse detailing your improbable ancestry.
goto go_ca
v1349:
echo SWEAR {person} ELOQUENT (DWARF) - Dwarf grunts out an eloquent description of your beardless cowardice.
goto go_ca
v1350:
echo SWEAR {person} FLAME - Player lets out a flaming volley of invective at {person}.
goto go_ca
v1351:
echo SWEAR {person} FLUID (ELF) - Elf swears fluidly and vividly at {person}.
goto go_ca
v1352:
echo SWEAR {person} INDIGNANT (HALFLING ) - Halfling squeaks out an indignant suggestion about your baking abilities.
goto go_ca
v1353:
echo SWEAR {person} LOUD (HUMAN) - Human swears long, loud and well at {person}.
goto go_ca
v1354:
echo SWEAR {person} LYRIC - Player expounds lyrically upon your shortcomings.
goto go_ca
v1355:
echo SWEAR {person} OATH (GIANT) - Giant bellows a guttural series of oaths at {person}.
goto go_ca
v1356:
echo SWEAR {person} SPASM - Player hurls an especially vitriolic spasm of oaths in your direction, probably managing to offend the gods if not you.
goto go_ca
v1357:
echo SWEAR {person} SPITE (DARK ELF) - Dark-Elf curses darkly at {person}, his eyes narrowing in spite.
goto go_ca
v1358:
echo SWEAR {person} SPITTLE - Player offers a seething account of your usefulness that is more spittle than speech.
goto go_ca
v1359:
echo SWEAR {person} THORN (HALF-ELF) - Half-elf swears in a fluid mixture of common and elven at {person}.
goto go_ca
v1360:
echo SWEAR {person} UNHEARD - Player mutters something better left unheard in your direction.
goto go_ca
v1361:
echo SWEAR {person} VILE - Player growls something vile at {person}.
goto go_ca
v1362:
echo SWEAR {target} SHODDY - Player vividly accuses the gods of shoddy workmanship when it came time to create {target}.
goto go_ca
v1363:
echo SWEAR {target} SPITE (DARK ELF) - Dark-Elf curses darkly at {target}, his eyes narrowing in spite.
goto go_ca
v1364:
echo SWEAR {target} TREE (SYLVAN) - Sylvan swears at a faint path vehemently enough to scour the bark from a tree.
goto go_ca
v1365:
echo SWEAR ASPERSION - Player casts growled aspersions into mid-air.
goto go_ca
v1366:
echo SWEAR BREATH - Player swears under her breath.
goto go_ca
v1367:
echo SWEAR CURSE - Player lets loose with an involved and improbable curse against the day she was born.
goto go_ca
v1368:
echo SWEAR ELOQUENT (DWARF) - Dwarf lets out an eloquently vile series of grunts.
goto go_ca
v1369:
echo SWEAR FLAME - Player lets out a flaming volley of invective that makes your ears burn.
goto go_ca
v1370:
echo SWEAR FLUID (ELF) - Elf swears fluidly and vividly.
goto go_ca
v1371:
echo SWEAR INDIGNANT (HALFLING) - Halfling squeaks out an indignant suggestion involving stale tart crumbs.
goto go_ca
v1372:
echo SWEAR LOUD (HUMAN) - Human swears long, loud and well.
goto go_ca
v1373:
echo SWEAR LYRIC - Player whistles something nasty between clenched teeth.
goto go_ca
v1374:
echo SWEAR OATH (GIANT) - Giant bellows a guttural series of oaths.
goto go_ca
v1375:
echo SWEAR SPASM - Player manages to offend an inordinate number of gods with an especially vitriolic spasm of oaths.
goto go_ca
v1376:
echo SWEAR SPITE (DARK ELF) - Dark-Elf curses darkly, his eyes narrowing in spite.
goto go_ca
v1377:
echo SWEAR SPITTLE - Player spits out a muttered curse.
goto go_ca
v1378:
echo SWEAR THORN (HALF-ELF) - Half-elf swears in a fluid mixture of common and elven that would make a spike-thorn take pause.
goto go_ca
v1379:
echo SWEAR TREE (SYLVAN) - Sylvan swears vehemently enough to scour the bark from a tree.
goto go_ca
v1380:
echo SWEAR UNHEARD - Player mutters something better left unheard.
goto go_ca
v1381:
echo SWEAR VILE - Player growls something vile beneath her breath.
goto go_ca
v1382:
echo SWEAT - Player breaks out in a sweat.
goto go_ca
v1383:
echo SWEAT {person} - Player glances at {person} and begins to sweat.
goto go_ca
v1384:
echo SWEAT {self} - Player tenses up, beads of sweat glistening on her brow.
goto go_ca
v1385:
echo SWEAT {target} - Player glances at {target} and begins to sweat.
goto go_ca
v1386:
echo SWEAT HEAVY - Heavy droplets of sweat drip from Player's brow.
goto go_ca
v1387:
echo SWEAT LIGHT - Player perspires delicately.
goto go_ca
v1388:
echo SWEEP {person} - Player crouches and attempts to sweep {person}, but only manages a clumsy little floor dance.
goto go_ca
v1389:
echo SWOON - Player swoons.
goto go_ca
v1390:
echo SWOON (when at a table) - Player faints, falling face-first onto the table with a hearty SMACK! She jerks upright and blinks a few times as a brilliant goose-egg begins to form on her forehead.
goto go_ca
v1391:
echo TACKLE {person} - Player hurls herself at {person}! Player flies a bit wide and lands in a heap on the ground.
goto go_ca
v1392:
echo TAP - Player taps her foot impatiently.
goto go_ca
v1393:
echo TAP {person} - Player taps {person} lightly on the shoulder.
goto go_ca
v1394:
echo TAP {self} - Player taps herself on the chest.
goto go_ca
v1395:
echo TAP {target} - Player taps some black demon rum.
goto go_ca
v1396:
echo THINK - Player rubs her chin thoughtfully.
goto go_ca
v1397:
echo THUMP - You notice a vein pulsing in Player's forehead.
goto go_ca
v1398:
echo THUMP {dead person} - Player thumps your dead body. It doesn't help, you're still dead.
goto go_ca
v1399:
echo THUMP {person} - Player thumps {person}!
goto go_ca
v1400:
echo THUMP {person} (target under 5 trains) - Player thumps you! The blow catches you square in the solar plexus! You double over, gasping for air.
goto go_ca
v1401:
echo THUMP {self} - Player rubs her eyes.
goto go_ca
v1402:
echo TICKLE {person} (when they are DEMEANOR FRIENDLY) - You grin as Player tickles you.
goto go_ca
v1403:
echo TICKLE {person} (when they are DEMEANOR NEUTRAL) - Player tickles you.
goto go_ca
v1404:
echo TICKLE {person} (when they are DEMEANOR RESERVED) - Player fruitlessly attempts to tickle you.
goto go_ca
v1405:
echo TICKLE {person} (when they are DEMEANOR WARM) - You laugh as Player tickles you.
goto go_ca
v1406:
echo TILT {item} (item held) - Player tilts her {item} side to side, making the light play off it.
goto go_ca
v1407:
echo TILT {person} - Player cocks her head at {person}.
goto go_ca
v1408:
echo TILT {self} - Player tilts her head back.
goto go_ca
v1409:
echo TILT {target} - Player cocks her head and examines the scarab-clasped backpack.
goto go_ca
v1410:
echo TILT DOWN - Player tilts her head down.
goto go_ca
v1411:
echo TILT MY HAND - Player holds up her hand and tilts it side to side in a so-so gesture.
goto go_ca
v1412:
echo TILT MY HEAD - Player cocks her head.
goto go_ca
v1413:
echo TILT TABLE - Player lifts one end of the table, causing everything upon it to slide precariously to the other side! Player sets the table level before any of the items meet disaster.
goto go_ca
v1414:
echo TILT UP - Player tilts her head up.
goto go_ca
v1415:
echo TINKER {item} - Player tries to tinker with {item}
goto go_ca
v1416:
echo TINKER {item} (GNOME) - Gnome tinkers with {item}
goto go_ca
v1417:
echo TINKER {person} (GNOME and when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM ) - Gnome moves very close to {person}.
goto go_ca
v1418:
echo TINKER {person} (when they are DEMEANOR NEUTRAL, FRIENDLY, or WARM) - Player tinkers with {person}’s appearance.
goto go_ca
v1419:
echo TINKER {self} - Player looks around for something.
goto go_ca
v1420:
echo TINKER {self} (GNOME) - Player glances around for something.
goto go_ca
v1421:
echo TOUCH {creature} (familiar, companion, or house pet) - Player pets your {creature}.
goto go_ca
v1422:
echo TOUCH {person} (when they are DEMEANOR FRIENDLY) - Player reaches over and gently rests her hand on your shoulder.
goto go_ca
v1423:
echo TOUCH {person} (when they are DEMEANOR NEUTRAL) - Player touches {person}.
goto go_ca
v1424:
echo TOUCH {person} (when they are DEMEANOR RESERVED) - Player tries to touch you, but you manage to get away.
goto go_ca
v1425:
echo TOUCH {person} (when they are DEMEANOR WARM) - Player reaches over and gently rests her hand on your arm.
goto go_ca
v1426:
echo TOUCH {self} - Player touches one finger to her lips.
goto go_ca
v1427:
echo TOUCH {target} - Player just touched {target}.
goto go_ca
v1428:
echo TREMBLE - Player trembles.
goto go_ca
v1429:
echo TREMBLE (when dead) - {dead person}'s body jerks and trembles involuntarily, her muscles no longer controlled by her brain.
goto go_ca
v1430:
echo TREMBLE {person} ANGER - Player trembles with anger at {person}.
goto go_ca
v1431:
echo TREMBLE {person} FEAR - Player glances at {person} and trembles in fear.
goto go_ca
v1432:
echo TREMBLE {person} FRUSTRATION - Player looks at {person} and trembles with pure frustration.
goto go_ca
v1433:
echo TREMBLE {person} HAPPY - Player looks at {person} and trembles with glee.
goto go_ca
v1434:
echo TREMBLE {person} RAGE - Player trembles with rage at {person}.
goto go_ca
v1435:
echo TREMBLE {person} - Player looks at {person} and trembles.
goto go_ca
v1436:
echo TREMBLE {self} - Player shifts her weight, trembling slightly.
goto go_ca
v1437:
echo TREMBLE ANGER - Player trembles with anger.
goto go_ca
v1438:
echo TREMBLE COLD - Player trembles as if a cold chill just ran up her spine.
goto go_ca
v1439:
echo TREMBLE EXCITE - Player's eyes light up and her tremble with excitement.
goto go_ca
v1440:
echo TREMBLE EYE - Player's eyelid begins to twitch and quiver uncontrollably.
goto go_ca
v1441:
echo TREMBLE FEAR - Player's whole body trembles with fear.
goto go_ca
v1442:
echo TREMBLE FRUSTRATION - Player trembles with pure frustration, an angry look on her face.
goto go_ca
v1443:
echo TREMBLE HAND - Player's hand trembles.
goto go_ca
v1444:
echo TREMBLE HAPPY - Player trembles with glee from head to toe, grinning.
goto go_ca
v1445:
echo TREMBLE LEAF - Player trembles like a leaf.
goto go_ca
v1446:
echo TREMBLE LEG - Like a puppy scratched behind the ear, Player's leg trembles in an uncontrollable spasm.
goto go_ca
v1447:
echo TREMBLE LIP - Player's lower lip trembles slightly.
goto go_ca
v1448:
echo TREMBLE RAGE - Player trembles with rage.
goto go_ca
v1449:
echo TRUDGE - Player trudges back and forth.
goto go_ca
v1450:
echo TRUDGE {creature} -or- {npc} - You trudge up to a {creature} and stare defiantly.
goto go_ca
v1451:
echo TRUDGE {direction} - Player just trudged away moving east.
goto go_ca
v1452:
echo TRUDGE {exits} - Player's group just trudged through {target}.
goto go_ca
v1453:
echo TRUDGE {person} - Player comes trudging up to {person}.
goto go_ca
v1454:
echo TRUDGE {target} - Player trudges up to {target}.
goto go_ca
v1455:
echo TRUDGE BEHIND {person} - Player trudges up behind {person}.
goto go_ca
v1456:
echo TRUDGE BEHIND {self} - Player slowly trudges backward.
goto go_ca
v1457:
echo TRUDGE BEHIND {target} - Player trudges up behind {target}.
goto go_ca
v1458:
echo TRUDGE LEFT -or- RIGHT {person} (when joined) - Player holds your hand and trudges off to the left.
goto go_ca
v1459:
echo TRUDGE LEFT -or- RIGHT {person} - Player trudges a bit to your left.
goto go_ca
v1460:
echo TRUDGE LEFT -or- RIGHT - Player trudges a bit to her left.
goto go_ca
v1461:
echo TURN (when in skating area) - Player does an easy spin on two feet, turning around twice.
goto go_ca
v1462:
echo TURN {item} (item held) - Player turns over her {item}.
goto go_ca
v1463:
echo TURN {person} - Player turns to face {person}.
goto go_ca
v1464:
echo TURN {self} - Player turns around.
goto go_ca
v1465:
echo TURN {target} (item not held or worn) - Player turns to face {target}.
goto go_ca
v1466:
echo TURN MY DISK - You give your disk a flip that sends it spinning end over end dumping everything inside onto the ground.
goto go_ca
v1467:
echo TURN MY LOCKPICK (ROGUE) - Rogue deftly twirls a {lockpick} between two fingers.
goto go_ca
v1468:
echo TWIDDLE - Player twiddles her thumbs.
goto go_ca
v1469:
echo TWITCH - Player begins to twitch.
goto go_ca
v1470:
echo TWITCH (AELOTOI) - Aelotoi begins to twitch her wings.
goto go_ca
v1471:
echo TWITCH {person} - As Player glances at {person}, you notice a faint twitch near her eye.
goto go_ca
v1472:
echo TWITCH {person} (AELOTOI) - As Aelotoi glances at {target}, you notice a faint twitch of her wings.
goto go_ca
v1473:
echo VOTE {item} - Player indicates {item} as a possible option.
goto go_ca
v1474:
echo VOTE YES -or- NO -or- {#} TO {player} - Player announces a vote of "No" to you, which you record.
goto go_ca
v1475:
echo VOTE YES -or- NO -or- {#} TO {player} [silently] - Player offers you a silent vote of "Yes", which you record.
goto go_ca
v1476:
echo VOTE YES -or- NO - Player casts her vote with an emphatic "Aye!"
goto go_ca
v1477:
echo WAGGLE {dead person} - Player waggles her fingers mystically at you. You're still as dead as a dead thing.
goto go_ca
v1478:
echo WAGGLE {person} - Player waggles her fingers mystically at you! Ooh! Scary!
goto go_ca
v1479:
echo WAGGLE {person} (when they are stunned) - Player waggles her fingers mystically at you. You're still as stunned as you were before that bit of amazing prestidigitation.
goto go_ca
v1480:
echo WAGGLE {self} - Player waggles her fingers mystically. Ooh...impressive.
goto go_ca
v1481:
echo WAGGLE {target} - Player waggles her fingers at {target}.
goto go_ca
v1482:
echo WAIL - Player wails!
goto go_ca
v1483:
echo WAIL (when dead) - The spirit of {dead person} begins to wail eerily.
goto go_ca
v1484:
echo WAIL (when hidden) - You hear someone wailing from the shadows!
goto go_ca
v1485:
echo WAIL {dead person} (when kneeling) - Player flings herself on {dead person}, wailing mournfully.
goto go_ca
v1486:
echo WAIL {dead person} (when standing) - Player falls to her knees beside {dead person}'s body and wails mournfully!
goto go_ca
v1487:
echo WAIL {person} - Player glances at {person} and begins to wail!
goto go_ca
v1488:
echo WAIT - Player seems to be waiting for something.
goto go_ca
v1489:
echo WARBLE - Player warbles like a bird.
goto go_ca
v1490:
echo WARBLE (BARD) - A mellifluous warbling fills the air from Bard's voice.
goto go_ca
v1491:
echo WARBLE (BARD, when hidden) - You hear a warbling lark or perhaps someone imitating one.
goto go_ca
v1492:
echo WARBLE (when hidden) - You hear someone warbling like a bird.
goto go_ca
v1493:
echo WARN {creature} -or- {npc} - Player glances at a {npc}, the threat of violence evident in her eyes.
goto go_ca
v1494:
echo WARN {item} - Player glances warily at an {item}, issuing a silent warning.
goto go_ca
v1495:
echo WARN {person} - Player casts {person} a stern warning glance.
goto go_ca
v1496:
echo WARN {self} - Player's eyes narrow to slits as he glares around the area.
goto go_ca
v1497:
echo WARSALUTE ARMOR {person} (WARRIOR) - Warrior faces {person} and smartly brings her right fist up to her chest. Holding it there, she bows deeply.
goto go_ca
v1498:
echo WARSALUTE BARBARIC {target} (WARRIOR) - Warrior grunts to {person} in tribute as he bangs his fist sharply upon his {chest armor} in a barbaric salute.
goto go_ca
v1499:
echo WARSALUTE BOW {target} (WARRIOR) - Warrior bows deeply at the waist, honoring {person}.
goto go_ca
v1500:
echo WARSALUTE CHIVALROUS {person} (WARRIOR) - Warrior faces {person} and crisply renders a chivalrous salute.
goto go_ca
v1501:
echo WARSALUTE HEAD {person} (WARRIOR with headgear) - Warrior's fingers briefly touch his {headgear} as he renders {person} a casual salute.
goto go_ca
v1502:
echo WARSALUTE HEAD {person} (WARRIOR with no headgear) - Warrior's fingers briefly touch her brow as she renders {person} a casual salute.
goto go_ca
v1503:
echo WARSALUTE MOCK {person} (WARRIOR) - Warrior renders a mocking salute to {person}.
goto go_ca
v1504:
echo WARSALUTE SHIELD {person} (WARRIOR) - Warrior faces {person} and bashes his fist sharply against his {shield}.
goto go_ca
v1505:
echo WARSALUTE WEAPON {target} (WARRIOR with no weapon in hand) - Warrior raises his fist overhead in salute.
goto go_ca
v1506:
echo WARSALUTE WEAPON {target} (WARRIOR with weapon in hand) - Warrior raises his {weapon} straight up and nods slightly as he tilts it forward momentarily in salute.
goto go_ca
v1507:
echo WATCH - Player surveys her surroundings carefully.
goto go_ca
v1508:
echo WATCH {creature} -or- {npc} -
goto go_ca
v1509:
echo WATCH {item} - Player watches {item} closely for a moment.
goto go_ca
v1510:
echo WATCH {person} - You notice Player watching {person} warily out of the corner of her eyes.
goto go_ca
v1511:
echo WAVE - Player waves.
goto go_ca
v1512:
echo WAVE {item} - Player waves {item} around.
goto go_ca
v1513:
echo WAVE {person} - Player waves to {person}.
goto go_ca
v1514:
echo WAVE {self} - Player fans herself.
goto go_ca
v1515:
echo WEIGH {person} - Player is admiring {person}.
goto go_ca
v1516:
echo WEIGH {self} - Player is admiring herself again.
goto go_ca
v1517:
echo WHEEZE - Player makes a wheezing sound.
goto go_ca
v1518:
echo WHEEZE (when dead) - The spirit of {dead person} emits a ghostly wheezing sound.
goto go_ca
v1519:
echo WHEEZE (when stunned) - Player makes a faint wheezing sound.
goto go_ca
v1520:
echo WHIMPER - Player whimpers.
goto go_ca
v1521:
echo WHIMPER (when hidden) - You hear someone whimpering.
goto go_ca
v1522:
echo WHINE - Player whines.
goto go_ca
v1523:
echo WHINE {person} - Player whines at {person}!
goto go_ca
v1524:
echo WHINE {target} - Player whines at {target}.
goto go_ca
v1525:
echo WHISTLE - Player whistles tunelessly to herself.
goto go_ca
v1526:
echo WHISTLE (BARD) - Bard whistles a complicated ditty, impressing you with her virtuosity.
goto go_ca
v1527:
echo WHISTLE {person} - Player whistles at {person}!
goto go_ca
v1528:
echo WHISTLE BIRD {bird type} - Player emits a fair reproduction of the whistle of a {bird type}.
goto go_ca
v1529:
echo WHISTLE BIRD {bird type} - Player emits a skillful reproduction of the delicate whistle of a {bird type}.
goto go_ca
v1530:
echo WHISTLE BIRD {bird type} - Player whistles like a bird.
goto go_ca
v1531:
echo WIGGLE ARMS {person} - Player tucks in her arms and flaps them like a bird as she glances at {person}.
goto go_ca
v1532:
echo WIGGLE ARMS - Player tucks in her arms and flaps them like a bird.
goto go_ca
v1533:
echo WIGGLE EARS {person} - Player wiggles her ears at {person}.
goto go_ca
v1534:
echo WIGGLE EARS - Player wiggles her ears.
goto go_ca
v1535:
echo WIGGLE EYEBROWS {person} - Player wiggles her eyebrows at {person}.
goto go_ca
v1536:
echo WIGGLE EYEBROWS - Player wiggles her eyebrows.
goto go_ca
v1537:
echo WIGGLE FINGERS {person} - Player wiggles her fingers at {person}.
goto go_ca
v1538:
echo WIGGLE FINGERS - Player wiggles her fingers.
goto go_ca
v1539:
echo WIGGLE HEAD -or- FACE {person} - Player vigorously shakes her head at {person}.
goto go_ca
v1540:
echo WIGGLE HEAD -or- FACE - Player vigorously shakes her head.
goto go_ca
v1541:
echo WIGGLE KNEES -or- LEGS {person} - Player's knees begin to shake as she glances at {person}.
goto go_ca
v1542:
echo WIGGLE KNEES -or- LEGS - Player's knees begin to shake.
goto go_ca
v1543:
echo WIGGLE NOSE {person} - Player wiggles her nose at {person}.
goto go_ca
v1544:
echo WIGGLE NOSE - Player wiggles her nose.
goto go_ca
v1545:
echo WIGGLE TOES (HALFLING with no footgear) - Halfling wiggles her toes in a fanciful display of her well-groomed feet.
goto go_ca
v1546:
echo WIGGLE TOES (with no footgear) - Player wiggles her toes.
goto go_ca
v1547:
echo WIGGLE TOES {person} (HALFLING with no footgear) - Halfling wiggles her toes at you in a fanciful display of her well-groomed feet.
goto go_ca
v1548:
echo WIGGLE TOES {person} (with no footgear) - Player wiggles her toes at {person}.
goto go_ca
v1549:
echo WINCE - Player winces.
goto go_ca
v1550:
echo WINCE {dead person} - Player glances over at you, sizes up your injuries and winces.
goto go_ca
v1551:
echo WINCE {person} - Player glances over at {person} and winces.
goto go_ca
v1552:
echo WINK - Player winks.
goto go_ca
v1553:
echo WINK {person} - Player winks at {person}.
goto go_ca
v1554:
echo WINK {self} - Player squints as if she has something in her eye.
goto go_ca
v1555:
echo WISH {message} - Player looks very far away for a moment, a wistful expression on her face.
goto go_ca
v1556:
echo WOBBLE - Player wobbles, looking a bit faint.
goto go_ca
v1557:
echo WRITE {target} - Player makes a writing motion at the {target}.
goto go_ca
v1558:
echo YAWN - Player yawns.
goto go_ca
v1559:
echo YAWN {person} - Player glances at {person} and yawns.
goto go_ca
v1560:
echo YAWN {self} - Player stifles a yawn.
goto go_ca
v1561:
echo YAWN {target} - Player glances at {target} and yawns.
goto go_ca
v1562:
echo YELP - Player lets out a yelp!
goto go_ca
v1563:
echo YELP {self} - Player makes a gurgling sound in her throat.
goto go_ca
agree:
setvariable d1 v0
setvariable d2 v1
setvariable d3 v2
setvariable d4 v3
setvariable dmax 4
counter set 1
goto go_c
applaud:
setvariable d1 v4
setvariable d2 v5
setvariable d3 v6
setvariable d4 v7
setvariable d5 v8
setvariable dmax 5
counter set 1
goto go_c
arrest:
setvariable d1 v9
setvariable dmax 1
counter set 1
goto go_c
attend:
setvariable d1 v10
setvariable d2 v11
setvariable d3 v12
setvariable d4 v13
setvariable d5 v14
setvariable d6 v15
setvariable dmax 6
counter set 1
goto go_c
attune:
setvariable d1 v16
setvariable d2 v17
setvariable d3 v18
setvariable d4 v19
setvariable dmax 4
counter set 1
goto go_c
babble:
setvariable d1 v20
setvariable dmax 1
counter set 1
goto go_c
bark:
setvariable d1 v21
setvariable d2 v22
setvariable d3 v23
setvariable d4 v24
setvariable d5 v25
setvariable d6 v26
setvariable d7 v27
setvariable d8 v28
setvariable d9 v29
setvariable d10 v30
setvariable d11 v31
setvariable d12 v32
setvariable d13 v33
setvariable d14 v34
setvariable d15 v35
setvariable dmax 15
counter set 1
goto go_c
beam:
setvariable d1 v36
setvariable d2 v37
setvariable dmax 2
counter set 1
goto go_c
befriend:
setvariable d1 v38
setvariable d2 v39
setvariable dmax 2
counter set 1
goto go_c
beg:
setvariable d1 v40
setvariable d2 v41
setvariable d3 v42
setvariable d4 v43
setvariable d5 v44
setvariable d6 v45
setvariable d7 v46
setvariable d8 v47
setvariable d9 v48
setvariable d10 v49
setvariable d11 v50
setvariable d12 v51
setvariable d13 v52
setvariable d14 v53
setvariable d15 v54
setvariable d16 v55
setvariable d17 v56
setvariable d18 v57
setvariable d19 v58
setvariable d20 v59
setvariable d21 v60
setvariable d22 v61
setvariable dmax 22
counter set 1
goto go_c
belch:
setvariable d1 v62
setvariable d2 v63
setvariable d3 v64
setvariable d4 v65
setvariable d5 v66
setvariable d6 v67
setvariable d7 v68
setvariable d8 v69
setvariable d9 v70
setvariable d10 v71
setvariable d11 v72
setvariable d12 v73
setvariable d13 v74
setvariable d14 v75
setvariable d15 v76
setvariable d16 v77
setvariable d17 v78
setvariable dmax 17
counter set 1
goto go_c
berserk:
setvariable d1 v79
setvariable d2 v80
setvariable d3 v81
setvariable d4 v82
setvariable dmax 4
counter set 1
goto go_c
blanch:
setvariable d1 v83
setvariable dmax 1
counter set 1
goto go_c
blink:
setvariable d1 v84
setvariable d2 v85
setvariable d3 v86
setvariable dmax 3
counter set 1
goto go_c
blush:
setvariable d1 v87
setvariable d2 v88
setvariable d3 v89
setvariable dmax 3
counter set 1
goto go_c
bounce:
setvariable d1 v90
setvariable d2 v91
setvariable d3 v92
setvariable d4 v93
setvariable d5 v94
setvariable d6 v95
setvariable d7 v96
setvariable d8 v97
setvariable d9 v98
setvariable dmax 9
counter set 1
goto go_c
bow:
setvariable d1 v99
setvariable d2 v100
setvariable d3 v101
setvariable d4 v102
setvariable d5 v103
setvariable d6 v104
setvariable d7 v105
setvariable d8 v106
setvariable d9 v107
setvariable d10 v108
setvariable d11 v109
setvariable d12 v110
setvariable d13 v111
setvariable d14 v112
setvariable d15 v113
setvariable d16 v114
setvariable d17 v115
setvariable d18 v116
setvariable d19 v117
setvariable d20 v118
setvariable d21 v119
setvariable d22 v120
setvariable d23 v121
setvariable d24 v122
setvariable d25 v123
setvariable d26 v124
setvariable d27 v125
setvariable d28 v126
setvariable dmax 28
counter set 1
goto go_c
breathe:
setvariable d1 v127
setvariable d2 v128
setvariable d3 v129
setvariable d4 v130
setvariable d5 v131
setvariable d6 v132
setvariable d7 v133
setvariable d8 v134
setvariable d9 v135
setvariable d10 v136
setvariable d11 v137
setvariable d12 v138
setvariable d13 v139
setvariable d14 v140
setvariable d15 v141
setvariable d16 v142
setvariable d17 v143
setvariable d18 v144
setvariable d19 v145
setvariable dmax 19
counter set 1
goto go_c
bristle:
setvariable d1 v146
setvariable d2 v147
setvariable d3 v148
setvariable d4 v149
setvariable d5 v150
setvariable d6 v151
setvariable d7 v152
setvariable d8 v153
setvariable d9 v154
setvariable d10 v155
setvariable d11 v156
setvariable d12 v157
setvariable dmax 12
counter set 1
goto go_c
cackle:
setvariable d1 v158
setvariable d2 v159
setvariable dmax 2
counter set 1
goto go_c
cast:
setvariable d1 v160
setvariable dmax 1
counter set 1
goto go_c
challenge:
setvariable d1 v161
setvariable dmax 1
counter set 1
goto go_c
chant:
setvariable d1 v162
setvariable d2 v163
setvariable d3 v164
setvariable d4 v165
setvariable d5 v166
setvariable d6 v167
setvariable d7 v168
setvariable d8 v169
setvariable d9 v170
setvariable dmax 9
counter set 1
goto go_c
cheer:
setvariable d1 v171
setvariable d2 v172
setvariable d3 v173
setvariable d4 v174
setvariable dmax 4
counter set 1
goto go_c
chortle:
setvariable d1 v175
setvariable d2 v176
setvariable d3 v177
setvariable d4 v178
setvariable dmax 4
counter set 1
goto go_c
chuckle:
setvariable d1 v179
setvariable d2 v180
setvariable d3 v181
setvariable d4 v182
setvariable dmax 4
counter set 1
goto go_c
clap:
setvariable d1 v183
setvariable d2 v184
setvariable d3 v185
setvariable d4 v186
setvariable d5 v187
setvariable dmax 5
counter set 1
goto go_c
clean:
setvariable d1 v188
setvariable dmax 1
counter set 1
goto go_c
clench:
setvariable d1 v189
setvariable d2 v190
setvariable d3 v191
setvariable d4 v192
setvariable d5 v193
setvariable d6 v194
setvariable d7 v195
setvariable d8 v196
setvariable d9 v197
setvariable d10 v198
setvariable d11 v199
setvariable d12 v200
setvariable d13 v201
setvariable d14 v202
setvariable d15 v203
setvariable dmax 15
counter set 1
goto go_c
clutch:
setvariable d1 v204
setvariable d2 v205
setvariable d3 v206
setvariable d4 v207
setvariable d5 v208
setvariable d6 v209
setvariable d7 v210
setvariable d8 v211
setvariable d9 v212
setvariable d10 v213
setvariable d11 v214
setvariable d12 v215
setvariable d13 v216
setvariable d14 v217
setvariable d15 v218
setvariable d16 v219
setvariable d17 v220
setvariable d18 v221
setvariable d19 v222
setvariable d20 v223
setvariable dmax 20
counter set 1
goto go_c
cock:
setvariable d1 v224
setvariable dmax 1
counter set 1
goto go_c
cough:
setvariable d1 v225
setvariable d2 v226
setvariable dmax 2
counter set 1
goto go_c
cover:
setvariable d1 v227
setvariable d2 v228
setvariable d3 v229
setvariable d4 v230
setvariable d5 v231
setvariable d6 v232
setvariable d7 v233
setvariable d8 v234
setvariable d9 v235
setvariable d10 v236
setvariable d11 v237
setvariable d12 v238
setvariable d13 v239
setvariable d14 v240
setvariable dmax 14
counter set 1
goto go_c
cower:
setvariable d1 v241
setvariable d2 v242
setvariable dmax 2
counter set 1
goto go_c
crack:
setvariable d1 v243
setvariable d2 v244
setvariable d3 v245
setvariable d4 v246
setvariable d5 v247
setvariable dmax 5
counter set 1
goto go_c
crawl:
setvariable d1 v248
setvariable d2 v249
setvariable d3 v250
setvariable d4 v251
setvariable d5 v252
setvariable d6 v253
setvariable d7 v254
setvariable d8 v255
setvariable d9 v256
setvariable d10 v257
setvariable d11 v258
setvariable dmax 11
counter set 1
goto go_c
cringe:
setvariable d1 v259
setvariable d2 v260
setvariable d3 v261
setvariable d4 v262
setvariable dmax 4
counter set 1
goto go_c
cry:
setvariable d1 v263
setvariable d2 v264
setvariable d3 v265
setvariable d4 v266
setvariable d5 v267
setvariable d6 v268
setvariable d7 v269
setvariable d8 v270
setvariable d9 v271
setvariable d10 v272
setvariable d11 v273
setvariable d12 v274
setvariable d13 v275
setvariable d14 v276
setvariable d15 v277
setvariable d16 v278
setvariable d17 v279
setvariable d18 v280
setvariable d19 v281
setvariable d20 v282
setvariable d21 v283
setvariable d22 v284
setvariable d23 v285
setvariable d24 v286
setvariable d25 v287
setvariable d26 v288
setvariable d27 v289
setvariable d28 v290
setvariable d29 v291
setvariable d30 v292
setvariable d31 v293
setvariable d32 v294
setvariable dmax 32
counter set 1
goto go_c
cuddle:
setvariable d1 v295
setvariable dmax 1
counter set 1
goto go_c
curtsy:
setvariable d1 v296
setvariable d2 v297
setvariable d3 v298
setvariable dmax 3
counter set 1
goto go_c
cut:
setvariable d1 v299
setvariable d2 v300
setvariable dmax 2
counter set 1
goto go_c
dance:
setvariable d1 v301
setvariable d2 v302
setvariable d3 v303
setvariable d4 v304
setvariable d5 v305
setvariable d6 v306
setvariable dmax 6
counter set 1
goto go_c
daydream:
setvariable d1 v307
setvariable d2 v308
setvariable d3 v309
setvariable d4 v310
setvariable d5 v311
setvariable d6 v312
setvariable d7 v313
setvariable d8 v314
setvariable d9 v315
setvariable d10 v316
setvariable d11 v317
setvariable dmax 11
counter set 1
goto go_c
diagnose:
setvariable d1 v318
setvariable d2 v319
setvariable dmax 2
counter set 1
goto go_c
disdain:
setvariable d1 v320
setvariable d2 v321
setvariable d3 v322
setvariable d4 v323
setvariable d5 v324
setvariable d6 v325
setvariable dmax 6
counter set 1
goto go_c
dismiss:
setvariable d1 v326
setvariable d2 v327
setvariable d3 v328
setvariable d4 v329
setvariable d5 v330
setvariable d6 v331
setvariable d7 v332
setvariable d8 v333
setvariable d9 v334
setvariable dmax 9
counter set 1
goto go_c
drool:
setvariable d1 v335
setvariable d2 v336
setvariable d3 v337
setvariable dmax 3
counter set 1
goto go_c
duck:
setvariable d1 v338
setvariable dmax 1
counter set 1
goto go_c
dust:
setvariable d1 v339
setvariable d2 v340
setvariable d3 v341
setvariable d4 v342
setvariable dmax 4
counter set 1
goto go_c
eat:
setvariable d1 v343
setvariable d2 v344
setvariable d3 v345
setvariable d4 v346
setvariable d5 v347
setvariable d6 v348
setvariable dmax 6
counter set 1
goto go_c
empty:
setvariable d1 v349
setvariable dmax 1
counter set 1
goto go_c
encumbrance:
setvariable d1 v350
setvariable dmax 1
counter set 1
goto go_c
exhale:
setvariable d1 v351
setvariable d2 v352
setvariable d3 v353
setvariable d4 v354
setvariable d5 v355
setvariable dmax 5
counter set 1
goto go_c
express:
setvariable d1 v356
setvariable d2 v357
setvariable d3 v358
setvariable d4 v359
setvariable d5 v360
setvariable d6 v361
setvariable d7 v362
setvariable d8 v363
setvariable d9 v364
setvariable d10 v365
setvariable d11 v366
setvariable d12 v367
setvariable d13 v368
setvariable d14 v369
setvariable d15 v370
setvariable d16 v371
setvariable d17 v372
setvariable d18 v373
setvariable d19 v374
setvariable d20 v375
setvariable d21 v376
setvariable d22 v377
setvariable d23 v378
setvariable d24 v379
setvariable d25 v380
setvariable dmax 25
counter set 1
goto go_c
fall:
setvariable d1 v381
setvariable d2 v382
setvariable d3 v383
setvariable d4 v384
setvariable d5 v385
setvariable dmax 5
counter set 1
goto go_c
feed:
setvariable d1 v386
setvariable dmax 1
counter set 1
goto go_c
fidget:
setvariable d1 v387
setvariable d2 v388
setvariable d3 v389
setvariable d4 v390
setvariable d5 v391
setvariable d6 v392
setvariable d7 v393
setvariable d8 v394
setvariable d9 v395
setvariable d10 v396
setvariable d11 v397
setvariable d12 v398
setvariable dmax 12
counter set 1
goto go_c
flail:
setvariable d1 v399
setvariable d2 v400
setvariable d3 v401
setvariable d4 v402
setvariable dmax 4
counter set 1
goto go_c
flap:
setvariable d1 v403
setvariable d2 v404
setvariable d3 v405
setvariable d4 v406
setvariable d5 v407
setvariable d6 v408
setvariable d7 v409
setvariable dmax 7
counter set 1
goto go_c
flick:
setvariable d1 v410
setvariable d2 v411
setvariable d3 v412
setvariable dmax 3
counter set 1
goto go_c
flinch:
setvariable d1 v413
setvariable dmax 1
counter set 1
goto go_c
flirt:
setvariable d1 v414
setvariable d2 v415
setvariable d3 v416
setvariable d4 v417
setvariable dmax 4
counter set 1
goto go_c
fluster:
setvariable d1 v418
setvariable d2 v419
setvariable d3 v420
setvariable d4 v421
setvariable d5 v422
setvariable dmax 5
counter set 1
goto go_c
flutter:
setvariable d1 v423
setvariable d2 v424
setvariable d3 v425
setvariable d4 v426
setvariable d5 v427
setvariable d6 v428
setvariable d7 v429
setvariable d8 v430
setvariable d9 v431
setvariable d10 v432
setvariable d11 v433
setvariable d12 v434
setvariable d13 v435
setvariable d14 v436
setvariable d15 v437
setvariable d16 v438
setvariable d17 v439
setvariable d18 v440
setvariable d19 v441
setvariable d20 v442
setvariable d21 v443
setvariable d22 v444
setvariable d23 v445
setvariable d24 v446
setvariable d25 v447
setvariable d26 v448
setvariable d27 v449
setvariable d28 v450
setvariable d29 v451
setvariable d30 v452
setvariable dmax 30
counter set 1
goto go_c
fold:
setvariable d1 v453
setvariable d2 v454
setvariable d3 v455
setvariable d4 v456
setvariable d5 v457
setvariable d6 v458
setvariable d7 v459
setvariable d8 v460
setvariable d9 v461
setvariable d10 v462
setvariable d11 v463
setvariable d12 v464
setvariable d13 v465
setvariable d14 v466
setvariable d15 v467
setvariable d16 v468
setvariable d17 v469
setvariable d18 v470
setvariable d19 v471
setvariable d20 v472
setvariable d21 v473
setvariable d22 v474
setvariable d23 v475
setvariable d24 v476
setvariable d25 v477
setvariable d26 v478
setvariable d27 v479
setvariable d28 v480
setvariable d29 v481
setvariable d30 v482
setvariable d31 v483
setvariable dmax 31
counter set 1
goto go_c
follow:
setvariable d1 v484
setvariable dmax 1
counter set 1
goto go_c
fret:
setvariable d1 v485
setvariable dmax 1
counter set 1
goto go_c
frown:
setvariable d1 v486
setvariable d2 v487
setvariable dmax 2
counter set 1
goto go_c
furrow:
setvariable d1 v488
setvariable dmax 1
counter set 1
goto go_c
gag:
setvariable d1 v489
setvariable d2 v490
setvariable d3 v491
setvariable d4 v492
setvariable dmax 4
counter set 1
goto go_c
gasp:
setvariable d1 v493
setvariable d2 v494
setvariable dmax 2
counter set 1
goto go_c
gawk:
setvariable d1 v495
setvariable d2 v496
setvariable d3 v497
setvariable dmax 3
counter set 1
goto go_c
gaze:
setvariable d1 v498
setvariable d2 v499
setvariable d3 v500
setvariable d4 v501
setvariable d5 v502
setvariable d6 v503
setvariable d7 v504
setvariable d8 v505
setvariable d9 v506
setvariable d10 v507
setvariable d11 v508
setvariable d12 v509
setvariable d13 v510
setvariable d14 v511
setvariable d15 v512
setvariable d16 v513
setvariable d17 v514
setvariable d18 v515
setvariable d19 v516
setvariable d20 v517
setvariable d21 v518
setvariable d22 v519
setvariable d23 v520
setvariable d24 v521
setvariable d25 v522
setvariable d26 v523
setvariable d27 v524
setvariable d28 v525
setvariable d29 v526
setvariable d30 v527
setvariable d31 v528
setvariable d32 v529
setvariable d33 v530
setvariable d34 v531
setvariable d35 v532
setvariable d36 v533
setvariable d37 v534
setvariable d38 v535
setvariable d39 v536
setvariable d40 v537
setvariable d41 v538
setvariable d42 v539
setvariable d43 v540
setvariable dmax 43
counter set 1
goto go_c
get:
setvariable d1 v541
setvariable dmax 1
counter set 1
goto go_c
gibber:
setvariable d1 v542
setvariable d2 v543
setvariable dmax 2
counter set 1
goto go_c
giggle:
setvariable d1 v544
setvariable d2 v545
setvariable d3 v546
setvariable d4 v547
setvariable d5 v548
setvariable dmax 5
counter set 1
goto go_c
glance:
setvariable d1 v549
setvariable d2 v550
setvariable d3 v551
setvariable d4 v552
setvariable dmax 4
counter set 1
goto go_c
glare:
setvariable d1 v553
setvariable d2 v554
setvariable dmax 2
counter set 1
goto go_c
glower:
setvariable d1 v555
setvariable d2 v556
setvariable d3 v557
setvariable d4 v558
setvariable dmax 4
counter set 1
goto go_c
gnash:
setvariable d1 v559
setvariable d2 v560
setvariable dmax 2
counter set 1
goto go_c
go:
setvariable d1 v561
setvariable d2 v562
setvariable d3 v563
setvariable dmax 3
counter set 1
goto go_c
gobble:
setvariable d1 v564
setvariable d2 v565
setvariable d3 v566
setvariable dmax 3
counter set 1
goto go_c
greet:
setvariable d1 v567
setvariable d2 v568
setvariable d3 v569
setvariable d4 v570
setvariable d5 v571
setvariable d6 v572
setvariable d7 v573
setvariable d8 v574
setvariable d9 v575
setvariable d10 v576
setvariable dmax 10
counter set 1
goto go_c
grieve:
setvariable d1 v577
setvariable d2 v578
setvariable d3 v579
setvariable d4 v580
setvariable d5 v581
setvariable d6 v582
setvariable d7 v583
setvariable dmax 7
counter set 1
goto go_c
grimace:
setvariable d1 v584
setvariable dmax 1
counter set 1
goto go_c
grin:
setvariable d1 v585
setvariable d2 v586
setvariable d3 v587
setvariable d4 v588
setvariable d5 v589
setvariable d6 v590
setvariable d7 v591
setvariable d8 v592
setvariable d9 v593
setvariable d10 v594
setvariable d11 v595
setvariable d12 v596
setvariable d13 v597
setvariable d14 v598
setvariable d15 v599
setvariable d16 v600
setvariable d17 v601
setvariable d18 v602
setvariable d19 v603
setvariable d20 v604
setvariable d21 v605
setvariable d22 v606
setvariable d23 v607
setvariable d24 v608
setvariable d25 v609
setvariable d26 v610
setvariable d27 v611
setvariable d28 v612
setvariable d29 v613
setvariable d30 v614
setvariable d31 v615
setvariable d32 v616
setvariable d33 v617
setvariable d34 v618
setvariable d35 v619
setvariable d36 v620
setvariable d37 v621
setvariable d38 v622
setvariable dmax 38
counter set 1
goto go_c
groan:
setvariable d1 v623
setvariable d2 v624
setvariable d3 v625
setvariable d4 v626
setvariable dmax 4
counter set 1
goto go_c
grovel:
setvariable d1 v627
setvariable d2 v628
setvariable d3 v629
setvariable d4 v630
setvariable dmax 4
counter set 1
goto go_c
growl:
setvariable d1 v631
setvariable d2 v632
setvariable d3 v633
setvariable d4 v634
setvariable d5 v635
setvariable dmax 5
counter set 1
goto go_c
grumble:
setvariable d1 v636
setvariable d2 v637
setvariable d3 v638
setvariable d4 v639
setvariable d5 v640
setvariable dmax 5
counter set 1
goto go_c
grunt:
setvariable d1 v641
setvariable d2 v642
setvariable d3 v643
setvariable d4 v644
setvariable d5 v645
setvariable d6 v646
setvariable d7 v647
setvariable d8 v648
setvariable d9 v649
setvariable d10 v650
setvariable d11 v651
setvariable d12 v652
setvariable d13 v653
setvariable d14 v654
setvariable d15 v655
setvariable d16 v656
setvariable d17 v657
setvariable d18 v658
setvariable d19 v659
setvariable d20 v660
setvariable d21 v661
setvariable d22 v662
setvariable d23 v663
setvariable d24 v664
setvariable d25 v665
setvariable d26 v666
setvariable d27 v667
setvariable d28 v668
setvariable d29 v669
setvariable d30 v670
setvariable d31 v671
setvariable d32 v672
setvariable d33 v673
setvariable d34 v674
setvariable d35 v675
setvariable d36 v676
setvariable d37 v677
setvariable d38 v678
setvariable d39 v679
setvariable dmax 39
counter set 1
goto go_c
guard:
setvariable d1 v680
setvariable d2 v681
setvariable dmax 2
counter set 1
goto go_c
gulp:
setvariable d1 v682
setvariable dmax 1
counter set 1
goto go_c
hiccup:
setvariable d1 v683
setvariable dmax 1
counter set 1
goto go_c
hide:
setvariable d1 v684
setvariable dmax 1
counter set 1
goto go_c
hiss:
setvariable d1 v685
setvariable d2 v686
setvariable d3 v687
setvariable d4 v688
setvariable dmax 4
counter set 1
goto go_c
hit:
setvariable d1 v689
setvariable d2 v690
setvariable d3 v691
setvariable dmax 3
counter set 1
goto go_c
hold:
setvariable d1 v692
setvariable d2 v693
setvariable dmax 2
counter set 1
goto go_c
hoot:
setvariable d1 v694
setvariable d2 v695
setvariable d3 v696
setvariable d4 v697
setvariable d5 v698
setvariable dmax 5
counter set 1
goto go_c
howl:
setvariable d1 v699
setvariable d2 v700
setvariable dmax 2
counter set 1
goto go_c
hug:
setvariable d1 v701
setvariable d2 v702
setvariable d3 v703
setvariable d4 v704
setvariable d5 v705
setvariable d6 v706
setvariable d7 v707
setvariable dmax 7
counter set 1
goto go_c
hum:
setvariable d1 v708
setvariable d2 v709
setvariable d3 v710
setvariable d4 v711
setvariable d5 v712
setvariable d6 v713
setvariable d7 v714
setvariable d8 v715
setvariable d9 v716
setvariable d10 v717
setvariable d11 v718
setvariable d12 v719
setvariable d13 v720
setvariable d14 v721
setvariable d15 v722
setvariable d16 v723
setvariable dmax 16
counter set 1
goto go_c
ignore:
setvariable d1 v724
setvariable d2 v725
setvariable d3 v726
setvariable d4 v727
setvariable d5 v728
setvariable dmax 5
counter set 1
goto go_c
imitate:
setvariable d1 v729
setvariable d2 v730
setvariable d3 v731
setvariable d4 v732
setvariable d5 v733
setvariable d6 v734
setvariable d7 v735
setvariable d8 v736
setvariable d9 v737
setvariable d10 v738
setvariable d11 v739
setvariable d12 v740
setvariable d13 v741
setvariable d14 v742
setvariable d15 v743
setvariable d16 v744
setvariable d17 v745
setvariable d18 v746
setvariable d19 v747
setvariable d20 v748
setvariable d21 v749
setvariable d22 v750
setvariable d23 v751
setvariable d24 v752
setvariable d25 v753
setvariable dmax 25
counter set 1
goto go_c
impose:
setvariable d1 v754
setvariable dmax 1
counter set 1
goto go_c
join:
setvariable d1 v755
setvariable dmax 1
counter set 1
goto go_c
jump:
setvariable d1 v756
setvariable d2 v757
setvariable d3 v758
setvariable d4 v759
setvariable d5 v760
setvariable dmax 5
counter set 1
goto go_c
kick:
setvariable d1 v761
setvariable d2 v762
setvariable d3 v763
setvariable d4 v764
setvariable d5 v765
setvariable d6 v766
setvariable d7 v767
setvariable d8 v768
setvariable d9 v769
setvariable d10 v770
setvariable dmax 10
counter set 1
goto go_c
kiss:
setvariable d1 v771
setvariable d2 v772
setvariable d3 v773
setvariable d4 v774
setvariable d5 v775
setvariable d6 v776
setvariable d7 v777
setvariable d8 v778
setvariable dmax 8
counter set 1
goto go_c
kneel:
setvariable d1 v779
setvariable dmax 1
counter set 1
goto go_c
knock:
setvariable d1 v780
setvariable dmax 1
counter set 1
goto go_c
laugh:
setvariable d1 v781
setvariable d2 v782
setvariable d3 v783
setvariable d4 v784
setvariable d5 v785
setvariable d6 v786
setvariable d7 v787
setvariable d8 v788
setvariable d9 v789
setvariable d10 v790
setvariable d11 v791
setvariable d12 v792
setvariable d13 v793
setvariable d14 v794
setvariable d15 v795
setvariable d16 v796
setvariable d17 v797
setvariable d18 v798
setvariable d19 v799
setvariable d20 v800
setvariable d21 v801
setvariable d22 v802
setvariable d23 v803
setvariable dmax 23
counter set 1
goto go_c
lay:
setvariable d1 v804
setvariable dmax 1
counter set 1
goto go_c
lean:
setvariable d1 v805
setvariable d2 v806
setvariable d3 v807
setvariable d4 v808
setvariable d5 v809
setvariable d6 v810
setvariable d7 v811
setvariable d8 v812
setvariable d9 v813
setvariable d10 v814
setvariable dmax 10
counter set 1
goto go_c
leap:
setvariable d1 v815
setvariable d2 v816
setvariable d3 v817
setvariable d4 v818
setvariable dmax 4
counter set 1
goto go_c
lick:
setvariable d1 v819
setvariable d2 v820
setvariable d3 v821
setvariable d4 v822
setvariable d5 v823
setvariable d6 v824
setvariable d7 v825
setvariable d8 v826
setvariable d9 v827
setvariable d10 v828
setvariable dmax 10
counter set 1
goto go_c
lie:
setvariable d1 v829
setvariable dmax 1
counter set 1
goto go_c
limp:
setvariable d1 v830
setvariable d2 v831
setvariable d3 v832
setvariable d4 v833
setvariable d5 v834
setvariable d6 v835
setvariable d7 v836
setvariable d8 v837
setvariable d9 v838
setvariable d10 v839
setvariable d11 v840
setvariable dmax 11
counter set 1
goto go_c
listen:
setvariable d1 v841
setvariable d2 v842
setvariable d3 v843
setvariable d4 v844
setvariable dmax 4
counter set 1
goto go_c
look:
setvariable d1 v845
setvariable d2 v846
setvariable d3 v847
setvariable d4 v848
setvariable d5 v849
setvariable dmax 5
counter set 1
goto go_c
march:
setvariable d1 v850
setvariable d2 v851
setvariable d3 v852
setvariable d4 v853
setvariable d5 v854
setvariable d6 v855
setvariable d7 v856
setvariable d8 v857
setvariable d9 v858
setvariable d10 v859
setvariable d11 v860
setvariable d12 v861
setvariable d13 v862
setvariable d14 v863
setvariable dmax 14
counter set 1
goto go_c
meditate:
setvariable d1 v864
setvariable d2 v865
setvariable dmax 2
counter set 1
goto go_c
moan:
setvariable d1 v866
setvariable d2 v867
setvariable dmax 2
counter set 1
goto go_c
mumble:
setvariable d1 v868
setvariable dmax 1
counter set 1
goto go_c
mutter:
setvariable d1 v869
setvariable d2 v870
setvariable d3 v871
setvariable d4 v872
setvariable dmax 4
counter set 1
goto go_c
nod:
setvariable d1 v873
setvariable d2 v874
setvariable dmax 2
counter set 1
goto go_c
nudge:
setvariable d1 v875
setvariable d2 v876
setvariable d3 v877
setvariable d4 v878
setvariable d5 v879
setvariable dmax 5
counter set 1
goto go_c
observe:
setvariable d1 v880
setvariable d2 v881
setvariable d3 v882
setvariable d4 v883
setvariable d5 v884
setvariable d6 v885
setvariable d7 v886
setvariable d8 v887
setvariable d9 v888
setvariable d10 v889
setvariable d11 v890
setvariable d12 v891
setvariable d13 v892
setvariable d14 v893
setvariable d15 v894
setvariable d16 v895
setvariable d17 v896
setvariable d18 v897
setvariable dmax 18
counter set 1
goto go_c
pace:
setvariable d1 v898
setvariable d2 v899
setvariable d3 v900
setvariable d4 v901
setvariable dmax 4
counter set 1
goto go_c
pale:
setvariable d1 v902
setvariable dmax 1
counter set 1
goto go_c
panic:
setvariable d1 v903
setvariable d2 v904
setvariable d3 v905
setvariable d4 v906
setvariable d5 v907
setvariable dmax 5
counter set 1
goto go_c
pant:
setvariable d1 v908
setvariable dmax 1
counter set 1
goto go_c
peer:
setvariable d1 v909
setvariable d2 v910
setvariable d3 v911
setvariable dmax 3
counter set 1
goto go_c
pet:
setvariable d1 v912
setvariable d2 v913
setvariable d3 v914
setvariable d4 v915
setvariable d5 v916
setvariable d6 v917
setvariable d7 v918
setvariable dmax 7
counter set 1
goto go_c
pinch:
setvariable d1 v919
setvariable d2 v920
setvariable d3 v921
setvariable d4 v922
setvariable d5 v923
setvariable d6 v924
setvariable dmax 6
counter set 1
goto go_c
point:
setvariable d1 v925
setvariable d2 v926
setvariable d3 v927
setvariable d4 v928
setvariable d5 v929
setvariable d6 v930
setvariable d7 v931
setvariable d8 v932
setvariable dmax 8
counter set 1
goto go_c
poke:
setvariable d1 v933
setvariable d2 v934
setvariable d3 v935
setvariable d4 v936
setvariable dmax 4
counter set 1
goto go_c
ponder:
setvariable d1 v937
setvariable d2 v938
setvariable d3 v939
setvariable d4 v940
setvariable dmax 4
counter set 1
goto go_c
pose:
setvariable d1 v941
setvariable d2 v942
setvariable d3 v943
setvariable d4 v944
setvariable dmax 4
counter set 1
goto go_c
posture:
setvariable d1 v945
setvariable d2 v946
setvariable d3 v947
setvariable d4 v948
setvariable d5 v949
setvariable d6 v950
setvariable dmax 6
counter set 1
goto go_c
pound:
setvariable d1 v951
setvariable d2 v952
setvariable d3 v953
setvariable d4 v954
setvariable d5 v955
setvariable d6 v956
setvariable d7 v957
setvariable d8 v958
setvariable d9 v959
setvariable d10 v960
setvariable d11 v961
setvariable d12 v962
setvariable d13 v963
setvariable d14 v964
setvariable d15 v965
setvariable d16 v966
setvariable d17 v967
setvariable d18 v968
setvariable d19 v969
setvariable d20 v970
setvariable dmax 20
counter set 1
goto go_c
pour:
setvariable d1 v971
setvariable d2 v972
setvariable d3 v973
setvariable d4 v974
setvariable d5 v975
setvariable d6 v976
setvariable dmax 6
counter set 1
goto go_c
pout:
setvariable d1 v977
setvariable d2 v978
setvariable d3 v979
setvariable dmax 3
counter set 1
goto go_c
praise:
setvariable d1 v980
setvariable d2 v981
setvariable d3 v982
setvariable d4 v983
setvariable dmax 4
counter set 1
goto go_c
pray:
setvariable d1 v984
setvariable d2 v985
setvariable d3 v986
setvariable d4 v987
setvariable dmax 4
counter set 1
goto go_c
preen:
setvariable d1 v988
setvariable d2 v989
setvariable d3 v990
setvariable d4 v991
setvariable d5 v992
setvariable d6 v993
setvariable d7 v994
setvariable d8 v995
setvariable dmax 8
counter set 1
goto go_c
procrastinate:
setvariable d1 v996
setvariable dmax 1
counter set 1
goto go_c
prod:
setvariable d1 v997
setvariable d2 v998
setvariable d3 v999
setvariable d4 v1000
setvariable d5 v1001
setvariable dmax 5
counter set 1
goto go_c
protect:
setvariable d1 v1002
setvariable d2 v1003
setvariable dmax 2
counter set 1
goto go_c
pull:
setvariable d1 v1004
setvariable d2 v1005
setvariable d3 v1006
setvariable d4 v1007
setvariable d5 v1008
setvariable d6 v1009
setvariable dmax 6
counter set 1
goto go_c
punch:
setvariable d1 v1010
setvariable d2 v1011
setvariable d3 v1012
setvariable dmax 3
counter set 1
goto go_c
punish:
setvariable d1 v1013
setvariable dmax 1
counter set 1
goto go_c
purr:
setvariable d1 v1014
setvariable d2 v1015
setvariable d3 v1016
setvariable d4 v1017
setvariable dmax 4
counter set 1
goto go_c
push:
setvariable d1 v1018
setvariable d2 v1019
setvariable d3 v1020
setvariable d4 v1021
setvariable dmax 4
counter set 1
goto go_c
puzzle:
setvariable d1 v1022
setvariable d2 v1023
setvariable d3 v1024
setvariable d4 v1025
setvariable dmax 4
counter set 1
goto go_c
raise:
setvariable d1 v1026
setvariable d2 v1027
setvariable d3 v1028
setvariable d4 v1029
setvariable d5 v1030
setvariable d6 v1031
setvariable d7 v1032
setvariable d8 v1033
setvariable d9 v1034
setvariable dmax 9
counter set 1
goto go_c
raspberry:
setvariable d1 v1035
setvariable d2 v1036
setvariable d3 v1037
setvariable dmax 3
counter set 1
goto go_c
rest:
setvariable d1 v1038
setvariable d2 v1039
setvariable d3 v1040
setvariable d4 v1041
setvariable d5 v1042
setvariable d6 v1043
setvariable dmax 6
counter set 1
goto go_c
roar:
setvariable d1 v1044
setvariable d2 v1045
setvariable d3 v1046
setvariable d4 v1047
setvariable d5 v1048
setvariable d6 v1049
setvariable d7 v1050
setvariable d8 v1051
setvariable d9 v1052
setvariable d10 v1053
setvariable d11 v1054
setvariable d12 v1055
setvariable d13 v1056
setvariable d14 v1057
setvariable d15 v1058
setvariable dmax 15
counter set 1
goto go_c
rock:
setvariable d1 v1059
setvariable d2 v1060
setvariable dmax 2
counter set 1
goto go_c
roll:
setvariable d1 v1061
setvariable d2 v1062
setvariable d3 v1063
setvariable d4 v1064
setvariable d5 v1065
setvariable d6 v1066
setvariable d7 v1067
setvariable d8 v1068
setvariable d9 v1069
setvariable dmax 9
counter set 1
goto go_c
rub:
setvariable d1 v1070
setvariable d2 v1071
setvariable d3 v1072
setvariable d4 v1073
setvariable dmax 4
counter set 1
goto go_c
rummage:
setvariable d1 v1074
setvariable d2 v1075
setvariable d3 v1076
setvariable d4 v1077
setvariable d5 v1078
setvariable dmax 5
counter set 1
goto go_c
sacrifice:
setvariable d1 v1079
setvariable d2 v1080
setvariable dmax 2
counter set 1
goto go_c
salute:
setvariable d1 v1081
setvariable d2 v1082
setvariable d3 v1083
setvariable d4 v1084
setvariable d5 v1085
setvariable d6 v1086
setvariable dmax 6
counter set 1
goto go_c
sashay:
setvariable d1 v1087
setvariable d2 v1088
setvariable d3 v1089
setvariable d4 v1090
setvariable d5 v1091
setvariable d6 v1092
setvariable d7 v1093
setvariable d8 v1094
setvariable d9 v1095
setvariable d10 v1096
setvariable d11 v1097
setvariable d12 v1098
setvariable dmax 12
counter set 1
goto go_c
scoff:
setvariable d1 v1099
setvariable d2 v1100
setvariable dmax 2
counter set 1
goto go_c
scold:
setvariable d1 v1101
setvariable d2 v1102
setvariable d3 v1103
setvariable dmax 3
counter set 1
goto go_c
scowl:
setvariable d1 v1104
setvariable d2 v1105
setvariable d3 v1106
setvariable dmax 3
counter set 1
goto go_c
scratch:
setvariable d1 v1107
setvariable d2 v1108
setvariable d3 v1109
setvariable d4 v1110
setvariable d5 v1111
setvariable d6 v1112
setvariable d7 v1113
setvariable d8 v1114
setvariable d9 v1115
setvariable d10 v1116
setvariable d11 v1117
setvariable d12 v1118
setvariable d13 v1119
setvariable d14 v1120
setvariable d15 v1121
setvariable d16 v1122
setvariable d17 v1123
setvariable d18 v1124
setvariable dmax 18
counter set 1
goto go_c
scream:
setvariable d1 v1125
setvariable d2 v1126
setvariable d3 v1127
setvariable d4 v1128
setvariable dmax 4
counter set 1
goto go_c
sense:
setvariable d1 v1129
setvariable d2 v1130
setvariable d3 v1131
setvariable dmax 3
counter set 1
goto go_c
shake:
setvariable d1 v1132
setvariable d2 v1133
setvariable d3 v1134
setvariable d4 v1135
setvariable d5 v1136
setvariable d6 v1137
setvariable dmax 6
counter set 1
goto go_c
shiver:
setvariable d1 v1138
setvariable dmax 1
counter set 1
goto go_c
show:
setvariable d1 v1139
setvariable dmax 1
counter set 1
goto go_c
shriek:
setvariable d1 v1140
setvariable d2 v1141
setvariable d3 v1142
setvariable dmax 3
counter set 1
goto go_c
shrug:
setvariable d1 v1143
setvariable dmax 1
counter set 1
goto go_c
shudder:
setvariable d1 v1144
setvariable dmax 1
counter set 1
goto go_c
shuffle:
setvariable d1 v1145
setvariable dmax 1
counter set 1
goto go_c
shun:
setvariable d1 v1146
setvariable d2 v1147
setvariable d3 v1148
setvariable dmax 3
counter set 1
goto go_c
sigh:
setvariable d1 v1149
setvariable d2 v1150
setvariable d3 v1151
setvariable d4 v1152
setvariable d5 v1153
setvariable dmax 5
counter set 1
goto go_c
simper:
setvariable d1 v1154
setvariable d2 v1155
setvariable d3 v1156
setvariable d4 v1157
setvariable d5 v1158
setvariable dmax 5
counter set 1
goto go_c
sit:
setvariable d1 v1159
setvariable d2 v1160
setvariable d3 v1161
setvariable d4 v1162
setvariable d5 v1163
setvariable d6 v1164
setvariable d7 v1165
setvariable d8 v1166
setvariable d9 v1167
setvariable d10 v1168
setvariable d11 v1169
setvariable d12 v1170
setvariable d13 v1171
setvariable dmax 13
counter set 1
goto go_c
skip:
setvariable d1 v1172
setvariable d2 v1173
setvariable d3 v1174
setvariable d4 v1175
setvariable d5 v1176
setvariable d6 v1177
setvariable d7 v1178
setvariable d8 v1179
setvariable d9 v1180
setvariable d10 v1181
setvariable d11 v1182
setvariable dmax 11
counter set 1
goto go_c
slap:
setvariable d1 v1183
setvariable d2 v1184
setvariable d3 v1185
setvariable d4 v1186
setvariable d5 v1187
setvariable d6 v1188
setvariable dmax 6
counter set 1
goto go_c
smell:
setvariable d1 v1189
setvariable d2 v1190
setvariable d3 v1191
setvariable dmax 3
counter set 1
goto go_c
smile:
setvariable d1 v1192
setvariable d2 v1193
setvariable d3 v1194
setvariable dmax 3
counter set 1
goto go_c
smirk:
setvariable d1 v1195
setvariable d2 v1196
setvariable d3 v1197
setvariable dmax 3
counter set 1
goto go_c
smooch:
setvariable d1 v1198
setvariable d2 v1199
setvariable d3 v1200
setvariable d4 v1201
setvariable d5 v1202
setvariable d6 v1203
setvariable d7 v1204
setvariable dmax 7
counter set 1
goto go_c
snap:
setvariable d1 v1205
setvariable d2 v1206
setvariable d3 v1207
setvariable d4 v1208
setvariable d5 v1209
setvariable d6 v1210
setvariable dmax 6
counter set 1
goto go_c
snarl:
setvariable d1 v1211
setvariable d2 v1212
setvariable d3 v1213
setvariable d4 v1214
setvariable dmax 4
counter set 1
goto go_c
sneak:
setvariable d1 v1215
setvariable d2 v1216
setvariable d3 v1217
setvariable d4 v1218
setvariable d5 v1219
setvariable d6 v1220
setvariable d7 v1221
setvariable d8 v1222
setvariable dmax 8
counter set 1
goto go_c
sneer:
setvariable d1 v1223
setvariable d2 v1224
setvariable dmax 2
counter set 1
goto go_c
sneeze:
setvariable d1 v1225
setvariable d2 v1226
setvariable d3 v1227
setvariable d4 v1228
setvariable d5 v1229
setvariable d6 v1230
setvariable dmax 6
counter set 1
goto go_c
snicker:
setvariable d1 v1231
setvariable d2 v1232
setvariable d3 v1233
setvariable d4 v1234
setvariable dmax 4
counter set 1
goto go_c
sniff:
setvariable d1 v1235
setvariable d2 v1236
setvariable d3 v1237
setvariable dmax 3
counter set 1
goto go_c
snort:
setvariable d1 v1238
setvariable d2 v1239
setvariable dmax 2
counter set 1
goto go_c
snuggle:
setvariable d1 v1240
setvariable d2 v1241
setvariable d3 v1242
setvariable dmax 3
counter set 1
goto go_c
sob:
setvariable d1 v1243
setvariable dmax 1
counter set 1
goto go_c
spin:
setvariable d1 v1244
setvariable dmax 1
counter set 1
goto go_c
splash:
setvariable d1 v1245
setvariable d2 v1246
setvariable d3 v1247
setvariable d4 v1248
setvariable dmax 4
counter set 1
goto go_c
splutter:
setvariable d1 v1249
setvariable dmax 1
counter set 1
goto go_c
sprinkle:
setvariable d1 v1250
setvariable d2 v1251
setvariable d3 v1252
setvariable d4 v1253
setvariable dmax 4
counter set 1
goto go_c
squeal:
setvariable d1 v1254
setvariable d2 v1255
setvariable d3 v1256
setvariable d4 v1257
setvariable dmax 4
counter set 1
goto go_c
squint:
setvariable d1 v1258
setvariable d2 v1259
setvariable d3 v1260
setvariable d4 v1261
setvariable dmax 4
counter set 1
goto go_c
squirm:
setvariable d1 v1262
setvariable dmax 1
counter set 1
goto go_c
stack:
setvariable d1 v1263
setvariable dmax 1
counter set 1
goto go_c
stare:
setvariable d1 v1264
setvariable d2 v1265
setvariable d3 v1266
setvariable dmax 3
counter set 1
goto go_c
steeple:
setvariable d1 v1267
setvariable d2 v1268
setvariable d3 v1269
setvariable d4 v1270
setvariable d5 v1271
setvariable d6 v1272
setvariable d7 v1273
setvariable d8 v1274
setvariable d9 v1275
setvariable d10 v1276
setvariable d11 v1277
setvariable d12 v1278
setvariable d13 v1279
setvariable d14 v1280
setvariable d15 v1281
setvariable d16 v1282
setvariable d17 v1283
setvariable d18 v1284
setvariable d19 v1285
setvariable d20 v1286
setvariable dmax 20
counter set 1
goto go_c
stock:
setvariable d1 v1287
setvariable d2 v1288
setvariable dmax 2
counter set 1
goto go_c
stoke:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
stomp:
setvariable d1 v1290
setvariable d2 v1291
setvariable d3 v1292
setvariable d4 v1293
setvariable d5 v1294
setvariable dmax 5
counter set 1
goto go_c
stretch:
setvariable d1 v1295
setvariable d2 v1296
setvariable d3 v1297
setvariable d4 v1298
setvariable d5 v1299
setvariable d6 v1300
setvariable d7 v1301
setvariable d8 v1302
setvariable d9 v1303
setvariable d10 v1304
setvariable d11 v1305
setvariable d12 v1306
setvariable d13 v1307
setvariable dmax 13
counter set 1
goto go_c
stride:
setvariable d1 v1308
setvariable d2 v1309
setvariable d3 v1310
setvariable d4 v1311
setvariable d5 v1312
setvariable d6 v1313
setvariable d7 v1314
setvariable d8 v1315
setvariable d9 v1316
setvariable d10 v1317
setvariable d11 v1318
setvariable d12 v1319
setvariable d13 v1320
setvariable dmax 13
counter set 1
goto go_c
strut:
setvariable d1 v1321
setvariable d2 v1322
setvariable d3 v1323
setvariable d4 v1324
setvariable d5 v1325
setvariable dmax 5
counter set 1
goto go_c
stumble:
setvariable d1 v1326
setvariable d2 v1327
setvariable d3 v1328
setvariable d4 v1329
setvariable d5 v1330
setvariable d6 v1331
setvariable d7 v1332
setvariable d8 v1333
setvariable d9 v1334
setvariable d10 v1335
setvariable d11 v1336
setvariable d12 v1337
setvariable d13 v1338
setvariable dmax 13
counter set 1
goto go_c
sulk:
setvariable d1 v1339
setvariable dmax 1
counter set 1
goto go_c
summon:
setvariable d1 v1340
setvariable dmax 1
counter set 1
goto go_c
sway:
setvariable d1 v1341
setvariable d2 v1342
setvariable d3 v1343
setvariable d4 v1344
setvariable d5 v1345
setvariable dmax 5
counter set 1
goto go_c
swear:
setvariable d1 v1346
setvariable d2 v1347
setvariable d3 v1348
setvariable d4 v1349
setvariable d5 v1350
setvariable d6 v1351
setvariable d7 v1352
setvariable d8 v1353
setvariable d9 v1354
setvariable d10 v1355
setvariable d11 v1356
setvariable d12 v1357
setvariable d13 v1358
setvariable d14 v1359
setvariable d15 v1360
setvariable d16 v1361
setvariable d17 v1362
setvariable d18 v1363
setvariable d19 v1364
setvariable d20 v1365
setvariable d21 v1366
setvariable d22 v1367
setvariable d23 v1368
setvariable d24 v1369
setvariable d25 v1370
setvariable d26 v1371
setvariable d27 v1372
setvariable d28 v1373
setvariable d29 v1374
setvariable d30 v1375
setvariable d31 v1376
setvariable d32 v1377
setvariable d33 v1378
setvariable d34 v1379
setvariable d35 v1380
setvariable d36 v1381
setvariable dmax 36
counter set 1
goto go_c
sweat:
setvariable d1 v1382
setvariable d2 v1383
setvariable d3 v1384
setvariable d4 v1385
setvariable d5 v1386
setvariable d6 v1387
setvariable dmax 6
counter set 1
goto go_c
sweep:
setvariable d1 v1388
setvariable dmax 1
counter set 1
goto go_c
swoon:
setvariable d1 v1389
setvariable d2 v1390
setvariable dmax 2
counter set 1
goto go_c
tackle:
setvariable d1 v1391
setvariable dmax 1
counter set 1
goto go_c
tap:
setvariable d1 v1392
setvariable d2 v1393
setvariable d3 v1394
setvariable d4 v1395
setvariable dmax 4
counter set 1
goto go_c
think:
setvariable d1 v1396
setvariable dmax 1
counter set 1
goto go_c
thump:
setvariable d1 v1397
setvariable d2 v1398
setvariable d3 v1399
setvariable d4 v1400
setvariable d5 v1401
setvariable dmax 5
counter set 1
goto go_c
tickle:
setvariable d1 v1402
setvariable d2 v1403
setvariable d3 v1404
setvariable d4 v1405
setvariable dmax 4
counter set 1
goto go_c
tilt:
setvariable d1 v1406
setvariable d2 v1407
setvariable d3 v1408
setvariable d4 v1409
setvariable d5 v1410
setvariable d6 v1411
setvariable d7 v1412
setvariable d8 v1413
setvariable d9 v1414
setvariable dmax 9
counter set 1
goto go_c
tinker:
setvariable d1 v1415
setvariable d2 v1416
setvariable d3 v1417
setvariable d4 v1418
setvariable d5 v1419
setvariable d6 v1420
setvariable dmax 6
counter set 1
goto go_c
touch:
setvariable d1 v1421
setvariable d2 v1422
setvariable d3 v1423
setvariable d4 v1424
setvariable d5 v1425
setvariable d6 v1426
setvariable d7 v1427
setvariable dmax 7
counter set 1
goto go_c
tremble:
setvariable d1 v1428
setvariable d2 v1429
setvariable d3 v1430
setvariable d4 v1431
setvariable d5 v1432
setvariable d6 v1433
setvariable d7 v1434
setvariable d8 v1435
setvariable d9 v1436
setvariable d10 v1437
setvariable d11 v1438
setvariable d12 v1439
setvariable d13 v1440
setvariable d14 v1441
setvariable d15 v1442
setvariable d16 v1443
setvariable d17 v1444
setvariable d18 v1445
setvariable d19 v1446
setvariable d20 v1447
setvariable d21 v1448
setvariable dmax 21
counter set 1
goto go_c
trudge:
setvariable d1 v1449
setvariable d2 v1450
setvariable d3 v1451
setvariable d4 v1452
setvariable d5 v1453
setvariable d6 v1454
setvariable d7 v1455
setvariable d8 v1456
setvariable d9 v1457
setvariable d10 v1458
setvariable d11 v1459
setvariable d12 v1460
setvariable dmax 12
counter set 1
goto go_c
turn:
setvariable d1 v1461
setvariable d2 v1462
setvariable d3 v1463
setvariable d4 v1464
setvariable d5 v1465
setvariable d6 v1466
setvariable d7 v1467
setvariable dmax 7
counter set 1
goto go_c
twiddle:
setvariable d1 v1468
setvariable dmax 1
counter set 1
goto go_c
twitch:
setvariable d1 v1469
setvariable d2 v1470
setvariable d3 v1471
setvariable d4 v1472
setvariable dmax 4
counter set 1
goto go_c
vote:
setvariable d1 v1473
setvariable d2 v1474
setvariable d3 v1475
setvariable d4 v1476
setvariable dmax 4
counter set 1
goto go_c
waggle:
setvariable d1 v1477
setvariable d2 v1478
setvariable d3 v1479
setvariable d4 v1480
setvariable d5 v1481
setvariable dmax 5
counter set 1
goto go_c
wail:
setvariable d1 v1482
setvariable d2 v1483
setvariable d3 v1484
setvariable d4 v1485
setvariable d5 v1486
setvariable d6 v1487
setvariable dmax 6
counter set 1
goto go_c
wait:
setvariable d1 v1488
setvariable dmax 1
counter set 1
goto go_c
warble:
setvariable d1 v1489
setvariable d2 v1490
setvariable d3 v1491
setvariable d4 v1492
setvariable dmax 4
counter set 1
goto go_c
warn:
setvariable d1 v1493
setvariable d2 v1494
setvariable d3 v1495
setvariable d4 v1496
setvariable dmax 4
counter set 1
goto go_c
warsalute:
setvariable d1 v1497
setvariable d2 v1498
setvariable d3 v1499
setvariable d4 v1500
setvariable d5 v1501
setvariable d6 v1502
setvariable d7 v1503
setvariable d8 v1504
setvariable d9 v1505
setvariable d10 v1506
setvariable dmax 10
counter set 1
goto go_c
watch:
setvariable d1 v1507
setvariable d2 v1508
setvariable d3 v1509
setvariable d4 v1510
setvariable dmax 4
counter set 1
goto go_c
wave:
setvariable d1 v1511
setvariable d2 v1512
setvariable d3 v1513
setvariable d4 v1514
setvariable dmax 4
counter set 1
goto go_c
weigh:
setvariable d1 v1515
setvariable d2 v1516
setvariable dmax 2
counter set 1
goto go_c
wheeze:
setvariable d1 v1517
setvariable d2 v1518
setvariable d3 v1519
setvariable dmax 3
counter set 1
goto go_c
whimper:
setvariable d1 v1520
setvariable d2 v1521
setvariable dmax 2
counter set 1
goto go_c
whine:
setvariable d1 v1522
setvariable d2 v1523
setvariable d3 v1524
setvariable dmax 3
counter set 1
goto go_c
whistle:
setvariable d1 v1525
setvariable d2 v1526
setvariable d3 v1527
setvariable d4 v1528
setvariable d5 v1529
setvariable d6 v1530
setvariable dmax 6
counter set 1
goto go_c
wiggle:
setvariable d1 v1531
setvariable d2 v1532
setvariable d3 v1533
setvariable d4 v1534
setvariable d5 v1535
setvariable d6 v1536
setvariable d7 v1537
setvariable d8 v1538
setvariable d9 v1539
setvariable d10 v1540
setvariable d11 v1541
setvariable d12 v1542
setvariable d13 v1543
setvariable d14 v1544
setvariable d15 v1545
setvariable d16 v1546
setvariable d17 v1547
setvariable d18 v1548
setvariable dmax 18
counter set 1
goto go_c
wince:
setvariable d1 v1549
setvariable d2 v1550
setvariable d3 v1551
setvariable dmax 3
counter set 1
goto go_c
wink:
setvariable d1 v1552
setvariable d2 v1553
setvariable d3 v1554
setvariable dmax 3
counter set 1
goto go_c
wish:
setvariable d1 v1555
setvariable dmax 1
counter set 1
goto go_c
wobble:
setvariable d1 v1556
setvariable dmax 1
counter set 1
goto go_c
write:
setvariable d1 v1557
setvariable dmax 1
counter set 1
goto go_c
yawn:
setvariable d1 v1558
setvariable d2 v1559
setvariable d3 v1560
setvariable d4 v1561
setvariable dmax 4
counter set 1
goto go_c
yelp:
setvariable d1 v1562
setvariable d2 v1563
setvariable dmax 2
counter set 1
goto go_c
~abashedly:
setvariable d1 v590
setvariable dmax 1
counter set 1
goto go_c
~abasing:
setvariable d1 v123
setvariable d2 v124
setvariable dmax 2
counter set 1
goto go_c
~abilities:
setvariable d1 v1352
setvariable dmax 1
counter set 1
goto go_c
~able:
setvariable d1 v48
setvariable dmax 1
counter set 1
goto go_c
~above:
setvariable d1 v1305
setvariable dmax 1
counter set 1
goto go_c
~abrupt:
setvariable d1 v25
setvariable dmax 1
counter set 1
goto go_c
~abruptly:
setvariable d1 v30
setvariable dmax 1
counter set 1
goto go_c
~absently:
setvariable d1 v1275
setvariable dmax 1
counter set 1
goto go_c
~account:
setvariable d1 v1358
setvariable dmax 1
counter set 1
goto go_c
~accuses:
setvariable d1 v1362
setvariable dmax 1
counter set 1
goto go_c
~acknowledgement:
setvariable d1 v119
setvariable dmax 1
counter set 1
goto go_c
~across:
setvariable d1 v299
setvariable d2 v300
setvariable d3 v458
setvariable d4 v459
setvariable d5 v472
setvariable d6 v473
setvariable d7 v482
setvariable d8 v483
setvariable d9 v771
setvariable d10 v1170
setvariable d11 v1184
setvariable d12 v1272
setvariable d13 v1280
setvariable dmax 13
counter set 1
goto go_c
~actions:
setvariable d1 v629
setvariable dmax 1
counter set 1
goto go_c
~acts:
setvariable d1 v1022
setvariable dmax 1
counter set 1
goto go_c
~adds:
setvariable d1 v1287
setvariable dmax 1
counter set 1
goto go_c
~adjusting:
setvariable d1 v350
setvariable dmax 1
counter set 1
goto go_c
~admiring:
setvariable d1 v911
setvariable d2 v1515
setvariable d3 v1516
setvariable dmax 3
counter set 1
goto go_c
~adopts:
setvariable d1 v0
setvariable dmax 1
counter set 1
goto go_c
~aelotois:
setvariable d1 v447
setvariable d2 v448
setvariable dmax 2
counter set 1
goto go_c
~affairs:
setvariable d1 v870
setvariable dmax 1
counter set 1
goto go_c
~again:
setvariable d1 v911
setvariable d2 v1516
setvariable dmax 2
counter set 1
goto go_c
~against:
setvariable d1 v97
setvariable d2 v105
setvariable d3 v106
setvariable d4 v214
setvariable d5 v808
setvariable d6 v809
setvariable d7 v953
setvariable d8 v954
setvariable d9 v999
setvariable d10 v1041
setvariable d11 v1042
setvariable d12 v1043
setvariable d13 v1185
setvariable d14 v1186
setvariable d15 v1187
setvariable d16 v1242
setvariable d17 v1297
setvariable d18 v1367
setvariable d19 v1504
setvariable dmax 19
counter set 1
goto go_c
~aggressive:
setvariable d1 v945
setvariable d2 v947
setvariable dmax 2
counter set 1
goto go_c
~agitatedly:
setvariable d1 v390
setvariable dmax 1
counter set 1
goto go_c
~agreeable:
setvariable d1 v0
setvariable d2 v3
setvariable dmax 2
counter set 1
goto go_c
~agreement:
setvariable d1 v35
setvariable d2 v643
setvariable dmax 2
counter set 1
goto go_c
~agrees:
setvariable d1 v1
setvariable dmax 1
counter set 1
goto go_c
~air:
setvariable d1 v75
setvariable d2 v135
setvariable d3 v142
setvariable d4 v162
setvariable d5 v424
setvariable d6 v468
setvariable d7 v469
setvariable d8 v759
setvariable d9 v1018
setvariable d10 v1020
setvariable d11 v1028
setvariable d12 v1340
setvariable d13 v1365
setvariable d14 v1400
setvariable d15 v1490
setvariable dmax 15
counter set 1
goto go_c
~akimbo:
setvariable d1 v455
setvariable dmax 1
counter set 1
goto go_c
~alcohol:
setvariable d1 v135
setvariable dmax 1
counter set 1
goto go_c
~ale:
setvariable d1 v70
setvariable dmax 1
counter set 1
goto go_c
~alertness:
setvariable d1 v1131
setvariable dmax 1
counter set 1
goto go_c
~allows:
setvariable d1 v1171
setvariable dmax 1
counter set 1
goto go_c
~almost:
setvariable d1 v143
setvariable d2 v166
setvariable d3 v220
setvariable d4 v897
setvariable dmax 4
counter set 1
goto go_c
~alone:
setvariable d1 v59
setvariable dmax 1
counter set 1
goto go_c
~along:
setvariable d1 v101
setvariable d2 v759
setvariable d3 v854
setvariable d4 v942
setvariable d5 v998
setvariable d6 v1090
setvariable d7 v1311
setvariable dmax 7
counter set 1
goto go_c
~alter:
setvariable d1 v330
setvariable dmax 1
counter set 1
goto go_c
~amazement:
setvariable d1 v499
setvariable d2 v509
setvariable d3 v510
setvariable dmax 3
counter set 1
goto go_c
~amazing:
setvariable d1 v1479
setvariable dmax 1
counter set 1
goto go_c
~amount:
setvariable d1 v971
setvariable d2 v976
setvariable dmax 2
counter set 1
goto go_c
~amused:
setvariable d1 v644
setvariable dmax 1
counter set 1
goto go_c
~amusement:
setvariable d1 v500
setvariable d2 v511
setvariable d3 v512
setvariable d4 v802
setvariable dmax 4
counter set 1
goto go_c
~ancestry:
setvariable d1 v1348
setvariable dmax 1
counter set 1
goto go_c
~anger:
setvariable d1 v267
setvariable d2 v1269
setvariable d3 v1277
setvariable d4 v1430
setvariable d5 v1437
setvariable dmax 5
counter set 1
goto go_c
~angrily:
setvariable d1 v208
setvariable d2 v210
setvariable d3 v266
setvariable d4 v456
setvariable d5 v457
setvariable d6 v645
setvariable d7 v718
setvariable d8 v1047
setvariable d9 v1048
setvariable dmax 9
counter set 1
goto go_c
~angry:
setvariable d1 v24
setvariable d2 v73
setvariable d3 v358
setvariable d4 v714
setvariable d5 v959
setvariable d6 v960
setvariable d7 v1442
setvariable dmax 7
counter set 1
goto go_c
~anguished:
setvariable d1 v215
setvariable dmax 1
counter set 1
goto go_c
~ankles:
setvariable d1 v1302
setvariable dmax 1
counter set 1
goto go_c
~announces:
setvariable d1 v1474
setvariable dmax 1
counter set 1
goto go_c
~annoyance:
setvariable d1 v128
setvariable d2 v646
setvariable d3 v657
setvariable d4 v678
setvariable d5 v1273
setvariable d6 v1282
setvariable dmax 6
counter set 1
goto go_c
~annoyed:
setvariable d1 v389
setvariable d2 v390
setvariable d3 v458
setvariable d4 v459
setvariable dmax 4
counter set 1
goto go_c
~anticipating:
setvariable d1 v130
setvariable dmax 1
counter set 1
goto go_c
~anticipation:
setvariable d1 v129
setvariable d2 v131
setvariable dmax 2
counter set 1
goto go_c
~anxiety:
setvariable d1 v149
setvariable dmax 1
counter set 1
goto go_c
~anxiously:
setvariable d1 v391
setvariable d2 v392
setvariable dmax 2
counter set 1
goto go_c
~any:
setvariable d1 v130
setvariable d2 v202
setvariable d3 v1413
setvariable dmax 3
counter set 1
goto go_c
~apparent:
setvariable d1 v98
setvariable d2 v1077
setvariable d3 v1326
setvariable dmax 3
counter set 1
goto go_c
~apparently:
setvariable d1 v66
setvariable d2 v330
setvariable dmax 2
counter set 1
goto go_c
~appear:
setvariable d1 v16
setvariable d2 v17
setvariable d3 v18
setvariable d4 v754
setvariable dmax 4
counter set 1
goto go_c
~appearance:
setvariable d1 v1418
setvariable dmax 1
counter set 1
goto go_c
~appears:
setvariable d1 v2
setvariable d2 v130
setvariable d3 v307
setvariable d4 v412
setvariable d5 v589
setvariable d6 v630
setvariable d7 v724
setvariable d8 v887
setvariable d9 v935
setvariable d10 v1079
setvariable d11 v1220
setvariable dmax 11
counter set 1
goto go_c
~applaud:
setvariable d1 v5
setvariable d2 v184
setvariable dmax 2
counter set 1
goto go_c
~applauds:
setvariable d1 v4
setvariable d2 v6
setvariable d3 v183
setvariable d4 v185
setvariable dmax 4
counter set 1
goto go_c
~applies:
setvariable d1 v1269
setvariable d2 v1277
setvariable dmax 2
counter set 1
goto go_c
~apprehensively:
setvariable d1 v397
setvariable dmax 1
counter set 1
goto go_c
~archaic:
setvariable d1 v167
setvariable dmax 1
counter set 1
goto go_c
~arched:
setvariable d1 v324
setvariable dmax 1
counter set 1
goto go_c
~arches:
setvariable d1 v1296
setvariable d2 v1300
setvariable dmax 2
counter set 1
goto go_c
~arching:
setvariable d1 v1306
setvariable dmax 1
counter set 1
goto go_c
~are:
setvariable d1 v306
setvariable dmax 1
counter set 1
goto go_c
~area:
setvariable d1 v501
setvariable d2 v1496
setvariable dmax 2
counter set 1
goto go_c
~arm:
setvariable d1 v5
setvariable d2 v115
setvariable d3 v116
setvariable d4 v184
setvariable d5 v207
setvariable d6 v211
setvariable d7 v213
setvariable d8 v916
setvariable d9 v942
setvariable d10 v1111
setvariable d11 v1113
setvariable d12 v1242
setvariable d13 v1425
setvariable dmax 13
counter set 1
goto go_c
~armor:
setvariable d1 v205
setvariable d2 v1498
setvariable dmax 2
counter set 1
goto go_c
~arranges:
setvariable d1 v739
setvariable d2 v740
setvariable dmax 2
counter set 1
goto go_c
~arrogant:
setvariable d1 v324
setvariable dmax 1
counter set 1
goto go_c
~arrogantly:
setvariable d1 v1270
setvariable d2 v1278
setvariable d3 v1322
setvariable dmax 3
counter set 1
goto go_c
~arrow:
setvariable d1 v541
setvariable d2 v541
setvariable dmax 2
counter set 1
goto go_c
~arrows:
setvariable d1 v541
setvariable dmax 1
counter set 1
goto go_c
~ashes:
setvariable d1 v188
setvariable dmax 1
counter set 1
goto go_c
~aside:
setvariable d1 v1139
setvariable d2 v1289
setvariable dmax 2
counter set 1
goto go_c
~aspect:
setvariable d1 v893
setvariable dmax 1
counter set 1
goto go_c
~aspersions:
setvariable d1 v1346
setvariable d2 v1365
setvariable dmax 2
counter set 1
goto go_c
~assistance:
setvariable d1 v53
setvariable d2 v663
setvariable dmax 2
counter set 1
goto go_c
~assuming:
setvariable d1 v684
setvariable dmax 1
counter set 1
goto go_c
~attached:
setvariable d1 v439
setvariable d2 v440
setvariable dmax 2
counter set 1
goto go_c
~attack:
setvariable d1 v681
setvariable d2 v945
setvariable d3 v946
setvariable d4 v1003
setvariable dmax 4
counter set 1
goto go_c
~attempt:
setvariable d1 v5
setvariable d2 v184
setvariable d3 v754
setvariable dmax 3
counter set 1
goto go_c
~attempting:
setvariable d1 v304
setvariable d2 v827
setvariable d3 v1299
setvariable dmax 3
counter set 1
goto go_c
~attempts:
setvariable d1 v449
setvariable d2 v450
setvariable d3 v703
setvariable d4 v715
setvariable d5 v1298
setvariable d6 v1388
setvariable d7 v1404
setvariable dmax 7
counter set 1
goto go_c
~attends:
setvariable d1 v10
setvariable dmax 1
counter set 1
goto go_c
~attention:
setvariable d1 v323
setvariable d2 v414
setvariable d3 v857
setvariable d4 v861
setvariable d5 v862
setvariable d6 v1210
setvariable d7 v1271
setvariable d8 v1279
setvariable dmax 8
counter set 1
goto go_c
~averting:
setvariable d1 v647
setvariable dmax 1
counter set 1
goto go_c
~avoid:
setvariable d1 v77
setvariable dmax 1
counter set 1
goto go_c
~away:
setvariable d1 v55
setvariable d2 v242
setvariable d3 v334
setvariable d4 v348
setvariable d5 v352
setvariable d6 v447
setvariable d7 v726
setvariable d8 v825
setvariable d9 v852
setvariable d10 v915
setvariable d11 v1146
setvariable d12 v1148
setvariable d13 v1309
setvariable d14 v1424
setvariable d15 v1451
setvariable d16 v1555
setvariable dmax 16
counter set 1
goto go_c
~awe:
setvariable d1 v503
setvariable d2 v504
setvariable d3 v513
setvariable d4 v514
setvariable dmax 4
counter set 1
goto go_c
~aye:
setvariable d1 v1476
setvariable dmax 1
counter set 1
goto go_c
~babbles:
setvariable d1 v20
setvariable d2 v418
setvariable d3 v419
setvariable dmax 3
counter set 1
goto go_c
~babbling:
setvariable d1 v420
setvariable dmax 1
counter set 1
goto go_c
~baby:
setvariable d1 v268
setvariable d2 v269
setvariable dmax 2
counter set 1
goto go_c
~backpack:
setvariable d1 v188
setvariable d2 v1409
setvariable dmax 2
counter set 1
goto go_c
~backside:
setvariable d1 v68
setvariable dmax 1
counter set 1
goto go_c
~backward:
setvariable d1 v255
setvariable d2 v1334
setvariable d3 v1456
setvariable dmax 3
counter set 1
goto go_c
~backwards:
setvariable d1 v382
setvariable d2 v1095
setvariable d3 v1221
setvariable dmax 3
counter set 1
goto go_c
~baffled:
setvariable d1 v312
setvariable dmax 1
counter set 1
goto go_c
~baking:
setvariable d1 v1352
setvariable dmax 1
counter set 1
goto go_c
~balance:
setvariable d1 v1332
setvariable d2 v1338
setvariable dmax 2
counter set 1
goto go_c
~balancing:
setvariable d1 v810
setvariable d2 v1302
setvariable d3 v1304
setvariable dmax 3
counter set 1
goto go_c
~ballet:
setvariable d1 v304
setvariable dmax 1
counter set 1
goto go_c
~bangs:
setvariable d1 v1498
setvariable dmax 1
counter set 1
goto go_c
~barbaric:
setvariable d1 v1498
setvariable dmax 1
counter set 1
goto go_c
~bard:
setvariable d1 v162
setvariable d2 v708
setvariable d3 v709
setvariable d4 v710
setvariable d5 v711
setvariable d6 v712
setvariable d7 v720
setvariable d8 v722
setvariable d9 v722
setvariable d10 v1526
setvariable dmax 10
counter set 1
goto go_c
~bards:
setvariable d1 v720
setvariable d2 v1490
setvariable dmax 2
counter set 1
goto go_c
~barely:
setvariable d1 v48
setvariable d2 v798
setvariable d3 v1269
setvariable d4 v1277
setvariable dmax 4
counter set 1
goto go_c
~bares:
setvariable d1 v1047
setvariable d2 v1048
setvariable dmax 2
counter set 1
goto go_c
~bark:
setvariable d1 v27
setvariable d2 v28
setvariable d3 v30
setvariable d4 v34
setvariable d5 v1364
setvariable d6 v1379
setvariable dmax 6
counter set 1
goto go_c
~barks:
setvariable d1 v21
setvariable d2 v22
setvariable d3 v23
setvariable d4 v25
setvariable d5 v35
setvariable d6 v736
setvariable d7 v737
setvariable d8 v738
setvariable dmax 8
counter set 1
goto go_c
~bashes:
setvariable d1 v576
setvariable d2 v1504
setvariable dmax 2
counter set 1
goto go_c
~bashfully:
setvariable d1 v422
setvariable dmax 1
counter set 1
goto go_c
~bats:
setvariable d1 v414
setvariable dmax 1
counter set 1
goto go_c
~battle:
setvariable d1 v950
setvariable dmax 1
counter set 1
goto go_c
~be:
setvariable d1 v2
setvariable d2 v11
setvariable d3 v12
setvariable d4 v16
setvariable d5 v17
setvariable d6 v18
setvariable d7 v130
setvariable d8 v229
setvariable d9 v589
setvariable d10 v724
setvariable d11 v935
setvariable d12 v963
setvariable d13 v1079
setvariable d14 v1220
setvariable d15 v1488
setvariable dmax 15
counter set 1
goto go_c
~beads:
setvariable d1 v398
setvariable d2 v1384
setvariable dmax 2
counter set 1
goto go_c
~beams:
setvariable d1 v36
setvariable d2 v37
setvariable dmax 2
counter set 1
goto go_c
~bear:
setvariable d1 v730
setvariable d2 v731
setvariable d3 v732
setvariable dmax 3
counter set 1
goto go_c
~beard:
setvariable d1 v1115
setvariable dmax 1
counter set 1
goto go_c
~beardless:
setvariable d1 v1349
setvariable dmax 1
counter set 1
goto go_c
~beat:
setvariable d1 v407
setvariable dmax 1
counter set 1
goto go_c
~beats:
setvariable d1 v1013
setvariable dmax 1
counter set 1
goto go_c
~becomes:
setvariable d1 v881
setvariable d2 v1077
setvariable dmax 2
counter set 1
goto go_c
~bed:
setvariable d1 v384
setvariable dmax 1
counter set 1
goto go_c
~before:
setvariable d1 v115
setvariable d2 v117
setvariable d3 v121
setvariable d4 v123
setvariable d5 v124
setvariable d6 v452
setvariable d7 v628
setvariable d8 v862
setvariable d9 v1275
setvariable d10 v1285
setvariable d11 v1312
setvariable d12 v1332
setvariable d13 v1338
setvariable d14 v1413
setvariable d15 v1479
setvariable dmax 15
counter set 1
goto go_c
~begging:
setvariable d1 v41
setvariable d2 v42
setvariable d3 v53
setvariable d4 v56
setvariable d5 v59
setvariable d6 v61
setvariable d7 v628
setvariable dmax 7
counter set 1
goto go_c
~begin:
setvariable d1 v933
setvariable d2 v1541
setvariable d3 v1542
setvariable dmax 3
counter set 1
goto go_c
~begins:
setvariable d1 v92
setvariable d2 v168
setvariable d3 v416
setvariable d4 v627
setvariable d5 v629
setvariable d6 v799
setvariable d7 v864
setvariable d8 v977
setvariable d9 v987
setvariable d10 v1327
setvariable d11 v1383
setvariable d12 v1385
setvariable d13 v1390
setvariable d14 v1440
setvariable d15 v1469
setvariable d16 v1470
setvariable d17 v1483
setvariable d18 v1487
setvariable dmax 18
counter set 1
goto go_c
~begs:
setvariable d1 v40
setvariable d2 v43
setvariable d3 v45
setvariable d4 v46
setvariable d5 v48
setvariable d6 v629
setvariable dmax 6
counter set 1
goto go_c
~belch:
setvariable d1 v63
setvariable d2 v65
setvariable d3 v68
setvariable d4 v69
setvariable d5 v71
setvariable d6 v75
setvariable d7 v76
setvariable dmax 7
counter set 1
goto go_c
~belches:
setvariable d1 v62
setvariable d2 v64
setvariable d3 v66
setvariable d4 v67
setvariable d5 v70
setvariable d6 v72
setvariable d7 v73
setvariable d8 v74
setvariable d9 v77
setvariable d10 v78
setvariable dmax 10
counter set 1
goto go_c
~bellows:
setvariable d1 v1355
setvariable d2 v1374
setvariable dmax 2
counter set 1
goto go_c
~belly:
setvariable d1 v94
setvariable d2 v212
setvariable d3 v656
setvariable d4 v758
setvariable d5 v760
setvariable d6 v786
setvariable d7 v817
setvariable d8 v818
setvariable dmax 8
counter set 1
goto go_c
~bemused:
setvariable d1 v1174
setvariable dmax 1
counter set 1
goto go_c
~bending:
setvariable d1 v111
setvariable d2 v1162
setvariable d3 v1303
setvariable dmax 3
counter set 1
goto go_c
~bends:
setvariable d1 v1298
setvariable dmax 1
counter set 1
goto go_c
~beneath:
setvariable d1 v92
setvariable d2 v941
setvariable d3 v1292
setvariable d4 v1300
setvariable d5 v1381
setvariable dmax 5
counter set 1
goto go_c
~bent:
setvariable d1 v101
setvariable dmax 1
counter set 1
goto go_c
~beseech:
setvariable d1 v986
setvariable dmax 1
counter set 1
goto go_c
~beside:
setvariable d1 v188
setvariable d2 v1263
setvariable d3 v1289
setvariable d4 v1486
setvariable dmax 4
counter set 1
goto go_c
~best:
setvariable d1 v198
setvariable dmax 1
counter set 1
goto go_c
~better:
setvariable d1 v245
setvariable d2 v767
setvariable d3 v1360
setvariable d4 v1380
setvariable dmax 4
counter set 1
goto go_c
~between:
setvariable d1 v1000
setvariable d2 v1118
setvariable d3 v1373
setvariable d4 v1467
setvariable dmax 4
counter set 1
goto go_c
~big:
setvariable d1 v566
setvariable dmax 1
counter set 1
goto go_c
~billow:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
~bird:
setvariable d1 v165
setvariable d2 v733
setvariable d3 v734
setvariable d4 v735
setvariable d5 v1489
setvariable d6 v1492
setvariable d7 v1528
setvariable d8 v1529
setvariable d9 v1530
setvariable d10 v1531
setvariable d11 v1532
setvariable dmax 11
counter set 1
goto go_c
~bite:
setvariable d1 v343
setvariable d2 v566
setvariable dmax 2
counter set 1
goto go_c
~bites:
setvariable d1 v345
setvariable d2 v346
setvariable d3 v1203
setvariable dmax 3
counter set 1
goto go_c
~bitterly:
setvariable d1 v870
setvariable dmax 1
counter set 1
goto go_c
~black:
setvariable d1 v1073
setvariable d2 v1395
setvariable dmax 2
counter set 1
goto go_c
~blades:
setvariable d1 v1000
setvariable dmax 1
counter set 1
goto go_c
~blank:
setvariable d1 v356
setvariable dmax 1
counter set 1
goto go_c
~blankly:
setvariable d1 v321
setvariable d2 v372
setvariable dmax 2
counter set 1
goto go_c
~blankness:
setvariable d1 v308
setvariable dmax 1
counter set 1
goto go_c
~blessing:
setvariable d1 v984
setvariable dmax 1
counter set 1
goto go_c
~blinks:
setvariable d1 v84
setvariable d2 v85
setvariable d3 v375
setvariable d4 v376
setvariable d5 v1390
setvariable dmax 5
counter set 1
goto go_c
~blood:
setvariable d1 v51
setvariable dmax 1
counter set 1
goto go_c
~blow:
setvariable d1 v1400
setvariable dmax 1
counter set 1
goto go_c
~blows:
setvariable d1 v352
setvariable d2 v353
setvariable dmax 2
counter set 1
goto go_c
~blue:
setvariable d1 v18
setvariable d2 v132
setvariable dmax 2
counter set 1
goto go_c
~blush:
setvariable d1 v88
setvariable d2 v433
setvariable d3 v433
setvariable d4 v434
setvariable d5 v434
setvariable dmax 5
counter set 1
goto go_c
~blushes:
setvariable d1 v87
setvariable d2 v88
setvariable d3 v418
setvariable d4 v422
setvariable dmax 4
counter set 1
goto go_c
~bolt:
setvariable d1 v890
setvariable dmax 1
counter set 1
goto go_c
~bored:
setvariable d1 v133
setvariable dmax 1
counter set 1
goto go_c
~boredom:
setvariable d1 v464
setvariable d2 v465
setvariable dmax 2
counter set 1
goto go_c
~born:
setvariable d1 v1367
setvariable dmax 1
counter set 1
goto go_c
~both:
setvariable d1 v953
setvariable d2 v954
setvariable d3 v1318
setvariable dmax 3
counter set 1
goto go_c
~bottom:
setvariable d1 v188
setvariable d2 v1263
setvariable d3 v1289
setvariable dmax 3
counter set 1
goto go_c
~bounce:
setvariable d1 v92
setvariable dmax 1
counter set 1
goto go_c
~bounces:
setvariable d1 v90
setvariable d2 v91
setvariable d3 v97
setvariable dmax 3
counter set 1
goto go_c
~bouncing:
setvariable d1 v445
setvariable d2 v446
setvariable dmax 2
counter set 1
goto go_c
~bow:
setvariable d1 v103
setvariable d2 v104
setvariable d3 v541
setvariable dmax 3
counter set 1
goto go_c
~brain:
setvariable d1 v1429
setvariable dmax 1
counter set 1
goto go_c
~bravely:
setvariable d1 v607
setvariable dmax 1
counter set 1
goto go_c
~breaking:
setvariable d1 v582
setvariable dmax 1
counter set 1
goto go_c
~breaks:
setvariable d1 v611
setvariable d2 v616
setvariable d3 v1382
setvariable dmax 3
counter set 1
goto go_c
~breathes:
setvariable d1 v133
setvariable d2 v136
setvariable d3 v143
setvariable d4 v144
setvariable d5 v145
setvariable d6 v1040
setvariable dmax 6
counter set 1
goto go_c
~breathing:
setvariable d1 v140
setvariable dmax 1
counter set 1
goto go_c
~breathless:
setvariable d1 v129
setvariable d2 v131
setvariable dmax 2
counter set 1
goto go_c
~breathlessly:
setvariable d1 v130
setvariable dmax 1
counter set 1
goto go_c
~bridge:
setvariable d1 v933
setvariable d2 v1284
setvariable dmax 2
counter set 1
goto go_c
~briefly:
setvariable d1 v165
setvariable d2 v893
setvariable d3 v1038
setvariable d4 v1042
setvariable d5 v1501
setvariable d6 v1502
setvariable dmax 6
counter set 1
goto go_c
~bright:
setvariable d1 v88
setvariable d2 v151
setvariable dmax 2
counter set 1
goto go_c
~brilliant:
setvariable d1 v1390
setvariable dmax 1
counter set 1
goto go_c
~brings:
setvariable d1 v1497
setvariable dmax 1
counter set 1
goto go_c
~bristle:
setvariable d1 v146
setvariable d2 v147
setvariable dmax 2
counter set 1
goto go_c
~bristles:
setvariable d1 v150
setvariable d2 v152
setvariable d3 v153
setvariable d4 v157
setvariable dmax 4
counter set 1
goto go_c
~bristling:
setvariable d1 v31
setvariable d2 v148
setvariable d3 v149
setvariable d4 v151
setvariable d5 v154
setvariable d6 v155
setvariable d7 v156
setvariable dmax 7
counter set 1
goto go_c
~broken:
setvariable d1 v188
setvariable d2 v1289
setvariable dmax 2
counter set 1
goto go_c
~brow:
setvariable d1 v44
setvariable d2 v398
setvariable d3 v488
setvariable d4 v1086
setvariable d5 v1384
setvariable d6 v1386
setvariable d7 v1502
setvariable dmax 7
counter set 1
goto go_c
~brown:
setvariable d1 v16
setvariable dmax 1
counter set 1
goto go_c
~bumping:
setvariable d1 v703
setvariable dmax 1
counter set 1
goto go_c
~bunching:
setvariable d1 v201
setvariable dmax 1
counter set 1
goto go_c
~bundle:
setvariable d1 v188
setvariable dmax 1
counter set 1
goto go_c
~buries:
setvariable d1 v233
setvariable dmax 1
counter set 1
goto go_c
~burn:
setvariable d1 v1369
setvariable dmax 1
counter set 1
goto go_c
~bursts:
setvariable d1 v173
setvariable d2 v263
setvariable d3 v267
setvariable d4 v272
setvariable d5 v274
setvariable d6 v280
setvariable d7 v283
setvariable d8 v792
setvariable d9 v799
setvariable d10 v800
setvariable d11 v801
setvariable d12 v803
setvariable dmax 12
counter set 1
goto go_c
~bushy:
setvariable d1 v673
setvariable dmax 1
counter set 1
goto go_c
~buss:
setvariable d1 v1202
setvariable dmax 1
counter set 1
goto go_c
~by:
setvariable d1 v76
setvariable d2 v207
setvariable d3 v211
setvariable d4 v306
setvariable d5 v1429
setvariable dmax 5
counter set 1
goto go_c
~cackles:
setvariable d1 v158
setvariable d2 v159
setvariable d3 v314
setvariable d4 v790
setvariable d5 v791
setvariable dmax 5
counter set 1
goto go_c
~cahoots:
setvariable d1 v567
setvariable dmax 1
counter set 1
goto go_c
~calling:
setvariable d1 v663
setvariable dmax 1
counter set 1
goto go_c
~calls:
setvariable d1 v1340
setvariable dmax 1
counter set 1
goto go_c
~calmer:
setvariable d1 v145
setvariable dmax 1
counter set 1
goto go_c
~calmly:
setvariable d1 v437
setvariable d2 v438
setvariable dmax 2
counter set 1
goto go_c
~came:
setvariable d1 v1362
setvariable dmax 1
counter set 1
goto go_c
~can:
setvariable d1 v301
setvariable d2 v722
setvariable d3 v920
setvariable d4 v1208
setvariable dmax 4
counter set 1
goto go_c
~cant:
setvariable d1 v41
setvariable d2 v93
setvariable d3 v684
setvariable d4 v684
setvariable d5 v963
setvariable dmax 5
counter set 1
goto go_c
~carefully:
setvariable d1 v319
setvariable d2 v889
setvariable d3 v972
setvariable d4 v1507
setvariable dmax 4
counter set 1
goto go_c
~case:
setvariable d1 v857
setvariable d2 v861
setvariable d3 v1043
setvariable dmax 3
counter set 1
goto go_c
~casts:
setvariable d1 v56
setvariable d2 v1346
setvariable d3 v1365
setvariable d4 v1476
setvariable d5 v1495
setvariable dmax 5
counter set 1
goto go_c
~casual:
setvariable d1 v1501
setvariable d2 v1502
setvariable dmax 2
counter set 1
goto go_c
~casually:
setvariable d1 v880
setvariable dmax 1
counter set 1
goto go_c
~catch:
setvariable d1 v134
setvariable d2 v868
setvariable dmax 2
counter set 1
goto go_c
~catches:
setvariable d1 v416
setvariable d2 v1400
setvariable dmax 2
counter set 1
goto go_c
~causes:
setvariable d1 v162
setvariable d2 v1269
setvariable d3 v1277
setvariable d4 v1289
setvariable dmax 4
counter set 1
goto go_c
~causing:
setvariable d1 v956
setvariable d2 v957
setvariable d3 v1413
setvariable dmax 3
counter set 1
goto go_c
~ceiling:
setvariable d1 v583
setvariable dmax 1
counter set 1
goto go_c
~center:
setvariable d1 v1304
setvariable dmax 1
counter set 1
goto go_c
~certain:
setvariable d1 v963
setvariable dmax 1
counter set 1
goto go_c
~chair:
setvariable d1 v91
setvariable d2 v302
setvariable d3 v382
setvariable d4 v757
setvariable d5 v810
setvariable d6 v810
setvariable d7 v816
setvariable d8 v1066
setvariable d9 v1160
setvariable d10 v1162
setvariable d11 v1163
setvariable d12 v1164
setvariable d13 v1165
setvariable d14 v1168
setvariable d15 v1169
setvariable d16 v1170
setvariable d17 v1171
setvariable dmax 17
counter set 1
goto go_c
~chant:
setvariable d1 v168
setvariable dmax 1
counter set 1
goto go_c
~chants:
setvariable d1 v162
setvariable d2 v163
setvariable d3 v164
setvariable d4 v165
setvariable d5 v166
setvariable d6 v167
setvariable d7 v169
setvariable d8 v170
setvariable dmax 8
counter set 1
goto go_c
~character:
setvariable d1 v1346
setvariable dmax 1
counter set 1
goto go_c
~characteristics:
setvariable d1 v980
setvariable dmax 1
counter set 1
goto go_c
~chatters:
setvariable d1 v330
setvariable dmax 1
counter set 1
goto go_c
~checking:
setvariable d1 v318
setvariable dmax 1
counter set 1
goto go_c
~checks:
setvariable d1 v350
setvariable d2 v530
setvariable dmax 2
counter set 1
goto go_c
~cheek:
setvariable d1 v826
setvariable d2 v1006
setvariable d3 v1186
setvariable d4 v1199
setvariable dmax 4
counter set 1
goto go_c
~cheeks:
setvariable d1 v89
setvariable d2 v216
setvariable d3 v294
setvariable d4 v433
setvariable d5 v434
setvariable dmax 5
counter set 1
goto go_c
~cheer:
setvariable d1 v171
setvariable d2 v173
setvariable dmax 2
counter set 1
goto go_c
~cheerful:
setvariable d1 v712
setvariable dmax 1
counter set 1
goto go_c
~cheerfully:
setvariable d1 v591
setvariable dmax 1
counter set 1
goto go_c
~cheers:
setvariable d1 v172
setvariable d2 v174
setvariable dmax 2
counter set 1
goto go_c
~cheese:
setvariable d1 v75
setvariable dmax 1
counter set 1
goto go_c
~chews:
setvariable d1 v347
setvariable d2 v348
setvariable dmax 2
counter set 1
goto go_c
~child:
setvariable d1 v91
setvariable dmax 1
counter set 1
goto go_c
~chill:
setvariable d1 v1438
setvariable dmax 1
counter set 1
goto go_c
~chilling:
setvariable d1 v790
setvariable dmax 1
counter set 1
goto go_c
~chin:
setvariable d1 v67
setvariable d2 v161
setvariable d3 v941
setvariable d4 v943
setvariable d5 v1116
setvariable d6 v1396
setvariable dmax 6
counter set 1
goto go_c
~chivalrous:
setvariable d1 v1500
setvariable dmax 1
counter set 1
goto go_c
~choking:
setvariable d1 v492
setvariable dmax 1
counter set 1
goto go_c
~chortle:
setvariable d1 v176
setvariable dmax 1
counter set 1
goto go_c
~chortles:
setvariable d1 v178
setvariable dmax 1
counter set 1
goto go_c
~chortling:
setvariable d1 v175
setvariable d2 v177
setvariable d3 v1328
setvariable dmax 3
counter set 1
goto go_c
~chosen:
setvariable d1 v163
setvariable dmax 1
counter set 1
goto go_c
~chuckle:
setvariable d1 v180
setvariable dmax 1
counter set 1
goto go_c
~chuckles:
setvariable d1 v179
setvariable d2 v182
setvariable dmax 2
counter set 1
goto go_c
~chuckling:
setvariable d1 v181
setvariable dmax 1
counter set 1
goto go_c
~chunk:
setvariable d1 v1287
setvariable d2 v1288
setvariable dmax 2
counter set 1
goto go_c
~circle:
setvariable d1 v252
setvariable d2 v834
setvariable d3 v1092
setvariable d4 v1098
setvariable d5 v1172
setvariable d6 v1176
setvariable d7 v1178
setvariable d8 v1180
setvariable d9 v1302
setvariable d10 v1313
setvariable d11 v1319
setvariable dmax 11
counter set 1
goto go_c
~circles:
setvariable d1 v1097
setvariable dmax 1
counter set 1
goto go_c
~ck:
setvariable d1 v244
setvariable dmax 1
counter set 1
goto go_c
~clap:
setvariable d1 v965
setvariable d2 v966
setvariable dmax 2
counter set 1
goto go_c
~claps:
setvariable d1 v7
setvariable d2 v8
setvariable d3 v186
setvariable d4 v187
setvariable dmax 4
counter set 1
goto go_c
~clasped:
setvariable d1 v1409
setvariable dmax 1
counter set 1
goto go_c
~clasps:
setvariable d1 v239
setvariable d2 v306
setvariable d3 v476
setvariable d4 v477
setvariable d5 v572
setvariable d6 v1060
setvariable d7 v1134
setvariable dmax 7
counter set 1
goto go_c
~clean:
setvariable d1 v188
setvariable dmax 1
counter set 1
goto go_c
~clearly:
setvariable d1 v421
setvariable d2 v458
setvariable d3 v459
setvariable d4 v945
setvariable d5 v948
setvariable dmax 5
counter set 1
goto go_c
~clears:
setvariable d1 v1127
setvariable dmax 1
counter set 1
goto go_c
~clenched:
setvariable d1 v1373
setvariable dmax 1
counter set 1
goto go_c
~clenches:
setvariable d1 v189
setvariable d2 v192
setvariable d3 v193
setvariable d4 v194
setvariable d5 v197
setvariable dmax 5
counter set 1
goto go_c
~cleric:
setvariable d1 v163
setvariable dmax 1
counter set 1
goto go_c
~climbs:
setvariable d1 v302
setvariable dmax 1
counter set 1
goto go_c
~close:
setvariable d1 v1174
setvariable d2 v1417
setvariable dmax 2
counter set 1
goto go_c
~closely:
setvariable d1 v250
setvariable d2 v831
setvariable d3 v852
setvariable d4 v891
setvariable d5 v1089
setvariable d6 v1509
setvariable dmax 6
counter set 1
goto go_c
~closer:
setvariable d1 v701
setvariable d2 v875
setvariable d3 v879
setvariable d4 v1007
setvariable d5 v1009
setvariable dmax 5
counter set 1
goto go_c
~closes:
setvariable d1 v16
setvariable d2 v17
setvariable d3 v18
setvariable d4 v19
setvariable d5 v86
setvariable d6 v164
setvariable dmax 6
counter set 1
goto go_c
~closing:
setvariable d1 v1038
setvariable d2 v1042
setvariable dmax 2
counter set 1
goto go_c
~clucking:
setvariable d1 v1101
setvariable dmax 1
counter set 1
goto go_c
~clucks:
setvariable d1 v1102
setvariable dmax 1
counter set 1
goto go_c
~clue:
setvariable d1 v1077
setvariable dmax 1
counter set 1
goto go_c
~clumsy:
setvariable d1 v1388
setvariable dmax 1
counter set 1
goto go_c
~clutches:
setvariable d1 v50
setvariable d2 v51
setvariable d3 v52
setvariable d4 v205
setvariable d5 v206
setvariable d6 v213
setvariable d7 v215
setvariable d8 v216
setvariable d9 v220
setvariable d10 v221
setvariable d11 v222
setvariable d12 v223
setvariable dmax 12
counter set 1
goto go_c
~clutching:
setvariable d1 v212
setvariable dmax 1
counter set 1
goto go_c
~coals:
setvariable d1 v188
setvariable d2 v1289
setvariable dmax 2
counter set 1
goto go_c
~coating:
setvariable d1 v758
setvariable d2 v817
setvariable dmax 2
counter set 1
goto go_c
~cocks:
setvariable d1 v224
setvariable d2 v1407
setvariable d3 v1409
setvariable d4 v1412
setvariable dmax 4
counter set 1
goto go_c
~cold:
setvariable d1 v1438
setvariable dmax 1
counter set 1
goto go_c
~coldly:
setvariable d1 v592
setvariable dmax 1
counter set 1
goto go_c
~collapses:
setvariable d1 v302
setvariable dmax 1
counter set 1
goto go_c
~color:
setvariable d1 v13
setvariable d2 v88
setvariable d3 v89
setvariable d4 v433
setvariable d5 v434
setvariable dmax 5
counter set 1
goto go_c
~coloring:
setvariable d1 v165
setvariable dmax 1
counter set 1
goto go_c
~come:
setvariable d1 v695
setvariable d2 v697
setvariable d3 v747
setvariable d4 v748
setvariable dmax 4
counter set 1
goto go_c
~comes:
setvariable d1 v251
setvariable d2 v624
setvariable d3 v758
setvariable d4 v817
setvariable d5 v833
setvariable d6 v855
setvariable d7 v1091
setvariable d8 v1175
setvariable d9 v1217
setvariable d10 v1330
setvariable d11 v1453
setvariable dmax 11
counter set 1
goto go_c
~coming:
setvariable d1 v543
setvariable dmax 1
counter set 1
goto go_c
~committally:
setvariable d1 v665
setvariable dmax 1
counter set 1
goto go_c
~common:
setvariable d1 v1359
setvariable d2 v1378
setvariable dmax 2
counter set 1
goto go_c
~companion:
setvariable d1 v38
setvariable d2 v39
setvariable dmax 2
counter set 1
goto go_c
~companionable:
setvariable d1 v806
setvariable dmax 1
counter set 1
goto go_c
~companions:
setvariable d1 v1174
setvariable dmax 1
counter set 1
goto go_c
~complaining:
setvariable d1 v870
setvariable dmax 1
counter set 1
goto go_c
~complete:
setvariable d1 v1302
setvariable dmax 1
counter set 1
goto go_c
~completely:
setvariable d1 v312
setvariable dmax 1
counter set 1
goto go_c
~complicated:
setvariable d1 v1526
setvariable dmax 1
counter set 1
goto go_c
~conceal:
setvariable d1 v229
setvariable dmax 1
counter set 1
goto go_c
~concentrate:
setvariable d1 v1079
setvariable dmax 1
counter set 1
goto go_c
~concentration:
setvariable d1 v16
setvariable d2 v17
setvariable d3 v18
setvariable d4 v19
setvariable dmax 4
counter set 1
goto go_c
~concern:
setvariable d1 v360
setvariable d2 v361
setvariable d3 v362
setvariable d4 v884
setvariable dmax 4
counter set 1
goto go_c
~concerned:
setvariable d1 v318
setvariable d2 v393
setvariable d3 v394
setvariable dmax 3
counter set 1
goto go_c
~condition:
setvariable d1 v361
setvariable dmax 1
counter set 1
goto go_c
~confident:
setvariable d1 v2
setvariable dmax 1
counter set 1
goto go_c
~confidently:
setvariable d1 v515
setvariable d2 v516
setvariable dmax 2
counter set 1
goto go_c
~conflict:
setvariable d1 v44
setvariable d2 v630
setvariable dmax 2
counter set 1
goto go_c
~confused:
setvariable d1 v727
setvariable dmax 1
counter set 1
goto go_c
~conscious:
setvariable d1 v1157
setvariable dmax 1
counter set 1
goto go_c
~consumed:
setvariable d1 v630
setvariable dmax 1
counter set 1
goto go_c
~container:
setvariable d1 v349
setvariable d2 v349
setvariable d3 v550
setvariable d4 v972
setvariable d5 v1074
setvariable d6 v1076
setvariable dmax 6
counter set 1
goto go_c
~contemplative:
setvariable d1 v141
setvariable dmax 1
counter set 1
goto go_c
~contemptuous:
setvariable d1 v103
setvariable d2 v104
setvariable dmax 2
counter set 1
goto go_c
~contemptuously:
setvariable d1 v961
setvariable d2 v962
setvariable dmax 2
counter set 1
goto go_c
~content:
setvariable d1 v1087
setvariable dmax 1
counter set 1
goto go_c
~contents:
setvariable d1 v349
setvariable dmax 1
counter set 1
goto go_c
~continues:
setvariable d1 v986
setvariable dmax 1
counter set 1
goto go_c
~contorted:
setvariable d1 v288
setvariable dmax 1
counter set 1
goto go_c
~contorts:
setvariable d1 v602
setvariable d2 v617
setvariable dmax 2
counter set 1
goto go_c
~control:
setvariable d1 v48
setvariable dmax 1
counter set 1
goto go_c
~controlled:
setvariable d1 v1429
setvariable dmax 1
counter set 1
goto go_c
~cool:
setvariable d1 v1080
setvariable dmax 1
counter set 1
goto go_c
~corner:
setvariable d1 v671
setvariable d2 v1510
setvariable dmax 2
counter set 1
goto go_c
~corners:
setvariable d1 v1156
setvariable dmax 1
counter set 1
goto go_c
~corpse:
setvariable d1 v227
setvariable d2 v1108
setvariable dmax 2
counter set 1
goto go_c
~cough:
setvariable d1 v226
setvariable d2 v743
setvariable dmax 2
counter set 1
goto go_c
~coughs:
setvariable d1 v225
setvariable dmax 1
counter set 1
goto go_c
~covered:
setvariable d1 v303
setvariable d2 v1067
setvariable dmax 2
counter set 1
goto go_c
~covering:
setvariable d1 v865
setvariable dmax 1
counter set 1
goto go_c
~covers:
setvariable d1 v235
setvariable d2 v236
setvariable d3 v237
setvariable d4 v240
setvariable dmax 4
counter set 1
goto go_c
~cowardice:
setvariable d1 v1349
setvariable dmax 1
counter set 1
goto go_c
~cowering:
setvariable d1 v54
setvariable dmax 1
counter set 1
goto go_c
~cowers:
setvariable d1 v241
setvariable d2 v242
setvariable d3 v427
setvariable d4 v428
setvariable dmax 4
counter set 1
goto go_c
~coy:
setvariable d1 v1156
setvariable dmax 1
counter set 1
goto go_c
~craaaa:
setvariable d1 v244
setvariable dmax 1
counter set 1
goto go_c
~cracking:
setvariable d1 v245
setvariable d2 v247
setvariable dmax 2
counter set 1
goto go_c
~cracks:
setvariable d1 v243
setvariable d2 v246
setvariable d3 v919
setvariable dmax 3
counter set 1
goto go_c
~cradle:
setvariable d1 v1242
setvariable dmax 1
counter set 1
goto go_c
~cradles:
setvariable d1 v692
setvariable dmax 1
counter set 1
goto go_c
~crash:
setvariable d1 v1333
setvariable dmax 1
counter set 1
goto go_c
~crawled:
setvariable d1 v249
setvariable d2 v250
setvariable dmax 2
counter set 1
goto go_c
~crawling:
setvariable d1 v251
setvariable dmax 1
counter set 1
goto go_c
~crawls:
setvariable d1 v248
setvariable d2 v252
setvariable d3 v253
setvariable d4 v254
setvariable d5 v255
setvariable d6 v256
setvariable d7 v257
setvariable d8 v258
setvariable dmax 8
counter set 1
goto go_c
~create:
setvariable d1 v1362
setvariable dmax 1
counter set 1
goto go_c
~creature:
setvariable d1 v42
setvariable d2 v95
setvariable d3 v327
setvariable d4 v328
setvariable d5 v328
setvariable d6 v499
setvariable d7 v500
setvariable d8 v567
setvariable d9 v579
setvariable d10 v586
setvariable d11 v628
setvariable d12 v909
setvariable d13 v912
setvariable d14 v997
setvariable d15 v1421
setvariable d16 v1450
setvariable dmax 16
counter set 1
goto go_c
~cries:
setvariable d1 v269
setvariable d2 v278
setvariable d3 v288
setvariable d4 v294
setvariable dmax 4
counter set 1
goto go_c
~cringes:
setvariable d1 v259
setvariable d2 v260
setvariable d3 v262
setvariable dmax 3
counter set 1
goto go_c
~crisp:
setvariable d1 v855
setvariable dmax 1
counter set 1
goto go_c
~crisply:
setvariable d1 v1500
setvariable dmax 1
counter set 1
goto go_c
~crookedly:
setvariable d1 v593
setvariable dmax 1
counter set 1
goto go_c
~crossbow:
setvariable d1 v224
setvariable dmax 1
counter set 1
goto go_c
~crosses:
setvariable d1 v411
setvariable d2 v497
setvariable d3 v584
setvariable dmax 3
counter set 1
goto go_c
~crossing:
setvariable d1 v105
setvariable d2 v106
setvariable dmax 2
counter set 1
goto go_c
~crouches:
setvariable d1 v1388
setvariable dmax 1
counter set 1
goto go_c
~crumbs:
setvariable d1 v1371
setvariable dmax 1
counter set 1
goto go_c
~cry:
setvariable d1 v264
setvariable d2 v577
setvariable d3 v578
setvariable d4 v582
setvariable d5 v583
setvariable dmax 5
counter set 1
goto go_c
~crying:
setvariable d1 v266
setvariable d2 v268
setvariable d3 v277
setvariable d4 v279
setvariable d5 v280
setvariable d6 v283
setvariable d7 v284
setvariable dmax 7
counter set 1
goto go_c
~cuddles:
setvariable d1 v295
setvariable dmax 1
counter set 1
goto go_c
~current:
setvariable d1 v419
setvariable dmax 1
counter set 1
goto go_c
~curse:
setvariable d1 v1348
setvariable d2 v1367
setvariable d3 v1377
setvariable dmax 3
counter set 1
goto go_c
~curses:
setvariable d1 v1357
setvariable d2 v1363
setvariable d3 v1376
setvariable dmax 3
counter set 1
goto go_c
~curtly:
setvariable d1 v574
setvariable d2 v575
setvariable dmax 2
counter set 1
goto go_c
~curtsies:
setvariable d1 v296
setvariable d2 v298
setvariable dmax 2
counter set 1
goto go_c
~daintily:
setvariable d1 v1163
setvariable dmax 1
counter set 1
goto go_c
~dance:
setvariable d1 v302
setvariable d2 v305
setvariable d3 v306
setvariable d4 v701
setvariable d5 v1005
setvariable d6 v1006
setvariable d7 v1388
setvariable dmax 7
counter set 1
goto go_c
~dances:
setvariable d1 v301
setvariable dmax 1
counter set 1
goto go_c
~dark:
setvariable d1 v16
setvariable d2 v167
setvariable d3 v1269
setvariable d4 v1270
setvariable d5 v1271
setvariable d6 v1272
setvariable d7 v1273
setvariable d8 v1274
setvariable d9 v1275
setvariable d10 v1277
setvariable d11 v1278
setvariable d12 v1279
setvariable d13 v1280
setvariable d14 v1282
setvariable d15 v1283
setvariable d16 v1285
setvariable d17 v1357
setvariable d18 v1363
setvariable d19 v1376
setvariable dmax 19
counter set 1
goto go_c
~darkly:
setvariable d1 v556
setvariable d2 v851
setvariable d3 v1146
setvariable d4 v1357
setvariable d5 v1363
setvariable d6 v1376
setvariable dmax 6
counter set 1
goto go_c
~darting:
setvariable d1 v280
setvariable dmax 1
counter set 1
goto go_c
~day:
setvariable d1 v1367
setvariable dmax 1
counter set 1
goto go_c
~daydream:
setvariable d1 v307
setvariable dmax 1
counter set 1
goto go_c
~dazedly:
setvariable d1 v517
setvariable d2 v518
setvariable dmax 2
counter set 1
goto go_c
~deafening:
setvariable d1 v1053
setvariable d2 v1054
setvariable dmax 2
counter set 1
goto go_c
~debate:
setvariable d1 v330
setvariable dmax 1
counter set 1
goto go_c
~decent:
setvariable d1 v740
setvariable dmax 1
counter set 1
goto go_c
~decisive:
setvariable d1 v168
setvariable dmax 1
counter set 1
goto go_c
~deep:
setvariable d1 v34
setvariable d2 v127
setvariable d3 v138
setvariable d4 v676
setvariable d5 v790
setvariable d6 v1016
setvariable d7 v1038
setvariable d8 v1039
setvariable d9 v1040
setvariable d10 v1053
setvariable d11 v1054
setvariable d12 v1275
setvariable d13 v1284
setvariable d14 v1285
setvariable dmax 14
counter set 1
goto go_c
~deeply:
setvariable d1 v107
setvariable d2 v108
setvariable d3 v821
setvariable d4 v1497
setvariable d5 v1499
setvariable dmax 5
counter set 1
goto go_c
~defense:
setvariable d1 v950
setvariable dmax 1
counter set 1
goto go_c
~defensive:
setvariable d1 v946
setvariable d2 v948
setvariable dmax 2
counter set 1
goto go_c
~defiance:
setvariable d1 v161
setvariable dmax 1
counter set 1
goto go_c
~defiantly:
setvariable d1 v1033
setvariable d2 v1450
setvariable dmax 2
counter set 1
goto go_c
~deftly:
setvariable d1 v1467
setvariable dmax 1
counter set 1
goto go_c
~deity:
setvariable d1 v163
setvariable dmax 1
counter set 1
goto go_c
~deliberately:
setvariable d1 v969
setvariable d2 v970
setvariable dmax 2
counter set 1
goto go_c
~delicate:
setvariable d1 v734
setvariable d2 v1529
setvariable dmax 2
counter set 1
goto go_c
~delicately:
setvariable d1 v1387
setvariable dmax 1
counter set 1
goto go_c
~delight:
setvariable d1 v787
setvariable d2 v1256
setvariable dmax 2
counter set 1
goto go_c
~demon:
setvariable d1 v1395
setvariable dmax 1
counter set 1
goto go_c
~derisive:
setvariable d1 v794
setvariable dmax 1
counter set 1
goto go_c
~description:
setvariable d1 v1349
setvariable dmax 1
counter set 1
goto go_c
~desperate:
setvariable d1 v627
setvariable dmax 1
counter set 1
goto go_c
~detailing:
setvariable d1 v1348
setvariable dmax 1
counter set 1
goto go_c
~details:
setvariable d1 v982
setvariable dmax 1
counter set 1
goto go_c
~devoid:
setvariable d1 v321
setvariable dmax 1
counter set 1
goto go_c
~diagnoses:
setvariable d1 v319
setvariable dmax 1
counter set 1
goto go_c
~diamond:
setvariable d1 v1297
setvariable dmax 1
counter set 1
goto go_c
~dignified:
setvariable d1 v31
setvariable d2 v154
setvariable dmax 2
counter set 1
goto go_c
~dignity:
setvariable d1 v34
setvariable dmax 1
counter set 1
goto go_c
~dips:
setvariable d1 v100
setvariable dmax 1
counter set 1
goto go_c
~direction:
setvariable d1 v417
setvariable d2 v562
setvariable d3 v860
setvariable d4 v1030
setvariable d5 v1327
setvariable d6 v1356
setvariable d7 v1360
setvariable dmax 7
counter set 1
goto go_c
~directions:
setvariable d1 v94
setvariable d2 v305
setvariable d3 v383
setvariable d4 v758
setvariable d5 v760
setvariable d6 v768
setvariable d7 v817
setvariable d8 v818
setvariable dmax 8
counter set 1
goto go_c
~dirge:
setvariable d1 v709
setvariable dmax 1
counter set 1
goto go_c
~dirt:
setvariable d1 v227
setvariable dmax 1
counter set 1
goto go_c
~disappears:
setvariable d1 v822
setvariable dmax 1
counter set 1
goto go_c
~disappointed:
setvariable d1 v411
setvariable dmax 1
counter set 1
goto go_c
~disaster:
setvariable d1 v1413
setvariable dmax 1
counter set 1
goto go_c
~disdained:
setvariable d1 v320
setvariable dmax 1
counter set 1
goto go_c
~disgust:
setvariable d1 v363
setvariable d2 v1148
setvariable dmax 2
counter set 1
goto go_c
~disgusted:
setvariable d1 v364
setvariable d2 v365
setvariable dmax 2
counter set 1
goto go_c
~disgustingly:
setvariable d1 v315
setvariable dmax 1
counter set 1
goto go_c
~disintegrates:
setvariable d1 v332
setvariable dmax 1
counter set 1
goto go_c
~disjointed:
setvariable d1 v714
setvariable dmax 1
counter set 1
goto go_c
~disk:
setvariable d1 v332
setvariable d2 v1466
setvariable dmax 2
counter set 1
goto go_c
~dismissing:
setvariable d1 v329
setvariable d2 v331
setvariable dmax 2
counter set 1
goto go_c
~dismissive:
setvariable d1 v326
setvariable dmax 1
counter set 1
goto go_c
~disperse:
setvariable d1 v333
setvariable dmax 1
counter set 1
goto go_c
~display:
setvariable d1 v201
setvariable d2 v857
setvariable d3 v861
setvariable d4 v1545
setvariable d5 v1547
setvariable dmax 5
counter set 1
goto go_c
~displaying:
setvariable d1 v854
setvariable d2 v1090
setvariable dmax 2
counter set 1
goto go_c
~dissolves:
setvariable d1 v334
setvariable dmax 1
counter set 1
goto go_c
~distance:
setvariable d1 v282
setvariable dmax 1
counter set 1
goto go_c
~distant:
setvariable d1 v899
setvariable dmax 1
counter set 1
goto go_c
~distaste:
setvariable d1 v653
setvariable dmax 1
counter set 1
goto go_c
~disturbingly:
setvariable d1 v309
setvariable dmax 1
counter set 1
goto go_c
~ditty:
setvariable d1 v1526
setvariable dmax 1
counter set 1
goto go_c
~do:
setvariable d1 v741
setvariable d2 v920
setvariable dmax 2
counter set 1
goto go_c
~does:
setvariable d1 v302
setvariable d2 v1461
setvariable dmax 2
counter set 1
goto go_c
~doesnt:
setvariable d1 v1398
setvariable dmax 1
counter set 1
goto go_c
~dog:
setvariable d1 v22
setvariable d2 v737
setvariable d3 v738
setvariable dmax 3
counter set 1
goto go_c
~doing:
setvariable d1 v91
setvariable d2 v198
setvariable dmax 2
counter set 1
goto go_c
~donkey:
setvariable d1 v788
setvariable dmax 1
counter set 1
goto go_c
~dont:
setvariable d1 v868
setvariable dmax 1
counter set 1
goto go_c
~door:
setvariable d1 v563
setvariable d2 v770
setvariable dmax 2
counter set 1
goto go_c
~double:
setvariable d1 v1400
setvariable dmax 1
counter set 1
goto go_c
~doubles:
setvariable d1 v212
setvariable dmax 1
counter set 1
goto go_c
~downright:
setvariable d1 v1339
setvariable dmax 1
counter set 1
goto go_c
~draw:
setvariable d1 v323
setvariable dmax 1
counter set 1
goto go_c
~drawing:
setvariable d1 v1302
setvariable dmax 1
counter set 1
goto go_c
~drawn:
setvariable d1 v69
setvariable dmax 1
counter set 1
goto go_c
~draws:
setvariable d1 v34
setvariable d2 v299
setvariable d3 v300
setvariable d4 v701
setvariable d5 v1297
setvariable d6 v1304
setvariable dmax 6
counter set 1
goto go_c
~dread:
setvariable d1 v520
setvariable d2 v521
setvariable dmax 2
counter set 1
goto go_c
~dreamily:
setvariable d1 v310
setvariable d2 v316
setvariable d3 v317
setvariable dmax 3
counter set 1
goto go_c
~dreamy:
setvariable d1 v309
setvariable d2 v311
setvariable dmax 2
counter set 1
goto go_c
~drenching:
setvariable d1 v94
setvariable d2 v760
setvariable d3 v766
setvariable d4 v818
setvariable dmax 4
counter set 1
goto go_c
~drew:
setvariable d1 v767
setvariable dmax 1
counter set 1
goto go_c
~dried:
setvariable d1 v188
setvariable dmax 1
counter set 1
goto go_c
~drink:
setvariable d1 v651
setvariable d2 v800
setvariable d3 v1026
setvariable dmax 3
counter set 1
goto go_c
~drip:
setvariable d1 v1386
setvariable dmax 1
counter set 1
goto go_c
~drooling:
setvariable d1 v791
setvariable dmax 1
counter set 1
goto go_c
~drools:
setvariable d1 v335
setvariable d2 v336
setvariable d3 v337
setvariable dmax 3
counter set 1
goto go_c
~droop:
setvariable d1 v451
setvariable d2 v452
setvariable dmax 2
counter set 1
goto go_c
~droplets:
setvariable d1 v1386
setvariable dmax 1
counter set 1
goto go_c
~dropping:
setvariable d1 v332
setvariable dmax 1
counter set 1
goto go_c
~drops:
setvariable d1 v334
setvariable d2 v495
setvariable d3 v950
setvariable dmax 3
counter set 1
goto go_c
~drunken:
setvariable d1 v272
setvariable d2 v789
setvariable dmax 2
counter set 1
goto go_c
~drunkenly:
setvariable d1 v64
setvariable d2 v271
setvariable d3 v594
setvariable dmax 3
counter set 1
goto go_c
~dry:
setvariable d1 v1287
setvariable d2 v1288
setvariable dmax 2
counter set 1
goto go_c
~ducks:
setvariable d1 v232
setvariable d2 v237
setvariable d3 v338
setvariable d4 v933
setvariable dmax 4
counter set 1
goto go_c
~dumping:
setvariable d1 v1466
setvariable dmax 1
counter set 1
goto go_c
~dusts:
setvariable d1 v339
setvariable d2 v340
setvariable d3 v341
setvariable d4 v342
setvariable dmax 4
counter set 1
goto go_c
~dwarfs:
setvariable d1 v63
setvariable d2 v75
setvariable dmax 2
counter set 1
goto go_c
~each:
setvariable d1 v105
setvariable d2 v106
setvariable d3 v722
setvariable d4 v850
setvariable d5 v893
setvariable d6 v1297
setvariable dmax 6
counter set 1
goto go_c
~ear:
setvariable d1 v30
setvariable d2 v323
setvariable d3 v595
setvariable d4 v595
setvariable d5 v841
setvariable d6 v842
setvariable d7 v843
setvariable d8 v844
setvariable d9 v1117
setvariable d10 v1446
setvariable dmax 10
counter set 1
goto go_c
~ears:
setvariable d1 v88
setvariable d2 v235
setvariable d3 v1369
setvariable d4 v1533
setvariable d5 v1534
setvariable dmax 5
counter set 1
goto go_c
~earthquake:
setvariable d1 v92
setvariable dmax 1
counter set 1
goto go_c
~easing:
setvariable d1 v1300
setvariable dmax 1
counter set 1
goto go_c
~east:
setvariable d1 v249
setvariable d2 v852
setvariable d3 v1088
setvariable d4 v1173
setvariable d5 v1215
setvariable d6 v1309
setvariable d7 v1451
setvariable dmax 7
counter set 1
goto go_c
~easy:
setvariable d1 v1461
setvariable dmax 1
counter set 1
goto go_c
~eat:
setvariable d1 v344
setvariable dmax 1
counter set 1
goto go_c
~echoes:
setvariable d1 v632
setvariable d2 v782
setvariable dmax 2
counter set 1
goto go_c
~echos:
setvariable d1 v899
setvariable dmax 1
counter set 1
goto go_c
~edged:
setvariable d1 v875
setvariable d2 v879
setvariable dmax 2
counter set 1
goto go_c
~edible:
setvariable d1 v343
setvariable d2 v566
setvariable dmax 2
counter set 1
goto go_c
~eerily:
setvariable d1 v545
setvariable d2 v1483
setvariable dmax 2
counter set 1
goto go_c
~effort:
setvariable d1 v264
setvariable dmax 1
counter set 1
goto go_c
~egg:
setvariable d1 v1390
setvariable dmax 1
counter set 1
goto go_c
~ego:
setvariable d1 v330
setvariable dmax 1
counter set 1
goto go_c
~eloquent:
setvariable d1 v1349
setvariable dmax 1
counter set 1
goto go_c
~eloquently:
setvariable d1 v1368
setvariable dmax 1
counter set 1
goto go_c
~else:
setvariable d1 v313
setvariable dmax 1
counter set 1
goto go_c
~elven:
setvariable d1 v1359
setvariable d2 v1378
setvariable dmax 2
counter set 1
goto go_c
~embarrassed:
setvariable d1 v421
setvariable d2 v422
setvariable dmax 2
counter set 1
goto go_c
~embellishing:
setvariable d1 v722
setvariable dmax 1
counter set 1
goto go_c
~embrace:
setvariable d1 v706
setvariable dmax 1
counter set 1
goto go_c
~embraces:
setvariable d1 v702
setvariable dmax 1
counter set 1
goto go_c
~emerge:
setvariable d1 v1019
setvariable d2 v1021
setvariable dmax 2
counter set 1
goto go_c
~emerges:
setvariable d1 v303
setvariable d2 v1067
setvariable dmax 2
counter set 1
goto go_c
~emits:
setvariable d1 v733
setvariable d2 v734
setvariable d3 v1518
setvariable d4 v1528
setvariable d5 v1529
setvariable dmax 5
counter set 1
goto go_c
~emotion:
setvariable d1 v321
setvariable d2 v592
setvariable dmax 2
counter set 1
goto go_c
~empath:
setvariable d1 v164
setvariable dmax 1
counter set 1
goto go_c
~emphatic:
setvariable d1 v1476
setvariable dmax 1
counter set 1
goto go_c
~empties:
setvariable d1 v351
setvariable dmax 1
counter set 1
goto go_c
~empty:
setvariable d1 v349
setvariable dmax 1
counter set 1
goto go_c
~end:
setvariable d1 v850
setvariable d2 v1413
setvariable d3 v1466
setvariable d4 v1466
setvariable dmax 4
counter set 1
goto go_c
~ends:
setvariable d1 v703
setvariable d2 v741
setvariable d3 v1213
setvariable dmax 3
counter set 1
goto go_c
~enemy:
setvariable d1 v348
setvariable dmax 1
counter set 1
goto go_c
~engaged:
setvariable d1 v330
setvariable dmax 1
counter set 1
goto go_c
~ennui:
setvariable d1 v648
setvariable dmax 1
counter set 1
goto go_c
~enormous:
setvariable d1 v140
setvariable dmax 1
counter set 1
goto go_c
~enough:
setvariable d1 v1364
setvariable d2 v1379
setvariable dmax 2
counter set 1
goto go_c
~enthusiastically:
setvariable d1 v1134
setvariable dmax 1
counter set 1
goto go_c
~entire:
setvariable d1 v189
setvariable d2 v190
setvariable d3 v193
setvariable d4 v195
setvariable dmax 4
counter set 1
goto go_c
~environment:
setvariable d1 v887
setvariable d2 v888
setvariable d3 v889
setvariable dmax 3
counter set 1
goto go_c
~envy:
setvariable d1 v788
setvariable dmax 1
counter set 1
goto go_c
~equipment:
setvariable d1 v350
setvariable dmax 1
counter set 1
goto go_c
~erithian:
setvariable d1 v105
setvariable d2 v106
setvariable d3 v107
setvariable d4 v108
setvariable d5 v109
setvariable d6 v110
setvariable d7 v111
setvariable d8 v112
setvariable d9 v113
setvariable d10 v114
setvariable d11 v119
setvariable d12 v120
setvariable d13 v1297
setvariable d14 v1300
setvariable d15 v1302
setvariable d16 v1303
setvariable d17 v1304
setvariable d18 v1306
setvariable dmax 18
counter set 1
goto go_c
~erithians:
setvariable d1 v1302
setvariable dmax 1
counter set 1
goto go_c
~esoteric:
setvariable d1 v169
setvariable dmax 1
counter set 1
goto go_c
~especially:
setvariable d1 v1356
setvariable d2 v1375
setvariable dmax 2
counter set 1
goto go_c
~evaporates:
setvariable d1 v975
setvariable d2 v976
setvariable dmax 2
counter set 1
goto go_c
~every:
setvariable d1 v117
setvariable d2 v118
setvariable dmax 2
counter set 1
goto go_c
~everything:
setvariable d1 v332
setvariable d2 v349
setvariable d3 v724
setvariable d4 v1413
setvariable d5 v1466
setvariable dmax 5
counter set 1
goto go_c
~everywhere:
setvariable d1 v280
setvariable d2 v1019
setvariable dmax 2
counter set 1
goto go_c
~evident:
setvariable d1 v1493
setvariable dmax 1
counter set 1
goto go_c
~evilly:
setvariable d1 v596
setvariable dmax 1
counter set 1
goto go_c
~exaggerated:
setvariable d1 v1164
setvariable dmax 1
counter set 1
goto go_c
~exaggeration:
setvariable d1 v117
setvariable d2 v118
setvariable dmax 2
counter set 1
goto go_c
~examines:
setvariable d1 v531
setvariable d2 v1409
setvariable dmax 2
counter set 1
goto go_c
~exasperated:
setvariable d1 v59
setvariable d2 v1037
setvariable dmax 2
counter set 1
goto go_c
~excellent:
setvariable d1 v980
setvariable dmax 1
counter set 1
goto go_c
~excitedly:
setvariable d1 v395
setvariable d2 v396
setvariable d3 v406
setvariable dmax 3
counter set 1
goto go_c
~excitement:
setvariable d1 v48
setvariable d2 v150
setvariable d3 v1439
setvariable dmax 3
counter set 1
goto go_c
~excruciating:
setvariable d1 v897
setvariable dmax 1
counter set 1
goto go_c
~execute:
setvariable d1 v877
setvariable dmax 1
counter set 1
goto go_c
~exhales:
setvariable d1 v128
setvariable d2 v354
setvariable dmax 2
counter set 1
goto go_c
~exit:
setvariable d1 v832
setvariable dmax 1
counter set 1
goto go_c
~explodes:
setvariable d1 v75
setvariable dmax 1
counter set 1
goto go_c
~exploring:
setvariable d1 v712
setvariable dmax 1
counter set 1
goto go_c
~explosive:
setvariable d1 v65
setvariable dmax 1
counter set 1
goto go_c
~expounding:
setvariable d1 v980
setvariable d2 v982
setvariable dmax 2
counter set 1
goto go_c
~expounds:
setvariable d1 v1354
setvariable dmax 1
counter set 1
goto go_c
~express:
setvariable d1 v372
setvariable dmax 1
counter set 1
goto go_c
~expressing:
setvariable d1 v710
setvariable dmax 1
counter set 1
goto go_c
~expression:
setvariable d1 v0
setvariable d2 v215
setvariable d3 v217
setvariable d4 v312
setvariable d5 v318
setvariable d6 v320
setvariable d7 v322
setvariable d8 v324
setvariable d9 v377
setvariable d10 v584
setvariable d11 v892
setvariable d12 v943
setvariable d13 v1555
setvariable dmax 13
counter set 1
goto go_c
~extending:
setvariable d1 v1300
setvariable d2 v1303
setvariable d3 v1304
setvariable d4 v1305
setvariable dmax 4
counter set 1
goto go_c
~extends:
setvariable d1 v1135
setvariable d2 v1302
setvariable dmax 2
counter set 1
goto go_c
~extremely:
setvariable d1 v419
setvariable d2 v420
setvariable dmax 2
counter set 1
goto go_c
~eye:
setvariable d1 v13
setvariable d2 v47
setvariable d3 v416
setvariable d4 v658
setvariable d5 v660
setvariable d6 v671
setvariable d7 v886
setvariable d8 v1471
setvariable d9 v1554
setvariable dmax 9
counter set 1
goto go_c
~eyebrow:
setvariable d1 v324
setvariable d2 v417
setvariable d3 v1030
setvariable d4 v1031
setvariable d5 v1273
setvariable d6 v1282
setvariable dmax 6
counter set 1
goto go_c
~eyebrows:
setvariable d1 v673
setvariable d2 v1535
setvariable d3 v1536
setvariable dmax 3
counter set 1
goto go_c
~eyed:
setvariable d1 v609
setvariable d2 v791
setvariable dmax 2
counter set 1
goto go_c
~eyelashes:
setvariable d1 v414
setvariable d2 v423
setvariable d3 v425
setvariable d4 v441
setvariable d5 v442
setvariable dmax 5
counter set 1
goto go_c
~eyelid:
setvariable d1 v1440
setvariable dmax 1
counter set 1
goto go_c
~faces:
setvariable d1 v1141
setvariable d2 v1497
setvariable d3 v1500
setvariable d4 v1504
setvariable dmax 4
counter set 1
goto go_c
~fades:
setvariable d1 v352
setvariable dmax 1
counter set 1
goto go_c
~fails:
setvariable d1 v1230
setvariable dmax 1
counter set 1
goto go_c
~faint:
setvariable d1 v51
setvariable d2 v352
setvariable d3 v1364
setvariable d4 v1471
setvariable d5 v1472
setvariable d6 v1519
setvariable d7 v1556
setvariable dmax 7
counter set 1
goto go_c
~faints:
setvariable d1 v1390
setvariable dmax 1
counter set 1
goto go_c
~fair:
setvariable d1 v733
setvariable d2 v1528
setvariable dmax 2
counter set 1
goto go_c
~fall:
setvariable d1 v307
setvariable dmax 1
counter set 1
goto go_c
~falling:
setvariable d1 v220
setvariable d2 v264
setvariable d3 v292
setvariable d4 v741
setvariable d5 v893
setvariable d6 v1390
setvariable dmax 6
counter set 1
goto go_c
~falls:
setvariable d1 v349
setvariable d2 v381
setvariable d3 v382
setvariable d4 v383
setvariable d5 v384
setvariable d6 v385
setvariable d7 v582
setvariable d8 v627
setvariable d9 v628
setvariable d10 v949
setvariable d11 v1066
setvariable d12 v1068
setvariable d13 v1335
setvariable d14 v1336
setvariable d15 v1336
setvariable d16 v1337
setvariable d17 v1486
setvariable dmax 17
counter set 1
goto go_c
~fanciful:
setvariable d1 v1545
setvariable d2 v1547
setvariable dmax 2
counter set 1
goto go_c
~fancy:
setvariable d1 v708
setvariable d2 v722
setvariable dmax 2
counter set 1
goto go_c
~fangs:
setvariable d1 v1047
setvariable d2 v1048
setvariable dmax 2
counter set 1
goto go_c
~fans:
setvariable d1 v1514
setvariable dmax 1
counter set 1
goto go_c
~far:
setvariable d1 v382
setvariable d2 v1555
setvariable dmax 2
counter set 1
goto go_c
~farewell:
setvariable d1 v649
setvariable dmax 1
counter set 1
goto go_c
~fashion:
setvariable d1 v115
setvariable d2 v116
setvariable d3 v1156
setvariable dmax 3
counter set 1
goto go_c
~favoring:
setvariable d1 v830
setvariable dmax 1
counter set 1
goto go_c
~fear:
setvariable d1 v26
setvariable d2 v274
setvariable d3 v366
setvariable d4 v367
setvariable d5 v368
setvariable d6 v1431
setvariable d7 v1441
setvariable dmax 7
counter set 1
goto go_c
~fearfully:
setvariable d1 v522
setvariable d2 v523
setvariable d3 v1049
setvariable d4 v1050
setvariable dmax 4
counter set 1
goto go_c
~fearing:
setvariable d1 v348
setvariable dmax 1
counter set 1
goto go_c
~features:
setvariable d1 v739
setvariable d2 v740
setvariable d3 v980
setvariable d4 v982
setvariable dmax 4
counter set 1
goto go_c
~feet:
setvariable d1 v741
setvariable d2 v757
setvariable d3 v766
setvariable d4 v768
setvariable d5 v816
setvariable d6 v1145
setvariable d7 v1290
setvariable d8 v1291
setvariable d9 v1292
setvariable d10 v1293
setvariable d11 v1337
setvariable d12 v1461
setvariable d13 v1545
setvariable d14 v1547
setvariable dmax 14
counter set 1
goto go_c
~feline:
setvariable d1 v744
setvariable d2 v745
setvariable dmax 2
counter set 1
goto go_c
~fend:
setvariable d1 v946
setvariable dmax 1
counter set 1
goto go_c
~ferociously:
setvariable d1 v631
setvariable d2 v633
setvariable d3 v635
setvariable d4 v729
setvariable d5 v730
setvariable d6 v731
setvariable d7 v732
setvariable dmax 7
counter set 1
goto go_c
~few:
setvariable d1 v41
setvariable d2 v418
setvariable d3 v419
setvariable d4 v420
setvariable d5 v422
setvariable d6 v810
setvariable d7 v837
setvariable d8 v959
setvariable d9 v960
setvariable d10 v1095
setvariable d11 v1179
setvariable d12 v1182
setvariable d13 v1308
setvariable d14 v1313
setvariable d15 v1314
setvariable d16 v1316
setvariable d17 v1318
setvariable d18 v1320
setvariable d19 v1390
setvariable dmax 19
counter set 1
goto go_c
~fidgets:
setvariable d1 v387
setvariable d2 v388
setvariable d3 v389
setvariable d4 v390
setvariable d5 v391
setvariable d6 v392
setvariable d7 v393
setvariable d8 v394
setvariable d9 v395
setvariable d10 v396
setvariable d11 v397
setvariable d12 v398
setvariable dmax 12
counter set 1
goto go_c
~fierce:
setvariable d1 v655
setvariable dmax 1
counter set 1
goto go_c
~filling:
setvariable d1 v75
setvariable dmax 1
counter set 1
goto go_c
~fills:
setvariable d1 v1490
setvariable dmax 1
counter set 1
goto go_c
~find:
setvariable d1 v1028
setvariable dmax 1
counter set 1
goto go_c
~finds:
setvariable d1 v3
setvariable dmax 1
counter set 1
goto go_c
~fine:
setvariable d1 v980
setvariable dmax 1
counter set 1
goto go_c
~finger:
setvariable d1 v299
setvariable d2 v300
setvariable d3 v323
setvariable d4 v917
setvariable d5 v936
setvariable d6 v1426
setvariable dmax 6
counter set 1
goto go_c
~fingernails:
setvariable d1 v165
setvariable d2 v347
setvariable d3 v531
setvariable d4 v1109
setvariable d5 v1112
setvariable dmax 5
counter set 1
goto go_c
~firewood:
setvariable d1 v1287
setvariable d2 v1288
setvariable dmax 2
counter set 1
goto go_c
~firm:
setvariable d1 v764
setvariable d2 v824
setvariable d3 v1132
setvariable dmax 3
counter set 1
goto go_c
~firmly:
setvariable d1 v121
setvariable d2 v122
setvariable dmax 2
counter set 1
goto go_c
~first:
setvariable d1 v1390
setvariable dmax 1
counter set 1
goto go_c
~fist:
setvariable d1 v189
setvariable d2 v192
setvariable d3 v193
setvariable d4 v194
setvariable d5 v952
setvariable d6 v955
setvariable d7 v956
setvariable d8 v957
setvariable d9 v958
setvariable d10 v967
setvariable d11 v968
setvariable d12 v1032
setvariable d13 v1033
setvariable d14 v1497
setvariable d15 v1498
setvariable d16 v1504
setvariable d17 v1505
setvariable dmax 17
counter set 1
goto go_c
~fists:
setvariable d1 v951
setvariable d2 v953
setvariable d3 v954
setvariable d4 v959
setvariable d5 v960
setvariable d6 v961
setvariable d7 v962
setvariable d8 v963
setvariable d9 v964
setvariable d10 v965
setvariable d11 v966
setvariable d12 v969
setvariable d13 v970
setvariable dmax 13
counter set 1
goto go_c
~fit:
setvariable d1 v280
setvariable dmax 1
counter set 1
goto go_c
~fixed:
setvariable d1 v121
setvariable d2 v122
setvariable dmax 2
counter set 1
goto go_c
~flailing:
setvariable d1 v302
setvariable d2 v903
setvariable d3 v904
setvariable d4 v905
setvariable d5 v907
setvariable d6 v1019
setvariable d7 v1327
setvariable d8 v1330
setvariable dmax 8
counter set 1
goto go_c
~flails:
setvariable d1 v79
setvariable d2 v80
setvariable d3 v399
setvariable d4 v1334
setvariable dmax 4
counter set 1
goto go_c
~flames:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
~flaming:
setvariable d1 v1350
setvariable d2 v1369
setvariable dmax 2
counter set 1
goto go_c
~flapped:
setvariable d1 v409
setvariable dmax 1
counter set 1
goto go_c
~flaps:
setvariable d1 v403
setvariable d2 v404
setvariable d3 v405
setvariable d4 v406
setvariable d5 v407
setvariable d6 v1531
setvariable d7 v1532
setvariable dmax 7
counter set 1
goto go_c
~flaring:
setvariable d1 v136
setvariable dmax 1
counter set 1
goto go_c
~flash:
setvariable d1 v165
setvariable dmax 1
counter set 1
goto go_c
~flashes:
setvariable d1 v597
setvariable d2 v613
setvariable d3 v621
setvariable dmax 3
counter set 1
goto go_c
~flat:
setvariable d1 v105
setvariable d2 v106
setvariable dmax 2
counter set 1
goto go_c
~flex:
setvariable d1 v198
setvariable d2 v199
setvariable d3 v200
setvariable d4 v201
setvariable d5 v202
setvariable dmax 5
counter set 1
goto go_c
~flexing:
setvariable d1 v218
setvariable d2 v1307
setvariable dmax 2
counter set 1
goto go_c
~flick:
setvariable d1 v411
setvariable d2 v412
setvariable dmax 2
counter set 1
goto go_c
~flicking:
setvariable d1 v410
setvariable dmax 1
counter set 1
goto go_c
~flies:
setvariable d1 v757
setvariable d2 v816
setvariable d3 v1391
setvariable dmax 3
counter set 1
goto go_c
~flinches:
setvariable d1 v413
setvariable dmax 1
counter set 1
goto go_c
~flinging:
setvariable d1 v1019
setvariable dmax 1
counter set 1
goto go_c
~flings:
setvariable d1 v96
setvariable d2 v97
setvariable d3 v98
setvariable d4 v400
setvariable d5 v402
setvariable d6 v1245
setvariable d7 v1247
setvariable d8 v1485
setvariable dmax 8
counter set 1
goto go_c
~flip:
setvariable d1 v1466
setvariable dmax 1
counter set 1
goto go_c
~flirting:
setvariable d1 v415
setvariable d2 v416
setvariable d3 v417
setvariable dmax 3
counter set 1
goto go_c
~floor:
setvariable d1 v109
setvariable d2 v110
setvariable d3 v401
setvariable d4 v976
setvariable d5 v1066
setvariable d6 v1388
setvariable dmax 6
counter set 1
goto go_c
~flop:
setvariable d1 v94
setvariable d2 v758
setvariable d3 v760
setvariable d4 v817
setvariable d5 v818
setvariable dmax 5
counter set 1
goto go_c
~flourish:
setvariable d1 v1164
setvariable dmax 1
counter set 1
goto go_c
~flowing:
setvariable d1 v294
setvariable dmax 1
counter set 1
goto go_c
~fluid:
setvariable d1 v109
setvariable d2 v110
setvariable d3 v1359
setvariable d4 v1378
setvariable dmax 4
counter set 1
goto go_c
~fluidly:
setvariable d1 v1351
setvariable d2 v1370
setvariable dmax 2
counter set 1
goto go_c
~flushes:
setvariable d1 v89
setvariable dmax 1
counter set 1
goto go_c
~flustered:
setvariable d1 v418
setvariable d2 v419
setvariable d3 v420
setvariable dmax 3
counter set 1
goto go_c
~flute:
setvariable d1 v879
setvariable dmax 1
counter set 1
goto go_c
~flutter:
setvariable d1 v447
setvariable d2 v448
setvariable dmax 2
counter set 1
goto go_c
~fluttering:
setvariable d1 v449
setvariable d2 v450
setvariable dmax 2
counter set 1
goto go_c
~flying:
setvariable d1 v280
setvariable d2 v758
setvariable d3 v817
setvariable d4 v958
setvariable dmax 4
counter set 1
goto go_c
~foggy:
setvariable d1 v352
setvariable dmax 1
counter set 1
goto go_c
~folded:
setvariable d1 v348
setvariable dmax 1
counter set 1
goto go_c
~folding:
setvariable d1 v112
setvariable d2 v456
setvariable d3 v457
setvariable d4 v478
setvariable d5 v479
setvariable dmax 5
counter set 1
goto go_c
~following:
setvariable d1 v250
setvariable d2 v831
setvariable d3 v852
setvariable d4 v1089
setvariable d5 v1174
setvariable dmax 5
counter set 1
goto go_c
~follows:
setvariable d1 v1328
setvariable dmax 1
counter set 1
goto go_c
~fondly:
setvariable d1 v505
setvariable d2 v507
setvariable d3 v524
setvariable d4 v525
setvariable dmax 4
counter set 1
goto go_c
~food:
setvariable d1 v91
setvariable dmax 1
counter set 1
goto go_c
~fool:
setvariable d1 v675
setvariable d2 v1328
setvariable dmax 2
counter set 1
goto go_c
~foot:
setvariable d1 v472
setvariable d2 v473
setvariable d3 v759
setvariable d4 v767
setvariable d5 v1118
setvariable d6 v1119
setvariable d7 v1120
setvariable d8 v1286
setvariable d9 v1392
setvariable dmax 9
counter set 1
goto go_c
~footgear:
setvariable d1 v1119
setvariable dmax 1
counter set 1
goto go_c
~footing:
setvariable d1 v530
setvariable dmax 1
counter set 1
goto go_c
~forcefully:
setvariable d1 v78
setvariable d2 v167
setvariable dmax 2
counter set 1
goto go_c
~forces:
setvariable d1 v795
setvariable d2 v971
setvariable d3 v1019
setvariable d4 v1021
setvariable dmax 4
counter set 1
goto go_c
~forearm:
setvariable d1 v572
setvariable dmax 1
counter set 1
goto go_c
~forearms:
setvariable d1 v576
setvariable dmax 1
counter set 1
goto go_c
~forehead:
setvariable d1 v109
setvariable d2 v110
setvariable d3 v1103
setvariable d4 v1188
setvariable d5 v1390
setvariable d6 v1397
setvariable dmax 6
counter set 1
goto go_c
~forestwalker:
setvariable d1 v1131
setvariable dmax 1
counter set 1
goto go_c
~form:
setvariable d1 v1297
setvariable d2 v1390
setvariable dmax 2
counter set 1
goto go_c
~forming:
setvariable d1 v398
setvariable d2 v671
setvariable d3 v933
setvariable dmax 3
counter set 1
goto go_c
~forms:
setvariable d1 v352
setvariable d2 v1302
setvariable d3 v1303
setvariable dmax 3
counter set 1
goto go_c
~forth:
setvariable d1 v850
setvariable d2 v856
setvariable d3 v863
setvariable d4 v898
setvariable d5 v900
setvariable d6 v901
setvariable d7 v1060
setvariable d8 v1342
setvariable d9 v1345
setvariable d10 v1449
setvariable dmax 10
counter set 1
goto go_c
~forward:
setvariable d1 v49
setvariable d2 v628
setvariable d3 v812
setvariable d4 v943
setvariable d5 v1298
setvariable d6 v1303
setvariable d7 v1308
setvariable d8 v1506
setvariable dmax 8
counter set 1
goto go_c
~four:
setvariable d1 v810
setvariable dmax 1
counter set 1
goto go_c
~frantic:
setvariable d1 v217
setvariable dmax 1
counter set 1
goto go_c
~frets:
setvariable d1 v485
setvariable dmax 1
counter set 1
goto go_c
~friendly:
setvariable d1 v704
setvariable d2 v710
setvariable d3 v763
setvariable d4 v999
setvariable dmax 4
counter set 1
goto go_c
~front:
setvariable d1 v230
setvariable d2 v231
setvariable d3 v234
setvariable d4 v1297
setvariable d5 v1299
setvariable d6 v1303
setvariable dmax 6
counter set 1
goto go_c
~frowns:
setvariable d1 v486
setvariable d2 v487
setvariable dmax 2
counter set 1
goto go_c
~fruitlessly:
setvariable d1 v1404
setvariable dmax 1
counter set 1
goto go_c
~frustrated:
setvariable d1 v267
setvariable dmax 1
counter set 1
goto go_c
~frustration:
setvariable d1 v559
setvariable d2 v700
setvariable d3 v1152
setvariable d4 v1153
setvariable d5 v1432
setvariable d6 v1442
setvariable dmax 6
counter set 1
goto go_c
~fuel:
setvariable d1 v1263
setvariable d2 v1287
setvariable d3 v1288
setvariable dmax 3
counter set 1
goto go_c
~full:
setvariable d1 v34
setvariable d2 v787
setvariable dmax 2
counter set 1
goto go_c
~fully:
setvariable d1 v1300
setvariable dmax 1
counter set 1
goto go_c
~funeral:
setvariable d1 v709
setvariable dmax 1
counter set 1
goto go_c
~furniture:
setvariable d1 v385
setvariable dmax 1
counter set 1
goto go_c
~furrows:
setvariable d1 v44
setvariable d2 v488
setvariable dmax 2
counter set 1
goto go_c
~futilely:
setvariable d1 v1063
setvariable d2 v1108
setvariable dmax 2
counter set 1
goto go_c
~gagging:
setvariable d1 v490
setvariable dmax 1
counter set 1
goto go_c
~gags:
setvariable d1 v489
setvariable d2 v491
setvariable dmax 2
counter set 1
goto go_c
~garlic:
setvariable d1 v70
setvariable dmax 1
counter set 1
goto go_c
~gasp:
setvariable d1 v494
setvariable dmax 1
counter set 1
goto go_c
~gasping:
setvariable d1 v1400
setvariable dmax 1
counter set 1
goto go_c
~gasps:
setvariable d1 v137
setvariable d2 v140
setvariable d3 v493
setvariable d4 v904
setvariable d5 v905
setvariable dmax 5
counter set 1
goto go_c
~gastric:
setvariable d1 v67
setvariable dmax 1
counter set 1
goto go_c
~gave:
setvariable d1 v1204
setvariable dmax 1
counter set 1
goto go_c
~gawks:
setvariable d1 v496
setvariable dmax 1
counter set 1
goto go_c
~gaze:
setvariable d1 v49
setvariable d2 v499
setvariable d3 v500
setvariable dmax 3
counter set 1
goto go_c
~gear:
setvariable d1 v350
setvariable dmax 1
counter set 1
goto go_c
~gemlike:
setvariable d1 v47
setvariable dmax 1
counter set 1
goto go_c
~gently:
setvariable d1 v275
setvariable d2 v276
setvariable d3 v306
setvariable d4 v345
setvariable d5 v913
setvariable d6 v916
setvariable d7 v1062
setvariable d8 v1070
setvariable d9 v1296
setvariable d10 v1422
setvariable d11 v1425
setvariable dmax 11
counter set 1
goto go_c
~gesture:
setvariable d1 v326
setvariable d2 v476
setvariable d3 v477
setvariable d4 v1411
setvariable dmax 4
counter set 1
goto go_c
~gestures:
setvariable d1 v160
setvariable dmax 1
counter set 1
goto go_c
~get:
setvariable d1 v915
setvariable d2 v1007
setvariable d3 v1424
setvariable dmax 3
counter set 1
goto go_c
~gets:
setvariable d1 v356
setvariable d2 v1129
setvariable d3 v1130
setvariable d4 v1331
setvariable dmax 4
counter set 1
goto go_c
~ghostly:
setvariable d1 v176
setvariable d2 v180
setvariable d3 v782
setvariable d4 v985
setvariable d5 v1518
setvariable dmax 5
counter set 1
goto go_c
~giant:
setvariable d1 v954
setvariable d2 v957
setvariable d3 v958
setvariable d4 v959
setvariable d5 v960
setvariable d6 v961
setvariable d7 v962
setvariable d8 v963
setvariable d9 v964
setvariable d10 v965
setvariable d11 v966
setvariable d12 v967
setvariable d13 v968
setvariable d14 v969
setvariable d15 v970
setvariable d16 v1292
setvariable d17 v1355
setvariable d18 v1374
setvariable dmax 18
counter set 1
goto go_c
~giants:
setvariable d1 v189
setvariable d2 v190
setvariable d3 v195
setvariable dmax 3
counter set 1
goto go_c
~giantss:
setvariable d1 v193
setvariable dmax 1
counter set 1
goto go_c
~gibbering:
setvariable d1 v543
setvariable dmax 1
counter set 1
goto go_c
~gibberish:
setvariable d1 v170
setvariable dmax 1
counter set 1
goto go_c
~gibbers:
setvariable d1 v542
setvariable dmax 1
counter set 1
goto go_c
~giggle:
setvariable d1 v799
setvariable dmax 1
counter set 1
goto go_c
~giggles:
setvariable d1 v97
setvariable d2 v544
setvariable d3 v545
setvariable d4 v547
setvariable d5 v548
setvariable d6 v789
setvariable dmax 6
counter set 1
goto go_c
~giggling:
setvariable d1 v272
setvariable d2 v546
setvariable dmax 2
counter set 1
goto go_c
~give:
setvariable d1 v1202
setvariable d2 v1336
setvariable d3 v1466
setvariable dmax 3
counter set 1
goto go_c
~giving:
setvariable d1 v24
setvariable d2 v806
setvariable d3 v1202
setvariable dmax 3
counter set 1
goto go_c
~glance:
setvariable d1 v57
setvariable d2 v1495
setvariable dmax 2
counter set 1
goto go_c
~glancing:
setvariable d1 v388
setvariable d2 v391
setvariable d3 v393
setvariable d4 v397
setvariable d5 v454
setvariable d6 v1271
setvariable dmax 6
counter set 1
goto go_c
~glares:
setvariable d1 v38
setvariable d2 v208
setvariable d3 v363
setvariable d4 v364
setvariable d5 v553
setvariable d6 v554
setvariable d7 v851
setvariable d8 v1080
setvariable d9 v1496
setvariable dmax 9
counter set 1
goto go_c
~glaring:
setvariable d1 v645
setvariable d2 v667
setvariable dmax 2
counter set 1
goto go_c
~glass:
setvariable d1 v1081
setvariable dmax 1
counter set 1
goto go_c
~glassy:
setvariable d1 v307
setvariable dmax 1
counter set 1
goto go_c
~glazed:
setvariable d1 v274
setvariable dmax 1
counter set 1
goto go_c
~glazing:
setvariable d1 v464
setvariable d2 v465
setvariable dmax 2
counter set 1
goto go_c
~gleam:
setvariable d1 v47
setvariable d2 v660
setvariable dmax 2
counter set 1
goto go_c
~glee:
setvariable d1 v314
setvariable d2 v1433
setvariable d3 v1444
setvariable dmax 3
counter set 1
goto go_c
~gleefully:
setvariable d1 v48
setvariable d2 v659
setvariable dmax 2
counter set 1
goto go_c
~glide:
setvariable d1 v702
setvariable dmax 1
counter set 1
goto go_c
~gliding:
setvariable d1 v113
setvariable d2 v114
setvariable d3 v759
setvariable dmax 3
counter set 1
goto go_c
~glint:
setvariable d1 v1080
setvariable dmax 1
counter set 1
goto go_c
~glistening:
setvariable d1 v270
setvariable d2 v1384
setvariable dmax 2
counter set 1
goto go_c
~glow:
setvariable d1 v1130
setvariable dmax 1
counter set 1
goto go_c
~glowering:
setvariable d1 v557
setvariable dmax 1
counter set 1
goto go_c
~glowers:
setvariable d1 v555
setvariable d2 v556
setvariable d3 v558
setvariable dmax 3
counter set 1
goto go_c
~glowing:
setvariable d1 v16
setvariable d2 v17
setvariable d3 v18
setvariable dmax 3
counter set 1
goto go_c
~gnashes:
setvariable d1 v559
setvariable dmax 1
counter set 1
goto go_c
~gnashing:
setvariable d1 v560
setvariable dmax 1
counter set 1
goto go_c
~gnome:
setvariable d1 v1416
setvariable d2 v1417
setvariable dmax 2
counter set 1
goto go_c
~go:
setvariable d1 v167
setvariable d2 v562
setvariable dmax 2
counter set 1
goto go_c
~gobbles:
setvariable d1 v566
setvariable dmax 1
counter set 1
goto go_c
~gobbling:
setvariable d1 v564
setvariable d2 v565
setvariable dmax 2
counter set 1
goto go_c
~gods:
setvariable d1 v56
setvariable d2 v986
setvariable d3 v1356
setvariable d4 v1362
setvariable d5 v1375
setvariable dmax 5
counter set 1
goto go_c
~goes:
setvariable d1 v1327
setvariable dmax 1
counter set 1
goto go_c
~going:
setvariable d1 v60
setvariable d2 v132
setvariable d3 v724
setvariable d4 v767
setvariable dmax 4
counter set 1
goto go_c
~golden:
setvariable d1 v924
setvariable d2 v1139
setvariable dmax 2
counter set 1
goto go_c
~goo:
setvariable d1 v305
setvariable dmax 1
counter set 1
goto go_c
~good:
setvariable d1 v747
setvariable d2 v921
setvariable dmax 2
counter set 1
goto go_c
~goodbye:
setvariable d1 v25
setvariable dmax 1
counter set 1
goto go_c
~gooey:
setvariable d1 v383
setvariable dmax 1
counter set 1
goto go_c
~goofy:
setvariable d1 v64
setvariable dmax 1
counter set 1
goto go_c
~goose:
setvariable d1 v1390
setvariable dmax 1
counter set 1
goto go_c
~got:
setvariable d1 v1077
setvariable dmax 1
counter set 1
goto go_c
~grab:
setvariable d1 v211
setvariable dmax 1
counter set 1
goto go_c
~grabs:
setvariable d1 v207
setvariable d2 v209
setvariable d3 v219
setvariable dmax 3
counter set 1
goto go_c
~grace:
setvariable d1 v114
setvariable dmax 1
counter set 1
goto go_c
~graceful:
setvariable d1 v113
setvariable d2 v1095
setvariable d3 v1097
setvariable dmax 3
counter set 1
goto go_c
~gracefully:
setvariable d1 v876
setvariable d2 v1088
setvariable d3 v1089
setvariable d4 v1091
setvariable d5 v1093
setvariable d6 v1094
setvariable d7 v1096
setvariable d8 v1165
setvariable d9 v1303
setvariable dmax 9
counter set 1
goto go_c
~grand:
setvariable d1 v115
setvariable d2 v116
setvariable dmax 2
counter set 1
goto go_c
~grasping:
setvariable d1 v460
setvariable d2 v461
setvariable d3 v1302
setvariable dmax 3
counter set 1
goto go_c
~grasses:
setvariable d1 v188
setvariable dmax 1
counter set 1
goto go_c
~gravity:
setvariable d1 v1171
setvariable dmax 1
counter set 1
goto go_c
~great:
setvariable d1 v33
setvariable d2 v264
setvariable d3 v1225
setvariable dmax 3
counter set 1
goto go_c
~greed:
setvariable d1 v49
setvariable dmax 1
counter set 1
goto go_c
~greedily:
setvariable d1 v526
setvariable d2 v527
setvariable dmax 2
counter set 1
goto go_c
~green:
setvariable d1 v165
setvariable dmax 1
counter set 1
goto go_c
~greeting:
setvariable d1 v27
setvariable d2 v568
setvariable d3 v570
setvariable d4 v571
setvariable d5 v572
setvariable d6 v576
setvariable d7 v662
setvariable dmax 7
counter set 1
goto go_c
~greets:
setvariable d1 v567
setvariable d2 v569
setvariable dmax 2
counter set 1
goto go_c
~grief:
setvariable d1 v577
setvariable d2 v578
setvariable d3 v581
setvariable d4 v582
setvariable d5 v583
setvariable dmax 5
counter set 1
goto go_c
~grieves:
setvariable d1 v579
setvariable dmax 1
counter set 1
goto go_c
~grimace:
setvariable d1 v52
setvariable d2 v218
setvariable dmax 2
counter set 1
goto go_c
~grimaces:
setvariable d1 v214
setvariable dmax 1
counter set 1
goto go_c
~grimacing:
setvariable d1 v146
setvariable d2 v147
setvariable dmax 2
counter set 1
goto go_c
~grin:
setvariable d1 v569
setvariable d2 v589
setvariable d3 v597
setvariable d4 v598
setvariable d5 v602
setvariable d6 v609
setvariable d7 v611
setvariable d8 v613
setvariable d9 v616
setvariable d10 v617
setvariable d11 v621
setvariable d12 v795
setvariable d13 v806
setvariable d14 v965
setvariable d15 v1402
setvariable dmax 15
counter set 1
goto go_c
~grinning:
setvariable d1 v661
setvariable d2 v675
setvariable d3 v796
setvariable d4 v1179
setvariable d5 v1270
setvariable d6 v1278
setvariable d7 v1444
setvariable dmax 7
counter set 1
goto go_c
~grip:
setvariable d1 v190
setvariable d2 v191
setvariable d3 v195
setvariable d4 v196
setvariable dmax 4
counter set 1
goto go_c
~gripping:
setvariable d1 v1311
setvariable dmax 1
counter set 1
goto go_c
~grits:
setvariable d1 v203
setvariable dmax 1
counter set 1
goto go_c
~groan:
setvariable d1 v624
setvariable dmax 1
counter set 1
goto go_c
~groaning:
setvariable d1 v625
setvariable dmax 1
counter set 1
goto go_c
~groans:
setvariable d1 v623
setvariable d2 v626
setvariable dmax 2
counter set 1
goto go_c
~groom:
setvariable d1 v1118
setvariable dmax 1
counter set 1
goto go_c
~groomed:
setvariable d1 v1545
setvariable d2 v1547
setvariable dmax 2
counter set 1
goto go_c
~gross:
setvariable d1 v820
setvariable dmax 1
counter set 1
goto go_c
~grotesque:
setvariable d1 v117
setvariable d2 v118
setvariable dmax 2
counter set 1
goto go_c
~group:
setvariable d1 v202
setvariable d2 v250
setvariable d3 v484
setvariable d4 v755
setvariable d5 v831
setvariable d6 v852
setvariable d7 v1089
setvariable d8 v1310
setvariable d9 v1328
setvariable d10 v1452
setvariable dmax 10
counter set 1
goto go_c
~grovel:
setvariable d1 v627
setvariable dmax 1
counter set 1
goto go_c
~groveling:
setvariable d1 v629
setvariable dmax 1
counter set 1
goto go_c
~grovels:
setvariable d1 v628
setvariable dmax 1
counter set 1
goto go_c
~growl:
setvariable d1 v632
setvariable dmax 1
counter set 1
goto go_c
~growled:
setvariable d1 v1346
setvariable d2 v1365
setvariable dmax 2
counter set 1
goto go_c
~growls:
setvariable d1 v386
setvariable d2 v631
setvariable d3 v633
setvariable d4 v634
setvariable d5 v635
setvariable d6 v729
setvariable d7 v730
setvariable d8 v731
setvariable d9 v732
setvariable d10 v1361
setvariable d11 v1381
setvariable dmax 11
counter set 1
goto go_c
~grumbles:
setvariable d1 v636
setvariable d2 v638
setvariable d3 v639
setvariable d4 v640
setvariable dmax 4
counter set 1
goto go_c
~grumbling:
setvariable d1 v637
setvariable dmax 1
counter set 1
goto go_c
~guard:
setvariable d1 v681
setvariable d2 v1003
setvariable dmax 2
counter set 1
goto go_c
~guarding:
setvariable d1 v948
setvariable dmax 1
counter set 1
goto go_c
~guffaw:
setvariable d1 v788
setvariable dmax 1
counter set 1
goto go_c
~guidance:
setvariable d1 v56
setvariable d2 v986
setvariable dmax 2
counter set 1
goto go_c
~gulps:
setvariable d1 v682
setvariable dmax 1
counter set 1
goto go_c
~gurgling:
setvariable d1 v1563
setvariable dmax 1
counter set 1
goto go_c
~guttural:
setvariable d1 v34
setvariable d2 v63
setvariable d3 v1355
setvariable d4 v1374
setvariable dmax 4
counter set 1
goto go_c
~gyrating:
setvariable d1 v302
setvariable dmax 1
counter set 1
goto go_c
~hacking:
setvariable d1 v743
setvariable dmax 1
counter set 1
goto go_c
~had:
setvariable d1 v22
setvariable dmax 1
counter set 1
goto go_c
~hair:
setvariable d1 v15
setvariable d2 v217
setvariable d3 v992
setvariable d4 v1118
setvariable dmax 4
counter set 1
goto go_c
~hairs:
setvariable d1 v1150
setvariable dmax 1
counter set 1
goto go_c
~halfling:
setvariable d1 v642
setvariable d2 v754
setvariable d3 v1118
setvariable d4 v1352
setvariable d5 v1371
setvariable d6 v1545
setvariable d7 v1547
setvariable dmax 7
counter set 1
goto go_c
~handout:
setvariable d1 v58
setvariable dmax 1
counter set 1
goto go_c
~handshake:
setvariable d1 v1132
setvariable dmax 1
counter set 1
goto go_c
~hangs:
setvariable d1 v519
setvariable dmax 1
counter set 1
goto go_c
~happen:
setvariable d1 v130
setvariable dmax 1
counter set 1
goto go_c
~happens:
setvariable d1 v955
setvariable dmax 1
counter set 1
goto go_c
~happily:
setvariable d1 v37
setvariable d2 v90
setvariable d3 v445
setvariable d4 v446
setvariable d5 v599
setvariable d6 v719
setvariable d7 v1177
setvariable dmax 7
counter set 1
goto go_c
~happiness:
setvariable d1 v151
setvariable d2 v278
setvariable dmax 2
counter set 1
goto go_c
~happy:
setvariable d1 v710
setvariable d2 v1172
setvariable dmax 2
counter set 1
goto go_c
~hard:
setvariable d1 v202
setvariable d2 v589
setvariable d3 v762
setvariable d4 v1186
setvariable d5 v1336
setvariable dmax 5
counter set 1
goto go_c
~has:
setvariable d1 v22
setvariable d2 v1554
setvariable dmax 2
counter set 1
goto go_c
~haughtily:
setvariable d1 v325
setvariable dmax 1
counter set 1
goto go_c
~haughty:
setvariable d1 v322
setvariable dmax 1
counter set 1
goto go_c
~hauls:
setvariable d1 v1183
setvariable dmax 1
counter set 1
goto go_c
~hawk:
setvariable d1 v113
setvariable d2 v114
setvariable dmax 2
counter set 1
goto go_c
~he:
setvariable d1 v167
setvariable d2 v771
setvariable d3 v887
setvariable d4 v888
setvariable d5 v1049
setvariable d6 v1050
setvariable d7 v1055
setvariable d8 v1496
setvariable d9 v1498
setvariable d10 v1501
setvariable d11 v1506
setvariable dmax 11
counter set 1
goto go_c
~headgear:
setvariable d1 v1121
setvariable d2 v1501
setvariable dmax 2
counter set 1
goto go_c
~health:
setvariable d1 v1081
setvariable dmax 1
counter set 1
goto go_c
~heap:
setvariable d1 v1391
setvariable dmax 1
counter set 1
goto go_c
~heart:
setvariable d1 v238
setvariable d2 v582
setvariable dmax 2
counter set 1
goto go_c
~heartbreaking:
setvariable d1 v578
setvariable dmax 1
counter set 1
goto go_c
~hearted:
setvariable d1 v598
setvariable dmax 1
counter set 1
goto go_c
~heartily:
setvariable d1 v66
setvariable dmax 1
counter set 1
goto go_c
~hearty:
setvariable d1 v1390
setvariable dmax 1
counter set 1
goto go_c
~heat:
setvariable d1 v188
setvariable d2 v1263
setvariable d3 v1287
setvariable d4 v1288
setvariable d5 v1289
setvariable d6 v1289
setvariable dmax 6
counter set 1
goto go_c
~heavens:
setvariable d1 v896
setvariable d2 v941
setvariable dmax 2
counter set 1
goto go_c
~heavenward:
setvariable d1 v538
setvariable dmax 1
counter set 1
goto go_c
~heavily:
setvariable d1 v133
setvariable d2 v954
setvariable d3 v965
setvariable d4 v966
setvariable dmax 4
counter set 1
goto go_c
~heavy:
setvariable d1 v128
setvariable d2 v1386
setvariable dmax 2
counter set 1
goto go_c
~heels:
setvariable d1 v1059
setvariable d2 v1297
setvariable dmax 2
counter set 1
goto go_c
~heft:
setvariable d1 v1028
setvariable dmax 1
counter set 1
goto go_c
~help:
setvariable d1 v1147
setvariable d2 v1398
setvariable dmax 2
counter set 1
goto go_c
~heroic:
setvariable d1 v944
setvariable dmax 1
counter set 1
goto go_c
~hers:
setvariable d1 v692
setvariable dmax 1
counter set 1
goto go_c
~hiccups:
setvariable d1 v652
setvariable d2 v683
setvariable d3 v789
setvariable dmax 3
counter set 1
goto go_c
~hidden:
setvariable d1 v798
setvariable d2 v1269
setvariable d3 v1277
setvariable dmax 3
counter set 1
goto go_c
~hide:
setvariable d1 v449
setvariable d2 v450
setvariable d3 v802
setvariable dmax 3
counter set 1
goto go_c
~hiding:
setvariable d1 v929
setvariable dmax 1
counter set 1
goto go_c
~high:
setvariable d1 v26
setvariable d2 v876
setvariable d3 v1018
setvariable dmax 3
counter set 1
goto go_c
~higher:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
~him:
setvariable d1 v681
setvariable d2 v1003
setvariable dmax 2
counter set 1
goto go_c
~hips:
setvariable d1 v933
setvariable dmax 1
counter set 1
goto go_c
~hisses:
setvariable d1 v685
setvariable d2 v686
setvariable d3 v688
setvariable dmax 3
counter set 1
goto go_c
~hissing:
setvariable d1 v687
setvariable dmax 1
counter set 1
goto go_c
~hold:
setvariable d1 v1329
setvariable dmax 1
counter set 1
goto go_c
~holding:
setvariable d1 v876
setvariable d2 v1497
setvariable dmax 2
counter set 1
goto go_c
~holds:
setvariable d1 v31
setvariable d2 v58
setvariable d3 v132
setvariable d4 v139
setvariable d5 v154
setvariable d6 v270
setvariable d7 v786
setvariable d8 v842
setvariable d9 v1318
setvariable d10 v1411
setvariable d11 v1458
setvariable dmax 11
counter set 1
goto go_c
~hollow:
setvariable d1 v632
setvariable d2 v867
setvariable dmax 2
counter set 1
goto go_c
~honking:
setvariable d1 v788
setvariable d2 v1225
setvariable dmax 2
counter set 1
goto go_c
~honoring:
setvariable d1 v1499
setvariable dmax 1
counter set 1
goto go_c
~hoot:
setvariable d1 v695
setvariable d2 v697
setvariable d3 v747
setvariable d4 v748
setvariable dmax 4
counter set 1
goto go_c
~hooting:
setvariable d1 v696
setvariable d2 v698
setvariable dmax 2
counter set 1
goto go_c
~hoots:
setvariable d1 v694
setvariable d2 v746
setvariable dmax 2
counter set 1
goto go_c
~hope:
setvariable d1 v22
setvariable dmax 1
counter set 1
goto go_c
~hops:
setvariable d1 v302
setvariable dmax 1
counter set 1
goto go_c
~horror:
setvariable d1 v222
setvariable dmax 1
counter set 1
goto go_c
~how:
setvariable d1 v834
setvariable dmax 1
counter set 1
goto go_c
~howling:
setvariable d1 v269
setvariable dmax 1
counter set 1
goto go_c
~howls:
setvariable d1 v699
setvariable d2 v700
setvariable d3 v749
setvariable d4 v750
setvariable d5 v751
setvariable d6 v752
setvariable d7 v753
setvariable dmax 7
counter set 1
goto go_c
~hug:
setvariable d1 v703
setvariable d2 v704
setvariable dmax 2
counter set 1
goto go_c
~hugging:
setvariable d1 v707
setvariable dmax 1
counter set 1
goto go_c
~hugs:
setvariable d1 v705
setvariable d2 v706
setvariable d3 v1344
setvariable dmax 3
counter set 1
goto go_c
~hum:
setvariable d1 v715
setvariable d2 v723
setvariable dmax 2
counter set 1
goto go_c
~human:
setvariable d1 v103
setvariable d2 v104
setvariable d3 v115
setvariable d4 v116
setvariable d5 v117
setvariable d6 v118
setvariable d7 v121
setvariable d8 v122
setvariable d9 v123
setvariable d10 v124
setvariable d11 v1353
setvariable d12 v1372
setvariable dmax 12
counter set 1
goto go_c
~humming:
setvariable d1 v717
setvariable dmax 1
counter set 1
goto go_c
~hums:
setvariable d1 v708
setvariable d2 v709
setvariable d3 v710
setvariable d4 v711
setvariable d5 v712
setvariable d6 v713
setvariable d7 v714
setvariable d8 v716
setvariable d9 v718
setvariable d10 v719
setvariable d11 v720
setvariable d12 v721
setvariable d13 v722
setvariable dmax 13
counter set 1
goto go_c
~hunches:
setvariable d1 v1214
setvariable dmax 1
counter set 1
goto go_c
~hunger:
setvariable d1 v1051
setvariable dmax 1
counter set 1
goto go_c
~hungrily:
setvariable d1 v1052
setvariable dmax 1
counter set 1
goto go_c
~hurls:
setvariable d1 v1356
setvariable d2 v1391
setvariable dmax 2
counter set 1
goto go_c
~hysterically:
setvariable d1 v1068
setvariable d2 v1069
setvariable dmax 2
counter set 1
goto go_c
~ice:
setvariable d1 v101
setvariable d2 v702
setvariable d3 v759
setvariable d4 v771
setvariable dmax 4
counter set 1
goto go_c
~idiot:
setvariable d1 v600
setvariable dmax 1
counter set 1
goto go_c
~idly:
setvariable d1 v923
setvariable d2 v1107
setvariable d3 v1123
setvariable dmax 3
counter set 1
goto go_c
~if:
setvariable d1 v51
setvariable d2 v59
setvariable d3 v168
setvariable d4 v317
setvariable d5 v348
setvariable d6 v455
setvariable d7 v562
setvariable d8 v684
setvariable d9 v684
setvariable d10 v1356
setvariable d11 v1438
setvariable d12 v1554
setvariable dmax 12
counter set 1
goto go_c
~ignores:
setvariable d1 v725
setvariable dmax 1
counter set 1
goto go_c
~ignoring:
setvariable d1 v607
setvariable d2 v724
setvariable d3 v726
setvariable dmax 3
counter set 1
goto go_c
~imitating:
setvariable d1 v1491
setvariable dmax 1
counter set 1
goto go_c
~imitation:
setvariable d1 v91
setvariable d2 v739
setvariable d3 v740
setvariable d4 v741
setvariable d5 v744
setvariable d6 v745
setvariable d7 v747
setvariable d8 v748
setvariable dmax 8
counter set 1
goto go_c
~impact:
setvariable d1 v1292
setvariable dmax 1
counter set 1
goto go_c
~impatience:
setvariable d1 v678
setvariable d2 v1293
setvariable dmax 2
counter set 1
goto go_c
~impatiently:
setvariable d1 v91
setvariable d2 v152
setvariable d3 v472
setvariable d4 v473
setvariable d5 v1392
setvariable dmax 5
counter set 1
goto go_c
~imperceptible:
setvariable d1 v166
setvariable dmax 1
counter set 1
goto go_c
~impertinent:
setvariable d1 v822
setvariable dmax 1
counter set 1
goto go_c
~impishly:
setvariable d1 v601
setvariable d2 v1179
setvariable dmax 2
counter set 1
goto go_c
~imposing:
setvariable d1 v754
setvariable dmax 1
counter set 1
goto go_c
~impressing:
setvariable d1 v1526
setvariable dmax 1
counter set 1
goto go_c
~improbable:
setvariable d1 v1348
setvariable d2 v1367
setvariable dmax 2
counter set 1
goto go_c
~impromptu:
setvariable d1 v162
setvariable dmax 1
counter set 1
goto go_c
~incantation:
setvariable d1 v169
setvariable dmax 1
counter set 1
goto go_c
~incisors:
setvariable d1 v24
setvariable dmax 1
counter set 1
goto go_c
~incoherent:
setvariable d1 v418
setvariable d2 v419
setvariable d3 v420
setvariable d4 v543
setvariable dmax 4
counter set 1
goto go_c
~incoherently:
setvariable d1 v542
setvariable dmax 1
counter set 1
goto go_c
~indicates:
setvariable d1 v1473
setvariable dmax 1
counter set 1
goto go_c
~indifferently:
setvariable d1 v329
setvariable d2 v331
setvariable dmax 2
counter set 1
goto go_c
~indignant:
setvariable d1 v1352
setvariable d2 v1371
setvariable dmax 2
counter set 1
goto go_c
~indignation:
setvariable d1 v1270
setvariable d2 v1278
setvariable dmax 2
counter set 1
goto go_c
~inexcusable:
setvariable d1 v629
setvariable dmax 1
counter set 1
goto go_c
~inexplicably:
setvariable d1 v96
setvariable dmax 1
counter set 1
goto go_c
~inhales:
setvariable d1 v128
setvariable d2 v138
setvariable d3 v687
setvariable dmax 3
counter set 1
goto go_c
~injuries:
setvariable d1 v318
setvariable d2 v319
setvariable d3 v1550
setvariable dmax 3
counter set 1
goto go_c
~inner:
setvariable d1 v44
setvariable d2 v367
setvariable d3 v630
setvariable dmax 3
counter set 1
goto go_c
~inordinate:
setvariable d1 v1375
setvariable dmax 1
counter set 1
goto go_c
~inquisitive:
setvariable d1 v843
setvariable d2 v844
setvariable dmax 2
counter set 1
goto go_c
~insanely:
setvariable d1 v791
setvariable dmax 1
counter set 1
goto go_c
~inside:
setvariable d1 v550
setvariable d2 v1111
setvariable d3 v1119
setvariable d4 v1466
setvariable dmax 4
counter set 1
goto go_c
~inspire:
setvariable d1 v788
setvariable dmax 1
counter set 1
goto go_c
~intent:
setvariable d1 v1077
setvariable dmax 1
counter set 1
goto go_c
~intently:
setvariable d1 v39
setvariable dmax 1
counter set 1
goto go_c
~interest:
setvariable d1 v502
setvariable d2 v528
setvariable d3 v529
setvariable dmax 3
counter set 1
goto go_c
~interlocking:
setvariable d1 v1305
setvariable dmax 1
counter set 1
goto go_c
~interrupted:
setvariable d1 v76
setvariable dmax 1
counter set 1
goto go_c
~introspective:
setvariable d1 v881
setvariable dmax 1
counter set 1
goto go_c
~invective:
setvariable d1 v1350
setvariable d2 v1369
setvariable dmax 2
counter set 1
goto go_c
~invitingly:
setvariable d1 v417
setvariable dmax 1
counter set 1
goto go_c
~involuntarily:
setvariable d1 v1429
setvariable dmax 1
counter set 1
goto go_c
~involved:
setvariable d1 v1348
setvariable d2 v1367
setvariable dmax 2
counter set 1
goto go_c
~involving:
setvariable d1 v1371
setvariable dmax 1
counter set 1
goto go_c
~is:
setvariable d1 v41
setvariable d2 v76
setvariable d3 v205
setvariable d4 v707
setvariable d5 v778
setvariable d6 v911
setvariable d7 v963
setvariable d8 v1358
setvariable d9 v1515
setvariable d10 v1516
setvariable dmax 10
counter set 1
goto go_c
~issuing:
setvariable d1 v1494
setvariable dmax 1
counter set 1
goto go_c
~itch:
setvariable d1 v1114
setvariable dmax 1
counter set 1
goto go_c
~items:
setvariable d1 v92
setvariable d2 v1413
setvariable dmax 2
counter set 1
goto go_c
~its:
setvariable d1 v188
setvariable d2 v982
setvariable d3 v1263
setvariable d4 v1289
setvariable dmax 4
counter set 1
goto go_c
~jagged:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
~jaunty:
setvariable d1 v712
setvariable dmax 1
counter set 1
goto go_c
~jaw:
setvariable d1 v52
setvariable d2 v197
setvariable d3 v495
setvariable dmax 3
counter set 1
goto go_c
~jerks:
setvariable d1 v1390
setvariable d2 v1429
setvariable dmax 2
counter set 1
goto go_c
~joins:
setvariable d1 v484
setvariable d2 v755
setvariable dmax 2
counter set 1
goto go_c
~joke:
setvariable d1 v178
setvariable dmax 1
counter set 1
goto go_c
~joy:
setvariable d1 v28
setvariable d2 v277
setvariable d3 v369
setvariable d4 v370
setvariable d5 v371
setvariable dmax 5
counter set 1
goto go_c
~joyful:
setvariable d1 v717
setvariable dmax 1
counter set 1
goto go_c
~joyfully:
setvariable d1 v603
setvariable dmax 1
counter set 1
goto go_c
~juicily:
setvariable d1 v67
setvariable dmax 1
counter set 1
goto go_c
~jumping:
setvariable d1 v756
setvariable d2 v815
setvariable dmax 2
counter set 1
goto go_c
~jumps:
setvariable d1 v81
setvariable d2 v82
setvariable dmax 2
counter set 1
goto go_c
~keeling:
setvariable d1 v583
setvariable dmax 1
counter set 1
goto go_c
~keen:
setvariable d1 v886
setvariable dmax 1
counter set 1
goto go_c
~keening:
setvariable d1 v264
setvariable d2 v577
setvariable dmax 2
counter set 1
goto go_c
~keep:
setvariable d1 v1227
setvariable dmax 1
counter set 1
goto go_c
~key:
setvariable d1 v924
setvariable d2 v1139
setvariable dmax 2
counter set 1
goto go_c
~kick:
setvariable d1 v763
setvariable d2 v764
setvariable d3 v765
setvariable d4 v767
setvariable d5 v770
setvariable dmax 5
counter set 1
goto go_c
~kicking:
setvariable d1 v302
setvariable dmax 1
counter set 1
goto go_c
~kicks:
setvariable d1 v227
setvariable d2 v761
setvariable d3 v762
setvariable d4 v766
setvariable d5 v768
setvariable dmax 5
counter set 1
goto go_c
~kinda:
setvariable d1 v202
setvariable dmax 1
counter set 1
goto go_c
~kindness:
setvariable d1 v628
setvariable d2 v629
setvariable dmax 2
counter set 1
goto go_c
~kiss:
setvariable d1 v771
setvariable d2 v774
setvariable dmax 2
counter set 1
goto go_c
~kisses:
setvariable d1 v772
setvariable d2 v773
setvariable d3 v775
setvariable d4 v776
setvariable d5 v777
setvariable d6 v821
setvariable dmax 6
counter set 1
goto go_c
~kissing:
setvariable d1 v778
setvariable dmax 1
counter set 1
goto go_c
~kneeled:
setvariable d1 v1004
setvariable dmax 1
counter set 1
goto go_c
~kneels:
setvariable d1 v779
setvariable d2 v864
setvariable d3 v865
setvariable d4 v987
setvariable dmax 4
counter set 1
goto go_c
~knees:
setvariable d1 v101
setvariable d2 v248
setvariable d3 v627
setvariable d4 v628
setvariable d5 v1040
setvariable d6 v1060
setvariable d7 v1343
setvariable d8 v1344
setvariable d9 v1486
setvariable d10 v1541
setvariable d11 v1542
setvariable dmax 11
counter set 1
goto go_c
~knock:
setvariable d1 v780
setvariable dmax 1
counter set 1
goto go_c
~knows:
setvariable d1 v439
setvariable d2 v440
setvariable dmax 2
counter set 1
goto go_c
~knuckles:
setvariable d1 v243
setvariable d2 v246
setvariable d3 v919
setvariable dmax 3
counter set 1
goto go_c
~laces:
setvariable d1 v1269
setvariable d2 v1270
setvariable d3 v1271
setvariable d4 v1273
setvariable d5 v1275
setvariable d6 v1277
setvariable d7 v1278
setvariable d8 v1279
setvariable d9 v1281
setvariable d10 v1282
setvariable d11 v1285
setvariable d12 v1286
setvariable dmax 12
counter set 1
goto go_c
~lacing:
setvariable d1 v1274
setvariable d2 v1283
setvariable dmax 2
counter set 1
goto go_c
~land:
setvariable d1 v1020
setvariable dmax 1
counter set 1
goto go_c
~lands:
setvariable d1 v94
setvariable d2 v759
setvariable d3 v760
setvariable d4 v818
setvariable d5 v1391
setvariable dmax 5
counter set 1
goto go_c
~lark:
setvariable d1 v1491
setvariable dmax 1
counter set 1
goto go_c
~laugh:
setvariable d1 v786
setvariable d2 v794
setvariable d3 v799
setvariable d4 v1405
setvariable dmax 4
counter set 1
goto go_c
~laughing:
setvariable d1 v278
setvariable d2 v1066
setvariable d3 v1068
setvariable d4 v1069
setvariable dmax 4
counter set 1
goto go_c
~laughs:
setvariable d1 v781
setvariable d2 v783
setvariable d3 v784
setvariable d4 v785
setvariable d5 v787
setvariable d6 v795
setvariable d7 v796
setvariable d8 v798
setvariable d9 v802
setvariable dmax 9
counter set 1
goto go_c
~laughter:
setvariable d1 v29
setvariable d2 v151
setvariable d3 v782
setvariable d4 v789
setvariable d5 v790
setvariable d6 v792
setvariable d7 v793
setvariable d8 v797
setvariable d9 v800
setvariable d10 v801
setvariable d11 v803
setvariable dmax 11
counter set 1
goto go_c
~lays:
setvariable d1 v1005
setvariable dmax 1
counter set 1
goto go_c
~lazily:
setvariable d1 v68
setvariable d2 v156
setvariable d3 v435
setvariable d4 v436
setvariable dmax 4
counter set 1
goto go_c
~lazy:
setvariable d1 v474
setvariable d2 v475
setvariable dmax 2
counter set 1
goto go_c
~leaf:
setvariable d1 v1445
setvariable dmax 1
counter set 1
goto go_c
~leans:
setvariable d1 v49
setvariable d2 v382
setvariable d3 v470
setvariable d4 v471
setvariable d5 v806
setvariable d6 v807
setvariable d7 v808
setvariable d8 v809
setvariable d9 v810
setvariable d10 v811
setvariable d11 v812
setvariable d12 v813
setvariable d13 v814
setvariable d14 v820
setvariable d15 v826
setvariable d16 v943
setvariable d17 v1006
setvariable d18 v1043
setvariable dmax 18
counter set 1
goto go_c
~leap:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
~leaps:
setvariable d1 v94
setvariable d2 v757
setvariable d3 v758
setvariable d4 v759
setvariable d5 v760
setvariable d6 v816
setvariable d7 v817
setvariable d8 v818
setvariable d9 v1019
setvariable d10 v1021
setvariable dmax 10
counter set 1
goto go_c
~leather:
setvariable d1 v1073
setvariable dmax 1
counter set 1
goto go_c
~leave:
setvariable d1 v59
setvariable dmax 1
counter set 1
goto go_c
~leg:
setvariable d1 v220
setvariable d2 v765
setvariable d3 v830
setvariable d4 v1162
setvariable d5 v1300
setvariable d6 v1300
setvariable d7 v1304
setvariable d8 v1304
setvariable d9 v1446
setvariable dmax 9
counter set 1
goto go_c
~leggings:
setvariable d1 v1073
setvariable dmax 1
counter set 1
goto go_c
~legs:
setvariable d1 v810
setvariable d2 v810
setvariable d3 v1297
setvariable d4 v1306
setvariable d5 v1331
setvariable dmax 5
counter set 1
goto go_c
~level:
setvariable d1 v1413
setvariable dmax 1
counter set 1
goto go_c
~levels:
setvariable d1 v1053
setvariable d2 v1054
setvariable dmax 2
counter set 1
goto go_c
~lick:
setvariable d1 v823
setvariable d2 v827
setvariable dmax 2
counter set 1
goto go_c
~licks:
setvariable d1 v820
setvariable d2 v826
setvariable d3 v828
setvariable dmax 3
counter set 1
goto go_c
~lies:
setvariable d1 v804
setvariable d2 v829
setvariable dmax 2
counter set 1
goto go_c
~life:
setvariable d1 v42
setvariable dmax 1
counter set 1
goto go_c
~lifeless:
setvariable d1 v692
setvariable d2 v1004
setvariable d3 v1062
setvariable dmax 3
counter set 1
goto go_c
~lifts:
setvariable d1 v1018
setvariable d2 v1413
setvariable dmax 2
counter set 1
goto go_c
~light:
setvariable d1 v17
setvariable d2 v18
setvariable d3 v1406
setvariable d4 v1439
setvariable dmax 4
counter set 1
goto go_c
~lightly:
setvariable d1 v963
setvariable d2 v964
setvariable d3 v1304
setvariable d4 v1393
setvariable dmax 4
counter set 1
goto go_c
~lights:
setvariable d1 v369
setvariable d2 v370
setvariable d3 v371
setvariable dmax 3
counter set 1
goto go_c
~lilt:
setvariable d1 v162
setvariable dmax 1
counter set 1
goto go_c
~limbs:
setvariable d1 v1302
setvariable dmax 1
counter set 1
goto go_c
~limp:
setvariable d1 v839
setvariable dmax 1
counter set 1
goto go_c
~limped:
setvariable d1 v831
setvariable d2 v832
setvariable dmax 2
counter set 1
goto go_c
~limping:
setvariable d1 v833
setvariable dmax 1
counter set 1
goto go_c
~limps:
setvariable d1 v830
setvariable d2 v834
setvariable d3 v835
setvariable d4 v836
setvariable d5 v837
setvariable d6 v838
setvariable d7 v840
setvariable dmax 7
counter set 1
goto go_c
~lingering:
setvariable d1 v774
setvariable d2 v777
setvariable dmax 2
counter set 1
goto go_c
~links:
setvariable d1 v933
setvariable dmax 1
counter set 1
goto go_c
~lip:
setvariable d1 v24
setvariable d2 v1203
setvariable d3 v1447
setvariable dmax 3
counter set 1
goto go_c
~lips:
setvariable d1 v917
setvariable d2 v1035
setvariable d3 v1036
setvariable d4 v1080
setvariable d5 v1157
setvariable d6 v1198
setvariable d7 v1202
setvariable d8 v1272
setvariable d9 v1280
setvariable d10 v1426
setvariable dmax 10
counter set 1
goto go_c
~liquid:
setvariable d1 v971
setvariable d2 v972
setvariable d3 v973
setvariable d4 v974
setvariable d5 v974
setvariable d6 v975
setvariable d7 v975
setvariable d8 v976
setvariable d9 v976
setvariable dmax 9
counter set 1
goto go_c
~listening:
setvariable d1 v1340
setvariable dmax 1
counter set 1
goto go_c
~listens:
setvariable d1 v1274
setvariable d2 v1283
setvariable dmax 2
counter set 1
goto go_c
~litany:
setvariable d1 v163
setvariable dmax 1
counter set 1
goto go_c
~lockpick:
setvariable d1 v1467
setvariable dmax 1
counter set 1
goto go_c
~long:
setvariable d1 v69
setvariable d2 v135
setvariable d3 v141
setvariable d4 v1301
setvariable d5 v1353
setvariable d6 v1372
setvariable dmax 6
counter set 1
goto go_c
~longer:
setvariable d1 v1429
setvariable dmax 1
counter set 1
goto go_c
~longing:
setvariable d1 v282
setvariable dmax 1
counter set 1
goto go_c
~longsword:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
~looked:
setvariable d1 v691
setvariable d2 v924
setvariable d3 v1012
setvariable dmax 3
counter set 1
goto go_c
~looking:
setvariable d1 v9
setvariable d2 v45
setvariable d3 v58
setvariable d4 v59
setvariable d5 v133
setvariable d6 v205
setvariable d7 v418
setvariable d8 v608
setvariable d9 v655
setvariable d10 v959
setvariable d11 v960
setvariable d12 v963
setvariable d13 v1213
setvariable d14 v1341
setvariable d15 v1556
setvariable dmax 15
counter set 1
goto go_c
~loon:
setvariable d1 v650
setvariable dmax 1
counter set 1
goto go_c
~loose:
setvariable d1 v29
setvariable d2 v65
setvariable d3 v1035
setvariable d4 v1057
setvariable d5 v1348
setvariable d6 v1367
setvariable dmax 6
counter set 1
goto go_c
~loosen:
setvariable d1 v1299
setvariable dmax 1
counter set 1
goto go_c
~lorilea:
setvariable d1 v1154
setvariable d2 v1157
setvariable d3 v1158
setvariable dmax 3
counter set 1
goto go_c
~loses:
setvariable d1 v1338
setvariable dmax 1
counter set 1
goto go_c
~loss:
setvariable d1 v51
setvariable d2 v372
setvariable d3 v373
setvariable d4 v374
setvariable dmax 4
counter set 1
goto go_c
~lost:
setvariable d1 v939
setvariable dmax 1
counter set 1
goto go_c
~loud:
setvariable d1 v68
setvariable d2 v244
setvariable d3 v577
setvariable d4 v583
setvariable d5 v792
setvariable d6 v965
setvariable d7 v966
setvariable d8 v1035
setvariable d9 v1036
setvariable d10 v1333
setvariable d11 v1353
setvariable d12 v1372
setvariable dmax 12
counter set 1
goto go_c
~loudly:
setvariable d1 v35
setvariable d2 v72
setvariable d3 v283
setvariable d4 v678
setvariable d5 v736
setvariable d6 v737
setvariable d7 v738
setvariable d8 v1151
setvariable d9 v1226
setvariable dmax 9
counter set 1
goto go_c
~low:
setvariable d1 v63
setvariable d2 v101
setvariable d3 v115
setvariable d4 v116
setvariable d5 v123
setvariable d6 v124
setvariable d7 v125
setvariable d8 v126
setvariable d9 v355
setvariable d10 v1016
setvariable dmax 10
counter set 1
goto go_c
~lower:
setvariable d1 v1447
setvariable dmax 1
counter set 1
goto go_c
~lowers:
setvariable d1 v1286
setvariable dmax 1
counter set 1
goto go_c
~lunatic:
setvariable d1 v602
setvariable dmax 1
counter set 1
goto go_c
~lungs:
setvariable d1 v351
setvariable d2 v1141
setvariable d3 v1142
setvariable dmax 3
counter set 1
goto go_c
~lustily:
setvariable d1 v70
setvariable dmax 1
counter set 1
goto go_c
~lyrically:
setvariable d1 v1354
setvariable dmax 1
counter set 1
goto go_c
~madly:
setvariable d1 v97
setvariable d2 v279
setvariable dmax 2
counter set 1
goto go_c
~madman:
setvariable d1 v80
setvariable d2 v82
setvariable dmax 2
counter set 1
goto go_c
~madwoman:
setvariable d1 v79
setvariable d2 v81
setvariable dmax 2
counter set 1
goto go_c
~make:
setvariable d1 v15
setvariable d2 v41
setvariable d3 v1378
setvariable dmax 3
counter set 1
goto go_c
~makes:
setvariable d1 v103
setvariable d2 v104
setvariable d3 v261
setvariable d4 v410
setvariable d5 v492
setvariable d6 v564
setvariable d7 v742
setvariable d8 v824
setvariable d9 v1014
setvariable d10 v1015
setvariable d11 v1016
setvariable d12 v1017
setvariable d13 v1369
setvariable d14 v1517
setvariable d15 v1519
setvariable d16 v1557
setvariable d17 v1563
setvariable dmax 17
counter set 1
goto go_c
~makeup:
setvariable d1 v1346
setvariable dmax 1
counter set 1
goto go_c
~making:
setvariable d1 v10
setvariable d2 v140
setvariable d3 v143
setvariable d4 v565
setvariable d5 v1328
setvariable d6 v1406
setvariable dmax 6
counter set 1
goto go_c
~manage:
setvariable d1 v915
setvariable d2 v1424
setvariable dmax 2
counter set 1
goto go_c
~manages:
setvariable d1 v609
setvariable d2 v1375
setvariable d3 v1388
setvariable dmax 3
counter set 1
goto go_c
~managing:
setvariable d1 v1356
setvariable dmax 1
counter set 1
goto go_c
~maniacally:
setvariable d1 v604
setvariable dmax 1
counter set 1
goto go_c
~manic:
setvariable d1 v23
setvariable dmax 1
counter set 1
goto go_c
~manner:
setvariable d1 v1286
setvariable dmax 1
counter set 1
goto go_c
~marble:
setvariable d1 v940
setvariable dmax 1
counter set 1
goto go_c
~marched:
setvariable d1 v852
setvariable dmax 1
counter set 1
goto go_c
~marches:
setvariable d1 v850
setvariable d2 v851
setvariable d3 v854
setvariable d4 v856
setvariable d5 v857
setvariable d6 v858
setvariable d7 v859
setvariable d8 v860
setvariable d9 v861
setvariable d10 v863
setvariable dmax 10
counter set 1
goto go_c
~marching:
setvariable d1 v853
setvariable d2 v855
setvariable d3 v862
setvariable dmax 3
counter set 1
goto go_c
~masterfully:
setvariable d1 v712
setvariable dmax 1
counter set 1
goto go_c
~matter:
setvariable d1 v140
setvariable dmax 1
counter set 1
goto go_c
~meal:
setvariable d1 v984
setvariable dmax 1
counter set 1
goto go_c
~meaningfully:
setvariable d1 v299
setvariable d2 v300
setvariable dmax 2
counter set 1
goto go_c
~meditate:
setvariable d1 v864
setvariable dmax 1
counter set 1
goto go_c
~meeeowww:
setvariable d1 v1109
setvariable dmax 1
counter set 1
goto go_c
~meet:
setvariable d1 v1413
setvariable dmax 1
counter set 1
goto go_c
~mellifluous:
setvariable d1 v1490
setvariable dmax 1
counter set 1
goto go_c
~melodic:
setvariable d1 v162
setvariable dmax 1
counter set 1
goto go_c
~melody:
setvariable d1 v711
setvariable d2 v712
setvariable d3 v722
setvariable d4 v899
setvariable dmax 4
counter set 1
goto go_c
~menacingly:
setvariable d1 v666
setvariable d2 v1211
setvariable d3 v1214
setvariable dmax 3
counter set 1
goto go_c
~mercy:
setvariable d1 v41
setvariable d2 v628
setvariable d3 v629
setvariable d4 v986
setvariable dmax 4
counter set 1
goto go_c
~mere:
setvariable d1 v1272
setvariable d2 v1280
setvariable dmax 2
counter set 1
goto go_c
~merrily:
setvariable d1 v1173
setvariable d2 v1174
setvariable d3 v1175
setvariable d4 v1179
setvariable d5 v1181
setvariable dmax 5
counter set 1
goto go_c
~merriment:
setvariable d1 v787
setvariable dmax 1
counter set 1
goto go_c
~merry:
setvariable d1 v715
setvariable d2 v793
setvariable d3 v1176
setvariable d4 v1180
setvariable dmax 4
counter set 1
goto go_c
~mid:
setvariable d1 v1365
setvariable dmax 1
counter set 1
goto go_c
~mighty:
setvariable d1 v655
setvariable dmax 1
counter set 1
goto go_c
~mile:
setvariable d1 v211
setvariable dmax 1
counter set 1
goto go_c
~mills:
setvariable d1 v680
setvariable d2 v1002
setvariable dmax 2
counter set 1
goto go_c
~mimes:
setvariable d1 v1081
setvariable dmax 1
counter set 1
goto go_c
~mind:
setvariable d1 v899
setvariable dmax 1
counter set 1
goto go_c
~mischievously:
setvariable d1 v605
setvariable dmax 1
counter set 1
goto go_c
~miserable:
setvariable d1 v1339
setvariable dmax 1
counter set 1
goto go_c
~misses:
setvariable d1 v211
setvariable dmax 1
counter set 1
goto go_c
~mist:
setvariable d1 v352
setvariable dmax 1
counter set 1
goto go_c
~mixture:
setvariable d1 v1359
setvariable d2 v1378
setvariable dmax 2
counter set 1
goto go_c
~moan:
setvariable d1 v867
setvariable dmax 1
counter set 1
goto go_c
~moaning:
setvariable d1 v212
setvariable dmax 1
counter set 1
goto go_c
~moans:
setvariable d1 v219
setvariable d2 v866
setvariable dmax 2
counter set 1
goto go_c
~mock:
setvariable d1 v222
setvariable dmax 1
counter set 1
goto go_c
~mockery:
setvariable d1 v794
setvariable dmax 1
counter set 1
goto go_c
~mocking:
setvariable d1 v858
setvariable d2 v1503
setvariable dmax 2
counter set 1
goto go_c
~mockingly:
setvariable d1 v117
setvariable d2 v118
setvariable dmax 2
counter set 1
goto go_c
~moment:
setvariable d1 v9
setvariable d2 v16
setvariable d3 v17
setvariable d4 v18
setvariable d5 v19
setvariable d6 v86
setvariable d7 v130
setvariable d8 v562
setvariable d9 v882
setvariable d10 v996
setvariable d11 v1118
setvariable d12 v1129
setvariable d13 v1130
setvariable d14 v1340
setvariable d15 v1509
setvariable d16 v1555
setvariable dmax 16
counter set 1
goto go_c
~momentarily:
setvariable d1 v1506
setvariable dmax 1
counter set 1
goto go_c
~momentary:
setvariable d1 v1043
setvariable dmax 1
counter set 1
goto go_c
~moments:
setvariable d1 v810
setvariable dmax 1
counter set 1
goto go_c
~mood:
setvariable d1 v710
setvariable dmax 1
counter set 1
goto go_c
~more:
setvariable d1 v2
setvariable d2 v754
setvariable d3 v1358
setvariable dmax 3
counter set 1
goto go_c
~motion:
setvariable d1 v333
setvariable d2 v410
setvariable d3 v1557
setvariable dmax 3
counter set 1
goto go_c
~motioning:
setvariable d1 v53
setvariable dmax 1
counter set 1
goto go_c
~motions:
setvariable d1 v651
setvariable dmax 1
counter set 1
goto go_c
~mountain:
setvariable d1 v1303
setvariable dmax 1
counter set 1
goto go_c
~mournful:
setvariable d1 v581
setvariable dmax 1
counter set 1
goto go_c
~mournfully:
setvariable d1 v285
setvariable d2 v1485
setvariable d3 v1486
setvariable dmax 3
counter set 1
goto go_c
~mourning:
setvariable d1 v286
setvariable dmax 1
counter set 1
goto go_c
~mouth:
setvariable d1 v46
setvariable d2 v63
setvariable d3 v75
setvariable d4 v76
setvariable d5 v239
setvariable d6 v348
setvariable d7 v777
setvariable d8 v971
setvariable d9 v1051
setvariable d10 v1052
setvariable d11 v1156
setvariable dmax 11
counter set 1
goto go_c
~move:
setvariable d1 v117
setvariable d2 v118
setvariable dmax 2
counter set 1
goto go_c
~movement:
setvariable d1 v109
setvariable d2 v110
setvariable dmax 2
counter set 1
goto go_c
~movements:
setvariable d1 v113
setvariable d2 v1164
setvariable dmax 2
counter set 1
goto go_c
~moves:
setvariable d1 v681
setvariable d2 v945
setvariable d3 v946
setvariable d4 v948
setvariable d5 v950
setvariable d6 v1003
setvariable d7 v1315
setvariable d8 v1328
setvariable d9 v1417
setvariable dmax 9
counter set 1
goto go_c
~moving:
setvariable d1 v334
setvariable d2 v852
setvariable d3 v1309
setvariable d4 v1319
setvariable d5 v1451
setvariable dmax 5
counter set 1
goto go_c
~much:
setvariable d1 v145
setvariable d2 v245
setvariable d3 v1229
setvariable dmax 3
counter set 1
goto go_c
~mumble:
setvariable d1 v421
setvariable dmax 1
counter set 1
goto go_c
~mumbles:
setvariable d1 v422
setvariable d2 v868
setvariable d3 v984
setvariable dmax 3
counter set 1
goto go_c
~murderous:
setvariable d1 v1080
setvariable dmax 1
counter set 1
goto go_c
~murmurs:
setvariable d1 v41
setvariable dmax 1
counter set 1
goto go_c
~muscle:
setvariable d1 v202
setvariable d2 v822
setvariable dmax 2
counter set 1
goto go_c
~muscles:
setvariable d1 v198
setvariable d2 v199
setvariable d3 v200
setvariable d4 v201
setvariable d5 v1429
setvariable dmax 5
counter set 1
goto go_c
~music:
setvariable d1 v301
setvariable dmax 1
counter set 1
goto go_c
~muttered:
setvariable d1 v1377
setvariable dmax 1
counter set 1
goto go_c
~muttering:
setvariable d1 v901
setvariable dmax 1
counter set 1
goto go_c
~mutters:
setvariable d1 v9
setvariable d2 v869
setvariable d3 v870
setvariable d4 v871
setvariable d5 v872
setvariable d6 v1360
setvariable d7 v1380
setvariable dmax 7
counter set 1
goto go_c
~mystically:
setvariable d1 v1477
setvariable d2 v1478
setvariable d3 v1479
setvariable d4 v1480
setvariable dmax 4
counter set 1
goto go_c
~narrow:
setvariable d1 v1272
setvariable d2 v1280
setvariable d3 v1496
setvariable dmax 3
counter set 1
goto go_c
~narrowing:
setvariable d1 v1357
setvariable d2 v1363
setvariable d3 v1376
setvariable dmax 3
counter set 1
goto go_c
~narrows:
setvariable d1 v1260
setvariable dmax 1
counter set 1
goto go_c
~nasty:
setvariable d1 v1373
setvariable dmax 1
counter set 1
goto go_c
~near:
setvariable d1 v1167
setvariable d2 v1471
setvariable dmax 2
counter set 1
goto go_c
~nearby:
setvariable d1 v265
setvariable d2 v266
setvariable d3 v268
setvariable d4 v271
setvariable d5 v273
setvariable d6 v275
setvariable d7 v277
setvariable d8 v279
setvariable d9 v281
setvariable d10 v284
setvariable d11 v285
setvariable d12 v287
setvariable d13 v289
setvariable d14 v291
setvariable d15 v293
setvariable d16 v421
setvariable d17 v1206
setvariable dmax 17
counter set 1
goto go_c
~nearly:
setvariable d1 v1331
setvariable dmax 1
counter set 1
goto go_c
~neat:
setvariable d1 v877
setvariable dmax 1
counter set 1
goto go_c
~neck:
setvariable d1 v247
setvariable d2 v754
setvariable d3 v1123
setvariable d4 v1150
setvariable d5 v1299
setvariable dmax 5
counter set 1
goto go_c
~nerve:
setvariable d1 v346
setvariable dmax 1
counter set 1
goto go_c
~nervous:
setvariable d1 v223
setvariable dmax 1
counter set 1
goto go_c
~nervously:
setvariable d1 v153
setvariable d2 v397
setvariable d3 v398
setvariable d4 v606
setvariable d5 v795
setvariable d6 v890
setvariable d7 v967
setvariable d8 v968
setvariable dmax 8
counter set 1
goto go_c
~neutral:
setvariable d1 v949
setvariable dmax 1
counter set 1
goto go_c
~next:
setvariable d1 v306
setvariable d2 v862
setvariable d3 v1288
setvariable dmax 3
counter set 1
goto go_c
~nicely:
setvariable d1 v349
setvariable dmax 1
counter set 1
goto go_c
~no:
setvariable d1 v54
setvariable d2 v98
setvariable d3 v592
setvariable d4 v1326
setvariable d5 v1429
setvariable d6 v1474
setvariable dmax 6
counter set 1
goto go_c
~nocks:
setvariable d1 v541
setvariable dmax 1
counter set 1
goto go_c
~nodding:
setvariable d1 v119
setvariable d2 v120
setvariable dmax 2
counter set 1
goto go_c
~nods:
setvariable d1 v61
setvariable d2 v568
setvariable d3 v570
setvariable d4 v571
setvariable d5 v573
setvariable d6 v574
setvariable d7 v575
setvariable d8 v679
setvariable d9 v873
setvariable d10 v874
setvariable d11 v1506
setvariable dmax 11
counter set 1
goto go_c
~noise:
setvariable d1 v1229
setvariable dmax 1
counter set 1
goto go_c
~non:
setvariable d1 v665
setvariable dmax 1
counter set 1
goto go_c
~northeast:
setvariable d1 v925
setvariable dmax 1
counter set 1
goto go_c
~nose:
setvariable d1 v240
setvariable d2 v325
setvariable d3 v508
setvariable d4 v800
setvariable d5 v1124
setvariable d6 v1146
setvariable d7 v1201
setvariable d8 v1284
setvariable d9 v1543
setvariable d10 v1544
setvariable dmax 10
counter set 1
goto go_c
~nostrils:
setvariable d1 v136
setvariable dmax 1
counter set 1
goto go_c
~not:
setvariable d1 v589
setvariable d2 v728
setvariable d3 v964
setvariable d4 v1077
setvariable d5 v1356
setvariable dmax 5
counter set 1
goto go_c
~note:
setvariable d1 v722
setvariable dmax 1
counter set 1
goto go_c
~notes:
setvariable d1 v712
setvariable dmax 1
counter set 1
goto go_c
~nothing:
setvariable d1 v557
setvariable d2 v920
setvariable d3 v955
setvariable dmax 3
counter set 1
goto go_c
~notice:
setvariable d1 v77
setvariable d2 v728
setvariable d3 v1397
setvariable d4 v1471
setvariable d5 v1472
setvariable d6 v1510
setvariable dmax 6
counter set 1
goto go_c
~npc:
setvariable d1 v725
setvariable d2 v851
setvariable d3 v858
setvariable d4 v875
setvariable d5 v951
setvariable d6 v1493
setvariable dmax 6
counter set 1
goto go_c
~nudged:
setvariable d1 v878
setvariable dmax 1
counter set 1
goto go_c
~number:
setvariable d1 v1375
setvariable dmax 1
counter set 1
goto go_c
~oaths:
setvariable d1 v1355
setvariable d2 v1356
setvariable d3 v1374
setvariable d4 v1375
setvariable dmax 4
counter set 1
goto go_c
~observantly:
setvariable d1 v881
setvariable dmax 1
counter set 1
goto go_c
~observational:
setvariable d1 v883
setvariable dmax 1
counter set 1
goto go_c
~observe:
setvariable d1 v882
setvariable dmax 1
counter set 1
goto go_c
~observes:
setvariable d1 v880
setvariable d2 v886
setvariable d3 v887
setvariable d4 v888
setvariable d5 v889
setvariable d6 v891
setvariable d7 v897
setvariable dmax 7
counter set 1
goto go_c
~observing:
setvariable d1 v1267
setvariable dmax 1
counter set 1
goto go_c
~obvious:
setvariable d1 v213
setvariable d2 v607
setvariable d3 v653
setvariable d4 v657
setvariable dmax 4
counter set 1
goto go_c
~obviously:
setvariable d1 v95
setvariable d2 v137
setvariable d3 v654
setvariable dmax 3
counter set 1
goto go_c
~odd:
setvariable d1 v93
setvariable d2 v1129
setvariable d3 v1130
setvariable dmax 3
counter set 1
goto go_c
~oddly:
setvariable d1 v642
setvariable d2 v827
setvariable dmax 2
counter set 1
goto go_c
~off:
setvariable d1 v97
setvariable d2 v302
setvariable d3 v327
setvariable d4 v328
setvariable d5 v328
setvariable d6 v339
setvariable d7 v340
setvariable d8 v341
setvariable d9 v342
setvariable d10 v385
setvariable d11 v946
setvariable d12 v1183
setvariable d13 v1264
setvariable d14 v1406
setvariable d15 v1458
setvariable dmax 15
counter set 1
goto go_c
~offend:
setvariable d1 v1356
setvariable d2 v1375
setvariable dmax 2
counter set 1
goto go_c
~offered:
setvariable d1 v306
setvariable dmax 1
counter set 1
goto go_c
~offers:
setvariable d1 v1358
setvariable d2 v1475
setvariable dmax 2
counter set 1
goto go_c
~old:
setvariable d1 v709
setvariable d2 v720
setvariable d3 v756
setvariable d4 v815
setvariable dmax 4
counter set 1
goto go_c
~once:
setvariable d1 v272
setvariable d2 v302
setvariable d3 v1076
setvariable d4 v1078
setvariable dmax 4
counter set 1
goto go_c
~only:
setvariable d1 v146
setvariable d2 v147
setvariable d3 v301
setvariable d4 v722
setvariable d5 v1208
setvariable d6 v1388
setvariable dmax 6
counter set 1
goto go_c
~onto:
setvariable d1 v1390
setvariable d2 v1466
setvariable dmax 2
counter set 1
goto go_c
~ooh:
setvariable d1 v1478
setvariable dmax 1
counter set 1
goto go_c
~oohimpressive:
setvariable d1 v1480
setvariable dmax 1
counter set 1
goto go_c
~open:
setvariable d1 v16
setvariable d2 v17
setvariable d3 v18
setvariable d4 v971
setvariable dmax 4
counter set 1
goto go_c
~opens:
setvariable d1 v76
setvariable dmax 1
counter set 1
goto go_c
~option:
setvariable d1 v1473
setvariable dmax 1
counter set 1
goto go_c
~or:
setvariable d1 v41
setvariable d2 v1491
setvariable dmax 2
counter set 1
goto go_c
~other:
setvariable d1 v942
setvariable d2 v951
setvariable d3 v959
setvariable d4 v960
setvariable d5 v961
setvariable d6 v962
setvariable d7 v963
setvariable d8 v964
setvariable d9 v965
setvariable d10 v966
setvariable d11 v967
setvariable d12 v968
setvariable d13 v969
setvariable d14 v970
setvariable d15 v1162
setvariable d16 v1297
setvariable d17 v1304
setvariable d18 v1413
setvariable dmax 18
counter set 1
goto go_c
~outward:
setvariable d1 v115
setvariable d2 v116
setvariable dmax 2
counter set 1
goto go_c
~overhead:
setvariable d1 v1300
setvariable d2 v1505
setvariable dmax 2
counter set 1
goto go_c
~owl:
setvariable d1 v695
setvariable d2 v696
setvariable d3 v697
setvariable d4 v747
setvariable d5 v748
setvariable dmax 5
counter set 1
goto go_c
~own:
setvariable d1 v361
setvariable d2 v1006
setvariable d3 v1337
setvariable dmax 3
counter set 1
goto go_c
~paces:
setvariable d1 v898
setvariable d2 v900
setvariable d3 v901
setvariable d4 v1319
setvariable dmax 4
counter set 1
goto go_c
~pain:
setvariable d1 v32
setvariable d2 v52
setvariable d3 v142
setvariable d4 v213
setvariable d5 v214
setvariable d6 v270
setvariable d7 v287
setvariable d8 v288
setvariable d9 v607
setvariable d10 v669
setvariable d11 v796
setvariable d12 v1055
setvariable d13 v1056
setvariable dmax 13
counter set 1
goto go_c
~pained:
setvariable d1 v218
setvariable d2 v584
setvariable dmax 2
counter set 1
goto go_c
~painful:
setvariable d1 v924
setvariable dmax 1
counter set 1
goto go_c
~pale:
setvariable d1 v83
setvariable d2 v902
setvariable dmax 2
counter set 1
goto go_c
~palm:
setvariable d1 v58
setvariable d2 v1103
setvariable dmax 2
counter set 1
goto go_c
~palms:
setvariable d1 v105
setvariable d2 v106
setvariable d3 v1303
setvariable dmax 3
counter set 1
goto go_c
~panic:
setvariable d1 v903
setvariable d2 v904
setvariable d3 v905
setvariable d4 v906
setvariable d5 v907
setvariable dmax 5
counter set 1
goto go_c
~pants:
setvariable d1 v134
setvariable d2 v908
setvariable dmax 2
counter set 1
goto go_c
~parchment:
setvariable d1 v348
setvariable dmax 1
counter set 1
goto go_c
~part:
setvariable d1 v50
setvariable d2 v201
setvariable d3 v772
setvariable d4 v773
setvariable d5 v774
setvariable dmax 5
counter set 1
goto go_c
~particular:
setvariable d1 v557
setvariable dmax 1
counter set 1
goto go_c
~passable:
setvariable d1 v744
setvariable dmax 1
counter set 1
goto go_c
~passes:
setvariable d1 v14
setvariable dmax 1
counter set 1
goto go_c
~path:
setvariable d1 v1364
setvariable dmax 1
counter set 1
goto go_c
~pause:
setvariable d1 v1378
setvariable dmax 1
counter set 1
goto go_c
~pauses:
setvariable d1 v562
setvariable d2 v883
setvariable dmax 2
counter set 1
goto go_c
~pausing:
setvariable d1 v1076
setvariable d2 v1078
setvariable dmax 2
counter set 1
goto go_c
~pbpbpb:
setvariable d1 v1037
setvariable dmax 1
counter set 1
goto go_c
~peak:
setvariable d1 v1303
setvariable dmax 1
counter set 1
goto go_c
~peers:
setvariable d1 v909
setvariable d2 v910
setvariable dmax 2
counter set 1
goto go_c
~pensively:
setvariable d1 v676
setvariable dmax 1
counter set 1
goto go_c
~people:
setvariable d1 v1328
setvariable dmax 1
counter set 1
goto go_c
~perfect:
setvariable d1 v91
setvariable d2 v1297
setvariable d3 v1303
setvariable d4 v1306
setvariable dmax 4
counter set 1
goto go_c
~perform:
setvariable d1 v304
setvariable d2 v1306
setvariable dmax 2
counter set 1
goto go_c
~perhaps:
setvariable d1 v567
setvariable d2 v1491
setvariable dmax 2
counter set 1
goto go_c
~persons:
setvariable d1 v41
setvariable d2 v419
setvariable d3 v692
setvariable d4 v700
setvariable d5 v826
setvariable d6 v867
setvariable d7 v1019
setvariable d8 v1418
setvariable d9 v1429
setvariable d10 v1486
setvariable dmax 10
counter set 1
goto go_c
~perspires:
setvariable d1 v1387
setvariable dmax 1
counter set 1
goto go_c
~pesky:
setvariable d1 v1114
setvariable dmax 1
counter set 1
goto go_c
~pets:
setvariable d1 v912
setvariable d2 v1421
setvariable dmax 2
counter set 1
goto go_c
~phew:
setvariable d1 v70
setvariable dmax 1
counter set 1
goto go_c
~picks:
setvariable d1 v188
setvariable d2 v923
setvariable dmax 2
counter set 1
goto go_c
~piece:
setvariable d1 v188
setvariable dmax 1
counter set 1
goto go_c
~piercing:
setvariable d1 v28
setvariable d2 v30
setvariable dmax 2
counter set 1
goto go_c
~pinch:
setvariable d1 v921
setvariable dmax 1
counter set 1
goto go_c
~pinched:
setvariable d1 v922
setvariable dmax 1
counter set 1
goto go_c
~pinches:
setvariable d1 v920
setvariable d2 v924
setvariable d3 v1284
setvariable dmax 3
counter set 1
goto go_c
~pitched:
setvariable d1 v26
setvariable dmax 1
counter set 1
goto go_c
~piteous:
setvariable d1 v221
setvariable dmax 1
counter set 1
goto go_c
~piteously:
setvariable d1 v289
setvariable d2 v290
setvariable dmax 2
counter set 1
goto go_c
~place:
setvariable d1 v93
setvariable d2 v400
setvariable d3 v445
setvariable d4 v446
setvariable d5 v562
setvariable d6 v929
setvariable d7 v1245
setvariable dmax 7
counter set 1
goto go_c
~places:
setvariable d1 v228
setvariable d2 v238
setvariable d3 v455
setvariable d4 v941
setvariable d5 v1273
setvariable d6 v1282
setvariable d7 v1303
setvariable dmax 7
counter set 1
goto go_c
~plainly:
setvariable d1 v422
setvariable dmax 1
counter set 1
goto go_c
~plastered:
setvariable d1 v64
setvariable dmax 1
counter set 1
goto go_c
~play:
setvariable d1 v1406
setvariable dmax 1
counter set 1
goto go_c
~playful:
setvariable d1 v765
setvariable dmax 1
counter set 1
goto go_c
~playfully:
setvariable d1 v1246
setvariable dmax 1
counter set 1
goto go_c
~plays:
setvariable d1 v1272
setvariable d2 v1280
setvariable dmax 2
counter set 1
goto go_c
~plea:
setvariable d1 v54
setvariable dmax 1
counter set 1
goto go_c
~pleading:
setvariable d1 v41
setvariable d2 v47
setvariable d3 v49
setvariable d4 v50
setvariable d5 v51
setvariable d6 v52
setvariable d7 v57
setvariable d8 v60
setvariable d9 v61
setvariable dmax 9
counter set 1
goto go_c
~pleads:
setvariable d1 v43
setvariable dmax 1
counter set 1
goto go_c
~pleasant:
setvariable d1 v310
setvariable dmax 1
counter set 1
goto go_c
~pleasure:
setvariable d1 v33
setvariable dmax 1
counter set 1
goto go_c
~plexus:
setvariable d1 v1400
setvariable dmax 1
counter set 1
goto go_c
~plops:
setvariable d1 v1168
setvariable dmax 1
counter set 1
goto go_c
~point:
setvariable d1 v323
setvariable dmax 1
counter set 1
goto go_c
~pointing:
setvariable d1 v46
setvariable d2 v1051
setvariable d3 v1052
setvariable dmax 3
counter set 1
goto go_c
~points:
setvariable d1 v925
setvariable d2 v926
setvariable d3 v927
setvariable d4 v928
setvariable d5 v929
setvariable d6 v930
setvariable d7 v931
setvariable d8 v932
setvariable dmax 8
counter set 1
goto go_c
~pokes:
setvariable d1 v934
setvariable d2 v936
setvariable dmax 2
counter set 1
goto go_c
~poking:
setvariable d1 v935
setvariable dmax 1
counter set 1
goto go_c
~pond:
setvariable d1 v899
setvariable dmax 1
counter set 1
goto go_c
~pondering:
setvariable d1 v562
setvariable dmax 1
counter set 1
goto go_c
~ponders:
setvariable d1 v937
setvariable dmax 1
counter set 1
goto go_c
~pool:
setvariable d1 v303
setvariable d2 v1067
setvariable dmax 2
counter set 1
goto go_c
~pose:
setvariable d1 v944
setvariable d2 v1303
setvariable dmax 2
counter set 1
goto go_c
~positioning:
setvariable d1 v1297
setvariable dmax 1
counter set 1
goto go_c
~possessively:
setvariable d1 v667
setvariable dmax 1
counter set 1
goto go_c
~possible:
setvariable d1 v10
setvariable d2 v11
setvariable d3 v12
setvariable d4 v1473
setvariable dmax 4
counter set 1
goto go_c
~posture:
setvariable d1 v739
setvariable d2 v740
setvariable d3 v945
setvariable d4 v946
setvariable d5 v947
setvariable d6 v948
setvariable d7 v949
setvariable d8 v950
setvariable d9 v1306
setvariable dmax 9
counter set 1
goto go_c
~pottery:
setvariable d1 v188
setvariable dmax 1
counter set 1
goto go_c
~pour:
setvariable d1 v972
setvariable dmax 1
counter set 1
goto go_c
~poured:
setvariable d1 v973
setvariable d2 v974
setvariable dmax 2
counter set 1
goto go_c
~pours:
setvariable d1 v971
setvariable d2 v975
setvariable d3 v976
setvariable dmax 3
counter set 1
goto go_c
~pouting:
setvariable d1 v977
setvariable dmax 1
counter set 1
goto go_c
~pouts:
setvariable d1 v978
setvariable d2 v979
setvariable dmax 2
counter set 1
goto go_c
~powerful:
setvariable d1 v198
setvariable d2 v200
setvariable dmax 2
counter set 1
goto go_c
~praises:
setvariable d1 v980
setvariable d2 v981
setvariable d3 v982
setvariable d4 v983
setvariable dmax 4
counter set 1
goto go_c
~prayer:
setvariable d1 v984
setvariable d2 v985
setvariable dmax 2
counter set 1
goto go_c
~prayers:
setvariable d1 v987
setvariable dmax 1
counter set 1
goto go_c
~precariously:
setvariable d1 v1413
setvariable dmax 1
counter set 1
goto go_c
~preens:
setvariable d1 v988
setvariable d2 v989
setvariable d3 v990
setvariable d4 v991
setvariable d5 v994
setvariable d6 v995
setvariable dmax 6
counter set 1
goto go_c
~preparing:
setvariable d1 v11
setvariable d2 v12
setvariable d3 v945
setvariable dmax 3
counter set 1
goto go_c
~presentable:
setvariable d1 v10
setvariable d2 v11
setvariable d3 v12
setvariable d4 v15
setvariable dmax 4
counter set 1
goto go_c
~pressing:
setvariable d1 v214
setvariable dmax 1
counter set 1
goto go_c
~pressure:
setvariable d1 v1269
setvariable d2 v1277
setvariable dmax 2
counter set 1
goto go_c
~prestidigitation:
setvariable d1 v1479
setvariable dmax 1
counter set 1
goto go_c
~pretends:
setvariable d1 v728
setvariable dmax 1
counter set 1
goto go_c
~pride:
setvariable d1 v31
setvariable d2 v154
setvariable dmax 2
counter set 1
goto go_c
~probably:
setvariable d1 v1356
setvariable dmax 1
counter set 1
goto go_c
~prod:
setvariable d1 v999
setvariable d2 v1000
setvariable dmax 2
counter set 1
goto go_c
~prods:
setvariable d1 v997
setvariable d2 v998
setvariable d3 v1001
setvariable dmax 3
counter set 1
goto go_c
~produces:
setvariable d1 v743
setvariable d2 v744
setvariable d3 v745
setvariable dmax 3
counter set 1
goto go_c
~producing:
setvariable d1 v965
setvariable d2 v966
setvariable dmax 2
counter set 1
goto go_c
~production:
setvariable d1 v140
setvariable dmax 1
counter set 1
goto go_c
~props:
setvariable d1 v942
setvariable dmax 1
counter set 1
goto go_c
~proudly:
setvariable d1 v34
setvariable d2 v201
setvariable d3 v534
setvariable d4 v535
setvariable d5 v854
setvariable d6 v1323
setvariable dmax 6
counter set 1
goto go_c
~puckers:
setvariable d1 v1201
setvariable dmax 1
counter set 1
goto go_c
~puddles:
setvariable d1 v976
setvariable dmax 1
counter set 1
goto go_c
~pull:
setvariable d1 v1008
setvariable dmax 1
counter set 1
goto go_c
~pulled:
setvariable d1 v1004
setvariable dmax 1
counter set 1
goto go_c
~pulls:
setvariable d1 v24
setvariable d2 v754
setvariable d3 v1007
setvariable d4 v1009
setvariable d5 v1139
setvariable d6 v1160
setvariable d7 v1162
setvariable d8 v1163
setvariable d9 v1164
setvariable d10 v1165
setvariable d11 v1168
setvariable d12 v1169
setvariable d13 v1171
setvariable d14 v1289
setvariable dmax 14
counter set 1
goto go_c
~pulsing:
setvariable d1 v1397
setvariable dmax 1
counter set 1
goto go_c
~punch:
setvariable d1 v691
setvariable d2 v824
setvariable d3 v1012
setvariable dmax 3
counter set 1
goto go_c
~punched:
setvariable d1 v690
setvariable d2 v1011
setvariable dmax 2
counter set 1
goto go_c
~punches:
setvariable d1 v689
setvariable d2 v1010
setvariable dmax 2
counter set 1
goto go_c
~puppy:
setvariable d1 v23
setvariable d2 v1446
setvariable dmax 2
counter set 1
goto go_c
~pure:
setvariable d1 v28
setvariable d2 v49
setvariable d3 v577
setvariable d4 v582
setvariable d5 v583
setvariable d6 v1432
setvariable d7 v1442
setvariable dmax 7
counter set 1
goto go_c
~purposefully:
setvariable d1 v1310
setvariable dmax 1
counter set 1
goto go_c
~purposely:
setvariable d1 v323
setvariable dmax 1
counter set 1
goto go_c
~purr:
setvariable d1 v744
setvariable d2 v745
setvariable dmax 2
counter set 1
goto go_c
~purring:
setvariable d1 v742
setvariable d2 v1014
setvariable d3 v1015
setvariable d4 v1017
setvariable dmax 4
counter set 1
goto go_c
~puts:
setvariable d1 v825
setvariable dmax 1
counter set 1
goto go_c
~puzzled:
setvariable d1 v377
setvariable d2 v1022
setvariable d3 v1023
setvariable d4 v1024
setvariable dmax 4
counter set 1
goto go_c
~puzzlement:
setvariable d1 v375
setvariable d2 v376
setvariable dmax 2
counter set 1
goto go_c
~puzzles:
setvariable d1 v1025
setvariable dmax 1
counter set 1
goto go_c
~quick:
setvariable d1 v71
setvariable d2 v137
setvariable d3 v597
setvariable d4 v984
setvariable d5 v1079
setvariable d6 v1200
setvariable d7 v1202
setvariable dmax 7
counter set 1
goto go_c
~quickly:
setvariable d1 v822
setvariable d2 v975
setvariable d3 v976
setvariable d4 v1019
setvariable d5 v1021
setvariable d6 v1076
setvariable d7 v1077
setvariable d8 v1078
setvariable d9 v1164
setvariable dmax 9
counter set 1
goto go_c
~quiet:
setvariable d1 v282
setvariable d2 v292
setvariable d3 v906
setvariable d4 v1281
setvariable dmax 4
counter set 1
goto go_c
~quietly:
setvariable d1 v164
setvariable d2 v281
setvariable d3 v421
setvariable d4 v716
setvariable d5 v1194
setvariable d6 v1267
setvariable d7 v1274
setvariable d8 v1283
setvariable d9 v1347
setvariable dmax 9
counter set 1
goto go_c
~quite:
setvariable d1 v41
setvariable d2 v349
setvariable d3 v749
setvariable d4 v750
setvariable d5 v868
setvariable dmax 5
counter set 1
goto go_c
~quiver:
setvariable d1 v1440
setvariable dmax 1
counter set 1
goto go_c
~quivering:
setvariable d1 v629
setvariable dmax 1
counter set 1
goto go_c
~quivers:
setvariable d1 v1049
setvariable d2 v1050
setvariable dmax 2
counter set 1
goto go_c
~quizzical:
setvariable d1 v324
setvariable d2 v670
setvariable dmax 2
counter set 1
goto go_c
~quizzically:
setvariable d1 v909
setvariable d2 v910
setvariable dmax 2
counter set 1
goto go_c
~race:
setvariable d1 v720
setvariable dmax 1
counter set 1
goto go_c
~rage:
setvariable d1 v357
setvariable d2 v358
setvariable d3 v359
setvariable d4 v1434
setvariable d5 v1448
setvariable dmax 5
counter set 1
goto go_c
~raises:
setvariable d1 v161
setvariable d2 v417
setvariable d3 v754
setvariable d4 v793
setvariable d5 v1026
setvariable d6 v1027
setvariable d7 v1029
setvariable d8 v1030
setvariable d9 v1031
setvariable d10 v1032
setvariable d11 v1033
setvariable d12 v1034
setvariable d13 v1505
setvariable d14 v1506
setvariable dmax 14
counter set 1
goto go_c
~raisin:
setvariable d1 v1213
setvariable dmax 1
counter set 1
goto go_c
~raising:
setvariable d1 v673
setvariable d2 v1081
setvariable d3 v1150
setvariable d4 v1273
setvariable d5 v1282
setvariable d6 v1296
setvariable d7 v1300
setvariable dmax 7
counter set 1
goto go_c
~rallying:
setvariable d1 v168
setvariable dmax 1
counter set 1
goto go_c
~ran:
setvariable d1 v1438
setvariable dmax 1
counter set 1
goto go_c
~rancid:
setvariable d1 v75
setvariable dmax 1
counter set 1
goto go_c
~random:
setvariable d1 v713
setvariable dmax 1
counter set 1
goto go_c
~ranger:
setvariable d1 v165
setvariable d2 v695
setvariable d3 v1131
setvariable dmax 3
counter set 1
goto go_c
~rangers:
setvariable d1 v165
setvariable dmax 1
counter set 1
goto go_c
~rapidly:
setvariable d1 v136
setvariable d2 v142
setvariable d3 v348
setvariable d4 v766
setvariable d5 v768
setvariable dmax 5
counter set 1
goto go_c
~rather:
setvariable d1 v9
setvariable d2 v727
setvariable d3 v738
setvariable dmax 3
counter set 1
goto go_c
~raucous:
setvariable d1 v792
setvariable dmax 1
counter set 1
goto go_c
~reach:
setvariable d1 v1114
setvariable d2 v1298
setvariable dmax 2
counter set 1
goto go_c
~reaches:
setvariable d1 v306
setvariable d2 v692
setvariable d3 v913
setvariable d4 v916
setvariable d5 v1111
setvariable d6 v1118
setvariable d7 v1119
setvariable d8 v1120
setvariable d9 v1422
setvariable d10 v1425
setvariable dmax 10
counter set 1
goto go_c
~reaching:
setvariable d1 v89
setvariable dmax 1
counter set 1
goto go_c
~read:
setvariable d1 v348
setvariable dmax 1
counter set 1
goto go_c
~ready:
setvariable d1 v51
setvariable d2 v681
setvariable d3 v691
setvariable d4 v890
setvariable d5 v946
setvariable d6 v950
setvariable d7 v1003
setvariable d8 v1012
setvariable dmax 8
counter set 1
goto go_c
~realize:
setvariable d1 v205
setvariable dmax 1
counter set 1
goto go_c
~really:
setvariable d1 v202
setvariable dmax 1
counter set 1
goto go_c
~rearranging:
setvariable d1 v350
setvariable dmax 1
counter set 1
goto go_c
~rears:
setvariable d1 v788
setvariable dmax 1
counter set 1
goto go_c
~reason:
setvariable d1 v98
setvariable d2 v1326
setvariable dmax 2
counter set 1
goto go_c
~receive:
setvariable d1 v1132
setvariable dmax 1
counter set 1
goto go_c
~recite:
setvariable d1 v987
setvariable dmax 1
counter set 1
goto go_c
~recognition:
setvariable d1 v120
setvariable dmax 1
counter set 1
goto go_c
~reconsidering:
setvariable d1 v95
setvariable dmax 1
counter set 1
goto go_c
~record:
setvariable d1 v1474
setvariable d2 v1475
setvariable dmax 2
counter set 1
goto go_c
~red:
setvariable d1 v17
setvariable dmax 1
counter set 1
goto go_c
~reeking:
setvariable d1 v70
setvariable dmax 1
counter set 1
goto go_c
~reeks:
setvariable d1 v135
setvariable dmax 1
counter set 1
goto go_c
~reflecting:
setvariable d1 v592
setvariable d2 v798
setvariable dmax 2
counter set 1
goto go_c
~regaining:
setvariable d1 v1332
setvariable dmax 1
counter set 1
goto go_c
~relax:
setvariable d1 v1038
setvariable d2 v1040
setvariable d3 v1042
setvariable dmax 3
counter set 1
goto go_c
~relaxed:
setvariable d1 v949
setvariable dmax 1
counter set 1
goto go_c
~relaxes:
setvariable d1 v888
setvariable dmax 1
counter set 1
goto go_c
~relaxing:
setvariable d1 v1039
setvariable dmax 1
counter set 1
goto go_c
~releases:
setvariable d1 v26
setvariable d2 v30
setvariable d3 v69
setvariable d4 v355
setvariable dmax 4
counter set 1
goto go_c
~relief:
setvariable d1 v50
setvariable d2 v51
setvariable d3 v52
setvariable d4 v72
setvariable d5 v378
setvariable d6 v379
setvariable d7 v380
setvariable dmax 7
counter set 1
goto go_c
~relieved:
setvariable d1 v205
setvariable d2 v247
setvariable d3 v608
setvariable dmax 3
counter set 1
goto go_c
~remaining:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
~remarkably:
setvariable d1 v731
setvariable dmax 1
counter set 1
goto go_c
~removes:
setvariable d1 v541
setvariable dmax 1
counter set 1
goto go_c
~renders:
setvariable d1 v1082
setvariable d2 v1083
setvariable d3 v1084
setvariable d4 v1085
setvariable d5 v1500
setvariable d6 v1501
setvariable d7 v1502
setvariable d8 v1503
setvariable dmax 8
counter set 1
goto go_c
~repose:
setvariable d1 v1281
setvariable dmax 1
counter set 1
goto go_c
~reproduction:
setvariable d1 v733
setvariable d2 v734
setvariable d3 v1528
setvariable d4 v1529
setvariable dmax 4
counter set 1
goto go_c
~resonating:
setvariable d1 v632
setvariable dmax 1
counter set 1
goto go_c
~resounding:
setvariable d1 v173
setvariable dmax 1
counter set 1
goto go_c
~respectful:
setvariable d1 v165
setvariable dmax 1
counter set 1
goto go_c
~respectfully:
setvariable d1 v121
setvariable d2 v122
setvariable dmax 2
counter set 1
goto go_c
~response:
setvariable d1 v1242
setvariable dmax 1
counter set 1
goto go_c
~rest:
setvariable d1 v1043
setvariable dmax 1
counter set 1
goto go_c
~resting:
setvariable d1 v1170
setvariable d2 v1240
setvariable dmax 2
counter set 1
goto go_c
~rests:
setvariable d1 v913
setvariable d2 v916
setvariable d3 v943
setvariable d4 v1040
setvariable d5 v1041
setvariable d6 v1042
setvariable d7 v1422
setvariable d8 v1425
setvariable dmax 8
counter set 1
goto go_c
~resuming:
setvariable d1 v1076
setvariable d2 v1078
setvariable dmax 2
counter set 1
goto go_c
~return:
setvariable d1 v1134
setvariable dmax 1
counter set 1
goto go_c
~revealing:
setvariable d1 v24
setvariable dmax 1
counter set 1
goto go_c
~revenge:
setvariable d1 v41
setvariable dmax 1
counter set 1
goto go_c
~reverent:
setvariable d1 v163
setvariable d2 v476
setvariable d3 v477
setvariable dmax 3
counter set 1
goto go_c
~rhythm:
setvariable d1 v437
setvariable d2 v438
setvariable d3 v1208
setvariable dmax 3
counter set 1
goto go_c
~ribs:
setvariable d1 v934
setvariable d2 v1001
setvariable dmax 2
counter set 1
goto go_c
~right:
setvariable d1 v439
setvariable d2 v440
setvariable d3 v814
setvariable d4 v1181
setvariable d5 v1244
setvariable d6 v1300
setvariable d7 v1318
setvariable d8 v1319
setvariable d9 v1497
setvariable dmax 9
counter set 1
goto go_c
~righteous:
setvariable d1 v1270
setvariable d2 v1278
setvariable dmax 2
counter set 1
goto go_c
~righting:
setvariable d1 v1338
setvariable dmax 1
counter set 1
goto go_c
~rigid:
setvariable d1 v1271
setvariable d2 v1279
setvariable dmax 2
counter set 1
goto go_c
~ripples:
setvariable d1 v315
setvariable dmax 1
counter set 1
goto go_c
~rising:
setvariable d1 v790
setvariable dmax 1
counter set 1
goto go_c
~river:
setvariable d1 v283
setvariable dmax 1
counter set 1
goto go_c
~roar:
setvariable d1 v1049
setvariable d2 v1050
setvariable d3 v1051
setvariable d4 v1053
setvariable d5 v1054
setvariable d6 v1055
setvariable d7 v1057
setvariable dmax 7
counter set 1
goto go_c
~roars:
setvariable d1 v797
setvariable d2 v1044
setvariable d3 v1045
setvariable d4 v1046
setvariable d5 v1047
setvariable d6 v1048
setvariable d7 v1052
setvariable d8 v1056
setvariable d9 v1058
setvariable dmax 9
counter set 1
goto go_c
~rock:
setvariable d1 v1296
setvariable dmax 1
counter set 1
goto go_c
~rocks:
setvariable d1 v1059
setvariable d2 v1060
setvariable dmax 2
counter set 1
goto go_c
~rogue:
setvariable d1 v166
setvariable d2 v299
setvariable d3 v300
setvariable d4 v1467
setvariable dmax 4
counter set 1
goto go_c
~rolling:
setvariable d1 v646
setvariable d2 v1328
setvariable dmax 2
counter set 1
goto go_c
~rolls:
setvariable d1 v650
setvariable d2 v1061
setvariable d3 v1062
setvariable d4 v1064
setvariable d5 v1065
setvariable d6 v1066
setvariable d7 v1069
setvariable dmax 7
counter set 1
goto go_c
~rolton:
setvariable d1 v73
setvariable d2 v1229
setvariable dmax 2
counter set 1
goto go_c
~romantic:
setvariable d1 v701
setvariable dmax 1
counter set 1
goto go_c
~room:
setvariable d1 v301
setvariable d2 v321
setvariable d3 v322
setvariable d4 v323
setvariable d5 v324
setvariable d6 v325
setvariable d7 v552
setvariable d8 v782
setvariable d9 v1289
setvariable dmax 9
counter set 1
goto go_c
~rubbing:
setvariable d1 v395
setvariable d2 v396
setvariable d3 v659
setvariable dmax 3
counter set 1
goto go_c
~rubs:
setvariable d1 v13
setvariable d2 v218
setvariable d3 v1070
setvariable d4 v1071
setvariable d5 v1072
setvariable d6 v1073
setvariable d7 v1396
setvariable d8 v1401
setvariable dmax 8
counter set 1
goto go_c
~rude:
setvariable d1 v824
setvariable dmax 1
counter set 1
goto go_c
~ruining:
setvariable d1 v929
setvariable dmax 1
counter set 1
goto go_c
~rum:
setvariable d1 v1395
setvariable dmax 1
counter set 1
goto go_c
~rumbles:
setvariable d1 v46
setvariable d2 v63
setvariable d3 v656
setvariable d4 v664
setvariable dmax 4
counter set 1
goto go_c
~rumbling:
setvariable d1 v786
setvariable d2 v1016
setvariable dmax 2
counter set 1
goto go_c
~rummages:
setvariable d1 v1074
setvariable d2 v1075
setvariable d3 v1076
setvariable d4 v1077
setvariable d5 v1078
setvariable dmax 5
counter set 1
goto go_c
~running:
setvariable d1 v323
setvariable dmax 1
counter set 1
goto go_c
~runs:
setvariable d1 v15
setvariable d2 v992
setvariable dmax 2
counter set 1
goto go_c
~s:
setvariable d1 v1274
setvariable d2 v1283
setvariable dmax 2
counter set 1
goto go_c
~sad:
setvariable d1 v609
setvariable d2 v721
setvariable d3 v834
setvariable dmax 3
counter set 1
goto go_c
~sadly:
setvariable d1 v294
setvariable d2 v671
setvariable dmax 2
counter set 1
goto go_c
~safely:
setvariable d1 v1020
setvariable dmax 1
counter set 1
goto go_c
~salute:
setvariable d1 v855
setvariable d2 v858
setvariable d3 v1082
setvariable d4 v1083
setvariable d5 v1084
setvariable d6 v1085
setvariable d7 v1498
setvariable d8 v1500
setvariable d9 v1501
setvariable d10 v1502
setvariable d11 v1503
setvariable d12 v1505
setvariable d13 v1506
setvariable dmax 13
counter set 1
goto go_c
~same:
setvariable d1 v653
setvariable d2 v655
setvariable d3 v667
setvariable dmax 3
counter set 1
goto go_c
~sash:
setvariable d1 v1139
setvariable dmax 1
counter set 1
goto go_c
~sashayed:
setvariable d1 v1088
setvariable d2 v1089
setvariable dmax 2
counter set 1
goto go_c
~sashaying:
setvariable d1 v1091
setvariable dmax 1
counter set 1
goto go_c
~sashays:
setvariable d1 v1087
setvariable d2 v1090
setvariable d3 v1092
setvariable d4 v1093
setvariable d5 v1094
setvariable d6 v1096
setvariable d7 v1097
setvariable d8 v1098
setvariable dmax 8
counter set 1
goto go_c
~satisfaction:
setvariable d1 v155
setvariable d2 v672
setvariable dmax 2
counter set 1
goto go_c
~satisfied:
setvariable d1 v66
setvariable d2 v1324
setvariable dmax 2
counter set 1
goto go_c
~satisfying:
setvariable d1 v1305
setvariable dmax 1
counter set 1
goto go_c
~saucy:
setvariable d1 v1073
setvariable dmax 1
counter set 1
goto go_c
~scan:
setvariable d1 v896
setvariable dmax 1
counter set 1
goto go_c
~scans:
setvariable d1 v1131
setvariable dmax 1
counter set 1
goto go_c
~scarab:
setvariable d1 v1409
setvariable dmax 1
counter set 1
goto go_c
~scary:
setvariable d1 v1478
setvariable dmax 1
counter set 1
goto go_c
~scoffs:
setvariable d1 v1099
setvariable d2 v1100
setvariable dmax 2
counter set 1
goto go_c
~scoots:
setvariable d1 v230
setvariable d2 v1166
setvariable dmax 2
counter set 1
goto go_c
~scour:
setvariable d1 v1364
setvariable d2 v1379
setvariable dmax 2
counter set 1
goto go_c
~scowls:
setvariable d1 v9
setvariable d2 v429
setvariable d3 v430
setvariable d4 v1104
setvariable d5 v1105
setvariable d6 v1106
setvariable dmax 6
counter set 1
goto go_c
~scratch:
setvariable d1 v1119
setvariable dmax 1
counter set 1
goto go_c
~scratched:
setvariable d1 v1446
setvariable dmax 1
counter set 1
goto go_c
~scratches:
setvariable d1 v68
setvariable d2 v1107
setvariable d3 v1108
setvariable d4 v1109
setvariable d5 v1110
setvariable d6 v1111
setvariable d7 v1112
setvariable d8 v1113
setvariable d9 v1114
setvariable d10 v1115
setvariable d11 v1116
setvariable d12 v1117
setvariable d13 v1118
setvariable d14 v1120
setvariable d15 v1121
setvariable d16 v1122
setvariable d17 v1123
setvariable d18 v1124
setvariable dmax 18
counter set 1
goto go_c
~scream:
setvariable d1 v357
setvariable d2 v358
setvariable d3 v359
setvariable dmax 3
counter set 1
goto go_c
~screaming:
setvariable d1 v79
setvariable d2 v80
setvariable d3 v81
setvariable d4 v82
setvariable dmax 4
counter set 1
goto go_c
~screams:
setvariable d1 v1125
setvariable d2 v1126
setvariable d3 v1128
setvariable dmax 3
counter set 1
goto go_c
~scuffs:
setvariable d1 v1286
setvariable dmax 1
counter set 1
goto go_c
~search:
setvariable d1 v1076
setvariable d2 v1078
setvariable dmax 2
counter set 1
goto go_c
~searching:
setvariable d1 v894
setvariable d2 v1077
setvariable dmax 2
counter set 1
goto go_c
~seasoned:
setvariable d1 v1131
setvariable dmax 1
counter set 1
goto go_c
~seat:
setvariable d1 v1170
setvariable d2 v1171
setvariable dmax 2
counter set 1
goto go_c
~seats:
setvariable d1 v1160
setvariable d2 v1162
setvariable d3 v1163
setvariable d4 v1164
setvariable d5 v1165
setvariable d6 v1169
setvariable dmax 6
counter set 1
goto go_c
~secret:
setvariable d1 v178
setvariable dmax 1
counter set 1
goto go_c
~secretions:
setvariable d1 v67
setvariable dmax 1
counter set 1
goto go_c
~see:
setvariable d1 v125
setvariable d2 v126
setvariable d3 v443
setvariable d4 v444
setvariable d5 v684
setvariable d6 v684
setvariable d7 v827
setvariable d8 v1028
setvariable dmax 8
counter set 1
goto go_c
~seeking:
setvariable d1 v1147
setvariable dmax 1
counter set 1
goto go_c
~seem:
setvariable d1 v93
setvariable d2 v1130
setvariable dmax 2
counter set 1
goto go_c
~seemingly:
setvariable d1 v713
setvariable dmax 1
counter set 1
goto go_c
~seems:
setvariable d1 v229
setvariable d2 v1024
setvariable d3 v1292
setvariable d4 v1488
setvariable dmax 4
counter set 1
goto go_c
~seething:
setvariable d1 v1358
setvariable dmax 1
counter set 1
goto go_c
~self:
setvariable d1 v2
setvariable d2 v1157
setvariable dmax 2
counter set 1
goto go_c
~sending:
setvariable d1 v768
setvariable d2 v782
setvariable d3 v958
setvariable dmax 3
counter set 1
goto go_c
~sends:
setvariable d1 v94
setvariable d2 v383
setvariable d3 v758
setvariable d4 v760
setvariable d5 v817
setvariable d6 v818
setvariable d7 v1466
setvariable dmax 7
counter set 1
goto go_c
~serene:
setvariable d1 v892
setvariable d2 v1281
setvariable dmax 2
counter set 1
goto go_c
~series:
setvariable d1 v998
setvariable d2 v1355
setvariable d3 v1368
setvariable d4 v1374
setvariable dmax 4
counter set 1
goto go_c
~sets:
setvariable d1 v11
setvariable d2 v12
setvariable d3 v810
setvariable d4 v1413
setvariable dmax 4
counter set 1
goto go_c
~severely:
setvariable d1 v1013
setvariable dmax 1
counter set 1
goto go_c
~shade:
setvariable d1 v433
setvariable d2 v434
setvariable dmax 2
counter set 1
goto go_c
~shadows:
setvariable d1 v560
setvariable d2 v578
setvariable d3 v1484
setvariable dmax 3
counter set 1
goto go_c
~shake:
setvariable d1 v956
setvariable d2 v957
setvariable d3 v1134
setvariable d4 v1541
setvariable d5 v1542
setvariable dmax 5
counter set 1
goto go_c
~shakes:
setvariable d1 v54
setvariable d2 v55
setvariable d3 v95
setvariable d4 v373
setvariable d5 v374
setvariable d6 v668
setvariable d7 v961
setvariable d8 v962
setvariable d9 v1101
setvariable d10 v1102
setvariable d11 v1133
setvariable d12 v1136
setvariable d13 v1137
setvariable d14 v1539
setvariable d15 v1540
setvariable dmax 15
counter set 1
goto go_c
~shallowly:
setvariable d1 v111
setvariable d2 v112
setvariable dmax 2
counter set 1
goto go_c
~sharp:
setvariable d1 v24
setvariable d2 v27
setvariable d3 v32
setvariable d4 v1082
setvariable d5 v1083
setvariable d6 v1084
setvariable d7 v1085
setvariable dmax 7
counter set 1
goto go_c
~sharply:
setvariable d1 v38
setvariable d2 v128
setvariable d3 v431
setvariable d4 v432
setvariable d5 v687
setvariable d6 v850
setvariable d7 v862
setvariable d8 v863
setvariable d9 v1498
setvariable d10 v1504
setvariable dmax 10
counter set 1
goto go_c
~shedding:
setvariable d1 v286
setvariable dmax 1
counter set 1
goto go_c
~sheepishly:
setvariable d1 v87
setvariable d2 v610
setvariable dmax 2
counter set 1
goto go_c
~shes:
setvariable d1 v132
setvariable d2 v820
setvariable d3 v1077
setvariable dmax 3
counter set 1
goto go_c
~shield:
setvariable d1 v232
setvariable d2 v1504
setvariable dmax 2
counter set 1
goto go_c
~shifts:
setvariable d1 v506
setvariable d2 v805
setvariable d3 v1436
setvariable dmax 3
counter set 1
goto go_c
~shimmer:
setvariable d1 v162
setvariable dmax 1
counter set 1
goto go_c
~shin:
setvariable d1 v762
setvariable d2 v764
setvariable dmax 2
counter set 1
goto go_c
~shiver:
setvariable d1 v782
setvariable d2 v1079
setvariable dmax 2
counter set 1
goto go_c
~shivers:
setvariable d1 v366
setvariable d2 v367
setvariable d3 v368
setvariable d4 v408
setvariable d5 v1138
setvariable dmax 5
counter set 1
goto go_c
~shoddy:
setvariable d1 v1362
setvariable dmax 1
counter set 1
goto go_c
~shooing:
setvariable d1 v327
setvariable d2 v328
setvariable dmax 2
counter set 1
goto go_c
~short:
setvariable d1 v163
setvariable d2 v723
setvariable dmax 2
counter set 1
goto go_c
~shortcomings:
setvariable d1 v1354
setvariable dmax 1
counter set 1
goto go_c
~shots:
setvariable d1 v22
setvariable dmax 1
counter set 1
goto go_c
~shoulder:
setvariable d1 v105
setvariable d2 v106
setvariable d3 v913
setvariable d4 v1000
setvariable d5 v1005
setvariable d6 v1185
setvariable d7 v1187
setvariable d8 v1240
setvariable d9 v1393
setvariable d10 v1422
setvariable dmax 10
counter set 1
goto go_c
~shoulders:
setvariable d1 v460
setvariable d2 v461
setvariable d3 v665
setvariable d4 v754
setvariable d5 v967
setvariable d6 v968
setvariable d7 v1214
setvariable d8 v1270
setvariable d9 v1278
setvariable d10 v1299
setvariable d11 v1301
setvariable dmax 11
counter set 1
goto go_c
~shove:
setvariable d1 v1336
setvariable dmax 1
counter set 1
goto go_c
~shoves:
setvariable d1 v1063
setvariable dmax 1
counter set 1
goto go_c
~show:
setvariable d1 v161
setvariable d2 v629
setvariable dmax 2
counter set 1
goto go_c
~shows:
setvariable d1 v1139
setvariable dmax 1
counter set 1
goto go_c
~shrieks:
setvariable d1 v903
setvariable d2 v907
setvariable d3 v1140
setvariable d4 v1141
setvariable d5 v1142
setvariable dmax 5
counter set 1
goto go_c
~shrugs:
setvariable d1 v665
setvariable d2 v996
setvariable d3 v1143
setvariable dmax 3
counter set 1
goto go_c
~shudders:
setvariable d1 v1144
setvariable dmax 1
counter set 1
goto go_c
~shuffles:
setvariable d1 v1145
setvariable dmax 1
counter set 1
goto go_c
~shuffling:
setvariable d1 v92
setvariable dmax 1
counter set 1
goto go_c
~shy:
setvariable d1 v57
setvariable d2 v1286
setvariable dmax 2
counter set 1
goto go_c
~shyly:
setvariable d1 v647
setvariable dmax 1
counter set 1
goto go_c
~side:
setvariable d1 v942
setvariable d2 v1341
setvariable d3 v1341
setvariable d4 v1343
setvariable d5 v1343
setvariable d6 v1344
setvariable d7 v1344
setvariable d8 v1406
setvariable d9 v1406
setvariable d10 v1411
setvariable d11 v1411
setvariable d12 v1413
setvariable dmax 12
counter set 1
goto go_c
~sides:
setvariable d1 v786
setvariable dmax 1
counter set 1
goto go_c
~sideways:
setvariable d1 v1182
setvariable d2 v1337
setvariable dmax 2
counter set 1
goto go_c
~sigh:
setvariable d1 v72
setvariable d2 v378
setvariable d3 v379
setvariable d4 v380
setvariable d5 v1152
setvariable d6 v1153
setvariable dmax 6
counter set 1
goto go_c
~sighs:
setvariable d1 v1149
setvariable d2 v1150
setvariable d3 v1151
setvariable dmax 3
counter set 1
goto go_c
~sight:
setvariable d1 v1327
setvariable dmax 1
counter set 1
goto go_c
~significance:
setvariable d1 v202
setvariable dmax 1
counter set 1
goto go_c
~silence:
setvariable d1 v31
setvariable d2 v154
setvariable dmax 2
counter set 1
goto go_c
~silent:
setvariable d1 v54
setvariable d2 v1475
setvariable d3 v1494
setvariable dmax 3
counter set 1
goto go_c
~silently:
setvariable d1 v42
setvariable d2 v57
setvariable d3 v967
setvariable d4 v968
setvariable dmax 4
counter set 1
goto go_c
~silky:
setvariable d1 v1118
setvariable dmax 1
counter set 1
goto go_c
~silly:
setvariable d1 v611
setvariable d2 v799
setvariable d3 v1157
setvariable dmax 3
counter set 1
goto go_c
~silver:
setvariable d1 v660
setvariable dmax 1
counter set 1
goto go_c
~similar:
setvariable d1 v737
setvariable dmax 1
counter set 1
goto go_c
~simpers:
setvariable d1 v1154
setvariable d2 v1155
setvariable d3 v1158
setvariable dmax 3
counter set 1
goto go_c
~simple:
setvariable d1 v140
setvariable dmax 1
counter set 1
goto go_c
~sincerely:
setvariable d1 v418
setvariable dmax 1
counter set 1
goto go_c
~single:
setvariable d1 v541
setvariable dmax 1
counter set 1
goto go_c
~sinks:
setvariable d1 v297
setvariable d2 v1161
setvariable dmax 2
counter set 1
goto go_c
~sits:
setvariable d1 v1159
setvariable d2 v1167
setvariable dmax 2
counter set 1
goto go_c
~sizes:
setvariable d1 v1550
setvariable dmax 1
counter set 1
goto go_c
~skate:
setvariable d1 v899
setvariable d2 v933
setvariable dmax 2
counter set 1
goto go_c
~skates:
setvariable d1 v101
setvariable dmax 1
counter set 1
goto go_c
~skeptically:
setvariable d1 v673
setvariable dmax 1
counter set 1
goto go_c
~skillful:
setvariable d1 v734
setvariable d2 v739
setvariable d3 v745
setvariable d4 v748
setvariable d5 v1529
setvariable dmax 5
counter set 1
goto go_c
~skillfully:
setvariable d1 v709
setvariable d2 v710
setvariable dmax 2
counter set 1
goto go_c
~skin:
setvariable d1 v14
setvariable dmax 1
counter set 1
goto go_c
~skipped:
setvariable d1 v1173
setvariable d2 v1174
setvariable dmax 2
counter set 1
goto go_c
~skipping:
setvariable d1 v1175
setvariable dmax 1
counter set 1
goto go_c
~skips:
setvariable d1 v1172
setvariable d2 v1176
setvariable d3 v1177
setvariable d4 v1178
setvariable d5 v1179
setvariable d6 v1180
setvariable d7 v1181
setvariable d8 v1182
setvariable dmax 8
counter set 1
goto go_c
~sky:
setvariable d1 v845
setvariable d2 v846
setvariable d3 v847
setvariable d4 v848
setvariable d5 v849
setvariable dmax 5
counter set 1
goto go_c
~skyward:
setvariable d1 v1027
setvariable dmax 1
counter set 1
goto go_c
~slap:
setvariable d1 v1184
setvariable d2 v1185
setvariable d3 v1187
setvariable dmax 3
counter set 1
goto go_c
~slaps:
setvariable d1 v1183
setvariable d2 v1186
setvariable d3 v1188
setvariable dmax 3
counter set 1
goto go_c
~sleepily:
setvariable d1 v674
setvariable dmax 1
counter set 1
goto go_c
~slide:
setvariable d1 v1413
setvariable dmax 1
counter set 1
goto go_c
~slides:
setvariable d1 v295
setvariable dmax 1
counter set 1
goto go_c
~slight:
setvariable d1 v412
setvariable d2 v1273
setvariable d3 v1282
setvariable dmax 3
counter set 1
goto go_c
~slippery:
setvariable d1 v305
setvariable dmax 1
counter set 1
goto go_c
~slits:
setvariable d1 v1272
setvariable d2 v1280
setvariable d3 v1496
setvariable dmax 3
counter set 1
goto go_c
~sloppily:
setvariable d1 v826
setvariable dmax 1
counter set 1
goto go_c
~slow:
setvariable d1 v355
setvariable d2 v701
setvariable d3 v1156
setvariable d4 v1284
setvariable d5 v1301
setvariable dmax 5
counter set 1
goto go_c
~slowness:
setvariable d1 v897
setvariable dmax 1
counter set 1
goto go_c
~slurping:
setvariable d1 v758
setvariable d2 v817
setvariable dmax 2
counter set 1
goto go_c
~sly:
setvariable d1 v613
setvariable dmax 1
counter set 1
goto go_c
~smack:
setvariable d1 v1390
setvariable dmax 1
counter set 1
goto go_c
~smacks:
setvariable d1 v1103
setvariable d2 v1198
setvariable dmax 2
counter set 1
goto go_c
~small:
setvariable d1 v169
setvariable d2 v214
setvariable d3 v671
setvariable d4 v971
setvariable d5 v976
setvariable d6 v1313
setvariable dmax 6
counter set 1
goto go_c
~smartly:
setvariable d1 v1210
setvariable d2 v1497
setvariable dmax 2
counter set 1
goto go_c
~smile:
setvariable d1 v64
setvariable d2 v276
setvariable d3 v310
setvariable d4 v315
setvariable d5 v1041
setvariable d6 v1157
setvariable d7 v1281
setvariable dmax 7
counter set 1
goto go_c
~smiles:
setvariable d1 v306
setvariable d2 v405
setvariable d3 v415
setvariable d4 v416
setvariable d5 v417
setvariable d6 v570
setvariable d7 v571
setvariable d8 v1192
setvariable d9 v1193
setvariable d10 v1194
setvariable dmax 10
counter set 1
goto go_c
~smirk:
setvariable d1 v1272
setvariable d2 v1280
setvariable dmax 2
counter set 1
goto go_c
~smirks:
setvariable d1 v1195
setvariable d2 v1196
setvariable d3 v1197
setvariable dmax 3
counter set 1
goto go_c
~smooch:
setvariable d1 v1200
setvariable d2 v1202
setvariable d3 v1204
setvariable dmax 3
counter set 1
goto go_c
~smooches:
setvariable d1 v1199
setvariable dmax 1
counter set 1
goto go_c
~smooth:
setvariable d1 v771
setvariable dmax 1
counter set 1
goto go_c
~smugly:
setvariable d1 v157
setvariable d2 v614
setvariable dmax 2
counter set 1
goto go_c
~snap:
setvariable d1 v1146
setvariable d2 v1206
setvariable dmax 2
counter set 1
goto go_c
~snaps:
setvariable d1 v431
setvariable d2 v432
setvariable d3 v1205
setvariable d4 v1207
setvariable d5 v1208
setvariable d6 v1209
setvariable d7 v1210
setvariable dmax 7
counter set 1
goto go_c
~snarl:
setvariable d1 v24
setvariable d2 v1213
setvariable dmax 2
counter set 1
goto go_c
~snarling:
setvariable d1 v138
setvariable dmax 1
counter set 1
goto go_c
~snarls:
setvariable d1 v655
setvariable d2 v1211
setvariable d3 v1212
setvariable d4 v1214
setvariable dmax 4
counter set 1
goto go_c
~snatch:
setvariable d1 v348
setvariable dmax 1
counter set 1
goto go_c
~sneaks:
setvariable d1 v1219
setvariable d2 v1222
setvariable dmax 2
counter set 1
goto go_c
~sneer:
setvariable d1 v1080
setvariable dmax 1
counter set 1
goto go_c
~sneering:
setvariable d1 v794
setvariable dmax 1
counter set 1
goto go_c
~sneers:
setvariable d1 v653
setvariable d2 v1223
setvariable d3 v1224
setvariable dmax 3
counter set 1
goto go_c
~sneeze:
setvariable d1 v1225
setvariable d2 v1230
setvariable dmax 2
counter set 1
goto go_c
~sneezes:
setvariable d1 v1226
setvariable d2 v1227
setvariable d3 v1228
setvariable dmax 3
counter set 1
goto go_c
~snickers:
setvariable d1 v1231
setvariable d2 v1232
setvariable d3 v1233
setvariable d4 v1234
setvariable dmax 4
counter set 1
goto go_c
~sniffling:
setvariable d1 v290
setvariable dmax 1
counter set 1
goto go_c
~sniffs:
setvariable d1 v1189
setvariable d2 v1190
setvariable d3 v1191
setvariable d4 v1235
setvariable d5 v1236
setvariable d6 v1237
setvariable dmax 6
counter set 1
goto go_c
~snort:
setvariable d1 v801
setvariable dmax 1
counter set 1
goto go_c
~snorting:
setvariable d1 v303
setvariable d2 v645
setvariable d3 v800
setvariable d4 v1067
setvariable dmax 4
counter set 1
goto go_c
~snorts:
setvariable d1 v794
setvariable d2 v1238
setvariable d3 v1239
setvariable dmax 3
counter set 1
goto go_c
~snuffles:
setvariable d1 v140
setvariable dmax 1
counter set 1
goto go_c
~snuffling:
setvariable d1 v269
setvariable dmax 1
counter set 1
goto go_c
~snuggles:
setvariable d1 v1240
setvariable d2 v1241
setvariable d3 v1242
setvariable dmax 3
counter set 1
goto go_c
~so:
setvariable d1 v1411
setvariable d2 v1411
setvariable dmax 2
counter set 1
goto go_c
~sobs:
setvariable d1 v1243
setvariable dmax 1
counter set 1
goto go_c
~softly:
setvariable d1 v74
setvariable d2 v178
setvariable d3 v207
setvariable d4 v209
setvariable d5 v219
setvariable d6 v286
setvariable d7 v291
setvariable d8 v292
setvariable d9 v802
setvariable d10 v808
setvariable d11 v1150
setvariable dmax 11
counter set 1
goto go_c
~solar:
setvariable d1 v1400
setvariable dmax 1
counter set 1
goto go_c
~solemn:
setvariable d1 v286
setvariable dmax 1
counter set 1
goto go_c
~some:
setvariable d1 v44
setvariable d2 v89
setvariable d3 v170
setvariable d4 v178
setvariable d5 v227
setvariable d6 v348
setvariable d7 v367
setvariable d8 v541
setvariable d9 v899
setvariable d10 v974
setvariable d11 v1073
setvariable d12 v1263
setvariable d13 v1395
setvariable dmax 13
counter set 1
goto go_c
~somewhat:
setvariable d1 v730
setvariable d2 v732
setvariable dmax 2
counter set 1
goto go_c
~somewhere:
setvariable d1 v313
setvariable d2 v543
setvariable dmax 2
counter set 1
goto go_c
~soon:
setvariable d1 v825
setvariable dmax 1
counter set 1
goto go_c
~sorcerer:
setvariable d1 v506
setvariable d2 v1080
setvariable dmax 2
counter set 1
goto go_c
~sorcerers:
setvariable d1 v167
setvariable dmax 1
counter set 1
goto go_c
~sorrow:
setvariable d1 v294
setvariable d2 v580
setvariable d3 v798
setvariable dmax 3
counter set 1
goto go_c
~sorrowfully:
setvariable d1 v293
setvariable dmax 1
counter set 1
goto go_c
~soul:
setvariable d1 v985
setvariable dmax 1
counter set 1
goto go_c
~sound:
setvariable d1 v143
setvariable d2 v273
setvariable d3 v490
setvariable d4 v492
setvariable d5 v543
setvariable d6 v564
setvariable d7 v565
setvariable d8 v742
setvariable d9 v758
setvariable d10 v817
setvariable d11 v1014
setvariable d12 v1015
setvariable d13 v1016
setvariable d14 v1017
setvariable d15 v1517
setvariable d16 v1518
setvariable d17 v1519
setvariable d18 v1563
setvariable dmax 18
counter set 1
goto go_c
~sounding:
setvariable d1 v73
setvariable d2 v419
setvariable d3 v420
setvariable d4 v730
setvariable d5 v731
setvariable d6 v732
setvariable d7 v749
setvariable d8 v750
setvariable d9 v751
setvariable d10 v752
setvariable d11 v1229
setvariable dmax 11
counter set 1
goto go_c
~sounds:
setvariable d1 v737
setvariable d2 v738
setvariable dmax 2
counter set 1
goto go_c
~sour:
setvariable d1 v261
setvariable dmax 1
counter set 1
goto go_c
~source:
setvariable d1 v93
setvariable d2 v188
setvariable d3 v1263
setvariable d4 v1288
setvariable d5 v1289
setvariable dmax 5
counter set 1
goto go_c
~sources:
setvariable d1 v1287
setvariable dmax 1
counter set 1
goto go_c
~space:
setvariable d1 v1264
setvariable dmax 1
counter set 1
goto go_c
~spare:
setvariable d1 v42
setvariable dmax 1
counter set 1
goto go_c
~sparkle:
setvariable d1 v658
setvariable dmax 1
counter set 1
goto go_c
~sparks:
setvariable d1 v169
setvariable dmax 1
counter set 1
goto go_c
~spasm:
setvariable d1 v1356
setvariable d2 v1375
setvariable d3 v1446
setvariable dmax 3
counter set 1
goto go_c
~speak:
setvariable d1 v76
setvariable dmax 1
counter set 1
goto go_c
~spectral:
setvariable d1 v264
setvariable dmax 1
counter set 1
goto go_c
~speech:
setvariable d1 v1358
setvariable dmax 1
counter set 1
goto go_c
~spends:
setvariable d1 v1340
setvariable dmax 1
counter set 1
goto go_c
~spike:
setvariable d1 v1378
setvariable dmax 1
counter set 1
goto go_c
~spin:
setvariable d1 v877
setvariable d2 v933
setvariable d3 v1461
setvariable dmax 3
counter set 1
goto go_c
~spine:
setvariable d1 v245
setvariable d2 v782
setvariable d3 v998
setvariable d4 v1300
setvariable d5 v1305
setvariable d6 v1306
setvariable d7 v1438
setvariable dmax 7
counter set 1
goto go_c
~spinning:
setvariable d1 v1466
setvariable dmax 1
counter set 1
goto go_c
~spins:
setvariable d1 v1244
setvariable dmax 1
counter set 1
goto go_c
~spirit:
setvariable d1 v41
setvariable d2 v264
setvariable d3 v419
setvariable d4 v624
setvariable d5 v632
setvariable d6 v700
setvariable d7 v867
setvariable d8 v870
setvariable d9 v1150
setvariable d10 v1483
setvariable d11 v1518
setvariable dmax 11
counter set 1
goto go_c
~spirited:
setvariable d1 v330
setvariable dmax 1
counter set 1
goto go_c
~spite:
setvariable d1 v1357
setvariable d2 v1363
setvariable d3 v1376
setvariable dmax 3
counter set 1
goto go_c
~spits:
setvariable d1 v1377
setvariable dmax 1
counter set 1
goto go_c
~spitting:
setvariable d1 v1021
setvariable dmax 1
counter set 1
goto go_c
~spittle:
setvariable d1 v1358
setvariable dmax 1
counter set 1
goto go_c
~splashes:
setvariable d1 v304
setvariable d2 v305
setvariable d3 v1246
setvariable d4 v1248
setvariable dmax 4
counter set 1
goto go_c
~splutters:
setvariable d1 v1249
setvariable dmax 1
counter set 1
goto go_c
~spray:
setvariable d1 v768
setvariable dmax 1
counter set 1
goto go_c
~spraying:
setvariable d1 v94
setvariable d2 v760
setvariable d3 v818
setvariable d4 v1227
setvariable dmax 4
counter set 1
goto go_c
~spreading:
setvariable d1 v125
setvariable d2 v126
setvariable dmax 2
counter set 1
goto go_c
~sprinkles:
setvariable d1 v1250
setvariable d2 v1251
setvariable d3 v1252
setvariable d4 v1253
setvariable dmax 4
counter set 1
goto go_c
~sputtering:
setvariable d1 v1021
setvariable dmax 1
counter set 1
goto go_c
~square:
setvariable d1 v1400
setvariable dmax 1
counter set 1
goto go_c
~squares:
setvariable d1 v1278
setvariable dmax 1
counter set 1
goto go_c
~squaring:
setvariable d1 v1270
setvariable dmax 1
counter set 1
goto go_c
~squeaks:
setvariable d1 v642
setvariable d2 v1352
setvariable d3 v1371
setvariable dmax 3
counter set 1
goto go_c
~squeal:
setvariable d1 v1256
setvariable dmax 1
counter set 1
goto go_c
~squeals:
setvariable d1 v1254
setvariable d2 v1255
setvariable d3 v1257
setvariable dmax 3
counter set 1
goto go_c
~squints:
setvariable d1 v1258
setvariable d2 v1259
setvariable d3 v1261
setvariable d4 v1554
setvariable dmax 4
counter set 1
goto go_c
~squirms:
setvariable d1 v1262
setvariable dmax 1
counter set 1
goto go_c
~stacked:
setvariable d1 v92
setvariable dmax 1
counter set 1
goto go_c
~stacks:
setvariable d1 v1263
setvariable dmax 1
counter set 1
goto go_c
~stale:
setvariable d1 v1371
setvariable dmax 1
counter set 1
goto go_c
~stamps:
setvariable d1 v1290
setvariable d2 v1291
setvariable d3 v1292
setvariable d4 v1293
setvariable d5 v1294
setvariable dmax 5
counter set 1
goto go_c
~stand:
setvariable d1 v1094
setvariable d2 v1312
setvariable d3 v1315
setvariable d4 v1317
setvariable dmax 4
counter set 1
goto go_c
~stands:
setvariable d1 v231
setvariable d2 v234
setvariable d3 v328
setvariable d4 v478
setvariable d5 v479
setvariable d6 v681
setvariable d7 v857
setvariable d8 v861
setvariable d9 v862
setvariable d10 v1003
setvariable d11 v1271
setvariable d12 v1279
setvariable dmax 12
counter set 1
goto go_c
~stare:
setvariable d1 v1450
setvariable dmax 1
counter set 1
goto go_c
~stares:
setvariable d1 v39
setvariable d2 v308
setvariable d3 v310
setvariable d4 v312
setvariable d5 v316
setvariable d6 v317
setvariable d7 v321
setvariable d8 v324
setvariable d9 v325
setvariable d10 v967
setvariable d11 v969
setvariable d12 v1146
setvariable d13 v1264
setvariable d14 v1265
setvariable d15 v1266
setvariable d16 v1275
setvariable dmax 16
counter set 1
goto go_c
~starts:
setvariable d1 v175
setvariable d2 v177
setvariable d3 v181
setvariable d4 v756
setvariable d5 v815
setvariable d6 v865
setvariable d7 v1288
setvariable dmax 7
counter set 1
goto go_c
~state:
setvariable d1 v419
setvariable d2 v870
setvariable dmax 2
counter set 1
goto go_c
~stately:
setvariable d1 v711
setvariable dmax 1
counter set 1
goto go_c
~steady:
setvariable d1 v168
setvariable d2 v407
setvariable dmax 2
counter set 1
goto go_c
~steal:
setvariable d1 v317
setvariable dmax 1
counter set 1
goto go_c
~steals:
setvariable d1 v771
setvariable dmax 1
counter set 1
goto go_c
~stealthily:
setvariable d1 v1216
setvariable dmax 1
counter set 1
goto go_c
~steeple:
setvariable d1 v1268
setvariable dmax 1
counter set 1
goto go_c
~steeples:
setvariable d1 v1267
setvariable d2 v1272
setvariable d3 v1276
setvariable d4 v1280
setvariable dmax 4
counter set 1
goto go_c
~stench:
setvariable d1 v75
setvariable dmax 1
counter set 1
goto go_c
~steps:
setvariable d1 v837
setvariable d2 v1095
setvariable d3 v1179
setvariable d4 v1308
setvariable d5 v1313
setvariable d6 v1314
setvariable d7 v1316
setvariable d8 v1318
setvariable d9 v1320
setvariable dmax 9
counter set 1
goto go_c
~stern:
setvariable d1 v1495
setvariable dmax 1
counter set 1
goto go_c
~sticks:
setvariable d1 v650
setvariable d2 v684
setvariable d3 v819
setvariable d4 v822
setvariable d5 v825
setvariable d6 v1035
setvariable d7 v1036
setvariable d8 v1146
setvariable dmax 8
counter set 1
goto go_c
~stiffens:
setvariable d1 v1274
setvariable d2 v1283
setvariable dmax 2
counter set 1
goto go_c
~stiffly:
setvariable d1 v853
setvariable dmax 1
counter set 1
goto go_c
~stifle:
setvariable d1 v1230
setvariable dmax 1
counter set 1
goto go_c
~stifles:
setvariable d1 v1560
setvariable dmax 1
counter set 1
goto go_c
~still:
setvariable d1 v1398
setvariable d2 v1477
setvariable d3 v1479
setvariable dmax 3
counter set 1
goto go_c
~stirring:
setvariable d1 v424
setvariable dmax 1
counter set 1
goto go_c
~stirs:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
~stockpile:
setvariable d1 v1287
setvariable d2 v1288
setvariable dmax 2
counter set 1
goto go_c
~stockpiled:
setvariable d1 v1263
setvariable dmax 1
counter set 1
goto go_c
~stoically:
setvariable d1 v796
setvariable dmax 1
counter set 1
goto go_c
~stomach:
setvariable d1 v46
setvariable d2 v386
setvariable d3 v664
setvariable d4 v1302
setvariable dmax 4
counter set 1
goto go_c
~stomping:
setvariable d1 v302
setvariable dmax 1
counter set 1
goto go_c
~stops:
setvariable d1 v334
setvariable dmax 1
counter set 1
goto go_c
~straddles:
setvariable d1 v1170
setvariable dmax 1
counter set 1
goto go_c
~straight:
setvariable d1 v1304
setvariable d2 v1506
setvariable dmax 2
counter set 1
goto go_c
~straightens:
setvariable d1 v993
setvariable dmax 1
counter set 1
goto go_c
~stream:
setvariable d1 v216
setvariable dmax 1
counter set 1
goto go_c
~stretch:
setvariable d1 v1301
setvariable d2 v1305
setvariable dmax 2
counter set 1
goto go_c
~stretches:
setvariable d1 v155
setvariable d2 v156
setvariable d3 v754
setvariable d4 v942
setvariable d5 v1295
setvariable d6 v1299
setvariable d7 v1305
setvariable d8 v1307
setvariable dmax 8
counter set 1
goto go_c
~stride:
setvariable d1 v850
setvariable dmax 1
counter set 1
goto go_c
~strides:
setvariable d1 v1182
setvariable d2 v1308
setvariable d3 v1309
setvariable d4 v1311
setvariable d5 v1312
setvariable d6 v1314
setvariable dmax 6
counter set 1
goto go_c
~strikes:
setvariable d1 v944
setvariable dmax 1
counter set 1
goto go_c
~strode:
setvariable d1 v1310
setvariable dmax 1
counter set 1
goto go_c
~strong:
setvariable d1 v198
setvariable dmax 1
counter set 1
goto go_c
~struts:
setvariable d1 v1321
setvariable d2 v1322
setvariable d3 v1323
setvariable d4 v1324
setvariable d5 v1325
setvariable dmax 5
counter set 1
goto go_c
~stubbornly:
setvariable d1 v478
setvariable d2 v479
setvariable dmax 2
counter set 1
goto go_c
~stuck:
setvariable d1 v1229
setvariable dmax 1
counter set 1
goto go_c
~stuffs:
setvariable d1 v348
setvariable dmax 1
counter set 1
goto go_c
~stumbles:
setvariable d1 v1326
setvariable d2 v1328
setvariable d3 v1329
setvariable d4 v1332
setvariable d5 v1333
setvariable d6 v1334
setvariable d7 v1335
setvariable d8 v1336
setvariable d9 v1338
setvariable dmax 9
counter set 1
goto go_c
~stunned:
setvariable d1 v1479
setvariable dmax 1
counter set 1
goto go_c
~stupidly:
setvariable d1 v536
setvariable d2 v537
setvariable d3 v615
setvariable dmax 3
counter set 1
goto go_c
~subtle:
setvariable d1 v411
setvariable dmax 1
counter set 1
goto go_c
~succeeds:
setvariable d1 v146
setvariable d2 v147
setvariable dmax 2
counter set 1
goto go_c
~sucks:
setvariable d1 v142
setvariable dmax 1
counter set 1
goto go_c
~sudden:
setvariable d1 v766
setvariable d2 v801
setvariable dmax 2
counter set 1
goto go_c
~suddenly:
setvariable d1 v92
setvariable d2 v263
setvariable d3 v313
setvariable d4 v334
setvariable d5 v348
setvariable d6 v412
setvariable d7 v860
setvariable d8 v1079
setvariable d9 v1229
setvariable d10 v1326
setvariable d11 v1327
setvariable d12 v1330
setvariable d13 v1337
setvariable d14 v1338
setvariable dmax 14
counter set 1
goto go_c
~suggestion:
setvariable d1 v824
setvariable d2 v1352
setvariable d3 v1371
setvariable dmax 3
counter set 1
goto go_c
~sulks:
setvariable d1 v557
setvariable dmax 1
counter set 1
goto go_c
~sullenly:
setvariable d1 v557
setvariable dmax 1
counter set 1
goto go_c
~sun:
setvariable d1 v895
setvariable dmax 1
counter set 1
goto go_c
~superiority:
setvariable d1 v468
setvariable d2 v469
setvariable dmax 2
counter set 1
goto go_c
~suppresses:
setvariable d1 v156
setvariable dmax 1
counter set 1
goto go_c
~surface:
setvariable d1 v352
setvariable dmax 1
counter set 1
goto go_c
~surprise:
setvariable d1 v723
setvariable dmax 1
counter set 1
goto go_c
~surround:
setvariable d1 v169
setvariable dmax 1
counter set 1
goto go_c
~surveying:
setvariable d1 v325
setvariable dmax 1
counter set 1
goto go_c
~surveys:
setvariable d1 v501
setvariable d2 v885
setvariable d3 v1507
setvariable dmax 3
counter set 1
goto go_c
~suspiciously:
setvariable d1 v73
setvariable dmax 1
counter set 1
goto go_c
~swallows:
setvariable d1 v78
setvariable dmax 1
counter set 1
goto go_c
~swarm:
setvariable d1 v333
setvariable dmax 1
counter set 1
goto go_c
~sways:
setvariable d1 v771
setvariable d2 v1341
setvariable d3 v1342
setvariable d4 v1343
setvariable d5 v1344
setvariable d6 v1345
setvariable dmax 6
counter set 1
goto go_c
~swears:
setvariable d1 v1347
setvariable d2 v1351
setvariable d3 v1353
setvariable d4 v1359
setvariable d5 v1364
setvariable d6 v1366
setvariable d7 v1370
setvariable d8 v1372
setvariable d9 v1378
setvariable d10 v1379
setvariable dmax 10
counter set 1
goto go_c
~sweat:
setvariable d1 v398
setvariable d2 v1086
setvariable d3 v1382
setvariable d4 v1383
setvariable d5 v1384
setvariable d6 v1385
setvariable d7 v1386
setvariable dmax 7
counter set 1
goto go_c
~sweep:
setvariable d1 v1388
setvariable dmax 1
counter set 1
goto go_c
~sweeping:
setvariable d1 v114
setvariable d2 v115
setvariable d3 v116
setvariable dmax 3
counter set 1
goto go_c
~sweet:
setvariable d1 v315
setvariable dmax 1
counter set 1
goto go_c
~swings:
setvariable d1 v876
setvariable d2 v877
setvariable d3 v1244
setvariable dmax 3
counter set 1
goto go_c
~switches:
setvariable d1 v947
setvariable dmax 1
counter set 1
goto go_c
~swoons:
setvariable d1 v1389
setvariable dmax 1
counter set 1
goto go_c
~sylvan:
setvariable d1 v697
setvariable d2 v881
setvariable d3 v883
setvariable d4 v884
setvariable d5 v885
setvariable d6 v886
setvariable d7 v887
setvariable d8 v888
setvariable d9 v889
setvariable d10 v890
setvariable d11 v891
setvariable d12 v892
setvariable d13 v893
setvariable d14 v894
setvariable d15 v895
setvariable d16 v897
setvariable d17 v1364
setvariable d18 v1379
setvariable dmax 18
counter set 1
goto go_c
~sylvans:
setvariable d1 v896
setvariable dmax 1
counter set 1
goto go_c
~table:
setvariable d1 v92
setvariable d2 v92
setvariable d3 v302
setvariable d4 v302
setvariable d5 v940
setvariable d6 v1160
setvariable d7 v1162
setvariable d8 v1163
setvariable d9 v1164
setvariable d10 v1165
setvariable d11 v1168
setvariable d12 v1169
setvariable d13 v1390
setvariable d14 v1413
setvariable d15 v1413
setvariable dmax 15
counter set 1
goto go_c
~take:
setvariable d1 v307
setvariable d2 v1318
setvariable d3 v1378
setvariable dmax 3
counter set 1
goto go_c
~takes:
setvariable d1 v127
setvariable d2 v343
setvariable d3 v882
setvariable d4 v1038
setvariable d5 v1039
setvariable d6 v1053
setvariable d7 v1054
setvariable d8 v1095
setvariable d9 v1284
setvariable d10 v1313
setvariable d11 v1316
setvariable d12 v1320
setvariable dmax 12
counter set 1
goto go_c
~taking:
setvariable d1 v1043
setvariable d2 v1118
setvariable dmax 2
counter set 1
goto go_c
~tangled:
setvariable d1 v1331
setvariable dmax 1
counter set 1
goto go_c
~tangling:
setvariable d1 v741
setvariable dmax 1
counter set 1
goto go_c
~tantrum:
setvariable d1 v769
setvariable dmax 1
counter set 1
goto go_c
~tapping:
setvariable d1 v472
setvariable d2 v473
setvariable dmax 2
counter set 1
goto go_c
~taps:
setvariable d1 v1392
setvariable d2 v1393
setvariable d3 v1394
setvariable d4 v1395
setvariable dmax 4
counter set 1
goto go_c
~tart:
setvariable d1 v1371
setvariable dmax 1
counter set 1
goto go_c
~tattoo:
setvariable d1 v201
setvariable d2 v924
setvariable d3 v1139
setvariable dmax 3
counter set 1
goto go_c
~tear:
setvariable d1 v671
setvariable dmax 1
counter set 1
goto go_c
~tears:
setvariable d1 v216
setvariable d2 v217
setvariable d3 v263
setvariable d4 v264
setvariable d5 v267
setvariable d6 v269
setvariable d7 v270
setvariable d8 v272
setvariable d9 v274
setvariable d10 v276
setvariable d11 v277
setvariable d12 v278
setvariable d13 v280
setvariable d14 v282
setvariable d15 v283
setvariable d16 v286
setvariable d17 v290
setvariable d18 v292
setvariable d19 v294
setvariable dmax 19
counter set 1
goto go_c
~teasing:
setvariable d1 v998
setvariable dmax 1
counter set 1
goto go_c
~teeth:
setvariable d1 v138
setvariable d2 v142
setvariable d3 v203
setvariable d4 v559
setvariable d5 v560
setvariable d6 v687
setvariable d7 v1373
setvariable dmax 7
counter set 1
goto go_c
~temper:
setvariable d1 v769
setvariable dmax 1
counter set 1
goto go_c
~temples:
setvariable d1 v51
setvariable dmax 1
counter set 1
goto go_c
~tenderly:
setvariable d1 v692
setvariable d2 v772
setvariable d3 v775
setvariable d4 v1072
setvariable dmax 4
counter set 1
goto go_c
~tensed:
setvariable d1 v44
setvariable dmax 1
counter set 1
goto go_c
~tenses:
setvariable d1 v148
setvariable d2 v189
setvariable d3 v190
setvariable d4 v193
setvariable d5 v195
setvariable d6 v1384
setvariable dmax 6
counter set 1
goto go_c
~tension:
setvariable d1 v1299
setvariable d2 v1300
setvariable dmax 2
counter set 1
goto go_c
~tentative:
setvariable d1 v1049
setvariable d2 v1050
setvariable dmax 2
counter set 1
goto go_c
~terrified:
setvariable d1 v137
setvariable d2 v273
setvariable d3 v654
setvariable d4 v904
setvariable dmax 4
counter set 1
goto go_c
~than:
setvariable d1 v1358
setvariable dmax 1
counter set 1
goto go_c
~that:
setvariable d1 v94
setvariable d2 v202
setvariable d3 v684
setvariable d4 v758
setvariable d5 v760
setvariable d6 v788
setvariable d7 v817
setvariable d8 v818
setvariable d9 v860
setvariable d10 v868
setvariable d11 v899
setvariable d12 v924
setvariable d13 v1114
setvariable d14 v1358
setvariable d15 v1369
setvariable d16 v1378
setvariable d17 v1466
setvariable d18 v1479
setvariable dmax 18
counter set 1
goto go_c
~thats:
setvariable d1 v820
setvariable dmax 1
counter set 1
goto go_c
~thbtbtbtbt:
setvariable d1 v1035
setvariable d2 v1036
setvariable dmax 2
counter set 1
goto go_c
~their:
setvariable d1 v560
setvariable d2 v1328
setvariable dmax 2
counter set 1
goto go_c
~them:
setvariable d1 v188
setvariable d2 v431
setvariable d3 v432
setvariable d4 v451
setvariable d5 v1268
setvariable d6 v1269
setvariable d7 v1273
setvariable d8 v1277
setvariable d9 v1282
setvariable d10 v1531
setvariable d11 v1532
setvariable dmax 11
counter set 1
goto go_c
~there:
setvariable d1 v478
setvariable d2 v479
setvariable d3 v1497
setvariable dmax 3
counter set 1
goto go_c
~theres:
setvariable d1 v920
setvariable dmax 1
counter set 1
goto go_c
~they:
setvariable d1 v16
setvariable d2 v16
setvariable d3 v17
setvariable d4 v17
setvariable d5 v18
setvariable d6 v18
setvariable d7 v452
setvariable d8 v1130
setvariable dmax 8
counter set 1
goto go_c
~theyre:
setvariable d1 v439
setvariable d2 v440
setvariable d3 v567
setvariable dmax 3
counter set 1
goto go_c
~thing:
setvariable d1 v1477
setvariable dmax 1
counter set 1
goto go_c
~think:
setvariable d1 v963
setvariable dmax 1
counter set 1
goto go_c
~thirsty:
setvariable d1 v45
setvariable dmax 1
counter set 1
goto go_c
~this:
setvariable d1 v305
setvariable d2 v1289
setvariable dmax 2
counter set 1
goto go_c
~thorn:
setvariable d1 v1378
setvariable dmax 1
counter set 1
goto go_c
~thorny:
setvariable d1 v334
setvariable dmax 1
counter set 1
goto go_c
~though:
setvariable d1 v41
setvariable d2 v767
setvariable d3 v825
setvariable d4 v894
setvariable dmax 4
counter set 1
goto go_c
~thought:
setvariable d1 v367
setvariable d2 v676
setvariable d3 v767
setvariable d4 v939
setvariable d5 v1275
setvariable d6 v1285
setvariable dmax 6
counter set 1
goto go_c
~thoughtful:
setvariable d1 v943
setvariable d2 v996
setvariable dmax 2
counter set 1
goto go_c
~thoughtfully:
setvariable d1 v938
setvariable d2 v940
setvariable d3 v1396
setvariable dmax 3
counter set 1
goto go_c
~thrashes:
setvariable d1 v401
setvariable dmax 1
counter set 1
goto go_c
~threat:
setvariable d1 v1493
setvariable dmax 1
counter set 1
goto go_c
~threatening:
setvariable d1 v964
setvariable dmax 1
counter set 1
goto go_c
~throat:
setvariable d1 v221
setvariable d2 v299
setvariable d3 v300
setvariable d4 v790
setvariable d5 v1016
setvariable d6 v1127
setvariable d7 v1563
setvariable dmax 7
counter set 1
goto go_c
~thrown:
setvariable d1 v1092
setvariable dmax 1
counter set 1
goto go_c
~throws:
setvariable d1 v581
setvariable d2 v699
setvariable d3 v749
setvariable d4 v750
setvariable d5 v751
setvariable d6 v752
setvariable d7 v753
setvariable d8 v769
setvariable d9 v797
setvariable d10 v1020
setvariable d11 v1057
setvariable d12 v1058
setvariable dmax 12
counter set 1
goto go_c
~thrusts:
setvariable d1 v456
setvariable d2 v457
setvariable dmax 2
counter set 1
goto go_c
~thumb:
setvariable d1 v1001
setvariable dmax 1
counter set 1
goto go_c
~thumbs:
setvariable d1 v1468
setvariable dmax 1
counter set 1
goto go_c
~thumping:
setvariable d1 v93
setvariable dmax 1
counter set 1
goto go_c
~thumps:
setvariable d1 v1398
setvariable d2 v1399
setvariable d3 v1400
setvariable dmax 3
counter set 1
goto go_c
~thunderous:
setvariable d1 v75
setvariable dmax 1
counter set 1
goto go_c
~tickle:
setvariable d1 v1404
setvariable dmax 1
counter set 1
goto go_c
~tickles:
setvariable d1 v1402
setvariable d2 v1403
setvariable d3 v1405
setvariable dmax 3
counter set 1
goto go_c
~tightening:
setvariable d1 v1080
setvariable dmax 1
counter set 1
goto go_c
~tightens:
setvariable d1 v190
setvariable d2 v191
setvariable d3 v195
setvariable d4 v196
setvariable dmax 4
counter set 1
goto go_c
~tightly:
setvariable d1 v201
setvariable d2 v206
setvariable d3 v240
setvariable d4 v458
setvariable d5 v459
setvariable d6 v702
setvariable d7 v1311
setvariable dmax 7
counter set 1
goto go_c
~tilt:
setvariable d1 v1202
setvariable dmax 1
counter set 1
goto go_c
~tilts:
setvariable d1 v33
setvariable d2 v1406
setvariable d3 v1408
setvariable d4 v1410
setvariable d5 v1411
setvariable d6 v1414
setvariable d7 v1506
setvariable dmax 7
counter set 1
goto go_c
~time:
setvariable d1 v653
setvariable d2 v655
setvariable d3 v667
setvariable d4 v1362
setvariable dmax 4
counter set 1
goto go_c
~times:
setvariable d1 v959
setvariable d2 v960
setvariable d3 v1390
setvariable dmax 3
counter set 1
goto go_c
~tinge:
setvariable d1 v165
setvariable dmax 1
counter set 1
goto go_c
~tinker:
setvariable d1 v1415
setvariable dmax 1
counter set 1
goto go_c
~tinkers:
setvariable d1 v1416
setvariable d2 v1418
setvariable dmax 2
counter set 1
goto go_c
~tips:
setvariable d1 v1331
setvariable dmax 1
counter set 1
goto go_c
~tiptoed:
setvariable d1 v1215
setvariable d2 v1216
setvariable dmax 2
counter set 1
goto go_c
~tiptoeing:
setvariable d1 v1217
setvariable d2 v1220
setvariable dmax 2
counter set 1
goto go_c
~tiptoes:
setvariable d1 v1218
setvariable d2 v1221
setvariable dmax 2
counter set 1
goto go_c
~tiredly:
setvariable d1 v59
setvariable d2 v451
setvariable d3 v452
setvariable d4 v677
setvariable d5 v1171
setvariable dmax 5
counter set 1
goto go_c
~toast:
setvariable d1 v1026
setvariable d2 v1081
setvariable dmax 2
counter set 1
goto go_c
~toe:
setvariable d1 v303
setvariable d2 v997
setvariable d3 v1067
setvariable d4 v1444
setvariable dmax 4
counter set 1
goto go_c
~toes:
setvariable d1 v754
setvariable d2 v1118
setvariable d3 v1297
setvariable d4 v1298
setvariable d5 v1545
setvariable d6 v1546
setvariable d7 v1547
setvariable d8 v1548
setvariable dmax 8
counter set 1
goto go_c
~tone:
setvariable d1 v14
setvariable dmax 1
counter set 1
goto go_c
~tongue:
setvariable d1 v167
setvariable d2 v650
setvariable d3 v819
setvariable d4 v822
setvariable d5 v825
setvariable d6 v1035
setvariable d7 v1036
setvariable d8 v1101
setvariable d9 v1102
setvariable dmax 9
counter set 1
goto go_c
~too:
setvariable d1 v382
setvariable dmax 1
counter set 1
goto go_c
~top:
setvariable d1 v974
setvariable d2 v1141
setvariable d3 v1142
setvariable dmax 3
counter set 1
goto go_c
~tops:
setvariable d1 v88
setvariable dmax 1
counter set 1
goto go_c
~torment:
setvariable d1 v288
setvariable dmax 1
counter set 1
goto go_c
~tosses:
setvariable d1 v992
setvariable d2 v993
setvariable dmax 2
counter set 1
goto go_c
~total:
setvariable d1 v1328
setvariable dmax 1
counter set 1
goto go_c
~totally:
setvariable d1 v373
setvariable d2 v374
setvariable dmax 2
counter set 1
goto go_c
~touch:
setvariable d1 v915
setvariable d2 v1006
setvariable d3 v1298
setvariable d4 v1424
setvariable d5 v1501
setvariable d6 v1502
setvariable dmax 6
counter set 1
goto go_c
~touched:
setvariable d1 v918
setvariable d2 v1427
setvariable dmax 2
counter set 1
goto go_c
~touches:
setvariable d1 v165
setvariable d2 v914
setvariable d3 v917
setvariable d4 v1423
setvariable d5 v1426
setvariable dmax 5
counter set 1
goto go_c
~touching:
setvariable d1 v109
setvariable d2 v110
setvariable dmax 2
counter set 1
goto go_c
~toward:
setvariable d1 v1314
setvariable d2 v1328
setvariable d3 v1332
setvariable dmax 3
counter set 1
goto go_c
~towards:
setvariable d1 v443
setvariable d2 v561
setvariable d3 v835
setvariable d4 v841
setvariable d5 v843
setvariable d6 v844
setvariable d7 v895
setvariable d8 v1008
setvariable d9 v1082
setvariable d10 v1083
setvariable d11 v1084
setvariable d12 v1085
setvariable d13 v1177
setvariable d14 v1304
setvariable dmax 14
counter set 1
goto go_c
~tracks:
setvariable d1 v891
setvariable dmax 1
counter set 1
goto go_c
~trance:
setvariable d1 v883
setvariable dmax 1
counter set 1
goto go_c
~tree:
setvariable d1 v1364
setvariable d2 v1379
setvariable dmax 2
counter set 1
goto go_c
~tremble:
setvariable d1 v957
setvariable d2 v1292
setvariable d3 v1439
setvariable dmax 3
counter set 1
goto go_c
~trembles:
setvariable d1 v906
setvariable d2 v1428
setvariable d3 v1429
setvariable d4 v1430
setvariable d5 v1431
setvariable d6 v1432
setvariable d7 v1433
setvariable d8 v1434
setvariable d9 v1435
setvariable d10 v1437
setvariable d11 v1438
setvariable d12 v1441
setvariable d13 v1442
setvariable d14 v1443
setvariable d15 v1444
setvariable d16 v1445
setvariable d17 v1446
setvariable d18 v1447
setvariable d19 v1448
setvariable dmax 19
counter set 1
goto go_c
~trembling:
setvariable d1 v447
setvariable d2 v448
setvariable d3 v903
setvariable d4 v904
setvariable d5 v905
setvariable d6 v907
setvariable d7 v1436
setvariable dmax 7
counter set 1
goto go_c
~tremendously:
setvariable d1 v1230
setvariable dmax 1
counter set 1
goto go_c
~tribute:
setvariable d1 v1498
setvariable dmax 1
counter set 1
goto go_c
~tried:
setvariable d1 v770
setvariable dmax 1
counter set 1
goto go_c
~tries:
setvariable d1 v146
setvariable d2 v147
setvariable d3 v211
setvariable d4 v344
setvariable d5 v349
setvariable d6 v717
setvariable d7 v741
setvariable d8 v915
setvariable d9 v1008
setvariable d10 v1213
setvariable d11 v1230
setvariable d12 v1415
setvariable d13 v1424
setvariable dmax 13
counter set 1
goto go_c
~trill:
setvariable d1 v165
setvariable dmax 1
counter set 1
goto go_c
~trips:
setvariable d1 v1327
setvariable d2 v1330
setvariable d3 v1337
setvariable dmax 3
counter set 1
goto go_c
~triumph:
setvariable d1 v1029
setvariable d2 v1057
setvariable dmax 2
counter set 1
goto go_c
~triumphant:
setvariable d1 v616
setvariable d2 v803
setvariable dmax 2
counter set 1
goto go_c
~triumphantly:
setvariable d1 v1058
setvariable dmax 1
counter set 1
goto go_c
~trod:
setvariable d1 v9
setvariable dmax 1
counter set 1
goto go_c
~troops:
setvariable d1 v168
setvariable dmax 1
counter set 1
goto go_c
~troubled:
setvariable d1 v391
setvariable d2 v392
setvariable dmax 2
counter set 1
goto go_c
~trudge:
setvariable d1 v1450
setvariable dmax 1
counter set 1
goto go_c
~trudged:
setvariable d1 v1451
setvariable d2 v1452
setvariable dmax 2
counter set 1
goto go_c
~trudges:
setvariable d1 v1449
setvariable d2 v1454
setvariable d3 v1455
setvariable d4 v1456
setvariable d5 v1457
setvariable d6 v1458
setvariable d7 v1459
setvariable d8 v1460
setvariable dmax 8
counter set 1
goto go_c
~trudging:
setvariable d1 v1453
setvariable dmax 1
counter set 1
goto go_c
~trying:
setvariable d1 v15
setvariable d2 v77
setvariable d3 v134
setvariable d4 v229
setvariable d5 v276
setvariable d6 v305
setvariable d7 v323
setvariable d8 v589
setvariable d9 v802
setvariable d10 v1007
setvariable d11 v1079
setvariable d12 v1114
setvariable d13 v1227
setvariable d14 v1329
setvariable dmax 14
counter set 1
goto go_c
~tucks:
setvariable d1 v1531
setvariable d2 v1532
setvariable dmax 2
counter set 1
goto go_c
~tune:
setvariable d1 v708
setvariable d2 v710
setvariable d3 v713
setvariable d4 v714
setvariable d5 v715
setvariable d6 v717
setvariable d7 v720
setvariable d8 v721
setvariable dmax 8
counter set 1
goto go_c
~tunelessly:
setvariable d1 v1525
setvariable dmax 1
counter set 1
goto go_c
~turn:
setvariable d1 v132
setvariable d2 v1201
setvariable d3 v1269
setvariable d4 v1277
setvariable d5 v1318
setvariable dmax 5
counter set 1
goto go_c
~turning:
setvariable d1 v850
setvariable d2 v1156
setvariable d3 v1461
setvariable dmax 3
counter set 1
goto go_c
~twelve:
setvariable d1 v756
setvariable d2 v815
setvariable dmax 2
counter set 1
goto go_c
~twice:
setvariable d1 v1461
setvariable dmax 1
counter set 1
goto go_c
~twiddles:
setvariable d1 v1468
setvariable dmax 1
counter set 1
goto go_c
~twirling:
setvariable d1 v302
setvariable dmax 1
counter set 1
goto go_c
~twirls:
setvariable d1 v876
setvariable d2 v1018
setvariable d3 v1467
setvariable dmax 3
counter set 1
goto go_c
~twists:
setvariable d1 v245
setvariable d2 v247
setvariable dmax 2
counter set 1
goto go_c
~twitch:
setvariable d1 v210
setvariable d2 v1440
setvariable d3 v1469
setvariable d4 v1470
setvariable d5 v1471
setvariable d6 v1472
setvariable dmax 6
counter set 1
goto go_c
~twitches:
setvariable d1 v314
setvariable d2 v602
setvariable d3 v1079
setvariable dmax 3
counter set 1
goto go_c
~twitching:
setvariable d1 v208
setvariable dmax 1
counter set 1
goto go_c
~two:
setvariable d1 v810
setvariable d2 v1461
setvariable d3 v1467
setvariable dmax 3
counter set 1
goto go_c
~type:
setvariable d1 v730
setvariable d2 v731
setvariable d3 v732
setvariable d4 v733
setvariable d5 v734
setvariable d6 v735
setvariable d7 v737
setvariable d8 v738
setvariable d9 v748
setvariable d10 v750
setvariable d11 v752
setvariable d12 v1528
setvariable d13 v1529
setvariable dmax 13
counter set 1
goto go_c
~types:
setvariable d1 v744
setvariable d2 v745
setvariable dmax 2
counter set 1
goto go_c
~ugly:
setvariable d1 v617
setvariable dmax 1
counter set 1
goto go_c
~uncertain:
setvariable d1 v680
setvariable d2 v1002
setvariable dmax 2
counter set 1
goto go_c
~uncomfortable:
setvariable d1 v887
setvariable dmax 1
counter set 1
goto go_c
~uncontrollable:
setvariable d1 v1446
setvariable dmax 1
counter set 1
goto go_c
~uncontrollably:
setvariable d1 v1440
setvariable dmax 1
counter set 1
goto go_c
~under:
setvariable d1 v77
setvariable d2 v164
setvariable d3 v869
setvariable d4 v1019
setvariable d5 v1021
setvariable d6 v1078
setvariable d7 v1111
setvariable d8 v1114
setvariable d9 v1121
setvariable d10 v1253
setvariable d11 v1366
setvariable dmax 11
counter set 1
goto go_c
~underneath:
setvariable d1 v933
setvariable d2 v1162
setvariable dmax 2
counter set 1
goto go_c
~undisguised:
setvariable d1 v49
setvariable dmax 1
counter set 1
goto go_c
~uneasily:
setvariable d1 v393
setvariable d2 v394
setvariable dmax 2
counter set 1
goto go_c
~unexpected:
setvariable d1 v76
setvariable dmax 1
counter set 1
goto go_c
~unheard:
setvariable d1 v437
setvariable d2 v438
setvariable d3 v1360
setvariable d4 v1380
setvariable dmax 4
counter set 1
goto go_c
~unintelligible:
setvariable d1 v20
setvariable d2 v170
setvariable dmax 2
counter set 1
goto go_c
~unreadable:
setvariable d1 v308
setvariable dmax 1
counter set 1
goto go_c
~unsettling:
setvariable d1 v624
setvariable dmax 1
counter set 1
goto go_c
~unsteadily:
setvariable d1 v1342
setvariable dmax 1
counter set 1
goto go_c
~unsteady:
setvariable d1 v1341
setvariable dmax 1
counter set 1
goto go_c
~until:
setvariable d1 v132
setvariable d2 v1303
setvariable dmax 2
counter set 1
goto go_c
~upon:
setvariable d1 v9
setvariable d2 v92
setvariable d3 v980
setvariable d4 v982
setvariable d5 v1354
setvariable d6 v1413
setvariable d7 v1498
setvariable dmax 7
counter set 1
goto go_c
~upper:
setvariable d1 v24
setvariable dmax 1
counter set 1
goto go_c
~upright:
setvariable d1 v1390
setvariable dmax 1
counter set 1
goto go_c
~upsetting:
setvariable d1 v92
setvariable dmax 1
counter set 1
goto go_c
~upside:
setvariable d1 v1183
setvariable dmax 1
counter set 1
goto go_c
~upward:
setvariable d1 v56
setvariable d2 v1302
setvariable dmax 2
counter set 1
goto go_c
~urgently:
setvariable d1 v53
setvariable d2 v663
setvariable dmax 2
counter set 1
goto go_c
~usefulness:
setvariable d1 v1358
setvariable dmax 1
counter set 1
goto go_c
~uses:
setvariable d1 v188
setvariable dmax 1
counter set 1
goto go_c
~using:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
~utter:
setvariable d1 v308
setvariable d2 v580
setvariable dmax 2
counter set 1
goto go_c
~utterly:
setvariable d1 v321
setvariable dmax 1
counter set 1
goto go_c
~vain:
setvariable d1 v5
setvariable d2 v184
setvariable dmax 2
counter set 1
goto go_c
~vainly:
setvariable d1 v1227
setvariable dmax 1
counter set 1
goto go_c
~vehemently:
setvariable d1 v1364
setvariable d2 v1379
setvariable dmax 2
counter set 1
goto go_c
~vein:
setvariable d1 v1397
setvariable dmax 1
counter set 1
goto go_c
~very:
setvariable d1 v45
setvariable d2 v145
setvariable d3 v964
setvariable d4 v1417
setvariable d5 v1555
setvariable dmax 5
counter set 1
goto go_c
~view:
setvariable d1 v229
setvariable dmax 1
counter set 1
goto go_c
~vigorously:
setvariable d1 v1539
setvariable d2 v1540
setvariable dmax 2
counter set 1
goto go_c
~vile:
setvariable d1 v1361
setvariable d2 v1368
setvariable d3 v1381
setvariable dmax 3
counter set 1
goto go_c
~vine:
setvariable d1 v334
setvariable dmax 1
counter set 1
goto go_c
~violence:
setvariable d1 v1493
setvariable dmax 1
counter set 1
goto go_c
~virtues:
setvariable d1 v983
setvariable dmax 1
counter set 1
goto go_c
~virtuosity:
setvariable d1 v1526
setvariable dmax 1
counter set 1
goto go_c
~vitriolic:
setvariable d1 v1356
setvariable d2 v1375
setvariable dmax 2
counter set 1
goto go_c
~vivid:
setvariable d1 v307
setvariable dmax 1
counter set 1
goto go_c
~vividly:
setvariable d1 v1351
setvariable d2 v1362
setvariable d3 v1370
setvariable dmax 3
counter set 1
goto go_c
~voice:
setvariable d1 v166
setvariable d2 v629
setvariable d3 v790
setvariable d4 v793
setvariable d5 v1490
setvariable dmax 5
counter set 1
goto go_c
~volley:
setvariable d1 v1350
setvariable d2 v1369
setvariable dmax 2
counter set 1
goto go_c
~vote:
setvariable d1 v1474
setvariable d2 v1475
setvariable d3 v1476
setvariable dmax 3
counter set 1
goto go_c
~waggles:
setvariable d1 v1477
setvariable d2 v1478
setvariable d3 v1479
setvariable d4 v1480
setvariable d5 v1481
setvariable dmax 5
counter set 1
goto go_c
~wail:
setvariable d1 v581
setvariable d2 v1483
setvariable d3 v1487
setvariable dmax 3
counter set 1
goto go_c
~wailing:
setvariable d1 v283
setvariable d2 v284
setvariable d3 v1484
setvariable d4 v1485
setvariable dmax 4
counter set 1
goto go_c
~wails:
setvariable d1 v1482
setvariable d2 v1486
setvariable dmax 2
counter set 1
goto go_c
~waist:
setvariable d1 v110
setvariable d2 v111
setvariable d3 v112
setvariable d4 v480
setvariable d5 v481
setvariable d6 v1298
setvariable d7 v1303
setvariable d8 v1499
setvariable dmax 8
counter set 1
goto go_c
~waiting:
setvariable d1 v91
setvariable d2 v455
setvariable d3 v1488
setvariable dmax 3
counter set 1
goto go_c
~walk:
setvariable d1 v1327
setvariable dmax 1
counter set 1
goto go_c
~walks:
setvariable d1 v561
setvariable d2 v689
setvariable d3 v1010
setvariable d4 v1317
setvariable dmax 4
counter set 1
goto go_c
~wallows:
setvariable d1 v303
setvariable d2 v1067
setvariable dmax 2
counter set 1
goto go_c
~wanders:
setvariable d1 v328
setvariable dmax 1
counter set 1
goto go_c
~wanted:
setvariable d1 v317
setvariable dmax 1
counter set 1
goto go_c
~warbles:
setvariable d1 v1489
setvariable dmax 1
counter set 1
goto go_c
~warbling:
setvariable d1 v1490
setvariable d2 v1491
setvariable d3 v1492
setvariable dmax 3
counter set 1
goto go_c
~warily:
setvariable d1 v573
setvariable d2 v885
setvariable d3 v1494
setvariable d4 v1510
setvariable dmax 4
counter set 1
goto go_c
~warm:
setvariable d1 v297
setvariable d2 v383
setvariable d3 v706
setvariable d4 v865
setvariable d5 v1161
setvariable d6 v1202
setvariable dmax 6
counter set 1
goto go_c
~warning:
setvariable d1 v1185
setvariable d2 v1187
setvariable d3 v1494
setvariable d4 v1495
setvariable dmax 4
counter set 1
goto go_c
~warrior:
setvariable d1 v168
setvariable d2 v569
setvariable d3 v570
setvariable d4 v571
setvariable d5 v572
setvariable d6 v573
setvariable d7 v574
setvariable d8 v575
setvariable d9 v576
setvariable d10 v681
setvariable d11 v1003
setvariable d12 v1497
setvariable d13 v1498
setvariable d14 v1499
setvariable d15 v1500
setvariable d16 v1503
setvariable d17 v1504
setvariable d18 v1505
setvariable d19 v1506
setvariable dmax 19
counter set 1
goto go_c
~warriors:
setvariable d1 v1501
setvariable d2 v1502
setvariable dmax 2
counter set 1
goto go_c
~warthog:
setvariable d1 v303
setvariable d2 v1067
setvariable dmax 2
counter set 1
goto go_c
~was:
setvariable d1 v691
setvariable d2 v1012
setvariable d3 v1367
setvariable dmax 3
counter set 1
goto go_c
~wash:
setvariable d1 v766
setvariable dmax 1
counter set 1
goto go_c
~watches:
setvariable d1 v129
setvariable d2 v131
setvariable d3 v1509
setvariable dmax 3
counter set 1
goto go_c
~watching:
setvariable d1 v1510
setvariable dmax 1
counter set 1
goto go_c
~water:
setvariable d1 v94
setvariable d2 v94
setvariable d3 v304
setvariable d4 v304
setvariable d5 v760
setvariable d6 v760
setvariable d7 v766
setvariable d8 v768
setvariable d9 v818
setvariable d10 v818
setvariable d11 v1021
setvariable d12 v1246
setvariable d13 v1248
setvariable dmax 13
counter set 1
goto go_c
~wave:
setvariable d1 v1289
setvariable d2 v1306
setvariable dmax 2
counter set 1
goto go_c
~waves:
setvariable d1 v5
setvariable d2 v184
setvariable d3 v326
setvariable d4 v327
setvariable d5 v328
setvariable d6 v329
setvariable d7 v331
setvariable d8 v1511
setvariable d9 v1512
setvariable d10 v1513
setvariable dmax 10
counter set 1
goto go_c
~way:
setvariable d1 v1294
setvariable dmax 1
counter set 1
goto go_c
~weakly:
setvariable d1 v618
setvariable dmax 1
counter set 1
goto go_c
~weapon:
setvariable d1 v223
setvariable d2 v1029
setvariable d3 v1506
setvariable dmax 3
counter set 1
goto go_c
~wearily:
setvariable d1 v619
setvariable dmax 1
counter set 1
goto go_c
~wearing:
setvariable d1 v205
setvariable dmax 1
counter set 1
goto go_c
~weaving:
setvariable d1 v45
setvariable d2 v652
setvariable dmax 2
counter set 1
goto go_c
~weeping:
setvariable d1 v265
setvariable d2 v271
setvariable d3 v272
setvariable d4 v273
setvariable d5 v275
setvariable d6 v281
setvariable d7 v282
setvariable d8 v285
setvariable d9 v287
setvariable d10 v289
setvariable d11 v291
setvariable d12 v293
setvariable dmax 12
counter set 1
goto go_c
~weeps:
setvariable d1 v276
setvariable d2 v286
setvariable d3 v288
setvariable d4 v290
setvariable d5 v292
setvariable dmax 5
counter set 1
goto go_c
~weight:
setvariable d1 v805
setvariable d2 v1436
setvariable dmax 2
counter set 1
goto go_c
~well:
setvariable d1 v1353
setvariable d2 v1372
setvariable d3 v1545
setvariable d4 v1547
setvariable dmax 4
counter set 1
goto go_c
~went:
setvariable d1 v563
setvariable d2 v853
setvariable dmax 2
counter set 1
goto go_c
~were:
setvariable d1 v313
setvariable d2 v767
setvariable d3 v1479
setvariable dmax 3
counter set 1
goto go_c
~west:
setvariable d1 v831
setvariable dmax 1
counter set 1
goto go_c
~what:
setvariable d1 v650
setvariable dmax 1
counter set 1
goto go_c
~whats:
setvariable d1 v60
setvariable dmax 1
counter set 1
goto go_c
~wheezing:
setvariable d1 v1517
setvariable d2 v1518
setvariable d3 v1519
setvariable dmax 3
counter set 1
goto go_c
~when:
setvariable d1 v16
setvariable d2 v17
setvariable d3 v18
setvariable d4 v1079
setvariable d5 v1362
setvariable dmax 5
counter set 1
goto go_c
~where:
setvariable d1 v1077
setvariable dmax 1
counter set 1
goto go_c
~whether:
setvariable d1 v41
setvariable dmax 1
counter set 1
goto go_c
~which:
setvariable d1 v135
setvariable d2 v162
setvariable d3 v562
setvariable d4 v1474
setvariable d5 v1475
setvariable dmax 5
counter set 1
goto go_c
~while:
setvariable d1 v305
setvariable d2 v1076
setvariable d3 v1078
setvariable dmax 3
counter set 1
goto go_c
~whimper:
setvariable d1 v221
setvariable dmax 1
counter set 1
goto go_c
~whimpering:
setvariable d1 v1521
setvariable dmax 1
counter set 1
goto go_c
~whimpers:
setvariable d1 v207
setvariable d2 v209
setvariable d3 v1520
setvariable dmax 3
counter set 1
goto go_c
~whines:
setvariable d1 v1522
setvariable d2 v1523
setvariable d3 v1524
setvariable dmax 3
counter set 1
goto go_c
~whirling:
setvariable d1 v302
setvariable dmax 1
counter set 1
goto go_c
~whispered:
setvariable d1 v41
setvariable dmax 1
counter set 1
goto go_c
~whispers:
setvariable d1 v985
setvariable dmax 1
counter set 1
goto go_c
~whistle:
setvariable d1 v355
setvariable d2 v733
setvariable d3 v734
setvariable d4 v1528
setvariable d5 v1529
setvariable dmax 5
counter set 1
goto go_c
~whistles:
setvariable d1 v735
setvariable d2 v1373
setvariable d3 v1525
setvariable d4 v1526
setvariable d5 v1527
setvariable d6 v1530
setvariable dmax 6
counter set 1
goto go_c
~white:
setvariable d1 v1269
setvariable d2 v1277
setvariable dmax 2
counter set 1
goto go_c
~whites:
setvariable d1 v167
setvariable dmax 1
counter set 1
goto go_c
~who:
setvariable d1 v306
setvariable dmax 1
counter set 1
goto go_c
~whole:
setvariable d1 v1441
setvariable dmax 1
counter set 1
goto go_c
~wickedly:
setvariable d1 v620
setvariable dmax 1
counter set 1
goto go_c
~wide:
setvariable d1 v443
setvariable d2 v444
setvariable d3 v621
setvariable d4 v1092
setvariable d5 v1391
setvariable dmax 5
counter set 1
goto go_c
~widen:
setvariable d1 v906
setvariable d2 v1079
setvariable dmax 2
counter set 1
goto go_c
~wiggles:
setvariable d1 v1533
setvariable d2 v1534
setvariable d3 v1535
setvariable d4 v1536
setvariable d5 v1537
setvariable d6 v1538
setvariable d7 v1543
setvariable d8 v1544
setvariable d9 v1545
setvariable d10 v1546
setvariable d11 v1547
setvariable d12 v1548
setvariable dmax 12
counter set 1
goto go_c
~wild:
setvariable d1 v22
setvariable d2 v29
setvariable d3 v302
setvariable d4 v791
setvariable dmax 4
counter set 1
goto go_c
~wildly:
setvariable d1 v92
setvariable d2 v280
setvariable d3 v403
setvariable d4 v439
setvariable d5 v440
setvariable dmax 5
counter set 1
goto go_c
~will:
setvariable d1 v348
setvariable dmax 1
counter set 1
goto go_c
~winces:
setvariable d1 v1055
setvariable d2 v1549
setvariable d3 v1550
setvariable d4 v1551
setvariable dmax 4
counter set 1
goto go_c
~wincing:
setvariable d1 v1056
setvariable dmax 1
counter set 1
goto go_c
~wind:
setvariable d1 v113
setvariable d2 v114
setvariable dmax 2
counter set 1
goto go_c
~winks:
setvariable d1 v415
setvariable d2 v613
setvariable d3 v1552
setvariable d4 v1553
setvariable dmax 4
counter set 1
goto go_c
~wipes:
setvariable d1 v1086
setvariable dmax 1
counter set 1
goto go_c
~wiping:
setvariable d1 v67
setvariable dmax 1
counter set 1
goto go_c
~wishes:
setvariable d1 v313
setvariable dmax 1
counter set 1
goto go_c
~wistful:
setvariable d1 v1555
setvariable dmax 1
counter set 1
goto go_c
~without:
setvariable d1 v143
setvariable dmax 1
counter set 1
goto go_c
~wizard:
setvariable d1 v169
setvariable d2 v411
setvariable d3 v412
setvariable dmax 3
counter set 1
goto go_c
~wizardman:
setvariable d1 v1130
setvariable dmax 1
counter set 1
goto go_c
~wobbles:
setvariable d1 v1556
setvariable dmax 1
counter set 1
goto go_c
~wolf:
setvariable d1 v749
setvariable d2 v750
setvariable d3 v751
setvariable d4 v752
setvariable dmax 4
counter set 1
goto go_c
~wonder:
setvariable d1 v498
setvariable d2 v539
setvariable d3 v540
setvariable dmax 3
counter set 1
goto go_c
~wondering:
setvariable d1 v60
setvariable dmax 1
counter set 1
goto go_c
~wondrous:
setvariable d1 v982
setvariable dmax 1
counter set 1
goto go_c
~wood:
setvariable d1 v1289
setvariable dmax 1
counter set 1
goto go_c
~word:
setvariable d1 v871
setvariable d2 v872
setvariable d3 v901
setvariable dmax 3
counter set 1
goto go_c
~words:
setvariable d1 v41
setvariable d2 v418
setvariable d3 v419
setvariable d4 v420
setvariable d5 v422
setvariable dmax 5
counter set 1
goto go_c
~workmanship:
setvariable d1 v1362
setvariable dmax 1
counter set 1
goto go_c
~works:
setvariable d1 v1119
setvariable d2 v1121
setvariable dmax 2
counter set 1
goto go_c
~world:
setvariable d1 v59
setvariable dmax 1
counter set 1
goto go_c
~worn:
setvariable d1 v188
setvariable d2 v1111
setvariable d3 v1114
setvariable dmax 3
counter set 1
goto go_c
~would:
setvariable d1 v788
setvariable d2 v1378
setvariable dmax 2
counter set 1
goto go_c
~wrap:
setvariable d1 v706
setvariable dmax 1
counter set 1
goto go_c
~wrings:
setvariable d1 v204
setvariable d2 v693
setvariable dmax 2
counter set 1
goto go_c
~wrinkles:
setvariable d1 v508
setvariable dmax 1
counter set 1
goto go_c
~wrist:
setvariable d1 v411
setvariable d2 v412
setvariable dmax 2
counter set 1
goto go_c
~wrists:
setvariable d1 v1303
setvariable dmax 1
counter set 1
goto go_c
~writing:
setvariable d1 v1557
setvariable dmax 1
counter set 1
goto go_c
~wryly:
setvariable d1 v622
setvariable dmax 1
counter set 1
goto go_c
~yawn:
setvariable d1 v59
setvariable d2 v156
setvariable d3 v474
setvariable d4 v475
setvariable d5 v1560
setvariable dmax 5
counter set 1
goto go_c
~yawns:
setvariable d1 v1558
setvariable d2 v1559
setvariable d3 v1561
setvariable dmax 3
counter set 1
goto go_c
~year:
setvariable d1 v756
setvariable d2 v815
setvariable dmax 2
counter set 1
goto go_c
~yelp:
setvariable d1 v26
setvariable d2 v32
setvariable d3 v151
setvariable d4 v1562
setvariable dmax 4
counter set 1
goto go_c
~yes:
setvariable d1 v61
setvariable d2 v1475
setvariable dmax 2
counter set 1
goto go_c
~youre:
setvariable d1 v1398
setvariable d2 v1477
setvariable d3 v1479
setvariable dmax 3
counter set 1
goto go_c
~yours:
setvariable d1 v777
setvariable dmax 1
counter set 1
goto go_c
~yowl:
setvariable d1 v29
setvariable dmax 1
counter set 1
goto go_c
~yowlp:
setvariable d1 v33
setvariable dmax 1
counter set 1
goto go_c
~yuck:
setvariable d1 v820
setvariable dmax 1
counter set 1
goto go_c